Comments 911

Re: Voice Of Mario Charles Martinet Thanks Fans For All The "Love And Kindness"

Discostew

@Kiyata The thing is, there isn't just one Mario in Nintendo's universe. Charles has handled the "video game" Mario, which he originates from the Mushroom Kingdom as an infant (Yoshi's Island, Mario & Luigi: Partners in Time, etc). The TV/movie adaptations are all based on an adult "Brooklyn" Mario, where Mario is a stranger to the Mushroom Kingdom, with a different voice/accent (which we've heard from/seen Lou Albano and Bob Hoskins).

Re: Persona 5 Royal Switch eShop File Size Seemingly Revealed

Discostew

@KayFiOS It's unlikely to use the same high-quality assets as PS4. Will probably use the PS3 assets or some middle-ground, but Switch's improved technology will allow compression of those assets from their original forms to be reduced even farther. Somewhat better than PS4 if asset quality were the same (which is unlikely), but definitely a lot better than PS3.

Re: Persona 5 Royal Switch eShop File Size Seemingly Revealed

Discostew

@Jey887 Being compressed doesn't necessarily mean it'll take a hit in quality. Remember, this is still at its core a PS3 game, but rather than using technologies from 2006, it's using technologies from 2017 (if we're basing on platform releases). An example is a texture compressed for PS3 could be reduced to 50%, but that same texture compressed for Switch could be reduced to 15%. When both are decompressed, they are exactly the same. Technology improves over time, and for an 11-yr gap, much can change. Recall that a PS3 running games can go up to 200W, whereas a Switch (2017) running games portably only consumes around 9W, and that's while powering a screen too.

Re: Switch Online Should Leverage GameCube, Wii And Deliver "More" N64 Content, Says Former NoA Boss

Discostew

Emulating Sunshine in the Mario 3D collection is already pushing the Switch's CPU to its limit, and Galaxy had to have its CPU code modified and recompiled into native Switch code because it would not have ran at full speed otherwise. Even if Nintendo wanted to provide more GC/Wii games on Switch, it would require a lot of work and time for modifying/recompiling the games if the games cannot run at full speed under emulation, and Nintendo isn't going to risk hardware problems by allowing the CPU to be clocked faster than what it is set at for the sake of them.

Re: Introducing Pokémon Scarlet And Violet's New Starters - Which One Will You Choose?

Discostew

I typically go with fire pokemon to start, but that's usually because I found them to be the cutest. This time however, I'm gonna have to go with Spriggy. Kitties are my second choice after foxes. I'd need to see the evolved versions though.

Still unsure if I would get the game though. For a couple of generations, I limited myself to 1 pokemon game for each, but then Legends came out, and now I'm already overfilled with pokemon this gen. I should stop, but if they happen to bring in my favorite line (Fennekin line), then nuts to restricting myself.

Re: Random: 22 Years Ago Today The Nintendo 64DD Had More Online Features Than Switch

Discostew

Thing is, this is a comparison of two devices from different time periods inside a vacuum, as if nothing else exists. The big reason why Switch does not contain things like a fully development web browser is not because it can't handle them, but that it doesn't need them, not with all the devices currently in the world that offer them.

Let's not forget that in order to utilize these online features on an N64, you had to have made multiple purchases. An N64, the 64DD, an N64 dial-up modem cart, and the Randnet disk. Add on a subscription service to get access to the internet ONLY with that device via dial-up that hogs the phone line while in use.

Again, different times, different circumstances. I doubt anyone would pay to get those features on a Switch nowadays. Let's take a quick look at what the internet was like before 2K.

https://imgur.com/gallery/wiOmcwS

Re: Random: Uh-Oh, Nintendo's Switch Online 'Expansion Pack - Overview Trailer' Is Generating A Lot Of Dislikes

Discostew

A lot of dislikes, but less than 10% of all viewers have voted. People who vote are part of the vocal minority, whereas the silent majority (the non-voters) don't care, and will get what they want, and go about their business. They are not fanboys for choosing to pay. They are regular people. This is why even with NSO's launch trailer, it had so many dislikes, yet it goes on to sell millions of subscriptions.

Re: Nintendo Switch System Update 13.0.0 Is Now Live

Discostew

@FroZtedFlakerZz That is because of BT's limited bandwidth. And this is also why there isn't BT mic support, as that's a separate stream to the device from audio output that would suck up all remaining bandwidth, leaving none for wireless controllers.

Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly

Discostew

@erikharrison Yes, he was, but we also need to take into account that he hasn't been with the company for the span of a decade, so what he's claiming is based on his understanding prior to his departure. For all we know, Nintendo could have had someone between then and now go over the codebase to get it working, and someone else look into a conversion to traditional controls for MP3.

Not saying the guy wasn't a genius. I'm just saying that a decade is a long time to think nothing has changed.

Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly

Discostew

@erikharrison Considering that Metroid Prime Trilogy released in 2009, 3 years after SGI stopped making hardware....but, why is it that the only information I can gather regarding SGI and Nintendo is with the N64? Where was it said that Retro Studios were using SGI workstations to make the Prime Games on both GC and Wii, including the trilogy?

And seriously? The software development comment? Have you made/ported any games to go calling someone else on that?

Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly

Discostew

@erikharrison I find it hard to believe the codebase/tools don't exist when it's well known that Nintendo archives everything. Hell, Square Enix had to come to Nintendo for a copy of their old stuff when they lost theirs. And while Wilkan can make the claim that his control method wouldn't work with other control schemes, that's from his point of view.

Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly

Discostew

@Wyatt006 Eh, not so much. When they made the original trilogy, they really didn't have to learn new hardware as the Wii was more or less just a GC with improved specs. An HD port on Switch would require recompilation, not to mention having to convert from the GC/Wii design of using a fixed-pipeline, TEV unit, etc to the Switch design that utilized programmable shaders among other things. Its conversion would probably play out similar to SSHD, which while not as heavy as making a game from scratch, but still had a good amount of development behind it that wasn't so easy.

Re: "Free Melee" Becomes "Save Smash" Following Nintendo's Legal Action Against Competitive Smash Bros. Event

Discostew

So how exactly are they supposed to obtain legal ISO copies of the game to use? Rip it themselves? Doesn't the ToS or EULA specifically mention that backups are for archival purposes only? We laugh at that because the situation was always in the privacy and comfort of one's own home, where Nintendo cannot logically enforce that rule. This being a public scenario, however, Nintendo can.

Re: Dataminer Shares New Details About The Emulation In Super Mario 3D All-Stars

Discostew

@Wexter

Here's the sad thing. There are some who actually think Nintendo stole code from those emulators to make this. Like, Nintendo has been doing N64 emulation at least since the Wii, and Sunshine/Galaxy run at full speed on the limited Switch specs (1Ghz on 3 CPU cores, 4th is OS-reserved), yet the very emulator they think Nintendo stole code from cannot handle these games at full speed within the same limitations. They require OCing the CPU to 1.7Ghz, and try to use all 4 cores. Even then, they still have issues.

Yes, Nintendo understands their own hardware as they have documents that detail how they are designed to require lesser specs, but that very thing is what makes the claim of stolen code even more hilarious. The stolen code would be useless to them.

Re: Nintendo Reminds Us The Switch Online Service Now Has Over 80 Classic Games

Discostew

Oh, thank goodness. For a moment, I almost forgot that NSO had S/NES games on there with how infrequent they add to it.....

Seriously, what is the hold-up on adding more games? It used to be where we'd get at least 4 games a month, but now it's almost like it's 4 games every 3 months. Nintendo still has a number of games they can add, and there's a plethora of 3rd-party games (which Nintendo would need to make an agreement with to get those games, much like with the Classic systems). Understandable why it won't get some games like from the Mega Man series or Secret of Mana because those are available on the Switch separately, but where's Final Fantasy, Chrono Trigger, Act Raiser, even the freaking Super Star Wars Collection? As it is, there are a number of games on the S/NES Classic systems that aren't on NSO. I'd imagine if those collections were made available on Switch, not just part of NSO, to purchase for the same price as the physical Classic units, a lot of people would buy them, including myself.