Comments 344

Re: ARMS Keeps On Swinging Thanks To A Group Of Dedicated Fans

ECMIM

As a fighting game, it's a tour-de-force as far as market penetration is concerned (this isn't the 90s*). Believing it has to move Mario Kart numbers to be relevant and/or a success is a pretty massive fallacy.

*Which, having been there as an adult, was a mixed blessing, mainly because it became so all-encompassing that it basically 'destroyed' the NeoGeo platform (for those of us that actually grew up in arcades, it was a nightmare of sorts).

Re: NBA Playgrounds Ups Its Game With New Enhanced Edition Update

ECMIM

@FinalFrog

1. This isn't a review (not sure why you think a super short news blurb would cut into reviewing other games).
2. It's welcome news to owners of the earlier rev.
3. It's news about a game on Nintendo hardware on a NIntendo-centric site, so, uh...everything is as it should be??

Re: Retro-Bit Announces R-Type Returns For Super Nintendo

ECMIM

While I'm not holding my breath, please include a mode that disables the 'awesome' slowdown in Super R-Type. I bough that game, release week, 'back in the day', and played it for all of an hour before putting it away, never to gaze upon its doddering, shambling, visage ever again (to say it's a pale shadow of 'real' R-Type II, upon which it is mostly based, is putting it mildly).

Re: Data East Arcade Titles Are Coming To Switch, Courtesy Of One Of Gaming's Worst Mascots

ECMIM

The Cliffhanger: Edward Randy, for the love of God!

But also:

*Midnight Resistance
*Windjammers (although, since Hamster did Spin Master, they may do this one, too)
*Vapor Trail
*Burger Time
*Night Slashers
*Tag Team Wrestling (it's ancient--and hasn't aged well--but I still want it!)

@Rika_Yoshitake that collection, alas, skipped a lot of DE's better games including everything I listed, minus Burger Time, and much more.

Re: Camelot Software Boss Is Keen To Make Shining Force IV A Reality

ECMIM

@NintendoFan4Lyf classically, SF is more a JRPG/SRPG hybrid than FE, with areas you can explore, towns to visit, etc.--it was, generally, a more full featured experience as opposed to FE's straight SRPG focus.

(I have always vastly preferred SF to FE, even back in the day when importing FE along side SF releases in the West.)

Re: Review: JYDGE (Switch eShop)

ECMIM

There's something incredibly ironic* about NintendoLife users charging Steam readers with the 'crime' of overrating games...

For the record (as with Neon Chrome), this is actually a pretty good game, in the vicinity of a 7 (or "good"). If you like the genre, it's probably an 8.

*Which isn't to say NL writers aren't entitled to their opinions, obviously.

Re: Review: Tiny Barbarian DX (Switch)

ECMIM

Got it for ten bucks on PC, 3-years ago (and just finished it yesterday, @ap0001, as it finally reached 100% completion), and that's probably the correct price point given the brevity of the experience--$15 would have probably been tolerable, but $30 is absurd.

Re: Feature: 20 Games That Aren't On The SNES Classic Mini, But Really Should Be

ECMIM

I needed Actraiser to consider purchasing a SNES Mini--as it is, nope! (Not that they'll be missing my sale, of course.)

As for Super Tennis (still the best tennis game ever!), that's in the same licensing hell as arcade Donkey Kong, with the co. that produced it still in existence to some extent, but they left the gaming biz 20-years ago while leaving the rights to their games in limbo.

Re: Review: Robonauts (Switch eShop)

ECMIM

If this was ten bucks, I'd be in, but given the backlog and upcoming torrent of games (I'm at 30+ Switch games, and haven't beaten half of them, never mind what I have on Steam) I'll wait, even though this sounds right up my alley.