RiME is a secluded, visually stunning adventure arriving on Switch soon. If you managed to miss its original release a few months back on various systems, then that may end up becoming a blessing in disguise.
Undocked the game lights up the screen, lending its art-style nicely to the Switch screen. Tequila Works may have developed the game, however it’s been Tantalus Media which has been tasked with porting it across. With plenty of experience under its belt after the company previously brought The Legend of Zelda: Twilight Princess HD to the Wii U, on top of most recently porting Sonic Mania to the Switch, it’s fair to say the game's in good hands – especially based on the time we spent with it. It runs rather well so far, with just a handful of stutters on occasions when assets are being streamed; we were reminded it was a non-final build.
Our colleagues at Eurogamer took plenty of off-screen footage, below.
Told nothing on arrival, you control a young boy who washes up on a seemingly deserted island; your task is to explore what the world has to offer. Whilst you're on the go RiME will be an ideal adventure to get lost in, along with its puzzle mechanics suiting the control interface perfectly. Extra time has also been given not only to make sure the game is up to standard, but to make sure players obtain the same experience as they would on any other platform. The studio has even gone as far as to add its own achievement system, making sure nothing is left out.
Exploring the landscapes, climbing up the rocky hills or diving into the deep cerulean sea is just the beginning of this intriguing escapade. You also grow to appreciate the tranquil nature of the area you reside. Seagulls Sqawk. Crabs scuttle across the beach. The tide gently nudges the dry sand. You take everything in step by step, noting the little details and extra effort put in – even in handheld mode the audio poured out remarkably well.
Excited to look for clues, a white monument positions itself early on begging to be discovered; beams of light shoot out into heavens, guiding you along.
Switch owners, please don’t take this lightly. RiME should definitely be on your radar because this could be one of the most intriguing experiences on the console yet.
At EGX this year we also had the opportunity to speak with RiME’s producer, Remy Chinchilla, about the upcoming port:
To someone coming in brand new, could you describe RiME in brief terms?
Primarily it's an adventure puzzle-game. It’s more than what it looks. There’s a deeper meaning and narrative to the game. The key importance is that there is a narrative to the storytelling behind it. We tried as a team to make it as fluid as possible and not intrusive to the game.
For RiME itself, was there much inspiration taken from the likes Journey, Shadow of the Colossus or even The Legend of Zelda: The Wind Waker?
Not really directly to be honest. Obviously these big games have influenced us as gamers, but the influences were more like (Joaquín) Sorolla in terms of painting and music. Visually it’s all the Mediterranean atmosphere and look. Like if you go to Sevilla on the beach all the colour and tones aren’t going to be exactly the same as well. There’s plenty of personal inspiration as well from the team and from inside the game.
Is there any personal inspiration you can speak of yourself?
For me I drive the whole team, so I try not to interfere with the creative way, which is important. There is nothing directly in it for me but for the creators I know it’s very personal. In terms of animators and the artists they put a lot of effort into it. I think it’s personal for them because if you look at the game it has no blood, no violence and no text; only menus. It was quite a challenge to get that all together in the game. So to do that is a bit different from what we did before.
Apart from the obvious question of why bring RiME to Switch, what was it about the console that you felt was right for the game?
What I like about the console is the portability. You can take it anywhere and I’m a fan of the Switch because personally, with a kid, I can just put it to sleep and go back. If I’m playing and the kid is crying, I’m going back 15 minutes later and I’m exactly where I was. Perfect! I find myself with the consoles and PC gathering dust this last year. I think the Switch is perfect because you can take it anywhere and its great way to play it. You also don’t have to wait until you have an update, I mean you have to wait until you have an update but you don’t have to. You can go in and out of the game fairly quickly.
How was the process of porting the game to Switch and working with Nintendo?
It was good. Nintendo supported us quite a bit. Tantalus worked with them before so they had a great relationship. So we started porting to Switch about a year ago and Tantalus had access to the kit early – they had early access. They had about 10 kits of Switch really early. The kits were really scarce, so we felt really lucky. We had the hardware to work so that was really cool.
So the game was originally made by 18 people?
We started off as 18 people. At the biggest on PS4 we were a bit more. We were around 30, but no originally there was 18 people.
We understand you actually endured a bit of a difficult time getting the game out? Did that continue with the Switch or did you find it easier this time around?
We didn’t particularly have a hard time getting out as such. We wanted to get it right. RiME was announced really early into the development, so I think part of why the process is that it took too long, but it took the time we wanted it to. I think with Switch it went good. The reason we have a bit of delay is because the Switch is new hardware, so we had to learn with it and test, make sure the software and middleware would support it. Everyone was learning on the floor with us.
Yes, that reminds us of that famous Miyamoto-san quote.
Yeah, you remember when the game is out. If it has any delays or anything it’s because the game needs it. It’s better to take time with it, if you can to get it right. It’s coming out on the Switch now because we wanted to optimise it and make it look as good as possible.
With the extra time you’ve had for the Switch port, what have you managed to achieve? For example, why were you keen to get achievements into the game?
It is important. Back on PS4, we looked at achievements and looked at what we write in the achievements, so we don’t spoil the play but we give enough information so it’s relevant. All the achievements had context in the game, in the storyline and the narrative, so it was important to have that on the Switch as well.
What does the future hold for RiME and Tequila Works?
Obviously RiME is coming out before the end of the year. Players have been really patient with us, so I’m looking forward to the feedback on Switch. We had really great feedback on PS4 and consoles from players around the world, to the studio and personal stories.
With a strong critical reception too.
Critics are good as well, but it’s also players that sent their thanks to the studio. We have plenty of them and were really grateful to people.
Finally, is there an unannounced game in the works?
There are things in the works. We released The Sexy Brutale earlier this year and it was a co-production with Cavalier Game Studios. We also have the invisible arrows planned for VR later this year. So yes, we have quite a bit going on.
Thanks to Remy Chinchilla and Tequila Works for taking time out of their schedule to conduct the interview. Rime is scheduled to release on Switch on the 14th November for North America and 17th November for Europe. The game will be released digitally alongside a physical release that will come with a copy of the games soundtrack.
Are you looking forward to Rime on Switch? Or have you experienced the adventure before? Let us know.
Comments 62
Has an ICO vibe to it. On my pre-order list Looks great on Switch
Seem good
I have no intention of ignoring this. I've got it pre-ordered. Glad they took the time to do a good job.
I'll buy it eventually when it's heavily discounted. It's a very short game, not to mention it's very late to the party and is more expensive than other versions.
For me games like RIME and Yooka-Laylee really suffer from the delayed release on Switch. I would have likely bought them day one despite the lukewarm reviews but now that it's been a couple months and I've had time to think about them and watch let's plays, along with the Switch library getting so much bigger, I've mostly lost interest in playing either one.
@SLIGEACH_EIRE
But... you can get the game right now if you buy the Switch version.
Life is full of though choices, isn't it ?
Hehehe....
Cant wait to pick this one up! So many games coming out. Go Tantalus!
I pre-ordered this back in March and have been waiting impatiently ever since.
The timing may be perfect as I'm wrapping up Zelda, I've been playing 30-45 minutes every weekday before work, savoring the experience!
I'm the only person on the planet concerned Odessey will be more like Sunshine than Galaxy. For me Rime is the game I'm looking most forward to this winter.
@SLIGEACH_EIRE And currently has performance issues
I can relate to what the producer says about the ease of access of the Switch and having a small baby. I often put my Switch into sleep mode, go and do a feed or a change and come back and pick up right where I left off. Sometimes I just sit by her crib when she's stirring at night, collecting Korok seeds. My PS4 literally just gets turned on to download my PlayStation plus games every month (have membership through till November).
This is the game I've been looking forward to for the longest! Since before the Switch was officially announced! I'll be pre-ordering this one and diving in right away! November can't come soon enough
Maybe pick this up till later down the line when on sale.November has other games I'd rather get,Skyrim,LA Noire plus I'll be obsessively playing Odyssey all while away on holiday too.Then December comes and its Xenoblade 2 and DOOM.Not sure I've all the money or time for all these games
What resolution is it undocked?
I wish this game was longer, can’t see myself buying it for the Switch.
If I find myself in need of this genre of game, I will probably get it if it can be found for $20... which is what the physical version costs right now on PS4 and XB1.
This game. Revealed as a PS4 exclusive, dropped off the radar for a couple years, then re-emerged as multiplat. Impressions I read were pretty mixed-- basically it's just one more puzzle platformer that doesn't do anything too new or interesting.
Bought when it was discounted on PS4, absolutely wonderful game people who have yet to tried it are in for a treat.
@SLIGEACH_EIRE haha, correct me if I am wrong but you do not own a Switch, right? Why do you care if the game is released on Switch post other platforms? You will be late to the party anyway!
@SLIGEACH_EIRE And the fact that there’s a lot of games coming out in the next few months
Really looking forward to this, but I'm still torn between physical and digital, so will be waiting a bit longer before preordering.
@silentium I'm just one person though. By the time it releases on Switch it'll have been out 6 months on other platforms. As it is it's €10 more expensive and it could be even cheaper on competitive consoles by then. This is one of those games that has the ever growing reputation of the "Switch tax".
It comes with a download worth £10 for the soundtrack. So therefore it's costing me £19.99 technically.
I can't wait for this game. So many great games coming out for the switch in the next two months.
I tend to preorder retail Switch games on Amazon, since the 20% Prime discount essentially erases the "Switch tax". This is among the games I have pre-ordered. Looking forward to trying it out when it finally releases.
Got it preordered.
I played the demo at rezzed in April and it plays awesome but after I realized the game is way too short for the pricetag so I think I will skip it at least on lunch at full price ( and let's face it from now until the end of the year I have 5/6 fantastic games in the list to buy...)
Even though it seems to be BotW lite - I'm aware that it was developed before BotW's release, but the features and the experience read and look exactly like a BotW clone and the devs could've been influenced by seeing BotW at E3 etc - this one does look interesting.
I might buy it if the pricing is right (like 20€).
Very excited for this game. Shame about the stutters, and I hope they iron them out ahead of a final release, but I'm still looking forward to it and will likely pick it up day-one, pending good reviews of the port.
I'll be honest - this game looks amazing.
@CrazedCavalier It's like Journey + The Witness, but without the depth, the puzzles are rather simple. If you've played Journey, you'll find a lot of things that seem familiar, eerily familiar if you ask me. Not just the looks and some of the characters or world design, but also the gameplay and length.
@thesilverbrick What country is that deal? In the UK Prime is just a flat £2 off.
Pre ordered. taps fingers waiting
They really missed the boat on this. Already down to 19.99 so paying 40 dollars for this in Nov is crazy.
@Hughesy That's how it works in the US. The UK's version sounds like a ripoff...
@thesilverbrick Can’t believe this, we really get a bad deal compared to you guys😭 Also Prime is cheaper in the US as well.
Along with the price hike this one is too little too late for me. Gotta get steamworld and finish sonic mania before the October AAA deluge hits.
Since we're talking about Indies i would like to make a honorable mention to the game "Cuphead". Unfortunately it's not coming to Switch cause its Windows/Xbox1 exclusive. The irony is that it would be perfect for Switch.
"Like if you go to Sevilla on the beach ..."
Erm...no. No, you don't go "to Sevilla on the beach", Seville has no beaches. Heck, the closest ones are near Huelva or Cádiz, and they're a 1.5 hour drive away.
Wasn't this the game to get achievements started on Switch ? I though they were the studio arguing for them ? I could be wrong.
@shani Forgive me if that was intended as a joke, but this game is nothing like Zelda Breath of the Wild...
@greengecko007 Are you sure? Solving puzzles, running and climbing around in the wild, enjoying nature's beauty and coexisting with wildlife... sounds like BotW to me.
Or, just take this excerpt from the article:
'Exploring the landscapes, climbing up the rocky hills or diving into the deep
Hyruleancerulean sea is just the beginning of this intriguing escapade. You also grow to appreciate the tranquil nature of the area you reside. Seagulls Sqawk. Crabs scuttle across the beach. The tide gently nudges the dry sand. You take everything in step by step, noting the little details and extra effort put in – even in handheld mode the audio poured out remarkably well.Excited to look for clues, a white monument positions itself early on begging to be discovered; beams of light shoot out into heavens, guiding you along.'
That exactly describes the BotW experience.
But as mentioned before, I haven't played it, so if you have, please fill me in and tell me why/how it differs from BotW.
Also, note that I didn't mean it as a negative but as a positive. Any game that mimics that unique BotW experience - even unintentionally - is worth checking out if executed well.
I've been really looking forward to this game since first I knew about it. That it's later and priced higher haven't changed a bit how I feel about it. The only problem is that I've got a very tight budget to spend on games, and now there are plenty of games I want to get first, so it'll be a while before I can get my hands on it.
As a side note I just want to say that Sevilla doesn't have beach... so that developer's comment is kind of... odd? Of all the Mediterranean places to choose from, you choose Sevilla which hasn't beaches and isn't even in the Mediterranean? It's part of the Atlantic's side of Andalusia. I'd picked up Almeria (in the Mediterranean side of Andalusia) or somewhere in Greece which both look closer to the landscapes in the game than anything in Sevilla.
@shani All that paragraph really describes is the setting, which is pretty far removed from the actual gameplay. Zelda Breath of the Wild is a huge open world game with a focus on diverse action oriented combat, inventory systems, and upgrades, with progression fueled by open exploration that leads to better loot and puzzle based shrine dungeons.
Rime is a linear puzzle game that takes you on a trek like journey across and through the island as you progress from each puzzle based obstacle.
Sure, there's some degree of light similarities. Both games are colorful. Both feature puzzles, and male protagonists. But that description easily applies to Mario too, and I doubt you'll find many people who would readily claim that Breath of the Wild and Mario have very similar gameplay.
@greengecko007 Oh, so Rime doesn't have an open world? My bad, it definitely looks like that in the video so I assumed it would.
But still, surely you see the similarities regarding the looks of the world/level design? A lot of the shapes, structures and pathways in the first videos look like they were taken directly from BotW and other LoZ games (a few places reminded me of Skyward Sword and Twilight Princess).
And Mario Odyssey is most definitely taking a page out of BotW's book regarding the open world design. I didn't even come up with that connection myself, I think I read it here in an article or heard it in a video (maybe E3?).
Getting this day 1
@dimi
It's also coming out on steam.
So, there could still be a slight chance.
http://store.steampowered.com/app/268910/Cuphead/
@Hughesy Well,you know.............Brexit
Day one for me. I have this, Axiom verge, Mario: Odyssey, xenoblade, redout, Doom and seasons of heaven on pre-order.
I just bought Metroid: Samus returns, Mario+rabbid and Dragonball xenoverse 2 recently!
I wish there were more days in a weekend.
Went from not having enough games to not having enough time,lol.
Weird that so many people are complaining about the length of the game compared with the price...
For me it is the other way around, I will gladly pay more if I know the game is shorter, since that means I will likely get to finish it. Longer games, I tend to start them, and then stop (thinking I will eventually continue further on) when the the next shiny thing appears.
How am I going to find the time to play this? Switch has too many games, Nintendo is doomed.
Pre-ordered it for the Switch. But I have no idea when to play it. So much good looking stuff is coming to Switch over the next few months!
@shani The only similarity is the art direction, the gameplay is nothing like Zelda. This game is more comparable to something like Journey.
@Thierry It's only a few hours long, I'm sure you'll find the time for it.
@PlayedNSlayed LOL I knew someone would pull that out of the bag.
It's listed for €45 on Amazon.fr.... Sorry, not gonna happen. The PC version is €31 CHEAPER on cdkeys.com.
@shani Mario Odyssey is definitely taking a more sandbox approach with level design, but I meant the Mario series as a whole. Super Mario World has puzzles in it. That doesn't make it comparable to Zelda Breath of the Wild.
I would also dispute that Mario Odyssey is taking any notes from Breath of Wild. Fans have been asking for a Mario game with large scale and open levels since the Wii U era. Odyssey is an evolution of the Mario 64 design.
@greengecko007 I'd argue that one (Mario Odyssey being inspired by BotW) doesn't preclude the other (Mario Odyseey being an evolution of Mario 64).
@Octane @greengecko007 I really wanna trust your judgement guys, but everything (especially the puzzles, the structures, the world design, the athmosphere) in this video practically screams 'Zelda':
https://www.youtube.com/watch?v=BRtGWbq-o5E
But it's even more than that, various sites have called it Zelda-like or influenced/inspired by LoZ (and some called called ICO), so I'm not just imagining something that isn't there:
https://www.rockpapershotgun.com/2017/03/13/its-about-rime-zelda-like-adventure-gets-release-date/
https://gamerant.com/rime-switch-price/
https://www.polygon.com/2017/1/3/14154646/rime-gameplay-trailer-2017-ps4-nintendo-switch-xbox-pc
http://www.mirror.co.uk/tech/rime-review-zelda-meets-journey-10489066
https://www.washingtonpost.com/news/comic-riffs/wp/2017/05/26/rime-is-an-eye-catching-zelda-like-puzzle-adventure/
http://www.telegraph.co.uk/gaming/what-to-play/anticipated-video-games-2017/rime/
https://www.theguardian.com/technology/2017/apr/04/rime-indie-platform-adventure-game-release-may
@shani I think it definitely draws inspiration from Zelda games (especially the way it looks), but it only superficially resembles those games IMO. Like I said, have you played Journey? It plays a lot more like those games. It's a linear adventure game with light puzzle elements, and relies heavily on the ''experience'', like Journey did.
@Octane sadly no, I've only heard/read of Journey. Don't know if a linear adventure game is for me, but at least one of the Steam tags for RiME says 'exploration'.
I don't know, I'm still on the fence about RiME, hopefully there will be a demo.
@shani It's a very short game, so I doubt there will be a demo.
@shani Sounds like those writers haven't played many games then, and I mean that without trying to sound elitist, but it's just a fact that when you haven't played many games, you have less experiences to compare other games too. Rime could only be considered similar to Zelda in a very superficial way that has nothing to with how the game actually plays.
I'd strongly recommend watching the Easy Allies review of the game. It's only about 5 minutes long.
https://www.youtube.com/watch?v=jKgnXvzwekU
@greengecko007 Thanks for that insightful video review! I just watched it and to my surprise I found even more similarities in what the reviewer said. ^^
1. Waking up as a young boy with almost no direction
2. The curiosity about the place you woke up at
3. Clues in your surroundings
4. Different environments
5. Using music to complement your experience and give you clues
6. Puzzles that use lighting and shadows
7. The linearity (almost every Loz before BotW)
The key difference I found in the video was the absence of dialogue and fighting, which are pretty big differences as well.
Anyway, it certainly looks interesting, I'm intrigued.
@shani I'd definitely say it's a good game, so if you're still interested I'd say go for it. It's not like it's a $60 game anyways, so on the off chance it's not your cup of tea, it's not a huge loss.
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