
Double Dragon is one of the most famous fighting games of all time, but it's very of its time, too. For a side-scrolling brawler in the '80s, it set the bar high with a complex move-set, loads of enemies on-screen at once and a great soundtrack; its status was amplified by some excellent NES ports and the almost compulsory terrible Hollywood movie adaption, but ironically Double Dragon was quickly and comprehensively overtaken by a new generation of similar titles, such as Capcom's seminal Final Fight and Sega's Streets of Rage series. Developer Technos tried to reclaim lost ground with the likes of Super Double Dragon, but the franchise faded from view after a questionable attempt to infiltrate the one-on-one fighter genre on the Neo Geo.
Given the popularity of retro gaming these days it should come as no surprise to see the Double Dragon name revived for a new generation of players, and Nintendo fans will be pleased to see that in terms of aesthetics, Double Dragon 4 pays respect to the NES entries via which millions will have experienced the series first. The drawback here is that developer and rights-holder Arc System Works - aided by some of the original Technos team - has taken this trip down memory lane a little too literally; this faux-retro sequel feels woefully anemic, even when compared to genre classics from several decades ago.

One or two players can step into the shoes of Billy and Jimmy Lee and take to the streets to eradicate the Renegades, a new criminal organisation which has aligned itself with the Black Warriors (Double Dragon's bad guys) with the aim of killing off our righteous siblings once and for all. This globe-trotting quest boils down to clearing screens of enemies as well as indulging in some rather outdated 2D platforming, both of which will be familiar to those of you who cut your teeth on the 8-bit home conversations back in the day.
Thanks to the larger array of buttons afforded by the Switch, Double Dragon 4's control system has been expanded a little to make it more intuitive. While you can still press punch and kick simultaneously to jump, it's possible to do this simply by pressing the X button (you can re-map all of these keys in the options menu, if you so wish). Special moves are available, and these too can be accessed with a single button press; one is a head-butt, while another is an elbow attack which allows you to take out anyone behind you. The final special is a powerful standing roundhouse kick. In addition to these moves, you can perform special attacks by tapping punch or kick either when lying prone on the ground or just before you touch down from a jump. There are other specials as well which require a deft combination of buttons to execute, and often end up being used by mistake rather than design. Finally, you can grapple with enemies to deal damage up-close or throw them.

Despite Arc System Works' attempt to beef up the controls in order to achieve some degree of parity with the best the genre has to offer, the gameplay still feels depressingly rough and imprecise. Enemies flood the screen and unleash attacks which you simply cannot block; almost all of these result in you eating tarmac, which locks you into an unwelcome cycle that is tricky to break out of, even when using the aforementioned kick and punch specials from a prone position. With two players things are a little more manageable as you have additional help and an extra person to distract some of the on-screen opponents, and with time it's possible to formulate tactics and string together a sequence of moves to deal with stubborn foes and control larger crowds. Weapons also help matters, and it's possible to pick up massive metal crates to hurl at enemies.
Even so, Double Dragon 4 feels like a game that could have used some additional development time and polish. There are too many moments when your graceful, flowing tactics are curtailed by the sheer volume of attacks coming your way, and the irritation is exacerbated by problems such as ill-advised platforming sections (one features rotating scenery and vanishing iron girders that will especially test your patience), sections of the screen where it's impossible to deal with incoming blows as your character is hidden from view and generally shoddy performance - the scrolling effect is noticeably jerky, which is borderline unforgivable when you consider this is trying to emulate a system that's over 30 years old.

A two-player duel mode adds a little colour to proceedings and you can unlock a special "Tower" battle mode as well. In the main story section of the game it's possible to unlock new characters to use in the duel segment, which at least gives you some incentive to return after you've seen the ending. The lack of alternative pathways through the main narrative is a limiting factor however, and we're not sure many will relish the idea of playing through the game a second or third time just to gain access to a few new sprites.
Conclusion
There's certainly nothing wrong with celebrating the past and polishing up classic game concepts for modern consumption, but Double Dragon 4 is a prime example of how not to do a revival - which is ironic when you consider that the WayForward-made Double Dragon Neon did a much better job back in 2012. The use of NES-style graphics isn't a negative in itself, but too little has been done to refine and improve gameplay which, even back in the late '80s, was showing its age against a new breed of slicker and more enjoyable examples of the genre. The co-op focus of the Switch and its Joy-Con controllers does at least mean it's easy to rope in another player for a trip down memory lane, but this is nonetheless a crushing disappointment given the incredible potential of the franchise, and should only be purchased by diehard Billy and Jimmy fans.
Comments 51
This does not surprise me in the slightest.
This needed to be that much demanded Double Dragon vs Battletoads sequel.
It's a bummer this game sucks. I have such fond member berries of playing these on NES as a kid.
I like it. ^_^
@Rudy_Manchego I must have completed that game about fifty times. I think once maybe I tried as a Double Dragon character and reset it after the first level.
I don't get why they go for the limited NES look when they could have carried on with the coin-op aesthetic.
...the scrolling effect is noticeably jerky...
I presume this means the screen tearing from the PS4 rev is still present?
Double Dragon Advance is the best iteration of the game. I would love a port.
Not surprised, it looks like garbage. I really liked Double Dragon back in the day. It's keeping up with the theme of the day, shovelware.
Seems to play just fine for me, definitely a 7/10 imo. Yes the game does feel kinda jerky with the scrolling but the screen tearing from the awful PS4 port is gone so that makes it much more playable. Also multiplay for this is perfect, a second player can jump in at anytime simply by giving them one of the Joycon. Would had wish for arcade graphics but having play this for a while that I honestly gotten hook to the 8-Bit visuals now.
I am so thrilled this game has made it to switch. Loved Double Dragon in the Arcades. Me and my brother played a ton of DD2 on the nes. They better get the story right though. After beating the Shadow Boss in DD2, an angel resurrected Marion... in the previews I saw, she was still dead :/
Wish there was a demo of this. Don't want to spend money if I think its bad like so many reviewers do. But I could be one of the special people that likes it....
As much as I love Double Dragon, I'm passing on this. It looks like an absolute disgrace of a game and the developers ought to be ashamed of themselves. The fact that they went through the trouble of replicating the hardware limitations of the first game on NES is so, so, so monumentally idiotic. The nerve of them to charge nearly AU$15 for this crap.
@Shiryu
I do too. Could've been better but I got my money's worth out of it.
I'm very pleased I waited for the review. I had this on the PS4 Pro and the scrolling was full of tearing because v-sync was off. It didn't help that the gameplay wasn't very well balanced either.
You'd think they'd spend a bit of time fixing that before releasing it on the Switch but I guess it was just cheaper for them to squat down and crap this onto the e-shop and rely on a few nostalgic gamers waiting for the Virtual Console to buy it.
@GrailUK Right? To this day I don't think we ever got a faithful official port of the original arcade games on any platform. Nothing against NES Double Dragon 2, of course.
I feel Double Dragon IV needed a bit more time in the oven. I do like how they mixed in some River City Ransom moves (that's where I know them from at least) and a super lengthy last stage. But when actually balancing the game, well...I could imagine how that decision went down:
Game Dev A: "We got all these moves in there and now the game's too easy. What do we do to fix that?"
Game Dev B: "More enemies."
Both: "Brilliant!"
Sadly, one hardware limitation Arc System Works didn't replicate is the on-screen sprite limit.
Horrible game by any means. Avoid!
Missed an opportunity for a "Bimmy and Jimmy" joke in the review.
@dystome Ha brilliant, same here!
This game honestly trash. It's okay if you like it. I just was strongly disappointed. It tried to be NES like but it doesn't even feel like that. I wish Neon would've gotten released instead.
When you play through the Tower mode you unlock characters to play as in the main story mode. Each character has there own unique set of moves. You can even play as Abobo. It has a lot of replay value if you like nes Double Dragon.
I impulsively bought it on PS4 but haven't played it yet! I'll hold off on the Switch version now. What a shame but I'll still formulate my own opinion on PS4.
This game is good! Unlocking characters in tower mode is fun!
@ECMIM No, that is fixed, I assure. You can check it from my video below, no screen tearing in either portable or docked mode.
Bimmy and Jimmy at it again, lol?
Its not bad considering its only a little more than a Virtual Console purchase, but I agree the game could have been better. Just making it look old doesn't fix the fact it looks lazilly thrown together, either. Some parts of the scenery bugs me, and doesn't look like true NES. I would have had it beaten by now, but the enemies do seem to take advantage of your skills; and are only more ridiculous if you have a friend.
@Shiryu thanks. So if the tearing is fixed, what is the graphical aberration referred to in the review?
I am enjoying my 2nd play through and admittedly it's just like playing dd on nes. So it's not poor by any means, it's just not any better then the nes originals.
It looks like there's two camps of thought on this game-- Either you go into DDIV expecting it to be updated and surpass today's standards even for retro game standards, or you remember that same type of play literally from where DDII left off back in the 80s and you understand why the game plays the exact same way. Both camps have made good cases from what I'm seeing reading, and I feel both sides for sure. I'm in the camp that wasn't expecting something more because they marketed this game to be the follow up to DDII, graphics, gameplay, and all (yes, even the cheap traps are back from DDII lol). So on that note, I got what I paid for at only 7 bucks and am loving every minute of it. I've seen poorer "unplayable" efforts in games or even "pointless games", but this game is at most about a 7 and definitely no less than a 6, but that's my opinion.
I made the mistake of buying this at the weekend. I want my money back.
Oh well, least when VC comes around, you can have this with DD1, 2 and 3 together. I'm sure they'll discount this eventually....
@ECMIM Damien meant jerky scrolling, as in lack of smoothness while the stages progress from left to right. The whole point of this game is to make a NES game without NES limitations (such as sprite limits, etc) so it should all play smoothly.
Yes I want neon!
@Shiryu I like it too. I returned me to a time in my childhood when I actually had to work to get better at games.
@Hordak I consider it a harmless homage to simpler days and find that what is on offer does not offend me for the asking price.
I bought the game last week so that I could have something to play with a friend. It's a no frills beat-em-up just like the other Double Dragon games. I did enjoy Neon a lot more, but that felt more like a River City Ransom game (although both games are derivative of the Kunio Kun series). '4' is still fun with a friend and good for the nostalgia. I'd give it at least a 6.
I want Super Double dragon from SNES. At my eyes this game is the best in the serie. My childhood game. A port to the Switch will make me more than happy.
I enjoyed it...it's $6.99 and it's double dragon delivered to a T. I go to Starbucks and pay more for coffe & a snack for me & my wife, and that's over in 30 minutes.
7/10 for me, given the dirt cheap price.
I'm so disappointed. I was really looking forward to this game and had hoped that improvements would have been made to the Switch port.
I really would have liked to see a Double Dragon Neon 2 but with Majesco gone Indont.expect one will ever happen.
Its more like a reimagining than a remake for the original NES Double Dragon. I dont get it.... Original arcade version mechanics and graphics are so much better, why copy the inferior version? I'm a big fan of original DD but i don't really like this. Dotemu Double Dragon Trilogy is superior imo.
This game is a great follow up to Double Dragon II for $6.
4/10 review is way beyond harsh. Harsh would be a 5 or 6. 4 is almost a lie, even though it's an opinion. 6.5 would be fair if you really took into consideration all the negatives as the spotlight of the score. 7 is pretty realistic.
I've played the game and would give it a personal 8/10, but for a general audience I'd give it a 7. Reading your text review, I find nothing that warrants a 4, which in game reviews means good awful, and one of the worst games of the year. 4s are basically unplayable games. Your review text did not make that seem to be the case.
I also don't understand the part about you praising Double Dragon Neon. That game though it had a few fans, was pretty much universally panned and did poorly. It was a mind numbingly slow mashy mess. This game at least feels tactile and moves along at a good pace.
You really are doing a disservice to DD fans, with this review. The general public may not enjoy a game that sticks so close to it's retro roots, and isn't really refined for the modern era... But that is why some people will love it, and that should be heavily noted in the review. Fans of the NES games will most likely like this game. Arcade fans will be hit and miss as with the general public.
I will just say.. opinion or not, a 4 is just wrong. That is succumbing to the internet hype train, that is not reality.
If you liked the NES games then this game is pretty good. Somebody called it DDII-2 and that is pretty accurate. It doesn't emulate the best in the series (SDD) but it certainly is no worse than the games it mimics.
7.5/10
It's weird seeing a NES style game in wide screen
Gonna have to pass.
@Priceless_Spork maybe your right. In nostalgia best game is the one you're used too. I just took a look at GBA DD, looks way better!
https://www.youtube.com/watch?v=MPalQ_wZqG0
Huh, this sounds exactly what it should be like. I have never have issues with the platforming sections in DD2 and DD3. Sure they can be hard but so what.
I think I need to check it out on Steam. For some reason I had forgotten this was released. Looks like it hasn't sold well at all on Steam.
Anyway, for me this review makes it sound like it's pretty much what I would hope it to be like.
@Priceless_Spork I think it was a trick to make the Battletoads seem waaaay more awesome in comparison.
@Shiryu Agreed, but the game does need better level design and specific boss battles. I love the extras in this game as a retro nut.
Finally got this at 50% after waiting all these years for it to be discounted (yes, I'm patient). Sorry, you got this all wrong. Double Dragon 4 is a direct sequel to the three games on NES and so it's primary aim is offer more of the same while adding something new. It does that successfully with the graphics and general feel, and adds a huge increase in the volume and diversity of enemies on screen (NES games could only handle four or five total sprites, if I recall, and not many enemy types), plus some new combat moves to help you deal with them. I played it constantly, doing a few attempts a day, before beating on my 10th go. Well worth the 5 year wait! It's 8/10 for me. Stages and the game sort of end without you knowing, as boss fights aren't obvious. A better climax to the stages would have been appreciated.
@jbopatrick Glad to see you and several others saying the reviewer got Double Dragon 4 all wrong.
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