The worst part is that these stupid points aren't just limited to user reviews... some of the critic reviews being included on Metacritic make the exact same points.
@Archius9 No we don't... that's purely people jumping to conclusions.
What they actually said basically means that any games that they do release on the 3DS are unlikely to improve upon USM.
This makes a new generation unlikely, but they could still continue with the current generation... Gen 4 remakes could easily be released on the 3DS to extend the current generation long enough for a true successor to the 3DS to be announced.
There's also the fact that they have confirmed that they now have enough staff to have two major games in development at the same time.
Single-format's the only chart that really matters.... the multi-format is just there to make you laugh when a single-format game beats a multi-format game.
Metacritic is a bit of a joke... they seem to accept the reviews of anyone who calls themselves a critic regardless of whether or not they actually understand what they're actually talking about, or how to properly review a game.
The bottom 4 reviews for odyssey (the only ones below 90%) basically boil down to this...
A. Sped through the story doing the bare minimum, and reviewed it as if that was the entire game.
B. A very positive review, but then complains that they didn't push it further.
C. Basically contradicts themselves by saying that it is too short, but there is also too much to do.
D. Gets hung up on minor negatives that don't really effect the game at all, and doesn't explain their final conclusion.
All of these just seem like poor quality reviews that should be ignored.
A lot of people seem to be blaming this on Nintendo, but Nintendo have done nothing wrong... they have every legal right to have videos of their games removed regardless of whether the game has or hasn't been released yet.
The banning is on YouTube's end, and I think it's an automatic response whenever any user has multiple copyright claims raised against them... by the sounds of it this guy uploaded several videos of Odyssey footage in addition to just streaming it, so that would have generated enough copyright flags to trigger the banning.
@UmbreonsPapa As I said before, they wouldn't be splitting the series in two, they'd be creating a second main series alongside the first, and with Game Freak handling both, it would be far easier for them to make it so that both series complimented one another. Think of it like the way Colosseum/XD related to the main series games... they were two separate series, but were still alike in a number of ways... they just done things differently in order to better suit their respective systems. If Colosseum/XD had been done by Game Freak themselves, to the same level as the main series games, then they could easily have become a second main series.
It's not like it would be the first time a main series of games has been created as what would essentially be a spin-off... just look at all of the different series of Mario games there are now... even the original Mario series was essentially a spin-off from Donkey Kong.
As for connectivity between the Switch and 3DS... it's stupid to think that they cannot connect... they both have wi-fi adapters, so they obviously can connect just as easily as a 3DS can to a another 3DS, or a Switch can to another Switch... it would just be a matter of programming them how to do so. Just because it hasn't been done yet doesn't mean it's not possible... there haven't been any games that have had any reason to connect the two systems.
@UmbreonsPapa Yeah, I read that article on IGN... he never actually said Ultra Sun and Moon would be the last games on 3DS. What he said was that it was the culmination of their work on the 3DS... that doesn't mean it will be their last, only that they don't expect any future games on the system to push its capabilities any further... as I said before... people are just making assumptions.
I've also pointed out before that they have never said that the Switch game will be part of the existing series... only that it'll be a core RPG... they could quite easily be starting a second core series of games that will run alongside the existing series.
This supports what I was saying a while ago about their potential to branch off into two main series of Pokemon games... the existing main series on the 3DS, and the new series on the Switch (rather than just abandoning the 3DS in favour of the Switch as many assumed).
I'm glad to hear the challenges are Ultra Hard and not Ultimate difficulty... I think the only disappointing thing is that there are only 8 of them. The co-op challenges could be interesting, but I would rather do them with another person, and I don't usually have anyone around who is likely to be interested in that... maybe when I get together with family and friends over Christmas.
If they're going to maintain the game long-term, they're going to need to take the addition of gen 3 slow... otherwise interest will quickly drop again. A handful at a time with increased spawns as part of an event would be perfect... it'll keep pulling people back to the game while giving Niantic time to properly balance everything.
I think the problem with the babies was that eggs are too restricting (the same was true for the Ash-hat Pichu)... you had no way of seeking out the Pokemon you were after and hatch speed was limited by how many incubators you had, with the need to buy extras being off-putting... wild spawns should avoid that problem (although I'm still worried about witch-hat Pichu).
I'd noticed the season pass shortly after getting the game, but have been holding off getting it until I know exactly what it entails... particularly in regards to the difficulty of the new challenges.
I kept seeing reviews commenting about a difficulty spike halfway through the story, but the only real difficulty spike I found was in the post-story ultimate challenges... it went from a fun challenge to virtually impossible... I lucked through one, but gave up on the rest after multiple failed attempts. If the DLC challenges are that hard, then I am certainly not interested... give me more of the fun challenges I was enjoying.
As tempted as I was to get the collectors edition, I just couldn't warrant paying twice as much as I would pay for the game alone on Amazon. As for the pro controller... I'm holding out for as long as I can before getting any additional controllers for my Switch... I have no problem with using the joy-cons for single-player, and haven't had any need to play more than 2-player yet, and the joy-cons do the trick for that as well... and even when I do get a pro controller, it'll most likely just be the cheaper plain black one.
This basically breaks down to the two shortcomings that people have been putting the Wii U's lack of success down to for years... they done a poor job of properly conveying what the Wii U was about... and they relied too heavily on third-party releases to flesh out the release schedule.
Similar sorts of things have been done in the past (I've got a couple myself)... these do look to be a higher quality than most of the others (mainly due to the polished finish)... but I'd have to question how good they'd actually look first hand... promotional images can be a little deceiving.
An easy way to learn the basics would be by playing the online game... it gives you starter decks and has a pretty good tutorial.
Personally I just collect the physical cards (my aim is to collect the entire Pokedex in card form) but do still play the online game a little... mainly due to the code cards you get inside packs.
I briefly used unity for a project at uni... was fairly easy to use, and could get pretty good results with practice... the only problem was that their updates had a habit of missing out features or fixes that had been added in previous updates, so I found myself intentionally using an old version at one point... by the sounds of it, developers may be experiencing something similar with Switch development.
If they were banning live streaming altogether, then that would seem out of line... but they're not. I get the feeling this is actually on YouTube's side of things... and is likely related to the fact that you cannot include non-Nintendo content on a channel registered to the Creators Program.
Recorded content is easy to tailor advertising to match the content of the videos, so they can guarantee that Nintendo only channels will only contain Nintendo advertising, which Nintendo can claim revenue for and then share that with the content creators. Live streamed content is far more difficult to tailor advertising for... YouTube probably doesn't have a system in place to tailor advertising to live streamed content yet, so they could show non-Nintendo adverts on a Nintendo live stream, which Nintendo cannot claim revenue from... which could cause legal problems if the Creators Programs automated system attempts to.
This therefore just seems to be a temporary solution from Nintendo to avoid the problem until YouTube can get a proper system in place for tailoring advertising on live streams to the content. They actually seem to be being quite considerate to content creators, with this solution, as their only other real option would be to just suspend the Creators Program entirely until the issue had been dealt with by YouTube.
Even though the image is clearly not specifically for Pokemon GO, if you look, the Pikachu ghost balloons are wearing orange and black hats, which is fairly strange considering they are already pretty halloween themed without them... so this could be something that they've added in to show what's on the way for Pokemon GO. They've done something similar before when they've made a reference to catching new Pokemon and only added in an event hat Pikachu... so there's no need to start jumping to conclusions.
If they do add any new Pokemon in to the game, they still have two more gen 2 Pokemon that should be coming first... Smeargle (which they could add in for halloween), and Delibird (which would be perfect for adding in at Christmas).
Most likely, this event will just be something similar to last year's one where halloween themed Pokemon were more common, with gen 2 now adding even more Pokemon that could fit into the theme. They could also do something similar to what they done with Unown in European cities, making certain letters more common, e.g. H, A, L, O, W, E, and N.
There's also the fact that we now have rare candy as an obtainable item... so they could use that to do a trick-or-treat sort of thing with Pokestops... e.g. trick - you get less items, treat - you get a rare candy.
@SLIGEACH_EIRE Although most of them are old ports... the majority of them have still never been released on a Nintendo system before, which makes them far more appealing, and is a quick way of filling up the system's library. Ports are also perfect for assessing a userbase to see what is and isn't popular... hence why we are getting a decent variety of releases from the other third parties... these will allow them to better select future games for release on the system, and indicates that they do intend to continue supporting the system in the long term.
EA aren't doing this at all... a single release that has only seen mediocre success on Nintendo systems in the past is a poor indication of the system's potential and demonstrates a complete ignorance towards the userbase of the system.
Saw this coming... they done the same with the Wii U... failed to match the games to the userbase, then blamed the system and cut support. Screw EA... the Switch is already getting plenty of support from other major third parties... I doubt we'd even notice their absence.
The problem with this one is that it's debatable whether or not it can be considered canon. Unlike Hyrule Historia, the main (lore) section of this one was written by writers at Nintendo Dream Magazine, not staff at Nintendo itself... so when you come to any inconsistencies, Hyrule Historia is the more credible of the two to believe, despite this being written more recently. There are also a handful of details that are so bizarre that it just makes it seem like fan fiction (most notably concerning the ancestry of several of the races).
Personally, I'll be treating this as just a collectible, with Hyrule Historia remaining as the primary source of lore regarding the series.
@Rayquaza2510 I should probably have elaborated by adding that I was looking at comparable time periods... specifically the months following release. Vita launched Dec11-Feb12, and had sold 2.2 million by June 2012. Switch launched March 2017, and had sold 4.7 million by June 2017. It took the Vita over a year to reach the same numbers that the Switch has achieved in just a few months, and at it's current rate of sales, the Switch will pass the Vita's lifetime sales within a year.
I think Sony are just bitter about the Switch having already outsold the Vita.
Comparing the two as hybrid consoles is just plain dumb as well... the Vita is as much of a hybrid console as the Wii U is... in fact the Wii U is probably closer seeing as it didn't rely on a separate console to achieve that functionality.
I recently uninstalled the app because I just wasn't using it... I only had the free content, but I found it too boring and repetitive... and I usually like games that others consider boring and repetitive.
While I am a Pokemon fan, I never got that into the Wii U version, so I won't be in a hurry to get this one (although I probably will get it at some point).
I'd be interested to hear what that one issue they discovered during development was... it sounds as if Nintendo already knew about it, and were likely working on a solution... perhaps it was the issue with framerate that a few games initially had that appears to have since been resolved.
A date for XC2 is the most important thing for me, so I'm hoping they'll announce that.
I also suspect that Metroid Prime 4 is further along in development than we've been led to believe, so I think a first glimpse at some footage is a strong possibility.
I'd question how much influence TPC actually have over Pokemon GO... they can say what they want the game to be like, but it's ultimately Niantic who decide what goes into the game, but they often seem to be more concerned about making money than they do about delivering the experience everyone wants.
Even now... despite knowing the problems that come from players gathering en-mass, they seem to be focusing on the exclusive raids, which will do exactly that... they've already got legendaries working within the existing raid system, so there's no real need for it... it's clearly just an attempt to make more money by encouraging players to do more raids (buying more raid passes to do so) in order to boost their chances of getting an invite.
What they should be focusing on is actually getting the game back into a more stable state... the new gyms introduced a ton of bugs and glitches, and they seem to have just been adding more and more with each update (the most recent update was even delayed a week because it was such a mess, and even after fixing it, it has still caused all sorts of graphical glitches in the game). Niantic have claimed to have resolved some of these bugs/glitches, but they haven't... they've reduced them, but they are still there... which just goes to show that they're not putting enough effort in where it's needed.
I keep pointing it out, but people are still jumping to conclusions about this game's relationship to the existing games... they have never said it will be part of the same series... they've never even referred to it as being part of any series. What they have said is that it will be a 'core RPG Pokemon title'... just because it will be a core game does not mean it will be part of the existing series... a franchise can easily have multiple series/sub-series at it's core. Also the fact that they felt that they needed to specify that it was an RPG supports this... if it was part of the existing series, being an RPG would be a given, so this implies that it's something else.
@NESlover85 Don't jump to conclusions too soon... the only thing they've really said on that subject is that it's a completely different world... but that doesn't actually mean all that much in the greater scheme of things... Takahashi seems to be leaving breadcrumbs within the Xenoblade games that could actually tie them together into a far greater story.
I think the amount of work that it would take to get the regular version running on the Switch just wouldn't be worth it... but at the same time I think the pocket version wouldn't be doing the Switch justice. I think the best outcome would be for them to give the Switch it's own version... a mid-point between the regular and pocket versions.
Not had time to play it much yet, but I have found one slight glitch... in adventure mode I found a corner of the map where walking there would cause the cloud shadows to more around erratically.
I like the amount of care they're putting into it... I just think it's a bit of a waste... EA have other games that would appeal to far more of the Switch userbase than FIFA.
It seems like they've just gone for what they consider to be the 'safe option' rather than going for the option with the most potential.
I'm fed up with people still complaining about the limited availability of the classic mini systems when we knew they'd have a limited availability from the start... this isn't a proper games console... it's basically just a collectible.
What people are overlooking in this case is the fact that Nintendo don't seem to have limited themselves to a specific number of systems being produced like they did with the NES Classic Mini.... so it sounds as if they will continue producing them in batches until the demand dries up, rather than just ordering another production run every time they fall short of meeting demand.
I just hope they take their time with it... I think they got lucky that gen 2 went fairly smoothly despite the bulk dump of Pokemon all at once, but I don't see how the game can support another generation without the spawn/rarity system being given a substantial overhaul (e.g. adding a 'migration' rotation to wild spawns, similar to what they already have with nests, so that different Pokemon are available each week). There's also the issue of bugs... the more they rush an update, the more bugs are included as a result of not enough testing having been done, so they need to take their time with the update... but before that, they still need to finish fixing all of the bugs and performance issues that were introduced as a result of rushing the gym/raid updates.
It's always about the money with games like this... forcing people to buy an entire game to get the latest songs rather than adding them as DLC and now taking advantage of backwards compatibility rather than porting to an additional console... they're just doing everything they can to increase profits while decreasing costs.
I think the fact that this was designed for people who can only use one had should really have been mentioned far earlier in the article... maybe even in the title. As it is, it makes it sound like a bit of a joke until you get to the mention of the disabled friend, which makes it far more meaningful.
While I do hope Mewtwo does come out worldwide, I don't want it to happen straight away... I think everyone needs a rest and Niantic need to take the time to fix all of the problems that have been going round since they revamped the gyms.
As for the comment about Mewtwo's CP... while 49k is higher than the other legendaries which topped out around 42k, I highly doubt you would be looking towards a full team of 20 to take it down... probably 15 tops for an average group, and a decent group could probably do it with 10 or less.
The only difference is a result of people misunderstanding what was actually meant by the term 'reincarnation' in the English version... and even 'joeymartin64' clearly doesn't understand that the term has a substantially different meaning from revival/resurrection/regeneration.
They are two different mechanics for a character returning from the dead. Revival/resurrection/regeneration involve the character returning as the same character, which is how Ganondorf/Ganon almost always returns (the only exception being in FSA, which is the only instance of him being reincarnated). Reincarnation involves the character being reborn as a different character (even though they may look similar or even have the same name)... this is how Link and Zelda(/Hylia) are able to return for every game, as well as how Demise was able to return as Ganondorf/Ganon (and possibly other antagonists in the franchise).
Basically, by continuously being revived/resurrected, Ganon was preventing himself from being reincarnated.
Whoever was in charge of these is clearly not someone who plays the game... if they were they'd know that doing them every 10 levels is a very inefficient way of doing it due to the way levelling works... they'd have been far better off doing them for levels 20, 30, 35 and 40.
Although I usually go for physical over digital, I am tempted to go digital for this one due to the lower price (although if I find anywhere offering physical copies for the same price, I'll will go physical instead).
As for the 720p while docked thing... I'm not too bothered by it, but there is also the possibility that they could patch the game after release in order to fix it once they've had more time to work on it (like what they did with Minecraft).
I think they went a bit over the top with it, and left themselves with two major issues.
1. Too many games only have unique functionality with one or two games... too many games are coming out with their own amiibo that have unique functionality, and leaving existing amiibo with generic functionality... they should make better use of existing amiibo, rather than continuously adding more.
2. Certain characters have too many amiibo variations, and their functionality is too inconsistent... they work exactly the same in some games, meaning you only ever need to have one amiibo of that character for that game... while in other games they each have their own unique functionality, meaning you have to have all of them in order to get the full functionality out of them... it's just overcomplicating the decision to purchase them.
I think the question should be what were they expecting?
The event may have had major problems (which should have been expected, given how Niantic had rushed to get the raids in place in time), but it still took place... attendees still got the chance to take part in the challenges that were going on as part of the event, they got the chance to catch rare Pokemon, and were the first ones to take part in legendary raids.
Basically, Niantic delivered what they actually promised... they never promised that there wouldn't be any problems, as that is not something they could have promised... it was out of their control.
I think people are jumping to conclusions about which Pokemon are being added to european cities. Non-european Pokemon were supposed to be included in the Safari Zone events, but their recent announcement only said that Pokemon rarely seen in Europe will be appearing... non-european Pokemon are not rarely seen... they're never seen, so it may be referring to other Pokemon that are ordinarily quite rare (Unown immediately springs to mind).
That said, I hope they do bring non-european Pokemon to european cities, and not just the cities where the Safari Zone events were planned... I just don't think we should get our hopes up when that is not actually what they've said.
12 raids done... 9 Articuno and 3 Lugia... caught 3 Articuno and 1 Lugia, so currently sitting on a 1/3 success rate... but I know of others who have done just as many raids and not caught one.
It does feel like a bit of a money-grab the way they've done this, but you do still get one free attempt each day, so I think it's still better than the way some other smartphone games operate.
This has also been great for bringing together local Pokemon GO communities... I'd hardly met any of the other players in my area until the legendaries started, but now I'm seeing familiar faces at every raid I go to.
It's just a shame that the ongoing bugs are still causing players to miss out... these problems have been present since the new gyms and raids first went live, and Niantic should really have dealt with them properly before doing a big event like this.
Comments 1,043
Re: Video: 11 Reviews for Super Mario Odyssey that Are So Bad They're Good
The worst part is that these stupid points aren't just limited to user reviews... some of the critic reviews being included on Metacritic make the exact same points.
Re: Reggie Fils-Aimé Targets an "Extra Nintendo Twist" for the Switch Online Service
@Archius9 No we don't... that's purely people jumping to conclusions.
What they actually said basically means that any games that they do release on the 3DS are unlikely to improve upon USM.
This makes a new generation unlikely, but they could still continue with the current generation... Gen 4 remakes could easily be released on the 3DS to extend the current generation long enough for a true successor to the 3DS to be announced.
There's also the fact that they have confirmed that they now have enough staff to have two major games in development at the same time.
Re: Super Mario Odyssey Loses Out To Assassin's Creed Origins In UK Charts Race
Single-format's the only chart that really matters.... the multi-format is just there to make you laugh when a single-format game beats a multi-format game.
Re: Super Mario Odyssey Is The Best Rated Game Of All Time
Metacritic is a bit of a joke... they seem to accept the reviews of anyone who calls themselves a critic regardless of whether or not they actually understand what they're actually talking about, or how to properly review a game.
The bottom 4 reviews for odyssey (the only ones below 90%) basically boil down to this...
A. Sped through the story doing the bare minimum, and reviewed it as if that was the entire game.
B. A very positive review, but then complains that they didn't push it further.
C. Basically contradicts themselves by saying that it is too short, but there is also too much to do.
D. Gets hung up on minor negatives that don't really effect the game at all, and doesn't explain their final conclusion.
All of these just seem like poor quality reviews that should be ignored.
Re: YouTuber Gets Banned From Site For Streaming Super Mario Odyssey
A lot of people seem to be blaming this on Nintendo, but Nintendo have done nothing wrong... they have every legal right to have videos of their games removed regardless of whether the game has or hasn't been released yet.
The banning is on YouTube's end, and I think it's an automatic response whenever any user has multiple copyright claims raised against them... by the sounds of it this guy uploaded several videos of Odyssey footage in addition to just streaming it, so that would have generated enough copyright flags to trigger the banning.
Re: Game Freak Says Its Younger Devs Have Created Pokémon Ultra Sun & Ultra Moon
@UmbreonsPapa As I said before, they wouldn't be splitting the series in two, they'd be creating a second main series alongside the first, and with Game Freak handling both, it would be far easier for them to make it so that both series complimented one another. Think of it like the way Colosseum/XD related to the main series games... they were two separate series, but were still alike in a number of ways... they just done things differently in order to better suit their respective systems.
If Colosseum/XD had been done by Game Freak themselves, to the same level as the main series games, then they could easily have become a second main series.
It's not like it would be the first time a main series of games has been created as what would essentially be a spin-off... just look at all of the different series of Mario games there are now... even the original Mario series was essentially a spin-off from Donkey Kong.
As for connectivity between the Switch and 3DS... it's stupid to think that they cannot connect... they both have wi-fi adapters, so they obviously can connect just as easily as a 3DS can to a another 3DS, or a Switch can to another Switch... it would just be a matter of programming them how to do so. Just because it hasn't been done yet doesn't mean it's not possible... there haven't been any games that have had any reason to connect the two systems.
Re: Game Freak Says Its Younger Devs Have Created Pokémon Ultra Sun & Ultra Moon
@UmbreonsPapa Yeah, I read that article on IGN... he never actually said Ultra Sun and Moon would be the last games on 3DS.
What he said was that it was the culmination of their work on the 3DS... that doesn't mean it will be their last, only that they don't expect any future games on the system to push its capabilities any further... as I said before... people are just making assumptions.
I've also pointed out before that they have never said that the Switch game will be part of the existing series... only that it'll be a core RPG... they could quite easily be starting a second core series of games that will run alongside the existing series.
Re: Game Freak Says Its Younger Devs Have Created Pokémon Ultra Sun & Ultra Moon
This supports what I was saying a while ago about their potential to branch off into two main series of Pokemon games... the existing main series on the 3DS, and the new series on the Switch (rather than just abandoning the 3DS in favour of the Switch as many assumed).
Re: DLC Review: Mario + Rabbids Kingdom Battle - Ultra Challenge Pack
I'm glad to hear the challenges are Ultra Hard and not Ultimate difficulty... I think the only disappointing thing is that there are only 8 of them.
The co-op challenges could be interesting, but I would rather do them with another person, and I don't usually have anyone around who is likely to be interested in that... maybe when I get together with family and friends over Christmas.
Re: Pokémon GO Leak Hints At Gen 3 For Upcoming Halloween Event
If they're going to maintain the game long-term, they're going to need to take the addition of gen 3 slow... otherwise interest will quickly drop again.
A handful at a time with increased spawns as part of an event would be perfect... it'll keep pulling people back to the game while giving Niantic time to properly balance everything.
I think the problem with the babies was that eggs are too restricting (the same was true for the Ash-hat Pichu)... you had no way of seeking out the Pokemon you were after and hatch speed was limited by how many incubators you had, with the need to buy extras being off-putting... wild spawns should avoid that problem (although I'm still worried about witch-hat Pichu).
Re: Deals: Gear Up With Xenoblade Chronicles 2 Collector's Edition And Pro Controller
As I said in the comments of the other article... double the price for those extras is just too much... I'd rather get another game instead.
Re: The Mario + Rabbids Kingdom Battle Ultra Challenge Pack DLC is Now Live
I'd noticed the season pass shortly after getting the game, but have been holding off getting it until I know exactly what it entails... particularly in regards to the difficulty of the new challenges.
I kept seeing reviews commenting about a difficulty spike halfway through the story, but the only real difficulty spike I found was in the post-story ultimate challenges... it went from a fun challenge to virtually impossible... I lucked through one, but gave up on the rest after multiple failed attempts.
If the DLC challenges are that hard, then I am certainly not interested... give me more of the fun challenges I was enjoying.
Re: Official Nintendo UK Store Opens Pre-Orders on Xenoblade Chronicles 2: Collectors Edition
As tempted as I was to get the collectors edition, I just couldn't warrant paying twice as much as I would pay for the game alone on Amazon.
As for the pro controller... I'm holding out for as long as I can before getting any additional controllers for my Switch... I have no problem with using the joy-cons for single-player, and haven't had any need to play more than 2-player yet, and the joy-cons do the trick for that as well... and even when I do get a pro controller, it'll most likely just be the cheaper plain black one.
Re: Video: Check Out Nintendo's Fabulous Live Action Super Mario Odyssey Musical
Was anyone else reminded of that old LoZ: ALttP trailer?
Re: Here Are the Key Lessons that Nintendo Learned from the Wii U
This basically breaks down to the two shortcomings that people have been putting the Wii U's lack of success down to for years... they done a poor job of properly conveying what the Wii U was about... and they relied too heavily on third-party releases to flesh out the release schedule.
Re: Bandai Set To Release Stunning New Set Of Physical PokéBalls
Similar sorts of things have been done in the past (I've got a couple myself)... these do look to be a higher quality than most of the others (mainly due to the polished finish)... but I'd have to question how good they'd actually look first hand... promotional images can be a little deceiving.
Re: Guide: Getting Started With The Pokémon Trading Card Game
An easy way to learn the basics would be by playing the online game... it gives you starter decks and has a pretty good tutorial.
Personally I just collect the physical cards (my aim is to collect the entire Pokedex in card form) but do still play the online game a little... mainly due to the code cards you get inside packs.
Re: Unity Working to Optimise Engine on Switch, Talks Up Success on Platform
I briefly used unity for a project at uni... was fairly easy to use, and could get pretty good results with practice... the only problem was that their updates had a habit of missing out features or fixes that had been added in previous updates, so I found myself intentionally using an old version at one point... by the sounds of it, developers may be experiencing something similar with Switch development.
Re: The Nintendo Creators Program Now Rules Out Live Streaming on YouTube
If they were banning live streaming altogether, then that would seem out of line... but they're not.
I get the feeling this is actually on YouTube's side of things... and is likely related to the fact that you cannot include non-Nintendo content on a channel registered to the Creators Program.
Recorded content is easy to tailor advertising to match the content of the videos, so they can guarantee that Nintendo only channels will only contain Nintendo advertising, which Nintendo can claim revenue for and then share that with the content creators.
Live streamed content is far more difficult to tailor advertising for... YouTube probably doesn't have a system in place to tailor advertising to live streamed content yet, so they could show non-Nintendo adverts on a Nintendo live stream, which Nintendo cannot claim revenue from... which could cause legal problems if the Creators Programs automated system attempts to.
This therefore just seems to be a temporary solution from Nintendo to avoid the problem until YouTube can get a proper system in place for tailoring advertising on live streams to the content.
They actually seem to be being quite considerate to content creators, with this solution, as their only other real option would be to just suspend the Creators Program entirely until the issue had been dealt with by YouTube.
Re: The Pokémon GO Halloween Event Is on its Way
Even though the image is clearly not specifically for Pokemon GO, if you look, the Pikachu ghost balloons are wearing orange and black hats, which is fairly strange considering they are already pretty halloween themed without them... so this could be something that they've added in to show what's on the way for Pokemon GO.
They've done something similar before when they've made a reference to catching new Pokemon and only added in an event hat Pikachu... so there's no need to start jumping to conclusions.
If they do add any new Pokemon in to the game, they still have two more gen 2 Pokemon that should be coming first... Smeargle (which they could add in for halloween), and Delibird (which would be perfect for adding in at Christmas).
Most likely, this event will just be something similar to last year's one where halloween themed Pokemon were more common, with gen 2 now adding even more Pokemon that could fit into the theme.
They could also do something similar to what they done with Unown in European cities, making certain letters more common, e.g. H, A, L, O, W, E, and N.
There's also the fact that we now have rare candy as an obtainable item... so they could use that to do a trick-or-treat sort of thing with Pokestops... e.g. trick - you get less items, treat - you get a rare candy.
Re: FIFA 18 on Nintendo Switch Accounts for a Tiny Percentage of UK Launch Sales
@SLIGEACH_EIRE Although most of them are old ports... the majority of them have still never been released on a Nintendo system before, which makes them far more appealing, and is a quick way of filling up the system's library.
Ports are also perfect for assessing a userbase to see what is and isn't popular... hence why we are getting a decent variety of releases from the other third parties... these will allow them to better select future games for release on the system, and indicates that they do intend to continue supporting the system in the long term.
EA aren't doing this at all... a single release that has only seen mediocre success on Nintendo systems in the past is a poor indication of the system's potential and demonstrates a complete ignorance towards the userbase of the system.
Re: FIFA 18 on Nintendo Switch Accounts for a Tiny Percentage of UK Launch Sales
Saw this coming... they done the same with the Wii U... failed to match the games to the userbase, then blamed the system and cut support.
Screw EA... the Switch is already getting plenty of support from other major third parties... I doubt we'd even notice their absence.
Re: Dark Horse Reveals Zelda Encyclopedia as Final Instalment in Its Goddess Collection Book Series
The problem with this one is that it's debatable whether or not it can be considered canon.
Unlike Hyrule Historia, the main (lore) section of this one was written by writers at Nintendo Dream Magazine, not staff at Nintendo itself... so when you come to any inconsistencies, Hyrule Historia is the more credible of the two to believe, despite this being written more recently.
There are also a handful of details that are so bizarre that it just makes it seem like fan fiction (most notably concerning the ancestry of several of the races).
Personally, I'll be treating this as just a collectible, with Hyrule Historia remaining as the primary source of lore regarding the series.
Re: Hands On: RiME Lights Up On Nintendo Switch
Really looking forward to this, but I'm still torn between physical and digital, so will be waiting a bit longer before preordering.
Re: Sony Doesn't Consider Handheld Gaming To Be A "Huge Market Opportunity"
@Rayquaza2510 I should probably have elaborated by adding that I was looking at comparable time periods... specifically the months following release.
Vita launched Dec11-Feb12, and had sold 2.2 million by June 2012.
Switch launched March 2017, and had sold 4.7 million by June 2017.
It took the Vita over a year to reach the same numbers that the Switch has achieved in just a few months, and at it's current rate of sales, the Switch will pass the Vita's lifetime sales within a year.
Re: Sony Doesn't Consider Handheld Gaming To Be A "Huge Market Opportunity"
I think Sony are just bitter about the Switch having already outsold the Vita.
Comparing the two as hybrid consoles is just plain dumb as well... the Vita is as much of a hybrid console as the Wii U is... in fact the Wii U is probably closer seeing as it didn't rely on a separate console to achieve that functionality.
Re: Super Mario Run Has a Major Update and Discount on the Way
I recently uninstalled the app because I just wasn't using it... I only had the free content, but I found it too boring and repetitive... and I usually like games that others consider boring and repetitive.
Re: Review: Pokkén Tournament DX (Switch)
While I am a Pokemon fan, I never got that into the Wii U version, so I won't be in a hurry to get this one (although I probably will get it at some point).
Re: Feature: Morphite Devs Explain Why It's Much More Than Just "No Man's Sky On Switch"
I'd be interested to hear what that one issue they discovered during development was... it sounds as if Nintendo already knew about it, and were likely working on a solution... perhaps it was the issue with framerate that a few games initially had that appears to have since been resolved.
Re: Feature: What We Expect from the Nintendo Direct - 13th September
A date for XC2 is the most important thing for me, so I'm hoping they'll announce that.
I also suspect that Metroid Prime 4 is further along in development than we've been led to believe, so I think a first glimpse at some footage is a strong possibility.
Re: Pokémon GO's Trading Element Is Back On The Table
I'd question how much influence TPC actually have over Pokemon GO... they can say what they want the game to be like, but it's ultimately Niantic who decide what goes into the game, but they often seem to be more concerned about making money than they do about delivering the experience everyone wants.
Even now... despite knowing the problems that come from players gathering en-mass, they seem to be focusing on the exclusive raids, which will do exactly that... they've already got legendaries working within the existing raid system, so there's no real need for it... it's clearly just an attempt to make more money by encouraging players to do more raids (buying more raid passes to do so) in order to boost their chances of getting an invite.
What they should be focusing on is actually getting the game back into a more stable state... the new gyms introduced a ton of bugs and glitches, and they seem to have just been adding more and more with each update (the most recent update was even delayed a week because it was such a mess, and even after fixing it, it has still caused all sorts of graphical glitches in the game).
Niantic have claimed to have resolved some of these bugs/glitches, but they haven't... they've reduced them, but they are still there... which just goes to show that they're not putting enough effort in where it's needed.
Re: Pokémon CEO on the Future of Pokémon and the Switch
I keep pointing it out, but people are still jumping to conclusions about this game's relationship to the existing games... they have never said it will be part of the same series... they've never even referred to it as being part of any series.
What they have said is that it will be a 'core RPG Pokemon title'... just because it will be a core game does not mean it will be part of the existing series... a franchise can easily have multiple series/sub-series at it's core.
Also the fact that they felt that they needed to specify that it was an RPG supports this... if it was part of the existing series, being an RPG would be a given, so this implies that it's something else.
Re: Xenoblade Chronicles 2 Teaser Website Goes Live
@NESlover85 Don't jump to conclusions too soon... the only thing they've really said on that subject is that it's a completely different world... but that doesn't actually mean all that much in the greater scheme of things... Takahashi seems to be leaving breadcrumbs within the Xenoblade games that could actually tie them together into a far greater story.
Re: Final Fantasy XV Director Insists His Team Is "Looking Into" Switch
I think the amount of work that it would take to get the regular version running on the Switch just wouldn't be worth it... but at the same time I think the pocket version wouldn't be doing the Switch justice.
I think the best outcome would be for them to give the Switch it's own version... a mid-point between the regular and pocket versions.
Re: Here’s What the Mario + Rabbids Kingdom Battle Day One Update Does
Not had time to play it much yet, but I have found one slight glitch... in adventure mode I found a corner of the map where walking there would cause the cloud shadows to more around erratically.
Re: EA Talks Up the Positives of FIFA 18 on Switch Not Using the Frostbite Engine
I like the amount of care they're putting into it... I just think it's a bit of a waste... EA have other games that would appeal to far more of the Switch userbase than FIFA.
It seems like they've just gone for what they consider to be the 'safe option' rather than going for the option with the most potential.
Re: Soapbox: The SNES Classic Edition Pre-Order Farce Proves Nintendo Hasn't Learned A Thing
I'm fed up with people still complaining about the limited availability of the classic mini systems when we knew they'd have a limited availability from the start... this isn't a proper games console... it's basically just a collectible.
What people are overlooking in this case is the fact that Nintendo don't seem to have limited themselves to a specific number of systems being produced like they did with the NES Classic Mini.... so it sounds as if they will continue producing them in batches until the demand dries up, rather than just ordering another production run every time they fall short of meeting demand.
Re: Square Enix's Hajime Tabata Hints That Final Fantasy XV Could Be Coming To Switch
Maybe something that's a mid-point between the two would be good for the Switch.
Re: Hoenn Pokémon Data Has Been Spotted in the Latest Pokémon GO Update
I just hope they take their time with it... I think they got lucky that gen 2 went fairly smoothly despite the bulk dump of Pokemon all at once, but I don't see how the game can support another generation without the spawn/rarity system being given a substantial overhaul (e.g. adding a 'migration' rotation to wild spawns, similar to what they already have with nests, so that different Pokemon are available each week).
There's also the issue of bugs... the more they rush an update, the more bugs are included as a result of not enough testing having been done, so they need to take their time with the update... but before that, they still need to finish fixing all of the bugs and performance issues that were introduced as a result of rushing the gym/raid updates.
Re: Let's Sing 2018 Is Coming To Switch And Wii, But Not Wii U
It's always about the money with games like this... forcing people to buy an entire game to get the latest songs rather than adding them as DLC and now taking advantage of backwards compatibility rather than porting to an additional console... they're just doing everything they can to increase profits while decreasing costs.
Re: Now You Can Play The Nintendo Switch With Only One Hand
I think the fact that this was designed for people who can only use one had should really have been mentioned far earlier in the article... maybe even in the title.
As it is, it makes it sound like a bit of a joke until you get to the mention of the disabled friend, which makes it far more meaningful.
Re: Mewtwo Raids Spotted At Pokémon GO Event In Japan
While I do hope Mewtwo does come out worldwide, I don't want it to happen straight away... I think everyone needs a rest and Niantic need to take the time to fix all of the problems that have been going round since they revamped the gyms.
As for the comment about Mewtwo's CP... while 49k is higher than the other legendaries which topped out around 42k, I highly doubt you would be looking towards a full team of 20 to take it down... probably 15 tops for an average group, and a decent group could probably do it with 10 or less.
Re: Translation of Zelda: Breath of the Wild's Japanese Ending Prompts Interesting Debate
The only difference is a result of people misunderstanding what was actually meant by the term 'reincarnation' in the English version... and even 'joeymartin64' clearly doesn't understand that the term has a substantially different meaning from revival/resurrection/regeneration.
They are two different mechanics for a character returning from the dead.
Revival/resurrection/regeneration involve the character returning as the same character, which is how Ganondorf/Ganon almost always returns (the only exception being in FSA, which is the only instance of him being reincarnated).
Reincarnation involves the character being reborn as a different character (even though they may look similar or even have the same name)... this is how Link and Zelda(/Hylia) are able to return for every game, as well as how Demise was able to return as Ganondorf/Ganon (and possibly other antagonists in the franchise).
Basically, by continuously being revived/resurrected, Ganon was preventing himself from being reincarnated.
Re: Pokémon GO Adds Shiny Pikachu For Japanese Residents
Still haven't found a shiny Magikarp and Pikachu are insanely rare in my area, so there's no chance in hell that I'll ever get this.
Re: US Sprint Stores Are Giving Away Pokémon GO Trainer Level Badges
Whoever was in charge of these is clearly not someone who plays the game... if they were they'd know that doing them every 10 levels is a very inefficient way of doing it due to the way levelling works... they'd have been far better off doing them for levels 20, 30, 35 and 40.
Re: RiME Will Arrive on Nintendo Switch in November
Yay... I've been waiting for more news on this.
Although I usually go for physical over digital, I am tempted to go digital for this one due to the lower price (although if I find anywhere offering physical copies for the same price, I'll will go physical instead).
As for the 720p while docked thing... I'm not too bothered by it, but there is also the possibility that they could patch the game after release in order to fix it once they've had more time to work on it (like what they did with Minecraft).
Re: Editorial: amiibo Has Stalled, Because Nintendo is Forgetting What Makes It Special
I think they went a bit over the top with it, and left themselves with two major issues.
1. Too many games only have unique functionality with one or two games... too many games are coming out with their own amiibo that have unique functionality, and leaving existing amiibo with generic functionality... they should make better use of existing amiibo, rather than continuously adding more.
2. Certain characters have too many amiibo variations, and their functionality is too inconsistent... they work exactly the same in some games, meaning you only ever need to have one amiibo of that character for that game... while in other games they each have their own unique functionality, meaning you have to have all of them in order to get the full functionality out of them... it's just overcomplicating the decision to purchase them.
Re: Niantic Is Facing a Class-Action Lawsuit Over Pokémon GO Fest
I think the question should be what were they expecting?
The event may have had major problems (which should have been expected, given how Niantic had rushed to get the raids in place in time), but it still took place... attendees still got the chance to take part in the challenges that were going on as part of the event, they got the chance to catch rare Pokemon, and were the first ones to take part in legendary raids.
Basically, Niantic delivered what they actually promised... they never promised that there wouldn't be any problems, as that is not something they could have promised... it was out of their control.
Re: Pokémon GO Safari Zone EU Events, Originally in Early August, Pushed Back to Autumn
I think people are jumping to conclusions about which Pokemon are being added to european cities.
Non-european Pokemon were supposed to be included in the Safari Zone events, but their recent announcement only said that Pokemon rarely seen in Europe will be appearing... non-european Pokemon are not rarely seen... they're never seen, so it may be referring to other Pokemon that are ordinarily quite rare (Unown immediately springs to mind).
That said, I hope they do bring non-european Pokemon to european cities, and not just the cities where the Safari Zone events were planned... I just don't think we should get our hopes up when that is not actually what they've said.
Re: Guide: Here's When You Can Capture Pokémon GO's Legendary Moltres, Zapdos And Articuno
12 raids done... 9 Articuno and 3 Lugia... caught 3 Articuno and 1 Lugia, so currently sitting on a 1/3 success rate... but I know of others who have done just as many raids and not caught one.
It does feel like a bit of a money-grab the way they've done this, but you do still get one free attempt each day, so I think it's still better than the way some other smartphone games operate.
This has also been great for bringing together local Pokemon GO communities... I'd hardly met any of the other players in my area until the legendaries started, but now I'm seeing familiar faces at every raid I go to.
It's just a shame that the ongoing bugs are still causing players to miss out... these problems have been present since the new gyms and raids first went live, and Niantic should really have dealt with them properly before doing a big event like this.