When Splatoon was announced at E3 2014, the game seemed to have been met with warm reception. Though there were some concerns over how online play would be handled, the game represented a refreshing new idea from Nintendo, and seemed like it would be an ideal killer app for the struggling Wii U. Now, nearly a year and a half after release, it's clear that Splatoon was quite a success, and it's almost certain that Nintendo will be following it up in the future.
Nintendo of Europe recently published part 2 of an interview with Hisashi Nogami and Katsuya Eguchi – producers for Splatoon – where they discuss the origins and reception of the new project. Nogami was most surprised by the game's continued success, remarking that he didn't expect so many players to continue playing it consistently for this long:
What I'm most surprised by is the number of people who are still playing the game. We envisioned that a great variety of players could enjoy playing Splatoon, and we were very confident we'd made a game that you could really immerse yourself into. Through the consecutive updates, we added new content and new stages, and at the same time, we adjusted the balance of the game very carefully. We strove to create very even match-ups, and an environment where you could team up and make use of your skills. We took a lot of time to optimise that aspect of the game, and we're really, really happy to see so many people still playing Splatoon.
He went on to say that he believes the popularity stems from how new of an experience the game is. Though third person shooters certainly aren't anything new, one would be hard pressed to find anything else that plays quite like Splatoon:
I think, for a lot of people, Splatoon is a type of game that they haven't had much experience with. It's a third-person shooter, but you don't just defeat your opponent – what wins or loses matches is how much of the ground your team has covered. I also think the fact that you co-operate online as a team of four is an idea that a lot of people find refreshing, and maybe that's why they were attracted to this game.
For the full interview, check it out here; it makes for a fascinating read.
What do you think? Are you still playing Splatoon often? What would you like to see out of its inevitable sequel? Share your thoughts in the comments below.
[source nintendo.co.uk]
Comments (38)
Honestly, if a sequel to this game allowed you to switch between a 3rd person and 1st person perspective, that would be pretty cool!
It would be interesting to see where they will take Splatoon when the NX comes out, but I'd really like a better local multiplayer mode honestly
The game honestly took me by surprise. I really enjoyed it. I hope because of its success, Nintendo will create more original IP's.
I am very happy for them!
Awesome! I still Splatoon it up all the time. It's one of my top 3 games for the Wii U
Is it wrong that for a moment, the image made me imagine the NX handling close to that kind of visuals? Even though we know next to nothing about the NX?
@Equinox This really gave me hope for the future of Nintendo. It's a sad thought, but there'll come a day where the Miyamotos and Aonumas won't be around anymore. If Splatoon was any indication, tho, I don't think we have much to worry about.
The thing with me is that I can't stand playing online multiplayer games for a long time. It just stresses me out eventually when I have grown a bit of a competitive mentality. I don't play videogames for the challenge but for relaxation so these types of games don't really resonate with me in the long term. Don't get me wrong, I loved playing Splatoon last year just as much if not more than I do with Overwatch this year. They are great games but they aren't really games I'd go back to years later.
For Spla2n, I'd love a longer singleplayer and local multiplayer experience. And for Splatfests to return!
Best game on the Wii U, IMO.
This is still the game I play daily on my Wii U, it really deserves the popularity and praise it has been receiving. Hopefully the next game includes more single player/local multiplayer content or a co-op mode.
It definitely needs a Local Multiplayer option - but I guess WILL get that with NX
There's many reasons why Splatoon was and is appealing. Awesome concept and execution.
What I probably appreciate the most about Splatoon is it's layers and matching. I can jump online and compete against skillful players and be challenged, while my son can play on the same account and not find the challenge too overwhelming.
Nintendo's design teams are still some of the best at making games that can be enjoyed on multiple levels by different age groups and skill levels.
Splatoon in that respect is a finely crafted experience.
I played the hell out of Splatoon for 8-12 months when it launched.
The only setback for me was not having any retain-able rewards from splatfest.
I feel you should have been able to keep the team shirt if you won and had an additional prize of like a new gun skin if you hit the highest rank through the festival to give you an intensive to play.
Other than that, it's one of the best shooter games I have ever played, I really hope we get a squeal.
Playing 4 on 4 local multiplayer with the NX would be superb, though it would force me to make some friends, which could be problematic.
I have a love/hate relationship with the game. I've probably only played about 20 hours, partly due to a period where I wanted to play but was getting recurring connection issues, and also due to the stressfulness that @GoldenGamer88 touched on.
I hadn't played it for ages, booted it up and immediately finished to of the charts in the first three matches I played. The pressure to try and maintain that was too much, and once you drop down the order the disappointment bites. You really have to work hard on your mentality to not take it seriously and just enjoy it, but when you Squid jump from base, land and get insta-killed three times in a row, that's easier said than done
People still play it because, unlike other platforms, there aren't similar multiplayer AAA games being released every month on Wii U. It's one unexpected bonus of having limited choice!
No sequel- No Mercy!!!
If Splatoon gets a sequel, I hope it adds replays, and if the hardware supports it, the ability to upload replays to YouTube.
The game the Wii U will be remembered for. I've been playing games for 35 years and Splatoon has given me some of the most fun I've ever had gaming.With 1300 hours logged though I think I'm burned out but I'll be there for the sequel day one.
People still play it. They should they payed for it. People shouldn't be supprised. People still play PS3 games online.
Not including Mario Kart 8, Splatoon was PROBABLY my most anticipated game in the Wii U's history. From the moment we saw the first glimpse of it, I just wanted it there and then as I knew it was something I would be interested in. Same goes for Hyrule Warriors actually. All 3 are in my top 5 Wii U games I'd say, along with The Wonderful 101, Lego City Undercover and Donkey Kong Tropical Freeze (okay, so that's 6 games technically but whatever lol)
Truely one of the best Wii U games. Though there is definitely some room for improvement. For me, priority number 1 is wanting better local multiplayer. I prefer playing with my wife, friends, or family in the same room (most of which don't have their own Wii U) then random strangers online.
Still, I really enjoy the uniqueness of this new IP.
@gcunit
I very rarely squid jump anywhere when playing competitively. It's really only useful when you're dominating, or as a way to escape being cornered.
I'm already excited for a reveal of the next Splatoon game but it has been awhile now, so going back to it will be fun too.
@Whopper744
Fully featured local multiplayer is something this IP demands and was the one actual sore spot for me and my family. The other shortcomings people list really didn't bother us in reality, though I understand why some are put out by some of them.
The concepts that Splat👀n bring to the gamer are so very unique. Stealth is something sorely lacking in other shooter games. Who doesn't love swimming through ink and sneaking up on other squids??? And I love that my children can play a game that has all of the emotional responses of any other shooter game out there, without blood and guts being spewed on the screen. Thank you Nintendo for this absolute gem of a game!
@OorWullie: Same here. This is the one game I'm gonna remember playing years from now.
Spla2n needs:
@Nicolai A big part of what made it so fun was playing with you and the other guys and girls in the forum. Great stuff.
Time to capitalize! When is Spa2oon coming out?
@Grafeaux my comment of the day. So true.
For a sequel I'd like to see more of this world the tower is a focal point in.
Still love this game, play it sometimes but not to much lately. I really hope we seen sequels to this and it grows to be a huge thing on the NX. It'd be great.
That Splatoon figure/statue is tasty fresh!
@Equinox exactly, miyamoto needs to stop messing with stuffs and let all the young talented people to shine once more
One of the best games in years. I can see myself playing it ten years from now, no joke. However I don't think they've been flawless in updating/balancing the game. For instance the new weapon sets actually iterated on some of the most common and/or lag-inducing weapons rather than offer alternatives for the less common ones. I'll never understand why Splattershot users were given Splat Bombs, Aerospray were given Kraken, etc...
I liked how the game differentiated the loadouts before as, for example, you knew someone with a shooter and Splat Bombs either were using a Splattershot Jr., NZap, or Dual Squelcher and were able to respond accordingly. Giving Splattershot users Splat Bombs, when they already had access to Suction Bombs (unlike those other shooters) unnecessarily muddied the game and only really catered to proir Splattershot users.
I'd be interested in a sequel. I think people mention this, but don't really give much feedback in what could be improved, specifically. Obviously, what they can use most is... pants! ;p
On the more serious side, what I think would really help is:
-being able to save equipment loadouts
-ability to either sell or more ideally, filter, the weapons / clothing items you want from that which you don't want. Once you get a lot of gear it is hard to sort through, and some gear/weapons I bought but I don't intend to use (i.e. I can't handle the scoped version of chargers)
-More maps and a faster rotation to keep things fresh
I enjoy the game and concept and style a lot, but it can get tiring (playing the same map / modes).
Per modes:
-The startup is nearly always the same, maybe having a mode where half or a third of the map is already painted in your team's color
-mode where weapons are limited. If everyone was forced to use chargers (the standard charger or squiffer) or rollers (standard or dynamo, maybe even carbon), there'd be different tactics involved.
-mode where limited to standard sub weapon bombs or mouse bombs (with them of course depleting much less ink, maybe 10 splat bombs or 3-4 mouse bombs before refill (with 3-4 splat bombs required to splat, usually). Disable special and normal weapons.
-can double those modes by having one person per team be special, either longer range for the bomb throwing, or perhaps 1 charger (when everyone else are rollers), or only 1 person able to use a special weapon.
-hmmm...what else could there be...I know some youtubers did a hide and seek version (1v1). Could instead make a team mode where the 1 special person is the target, 2-3x the HP and 1/2 the health recover speed, inability to squid form and squid jump. The moment they get splatted the game is over. Smaller map to avoid running too far away. Every so often the target can use a few ink strikes consecutively.
@OorWullie Lol, yeah, I was worried at first when the game wasn't planned to have proper local multiplayer. But it was way more fun with everyone at Nintendolife joining in!
The fact that Nintendo can still come up with new IPs that are so different and so much fun gives me hope for their future.
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