Here's the thing about SwSh that demonstrates GameFreak's incompetency. The split-screen shots of allies and opponents before battle, and in between raid actions. Nothing complex is happening during those times, yet they not only run at 15fps, but animations run at half-speed.
@NerdyBoutKirby "Get in there, Shulk!" - "The future can be changed!"
Anyways, I hate to say this, but if they're looking to increase the value of the XC brand, perhaps they should also be looking to improve the engine used for it. The XCX engine works, but it's based on Wii U's design of having eDRAM, which Switch has none of. They should get in touch with Shin'en, who knew the Wii U inside and out, and yet proved the Switch was far superior despite not having some of Wii U's benefits.
I'm playing the "Waiting for my XC:DE copy I ordered from Best Buy but it's now delayed and sitting in Louiseville, KY which has riots and whatnot going on" game.
Funny thing is, if these numbers were never dug up, how many of the people with a problem regarding resolution would even noticed? Their perception would be based on the game itself, not numbers.
As others have pointed out, the numbers are a range in the configuration. Doesn't necessarily mean it drops down to the lowest ranges all the time or at all. Heck, XC:DE runs on an improved XB2/Torna engine, and with those games at least, docked mode was a steady 720p according to Digital Foundry (with Torna having at least an improvement over XC2 in portable mode).
People compare this dynamic resolution to XCX's constant 720p in favor of the latter, yet fail to acknowledge that XCX not only lacks much of the graphical effects and improvements present since XC2, but the frame rate was also not consistent. It didn't have any AA unlike the Switch games either. If the Switch Xeno game didn't push with features not present in XCX, they likely could have gotten better resolution, but with lower overall image quality. If XCX were to even try to push features found in the Switch games and kept it at 720p, it would definitely be a slideshow.
@Scoopz Except the PS4 only has 8GB of RAM and that has an even bigger allocation for its OS. Be aware that physical Switch games must reserve some space on the carts to hold the needed FW updates the game requires. That could easily require close to 1GB.
@KoopaTheGamer I hate to talk poorly about FUZE, but it's a real mess. For instance, I have to program my own MML player in it to provide my own custom music (which then eats into precious CPU cycles on an interpreter), but it can't even run for a minute without literally crashing the app. Their method for handling data juggling when assigning new data into existing variables doesn't seem to clear old data, and garbage collection doesn't seem to do its job. Like a memory leak with the app itself that I have no control over. And this was to make a feature in FUZE that is not only in SmileBasic by default, but has some major restrictions associated with it, like MML processing being restricted to the frame rate. Never had this problem with PTC way back in the day, and I doubt SmileBasic is any different.
Dream's ToS clearly states such infringement is not allowed. Dunno why anyone would blame Nintendo for taking action when this action would have happened regardless by Sony themselves.
The only thing people can blame Nintendo for on this is having such memorable franchises to the point that folks choose to plagiarize them rather than make their own unique stuff. There's no doubt that if Nintendo's stuff was not popular, folks would not be trying to use them for their own purposes.
As it was I think back in April 2010, it was reported that SE planned on remaking V and VI for the DS much like III and IV, but ran into technical difficulties. They commented that they'd look into the 3DS to continue the remakes, but I think because the 3DS didn't sell too well initially, they canned the projects and went mobile with those games.
All these different games that include Joker yet no P5 for a Nintendo platform makes me wonder. Does Atlus want P5 on Switch? Can they even bring it over? Is there a contract preventing them from doing that? Is this a test to see just how much the Nintendo fanbase would want a Persona game? Maybe P5 is exclusive to Sony so it can't come over, but if they're planning P6, maybe they won't make it exclusive, at least not Sony-exclusive.
@Bolt_Strike "IDK if this was mentioned (I can’t watch the video right now), but Game Freak has actually removed Creatures from its website. So major changes very well might be coming."
Something occurred to me after reading that, so I looked up what Creatures has done for Pokemon. Turns out they are the ones behind the 3D modelling for Pokemon, all the way back to Pokemon Stadium and those included in Super Smash Bros on the N64. Even Pokken Tournament had Creatures handling the modelling.
@Aeleron0X I'm just saying that it's rather silly to think a team would make something low-quality only to go about making high-quality stuff not many years after when they could make the high quality stuff from the beginning and then scale it down. Take Wind Waker HD. They didn't remake the assets in a higher quality, like the textures. They used the originals made during development which were already of high quality. What was used on the GC were scaled down versions to fit the platform.
Not saying those links you posted aren't by someone who doesn't know their stuff, but with regard to the Pokemon models, it just seems off. For one, when a team goes about making models, assets, etc for a game, they don't limit themselves to the restrictions of the platform from the very start. They make them of higher quality, with all the bells and whistles, such as the different "maps" used on the meshes. Then they take that, and scale it down. They aren't taking the models straight from the 3DS games to put on Switch. They are using the originals that were made that they then scaled down for the 3DS games. Most of the work is already done from taking from the master versions. They can't account for everything, like the additional animations needed for scenarios like the camping portions, but for the most part, they would have the majority of what they need without having to redo anything.
I feel the game was rushed, but not so much out of incompetence completely, but having a strict schedule to release it alongside the anime. We joke/complain about Dexit (I miss my Fennekin), the trees, etc, but I imagine that if they had more time, they could have worked those out. But there are times where incompetence really is the answer. For instance, there are numerous times where the performance leaves me baffled as to why it struggles. The face-off frames just before battles has very little happening, yet the frame rate gets sluggish.
This is not to say I'm not enjoying the game. I do enjoy it.
@Aeleron0X
My problem with that explanation, regarding the response to them already been made for X/Y, is that they weren't taking from the 3DS games to use in the Switch games. They took from whatever they used that then got converted to the 3DS games. The future-proofed models. Heck, the X/Y games weren't even the first to have most of these models. The Pokedex 3D (and Pro) did, over 2 years prior to X/Y.
What could cause it to brick? Easy. Someone with a hackable unit who chose not to make a NAND backup and tried to install the game illegitimately, and did something wrong. But instead, claims something that the hacking community knew was false.
@TJWorks Is that why the more recent 3DS versions sold so poorly? Because everyone was transitioning to the Switch from the 3DS? Paper Jam only sold about 1 million, but that was late 2015/early 2016 before the Switch. SS 3DS only sold like 70k, so BiS 3DS was even worse than that. Youch!
I do hope Nintendo picks them up. I loved their games, though later titles did a bit too much with some of the gimmicks.
The problem with the parallax background scrolling is that the layers are reversed in terms of speed as the camera pans. Stuff far away should scroll slower than those meant to be up close.
Maybe it's just me, but one thing I noticed outside of the swamp and Turtle Rock's lava sections, most of the times where it dips is during area transitions, but not specifically from that, but when the text displaying the name of the area shows up. It drops fps during that time, but the moment that doesn't show anymore, fps goes back up.
@TheFox That is most likely what's happening here. The whole cause of drift is due to wear and tear over months. For someone to have this happen straight out of launch is more of being a defect with manufacturing than wear and tear. Not everything is perfect.
@Dirty0814 It's a port of a more recent game that's not even a year old. A game that is a lot bigger on other platforms. To be able to fit it onto a 16GB card, they would have had to cut more out of it just to barely fit it in.
@RobotReptile I believe it's 15GB, but that is just over the amount a 16GB cart would have (which is 14.9GiB). And the cart would need space for the relevant FW update in case the user does not have internet access (which of course is required to download the rest of the trilogy).
Basically, it would seem that they would have had to use a 32GB cart to hold the game, where just under 50% of the cart would be unused. This is one of those times where their decision for partial download is warranted.
There is far too much wrong with the game after I played the beta. For one, you think hanging in 1st place the entire time is good? Think again. The game is based on hitting high scores, but one of the main point increases comes from spamming Frenzy. How do you get Frenzy? Certainly not in 1st place. You literally have to hang back at the beginning of each lap for a better chance at Frenzy (and that's only if you have the right character I think), then push your way back up to 1st before you get to the next lap. Nothing stops you from doing that because you don't play against actual people. You play against their stats.
@Captain_Toad It may actually be maxed out (at least to what they can utilize). See, while we look at the game size in GB, it's actually GiB. This is because GB is base 10. Easy for us to work with, but computers work with base 2, which is what GiB refers to. 32GB is really about 29.8GiB. With Witcher 3 being 28.1GiB, that leaves 1.7GiB of space left. Why not utilize the rest? It's probably in use in the form of Switch FW updates. If the game required 8.1.0, then the game card would need to include an update that can update to 8.1.0 all the way from 1.0.0, because there's always a chance someone may have the system on the original FW but does not have an internet connection (or a reliable one) to be able to update that way.
It should be noted that if the overall size of the game is 15GB, then it would not likely have all fit onto a 16GB card. Why? Well, the number is actually in GiB, not GB, so you have to take into account how much 16GB really is (which is roughly 14.9GiB). So running at 15GiB would mean it all wouldn't fit in the first place, but even if it were a little bit smaller to snugly fit in, it still wouldn't because the cards themselves must have system updates so the game can be supported (a system running 1.0 is unlikely going to run a game designed for 8.1, and they have to take into account the possibility of no online, like after the Switch's lifetime). So, in all likelihood, if they wanted to fit all 3 games onto a single card, they would have had to go with a 32GB card, and that's much more expensive than a 16GB one, and would have a LOT of wasted space.
As for the other platforms, the game originally was about 60GB installed, and because the discs were limited to 50GB, they required a download as well. An update dropped that to about 32GB, but all physical versions are based on the original release version.
It's all about how thick the base of the analog stick components are. On the Joycons, they are thin because they are stuff just above the Joycon batteries (which are thick). The Lite won't have those additional batteries, yet the thickness of the entire unit remains the same, giving plenty of room for those analog sticks with a thicker base.
Comments 911
Re: The FunKey S Is A Handheld Console That Fits On Your Keyring
> Chooses GBA game
> Graphics not displayed at 3:2
Also...
"No need to think about bringing another device with you in the morning. Just take the usual. Phone..."
Well, there you go.
Re: Poll: Did The Nintendo Direct Mini: Partners Showcase Meet Your Expectations?
It didn't, but here's hoping for more Mini Directs, or Directs in general.
Re: Why Does The New Pokémon Snap Game On Nintendo Switch Look So Stunning?
Here's the thing about SwSh that demonstrates GameFreak's incompetency. The split-screen shots of allies and opponents before battle, and in between raid actions. Nothing complex is happening during those times, yet they not only run at 15fps, but animations run at half-speed.
Re: Konami Pulls The Plug On Nintendo Switch Exclusive Hyper Sports R
Konami: "Switch owners aren't interested in this, so they must not be interested in Gradius, Castlevania and other games we make."
Re: Xenoblade Chronicles Creator Expresses Interest In Smaller-Scale Project
@NerdyBoutKirby "Get in there, Shulk!" - "The future can be changed!"
Anyways, I hate to say this, but if they're looking to increase the value of the XC brand, perhaps they should also be looking to improve the engine used for it. The XCX engine works, but it's based on Wii U's design of having eDRAM, which Switch has none of. They should get in touch with Shin'en, who knew the Wii U inside and out, and yet proved the Switch was far superior despite not having some of Wii U's benefits.
Re: Talking Point: What Are You Playing This Weekend? (May 30th)
I'm playing the "Waiting for my XC:DE copy I ordered from Best Buy but it's now delayed and sitting in Louiseville, KY which has riots and whatnot going on" game.
Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution
Funny thing is, if these numbers were never dug up, how many of the people with a problem regarding resolution would even noticed? Their perception would be based on the game itself, not numbers.
Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution
As others have pointed out, the numbers are a range in the configuration. Doesn't necessarily mean it drops down to the lowest ranges all the time or at all. Heck, XC:DE runs on an improved XB2/Torna engine, and with those games at least, docked mode was a steady 720p according to Digital Foundry (with Torna having at least an improvement over XC2 in portable mode).
People compare this dynamic resolution to XCX's constant 720p in favor of the latter, yet fail to acknowledge that XCX not only lacks much of the graphical effects and improvements present since XC2, but the frame rate was also not consistent. It didn't have any AA unlike the Switch games either. If the Switch Xeno game didn't push with features not present in XCX, they likely could have gotten better resolution, but with lower overall image quality. If XCX were to even try to push features found in the Switch games and kept it at 720p, it would definitely be a slideshow.
Re: Want More Authentic Art? Just Evict Your Smug Villagers In Animal Crossing: New Horizons
hah, this is probably a trick to get people to move Raymond out of their island. I'm not falling for it.
Re: Random: Mike Tyson Wants To Make A New Punch-Out!! Game Using His Cannabis Company
Started reading the quote, and my mind drifted into a famous Bender quote from Futurama.
"Hey listen, we're going to start our own Punch-Out!! game ... with blackjack, and hookers ... in fact, forget the game!"
Re: Feature: Spirit Of The North Developers On The Challenges Of Bringing Their Fox To Switch
@Scoopz Except the PS4 only has 8GB of RAM and that has an even bigger allocation for its OS. Be aware that physical Switch games must reserve some space on the carts to hold the needed FW updates the game requires. That could easily require close to 1GB.
Re: UK News Outlet Calls Animal Crossing's Nature Day "A Farce", Says It "Teaches Kids Toxic Lessons"
Guessing the author got hit over the head with a net one too many times as a child.
Re: Create Your Own Games On Switch With SmileBASIC 4, Available Next Week
@KoopaTheGamer I hate to talk poorly about FUZE, but it's a real mess. For instance, I have to program my own MML player in it to provide my own custom music (which then eats into precious CPU cycles on an interpreter), but it can't even run for a minute without literally crashing the app. Their method for handling data juggling when assigning new data into existing variables doesn't seem to clear old data, and garbage collection doesn't seem to do its job. Like a memory leak with the app itself that I have no control over. And this was to make a feature in FUZE that is not only in SmileBasic by default, but has some major restrictions associated with it, like MML processing being restricted to the frame rate. Never had this problem with PTC way back in the day, and I doubt SmileBasic is any different.
Re: Create Your Own Games On Switch With SmileBASIC 4, Available Next Week
Unlikely to allow a port of my MM2PTC project from years ago on it, considering the copyright stuff involved with sharing.
Re: Team Xbox Shares Custom Shirt And Jumper Designs For Animal Crossing: New Horizons
@NookMiler well, it got me Cuphead and Ori on Switch.
Re: Peripherals Manufacturer Gamevice Files New Patent-Infringement Complaint Against Nintendo
Gamevice: Stop!
Nintendo: HAMMER TIME!
Re: Mario Project In PS4's Dreams Comes To A Halt For Containing "Copyrighted Material"
One important note to make.
Dream's ToS clearly states such infringement is not allowed. Dunno why anyone would blame Nintendo for taking action when this action would have happened regardless by Sony themselves.
Re: Mario Project In PS4's Dreams Comes To A Halt For Containing "Copyrighted Material"
The only thing people can blame Nintendo for on this is having such memorable franchises to the point that folks choose to plagiarize them rather than make their own unique stuff. There's no doubt that if Nintendo's stuff was not popular, folks would not be trying to use them for their own purposes.
Re: Spyro-Inspired 3D Platformer Clive ‘N’ Wrench Comes To Switch As A Console Exclusive
Just what I needed to see. A rabbit flailing his monkey around.
Re: Review: Syder Reloaded - A Free-Scrolling Shmup Switch Owners Should Check Out
@CurryPowderKeg79 same here
Re: New Splatoon Artwork Celebrates White Day In Japan
inb4 "Japan is racist" comments.
Re: Square Enix's Yoshinori Kitase Would Like To Remake Final Fantasy V
As it was I think back in April 2010, it was reported that SE planned on remaking V and VI for the DS much like III and IV, but ran into technical difficulties. They commented that they'd look into the 3DS to continue the remakes, but I think because the 3DS didn't sell too well initially, they canned the projects and went mobile with those games.
Re: Mewtwo And The Kanto Starters Are Now Appearing In Pokémon Sword And Shield Max Raid Battles
I hope all the prev gen starters make their way into the game/raids. I must have my Fennekin line.
Re: Mass Effect Arrives On The Nintendo Switch As A Minecraft Mash-Up Pack
@Heavyarms55 They'll just give you the 3rd game for full price while making the trilogy on other platforms for the same price.
Re: Xbox Boss Doesn't See Nintendo As A "Main Competitor" In The Next-Gen War
Heck, with Nintendo partnering with Nvidia, they could possibly fill the cloud-gaming void on Nintendo platforms with Nvidia GeForce Now.
Re: Joker Costume Spotted On The Back Of Tokyo Mirage Sessions #FE Encore Box Art
All these different games that include Joker yet no P5 for a Nintendo platform makes me wonder. Does Atlus want P5 on Switch? Can they even bring it over? Is there a contract preventing them from doing that? Is this a test to see just how much the Nintendo fanbase would want a Persona game? Maybe P5 is exclusive to Sony so it can't come over, but if they're planning P6, maybe they won't make it exclusive, at least not Sony-exclusive.
Re: Rumour: Metroid Prime 4's Environment Work Might Be Outsourced
Games get parts outsourced all the time, including AAA games. This is no different.
Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019
@Bolt_Strike "IDK if this was mentioned (I can’t watch the video right now), but Game Freak has actually removed Creatures from its website. So major changes very well might be coming."
Something occurred to me after reading that, so I looked up what Creatures has done for Pokemon. Turns out they are the ones behind the 3D modelling for Pokemon, all the way back to Pokemon Stadium and those included in Super Smash Bros on the N64. Even Pokken Tournament had Creatures handling the modelling.
Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019
@Aeleron0X
I'm just saying that it's rather silly to think a team would make something low-quality only to go about making high-quality stuff not many years after when they could make the high quality stuff from the beginning and then scale it down. Take Wind Waker HD. They didn't remake the assets in a higher quality, like the textures. They used the originals made during development which were already of high quality. What was used on the GC were scaled down versions to fit the platform.
Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019
@Aeleron0X
Not saying those links you posted aren't by someone who doesn't know their stuff, but with regard to the Pokemon models, it just seems off. For one, when a team goes about making models, assets, etc for a game, they don't limit themselves to the restrictions of the platform from the very start. They make them of higher quality, with all the bells and whistles, such as the different "maps" used on the meshes. Then they take that, and scale it down. They aren't taking the models straight from the 3DS games to put on Switch. They are using the originals that were made that they then scaled down for the 3DS games. Most of the work is already done from taking from the master versions. They can't account for everything, like the additional animations needed for scenarios like the camping portions, but for the most part, they would have the majority of what they need without having to redo anything.
Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019
I feel the game was rushed, but not so much out of incompetence completely, but having a strict schedule to release it alongside the anime. We joke/complain about Dexit (I miss my Fennekin), the trees, etc, but I imagine that if they had more time, they could have worked those out. But there are times where incompetence really is the answer. For instance, there are numerous times where the performance leaves me baffled as to why it struggles. The face-off frames just before battles has very little happening, yet the frame rate gets sluggish.
This is not to say I'm not enjoying the game. I do enjoy it.
@Aeleron0X
My problem with that explanation, regarding the response to them already been made for X/Y, is that they weren't taking from the 3DS games to use in the Switch games. They took from whatever they used that then got converted to the 3DS games. The future-proofed models. Heck, the X/Y games weren't even the first to have most of these models. The Pokedex 3D (and Pro) did, over 2 years prior to X/Y.
Re: Rumour: A Western Release Of Dragon Quest Heroes I & II Is Looking Even More Likely
@Lando_ I thought performance was improved on release, since DF was comparing with the demo.
Re: 11,000 People Ask Spotify To Support Nintendo Switch, The Response Is Underwhelming
Before Nintendo opens up to the idea?
Re: Random: Super Mario Land Has Been Ported To The SNES, And It Looks Amazing
It is real everyone. Go to archive.org, and search for "newsupermarioland". Grab the zip and test on your favorite emulator (works on SNES9x).
Re: Random: Pokémon Sword And Shield Is Apparently Bricking Switch Consoles, Depending On Who You Listen To
What could cause it to brick? Easy. Someone with a hackable unit who chose not to make a NAND backup and tried to install the game illegitimately, and did something wrong. But instead, claims something that the hacking community knew was false.
Re: This Scrapped Version Of The Zelda: Link's Awakening Theme Is Absolutely Brilliant
@Zeldafan79 Hmm......ok, someone set the date on their Switch to around Christmas time, and launch the game - for science!
Re: Mario & Luigi RPG Dev AlphaDream Files For Bankruptcy
@TJWorks Is that why the more recent 3DS versions sold so poorly? Because everyone was transitioning to the Switch from the 3DS? Paper Jam only sold about 1 million, but that was late 2015/early 2016 before the Switch. SS 3DS only sold like 70k, so BiS 3DS was even worse than that. Youch!
I do hope Nintendo picks them up. I loved their games, though later titles did a bit too much with some of the gimmicks.
Re: This Super Mario Bros. Fan Game Will Fire Up Your Super Show Nostalgia
The problem with the parallax background scrolling is that the layers are reversed in terms of speed as the camera pans. Stuff far away should scroll slower than those meant to be up close.
Re: Hold On Tight As Digital Foundry Tries To Nail Down Zelda: Link's Awakening's Performance Hiccups
Maybe it's just me, but one thing I noticed outside of the swamp and Turtle Rock's lava sections, most of the times where it dips is during area transitions, but not specifically from that, but when the text displaying the name of the area shows up. It drops fps during that time, but the moment that doesn't show anymore, fps goes back up.
Re: Switch Lite Added To Joy-Con Drift Class Action Lawsuit
@TheFox That is most likely what's happening here. The whole cause of drift is due to wear and tear over months. For someone to have this happen straight out of launch is more of being a defect with manufacturing than wear and tear. Not everything is perfect.
Re: E3 Reportedly Set To Be Rebranded As A "Fan, Media And Influencer Festival" Next Year
That makes me so FMIF'ed!
Re: The Physical Version Of Spyro Reignited Trilogy On Switch Will Require A Sizable Download
@Dirty0814 It's a port of a more recent game that's not even a year old. A game that is a lot bigger on other platforms. To be able to fit it onto a 16GB card, they would have had to cut more out of it just to barely fit it in.
Re: The Physical Version Of Spyro Reignited Trilogy On Switch Will Require A Sizable Download
@RobotReptile I believe it's 15GB, but that is just over the amount a 16GB cart would have (which is 14.9GiB). And the cart would need space for the relevant FW update in case the user does not have internet access (which of course is required to download the rest of the trilogy).
Basically, it would seem that they would have had to use a 32GB cart to hold the game, where just under 50% of the cart would be unused. This is one of those times where their decision for partial download is warranted.
Re: Start Your Engines When Mario Kart Tour Launches On 25th September
There is far too much wrong with the game after I played the beta. For one, you think hanging in 1st place the entire time is good? Think again. The game is based on hitting high scores, but one of the main point increases comes from spamming Frenzy. How do you get Frenzy? Certainly not in 1st place. You literally have to hang back at the beginning of each lap for a better chance at Frenzy (and that's only if you have the right character I think), then push your way back up to 1st before you get to the next lap. Nothing stops you from doing that because you don't play against actual people. You play against their stats.
How sad is that?
Re: The Witcher 3 Switch eShop File Size Revealed
@Captain_Toad It may actually be maxed out (at least to what they can utilize). See, while we look at the game size in GB, it's actually GiB. This is because GB is base 10. Easy for us to work with, but computers work with base 2, which is what GiB refers to. 32GB is really about 29.8GiB. With Witcher 3 being 28.1GiB, that leaves 1.7GiB of space left. Why not utilize the rest? It's probably in use in the form of Switch FW updates. If the game required 8.1.0, then the game card would need to include an update that can update to 8.1.0 all the way from 1.0.0, because there's always a chance someone may have the system on the original FW but does not have an internet connection (or a reliable one) to be able to update that way.
Re: This Might Be The Actual File Size For The Spyro Reignited Trilogy On Switch
It should be noted that if the overall size of the game is 15GB, then it would not likely have all fit onto a 16GB card. Why? Well, the number is actually in GiB, not GB, so you have to take into account how much 16GB really is (which is roughly 14.9GiB). So running at 15GiB would mean it all wouldn't fit in the first place, but even if it were a little bit smaller to snugly fit in, it still wouldn't because the cards themselves must have system updates so the game can be supported (a system running 1.0 is unlikely going to run a game designed for 8.1, and they have to take into account the possibility of no online, like after the Switch's lifetime). So, in all likelihood, if they wanted to fit all 3 games onto a single card, they would have had to go with a 32GB card, and that's much more expensive than a 16GB one, and would have a LOT of wasted space.
As for the other platforms, the game originally was about 60GB installed, and because the discs were limited to 50GB, they required a download as well. An update dropped that to about 32GB, but all physical versions are based on the original release version.
Re: Soapbox: Sorry Nintendo, Joy-Con Drift Means I Won't Buy Switch Lite At Launch
@MrHaggi The last teardown of the Joycons and pricing of components suggests that Nintendo is losing money with each Joycon set sold.
Re: Soapbox: Sorry Nintendo, Joy-Con Drift Means I Won't Buy Switch Lite At Launch
It's all about how thick the base of the analog stick components are. On the Joycons, they are thin because they are stuff just above the Joycon batteries (which are thick). The Lite won't have those additional batteries, yet the thickness of the entire unit remains the same, giving plenty of room for those analog sticks with a thicker base.
Re: Random: Someone Has Recreated The Mona Lisa Using Super Mario World Sprites
The thumbnail did nothing but fuel my imagination of her wearing a monocle.
Re: NBA 2K19 Is On Sale For $3 On The North American Switch eShop
@adh56 That's not even the main problem imo. It's the 5GB save data that is, which is restricted to internal storage.