@GeminiSaint Well, the guy didn't have an entire animation studio + staff to do it, so he worked with what he had. Kudos to him as he gave us a glimpse of what we could expect.
Well, the Amiibo were restricted to the SMB1 theme (as well as the weird mushroom), and no theme had a focus in the mini Direct other than the SM3DW theme because that was new. To note, the Direct was mainly focused on new stuff, so......
To be honest, they could have easily added the code in the description field for that game (press X in the menu), but then again, how many people would check that without knowing it was there? As it is, some people don't even realize they can move the games around with the Y button.
I still can't get over the fact that for the game cover, they have one character upside down. If it were done in a way to make that person look acrobatic, it would be one thing, but it looks like the person is just standing upside down and drawing a bow and arrow.
I pulled out my GBA (non-SP) and my copy of LA and attempted to play. Having been spoiled by bigger, backlit screens and larger controls, I had to put it down.
@NotTelevision if I recall, someone did an analysis regarding Bluetooth and audio on Reddit, and found that the connection of the controllers separately is taking enough BT signal frames to affect it. The Vita had no problem with Bluetooth audio (to my understanding), but it also didn't have to deal with any other sort of BT connection.
Was it confirmed to not only have English support, but not just via subtitles? If it's English that includes English voice acting, then I'll definitely go this route to have it all physically.
Something seems off. On PC, FFX + X-2 is around 37GB, whereas on PS4, it's 31.8GB. Not only has the size been under 32GB on a platform before (excluding Vita version because of the huge reduction in quality), but the Switch has technologies not present in the PS4 that certainly help in data size. One major thing to note is native playback of h265/HEVC content. PS4 can only handle h264/AVC natively. Being able to handle HEVC natively provides a reduction of half the size by comparison of AVC while keeping to roughly the same quality. That alone should have been able to reduce the size of the game by a lot.
Not saying they could have been able to put both games onto a single 16GB card without compromises, but they make it sound like it was hard to get it under 32GB when the game had been under 32GB with equivalent quality years ago.
@FUZE4Switch Good to hear. Perhaps "complex" music was a bit overboard. Just wondering if it would be something like MML, but allowing the utilization of samples beyond those that are supplied in the app (like in WAV format). That is another thing I should have asked. Will we be able to load any external assets, or is everything self-contained?
Either way, I've already donated towards the cause. Too bad we don't have a Reference Guide geared towards the Switch version right now. I like looking at those things to help get the creative juiced flowing.
@teamFUZE Been a few months since this article was made and you posting in it, but if you're still around, I'd like ask a few things regarding FUZE on Switch.
Graphically, what kind of images can we use for tilecrls and textures? Will they be straight color images only, or will it support things like indexed images with CLUTs (Color Look-Up Table) in the kind of way the retro systems used to allow per-index color animation to sprites and tiles? Think of Megaman with different color schemes without having to have different spritecels for each one, just a change to the CLUT it uses. I see mentioned that we can make/utilize tilemaps, but can we manipulate how those are displayed, like rotation/scale, and even change tilemap coordinates and affine dimensions to create effects like wavy backgrounds per pixel row or even Mode7-like effects (without having to rely on 3D polygons)?
In what way could we create our own custom music/sfx? Will we have something like MML (Music Macro Language), but expanded to add our own complex samples, rather than simply streaming them?
I'm a fan of the NES/SNES/GBA era (I used Petit Computer a lot back in the day, but not SmileBASIC because of lack of features PTC had) so a lot of what I think up pertains to being able to do what was done back then and more, though with being able to make 3D games of higher quality than even Mario64, I'm already think of something along that line too.
One last thing. Sharing. We see that we can share with people on our friend list, but what about hosting our projects externally for anyone to download? Will that be an option?
My main problem with this is that smartphones are being upgraded far too frequently. With consoles (home and portable), they are expected to stick with them for years, continually learning how to better utilize the hardware and stay focused on their projects and expectations. If they want to set aside a group or two for smartphone development, then that's one thing, but to move to them fully sounds like a mistake.
Now what Valve should do is contact Nintendo and request approval for a Stream-Link app for the Switch. The Nvidia Shield has it, and it uses the same Tegra X1 SoC as the Switch does.
@Spoony_Tech Companies like UPS will have records of who delivered what items on what days and at what time, so they can track folks that way with ease.
Honestly, it's too early for a revision that would have anything noticeable to the common gamer. The only sort of revision I see in the short term is one that fixes the RCM entry point, but at a hardware level, as current systems can't patch that, but can fiddle with the boot process.
The one thing that stuck out imo was when the spirits were floating around, one of them was using scaling. This was not a feature of the GBC, and while they could do it in software, I'm afraid that it would not have been as smooth as was shown, especially with that trailing effect present.
Honestly, Crash got ported over because a lone developer spent their weekend porting and testing the first level with great success, and that game had its own special engine that had to be ported too. Spyro runs on UE4, which is fully supported on Switch and continues getting visual and performance improvements over time. While having UE4 on Switch doesn't guarantee the port, it certainly cuts out a lot of the work to get a version of the game up and running.
@BlueOcean You're bringing up the 4K machines when they aren't even the baseline targets for the games. Of course they'll look superior. Wolfenstein II on Switch got a patch recently on Switch that bumped up performance and visual quality to get pretty close to the XB1 version (but remains at 30fps).
You mention DF, and yes, they mention the many different things that got cut back in the Switch port of Crash, but they also said, and I quote "With all those changes, you'd kinda expect the Switch version to look rather poor, but as you've no doubt seen, the results are still pretty good. It's a step down from other versions, but it still kinda holds up. It's a nice looking game." They touched on this earlier by mentioning the game itself is styled like a cartoon, which allows cutbacks and still manages to look good. Spyro is in that same territory. Maybe this is just a personal standards thing where you find the game to be poor whereas others, including DF themselves, think it's still good when all things are considered.
You're right about the engine though. They aren't using the same thing. However, the Spyro games are using UE4, which is fully supported on the Switch, and the engine on Switch has seen a LOT of visual and performance improvements.
@BlueOcean Being open world means nothing in this case. As it is, you're trying to argue that Spyro is seeing an improvement over Crash because it's going from linear design to open world, yet why is it that can only be attributed to the PS4/XB1 and not a possible Switch version? Going from linear design to open world is not even a graphical change. It's how the engine handles things, and if the engine used for Spyro is based on the one used for Crash, then that already grants favor towards a Switch version. Fact is, for what was downscaled with Crash on Switch, it still holds up really well. No one is expecting the Switch to handle PS4/XB1 details, but the design of the games allow a bit of trimming and still look good even on weaker hardware.
Let's not forget another little fact. Crash wasn't even set for Switch until one developer spent his weekend getting the 1st level running on it, and it ran it well. Switch is more capable than you give it credit. It's just not a PS4/XB1.
Watched the previous German version, and burst out laughing. This was late at night in my apartment complex, and I'm sure I must have woken up my neighbors.
@BlueOcean Yes, I have seen footage of the other versions, and yet the Switch version has been shown to keep up in performance. Is it downscaled? Of course, but the game still looks good and is VERY playable. Being linear means nothing here. Seriously, the game is based on the original that ran on a PS1. It's a remaster. Much of what was added in is fluff. Fluff that can be trimmed down.
Same can be said about Spyro. They're not trying to change the formula. They're trying to present a classic with a modern coat of paint. Seriously, this whole deal about linear design and free-roam is mute when they've been doing these things for generations on far weaker hardware than what we have today.
Supposedly this patch is causing keywardens to not be tracked on the mini-map (purple arrow), but I may update anyways if it means I won't have to deal with enemies that sit at ~0hp and just stand there instead of dying. I had plenty of times where an elite or bounty kill would get glitched and I couldn't finish.
To be honest, I'm siding with this because it gives the Mario universe a bit of flavor from the staleness that has plagued it. I think of it like how Bowsette is to Peach as Luigi is to Mario. Mario is your typical hero that seemingly has no faults, is brave and seems otherwise perfect. But sometimes that knight in shining armor bit gets stale. Luigi, on the other hand, has become a favorite among many because he seems like he has an actual personality, even if he's portrayed as a coward a lot. Even Wario and Waluigi get some of the spotlight. Wario loves gold and is greedy, and Waluigi......well.......I dunno, but at least he seems different.
Moving on to Peach, she's your typical damsel-in-distress most of the time, is too cheerful, too kind, etc. Just like Mario, that persona is just too stale. I think that's one reason why Bowsette has taken off. It's not so much because of it being a cross between Peach and Bowser, but because it portrays Peach as a bad/naughty girl, even if it's really Bowser with that super crown. What was another time where Peach was interesting? Paper Mario: TTYD, where the Shadow Queen possessed Peach. The Mario universe hasn't seem many female antagonists as it is.
Granted, if Nintendo even made this a real thing, I doubt they'd take the voluptuous route that many of these artists have gone. Out of the ones posted in this article, the rendition by Lili would be closest.
It seems odd. I'm no expert of the Tegra X1 hardware, but I understand it has encoding capabilities in hardware to compress video on-the-fly of up to 4k@60fps through a module separate from the CPU and GPU, leaving only RAM bandwidth an issue as it writes to a ring buffer that's probably no bigger than 50MB for holding 30-seconds at any given time. For RAM that is capable of up to 25.6GB/s (not Gbps), writing to it at roughly 1MB/s for video recording seems trivial to performance.
The advances in tech can certainly help in bringing game sizes down for the Switch. For instance, video on XB1 and PS4 tend to be encoded in h264/AVC since that is what they can natively handle in hardware. PC use that as well because it has been around long enough that even older PCs can handle it. With Switch on the other hand, it supports h265/HEVC, which can provide roughly the same quality of video of h264 at half the bitrate. The Switch may not have the raw power of the other platforms, but that doesn't mean devs shouldn't take advantage of its strengths.
Before any more posts about the Switch being too weak for World, be aware that if that were the reason, they would have said so directly. What they said was that it was not possible, which can mean any number of others reasons besides power. Maybe they can't allocate a team to do it. Maybe they don't have the time for a port. Maybe they made a deal that prevents it from coming to Switch. No one knows because they are being very vague about it. The assumption is because the Switch is too weak, yet we've seen numerous other games available on PS4/XB1 that one thought would not be possible on Switch. There's even Iron Galaxy Studios that wants to try their hand at porting World to Switch. I'd think that if A.R.K. can be done, then MHW could certainly be tried.
@nessisonett It doesn't require even 2GB of RAM, let alone 4GB, to stream video like what will happen here. Think of this like playing games on the Wii U on the Gamepad (which I think only had 32MB of RAM in the Gamepad to handle a 480p stream), except instead of local transmission, it's transmission over the internet. I think recommended internet connections to stream 1080p content is 13 Mbps (or just over 1.6MB/s), but I think that was based on h264-encoded streams. The Switch can natively decode h265-encoded streams (which PS4 and pre-XB1S can't), which can provide equivalent quality at half the bitrate of h264.
The more important factor though is input latency, which requires sending input over the internet for the servers, processing the game based on that input, then capturing that frame to place in the stream to send back to the player to view. This may be why this is Japan-only, since I'd say Japan's online structure is more advanced to handle this sort of thing.
This really is a head scratcher since Capcom specifically requested Nintendo double up on Switch's RAM for the RE engine, which at the time the only game that ran on it was....RE7.
@GameOtaku But now we're back to something developed by a single company, who has the source for the games and likely used the same tools for each game.
Now, I certainly would love to have had both collections physically (1GB + 4GB), but it is what it is.
Comments 911
Re: Worry Not, The Sonic Movie Trailer Has Been Fixed Now
@GeminiSaint Well, the guy didn't have an entire animation studio + staff to do it, so he worked with what he had. Kudos to him as he gave us a glimpse of what we could expect.
Re: Video: 10 Things We Still Don't Know For Certain About Super Mario Maker 2
Well, the Amiibo were restricted to the SMB1 theme (as well as the weird mushroom), and no theme had a focus in the mini Direct other than the SM3DW theme because that was new. To note, the Direct was mainly focused on new stuff, so......
Re: Reggie Fils-Aimé Packs Up His Office And Reflects On The Good Times At Nintendo
He doesn't get to keep the Mii-head? What about Muppet Reggie?
Re: Rumour: Persona 5, Metroid Prime Trilogy And A Link To The Past Are Switch-Bound According To Best Buy
@Kadmario 12345? That's amazing, I've got the same combination on my luggage.
Re: Video: This Yoshi's Crafted World Tribute Is Made Up Of More Than 34,000 Dominoes
"Almost done. Just got to........hey! Mother Nature! Stop it with those tremors!"
Re: Bloodstained: Ritual Of The Night's Disappointing PAX Build Will Be Improved For Launch
Maybe it was a build from a month or two ago?
Re: Nintendo Forgot That You Can't Complete StarTropics Without The Original NES Manual
To be honest, they could have easily added the code in the description field for that game (press X in the menu), but then again, how many people would check that without knowing it was there? As it is, some people don't even realize they can move the games around with the Y button.
Re: Random: The Entire Mega Man '90s Cartoon Is Available To Watch On YouTube
@nessisonett No, that's from the video game.
Re: Random: The Entire Mega Man '90s Cartoon Is Available To Watch On YouTube
Re: Talking Point: Should Nintendo Be Concerned About Google's Play For Gamers?
@Medic_alert Sony made the Wii?
Re: Have A Listen To Fire Emblem: Three Houses' Epic English Theme Song
I still can't get over the fact that for the game cover, they have one character upside down. If it were done in a way to make that person look acrobatic, it would be one thing, but it looks like the person is just standing upside down and drawing a bow and arrow.
Re: Video: New Detective Pikachu Movie Trailer Shows Off Lots Of New Pokémon
@MH4 Well, he uses the 'p' word all the time.
Re: Feature: Reggie's Video Highlights From 15 Years At The Top Of Nintendo
Metroid on the DS
crowd cheers
Touch where you want to fire
crowd feels let down
Re: Feature: Meet The First Kid To Beat Zelda: Link's Awakening
I pulled out my GBA (non-SP) and my copy of LA and attempted to play. Having been spoiled by bigger, backlit screens and larger controls, I had to put it down.
Re: Sony Gaming Boss On The "Great Experiences" Available On Switch And A More Open Future
@NotTelevision if I recall, someone did an analysis regarding Bluetooth and audio on Reddit, and found that the connection of the controllers separately is taking enough BT signal frames to affect it. The Vita had no problem with Bluetooth audio (to my understanding), but it also didn't have to deal with any other sort of BT connection.
Re: Here's Your First Look At Some Lovely GRID Autosport Switch Screenshots
@steve_1978 while not the same thing, what about an analog stick?
Re: Import Copies Of Final Fantasy X | X-2 HD Remaster Include Two Game Cards
Was it confirmed to not only have English support, but not just via subtitles? If it's English that includes English voice acting, then I'll definitely go this route to have it all physically.
Re: Download Warning Ruins Box Art For Final Fantasy X | X-2 HD Remaster
@Anti-Matter
Play-Asia suggests it's on two cards and not just one. Still better than a download.
Re: Feature: How Virtuos Solved The Technical Challenge Of Bringing The Final Fantasy Remasters To Switch
Something seems off. On PC, FFX + X-2 is around 37GB, whereas on PS4, it's 31.8GB. Not only has the size been under 32GB on a platform before (excluding Vita version because of the huge reduction in quality), but the Switch has technologies not present in the PS4 that certainly help in data size. One major thing to note is native playback of h265/HEVC content. PS4 can only handle h264/AVC natively. Being able to handle HEVC natively provides a reduction of half the size by comparison of AVC while keeping to roughly the same quality. That alone should have been able to reduce the size of the game by a lot.
Not saying they could have been able to put both games onto a single 16GB card without compromises, but they make it sound like it was hard to get it under 32GB when the game had been under 32GB with equivalent quality years ago.
Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year
@FUZE4Switch Good to hear. Perhaps "complex" music was a bit overboard. Just wondering if it would be something like MML, but allowing the utilization of samples beyond those that are supplied in the app (like in WAV format). That is another thing I should have asked. Will we be able to load any external assets, or is everything self-contained?
Either way, I've already donated towards the cause. Too bad we don't have a Reference Guide geared towards the Switch version right now. I like looking at those things to help get the creative juiced flowing.
Re: FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year
@teamFUZE Been a few months since this article was made and you posting in it, but if you're still around, I'd like ask a few things regarding FUZE on Switch.
Graphically, what kind of images can we use for tilecrls and textures? Will they be straight color images only, or will it support things like indexed images with CLUTs (Color Look-Up Table) in the kind of way the retro systems used to allow per-index color animation to sprites and tiles? Think of Megaman with different color schemes without having to have different spritecels for each one, just a change to the CLUT it uses. I see mentioned that we can make/utilize tilemaps, but can we manipulate how those are displayed, like rotation/scale, and even change tilemap coordinates and affine dimensions to create effects like wavy backgrounds per pixel row or even Mode7-like effects (without having to rely on 3D polygons)?
In what way could we create our own custom music/sfx? Will we have something like MML (Music Macro Language), but expanded to add our own complex samples, rather than simply streaming them?
I'm a fan of the NES/SNES/GBA era (I used Petit Computer a lot back in the day, but not SmileBASIC because of lack of features PTC had) so a lot of what I think up pertains to being able to do what was done back then and more, though with being able to make 3D games of higher quality than even Mario64, I'm already think of something along that line too.
One last thing. Sharing. We see that we can share with people on our friend list, but what about hosting our projects externally for anyone to download? Will that be an option?
Re: Future Business Shift Could See Nintendo Move Away From Home Console Development
My main problem with this is that smartphones are being upgraded far too frequently. With consoles (home and portable), they are expected to stick with them for years, continually learning how to better utilize the hardware and stay focused on their projects and expectations. If they want to set aside a group or two for smartphone development, then that's one thing, but to move to them fully sounds like a mistake.
Re: Valve Reveals Steam's Top Played Games With A Switch Pro Controller
Now what Valve should do is contact Nintendo and request approval for a Stream-Link app for the Switch. The Nvidia Shield has it, and it uses the same Tegra X1 SoC as the Switch does.
Re: Random: UPS Delivery Driver Caught Stealing Nintendo Switch Pro Controller On Video
@Spoony_Tech Companies like UPS will have records of who delivered what items on what days and at what time, so they can track folks that way with ease.
Re: NES And SNES Classic Consoles Won't Be Restocked After Holidays, "Once They Sell Out, They’re Gone"
Just put the Classics on the Switch.
Re: Nintendo Focused On The Current Switch, So Don't Expect A Revision Anytime Soon
Honestly, it's too early for a revision that would have anything noticeable to the common gamer. The only sort of revision I see in the short term is one that fixes the RCM entry point, but at a hardware level, as current systems can't patch that, but can fiddle with the boot process.
Re: Video: Here's How Smash Ultimate's World Of Light Trailer Might Have Looked On Game Boy Color
The one thing that stuck out imo was when the spirits were floating around, one of them was using scaling. This was not a feature of the GBC, and while they could do it in software, I'm afraid that it would not have been as smooth as was shown, especially with that trailing effect present.
Re: Rumour: Swedish Retailer Lists Metroid Prime Trilogy For Nintendo Switch
Re: Spyro: Reignited Trilogy Might Run On Switch, But Developer Toys For Bob Honestly Isn't Sure
Honestly, Crash got ported over because a lone developer spent their weekend porting and testing the first level with great success, and that game had its own special engine that had to be ported too. Spyro runs on UE4, which is fully supported on Switch and continues getting visual and performance improvements over time. While having UE4 on Switch doesn't guarantee the port, it certainly cuts out a lot of the work to get a version of the game up and running.
Re: Switch Game Sales Make Up Three Percent Of Ubisoft’s Total Earnings In Second-Quarter Of 2018-19
@Turrican280 That, and there aren't as many Switch units and Ubisoft games on Switch.
Re: What Happened To Spyro: Reignited Trilogy Coming To The Switch?
@BlueOcean You're bringing up the 4K machines when they aren't even the baseline targets for the games. Of course they'll look superior. Wolfenstein II on Switch got a patch recently on Switch that bumped up performance and visual quality to get pretty close to the XB1 version (but remains at 30fps).
You mention DF, and yes, they mention the many different things that got cut back in the Switch port of Crash, but they also said, and I quote "With all those changes, you'd kinda expect the Switch version to look rather poor, but as you've no doubt seen, the results are still pretty good. It's a step down from other versions, but it still kinda holds up. It's a nice looking game." They touched on this earlier by mentioning the game itself is styled like a cartoon, which allows cutbacks and still manages to look good. Spyro is in that same territory. Maybe this is just a personal standards thing where you find the game to be poor whereas others, including DF themselves, think it's still good when all things are considered.
You're right about the engine though. They aren't using the same thing. However, the Spyro games are using UE4, which is fully supported on the Switch, and the engine on Switch has seen a LOT of visual and performance improvements.
Re: What Happened To Spyro: Reignited Trilogy Coming To The Switch?
@BlueOcean Being open world means nothing in this case. As it is, you're trying to argue that Spyro is seeing an improvement over Crash because it's going from linear design to open world, yet why is it that can only be attributed to the PS4/XB1 and not a possible Switch version? Going from linear design to open world is not even a graphical change. It's how the engine handles things, and if the engine used for Spyro is based on the one used for Crash, then that already grants favor towards a Switch version. Fact is, for what was downscaled with Crash on Switch, it still holds up really well. No one is expecting the Switch to handle PS4/XB1 details, but the design of the games allow a bit of trimming and still look good even on weaker hardware.
Let's not forget another little fact. Crash wasn't even set for Switch until one developer spent his weekend getting the 1st level running on it, and it ran it well. Switch is more capable than you give it credit. It's just not a PS4/XB1.
Re: Random: Detective Pikachu's German Voice Is Creeping People Out, And For Good Reason
Watched the previous German version, and burst out laughing. This was late at night in my apartment complex, and I'm sure I must have woken up my neighbors.
Re: What Happened To Spyro: Reignited Trilogy Coming To The Switch?
@BlueOcean Yes, I have seen footage of the other versions, and yet the Switch version has been shown to keep up in performance. Is it downscaled? Of course, but the game still looks good and is VERY playable. Being linear means nothing here. Seriously, the game is based on the original that ran on a PS1. It's a remaster. Much of what was added in is fluff. Fluff that can be trimmed down.
Same can be said about Spyro. They're not trying to change the formula. They're trying to present a classic with a modern coat of paint. Seriously, this whole deal about linear design and free-roam is mute when they've been doing these things for generations on far weaker hardware than what we have today.
Re: The Diablo III HOME Menu Icon On Nintendo Switch Has Finally Been Updated
Supposedly this patch is causing keywardens to not be tracked on the mini-map (purple arrow), but I may update anyways if it means I won't have to deal with enemies that sit at ~0hp and just stand there instead of dying. I had plenty of times where an elite or bounty kill would get glitched and I couldn't finish.
Re: What Happened To Spyro: Reignited Trilogy Coming To The Switch?
@BlueOcean
In what way does it barely run Crash when it has had more ambitious titles running well on it?
Re: Video: New Super Smash Bros. Ultimate Clip Promotes More Fighters, Stages And Fun
@ItsOKToBeOK It's like it was intentional.
Re: Review: Diablo III: Eternal Collection - More Loot Than You Can Shake A Magical Pointy Stick At
I didn't expect it this soon (I lost track of its release date). So I immediately got it pre-ordered.
Re: Bowsette Now Has Her Own Online Petition And A Fan Gathering Taking Place In Japan
Just throw her and other Peach forms into a new Paper Mario or M&L game.
Re: Random: Bowsette Is Now A Thing Thanks To A Near-Endless Supply Of Nintendo Fan Art
To be honest, I'm siding with this because it gives the Mario universe a bit of flavor from the staleness that has plagued it. I think of it like how Bowsette is to Peach as Luigi is to Mario. Mario is your typical hero that seemingly has no faults, is brave and seems otherwise perfect. But sometimes that knight in shining armor bit gets stale. Luigi, on the other hand, has become a favorite among many because he seems like he has an actual personality, even if he's portrayed as a coward a lot. Even Wario and Waluigi get some of the spotlight. Wario loves gold and is greedy, and Waluigi......well.......I dunno, but at least he seems different.
Moving on to Peach, she's your typical damsel-in-distress most of the time, is too cheerful, too kind, etc. Just like Mario, that persona is just too stale. I think that's one reason why Bowsette has taken off. It's not so much because of it being a cross between Peach and Bowser, but because it portrays Peach as a bad/naughty girl, even if it's really Bowser with that super crown. What was another time where Peach was interesting? Paper Mario: TTYD, where the Shadow Queen possessed Peach. The Mario universe hasn't seem many female antagonists as it is.
Granted, if Nintendo even made this a real thing, I doubt they'd take the voluptuous route that many of these artists have gone. Out of the ones posted in this article, the rendition by Lili would be closest.
Re: Fortnite Update On Switch Sacrifices Video Capture Feature To Enhance Performance
It seems odd. I'm no expert of the Tegra X1 hardware, but I understand it has encoding capabilities in hardware to compress video on-the-fly of up to 4k@60fps through a module separate from the CPU and GPU, leaving only RAM bandwidth an issue as it writes to a ring buffer that's probably no bigger than 50MB for holding 30-seconds at any given time. For RAM that is capable of up to 25.6GB/s (not Gbps), writing to it at roughly 1MB/s for video recording seems trivial to performance.
Re: Monster Hunter Generations Ultimate Hunts Down A Ninth Place Spot In The UK Charts
Maybe if there was a Crash Bandicoot costume for your Hunter/Palicos, the game would chart much higher.
Re: Diablo III Producer Explains Why Blizzard Wanted The Game On Switch
The advances in tech can certainly help in bringing game sizes down for the Switch. For instance, video on XB1 and PS4 tend to be encoded in h264/AVC since that is what they can natively handle in hardware. PC use that as well because it has been around long enough that even older PCs can handle it. With Switch on the other hand, it supports h265/HEVC, which can provide roughly the same quality of video of h264 at half the bitrate. The Switch may not have the raw power of the other platforms, but that doesn't mean devs shouldn't take advantage of its strengths.
Re: Sony "Looking At A Lot Of The Possibilities" When It Comes To Fortnite Cross-Play Support
@Rhaoulos Basically
https://bgr.com/2018/06/19/fortnite-cross-play-ps4-sony-money/
Re: Switch May Be Getting An Exclusive Monster Hunter Game As Well As Generations Ultimate
Before any more posts about the Switch being too weak for World, be aware that if that were the reason, they would have said so directly. What they said was that it was not possible, which can mean any number of others reasons besides power. Maybe they can't allocate a team to do it. Maybe they don't have the time for a port. Maybe they made a deal that prevents it from coming to Switch. No one knows because they are being very vague about it. The assumption is because the Switch is too weak, yet we've seen numerous other games available on PS4/XB1 that one thought would not be possible on Switch. There's even Iron Galaxy Studios that wants to try their hand at porting World to Switch. I'd think that if A.R.K. can be done, then MHW could certainly be tried.
Re: Review: Punch Club (Switch eShop)
Teenage Mutant Alligators!
Teenage Mutant Alligators!
Teenage Mutant Alligators!
They don't have a half-shell,
cause they suck!
Re: Resident Evil 7 Is Coming To Nintendo Switch In Japan
@nessisonett It doesn't require even 2GB of RAM, let alone 4GB, to stream video like what will happen here. Think of this like playing games on the Wii U on the Gamepad (which I think only had 32MB of RAM in the Gamepad to handle a 480p stream), except instead of local transmission, it's transmission over the internet. I think recommended internet connections to stream 1080p content is 13 Mbps (or just over 1.6MB/s), but I think that was based on h264-encoded streams. The Switch can natively decode h265-encoded streams (which PS4 and pre-XB1S can't), which can provide equivalent quality at half the bitrate of h264.
The more important factor though is input latency, which requires sending input over the internet for the servers, processing the game based on that input, then capturing that frame to place in the stream to send back to the player to view. This may be why this is Japan-only, since I'd say Japan's online structure is more advanced to handle this sort of thing.
Re: Resident Evil 7 Is Coming To Nintendo Switch In Japan
This really is a head scratcher since Capcom specifically requested Nintendo double up on Switch's RAM for the RE engine, which at the time the only game that ran on it was....RE7.
Re: Fancy Some SNES Classic On Your Nintendo Switch? There's A Hack For That
They were able to port over the UI because the source is freely open as it used open source licenses, which require they be publicly distributed.
www.nintendo.co.jp/support/oss/index.html
The emulation of games, howeve, is all proprietary.
Re: The Mega Man Legacy Collection 1 & 2 Are Headed To Switch On 22nd May
@GameOtaku But now we're back to something developed by a single company, who has the source for the games and likely used the same tools for each game.
Now, I certainly would love to have had both collections physically (1GB + 4GB), but it is what it is.