Remember that name. That's all you need to read in an article from Bloomberg to know to ignore it (if not simply ignoring Bloomberg in general because they've been doing this for at least 7 years with Nintendo).
Besides the fact this is from a quite unreliable person that even Nintendo has had to deal with in the past (like with the claim of a 4K Switch), their article is based on severely outdated information, claiming it's in response to bad holiday sales when we are almost out of Q1 2026 with a game like Pokopia increasing Sw2 sales. Then the mere fact that the article specifically says they won't mention names of those that are giving this information out has been a typical go-to when it comes to making things up in news. Blame the imaginary people when proven false.
The situation as I understand it is that the battery is covered by a heat shield, which is meant to collect the heat so when the cooling system is operated, the air flows through the vents over it (among other things) and then expelled via fan through the exhaust. To make the change for a removable battery would mean having to deal with that heat shield.
The Pro controller, while great to play, looks like a complete monster to repair.
Just to note, the Switch 1 has 3 portable profiles that differ in GPU clock frequency. The lowest runs the GPU at 307.2Mhz, the middle at 384Mhz, and the top runs at 460mhz. So a game could have a drastic improvement from portable mode to docked mode if they were running the lowest portable profile, but it also depends on the complexity of the game itself.
I need a good point of reference for how these games play out because I'm on the fence with purchasing them. Last RE games I played were RE4 on GC and RE1 on DS, and both were from a long time ago.
@electrolite77 That really is the cherry on top. Switch 2 outputting better image quality than Series S (and at times, better image stability over even PS5) while being much smaller/thinner and consume far less power in the process.
As games continue to get more compute-based, Switch 2 will keep pressing forward as it was designed for that.
@hcfwesker The HUD (the internal view of the helmet) in MP4 was in 4K while the rest was at ~1440p. I'm not one for counting pixels, so we'll have to wait for someone to use their magic to figure out if it's an actual 4K output. Saying this though, I have doubts that XCX's Sw2 version is using DLSS, even the Lite version, mainly because the output doesn't seem to conform to what DLSS tends to introduce.
@OmnitronVariant Look at the store pages for the game itself, not the upgrade pack. It's literally a 1.3GB difference. Changing the data to affect mipmap levels would be replacing, not adding. The size would not change in the case you presented.
Again, take Silksong for example. The Switch 1 version is 2.8GB while the Switch 2 version is 4.1GB. Yet, the upgrade pack states only 3MB. And because there's no mipmaps to deal with, that certainly cannot be the explanation on how that Sw2 version has crisper texturing.
@DennisReynolds They choose to be ignorant because they are desperately trying to make it look bad. The description for what an Upgrade Pack is states clearly that...
"You can play the Nintendo Switch 2 Edition by purchasing an upgrade pack."
It doesn't say the Upgrade Pack "is" the Switch 2 Edition, hence why it's only 3MB. It grants access to play the Sw2 version, which itself needs to be downloaded. So when one goes to the Sw2 version's store page, they are shown the difference in size between it and the Sw1 version. That ain't a 3MB difference. Other games do this too, like Silksong.
@OmnitronVariant According to folks who didn't get it, or folks that did? SwitchUp already did a video demonstrating the improvement of textures. It would also explain why the Sw2 version is over 1GB more than the Sw1 version. You're only assuming it's a config change.
Just so folks wondering who is correct in terms of the 3MB situation, don't just look at the upgrade pack page. Look at the store pages for both Sw1 and Sw2 versions.
Nintendo Switch: 13.5 GB
Nintendo Switch 2: 14.8 GB
The upgrade pack page only lists the size of the verification data needed to download the Sw2 Edition's update data, which is roughly 1.5GB (as read from my router during the download), but stores around 1.3GB.
@Faucet You might want to look at that store page again, because it doesn't say it's a 3MB download. Having actually checked it myself, you're making a claim that doesn't follow what actually happens. You're just trying to cause trouble because you want to, not for valid reasons.
@Faucet The 3MB is just for verification purposes held on the system so it can download the actual Sw2 update data for the game. It has to download around 1.5GB. Data Management shows 1.3GB stored on Sw2 under the Update Data entry (as opposed to 111MB on Sw1).
Please learn what all is entailed in the process before making claims.
@Kiz3000 That's only when you include the optional high-resolution texture pack, which I think clocks in at around 45GB. So that 120GB cuts down to around 75GB. Besides making other languages as optional downloads, I would imagine that the devs chose to do some smart culling of unimportant aspects like what Ubisoft did with Star Wars Outlaws to reduce the size while keeping the overall presentation good. Just enough to fit into 64GB.
I had my eye on Indiana Jones when it was first announced for Switch 2, and now, I think I'm set with the full physical version as I support those when I can.
@The-Chosen-one Unfortunately, that would interfere with how the Switch 1/2 work, what with portability and all.
I was thinking about that top USB-C port on the Switch 2, perhaps an SSD Nano or likewise could plug into as an extra storage option without interfering with docking procedures, but I remembered that it is likely limited to 5W like the dock ports are, so SSDs plugged into it may not even have enough power to operate. Plus those tend to operate at around half the speed of microSD, so they may not even be usable for active storage during gameplay.
The thing about this is that AdHoc is making it seem like an all or nothing deal, when it's never like that. Can it be possible that a fully uncensored version violated Nintendo's guidelines? Yes. But, can it also be possible that out of the thousands of instances that got censored, only one instance actually needed to be censored in order to pass those same guidelines? Yes.
AdHoc seems to be utilizing half-truths here, whether by choice, or through statements meant to lean on NDAs so they can keep quiet about it. They blame Nintendo for them having to censor the game, but they don't go into what actually needed it. I can tell you right now, there's no reason for them to censor flipping the bird in the west. They claim they can't do multiple SKUs, but decline to comment on it for "legal" reasons.
They are so talkative right now while also being rather silent on giving details, which still is kind of the opposite prior to the release where they practically said nothing at all when they had every opportunity to inform the public about the situation. Personally, it feels set-up. If they informed people before, this likely would not have been as impactful because there would be less people frustrated from having to cancel preorders when they'll have chosen not to preorder in the first place.
@Itsashame "If it was on Adhoc they could easily say 'Sorry we will patch it and fix it', but they can't somehow do that."
They had the entire preorder period to inform people that it was censored. They could have said at that time 'Sorry, we are currently unable to release in the west without censorship. We will be working with Nintendo to remedy as much as we can, so please be patient.' But what happened instead? Complete silence.
It took folks having to preorder it, play it, find it was censored, and making it known on social media before AdHoc would say anything, and when they did, they immediately pointed the finger at Nintendo. And they did this on the same social media they had access to since the beginning where they could have informed people long beforehand.
This is completely on AdHoc, and the more they keep talking, the more gets revealed that they are making excuses.
@SuperEndriu I sometimes wonder if that was the point. They did have every opportunity to inform people of the situation the moment the game was announced for Switch systems, and chose not to. Would it have been as impactful if they stated it earlier before people preordered it?
Just the mere fact that AdHoc made no mention to it being censored during preorders is pretty damning. Yet folks are trusting their word like gospel in light of their deception and willingness to let them make a purchase under false pretenses, let alone the heavy contradictions in what they said in social media.
AdHoc's statement blaming Nintendo's guidelines is incredibly broad, because it makes no mention of WHAT needed the censorship. They simple say it's because of the guidelines that they had to censor it. A game can be held back for any and all content used in a manner that violates the guidelines, but all it takes is a single instance to cause it. Can one truly say that all the content that got censored for the western release was violating the guidelines if left uncensored? If you can, then we'd love to hear the explanation for why flipping the bird falls under this category for western releases of an M-rated game. We already know what can be approved based on past M-rated games. We know that what they did was simply lock the toggle, and called it a day. They went with the easy, lazy method to blanket all possible scenarios without a care for what actually needed it, if any.
Going from not having a choice to being confident that they had one all along sounds like they rushed this, hence, locking the toggle that already exists rather than spending the time manipulating the content to conform to the guidelines.
@NintndoNik Sorry, but you're basically taking the word of a group that let you go blindly into preordering the game without so much as a peep to its censorship until people loaded it up and saw it for themselves. And the moment it was found out, AdHoc chimed in on social media, the same one they could have warned people sooner on during preorders, that it's Nintendo's fault. Their fault for requiring censorship on content that "somehow" was allowed on other games.
No, too much of this doesn't make sense from what AdHoc claimed. This is AdHoc's mess for matching the censorship that is seen in PS5's release designated for Japan, because there is no way the majority of it needed to be censored outside of Japan on Switch systems, if not all of it. This includes the flipping of the bird. Sorry, but when they also say conflicting stuff in the same breath, going from having no choice to being confident they had one all along, that is just them making excuses for the mess they caused. We already know they are self-publishing, and it's cheaper for them to publish 2 version for the Switch systems than it is to publish 4 versions. They could have done the same thing as with PS5, publishing versions outside of Japan first, then in Japan later. But nope, they wanted it all done in one go in the cheapest manner.
@dskatter As it is, you'd be hard-pressed to find a scenario in Dispatch that isn't done in other games that would require censorship, which is why this is all rather ridiculous.
For the sake of discussion, let's say there is "something" in Dispatch that violates the guidelines, preventing the release in an uncensored state. Even one instance perhaps among 1000 scenarios the toggle affects. Not boobs, not slongs, not sex, not even finger flipping. Something completely different that no other game does that violates the guidelines. But what do we see? The entire game censored, all because of one instance. Why? Because rather than make the necessary changes so that the other 999 scenarios can be optionally uncensored, they just took the quick route, locked the toggle, then go to blame Nintendo for the censorship.... only after folks found the game censored.
@RiaTheWitch But if it's for new releases, then Cyberpunk would have been affected, because it released later on Switch 2 than those games would have released for Switch 1 in the west. And even RDR's Switch 2 upgrade was even later than that. The thing about all this is they simply say Nintendo guidelines. No one is mentioning what parts were affected by it, and yet, we do hear about guidelines, including what is changed, so it's not like it's hidden. And for a game like Dispatch, we can compare between the versions of that is affected and then compare that to games not censored on Nintendo platforms, including the mentioned Cyberpunk.
As for there being a "lot" of such statements, that doesn't really seem to be the case, but that there is a lot of discussion among the community for the "few" that did get affected in one way or another. But that all is speculation.
@JohnnyMind Just the fact that they were quiet about its censorship throughout the entire preorder period, letting people make the purchase under false pretenses, is enough to suspect that what they say may not even be truthful. You're being too trusting to a developer's word who allowed this to happen.
They had so much time to inform people, and chose not to. No, there is more to this than is being said
@RiaTheWitch Or, that there isn't such restrictions, and AdHoc is just making things up. And honestly, if guidelines did change, then I'd imagine that it would be retroactive, if at least for things more egregious than Dispatch, because I don't see how Dispatch could be held back for cartoon nudity, yet South Park can remain unaltered.
@RiaTheWitch Switch 2 upgrades, regardless of how big or small, all require separate publishing from the base game, and we know that RDR got an upgrade for Switch 2 within the same month that Dispatch was announced for Switch 1+2. So the assumption that it's due to guideline changes from a certain point doesn't really work, when one game isn't censored, but another is.
AdHoc was very quick to respond on social media to the situation AFTER folks learned of it, but were completely silent BEFORE then, from the point of announcing the ports to basically its release. They let people preorder without letting them know it was censored. That alone draws them into untrustworthy territory, as who knows what else they could be fibbing about.
@Itsashame @Samalik What they say is conflicting, as they begin by saying they don't have a choice, only to later say they are confident that they have a choice, as if it was there the entire time. Heck, their explanation about the disclaimer is already suspicious after mentioning other games. What it sounds like is they are making excuses. This is their first self-published title, and it was probably easier to deal with Sony located in the US than it is with dealing with Nintendo in Japan.
The company is founded by members who used to work for Telltale Games, Ubisoft, and Night School Studios. In particular, Job Staufer of Telltale Games (not part of AdHoc) had stated that there were no restrictions on what games they can bring to the Switch due to content.
At this point, folks are trying to argue that Nintendo is changing their guidelines, but only for very certain companies, ignoring the rest. This is just illogical.
@fenlix And yet, games including what AdHoc mentioned had no problems. Nintendo doesn't work with each developer with different guidelines just for them as if it were in a vacuum. Something is left out of the equation, and it could be only 5% of all the things for all we know that got censored, with the quickest way to deal with it is to lock the toggle and make the censored version worldwide.
@darkfenrir AdHoc is self-publishing, which means they are fronting the cost for each version, not just each platform. They started with PS5 outside of Japan, uncensored of course, then months later, a censored version for Japan. CERO of Japan doesn't generally interfere with digital-only versions on PC, so that's just one there for worldwide. With Nintendo, they planned for both Switch 1 and Switch 2 at the same time. That would be 4 versions if they made separate ones.
So, imo, money is involved, as well as time and work.
Here's what is odd. They practically say they didn't have a choice only to follow up in the same breath with saying they are confident that they have a choice. That is quite conflicting.
They never go into what they had to censor, only that they thought they could get away with what the others were doing with "similar types of uncensored mature content". It's like they are leaving something out. They don't have to quote the guidelines (which could be under NDA, I dunno), but nothing says they can't talk about their own game.
@dskatter Even if someone wanted to argue about it being some kind of recent guideline change, we have the Switch 2 upgrade for RDR last month, and that changed nothing to the game's current censorship (still censored in Japan, still uncensored elsewhere).
@Dang_69 Nintendo does not operate in a vacuum with each developer, setting different guidelines. They have one set of guidelines that applies to all that work with them, whether that is CDPR, or all those devs working on hentai AI slop (which still show naughty bits outside of Japan). Them doing otherwise would be grounds for lawsuits.
AdHoc are self-publishing, so this was likely due to money as they are the ones fronting the cost per version. they made one version for PS5 (outside Japan), then months later, one specifically for Japan. With Nintendo, there's 2 platforms, and if they made 2 versions each, then that's 4 versions they'd be publishing. Doing this all in one go (along with the PS5 Japan version, making 5 total) is a LOT, but because they were already dealing with the censored version for PS5, they probably just worked off of that, applied to both Switch 1 and Switch 2, and so now they deal with 3 versions instead of 5.
As it is, they were deceptive in advertising the game, having said nothing regarding its censorship all the way up to the Switch 1/2 release. This is all on AdHoc, and from the looks of it, it probably will bite them harder in the end than if they had done something similar to what they did with PS5.
I find the words "we worked with Nintendo to adapt certain elements" to be empty, considering they are making it sounds like they had to make some big changes with Nintendo, when it seems to just be disabling a toggle. We'll find out soon enough if actual game content is changed when folks get their hands on the Switch 1 version and hack into it.
I feel there is room to improve docked mode, given that it's only pulling around 14-15W of power (based on the demo) when games like Cyberpunk are pulling around 22W. But I think they were more focused on getting the game released in a good condition. But afterwards? Push to 60fps? Nah. 40fps would be more than fine, as that's exactly in between 30fps and 60fps in frame time (16.66ms < 25ms < 33.33ms).
@JayJ Same here. Generally for me, the "main" inputs are at the top, and that would consist of an analog stick on the left and various buttons on the right.
I honestly think Nintendo is in a very good financial position despite the situation with AI. Most of their profit comes from games themselves, particularly their own, so they may be willing to take a loss per system hardware unit if it meant they could increase the number of people buying it to then buy their games. With Sony and MS pushing towards their next systems that are expected to have their own problems with high costs, Switch 2 is looking to be the more affordable one out of them all.
Nintendo may just be playing the long game vs short-term profits.
@EVIL-C And that is what I was getting at. The government is the one enforcing the higher prices, whether by taxes, tariffs, etc, all because they are looking for more ways to get money. My whole point in bringing up tariffs was an example of blaming someone else other than the entity enforcing it. In this case, blaming the entity providing the product for the high cost, not the government enforcing a hefty tax on the product that leaves the hands of the provider.
@Strawblaze Might want to divert your attention towards local government for where much of these higher prices come from. This is starting to sound like blaming foreign countries for tariffs all over again....
Comments 970
Re: Nintendo's Apparently Cutting US Switch 2 Output After Lower Than Expected Holiday Sales
Takashi Mochizuki
Remember that name. That's all you need to read in an article from Bloomberg to know to ignore it (if not simply ignoring Bloomberg in general because they've been doing this for at least 7 years with Nintendo).
Besides the fact this is from a quite unreliable person that even Nintendo has had to deal with in the past (like with the claim of a 4K Switch), their article is based on severely outdated information, claiming it's in response to bad holiday sales when we are almost out of Q1 2026 with a game like Pokopia increasing Sw2 sales. Then the mere fact that the article specifically says they won't mention names of those that are giving this information out has been a typical go-to when it comes to making things up in news. Blame the imaginary people when proven false.
Re: Europe Might Be Forcing Nintendo To Revise The Switch 2
The situation as I understand it is that the battery is covered by a heat shield, which is meant to collect the heat so when the cooling system is operated, the air flows through the vents over it (among other things) and then expelled via fan through the exhaust. To make the change for a removable battery would mean having to deal with that heat shield.
The Pro controller, while great to play, looks like a complete monster to repair.
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
Just to note, the Switch 1 has 3 portable profiles that differ in GPU clock frequency. The lowest runs the GPU at 307.2Mhz, the middle at 384Mhz, and the top runs at 460mhz. So a game could have a drastic improvement from portable mode to docked mode if they were running the lowest portable profile, but it also depends on the complexity of the game itself.
Re: Reminder: Resident Evil's Generation Pack Is Leaving The Switch 2 eShop This Month
I need a good point of reference for how these games play out because I'm on the fence with purchasing them. Last RE games I played were RE4 on GC and RE1 on DS, and both were from a long time ago.
Re: Digital Foundry Delivers Its Tech Analysis Of Resident Evil Requiem On Switch 2 - "Capcom Deserves Kudos For This Port"
@electrolite77 That really is the cherry on top. Switch 2 outputting better image quality than Series S (and at times, better image stability over even PS5) while being much smaller/thinner and consume far less power in the process.
As games continue to get more compute-based, Switch 2 will keep pressing forward as it was designed for that.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
@hcfwesker The HUD (the internal view of the helmet) in MP4 was in 4K while the rest was at ~1440p. I'm not one for counting pixels, so we'll have to wait for someone to use their magic to figure out if it's an actual 4K output. Saying this though, I have doubts that XCX's Sw2 version is using DLSS, even the Lite version, mainly because the output doesn't seem to conform to what DLSS tends to introduce.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
To add regarding textures, I'm not suggesting that EVERY texture was improved. My apologizes if it sounded like that.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
@OmnitronVariant Look at the store pages for the game itself, not the upgrade pack. It's literally a 1.3GB difference. Changing the data to affect mipmap levels would be replacing, not adding. The size would not change in the case you presented.
Again, take Silksong for example. The Switch 1 version is 2.8GB while the Switch 2 version is 4.1GB. Yet, the upgrade pack states only 3MB. And because there's no mipmaps to deal with, that certainly cannot be the explanation on how that Sw2 version has crisper texturing.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
@DennisReynolds They choose to be ignorant because they are desperately trying to make it look bad. The description for what an Upgrade Pack is states clearly that...
"You can play the Nintendo Switch 2 Edition by purchasing an upgrade pack."
It doesn't say the Upgrade Pack "is" the Switch 2 Edition, hence why it's only 3MB. It grants access to play the Sw2 version, which itself needs to be downloaded. So when one goes to the Sw2 version's store page, they are shown the difference in size between it and the Sw1 version. That ain't a 3MB difference. Other games do this too, like Silksong.
@OmnitronVariant According to folks who didn't get it, or folks that did? SwitchUp already did a video demonstrating the improvement of textures. It would also explain why the Sw2 version is over 1GB more than the Sw1 version. You're only assuming it's a config change.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
Just so folks wondering who is correct in terms of the 3MB situation, don't just look at the upgrade pack page. Look at the store pages for both Sw1 and Sw2 versions.
https://www.nintendo.com/us/store/products/xenoblade-chronicles-x-definitive-edition-switch/
Nintendo Switch: 13.5 GB
Nintendo Switch 2: 14.8 GB
The upgrade pack page only lists the size of the verification data needed to download the Sw2 Edition's update data, which is roughly 1.5GB (as read from my router during the download), but stores around 1.3GB.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
@Faucet You might want to look at that store page again, because it doesn't say it's a 3MB download. Having actually checked it myself, you're making a claim that doesn't follow what actually happens. You're just trying to cause trouble because you want to, not for valid reasons.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
@BLK_4EVER What are you expecting for $5? According to SwitchUp, supposedly the textures also got a boost alongside the resolution/fps bump.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
@Faucet The 3MB is just for verification purposes held on the system so it can download the actual Sw2 update data for the game. It has to download around 1.5GB. Data Management shows 1.3GB stored on Sw2 under the Update Data entry (as opposed to 111MB on Sw1).
Please learn what all is entailed in the process before making claims.
Re: Oblivion, Skyrim And Fallout Switch 2 Physicals Will All Be Code-In-A-Box, Bethesda Confirms
@Kiz3000 That's only when you include the optional high-resolution texture pack, which I think clocks in at around 45GB. So that 120GB cuts down to around 75GB. Besides making other languages as optional downloads, I would imagine that the devs chose to do some smart culling of unimportant aspects like what Ubisoft did with Star Wars Outlaws to reduce the size while keeping the overall presentation good. Just enough to fit into 64GB.
I had my eye on Indiana Jones when it was first announced for Switch 2, and now, I think I'm set with the full physical version as I support those when I can.
Re: PSA: Final Fantasy VII Rebirth Is Surprisingly Cheap On The UK eShop Right Now
@The-Chosen-one Unfortunately, that would interfere with how the Switch 1/2 work, what with portability and all.
I was thinking about that top USB-C port on the Switch 2, perhaps an SSD Nano or likewise could plug into as an extra storage option without interfering with docking procedures, but I remembered that it is likely limited to 5W like the dock ports are, so SSDs plugged into it may not even have enough power to operate. Plus those tend to operate at around half the speed of microSD, so they may not even be usable for active storage during gameplay.
Re: Dispatch Uncensored Physical Switch Release Apparently Not Possible
The thing about this is that AdHoc is making it seem like an all or nothing deal, when it's never like that. Can it be possible that a fully uncensored version violated Nintendo's guidelines? Yes. But, can it also be possible that out of the thousands of instances that got censored, only one instance actually needed to be censored in order to pass those same guidelines? Yes.
AdHoc seems to be utilizing half-truths here, whether by choice, or through statements meant to lean on NDAs so they can keep quiet about it. They blame Nintendo for them having to censor the game, but they don't go into what actually needed it. I can tell you right now, there's no reason for them to censor flipping the bird in the west. They claim they can't do multiple SKUs, but decline to comment on it for "legal" reasons.
They are so talkative right now while also being rather silent on giving details, which still is kind of the opposite prior to the release where they practically said nothing at all when they had every opportunity to inform the public about the situation. Personally, it feels set-up. If they informed people before, this likely would not have been as impactful because there would be less people frustrated from having to cancel preorders when they'll have chosen not to preorder in the first place.
Re: Dispatch Uncensored Physical Switch Release Apparently Not Possible
@Dang_69 Red Dead Redemption released digitally on Switch in mid-2023, and physically in late-2023. Both western versions are uncensored.
Re: Dispatch Uncensored Physical Switch Release Apparently Not Possible
@Itsashame "If it was on Adhoc they could easily say 'Sorry we will patch it and fix it', but they can't somehow do that."
They had the entire preorder period to inform people that it was censored. They could have said at that time 'Sorry, we are currently unable to release in the west without censorship. We will be working with Nintendo to remedy as much as we can, so please be patient.' But what happened instead? Complete silence.
It took folks having to preorder it, play it, find it was censored, and making it known on social media before AdHoc would say anything, and when they did, they immediately pointed the finger at Nintendo. And they did this on the same social media they had access to since the beginning where they could have informed people long beforehand.
This is completely on AdHoc, and the more they keep talking, the more gets revealed that they are making excuses.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@SuperEndriu I sometimes wonder if that was the point. They did have every opportunity to inform people of the situation the moment the game was announced for Switch systems, and chose not to. Would it have been as impactful if they stated it earlier before people preordered it?
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
Just the mere fact that AdHoc made no mention to it being censored during preorders is pretty damning. Yet folks are trusting their word like gospel in light of their deception and willingness to let them make a purchase under false pretenses, let alone the heavy contradictions in what they said in social media.
AdHoc's statement blaming Nintendo's guidelines is incredibly broad, because it makes no mention of WHAT needed the censorship. They simple say it's because of the guidelines that they had to censor it. A game can be held back for any and all content used in a manner that violates the guidelines, but all it takes is a single instance to cause it. Can one truly say that all the content that got censored for the western release was violating the guidelines if left uncensored? If you can, then we'd love to hear the explanation for why flipping the bird falls under this category for western releases of an M-rated game. We already know what can be approved based on past M-rated games. We know that what they did was simply lock the toggle, and called it a day. They went with the easy, lazy method to blanket all possible scenarios without a care for what actually needed it, if any.
Going from not having a choice to being confident that they had one all along sounds like they rushed this, hence, locking the toggle that already exists rather than spending the time manipulating the content to conform to the guidelines.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@NintndoNik Sorry, but you're basically taking the word of a group that let you go blindly into preordering the game without so much as a peep to its censorship until people loaded it up and saw it for themselves. And the moment it was found out, AdHoc chimed in on social media, the same one they could have warned people sooner on during preorders, that it's Nintendo's fault. Their fault for requiring censorship on content that "somehow" was allowed on other games.
No, too much of this doesn't make sense from what AdHoc claimed. This is AdHoc's mess for matching the censorship that is seen in PS5's release designated for Japan, because there is no way the majority of it needed to be censored outside of Japan on Switch systems, if not all of it. This includes the flipping of the bird. Sorry, but when they also say conflicting stuff in the same breath, going from having no choice to being confident they had one all along, that is just them making excuses for the mess they caused. We already know they are self-publishing, and it's cheaper for them to publish 2 version for the Switch systems than it is to publish 4 versions. They could have done the same thing as with PS5, publishing versions outside of Japan first, then in Japan later. But nope, they wanted it all done in one go in the cheapest manner.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@dskatter As it is, you'd be hard-pressed to find a scenario in Dispatch that isn't done in other games that would require censorship, which is why this is all rather ridiculous.
For the sake of discussion, let's say there is "something" in Dispatch that violates the guidelines, preventing the release in an uncensored state. Even one instance perhaps among 1000 scenarios the toggle affects. Not boobs, not slongs, not sex, not even finger flipping. Something completely different that no other game does that violates the guidelines. But what do we see? The entire game censored, all because of one instance. Why? Because rather than make the necessary changes so that the other 999 scenarios can be optionally uncensored, they just took the quick route, locked the toggle, then go to blame Nintendo for the censorship.... only after folks found the game censored.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@RiaTheWitch But if it's for new releases, then Cyberpunk would have been affected, because it released later on Switch 2 than those games would have released for Switch 1 in the west. And even RDR's Switch 2 upgrade was even later than that. The thing about all this is they simply say Nintendo guidelines. No one is mentioning what parts were affected by it, and yet, we do hear about guidelines, including what is changed, so it's not like it's hidden. And for a game like Dispatch, we can compare between the versions of that is affected and then compare that to games not censored on Nintendo platforms, including the mentioned Cyberpunk.
As for there being a "lot" of such statements, that doesn't really seem to be the case, but that there is a lot of discussion among the community for the "few" that did get affected in one way or another. But that all is speculation.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@JohnnyMind Just the fact that they were quiet about its censorship throughout the entire preorder period, letting people make the purchase under false pretenses, is enough to suspect that what they say may not even be truthful. You're being too trusting to a developer's word who allowed this to happen.
They had so much time to inform people, and chose not to. No, there is more to this than is being said
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@RiaTheWitch Or, that there isn't such restrictions, and AdHoc is just making things up. And honestly, if guidelines did change, then I'd imagine that it would be retroactive, if at least for things more egregious than Dispatch, because I don't see how Dispatch could be held back for cartoon nudity, yet South Park can remain unaltered.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@RiaTheWitch Switch 2 upgrades, regardless of how big or small, all require separate publishing from the base game, and we know that RDR got an upgrade for Switch 2 within the same month that Dispatch was announced for Switch 1+2. So the assumption that it's due to guideline changes from a certain point doesn't really work, when one game isn't censored, but another is.
AdHoc was very quick to respond on social media to the situation AFTER folks learned of it, but were completely silent BEFORE then, from the point of announcing the ports to basically its release. They let people preorder without letting them know it was censored. That alone draws them into untrustworthy territory, as who knows what else they could be fibbing about.
Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content
@Itsashame @Samalik What they say is conflicting, as they begin by saying they don't have a choice, only to later say they are confident that they have a choice, as if it was there the entire time. Heck, their explanation about the disclaimer is already suspicious after mentioning other games. What it sounds like is they are making excuses. This is their first self-published title, and it was probably easier to deal with Sony located in the US than it is with dealing with Nintendo in Japan.
The company is founded by members who used to work for Telltale Games, Ubisoft, and Night School Studios. In particular, Job Staufer of Telltale Games (not part of AdHoc) had stated that there were no restrictions on what games they can bring to the Switch due to content.
At this point, folks are trying to argue that Nintendo is changing their guidelines, but only for very certain companies, ignoring the rest. This is just illogical.
Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content
@WiltonRoots Dang, Sony bowing to almighty Nintendo. The end days are here.
Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content
@fenlix And yet, games including what AdHoc mentioned had no problems. Nintendo doesn't work with each developer with different guidelines just for them as if it were in a vacuum. Something is left out of the equation, and it could be only 5% of all the things for all we know that got censored, with the quickest way to deal with it is to lock the toggle and make the censored version worldwide.
Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content
@darkfenrir AdHoc is self-publishing, which means they are fronting the cost for each version, not just each platform. They started with PS5 outside of Japan, uncensored of course, then months later, a censored version for Japan. CERO of Japan doesn't generally interfere with digital-only versions on PC, so that's just one there for worldwide. With Nintendo, they planned for both Switch 1 and Switch 2 at the same time. That would be 4 versions if they made separate ones.
So, imo, money is involved, as well as time and work.
Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content
Here's what is odd. They practically say they didn't have a choice only to follow up in the same breath with saying they are confident that they have a choice. That is quite conflicting.
They never go into what they had to censor, only that they thought they could get away with what the others were doing with "similar types of uncensored mature content". It's like they are leaving something out. They don't have to quote the guidelines (which could be under NDA, I dunno), but nothing says they can't talk about their own game.
Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content
@dskatter Even if someone wanted to argue about it being some kind of recent guideline change, we have the Switch 2 upgrade for RDR last month, and that changed nothing to the game's current censorship (still censored in Japan, still uncensored elsewhere).
Re: Nintendo Responds To Dispatch Switch Censorship With Official Statement
@Dang_69 Nintendo does not operate in a vacuum with each developer, setting different guidelines. They have one set of guidelines that applies to all that work with them, whether that is CDPR, or all those devs working on hentai AI slop (which still show naughty bits outside of Japan). Them doing otherwise would be grounds for lawsuits.
Re: Nintendo Responds To Dispatch Switch Censorship With Official Statement
AdHoc are self-publishing, so this was likely due to money as they are the ones fronting the cost per version. they made one version for PS5 (outside Japan), then months later, one specifically for Japan. With Nintendo, there's 2 platforms, and if they made 2 versions each, then that's 4 versions they'd be publishing. Doing this all in one go (along with the PS5 Japan version, making 5 total) is a LOT, but because they were already dealing with the censored version for PS5, they probably just worked off of that, applied to both Switch 1 and Switch 2, and so now they deal with 3 versions instead of 5.
As it is, they were deceptive in advertising the game, having said nothing regarding its censorship all the way up to the Switch 1/2 release. This is all on AdHoc, and from the looks of it, it probably will bite them harder in the end than if they had done something similar to what they did with PS5.
Re: Digital Foundry Delivers Its Tech Review Of Grid Legends On Switch 2
Someone had done a comparison between the Switch 2 version and PS5, and it looks pretty good. We really are hitting areas of diminishing returns.
https://youtu.be/swfA71PbZvU
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
I find the words "we worked with Nintendo to adapt certain elements" to be empty, considering they are making it sounds like they had to make some big changes with Nintendo, when it seems to just be disabling a toggle. We'll find out soon enough if actual game content is changed when folks get their hands on the Switch 1 version and hack into it.
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
Now that I think about it, does his game have any underaged characters (or ones that look underaged) that show off some skin?
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
@SalvorHardin I dunno. These games do get reviewed by Nintendo when submitted, so it's not like they are oblivious if the devs don't say anything.
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
@RupeeClock I have my doubts when Switch has gotten many lewd uncensored games based on a cartoonish nature.
Re: Round Up: The Reviews Are In For Final Fantasy VII Remake Intergrade On Switch 2
I feel there is room to improve docked mode, given that it's only pulling around 14-15W of power (based on the demo) when games like Cyberpunk are pulling around 22W. But I think they were more focused on getting the game released in a good condition. But afterwards? Push to 60fps? Nah. 40fps would be more than fine, as that's exactly in between 30fps and 60fps in frame time (16.66ms < 25ms < 33.33ms).
Re: "I'm Excited To Meet You" - Devon Pritchard Makes Her First Public Appearance As President Of NoA
Folks, she said gnarly.
She. Said. GNARLY!
I don't even recall if Doug said anything to that degree.
Re: Review: Gulikit TT Pro / TT Max Controllers For Switch 1 & 2 - The New Standard For Third-Party Pads
@JayJ Same here. Generally for me, the "main" inputs are at the top, and that would consist of an analog stick on the left and various buttons on the right.
Re: Nintendo's President Remains Coy On Potential Price Increases
I honestly think Nintendo is in a very good financial position despite the situation with AI. Most of their profit comes from games themselves, particularly their own, so they may be willing to take a loss per system hardware unit if it meant they could increase the number of people buying it to then buy their games. With Sony and MS pushing towards their next systems that are expected to have their own problems with high costs, Switch 2 is looking to be the more affordable one out of them all.
Nintendo may just be playing the long game vs short-term profits.
Re: Nintendo Accused Of Using AI Images In New 'My Mario' Marketing
I can't say it is AI or not, but hypermobility is a real thing.
Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period
@EVIL-C And that is what I was getting at. The government is the one enforcing the higher prices, whether by taxes, tariffs, etc, all because they are looking for more ways to get money. My whole point in bringing up tariffs was an example of blaming someone else other than the entity enforcing it. In this case, blaming the entity providing the product for the high cost, not the government enforcing a hefty tax on the product that leaves the hands of the provider.
Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period
@Strawblaze Might want to divert your attention towards local government for where much of these higher prices come from. This is starting to sound like blaming foreign countries for tariffs all over again....
Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period
@BaldB3lper78 The person is Chris Dring. Did anyone expect any less?
Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period
@Strawblaze Regardless, the system is $449.99 USD MSRP. To give the impression that the console is a higher price is not truthful.
Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period
@Strawblaze $499.99 USD MSRP is not for only the console.
Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period
Kind of hard to have US December numbers when said numbers don't get published until around Jan 22nd.
So where can I find this time machine they used?