@MadJay1664 Screen tearing is when the system finalizes the next frame in the middle of the display's refresh cycle, resulting in a tear because the display is showing both the old and new frames at the same time. Your display refreshes at fixed periods, such as 60 times per second (60hz). During the refresh periods, it updates the screen from left to right, top to bottom.
With VSync (video sync) on, the system waits until the display has finished a refresh cycle before changing the location the display is set to grab from to show. With VSync off, the system doesn't wait, and immediately changes this location, regardless of what point the refresh is at. This results in showing 2 (or more?) frames at the same time, with a dividing line between them. It's not a blur effect that has multiple frames laid over each other. In fast-action games where everything is moving or things happen quickly, this is extremely noticeable if VSync is off.
DS2 on the Wii U has VSync off, with no option to turn it on.
I'm playing Darksiders 2 on my Wii U right now, and my new monitor happens to have adjustable response time to sort of diffuse the current screen tearing the game is plagued with. Would be nice if they were able to patch the existing DS2 game on Wii U to fix some of the issues it has.
Even since MH3U on Wii U, I liked Monster Hunter. However, I tried all the demos on my 3DS, and unfortunately, it just doesn't work out for me. I can deal with the screen size and lower quality on my o3DS XL, but the controls just do not cut it because of the lack of a second slider pad, additional shoulder buttons, and simply that for such a game, the slider pad isn't really adequate. I don't plan on upgrading to an n3DS, nor buy a CPP for one single game, so chances of me getting this game are slim to none.
I've seen this news on other sites, but everyone keeps takes the stance that it is either one or the other, that it can't be both powerful and special. The quote gives me the impression that what (might) make it powerful is tied in with whatever special thing it does, so they can't say anything about it without revealing too much.
@Luna_110 It doesn't brick. The source that all these articles are referring to has updated that the Wii U that was supposedly bricked works now because of a few simple steps that one does when dealing with a freeze/crash, like what you'd get with Netflix or the YT app on occasion. Unplugging the power, waiting a few seconds, then plugging it back in fixes the issue. Again, it was not a brick.
I updated earlier this morning, and saw no noticeable change in FPS or load times. This was also before reading online about a patch that would fix this stuff. Did another come out recently? I can't check right now because I'm not at home.
Looks incredibly nice, but judging by what I saw, it's going by the Sticker Star formula, and that puts me off. The three things that kept my interest in the first two PM games were the story, the battles (complete with XP, partners, etc), and that it introduced new friends/enemies, giving variety to the PM universe. Even SPM did its best to stick to the previous PM games while introducing a different kind of gameplay that was still enjoyable imo.
The latter two points I made are practically absent from this game just like Sticker Star. The first is up in the air, but I wouldn't count on that either. Even the M&L games with Paper Jam started to fall into this situation. Story was meh, and characters were limited to the well-known, paper or not. The battles were at least decent, but still......
I really wish Nintendo would come back to what I consider to be the better PM games. I'll even take remakes of the first two games (or at least TTYD, as I have PM64 as Wii U VC).
I would really love it if they could address some of the issues with Darksiders 2, specifically the screen tearing. I have the game, both physical and digital (the latter from the Humble Bundle), but the screen tearing really screws with my eyes. Even got a headache once when trying to force myself to play it. I liked what I played, but it was too much for me.
Plenty of devs know about what the NX can do, and have dev kits. Nintendo is extremely tight-lipped about this, so it begs the question. These folks who as we see here are so open as to talk about how they know little to nothing about the NX, how tight-lipped would they be if they did have such info?
Unless they have their own booth to show this off, it would likely be set in Nintendo's booth area, meaning Zelda isn't the only game on Nintendo platforms being shown.
@Roam85 These are the 4 I do weekly (30 points each)
Sign in to Nintendo eShop (weekly)
Sign in to Miiverse (weekly)
Collect the My Nintendo sign-in bonus (weekly)
Sign in to your Nintendo Account on the official Nintendo website (weekly)
I used it for a couple of weeks for earning points for MyNintendo, but considering there hasn't been anything worth using the points on, I stopped with the daily missions, and will probably remove the app. Doing weekly is quick and easy, granting 120 points.
Speaking of Metacritic, some of you may not know, but they use a different scale for games than they do for everything else. Seems rather fishy if you ask me.
@Hotfusion This applies to all fanboys though, not just those for Nintendo.
Besides, why are people looking at the past as the only comparison, when the present already does many things already mentioned that doesn't have the problems of the past. I mean, the 3DS is a thing, remember? It uses cards up to 8GB.
Also, not sure what your point is about 3rd-parties having to buy the cards from Nintendo. All 3rd-parties have to buy the media from the console manufacturers, or to be specific, the publishers for the games do. Do you think the PS4/XB1/U discs are just regular BR discs that you can pick up as your local store? Here's a video about the manufacturing of PSone discs.
@MailOrderNinja 64MB vs 700MB is a vast difference. 1.4GB vs 4.7GB is not as vast, but still damaging. What is happening now is 32GB ROM chips vs 25/50GB discs, yet only the biggest games with lots of FMVs are using anything more than 25GB, so it's not the same problem as it used to be.
@DarkKirby Yet the DS and 3DS has shown that the size of the ROM chip doesn't necessarily affect the cost of the game to consumers. There are 3DS games that use 512MB ROM chips. Others than use 4/8GB ROM chips, but they're all priced the same to the consumer. The actual cost of the chips for Nintendo is not nearly as much for the amount we may find for SD cards, because not only is the tech different (for instance, the game cards are write-once, not rewritable), but also because Nintendo is buying these chips in bulk, and a lot of them.
Gone are the times where discs could hold more data than flash chips.
People really need to know the difference between cards and "cart"-ridges. The latter is much faster than both cards and disc, insomuch that most game code runs straight from the cart itself rather than loaded to the system RAM and then ran there, like what is done with cards and discs. This speed is the reason why cartridges back in the day were expensive. Cartridges act more or less like an extension of the system's own RAM, with addressing just like RAM (0x80000000 is where they normally start addressing cart ROM in systems like the GBA). Direct addressing is also how they can run code straight from them.
With the game cards like those for DS and 3DS, the game code has to be loaded into RAM, then it can be executed. Not as fast as cartridges, but certainly faster than discs. Data cannot be accessed directly like with carts, but go through various protocols. Not being as fast as carts grants them to be far cheaper.
It's like comparing DDR3 to eDRAM. eDRAM is extremely fast, runs circles around DDR3, but is far more expensive for so little memory. If 3DS cards were carts with the benefits of carts, then they wouldn't be going for $40 per game. They'd possibly go into the hundreds.
Now is time to make my own top 10 list of the benefits of cards (they aren't exactly cartridges like NES/SNES/GBA/etc) over discs, though some might overlap with others.
1) Faster to read. 2) No moving parts. 3) Require less power to read. 4) Take up less console volume. 5) Take up less storage volume (I love my 18-slot 3/DS case). 6) Doesn't generate as much heat. 7) Won't require game installation. 8) Faster to swap and launch games. 9) Save RAM on the cards themselves. 10) Silent
These were off the top of my head, and I could go into detail about each point, but right now I can't.
@Kid_Sickarus Bad enough this sort of attitude like Yasume is showing has spread even to here. On other sites, people are trying to claim he stepped down because of the reviews, even though he stepped down last month.They even quote the article, with the mention of March in the very first paragraph.
Interestingly enough, I keep hearing around the web how Assault is considered a good game, but if we're to use Metacritic as the be-all end-all for a game's quality, then you might as well drop Assault and go play Zero.
Just to clear some things up. The o3DS's CPU is a dual-core, clocked at 268Mhz. The n3DS's CPU is a quad-core, clocked at 804Mhz (3x the clock frequency of the o3DS). The OS on each utilizes ~188Mhz of the 2nd core (~70% on the o3DS, ~23.3% on n3DS). The 4th core on the n3DS is reserved for the super-stable 3D.
@MintFox Likely WiFi, which means playing online would affect it even further, imo.
Now I wonder if this is using the OS portion of the 2nd core or using a different core. If the latter, then it could affect the n3DS-only and n3DS-enhanced games.
I understand this with regard to what's available, but what I don't understand is why the actual discount, or point requirement is different. Here is mine that differs from the list made here (not including differing games/discounts, just the discount amount or point requirement). I'm in NA, btw...
15% off Yoshi's Woolly World (Wii U) - 750 Platinum Points
15% off TLoZ: A Link Between Worlds (3DS) - 600 Platinum Points
15% off Super Mario 3D Land (3DS) - 450 Platinum Points
30% off Splatoon (Wii U) - 140 Gold Points
New Super Luigi U (Wii U) – 170 Gold Points
So, many of the discounts are for less, but priced higher in points (ALBW is 5% less and double the points). SM3DL is an odd ball, that while it's 25% less, it's not based on gold points, but platinum, the currency that doesn't require buying anything to get. Here is a list of those I'm offered and not offered by comparison to the list in this article...
Not offered
20% off Mario Kart 7 (3DS) – 700 Platinum Points
20% off Pullblox World (Wii U) - 150 Platinum Points
40% off The Wonderful 101 (Wii U) - 120 Gold Points
50% off Metroid: Other M (Wii U) - 60 Gold Points
40% off Tomodachi Life (3DS) - 100 Gold Points
50% off Mario & Donkey Kong: Minis on the Move - 30 Gold Points
Offered
15% off TLoZ: The Wind Waker HD (Wii U) - 750 Platinum Points
15% off Animal Crossing: New Leaf (3DS) - 450 Platinum Points
30% off Captain Toad Treasure Trackers (Wii U) - 100 Gold Points
30% off TLoZ: Majora's Mask 3D (3DS) - 100 Gold Points
30% off Ultimate NES Remix (Wii U) - 70 Gold Points
30% off Punch-Out!!! (Wii U) - 50 Gold Points
Donkey Kong Country Returns (Wii U) - 230 Gold Points
In all honest, who would have thought it was sub-720p and not straight up 720p if they had not been told it was? Wii U is no XB1/PS4, but it is capable of enough that PS3/360 cannot. This has been true ever since launch with games like Trine 2 and NFS:MW.
As an American, I believe that Americans simply want what the Japanese have, but disregard what the Japanese actually think. From this feedback, my understand would be that if given the choice, the Japanese would accept the changes in the first place. So, why can't the Americans? Because they believe it's censorship, and censorship is always bad? Perish the thought!
@XCWarrior Exactly. Let's all look at the quote again.
"We have additional ones for people who like the game but find it too hard to get past certain levels. So for instance there'll be a way for them to get an invincible Arwing, so that they can fly through and see the levels."
The invincible Arwing is an example, stated just after exclaiming additional "ones" (plural), much like how it was stated multiple modes (plural) for challenges.
@Kirk If the games are designed well?.......Pretty sure that's a major problem lately, and when you throw in a VR unit that is delayed by at least 1 frame and inherently does things to the perspective outside of your control , that in itself can lead to motion sickness. Changes that happen on a TV screen are limited to a TV screen because nothing else in your vicinity isn't changing in such a way as to throw you off. VR headsets take that away, making you that much more susceptible.
@Octane It may be sold out, but we know nothing about how many were available, nor do we know if these people will stay committed (since it won't release until later this year). Isn't there a VR unit releasing soon? That may give people an idea on how good (or how bad) VR will be, and whether it'll change their decision.
Was just thinking. Not only would those with just one good eye not be able to fully experience VR, but what about those that are far-sighted (in that they can see far but everything near is blurry)? The units strap onto your head, preventing the use of glasses I believe. Sure, there are contact lenses, but I'm sure there are a lot of people who have sensitive eyes who can't use them.
To be quite honest, while a lot of people may be interested, only those with the disposable income (and don't have other obligations like family) would actually jump onto it. Also, this is wearable tech that is strapped down by cables. I'm pretty sure there are going to be incidents regarding that.
@BensonUii
We already see enough complaints/problems for people who play with the 3DS with 3D on regarding their eyes. That's just going to increase with all VR. Heck, I wouldn't be surprised if neck problems can also occur with this type of VR due to having the set strapped onto your head, as well as looking around more often than normal. Possible injuries from jerking of the neck because you want to see something to the side immediately is something I'm already predicting, after seeing one video of a person playing a racing game, and showed them doing such a thing.
Comments 911
Re: Random: Pokémon GO Costs WWE Tag Team A Win
Nah, wrestling cost them the win.
Re: Listing Points to Darksiders Heading to Wii U
@MadJay1664 Screen tearing is when the system finalizes the next frame in the middle of the display's refresh cycle, resulting in a tear because the display is showing both the old and new frames at the same time. Your display refreshes at fixed periods, such as 60 times per second (60hz). During the refresh periods, it updates the screen from left to right, top to bottom.
With VSync (video sync) on, the system waits until the display has finished a refresh cycle before changing the location the display is set to grab from to show. With VSync off, the system doesn't wait, and immediately changes this location, regardless of what point the refresh is at. This results in showing 2 (or more?) frames at the same time, with a dividing line between them. It's not a blur effect that has multiple frames laid over each other. In fast-action games where everything is moving or things happen quickly, this is extremely noticeable if VSync is off.
DS2 on the Wii U has VSync off, with no option to turn it on.
Re: Listing Points to Darksiders Heading to Wii U
@gatorboi352 Not really, since the weaker hardware from last gen that the game released on was able to manage it.
Re: Listing Points to Darksiders Heading to Wii U
I'm playing Darksiders 2 on my Wii U right now, and my new monitor happens to have adjustable response time to sort of diffuse the current screen tearing the game is plagued with. Would be nice if they were able to patch the existing DS2 game on Wii U to fix some of the issues it has.
Re: Review: Monster Hunter Generations (3DS)
Even since MH3U on Wii U, I liked Monster Hunter. However, I tried all the demos on my 3DS, and unfortunately, it just doesn't work out for me. I can deal with the screen size and lower quality on my o3DS XL, but the controls just do not cut it because of the lack of a second slider pad, additional shoulder buttons, and simply that for such a game, the slider pad isn't really adequate. I don't plan on upgrading to an n3DS, nor buy a CPP for one single game, so chances of me getting this game are slim to none.
Re: Random: Here's 9 Mighty Reasons Mighty No. 9 Is Only Just Better than Nothing
https://youtu.be/FSZ25ikUKVY
Re: Video: The Play Nintendo Show Makes Its YouTube Debut
"You're running along, you're filling up your P-meter...."
Sounds like someone is trying to locate the nearest restroom.
Re: PC Owners Can Sign Up Now for a Mekazoo Closed Beta
@SLIGEACH_EIRE I forgot about it too. Now I remember
Re: Super Mario RPG Hits the North American Wii U VC for This Week's Update
Guess I'm too eager. It became June 30th a few minutes ago (12:04am PST), and here I am checking the eShop.
Re: Super Mario RPG Hits the North American Wii U VC for This Week's Update
I've been waiting for this day even since I redeemed the game on Wii from Club Nintendo. It finally came.
Now for Square Enix to bring their other SNES treasures to Wii U for everyone, and not just Japan.
Re: Nintendo NX Has A Core Idea Which Doesn't Just "Follow Advancements In Technology", Claims Miyamoto
I've seen this news on other sites, but everyone keeps takes the stance that it is either one or the other, that it can't be both powerful and special. The quote gives me the impression that what (might) make it powerful is tied in with whatever special thing it does, so they can't say anything about it without revealing too much.
Re: Review: Mighty No. 9 (Wii U)
It's a Might No 2 on backers
Re: There's an Early Patch Inbound for Mighty No. 9 on Wii U
@Luna_110 It doesn't brick. The source that all these articles are referring to has updated that the Wii U that was supposedly bricked works now because of a few simple steps that one does when dealing with a freeze/crash, like what you'd get with Netflix or the YT app on occasion. Unplugging the power, waiting a few seconds, then plugging it back in fixes the issue. Again, it was not a brick.
Re: There's an Early Patch Inbound for Mighty No. 9 on Wii U
I updated earlier this morning, and saw no noticeable change in FPS or load times. This was also before reading online about a patch that would fix this stuff. Did another come out recently? I can't check right now because I'm not at home.
Re: Rumour: French Media Claims Nintendo NX is Set for September Reveal
@DiscoGentleman
https://youtu.be/5bODn-q0g68
http://imgur.com/gallery/3EhiZS3
Re: E3 2016: Check Out the Paper Mario: Color Splash E3 Trailer
Looks incredibly nice, but judging by what I saw, it's going by the Sticker Star formula, and that puts me off. The three things that kept my interest in the first two PM games were the story, the battles (complete with XP, partners, etc), and that it introduced new friends/enemies, giving variety to the PM universe. Even SPM did its best to stick to the previous PM games while introducing a different kind of gameplay that was still enjoyable imo.
The latter two points I made are practically absent from this game just like Sticker Star. The first is up in the air, but I wouldn't count on that either. Even the M&L games with Paper Jam started to fall into this situation. Story was meh, and characters were limited to the well-known, paper or not. The battles were at least decent, but still......
I really wish Nintendo would come back to what I consider to be the better PM games. I'll even take remakes of the first two games (or at least TTYD, as I have PM64 as Wii U VC).
Re: Nordic Games is Actually Working on a Wii U Release
I would really love it if they could address some of the issues with Darksiders 2, specifically the screen tearing. I have the game, both physical and digital (the latter from the Humble Bundle), but the screen tearing really screws with my eyes. Even got a headache once when trying to force myself to play it. I liked what I played, but it was too much for me.
Re: Developers Don't Seem To Know Any More About Nintendo NX Than You Do
Plenty of devs know about what the NX can do, and have dev kits. Nintendo is extremely tight-lipped about this, so it begs the question. These folks who as we see here are so open as to talk about how they know little to nothing about the NX, how tight-lipped would they be if they did have such info?
Re: Harvest Moon: Skytree Village Is Ploughing A Furrow Towards The Nintendo 3DS
Unless they have their own booth to show this off, it would likely be set in Nintendo's booth area, meaning Zelda isn't the only game on Nintendo platforms being shown.
Re: Poll: Are You Still a Miitomo Regular, or Has The Great Mii Q & A Lost Its Charm?
@Roam85 These are the 4 I do weekly (30 points each)
Sign in to Nintendo eShop (weekly)
Sign in to Miiverse (weekly)
Collect the My Nintendo sign-in bonus (weekly)
Sign in to your Nintendo Account on the official Nintendo website (weekly)
Re: Poll: Are You Still a Miitomo Regular, or Has The Great Mii Q & A Lost Its Charm?
I used it for a couple of weeks for earning points for MyNintendo, but considering there hasn't been anything worth using the points on, I stopped with the daily missions, and will probably remove the app. Doing weekly is quick and easy, granting 120 points.
Re: Video: Learn How The Game Boy Made Clever Use of Memory Mapping
At 5:29 (where it talks about memory used for the display, buttons, etc), it's 128 bytes, not 127, because address $FF00 also counts.
Re: Nintendo Unveils Two New 3DS Colors for Japan
Seems Splatoon is all the craze over in Japan (Lime and Pink representing the Squid Sisters from the look of it).
Re: Soapbox: Why Websites Don’t Need to Give a Game a Review Score (and Probably Shouldn’t)
Speaking of Metacritic, some of you may not know, but they use a different scale for games than they do for everything else. Seems rather fishy if you ask me.
Re: Reaction: The NX Could Benefit from Using Cartridges Instead of Discs
@Hotfusion This applies to all fanboys though, not just those for Nintendo.
Besides, why are people looking at the past as the only comparison, when the present already does many things already mentioned that doesn't have the problems of the past. I mean, the 3DS is a thing, remember? It uses cards up to 8GB.
Also, not sure what your point is about 3rd-parties having to buy the cards from Nintendo. All 3rd-parties have to buy the media from the console manufacturers, or to be specific, the publishers for the games do. Do you think the PS4/XB1/U discs are just regular BR discs that you can pick up as your local store? Here's a video about the manufacturing of PSone discs.
https://youtu.be/L6ek2bKW22A
Re: Reaction: The NX Could Benefit from Using Cartridges Instead of Discs
@MailOrderNinja 64MB vs 700MB is a vast difference. 1.4GB vs 4.7GB is not as vast, but still damaging. What is happening now is 32GB ROM chips vs 25/50GB discs, yet only the biggest games with lots of FMVs are using anything more than 25GB, so it's not the same problem as it used to be.
@DarkKirby Yet the DS and 3DS has shown that the size of the ROM chip doesn't necessarily affect the cost of the game to consumers. There are 3DS games that use 512MB ROM chips. Others than use 4/8GB ROM chips, but they're all priced the same to the consumer. The actual cost of the chips for Nintendo is not nearly as much for the amount we may find for SD cards, because not only is the tech different (for instance, the game cards are write-once, not rewritable), but also because Nintendo is buying these chips in bulk, and a lot of them.
Gone are the times where discs could hold more data than flash chips.
Re: Reaction: The NX Could Benefit from Using Cartridges Instead of Discs
People really need to know the difference between cards and "cart"-ridges. The latter is much faster than both cards and disc, insomuch that most game code runs straight from the cart itself rather than loaded to the system RAM and then ran there, like what is done with cards and discs. This speed is the reason why cartridges back in the day were expensive. Cartridges act more or less like an extension of the system's own RAM, with addressing just like RAM (0x80000000 is where they normally start addressing cart ROM in systems like the GBA). Direct addressing is also how they can run code straight from them.
With the game cards like those for DS and 3DS, the game code has to be loaded into RAM, then it can be executed. Not as fast as cartridges, but certainly faster than discs. Data cannot be accessed directly like with carts, but go through various protocols. Not being as fast as carts grants them to be far cheaper.
It's like comparing DDR3 to eDRAM. eDRAM is extremely fast, runs circles around DDR3, but is far more expensive for so little memory. If 3DS cards were carts with the benefits of carts, then they wouldn't be going for $40 per game. They'd possibly go into the hundreds.
Re: Poll: Nintendo Has Laid Out Its Legend of Zelda E3 Plans - Are They Enough?
All I see is the first day of the 3 planned.
Re: Reaction: The NX Could Benefit from Using Cartridges Instead of Discs
Now is time to make my own top 10 list of the benefits of cards (they aren't exactly cartridges like NES/SNES/GBA/etc) over discs, though some might overlap with others.
1) Faster to read.
2) No moving parts.
3) Require less power to read.
4) Take up less console volume.
5) Take up less storage volume (I love my 18-slot 3/DS case).
6) Doesn't generate as much heat.
7) Won't require game installation.
8) Faster to swap and launch games.
9) Save RAM on the cards themselves.
10) Silent
These were off the top of my head, and I could go into detail about each point, but right now I can't.
Re: Nintendo Reportedly Secures Victory over Tomita Technologies in 3DS Patent Row
The thing that hit me first when this all started is that the person who sued Nintendo was a retired Sony engineer.
Re: PlatinumGames CEO Tatsuya Minami Has Resigned
@Kid_Sickarus Bad enough this sort of attitude like Yasume is showing has spread even to here. On other sites, people are trying to claim he stepped down because of the reviews, even though he stepped down last month.They even quote the article, with the mention of March in the very first paragraph.
People don't read anymore. They make assumptions.
Re: Review: Star Fox Zero (Wii U)
Interestingly enough, I keep hearing around the web how Assault is considered a good game, but if we're to use Metacritic as the be-all end-all for a game's quality, then you might as well drop Assault and go play Zero.
Re: Weirdness: Japanese Lingerie Company Designs a Pokémon Themed Collection
@sillygostly "It's all bloody Pikachu".....
Thanks for the visual.....
Re: Video: This New 3DS Hack Allows You to Wirelessly Stream Video to PC
Just to clear some things up. The o3DS's CPU is a dual-core, clocked at 268Mhz. The n3DS's CPU is a quad-core, clocked at 804Mhz (3x the clock frequency of the o3DS). The OS on each utilizes ~188Mhz of the 2nd core (~70% on the o3DS, ~23.3% on n3DS). The 4th core on the n3DS is reserved for the super-stable 3D.
Re: Video: This New 3DS Hack Allows You to Wirelessly Stream Video to PC
@MintFox Likely WiFi, which means playing online would affect it even further, imo.
Now I wonder if this is using the OS portion of the 2nd core or using a different core. If the latter, then it could affect the n3DS-only and n3DS-enhanced games.
Re: Feature: Breaking Down the My Nintendo Loyalty Economy, Again
Marked 'Just for You', so may vary per user
I understand this with regard to what's available, but what I don't understand is why the actual discount, or point requirement is different. Here is mine that differs from the list made here (not including differing games/discounts, just the discount amount or point requirement). I'm in NA, btw...
15% off Yoshi's Woolly World (Wii U) - 750 Platinum Points
15% off TLoZ: A Link Between Worlds (3DS) - 600 Platinum Points
15% off Super Mario 3D Land (3DS) - 450 Platinum Points
30% off Splatoon (Wii U) - 140 Gold Points
New Super Luigi U (Wii U) – 170 Gold Points
So, many of the discounts are for less, but priced higher in points (ALBW is 5% less and double the points). SM3DL is an odd ball, that while it's 25% less, it's not based on gold points, but platinum, the currency that doesn't require buying anything to get. Here is a list of those I'm offered and not offered by comparison to the list in this article...
Not offered
20% off Mario Kart 7 (3DS) – 700 Platinum Points
20% off Pullblox World (Wii U) - 150 Platinum Points
40% off The Wonderful 101 (Wii U) - 120 Gold Points
50% off Metroid: Other M (Wii U) - 60 Gold Points
40% off Tomodachi Life (3DS) - 100 Gold Points
50% off Mario & Donkey Kong: Minis on the Move - 30 Gold Points
Offered
15% off TLoZ: The Wind Waker HD (Wii U) - 750 Platinum Points
15% off Animal Crossing: New Leaf (3DS) - 450 Platinum Points
30% off Captain Toad Treasure Trackers (Wii U) - 100 Gold Points
30% off TLoZ: Majora's Mask 3D (3DS) - 100 Gold Points
30% off Ultimate NES Remix (Wii U) - 70 Gold Points
30% off Punch-Out!!! (Wii U) - 50 Gold Points
Donkey Kong Country Returns (Wii U) - 230 Gold Points
Re: Digital Foundry Breaks Down the Resolution and Framerate in Pokkén Tournament
In all honest, who would have thought it was sub-720p and not straight up 720p if they had not been told it was? Wii U is no XB1/PS4, but it is capable of enough that PS3/360 cannot. This has been true ever since launch with games like Trine 2 and NFS:MW.
Re: Nintendo Issues Statement On Side Quest Changes In Bravely Second
As an American, I believe that Americans simply want what the Japanese have, but disregard what the Japanese actually think. From this feedback, my understand would be that if given the choice, the Japanese would accept the changes in the first place. So, why can't the Americans? Because they believe it's censorship, and censorship is always bad? Perish the thought!
Re: Reggie Fils-Aime Shares Hope That Miitomo and My Nintendo Will Connect Users With Company Brand
@seb5049 "Hey, your friend <insert name> has been visiting this raunchy site on his phone. Would you like to take a peek?"
LOL
Re: Reggie Fils-Aime Shares Hope That Miitomo and My Nintendo Will Connect Users With Company Brand
But how am I supposed to connect when it's not officially released outside of Japan yet?
Re: Star Fox Zero Will Include An Invincible Mode For Inexperienced Players
@XCWarrior Exactly. Let's all look at the quote again.
"We have additional ones for people who like the game but find it too hard to get past certain levels. So for instance there'll be a way for them to get an invincible Arwing, so that they can fly through and see the levels."
The invincible Arwing is an example, stated just after exclaiming additional "ones" (plural), much like how it was stated multiple modes (plural) for challenges.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
@Kirk If the games are designed well?.......Pretty sure that's a major problem lately, and when you throw in a VR unit that is delayed by at least 1 frame and inherently does things to the perspective outside of your control , that in itself can lead to motion sickness. Changes that happen on a TV screen are limited to a TV screen because nothing else in your vicinity isn't changing in such a way as to throw you off. VR headsets take that away, making you that much more susceptible.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
@Kirk I don't care to have half of my viewing perspective filled by the vehicle's console.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
@Mii_duck http://time.com/3987961/virtual-reality-time-magazine-cover-memes/
Watching rude things in public? Sure, until you start doing rude things without realizing you're in public.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
@Octane It may be sold out, but we know nothing about how many were available, nor do we know if these people will stay committed (since it won't release until later this year). Isn't there a VR unit releasing soon? That may give people an idea on how good (or how bad) VR will be, and whether it'll change their decision.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
@Seacliff Separate screen innovation? Wow......like we haven't had that before.....
looks at copy of Nintendoland
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
@Yorumi https://youtu.be/Odax7F3tWhM
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
Was just thinking. Not only would those with just one good eye not be able to fully experience VR, but what about those that are far-sighted (in that they can see far but everything near is blurry)? The units strap onto your head, preventing the use of glasses I believe. Sure, there are contact lenses, but I'm sure there are a lot of people who have sensitive eyes who can't use them.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
To be quite honest, while a lot of people may be interested, only those with the disposable income (and don't have other obligations like family) would actually jump onto it. Also, this is wearable tech that is strapped down by cables. I'm pretty sure there are going to be incidents regarding that.
@BensonUii
We already see enough complaints/problems for people who play with the 3DS with 3D on regarding their eyes. That's just going to increase with all VR. Heck, I wouldn't be surprised if neck problems can also occur with this type of VR due to having the set strapped onto your head, as well as looking around more often than normal. Possible injuries from jerking of the neck because you want to see something to the side immediately is something I'm already predicting, after seeing one video of a person playing a racing game, and showed them doing such a thing.
Re: Editorial: Accessibility Through Optional 'Invincibility' Buffs Can Only Be a Positive for Nintendo
It's an optional mode, and isn't even hard to program into the game.
damage_taken = damage * damage_multiplier;
"damage_multiplier" can be the default 1.0, 2.0 for double damage, or 0.0 for being invincible.
Don't want it? Don't use it. As it is with other games Nintendo has done the Super Guide with, there's likely a consequence attached to it.