Over the past week plenty of solid sources have been revealing snippets of information on the Nintendo Switch. As always, there reports are liable for the usual provisos and considerations, but they provide some intriguing potential details on the upcoming console.

This time around it's Emily Rogers posting about the system. She shared a blog post earlier in the year that was rather on the money, and from our understanding does have multiple and solid sources. As always though, details like these should never be considered 100% final, although we feel the track record and detail here is worth sharing.

In any case, Rogers has posted on the RAM in Switch, pegging it at 4GB.


Let's break down some key points on RAM. For one thing, it's not just the volume of RAM that's relevant, but the type and speed of that RAM that are also important. There's also always a percentage of RAM locked away from developers, which is needed to run the console's operating system.

How does 4GB, just as a number, stack up? The Wii U has 2GB, which at the time of its release was double that of Xbox 360. Both PS4 and Xbox One current have 8GB of RAM, with a little over half of that available to developers along with extra small boosts through some additional tricks. The PS4 Pro will also offer a little more, so off the bat these current home consoles have more RAM for developers than the entirety of the rumoured 4GB of Switch.

It's worth noting, though, that it's not entirely a simple case of numbers. As the Switch console is effectively a portable device, and as it's utilising a form of Nvidia's Tegra technology, issues around bandwidth and the ease / speed of access to that RAM are also relevant. As far as portable systems go, for a basic comparison the current iPad Pro 9.7-inch model has 2GB of RAM, while the 12.9-inch model has 4GB of RAM.

Naturally there are plenty of relevant factors that determine the capabilities of any device, including the Switch. It'll be interesting to see whether this 4GB RAM claim plays out, and if so how that connects to the broader specifications of Nintendo's upcoming system.