Comments 911

Re: Feature: How Virtuos Solved The Technical Challenge Of Bringing The Final Fantasy Remasters To Switch

Discostew

Something seems off. On PC, FFX + X-2 is around 37GB, whereas on PS4, it's 31.8GB. Not only has the size been under 32GB on a platform before (excluding Vita version because of the huge reduction in quality), but the Switch has technologies not present in the PS4 that certainly help in data size. One major thing to note is native playback of h265/HEVC content. PS4 can only handle h264/AVC natively. Being able to handle HEVC natively provides a reduction of half the size by comparison of AVC while keeping to roughly the same quality. That alone should have been able to reduce the size of the game by a lot.

Not saying they could have been able to put both games onto a single 16GB card without compromises, but they make it sound like it was hard to get it under 32GB when the game had been under 32GB with equivalent quality years ago.

Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year

Discostew

@FUZE4Switch Good to hear. Perhaps "complex" music was a bit overboard. Just wondering if it would be something like MML, but allowing the utilization of samples beyond those that are supplied in the app (like in WAV format). That is another thing I should have asked. Will we be able to load any external assets, or is everything self-contained?

Either way, I've already donated towards the cause. Too bad we don't have a Reference Guide geared towards the Switch version right now. I like looking at those things to help get the creative juiced flowing.

Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year

Discostew

@teamFUZE Been a few months since this article was made and you posting in it, but if you're still around, I'd like ask a few things regarding FUZE on Switch.

Graphically, what kind of images can we use for tilecrls and textures? Will they be straight color images only, or will it support things like indexed images with CLUTs (Color Look-Up Table) in the kind of way the retro systems used to allow per-index color animation to sprites and tiles? Think of Megaman with different color schemes without having to have different spritecels for each one, just a change to the CLUT it uses. I see mentioned that we can make/utilize tilemaps, but can we manipulate how those are displayed, like rotation/scale, and even change tilemap coordinates and affine dimensions to create effects like wavy backgrounds per pixel row or even Mode7-like effects (without having to rely on 3D polygons)?

In what way could we create our own custom music/sfx? Will we have something like MML (Music Macro Language), but expanded to add our own complex samples, rather than simply streaming them?

I'm a fan of the NES/SNES/GBA era (I used Petit Computer a lot back in the day, but not SmileBASIC because of lack of features PTC had) so a lot of what I think up pertains to being able to do what was done back then and more, though with being able to make 3D games of higher quality than even Mario64, I'm already think of something along that line too.

One last thing. Sharing. We see that we can share with people on our friend list, but what about hosting our projects externally for anyone to download? Will that be an option?

Re: Future Business Shift Could See Nintendo Move Away From Home Console Development

Discostew

My main problem with this is that smartphones are being upgraded far too frequently. With consoles (home and portable), they are expected to stick with them for years, continually learning how to better utilize the hardware and stay focused on their projects and expectations. If they want to set aside a group or two for smartphone development, then that's one thing, but to move to them fully sounds like a mistake.

Re: Spyro: Reignited Trilogy Might Run On Switch, But Developer Toys For Bob Honestly Isn't Sure

Discostew

Honestly, Crash got ported over because a lone developer spent their weekend porting and testing the first level with great success, and that game had its own special engine that had to be ported too. Spyro runs on UE4, which is fully supported on Switch and continues getting visual and performance improvements over time. While having UE4 on Switch doesn't guarantee the port, it certainly cuts out a lot of the work to get a version of the game up and running.

Re: What Happened To Spyro: Reignited Trilogy Coming To The Switch?

Discostew

@BlueOcean You're bringing up the 4K machines when they aren't even the baseline targets for the games. Of course they'll look superior. Wolfenstein II on Switch got a patch recently on Switch that bumped up performance and visual quality to get pretty close to the XB1 version (but remains at 30fps).

You mention DF, and yes, they mention the many different things that got cut back in the Switch port of Crash, but they also said, and I quote "With all those changes, you'd kinda expect the Switch version to look rather poor, but as you've no doubt seen, the results are still pretty good. It's a step down from other versions, but it still kinda holds up. It's a nice looking game." They touched on this earlier by mentioning the game itself is styled like a cartoon, which allows cutbacks and still manages to look good. Spyro is in that same territory. Maybe this is just a personal standards thing where you find the game to be poor whereas others, including DF themselves, think it's still good when all things are considered.

You're right about the engine though. They aren't using the same thing. However, the Spyro games are using UE4, which is fully supported on the Switch, and the engine on Switch has seen a LOT of visual and performance improvements.

Re: What Happened To Spyro: Reignited Trilogy Coming To The Switch?

Discostew

@BlueOcean Being open world means nothing in this case. As it is, you're trying to argue that Spyro is seeing an improvement over Crash because it's going from linear design to open world, yet why is it that can only be attributed to the PS4/XB1 and not a possible Switch version? Going from linear design to open world is not even a graphical change. It's how the engine handles things, and if the engine used for Spyro is based on the one used for Crash, then that already grants favor towards a Switch version. Fact is, for what was downscaled with Crash on Switch, it still holds up really well. No one is expecting the Switch to handle PS4/XB1 details, but the design of the games allow a bit of trimming and still look good even on weaker hardware.

Let's not forget another little fact. Crash wasn't even set for Switch until one developer spent his weekend getting the 1st level running on it, and it ran it well. Switch is more capable than you give it credit. It's just not a PS4/XB1.

Re: What Happened To Spyro: Reignited Trilogy Coming To The Switch?

Discostew

@BlueOcean Yes, I have seen footage of the other versions, and yet the Switch version has been shown to keep up in performance. Is it downscaled? Of course, but the game still looks good and is VERY playable. Being linear means nothing here. Seriously, the game is based on the original that ran on a PS1. It's a remaster. Much of what was added in is fluff. Fluff that can be trimmed down.

Same can be said about Spyro. They're not trying to change the formula. They're trying to present a classic with a modern coat of paint. Seriously, this whole deal about linear design and free-roam is mute when they've been doing these things for generations on far weaker hardware than what we have today.

Re: Random: Bowsette Is Now A Thing Thanks To A Near-Endless Supply Of Nintendo Fan Art

Discostew

To be honest, I'm siding with this because it gives the Mario universe a bit of flavor from the staleness that has plagued it. I think of it like how Bowsette is to Peach as Luigi is to Mario. Mario is your typical hero that seemingly has no faults, is brave and seems otherwise perfect. But sometimes that knight in shining armor bit gets stale. Luigi, on the other hand, has become a favorite among many because he seems like he has an actual personality, even if he's portrayed as a coward a lot. Even Wario and Waluigi get some of the spotlight. Wario loves gold and is greedy, and Waluigi......well.......I dunno, but at least he seems different.

Moving on to Peach, she's your typical damsel-in-distress most of the time, is too cheerful, too kind, etc. Just like Mario, that persona is just too stale. I think that's one reason why Bowsette has taken off. It's not so much because of it being a cross between Peach and Bowser, but because it portrays Peach as a bad/naughty girl, even if it's really Bowser with that super crown. What was another time where Peach was interesting? Paper Mario: TTYD, where the Shadow Queen possessed Peach. The Mario universe hasn't seem many female antagonists as it is.

Granted, if Nintendo even made this a real thing, I doubt they'd take the voluptuous route that many of these artists have gone. Out of the ones posted in this article, the rendition by Lili would be closest.

Re: Fortnite Update On Switch Sacrifices Video Capture Feature To Enhance Performance

Discostew

It seems odd. I'm no expert of the Tegra X1 hardware, but I understand it has encoding capabilities in hardware to compress video on-the-fly of up to 4k@60fps through a module separate from the CPU and GPU, leaving only RAM bandwidth an issue as it writes to a ring buffer that's probably no bigger than 50MB for holding 30-seconds at any given time. For RAM that is capable of up to 25.6GB/s (not Gbps), writing to it at roughly 1MB/s for video recording seems trivial to performance.

Re: Diablo III Producer Explains Why Blizzard Wanted The Game On Switch

Discostew

The advances in tech can certainly help in bringing game sizes down for the Switch. For instance, video on XB1 and PS4 tend to be encoded in h264/AVC since that is what they can natively handle in hardware. PC use that as well because it has been around long enough that even older PCs can handle it. With Switch on the other hand, it supports h265/HEVC, which can provide roughly the same quality of video of h264 at half the bitrate. The Switch may not have the raw power of the other platforms, but that doesn't mean devs shouldn't take advantage of its strengths.

Re: Switch May Be Getting An Exclusive Monster Hunter Game As Well As Generations Ultimate

Discostew

Before any more posts about the Switch being too weak for World, be aware that if that were the reason, they would have said so directly. What they said was that it was not possible, which can mean any number of others reasons besides power. Maybe they can't allocate a team to do it. Maybe they don't have the time for a port. Maybe they made a deal that prevents it from coming to Switch. No one knows because they are being very vague about it. The assumption is because the Switch is too weak, yet we've seen numerous other games available on PS4/XB1 that one thought would not be possible on Switch. There's even Iron Galaxy Studios that wants to try their hand at porting World to Switch. I'd think that if A.R.K. can be done, then MHW could certainly be tried.

Re: Resident Evil 7 Is Coming To Nintendo Switch In Japan

Discostew

@nessisonett It doesn't require even 2GB of RAM, let alone 4GB, to stream video like what will happen here. Think of this like playing games on the Wii U on the Gamepad (which I think only had 32MB of RAM in the Gamepad to handle a 480p stream), except instead of local transmission, it's transmission over the internet. I think recommended internet connections to stream 1080p content is 13 Mbps (or just over 1.6MB/s), but I think that was based on h264-encoded streams. The Switch can natively decode h265-encoded streams (which PS4 and pre-XB1S can't), which can provide equivalent quality at half the bitrate of h264.

The more important factor though is input latency, which requires sending input over the internet for the servers, processing the game based on that input, then capturing that frame to place in the stream to send back to the player to view. This may be why this is Japan-only, since I'd say Japan's online structure is more advanced to handle this sort of thing.