It's been a while coming, but RiME now has final release dates and details for the Nintendo Switch - 14th November in North America and 17th November in Europe.
As previously confirmed the eShop version will price match other systems at $29.99 / €34.99 / £29.99, while the retail edition will cost $39.99 / €44.99 / £39.99 but include a download code for the soundtrack. The press release makes no mention of the special edition posted by a Spanish retailer, so that's one to watch.
In the press release Raúl Rubio Munárriz, CEO and creative director of Tequila Works, is quoted as saying the following.
As big fans of Nintendo, we truly appreciate our fans’ patience as Tantalus and Tequila Works continue working on RiME on Nintendo Switch; we are all committed to making sure all players get the high-quality experience they deserve.
It emerged earlier in the year that the game may be limited to 720p even when docked, and there's certainly been chatter that the porting process has been challenging - assertions somewhat backed up by the delay in release. It'll be interesting to see how it turns out; our chums at Push Square certainly enjoyed it on PS4.
Are you planning to pick up RiME for the Nintendo Switch?
Comments 62
Finally
About time
I certainly hope that gives them enough time to optimize for 1080 P when docked.
I had worried about this until the special edition was leaked. I want this game
Couldn't wait for this one, so I played it on PS4. I would recommend this to any Switch owner. Deeply emotional story and a great soundtrack. One of my favorite games of the year for sure.
Didn't this come out in May on other platforms? A 6 month delay. I hope Tequila Works have realistic expectations with regard to sales.
It's like Wii U all over again. Remember Watch_Dogs? lol
@Evenmoresteven "Couldn't wait for this one, so I played it on PS4"
Expect a lot of this kind of stuff over the lifetime of Switch. For a Nintendo owner, it pays to also have another console.
@gatorboi352 It also means lots of double dipping.
Already lost the momentum. I cancelled my pre-order back there when they gave that lazy excuse about the high price of the Switch version.
@gatorboi352 but Watchdogs was released on Wii U. I have it =]
I've waited long enough, might as well wait for a sale now.
To expensive in my opinion for a game that most will finish within 6-8 hours. Will maybe buy it if it gets a discount.
@gatorboi352 Yup, that's why I bought a PS4. Well, that and Monster Hunter World.
@gatorboi352 And the fact that it's already on sale for $20 on the PlayStation store.
No longer care about this game, got enough good stuff to play now.
@setezerocinco i know, so do i. it released like half a year later than the other versions.
@NickOfTime90 I'm interested in buying habits. Do you buy games you've owned before to play on a different system? What are your views on buying the same game twice vs buying two different games?
This maybe be close to Skyrim and Xenoblade Chronicles 2, so may end up passing on this one for awhile
@Shellcore I bought Yooka-Laylee at release on xbox one, with the lack of a physical version on switch I don't know if I'll buy again. Skyrim for example, I never played it. So now I'm holding out for the switch version because the game is already quite old. For most big games that get a physical release on switch I'll buy again or wait depending on the hype.
@Shellcore I will also gladly buy remasters that are well done, I also like to collect games.
Day 1. Avoiding PS4 version as I want ability to play on the go.
Glad it's finally got a release date, was going to pick it up on Switch but saw it's currently £18 on PS4 so will likely go there. Soundtrack does sound great from what I've heard but I dare say it'll pop up on Bandcamp or something later if I want to buy it.
I expected September... November is pretty late. Isn't Mario Odyssey also November?
Hope to snatch that special edition, looking forward to it!
@Octane October
If, and only if, it's a worthy port then I'll pick it up. I'm in no rush, all the hype for this game disappeared months ago after it came out on every other platform, plus $30 is less than £23 so there's that too.
@Octane Mario Odyssey is October man!!! Woot!
Anyhoos, I am still picking this up for Switch. It isn't like I haven't had anything to play until it is out! Swear down, folk need to stop treating the majority of the public like they own every console under the sun. Of course it's too late if you have a PS4...but not if you just own a Switch.
Too Little Too Late!
@GrailUK That's like what? Two months from now? I need to get a Switch soon...
@SLIGEACH_EIRE and @gatorboi352 you two are like the Staedler and Waldorf of NintendoLife comments.
Lost interest in this back when they thought they could shaft Nintendo users. May pick it up on sale, probably not though.
Still at least it wasn't cancelled?
@Octane Hurry hurry hurry!
I don't even care that it's late. I just needed this date. November will be here before I know it. Before then lll have plenty to play!!
I've lost all interest in this game really. I'll wait for a price drop on physical.
@gatorboi352 When did this Developer receive the Switch SDK? I bet after the other versions were released.
Played it on ps4, it's a beautiful game. Shame it's coming so late.
"Are you planning to pick up RiME for the Nintendo Switch?"
Yep. Waited for the Switch version as it seems a perfect fit.
@gatorboi352
"It's like Wii U all over again. Remember Watch_Dogs? lol"
Except hopefully this works. That Wii U version of watchdogs was atrocious.
"Expect a lot of this kind of stuff over the lifetime of Switch. For a Nintendo owner, it pays to also have another console"
True story.
@gatorboi352 lol. Had the same thought But I'm still getting it
Well it's good there's a date. Been waiting patiently for this one on Switch because of how cheap I'll get it. Soon enough, I guess.
Hm, I'll still get it but probably not right away. I expect to still be playing Mario in November.
Looks like from September onward there will be a few choice for single player games on the switch 😀.
I've stated on a previous article that I have lost most of my interest for this game. I planned on getting the game day one Pre-E3, but now it is too late for me. I still intend to get Rime, but nowhere near it's initial release now.
If multi-plats aren't going to release on all systems at roughly the same time, they might as well not come at all. People have forgotten about this game and moved on, or played it on another system. Which is a shame because Nintendo fans are the ideal audience for this sort of game, and its potential sales on Switch have probably taken a dive off a cliff by now, which helps no one.
@BAN blame Nintendo. This isn't new, this has been happening for generations.
Isn't Pokemon US and UM releasing around that time. if so really dumb decision on their part
@gatorboi352 Yeah lets blame Nintendo for the developers choosing not to release their game at the same time as they do on Sony or MS consoles.
Yes totally Nintendo's fault
I've heard that the frame rate of the Switch version ran into issues during development, which is why that version was pushed back.
@BAN SFII was released 7 years after being released on other consoles at double the price.
Sold pretty damn well. No evidence to back up claims the game won't sell on switch yet.
@gatorboi352 And Nintendo did... what, to make a developer decide to not make this game a priority on Switch? They've done everything they possibly could to make Switch a success and support it on their end, and then some. Hence, Switch is a major success, at least from a launch perspective.
This isn't an issue of console power, since this game is clearly much less demanding than, say, a game like Breath of the Wild. This is just developers not wanting to take a risk on a system and adopting a "wait and see" approach to releasing on Switch, even though all these studios claim to "love Nintendo." But waiting and seeing does nothing to improve the situation for anyone, because it only serves to hurt sales for everything in the ecosystem.
It all reflects nearsightedness on the part of these studios, since games like this would probably see much higher attach rates on Nintendo systems than elsewhere, but making those would-be customers wait several months beyond everyone else just undercuts that potential sales boon because sloppy seconds are a major turn-off for most people, and that feeds into the belief that nothing but Nintendo games can thrive on Nintendo systems. Which we know isn't true at all. Just take games like Shovel Knight, for example.
@kobashi100 Do you not see the difference between a really old game like that and this one?
@BAN of course I see the difference. Doesn't change the facts the game was released on other platforms Years ago at half the price. Just making a point that making bold claims that rime won't sell is very silly.
Well now this third part situation with Nintendo is sort of a self fulfilling prophecy, in regards to cynicism that is.
We used to get games Day and date on the GameCube but nothing moved back then. Wii and Wii U are stories oft told, but if we don't buy a game because it came late simply because it came late, that sort of proves developers right? Then they can say it didn't move.
That's not to say you shouldn't get games on other platforms first if you want to, but it kind of sucks to say it didn't come out on time so I don't really care anymore.
Looking forward to this
@kobashi100 You apparently don't know the history of current-gen multiplats on the last Nintendo systems over the last 10-20 years. Your Street Fighter example is almost entirely irrelevant. I will gladly eat my words if I'm proven wrong, but I sincerely doubt that'll happen based on the way these things normally pan out.
A game like Rime could have legitimately helped drive Switch sales if it were there early, but I promise you that delaying it until half a year after the other systems saw their versions all but eliminates that possibility. But we'll have to wait and see. If I end up being wrong, I'll definitely own up to it.
@BAN I'm quite sure that very few people would buy the Switch to play RiME.
@NickOfTime90 Thanks for your thoughts. Interesting seeing people's measures on this point.
I will pick it up on release, looks great!
I'm excited. It looks beautiful. Too Amazon!
@NinNin Help drive console sales. As in, exist as a contributing factor to people weighing the value of the system ultimately making the decision to buy one, to say nothing about the degree to which it contributes to that decision. Not that Switch has needed additional help, as it turned out.
But yes, when people look at a system, one of the main things they look at is the games in its library. If they see that the third-party games on offer are old ports with nothing to set them apart from other versions of the same game, and that those games are selling for less money on other systems (Rime is discounted by like 40% on PS4 right now), then that's obviously not going to tip them into the "buy" column. Seriously, is this concept really that hard for people? This isn't my own original idea here. This very site has discussed this type of logic in countless articles, particularly during the Wii U era.
Yay... I've been waiting for more news on this.
Although I usually go for physical over digital, I am tempted to go digital for this one due to the lower price (although if I find anywhere offering physical copies for the same price, I'll will go physical instead).
As for the 720p while docked thing... I'm not too bothered by it, but there is also the possibility that they could patch the game after release in order to fix it once they've had more time to work on it (like what they did with Minecraft).
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