Comments 405

Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms

DashKappei

@Serpenterror you don’t know what you’re talking about mate. Sorry, inform yourself better because you’re just putting misinformation and nonsense out here.
The media (DVD) dictating the framerate of games and what a console can reproduce it’s some crazy theory haha

Btw, all consoles from Pong till PS5 can output games at 60fps (XSX/PS5 can output at up to 120 fps, and it’s the first time a console is able to do that, bar some that were castrated in their PAL version and thus could only output at 50 fps maximum (and 50Hz) unless modded or using an accessory to play JPN/USA ntsc imports.

The MGS games’ framerate is as such:

MGS on PS1: 30 fps
MGS on Switch: 30 fps
(Bonus) MGS Twin Snakes on Gamecube: 60 fps

MGS 2 on PS2: 60 fps
MGS 2 on Switch: 30 fps
MGS 2 on PS Vita: 60 fps indoor / 30 fps outdoor
MGS 2 on X360/PS3: 60 fps

MGS 3 on PS2: 30 fps
MGS 3 on PS Vita: 30 fps
MGS 3 on X360/PS3: 60 fps
MGS 3 on Switch: 30 fps

MGS 1/2/3 on PS4/PS5/XB1/XS: 60fps

It’s frankly unacceptable and I delisted the Switch releases from my wishlist, sadly. But I won’t reward Konami for this sh**show and will stick to the HD Collection I own on PS3 for now.

Re: Review: Toaplan Arcade Garage: Zero Fire - M2 Tackles Gaming's Greatest Meme In A Fine, If Stingy, Collection

DashKappei

@CharlieGirl Those were published by SEGA and priced accordingly by them not M2 which were hired as gamedev (like for the Konami collections and many others), this is published by M2 themselves, and it’s also going to sell a fraction of SEGA’s releases (well probably not Ichidant-R lol), and has much more content. Apples and oranges really, but yes the SEGA Ages/3D Classics games were really fairly priced and great versions of the included games, Out-Run especially. Too bad they weren’t deemed successful enough by SEGA to release more titles, I wish Super Hang-On had at least made it in

Re: Review: Toaplan Arcade Garage: Zero Fire - M2 Tackles Gaming's Greatest Meme In A Fine, If Stingy, Collection

DashKappei

I appreciate the work Tom, because this would have been an excellent review but that mistake is too crucial as it is very off-putting for a reader considering the purchase, you really need to fix it asap with the correct info. As is it’s misleading and a bit unfair to M2, because in reality the physical includes everything, not only DW (in 3 versions) but all the home ports too. The digital version is 40%off the price of the physical, and extras come as DLC. I appreciate that M2 gaves us the option to pay just for the arcade releases because not everyone is interested in playing the home ports. Heck, I wish Tiger-Heli and FS had this kind of cheaper digital releases

Re: Gothic Classic Is Bringing The 2001 Fantasy ARPG Over To Switch Next Month

DashKappei

Text in the news “there has been NO remastering for this release!”

Trailer above at 1’29” “IMPROVED GRAPHICS, UI and tailor made controls”. Err, that’s exactly what a remaster is, guys and gals at NL.

@Bunkerneath are you serious? Because if you are… to put it lightly, let’s say your take is way more silly than all of us people who might buy Gothic Classic.

Re: Taito Classic 'Parasol Stars' Is Getting A Revival On The Switch

DashKappei

@CairiB it’s crazy that Parasol Stars is called depending on the region/hardware, both “The Story of Rainbow Islands 2” and “The Story of Bubble Bobble 3”. But then Bubble Memories is also called “The Story of Bubble Bobble 3”! 🤔🤓

@NESlover85 it’s the best version by far and honestly I wouldn’t have bought it otherwise, it’d be cool having as en extra the Amiga’s and others soundtracks but with licensing I doubt it…

Re: Review: Batsugun Saturn Tribute Boosted - The Best Home Release Of Toaplan's Final Shmup

DashKappei

@WaveBoy sorry but you have it totally backwards. If there is ONE genre where every frame of lag counts, it’s shmups. This is not even an opinion, it’s a fact.
@BenoitRen 6 frames of lag are absolutely perceptible, even by casual players (they’ll just say the game controls “ weird/wrong”). Batsugun Saturn Tribute is confirmed to have 6.5 frames of lag on Switch. While lag is always bad, it impacts a shmup way more than, say, a beat ‘em up like some of TMNT collection. This is a genre where reflexes, hitbox, and reaction are the definying aspects of the gameplay controls-wise: you’re going to perform much worse and frustrate you with countless avoidable deaths that are happening only because there’s too much delay (lag) between your input and the moment your ship or character moves, meaning the bullets you’d have avoided are going to kill you instead. It feels awful and frustrating, no matter how casually you play and if you’re aware of what’s happening and why.
And for reference, up to 4 frames of lag is fine. Even 5 can be “ok”. When you start to go to 6 and beyond things are messy, and 8 is unplayable.
Obviously if someone’s way to play these games is to just credit feed to beat them and never touch ‘em again… who cares about that.

Re: Review: Hot Wheels Unleashed - Probably The Best Hot Wheels Game Ever

DashKappei

It’s still wild to me that this review doesn’t mention the audiovisual side of the game AT ALL. Not even talking details like pixel and framerate, there is no mention of the video part about of a VIDEOgame at all, and you wouldn’t know if there are licensed songs or a an og soundtrack, etc. It’s like if a whole paragraph went missing when you hit “publish” the this review.

Re: We Love Katamari REROLL + Royal Reverie Frame Rate & Resolution Detailed

DashKappei

I love KD and enjoyed the first Reroll but man 30fps for this kind of game (and release) is very disappointing and impacts on controls, smoothness, lag... kiiiiiinda important since the whole game is based around movement. I’ll still buy it but dang what a bummer.

Should’ve gone with 900p/600p and an unlocked framerate, so by the time Switch 2 releases the game would run in BC at full 60fps.

Yes I do own other consoles, no I’m not interested in playing the game (and most other games really) in anything but handheld mode.

Re: Metroid Prime Engineer "Let Down" By Exclusion Of Original Credits In Remaster

DashKappei

@B3RTAY don’t tell me you know nothing about games industry practices, NDAs and how curricula work, because you already did.
Can’t believe you seriously spelled that out and decided to post it anyway, honestly, a tad embarrassing imo. It’s not an ego thing you know. I mean, evidently for you videogames are not art, for me they are. A painter signs his art, as does a sculptor, a cinematographer, make up artist, game play designer, an art director, or what have you, their signatures are in the credits.

You’re a freelance illustrator? I look forward hearing back from you and how it’s all well if an illustration you’ve made gets picked up by another artist, straight up rotoscoped and then embellished with bells and whistles effects, new coloring, and you don’t get any credit for the original art, just the guy who made the “improvements” gets full credit, where the new illustration would literally not exist without your work. Crazy talking, the reasoning here it’s appalling to say the least.

Re: Random: Metroid Prime's OG Engineer Isn't Happy About The Remastered Doors

DashKappei

NL comments section is on par with YouTube’s.
It’s a fix, the doors are not “new and much better”, they are very similar (and Zoid not talking about those changes) but they do have messed up alpha channel values (e.g. say that the azure “texture” has alpha at 80% instead of 10%* *made up numbers). To be fair, most alpha effects in the remaster are busted (charge beam too), but that’s MY opinion. Irritating as usual reading kids here extrapolating with the misfired hyperbole shots “it’s unplayable now!”, who said that? Nobody and definitely not Zoid, who praised the amazing work of Retro and Iron Galaxy (among other support studios). Back then the doors in Prime were a really cool tech and artistic achievement, he spent hours and hours refining them because, well, doors are kiiiinda important and omnipresent in Metroid games, you’re going to look at them plenty, and I can understand his disappointment, he’s entitled to point that out. If you say that “doors weren’t visible enough” you clearly didn’t play the game. It’s a simple fix, nothing needs to be remade and Zoid didn’t “ask” for that, only the door’s effect just needs tuning of some transparency values, yet this is somehow offensive to most people here. As usual.

Re: Round Up: Everything Announced In The February 2023 Nintendo Direct - Every Game Reveal And Trailer

DashKappei

lol so much crow served around these parts will all the insults Grubb and Nate had to endure from kids who understand very little about how this industry, leaks, announcements work and are moved around constantly. Now enjoy your Game Boy /GBC / Advance games, your Metroid Prime remaster, Baiten Kaitos 1+2 etc… looking forward (not) to the usual comments at the next leak…

Re: Sports Story Blocks Access To "Secret Dev Room" In Latest Update (Version 1.0.4)

DashKappei

@justintabs mate there’s no big secret to solve here, I linked you a foto upload that has nothing to do with tendog. There was never a mockup/fake video, I don’t know why you’d think that, it took me literally 20 seconds to follow the instructions and enter the game dev room myself so you can verify it for yourself because it’s still there even with the game patched. I assure you, it’s real …and it’s probably the part of the game I enjoyed the most, hahahahah… sigh what a bummer this game was 😭

Re: Advance Wars' Delayed Switch Release Might Finally Be Reporting For Duty

DashKappei

I’m just here to say that I LOVE Famiboards and its wholesome community of very decent folks!

@FantasiaWHT the game was completed months before release (Nintendo does this every so often, then waits for the “right” moment to launch when it makes sense for their release schedule; even if you don’t believe the game was completed and sitting there waiting, at the very least is was ready at launch because we know of people who were able to download it from eShop and played it (Nintendo removed the game from their account a few days later).

Re: Sports Story Blocks Access To "Secret Dev Room" In Latest Update (Version 1.0.4)

DashKappei

@justintabs again, it’s very real. I have no idea how it compares to the mock up video you mentioned because I haven’t seen a faked one and didn’t know there was one, but it didn’t differ at all from the videos going around and showing the dev room.

I don’t know many AUS websites besides Vooks but I couldn’t find no mention of the dev room being faked on there, but even then these websites you mention are clearly dead wrong.
Also, dev room is still there and accessible, just with changed dialogue. You can check it yourself in the game.

I don’t see a media button to edit posts, but here uploaded it to imgur:
https://i.imgur.com/nDWPH6Y.png

also a video (not mine) showing the edited dev room dialogue and how to still access the room despite the latest patch:
https://youtu.be/ceLPtVwFPiA

Re: Review: Drainus - A Spectacular, Showboating Tour De Force For Sci-Fi Shmup Fans

DashKappei

@Tom-Massey Fingers crossed! It wouldn’t be the first “important” shmup release lately to come out with no online leaderboards :/ I’m a bit worried because that is a huge deal for me (although reading your thoughts on the scoring system being disappointing and underdeveloped make it less enticing to battle on the leaderboards… and I hate when shmups have score farming “cheats/glitches”.

Hopefully they’ll put out a patch or two in the future! But I’ll grab it day 1 anyway, it seems great and looks incredible! Thanks for the review:)

Re: Review: Drainus - A Spectacular, Showboating Tour De Force For Sci-Fi Shmup Fans

DashKappei

@Satan omg meltdown

First, it’s telling that you keep saying “PS5” version: There is NO specific PS5 release, lol. It’s just the PS4 version in BC. Considering all the stubbornness you’ve put on display here, you should get your facts straight first.

Also, you’ve heard it here folks, UK = the whole world. And even in the UK it is not cheaper at all, on the contrary it’s more expensive on PS5 at £25 while on Switch it’s £18.
Only if you decide to buy the (awful) DLC (that has nothing on the awesome World Ignition content for Crimson Clover) DLC then it costs 2 quids more on Switch, but on PSN you’re forced to spend more without having a choice. Furthermore, in the US the whole package costs the same, while in EU it’s 1 Euro more. Basically, you’re wrong, but there was no need for the name calling, profanity and meltdown, it’s just videogames mate. This will be my last reply, you don’t deserve another honestly.

Re: Review: Drainus - A Spectacular, Showboating Tour De Force For Sci-Fi Shmup Fans

DashKappei

@Satan lol the fevered Nintendo fanboy would be me? Hilarious cause I’m usually attacked by such fanboys. Anyway, sure everything I’ve said is easily verified, from the timed exclusivity up to sell numbers that are there for you to check on with financial quarterly reports and straight from the horse’s mouth regarding the choice to focus on Switch and Steam first because of finite resources. On the opposite I see you keep getting your facts wrong, I don’t want to flame, please just inform yourself better, Rolling Gunner is not cheaper on PS5, on the contrary, it is cheaper on the eShop where you can buy it sans the Over Power DLC and base game + DLC costs the same as the PS5 release that is $29.90.
For the rest, I mean what are we talking about here exactly? That PS5 games perform better than on Switch with higher res? Well duh, such a discovery! 😂

Re: Review: Drainus - A Spectacular, Showboating Tour De Force For Sci-Fi Shmup Fans

DashKappei

@Satan has nothing to do with double-dipping and all to do with (paid-for or in exchange for marketing aid) timed exclusivity (GnG, Capcom Arcade Stadium) and with small devs prioritizing their finite resources for platforms (Steam and Switch) where they’ll sell the most. Also, Rolling Gunner on PS5 costs the same ($29.90) as RG+Overpower DLC on Switch (19.90+9.90$), but the DLC is awful anyway and at least on Switch you have a choice of not spending money on it.

Also, you say most people’s choices is to go Ps5 and have we NSW as their second platform, when we literally have plenty of evidence of the contrary, most people who own more than one console and/or PS5+NSW will still prefer to purchase the Switch version when that version is competent and all versions are day and date. We know that because the vast, vast majority of these titles have sold MUCH more on Switch.

Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package

DashKappei

I applaud your choice here, NL editorial staff, bravo!

The original Wonder Boy (Arcade, SEGA/WESTONE) is one of my favorite games of all time, I waited 5 years for an Arcade Archives release that remained exclusive to Japanese PSN (PS4), finally got the Collection last year (after the awful Wonder Boy Returns and WB Returns Remix+).

Feel deceived, I didn’t care about a physical release but I was pretty bummed to see the Collection doesn’t even offer a paid upgrade/DLC to Anniversary Collection’s content.

Last but not least, to not have any kind of online leaderboards for the score based arcade releases is outrages especially considering the price.

Re: It's Official, PowerWash Simulator Scrubs Up On Switch This Month

DashKappei

@XenoShaun Ship has sailed for a Papers Please port, iirc the dev has deemed the port too expensive because the Switch does not support the engine it was made with and they’d have to basically remake the game in a different engine.

Anyway, Not Tonight is also pretty great and as similar mechanics, you work as a bouncer in a dystopian post-Brexit England, have to check IDs, immigration cards, terrorists and also sell drugs on the side (beware of undercover cops).

Usually on sale for less than 3€, I recommend it.

Re: Poll: Fire Emblem Engage Is Out On Switch This Week, Are You Getting It?

DashKappei

I’m playing 3 Houses at the moment (fifth time the charme, bought day 1 and hopefully this time I’ll make it past hour five LOL) but I wish I had this one instead because I don’t care about the extensive social stuff, much prefer a focus on combat and just a touch of social linking.

Although, I hate how Engage looks artstyle-wise and find the main character’s ridiculous with the “NSW Neon” toothpaste hair, it’s just the wrong kind of “anime” for my tastes. Honestly, my fav is still Path of Radiance, back when Fire Emblem was in my top 3 Nintendo series… I’m glad Awakening saved the series but it took it steered it a bit on the wrong direction afaic.

Re: Review: Vengeful Guardian: Moonrider - Drop-Dead Gorgeous, Neo-Retro Action Platforming

DashKappei

No scoring points/leaderboards = no buy

This is a huge bummer, especially since Blazing Chrome had them, and honestly I legit don’t understand releasing a true retro arcade experience and then skip on something so crucial to this kind of games.

Arcade games are short, as you point out in your review but you should’ve at least commented on the lack of any scoring mechanic whatsoever. See, for many like myself, the replayability comes from achieving 1 CC (1 credit clear) and highscore chasing (versus yourself, your friends or the world).

You get rid of that and the game is gonna be a one-and-done deal of a few hours and lacking such mechanics isn’t going to help elevate the experience and raise the skill ceiling by encouraging strategies; usually those features will shine a light on how much depth an arcade game has below the surface, something you couldn’t grasp before when playing “just” for survival, and it makes you enjoy (and last) arcade games much more.

Sometimes not having online leaderboards is already enough to make me think thrice and hesitant of buying an arcade game, but not even having score mechanics and local leaderboards?
Dealbreaker right there.
Not holding my breath that they might add it later. I was so looking forward to this release, sigh :-/