@Kiyata The thing is, there isn't just one Mario in Nintendo's universe. Charles has handled the "video game" Mario, which he originates from the Mushroom Kingdom as an infant (Yoshi's Island, Mario & Luigi: Partners in Time, etc). The TV/movie adaptations are all based on an adult "Brooklyn" Mario, where Mario is a stranger to the Mushroom Kingdom, with a different voice/accent (which we've heard from/seen Lou Albano and Bob Hoskins).
@KayFiOS It's unlikely to use the same high-quality assets as PS4. Will probably use the PS3 assets or some middle-ground, but Switch's improved technology will allow compression of those assets from their original forms to be reduced even farther. Somewhat better than PS4 if asset quality were the same (which is unlikely), but definitely a lot better than PS3.
@Jey887 Being compressed doesn't necessarily mean it'll take a hit in quality. Remember, this is still at its core a PS3 game, but rather than using technologies from 2006, it's using technologies from 2017 (if we're basing on platform releases). An example is a texture compressed for PS3 could be reduced to 50%, but that same texture compressed for Switch could be reduced to 15%. When both are decompressed, they are exactly the same. Technology improves over time, and for an 11-yr gap, much can change. Recall that a PS3 running games can go up to 200W, whereas a Switch (2017) running games portably only consumes around 9W, and that's while powering a screen too.
I think the title of this article is a bit misleading. It made it seem like the Switch controller had issues, causing the delay, and not the dev concluding that they wanted to improve the feel of using a controller for the game.
More RAM to hold render targets, rendering to said render targets, and having to stream another video signal would limit what devs might want to do on a system that was already pretty limited.
Emulating Sunshine in the Mario 3D collection is already pushing the Switch's CPU to its limit, and Galaxy had to have its CPU code modified and recompiled into native Switch code because it would not have ran at full speed otherwise. Even if Nintendo wanted to provide more GC/Wii games on Switch, it would require a lot of work and time for modifying/recompiling the games if the games cannot run at full speed under emulation, and Nintendo isn't going to risk hardware problems by allowing the CPU to be clocked faster than what it is set at for the sake of them.
I typically go with fire pokemon to start, but that's usually because I found them to be the cutest. This time however, I'm gonna have to go with Spriggy. Kitties are my second choice after foxes. I'd need to see the evolved versions though.
Still unsure if I would get the game though. For a couple of generations, I limited myself to 1 pokemon game for each, but then Legends came out, and now I'm already overfilled with pokemon this gen. I should stop, but if they happen to bring in my favorite line (Fennekin line), then nuts to restricting myself.
@UglyCasanova Considering their partnership with Panda was only within the last 4 months, I'd say their decision to jump ship was actually recent and not a year-long wait to say "so long".
Wait, why are people assuming it's because Sony acquired it when that acquisition took place last year and Nintendo's withdrawal was announced just recently? One would think if it was because Sony acquired it, Nintendo would have jumped ship ASAP.
Thing is, this is a comparison of two devices from different time periods inside a vacuum, as if nothing else exists. The big reason why Switch does not contain things like a fully development web browser is not because it can't handle them, but that it doesn't need them, not with all the devices currently in the world that offer them.
Let's not forget that in order to utilize these online features on an N64, you had to have made multiple purchases. An N64, the 64DD, an N64 dial-up modem cart, and the Randnet disk. Add on a subscription service to get access to the internet ONLY with that device via dial-up that hogs the phone line while in use.
Again, different times, different circumstances. I doubt anyone would pay to get those features on a Switch nowadays. Let's take a quick look at what the internet was like before 2K.
While not my only concern, Nintendo just wouldn't be Nintendo anymore if they were bought by Microsoft, regardless of how much freedom they were granted. Probably the only time where I'd consider such a purchase is if Nintendo couldn't keep up. Of course if it came to that, Nintendo probably wouldn't be Nintendo anymore anyways.
@Mountain_Man Just make sure a space is open to your immediate left or right. If there's something in both those spaces, it'll have a chance of landing in a spot above them, which when you're pointing in that direction and try to use your net, you may hit the tree, and won't have enough time to recover from that before they get you.
A lot of dislikes, but less than 10% of all viewers have voted. People who vote are part of the vocal minority, whereas the silent majority (the non-voters) don't care, and will get what they want, and go about their business. They are not fanboys for choosing to pay. They are regular people. This is why even with NSO's launch trailer, it had so many dislikes, yet it goes on to sell millions of subscriptions.
With NES/SNES, it was licensing on an individual game basis where most of the games were from Nintendo that didn't need licensing. With the Genesis, not only is Nintendo paying Sega for licensing of the platform, but the platform itself is technically 3rd-party to Nintendo, so EVERY title coming from it needs licensing.
So SE chooses not to spend a little money to get at least the ones before KH3 ported, yet what will they assume if gamers choose not to spend money on these cloud versions? Nintendo gamers don't want/like the KH series?
@FroZtedFlakerZz That is because of BT's limited bandwidth. And this is also why there isn't BT mic support, as that's a separate stream to the device from audio output that would suck up all remaining bandwidth, leaving none for wireless controllers.
@erikharrison Yes, he was, but we also need to take into account that he hasn't been with the company for the span of a decade, so what he's claiming is based on his understanding prior to his departure. For all we know, Nintendo could have had someone between then and now go over the codebase to get it working, and someone else look into a conversion to traditional controls for MP3.
Not saying the guy wasn't a genius. I'm just saying that a decade is a long time to think nothing has changed.
@erikharrison Considering that Metroid Prime Trilogy released in 2009, 3 years after SGI stopped making hardware....but, why is it that the only information I can gather regarding SGI and Nintendo is with the N64? Where was it said that Retro Studios were using SGI workstations to make the Prime Games on both GC and Wii, including the trilogy?
And seriously? The software development comment? Have you made/ported any games to go calling someone else on that?
@erikharrison I find it hard to believe the codebase/tools don't exist when it's well known that Nintendo archives everything. Hell, Square Enix had to come to Nintendo for a copy of their old stuff when they lost theirs. And while Wilkan can make the claim that his control method wouldn't work with other control schemes, that's from his point of view.
@erikharrison True, but as I mentioned in the comments of that article, that dev left the company back in 2011. He wouldn't know about a port if one was happening.
@Wyatt006 Eh, not so much. When they made the original trilogy, they really didn't have to learn new hardware as the Wii was more or less just a GC with improved specs. An HD port on Switch would require recompilation, not to mention having to convert from the GC/Wii design of using a fixed-pipeline, TEV unit, etc to the Switch design that utilized programmable shaders among other things. Its conversion would probably play out similar to SSHD, which while not as heavy as making a game from scratch, but still had a good amount of development behind it that wasn't so easy.
I never got around to updating to 12.0.3 (on 12.0.2), so should I hold off on updating? I know they had 12.0.3 up, but then pulled it to "fix" the issue before putting it back up. Would it affect me, or does it only affect those that updated prior to it being pulled?
@Menardi If the description of "a little piece that looks blue which fades to a creme color" is what is shown in this article's image, then it could be anything, because that particular side we are shown is the back, which typically is the grey "caution" label.
If only Nintendo hadn't attempted to incorporate NES backwards compatibility into the SNES in the first place (before they abandoned it too late into development), they could have used a different/better CPU, and not have had to deal with ROM timings and such
@LunarLunatone Lead designer that left the company 10 years ago, who unlikely knows what's going on in the company now. Even if it took the Herculean effort he describes, it could have been started when the Switch launched, giving ample time for the conversion.
Don't these games give you the option to try and "physically" restrain your targets, even if it's considered game over results? Fanservice is one thing, but some things just go too far.
@SM3DASislit That was claimed by MobileSyrup in a Q&A panel a Netflix representative was involved in at Silicon Valley AFTER Switch had Hulu for months prior.
So how exactly are they supposed to obtain legal ISO copies of the game to use? Rip it themselves? Doesn't the ToS or EULA specifically mention that backups are for archival purposes only? We laugh at that because the situation was always in the privacy and comfort of one's own home, where Nintendo cannot logically enforce that rule. This being a public scenario, however, Nintendo can.
Here's the sad thing. There are some who actually think Nintendo stole code from those emulators to make this. Like, Nintendo has been doing N64 emulation at least since the Wii, and Sunshine/Galaxy run at full speed on the limited Switch specs (1Ghz on 3 CPU cores, 4th is OS-reserved), yet the very emulator they think Nintendo stole code from cannot handle these games at full speed within the same limitations. They require OCing the CPU to 1.7Ghz, and try to use all 4 cores. Even then, they still have issues.
Yes, Nintendo understands their own hardware as they have documents that detail how they are designed to require lesser specs, but that very thing is what makes the claim of stolen code even more hilarious. The stolen code would be useless to them.
Oh, thank goodness. For a moment, I almost forgot that NSO had S/NES games on there with how infrequent they add to it.....
Seriously, what is the hold-up on adding more games? It used to be where we'd get at least 4 games a month, but now it's almost like it's 4 games every 3 months. Nintendo still has a number of games they can add, and there's a plethora of 3rd-party games (which Nintendo would need to make an agreement with to get those games, much like with the Classic systems). Understandable why it won't get some games like from the Mega Man series or Secret of Mana because those are available on the Switch separately, but where's Final Fantasy, Chrono Trigger, Act Raiser, even the freaking Super Star Wars Collection? As it is, there are a number of games on the S/NES Classic systems that aren't on NSO. I'd imagine if those collections were made available on Switch, not just part of NSO, to purchase for the same price as the physical Classic units, a lot of people would buy them, including myself.
Anyone that had an interest in the game over the last 7 years has likely already purchased it. Anyone complaining about not being able to purchase it now after all this time likely doesn't have a Wii U, which they'd have to buy the system itself to get the "cheapest" Pikmin 3 version....
It looks like it as online co-op, yet the footage they showed looked like there was a lot of lag (second character doing the "stuck in a wall" motion against the enemy, then teleporting away).
Comments 911
Re: Voice Of Mario Charles Martinet Thanks Fans For All The "Love And Kindness"
@Kiyata The thing is, there isn't just one Mario in Nintendo's universe. Charles has handled the "video game" Mario, which he originates from the Mushroom Kingdom as an infant (Yoshi's Island, Mario & Luigi: Partners in Time, etc). The TV/movie adaptations are all based on an adult "Brooklyn" Mario, where Mario is a stranger to the Mushroom Kingdom, with a different voice/accent (which we've heard from/seen Lou Albano and Bob Hoskins).
Re: Poll: So, What’s Your Verdict On The Mario Movie Trailer?
I could definitely see Jack Black's expressiveness in Bowser.
Re: Persona 5 Royal Switch eShop File Size Seemingly Revealed
@KayFiOS It's unlikely to use the same high-quality assets as PS4. Will probably use the PS3 assets or some middle-ground, but Switch's improved technology will allow compression of those assets from their original forms to be reduced even farther. Somewhat better than PS4 if asset quality were the same (which is unlikely), but definitely a lot better than PS3.
Re: Persona 5 Royal Switch eShop File Size Seemingly Revealed
@Jey887 Being compressed doesn't necessarily mean it'll take a hit in quality. Remember, this is still at its core a PS3 game, but rather than using technologies from 2006, it's using technologies from 2017 (if we're basing on platform releases). An example is a texture compressed for PS3 could be reduced to 50%, but that same texture compressed for Switch could be reduced to 15%. When both are decompressed, they are exactly the same. Technology improves over time, and for an 11-yr gap, much can change. Recall that a PS3 running games can go up to 200W, whereas a Switch (2017) running games portably only consumes around 9W, and that's while powering a screen too.
Re: Bear And Breakfast Delayed On Switch Due To Controller Issues
I think the title of this article is a bit misleading. It made it seem like the Switch controller had issues, causing the delay, and not the dev concluding that they wanted to improve the feel of using a controller for the game.
Re: Reggie Explains Why The Nintendo Wii U Didn't Utilise Dual GamePad Support
More RAM to hold render targets, rendering to said render targets, and having to stream another video signal would limit what devs might want to do on a system that was already pretty limited.
Re: Xenoblade Chronicles 3 Special Edition Pre-Orders Have Gone Live, Did You Get One? (US)
I was lucky enough to get one. Would play Shredder's Revenge why waiting for the "waiting screen" to move on each time.
Re: Switch Online Should Leverage GameCube, Wii And Deliver "More" N64 Content, Says Former NoA Boss
Emulating Sunshine in the Mario 3D collection is already pushing the Switch's CPU to its limit, and Galaxy had to have its CPU code modified and recompiled into native Switch code because it would not have ran at full speed otherwise. Even if Nintendo wanted to provide more GC/Wii games on Switch, it would require a lot of work and time for modifying/recompiling the games if the games cannot run at full speed under emulation, and Nintendo isn't going to risk hardware problems by allowing the CPU to be clocked faster than what it is set at for the sake of them.
Re: Introducing Pokémon Scarlet And Violet's New Starters - Which One Will You Choose?
I typically go with fire pokemon to start, but that's usually because I found them to be the cutest. This time however, I'm gonna have to go with Spriggy. Kitties are my second choice after foxes. I'd need to see the evolved versions though.
Still unsure if I would get the game though. For a couple of generations, I limited myself to 1 pokemon game for each, but then Legends came out, and now I'm already overfilled with pokemon this gen. I should stop, but if they happen to bring in my favorite line (Fennekin line), then nuts to restricting myself.
Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022
@UglyCasanova Considering their partnership with Panda was only within the last 4 months, I'd say their decision to jump ship was actually recent and not a year-long wait to say "so long".
Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022
Wait, why are people assuming it's because Sony acquired it when that acquisition took place last year and Nintendo's withdrawal was announced just recently? One would think if it was because Sony acquired it, Nintendo would have jumped ship ASAP.
Re: Random: 22 Years Ago Today The Nintendo 64DD Had More Online Features Than Switch
Thing is, this is a comparison of two devices from different time periods inside a vacuum, as if nothing else exists. The big reason why Switch does not contain things like a fully development web browser is not because it can't handle them, but that it doesn't need them, not with all the devices currently in the world that offer them.
Let's not forget that in order to utilize these online features on an N64, you had to have made multiple purchases. An N64, the 64DD, an N64 dial-up modem cart, and the Randnet disk. Add on a subscription service to get access to the internet ONLY with that device via dial-up that hogs the phone line while in use.
Again, different times, different circumstances. I doubt anyone would pay to get those features on a Switch nowadays. Let's take a quick look at what the internet was like before 2K.
https://imgur.com/gallery/wiOmcwS
Re: Back Page: After Spending $70B On Activision Blizzard... What If Microsoft Buys Nintendo Next?
While not my only concern, Nintendo just wouldn't be Nintendo anymore if they were bought by Microsoft, regardless of how much freedom they were granted. Probably the only time where I'd consider such a purchase is if Nintendo couldn't keep up. Of course if it came to that, Nintendo probably wouldn't be Nintendo anymore anyways.
Re: Video: The Lord Of The Rings: Gollum Game Gets A Brand New Cinematic Trailer
The voice sounds more like Dobby found the ring.
Re: Updated Nintendo Policies Push For Increased Transparency And Diversity
@Pillowpants Identify as a meat popsicle.
Re: Random: There's A New Wasp Escape Trick In Animal Crossing: New Horizons 2.0
@Mountain_Man Just make sure a space is open to your immediate left or right. If there's something in both those spaces, it'll have a chance of landing in a spot above them, which when you're pointing in that direction and try to use your net, you may hit the tree, and won't have enough time to recover from that before they get you.
Re: Soapbox: Can We Please Retire The Phrase 'Lazy Devs' Already?
Lazy.... Entitled.... Gamers
Yeah, I said it.
Re: Random: Uh-Oh, Nintendo's Switch Online 'Expansion Pack - Overview Trailer' Is Generating A Lot Of Dislikes
A lot of dislikes, but less than 10% of all viewers have voted. People who vote are part of the vocal minority, whereas the silent majority (the non-voters) don't care, and will get what they want, and go about their business. They are not fanboys for choosing to pay. They are regular people. This is why even with NSO's launch trailer, it had so many dislikes, yet it goes on to sell millions of subscriptions.
Re: Nintendo Leaker Suggests Pricing Of Switch Online's Expansion Pack Could Be Tied To "Licensing Costs"
With NES/SNES, it was licensing on an individual game basis where most of the games were from Nintendo that didn't need licensing. With the Genesis, not only is Nintendo paying Sega for licensing of the platform, but the platform itself is technically 3rd-party to Nintendo, so EVERY title coming from it needs licensing.
Re: Video: Why Didn't Square Enix Port The Kingdom Hearts Collection To Switch?
So SE chooses not to spend a little money to get at least the ones before KH3 ported, yet what will they assume if gamers choose not to spend money on these cloud versions? Nintendo gamers don't want/like the KH series?
Re: Hardware Review: Can You Really "Make Your Own Switch Pro" With This $100 Dongle?
String a bunch of those together.
FOR SCIENCE!
Re: Nintendo Switch System Update 13.0.0 Is Now Live
@FroZtedFlakerZz That is because of BT's limited bandwidth. And this is also why there isn't BT mic support, as that's a separate stream to the device from audio output that would suck up all remaining bandwidth, leaving none for wireless controllers.
Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly
@erikharrison Yes, he was, but we also need to take into account that he hasn't been with the company for the span of a decade, so what he's claiming is based on his understanding prior to his departure. For all we know, Nintendo could have had someone between then and now go over the codebase to get it working, and someone else look into a conversion to traditional controls for MP3.
Not saying the guy wasn't a genius. I'm just saying that a decade is a long time to think nothing has changed.
Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly
@erikharrison Considering that Metroid Prime Trilogy released in 2009, 3 years after SGI stopped making hardware....but, why is it that the only information I can gather regarding SGI and Nintendo is with the N64? Where was it said that Retro Studios were using SGI workstations to make the Prime Games on both GC and Wii, including the trilogy?
And seriously? The software development comment? Have you made/ported any games to go calling someone else on that?
Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly
@erikharrison I find it hard to believe the codebase/tools don't exist when it's well known that Nintendo archives everything. Hell, Square Enix had to come to Nintendo for a copy of their old stuff when they lost theirs. And while Wilkan can make the claim that his control method wouldn't work with other control schemes, that's from his point of view.
Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly
@erikharrison True, but as I mentioned in the comments of that article, that dev left the company back in 2011. He wouldn't know about a port if one was happening.
Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly
@Wyatt006 Eh, not so much. When they made the original trilogy, they really didn't have to learn new hardware as the Wii was more or less just a GC with improved specs. An HD port on Switch would require recompilation, not to mention having to convert from the GC/Wii design of using a fixed-pipeline, TEV unit, etc to the Switch design that utilized programmable shaders among other things. Its conversion would probably play out similar to SSHD, which while not as heavy as making a game from scratch, but still had a good amount of development behind it that wasn't so easy.
Re: Head Of Xbox Shuts Down Idea Of Game Pass Coming To Other Platforms (Again)
It's all about money. What exactly would Sony and Nintendo gain from having MS's Gamepass service on their platforms?
Re: Switch Error Code 2123-1502 - Users Still Waiting On Fix For Update 12.0.3 Issues
I never got around to updating to 12.0.3 (on 12.0.2), so should I hold off on updating? I know they had 12.0.3 up, but then pulled it to "fix" the issue before putting it back up. Would it affect me, or does it only affect those that updated prior to it being pulled?
Re: Random: N64 Sleuths Are Trying To Figure Out What Game This Old Cartridge Is
@Menardi If the description of "a little piece that looks blue which fades to a creme color" is what is shown in this article's image, then it could be anything, because that particular side we are shown is the back, which typically is the grey "caution" label.
Re: OLED Display Firm Mentions 'Switch Pro' During Its Q1 Investors Call
@rjejr that's pretty much how I interpreted that line. They speak of "reports", not specifically their own.
Re: A Rare SNES SA1 Demo Cartridge Has Been Found And Preserved
If only Nintendo hadn't attempted to incorporate NES backwards compatibility into the SNES in the first place (before they abandoned it too late into development), they could have used a different/better CPU, and not have had to deal with ROM timings and such
Re: Metroid Prime Trilogy Switch Port? Unlikely, Says Former Retro Studios Dev
@LunarLunatone Lead designer that left the company 10 years ago, who unlikely knows what's going on in the company now. Even if it took the Herculean effort he describes, it could have been started when the Switch launched, giving ample time for the conversion.
Re: Metroid Prime Trilogy Switch Port? Unlikely, Says Former Retro Studios Dev
Do note, it's a "former" Retro dev who left the company back in 2011.
Re: Super Seducer 1 & 2 Refused By Nintendo Due To "Explicit Content"
Don't these games give you the option to try and "physically" restrain your targets, even if it's considered game over results? Fanservice is one thing, but some things just go too far.
Re: Rare's Cancelled N64 Project Dinosaur Planet Originally Starred The "Cute Tiger" From Diddy Kong Racing
Wasn't it rumored almost a decade ago that Nintendo bought Timber the Tiger from Microsoft?
Re: Netflix Is Winding Down Its Services On Wii U And 3DS
@SM3DASislit In that same mention, his response to why no Netflix on Switch, he basically said "Ask Netflix".
Re: Netflix Is Winding Down Its Services On Wii U And 3DS
@SM3DASislit That was claimed by MobileSyrup in a Q&A panel a Netflix representative was involved in at Silicon Valley AFTER Switch had Hulu for months prior.
Re: "Free Melee" Becomes "Save Smash" Following Nintendo's Legal Action Against Competitive Smash Bros. Event
So how exactly are they supposed to obtain legal ISO copies of the game to use? Rip it themselves? Doesn't the ToS or EULA specifically mention that backups are for archival purposes only? We laugh at that because the situation was always in the privacy and comfort of one's own home, where Nintendo cannot logically enforce that rule. This being a public scenario, however, Nintendo can.
Re: What's Up With The Frame Rate In The Hyrule Warriors: Age Of Calamity Demo?
Do a cold reboot of your Switch. Sometimes after downloading from the eShop, some titles can drag a little, possibly due to a memory leak.
Also note that a demo is not the final product. DQH1+2 demo had frame rate issues, but the retail version cleared that up for the most part.
Re: Dataminer Shares New Details About The Emulation In Super Mario 3D All-Stars
@Wexter
Here's the sad thing. There are some who actually think Nintendo stole code from those emulators to make this. Like, Nintendo has been doing N64 emulation at least since the Wii, and Sunshine/Galaxy run at full speed on the limited Switch specs (1Ghz on 3 CPU cores, 4th is OS-reserved), yet the very emulator they think Nintendo stole code from cannot handle these games at full speed within the same limitations. They require OCing the CPU to 1.7Ghz, and try to use all 4 cores. Even then, they still have issues.
Yes, Nintendo understands their own hardware as they have documents that detail how they are designed to require lesser specs, but that very thing is what makes the claim of stolen code even more hilarious. The stolen code would be useless to them.
Re: Dataminer Shares New Details About The Emulation In Super Mario 3D All-Stars
@Snakesglowcaps This is exactly what I thought when reading this information.
Re: Super Mario 3D All-Stars Will Launch With A Day-One Update
The SM64 softlock is likely due to a bad dump, since folks with the cart don't seem to have a problem.
Maybe it fixes that "censor" sound in SMS that is missing modulation.
Re: Nintendo Reminds Us The Switch Online Service Now Has Over 80 Classic Games
Oh, thank goodness. For a moment, I almost forgot that NSO had S/NES games on there with how infrequent they add to it.....
Seriously, what is the hold-up on adding more games? It used to be where we'd get at least 4 games a month, but now it's almost like it's 4 games every 3 months. Nintendo still has a number of games they can add, and there's a plethora of 3rd-party games (which Nintendo would need to make an agreement with to get those games, much like with the Classic systems). Understandable why it won't get some games like from the Mega Man series or Secret of Mana because those are available on the Switch separately, but where's Final Fantasy, Chrono Trigger, Act Raiser, even the freaking Super Star Wars Collection? As it is, there are a number of games on the S/NES Classic systems that aren't on NSO. I'd imagine if those collections were made available on Switch, not just part of NSO, to purchase for the same price as the physical Classic units, a lot of people would buy them, including myself.
Re: QubicGames Is Giving Away 6 "Awesome" Nintendo Switch Games For Free - Offer Ends Today
Not Not
https://youtu.be/aMxcAaR0oHU
Re: Zelda: Breath Of The Wild amiibo Appear To Be Getting Reprints (North America)
Prepping for BotW sequel?
Re: Talking Point: So, Where Does Switch Fit Into Sony And Microsoft's Next Gen Landscape?
Switch doesn't fit well with the others.
The others fit well with the Switch.
Re: The State Of The Switch eShop Is "Heartbreaking" Says No More Robots Boss
Do note that No More Robots released Nowhere Prophet recently on Switch and PS4 with 95% of total sales between the two for it on Switch.
https://www.gamespot.com/articles/indie-publisher-suggests-small-indie-games-might-b/1100-6480502/
Re: Nintendo Has Removed Pikmin 3 From The Wii U eShop Ahead Of The Switch Release
Anyone that had an interest in the game over the last 7 years has likely already purchased it. Anyone complaining about not being able to purchase it now after all this time likely doesn't have a Wii U, which they'd have to buy the system itself to get the "cheapest" Pikmin 3 version....
Re: Zelda: Breath Of The Wild 'Clone' Genshin Impact Gets New Beta Footage Trailer
It looks like it as online co-op, yet the footage they showed looked like there was a lot of lag (second character doing the "stuck in a wall" motion against the enemy, then teleporting away).