Comments 911

Re: Xenoblade Chronicles Creator Expresses Interest In Smaller-Scale Project

Discostew

@NerdyBoutKirby "Get in there, Shulk!" - "The future can be changed!"

Anyways, I hate to say this, but if they're looking to increase the value of the XC brand, perhaps they should also be looking to improve the engine used for it. The XCX engine works, but it's based on Wii U's design of having eDRAM, which Switch has none of. They should get in touch with Shin'en, who knew the Wii U inside and out, and yet proved the Switch was far superior despite not having some of Wii U's benefits.

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

Discostew

As others have pointed out, the numbers are a range in the configuration. Doesn't necessarily mean it drops down to the lowest ranges all the time or at all. Heck, XC:DE runs on an improved XB2/Torna engine, and with those games at least, docked mode was a steady 720p according to Digital Foundry (with Torna having at least an improvement over XC2 in portable mode).

People compare this dynamic resolution to XCX's constant 720p in favor of the latter, yet fail to acknowledge that XCX not only lacks much of the graphical effects and improvements present since XC2, but the frame rate was also not consistent. It didn't have any AA unlike the Switch games either. If the Switch Xeno game didn't push with features not present in XCX, they likely could have gotten better resolution, but with lower overall image quality. If XCX were to even try to push features found in the Switch games and kept it at 720p, it would definitely be a slideshow.

Re: Create Your Own Games On Switch With SmileBASIC 4, Available Next Week

Discostew

@KoopaTheGamer I hate to talk poorly about FUZE, but it's a real mess. For instance, I have to program my own MML player in it to provide my own custom music (which then eats into precious CPU cycles on an interpreter), but it can't even run for a minute without literally crashing the app. Their method for handling data juggling when assigning new data into existing variables doesn't seem to clear old data, and garbage collection doesn't seem to do its job. Like a memory leak with the app itself that I have no control over. And this was to make a feature in FUZE that is not only in SmileBasic by default, but has some major restrictions associated with it, like MML processing being restricted to the frame rate. Never had this problem with PTC way back in the day, and I doubt SmileBasic is any different.

Re: Square Enix's Yoshinori Kitase Would Like To Remake Final Fantasy V

Discostew

As it was I think back in April 2010, it was reported that SE planned on remaking V and VI for the DS much like III and IV, but ran into technical difficulties. They commented that they'd look into the 3DS to continue the remakes, but I think because the 3DS didn't sell too well initially, they canned the projects and went mobile with those games.

Re: Joker Costume Spotted On The Back Of Tokyo Mirage Sessions #FE Encore Box Art

Discostew

All these different games that include Joker yet no P5 for a Nintendo platform makes me wonder. Does Atlus want P5 on Switch? Can they even bring it over? Is there a contract preventing them from doing that? Is this a test to see just how much the Nintendo fanbase would want a Persona game? Maybe P5 is exclusive to Sony so it can't come over, but if they're planning P6, maybe they won't make it exclusive, at least not Sony-exclusive.

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Discostew

@Bolt_Strike "IDK if this was mentioned (I can’t watch the video right now), but Game Freak has actually removed Creatures from its website. So major changes very well might be coming."

Something occurred to me after reading that, so I looked up what Creatures has done for Pokemon. Turns out they are the ones behind the 3D modelling for Pokemon, all the way back to Pokemon Stadium and those included in Super Smash Bros on the N64. Even Pokken Tournament had Creatures handling the modelling.

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Discostew

@Aeleron0X
I'm just saying that it's rather silly to think a team would make something low-quality only to go about making high-quality stuff not many years after when they could make the high quality stuff from the beginning and then scale it down. Take Wind Waker HD. They didn't remake the assets in a higher quality, like the textures. They used the originals made during development which were already of high quality. What was used on the GC were scaled down versions to fit the platform.

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Discostew

@Aeleron0X

Not saying those links you posted aren't by someone who doesn't know their stuff, but with regard to the Pokemon models, it just seems off. For one, when a team goes about making models, assets, etc for a game, they don't limit themselves to the restrictions of the platform from the very start. They make them of higher quality, with all the bells and whistles, such as the different "maps" used on the meshes. Then they take that, and scale it down. They aren't taking the models straight from the 3DS games to put on Switch. They are using the originals that were made that they then scaled down for the 3DS games. Most of the work is already done from taking from the master versions. They can't account for everything, like the additional animations needed for scenarios like the camping portions, but for the most part, they would have the majority of what they need without having to redo anything.

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Discostew

I feel the game was rushed, but not so much out of incompetence completely, but having a strict schedule to release it alongside the anime. We joke/complain about Dexit (I miss my Fennekin), the trees, etc, but I imagine that if they had more time, they could have worked those out. But there are times where incompetence really is the answer. For instance, there are numerous times where the performance leaves me baffled as to why it struggles. The face-off frames just before battles has very little happening, yet the frame rate gets sluggish.

This is not to say I'm not enjoying the game. I do enjoy it.

@Aeleron0X

My problem with that explanation, regarding the response to them already been made for X/Y, is that they weren't taking from the 3DS games to use in the Switch games. They took from whatever they used that then got converted to the 3DS games. The future-proofed models. Heck, the X/Y games weren't even the first to have most of these models. The Pokedex 3D (and Pro) did, over 2 years prior to X/Y.

Re: Mario & Luigi RPG Dev AlphaDream Files For Bankruptcy

Discostew

@TJWorks Is that why the more recent 3DS versions sold so poorly? Because everyone was transitioning to the Switch from the 3DS? Paper Jam only sold about 1 million, but that was late 2015/early 2016 before the Switch. SS 3DS only sold like 70k, so BiS 3DS was even worse than that. Youch!

I do hope Nintendo picks them up. I loved their games, though later titles did a bit too much with some of the gimmicks.

Re: The Physical Version Of Spyro Reignited Trilogy On Switch Will Require A Sizable Download

Discostew

@RobotReptile I believe it's 15GB, but that is just over the amount a 16GB cart would have (which is 14.9GiB). And the cart would need space for the relevant FW update in case the user does not have internet access (which of course is required to download the rest of the trilogy).

Basically, it would seem that they would have had to use a 32GB cart to hold the game, where just under 50% of the cart would be unused. This is one of those times where their decision for partial download is warranted.

Re: Start Your Engines When Mario Kart Tour Launches On 25th September

Discostew

There is far too much wrong with the game after I played the beta. For one, you think hanging in 1st place the entire time is good? Think again. The game is based on hitting high scores, but one of the main point increases comes from spamming Frenzy. How do you get Frenzy? Certainly not in 1st place. You literally have to hang back at the beginning of each lap for a better chance at Frenzy (and that's only if you have the right character I think), then push your way back up to 1st before you get to the next lap. Nothing stops you from doing that because you don't play against actual people. You play against their stats.

How sad is that?

Re: The Witcher 3 Switch eShop File Size Revealed

Discostew

@Captain_Toad It may actually be maxed out (at least to what they can utilize). See, while we look at the game size in GB, it's actually GiB. This is because GB is base 10. Easy for us to work with, but computers work with base 2, which is what GiB refers to. 32GB is really about 29.8GiB. With Witcher 3 being 28.1GiB, that leaves 1.7GiB of space left. Why not utilize the rest? It's probably in use in the form of Switch FW updates. If the game required 8.1.0, then the game card would need to include an update that can update to 8.1.0 all the way from 1.0.0, because there's always a chance someone may have the system on the original FW but does not have an internet connection (or a reliable one) to be able to update that way.

Re: This Might Be The Actual File Size For The Spyro Reignited Trilogy On Switch

Discostew

It should be noted that if the overall size of the game is 15GB, then it would not likely have all fit onto a 16GB card. Why? Well, the number is actually in GiB, not GB, so you have to take into account how much 16GB really is (which is roughly 14.9GiB). So running at 15GiB would mean it all wouldn't fit in the first place, but even if it were a little bit smaller to snugly fit in, it still wouldn't because the cards themselves must have system updates so the game can be supported (a system running 1.0 is unlikely going to run a game designed for 8.1, and they have to take into account the possibility of no online, like after the Switch's lifetime). So, in all likelihood, if they wanted to fit all 3 games onto a single card, they would have had to go with a 32GB card, and that's much more expensive than a 16GB one, and would have a LOT of wasted space.

As for the other platforms, the game originally was about 60GB installed, and because the discs were limited to 50GB, they required a download as well. An update dropped that to about 32GB, but all physical versions are based on the original release version.