Comments 471

Re: Random: Console Modder Makes "Fake Portable GameCube" Mock-Up A Reality

DashKappei

Amazing work. My hands hurt just by looking at the thing lol

@Matty1988 you remember wrong! Amazing console built for gaming, library, tech and controller (d-pad notwithstanding lol). Also inexpensive, especially in PAL land. Got mine at US launch with Wave Race BS, Rogue Squadron II and Luigi’s Mansion. ‘Twas a cozy gaming Christmas that year, yep!

Re: Review: Taito Milestones - An Oddly Meagre Collection Of Coin-Op Classics

DashKappei

Just get Qix on Arcade Archives stat!

I don’t like arcade games collections anyway, I treat my retro arcade games as I was in front of a cab dropping quarters, I just want access to a game as quickly as possible whenever I feel like having a go. Unless they are like Capcom Stadium Arcade which I wish had been a success and released new DLC, sigh

Re: Mother 3 Producer Would "Love To See" GBA Entry Receive A Worldwide Release

DashKappei

@GrailUK because its content is problematic, especially towards lgbtq people with its depiction of genders among many other unfortunate things that luckily we handle with different sensibilities now compared to 2006 (but that is still somehow “normal” in Japanese media, although change seems to be slowly coming there too and it’ll keep getting hopefully better because they are 10 years behind). Mind you, MOTHER 3 is a very special game to me and without a doubt one of my favorite of all time, and that is also thanks to its masterful fantranlation, I absolutely adore the story, the gameplay, the audiovisual, and how it handles being a “sequel”, but the script and plenty of sections do put Nintendo in a weird spot. I mean, I loved it so much that I own both the official jpn release and a repro-cart with the English patch on it, and I can’t see them ever releasing the game as it is (for god’s sake it would’ve happened by now, we got a freaking Famicom Detective Club localization!) while also knowing that changes would not sit well with the vast majority of the audience. It’s a burning hot potato to handle. I get wanting an official release, I do to and I’d pay good money for (one of the few games I’d pay for an uber expensive Collector’s Edition), but if you really are interested in playing this masterpiece then the fan-translation is of Treehouse’s quality and above 99% of what you find in official releases, it’s a labor of love by a team led by a renowned industry professional (Tomato) and it runs on a toaster. Its been available for 13 years, I’m sure by now if you’re really interested in Mother 3 then you have found a way to play it and can just look forward to a possible official release to own.

Re: Japan's Top 100 Best-Selling Video Games Of 2021, According To Famitsu

DashKappei

See what happens when BAMCO tries, Harada? Little Nightmares II NSW outsold the PS4 version 3:1 despite the franchise arriving way later (and with a price hike nontheless) on Switch and the series having “great gfx/atmosphere” as a dev focus and selling point, but when the port is good and there day 1 you get the numbers. Still ridiculous that no Soul Calibur port exists.

Re: Hori Wants To Release A Retro Game Controller That Can Be Used To Play Hamster's Arcade Archives Series

DashKappei

OMG I want it. Paddle for Arkanoid… I loved playing Arkanoid DS, Puzzle Bubble Galaxy and especially Space Invaders Extreme 1/2 with my Hori Paddle Controller for the Nintendo DS!

Too bad we’ll never get Marble Madness, Missile Command and Atari games on Arcade Archives to use that tasty trackball :/

While you’re at it, dear Hori, please release a proper D-pad Joycon WITH wireless capabilities so I can use one with Flip Grip. Modding a dpad to existing Left Joycons in place of the buttons feels awful.

Re: Random: Pandemic Shooter's eShop Page Makes You Wonder If Anyone At Nintendo Checks These Things

DashKappei

Nintendo has been unfortunately awful at gate keeping bottom of the barrel asset flips that would look awful on Google Play since the WiiU days, that being said this dumpsterfire of a “game” is getting a few NOVAX moroons riled up on Twitter and reddit so its existence is worth it just to expose the sorry state of humanity and gets two thumbs up. Still, I get what they were going for, but they could’ve done without the “frogs making people gay - joke”

Re: Bub Is Back! Taito Is Developing A New Puzzle Bobble Game

DashKappei

@FatWormBlowsASparky
I hate that BB arcade (super barebones with no online leader/scanlines/etc.) is still exclusive to the kinda horrid BB4F (and Baron is back expansion/rerelease) game… there’s also an Arcade Archives version that has been exclusive to the PS4 since… 2016 I think.

I’d easily pay $50 to get an M2 done collection with BB/SBB/NES Bubble Bobble 2/Rainbow Island/Parasol Stars/Bubble Symphony.

og Sega/Westone/Escape ‘s arcade Wonder Boy is even worse, the ACA release is exclusive to JPN PS4, and instead we got the awful Wonder Boy Returns/Remix+.

These two have been on my Most Wanted wishlist for almost 6 years, lol

Anyway, everyone go get Hamster/TAITO ACA LIQUID KIDS! It’s delightful and a good way to show there’s an audience for this releases!

Re: Mini Review: DoDonPachi Resurrection - Same Great Game, Same Old Problems

DashKappei

@riccyjay You’re definitely mistaken, every DDPR guide worth its salt, or any player familiar with the game really, will tell you that Hyper Mode’s bullet canceling is survival’s main mechanic and fundamental if you want to beat the game without credit feeding a lot.

On the 1st loop (I doubt that someone playing for survival is so good at the game to even rach 2nd loop easily, and when you do you’ll have improved and refined your skills so it’s a non-issue) the hyper rank resets at every stage and it also goes back to 1 eveytime you die. It’s also unlikely that on stage 4/5 a survive player will raise their hyper rank so fast while also getting close to full chaining the stages that the hyperrank will make buller super fast and suggest a different tactic to survive than HM bullets canceling… and if it were to happen, then you’re scoring great and also getting lives, so by dying you just get back to rank1 of HM.
The game is completely built around chaining and hm bullet challenging and unless you want to get to end by clicking in continue a bunch of times you need to learn that. It’s probably the easiest CAVE stg ever as far as playing for survival goes.

Here’s a great guide to the game:
https://shmups.system11.org/viewtopic.php?t=44187

@MasterLeon also mentioned some great resources like HCG101 and STG weekly in their post above

Re: Rumour: Assassin's Creed: The Ezio Collection Is Coming To Switch

DashKappei

@Gwynbleidd it’s 100% going to require an additional download. Revelations alone with DLC was 9GB and that was on PS3. Ezio Collection without patches is circs 38GB on PS4/Xbox. Even if Ubisoft uses only PS3 assets (hopefully they won’t, I’m positive it’ll be a port of the Ezio Trilogy and not of the 3 og releases) a 16GB cart would not be enough and they sre not going to pay for a 32GB cart.

Re: Mini Review: DoDonPachi Resurrection - Same Great Game, Same Old Problems

DashKappei

I think the worst thing is its eShop banner, with that art and the name only in japanese it won’t attract anyone who isn’t already looking for it.

The game is incredible, just remember that to learn and survive you should start with choosing Strong type for your ship. Build combo/hyper mode, engage hyper mode to bullet cancel and try to keep your combo/hyper up, use it, build it again rinse and repeat. When you learn how to do that efficiently, as far surviving goes it’s one of the easier DDP and Cave games out there.

Re: The Horrifically Brilliant Mega Drive Shmup 'Gynoug' Is Coming To Switch

DashKappei

@Vyacheslav333 not even close, I own a JPN X360 with an almost (99%) full shmup lineup digital and physical, the NSW currently has more than DOUBLE the number of releases and even quality-wise it is at a minum comparable, probably better. If Muchi Muchi Pork/Pink Sweets, Futari, Raiden Fighter Aces and Bullet Soul IB come (Guwange, Radiant Silvergun and DDP SDJJ might be tricky) I’d say I might decide to sell my collection for a lot of moolah and not regret it one bit.

NSW has way more shmups than PS4 too, the latter “just” holds onto Dangun Feveron, Battle Garegga and Ketsui’s exclusivity which I wouldn’t be surprised to see coming sometime in the future (even tho Battle Garegga might have to wait for NSW 2). There’s a TON of all time greats missing on PS4 that are on NSW, although obviously without the ShotTriggers treatment.

Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds

DashKappei

@Yorumi “ Why are credits such a big deal? I mean outside movies, music, and video games there aren't huge lists of credits for the work people do. How often have you seen a list of credits on the house someone built, or the people who stocked the shelves at the local grocery store?”

lol
Because you don’t sign NDAs and there’s nothing secret about working for Walmart or building a house while for games/movies/ent. the inability to share your work and secrecy on clients and projects are a big part of the job and your curriculum is literally your portfolio and credits you appear on?

What a weird take.

@meteoroid “Nobody is going to be looking at the credits to offer you a job opportunity. You seriously think companies that are interested in hiring you are going to play a game and then reach the credits, or even watch a YouTube video of the credits, to find out if you are actually on them? That's absolute nonsense.”

This is nonsense. “they won’t play a game till the end to watch credits” well duh?? I mean, obviously no they won’t, no sheeī. That’s not how it works, you’re in the entertainment industry yourself so kinda weird you’d think that. It’s to avoid NDAs especially at the beginning (0/5years) of your career and being credited undoubtedly gives you a jumpstart to get hired over other people at basically any AAA dev out there, especially wheb you don’t work in assets creation but game logic/design.

Re: Review: BUTCHER (Switch eShop)

DashKappei

@XenoShaun wow 4 years and I got a reply the same day amazing haha XD I will start from the bottom: about the reviews, I agree they’ve improved their usefulness info-wise and feel bad because I’ve called them out twice in the matter of 2 days (I think I criticized the text -never the score of course- of a review just a couple times before over a 10 years span), with the Hot Wheels review and this one.
As for the game, well I play handheld myself like 99.5% of my time with the console has been in portable mode. I was just curious if the downgrade was on playability (Joycons vs Pro C?) on performance (framerate, slowdowns…) or on graphics, maybe effects/particles-wise?

Regardless, next time this goes on sale (and I see that a lot) I will grab it, it’s crazy that I own 300+ NSW games and I always thought this was a mediocre title that got a boost from the relatively small library at the time.

Re: Review: BUTCHER (Switch eShop)

DashKappei

@XenoShaun I’m 4 years late lmao but did you ever find out what was inferior about handheld mode?
What a review… ‘hey you know what’s so important that I will highlight it in the Pro/Cons score card? That it’s inferior in hh mode!’

: proceeds to not saying a word about it :

So informative, thank you, will read again.

Re: Review: Steel Assault - A Quick Bite To Savour With Classic Castlevania Flavour

DashKappei

Price is fine to me, it’s an arcade game and 1 hour is not that short at all. Reminds me of people complaining they beat such and such shmup in 1 hour and then you find you they credits fed the whole thing and think that’s it.

What is making me hesitant tho, is the lack of scoring. That, with leaderboards, would have gave the game a huge boost in replayability. Sucks there’s none :-/

Re: Review: Hot Wheels Unleashed - Probably The Best Hot Wheels Game Ever

DashKappei

@Nintendo4Sonic well, they usually don’t report on technical details and are not too fussed about mentioning even basic info like framerates or resolution (sometimes they do, sometimes they don’t), I know that and I accept it since there’s room for everyone, but a review like this? First, you can touch on graphics and performance even without getting into numbers, but this hardly says anything about gameplay, how is this a proper review? There have been “mini” reviews on this site that were waaaaaay more in-depht and informative. This lacks the most basic info that would help in any way a reader making a decision or even getting an idea about the gameplay.

Re: Review: Hot Wheels Unleashed - Probably The Best Hot Wheels Game Ever

DashKappei

A VIDEO game review that never mentions the video part, great. Never once touches upon graphics. A racing game where all you get about performance is half a sentence on the Conclusion box. Never mentions the sense of speed, the stunts, crashing and clashing, the handling… nothing. It seems this “review” needs a day1 patch more than the game itself. Don’t want to be harsh but I’m frankly puzzled this was published the way it is.

Re: Cave's Shmup Espgaluda II Is Targeting A September Switch Release In Japan

DashKappei

Also I can see why the incredible Esp. Rade Psi is still Asia exclusive (have it digital AND retail, LOVE IT) since €60 shmups are a hard (impossible even) sell in the west, especially 2D/pixel art ones. I’m glad the Switch platform embraced the genre, even back in the X360 days all of Cave’s western releases bombed so hard that Rising Star noped out of further licensing…

I wish Under Defeat HD, Delta/XII Zeal and especially Raiden Fighter Aces collection got ported to NSW and others tho. And Border Down is still stuck on DC.

Re: Cave's Shmup Espgaluda II Is Targeting A September Switch Release In Japan

DashKappei

I wish Galuda 1 got a new port since it’s stuck on PS2. Have Espgaluda 2 on X360 (which I recently hooked up to a crt Sony Wega 33” via RGB scart to play my shmup collection and looks glorious) and also the iOS release still working on an iOS 9 iPad Mini, but I can’t wait to triple dip for Switch. Hopefully it’ll have working online leaderboards tho.

Re: Mini Review: art of rally - Stylish Driving With Plenty Of Substance

DashKappei

A (mini)review of an “arcade-sim” (middle ground between the top down view and the physics/handling model) where handling and throttle are crucial to the experience that doesn’t even mention how playable it is (or not) with digital inputs while wasting most of its word count talking about other platforms. Something like Grid was ok with digital triggers and ain’t too bad played with analog gas on Right Stick, but Absolute Drift (same dev) was an absolute d… isgrace on that department.
The review, for a racing game, doesn’t even mention the racing itself, what kind of races, if besides the free roam the tracks are good and so on and on.

Also, the game has A LOT going on under the hood and it chugs on even powerful PCs but of course it’s as much an engine limitation as it is an awful Switch port because with all the downgrades it should’ve run much better.

Too bad because I was really looking forward to play it on Switch. Yes, I have GP, don’t care because 90% of my gaming is done on NSW portable mode. I use GP as a demoing platfom of sorts.

Re: Arietta of Spirits Demo Arrives Today, Launches Very Soon

DashKappei

Key art and cover are so bland, uninspired, boring, and just devoid of any style and excitement… it’s a shame because in-game it looks lovely and unless the game blows up on Twitch/Discord etc (doubt so) that is gonna fail attracting folks who don’t know about the game…

Re: UK Charts: Zelda: Skyward Sword HD Settles For Second After A 74% Drop In Weekly Sales

DashKappei

@Scoopz it seems to me that the only one with an attitude it’s you, “bro”.
It’s been common knowledge for 15 years, I shared a notion with you and after that it’s up to you to do the work, I’m not going to do that for you especially with that first reply attitude. I don’t care about changing your opinion, that’s up to you, but I will always fight fake numbers in any sales discussion.
I’m not sure you know what hersay is, because if it’s true then it’s not hersay which is why VGChartz has never done anything about it.

https://www.wired.com/2008/06/why-we-dont-ref/

https://forum.beyond3d.com/threads/the-problem-with-vgchartz-numbers-spin-off.41339/

http://www.gamesetwatch.com/2008/06/analysis_what_vgchartz_does_and.php

Re: UK Charts: Zelda: Skyward Sword HD Settles For Second After A 74% Drop In Weekly Sales

DashKappei

@Scoopz

Just do your due diligence and look it up yourself, it’s not exactly a secret. By whom? By the real numbers provided by NPD, Famitsu, Media Create’s White Book, GFK, ASVI… They constantly went and deleted all mention/web pages/etc of the made up numbers and changed them into the real ones without any explanation each and every time the real sources provided numbers in the open… Anyway, I wanted to give you the notion and tools to verify it yourself, don’t have to convince anybody, if you enjoy reading a bunch of made up fluff by iOi you’re free to do that lol

Re: Cave's Acclaimed Shooter, Mushihimesama, Is Out Now On Switch

DashKappei

@OorWullie it does have multiple options, TATE and X-Y screen settings, multiple windows zoom-in/out options to customize for score/combo/etc.

It lacks a scanlines filter, like the PC and X360 releases, too bad cause even with the upped rez from the og 240p this art was still drawn with scanlines in mind and it shows.

There are online leaderboards but don’t seem to be active yet and the option is greyed out so maybe they’ll go online in an upcoming patch.

Game is a blast, an absolute gem and a fantastic price, it also includes everything that was DLC on X360

Re: Review: Spinch - A Deliciously Enjoyable Sugar Rush

DashKappei

@PoundShopOrwell so the guys from Iam8bit replied to my email and said that the physical release is going to be on version 1.04.

Is that the same version you have? Fingers crossed it’s 1.03 so that means a new patch is imminent.... otherwise it’s dead Jim :/

Re: Review: Rain on Your Parade - A Refreshingly Brief But Saccharine Shower

DashKappei

@everynowandben at least an 8? So you’d give it a 9 even. To me, and the reviewer it’s a 6 (I’d even say a 6 is generous, but ymmv).
See how that works? Opinions, man.

Anyway, I’ve been playing it on GP (where the performance is so-so on og Xbone so good on the devs for optimizing it a bit better on Switch -at least from what I’ve read around-). I’m all for quirky games with simple yet inventive and satisfying gameplay (Katamari Damacy is a good example) but coming from the lovely trailer, in reality the game is a bit shallow. And even audiovisually, it’s inconsistent and lacks variety in both visuals and audio. With the staggering amount of good games on Switch, and the fact that I was intrigued by the concept and trailer but came away disappointed, I can’t recommend this. But if it sounds cool to y’all and you’ve looked at a few walkthroughs on YT, go for it!

I’m glad we can have this kind of games and that there’s an audience for them (and I identify myself with being part of that audience, I just found it boring), hope to seem more of them coming.

Re: Review: Spinch - A Deliciously Enjoyable Sugar Rush

DashKappei

@PoundShopOrwell Ugh. Thanks for the reply mate and for writing that post back in December saving me money and frustration.
Too bad because the aesthetics are like made for me. Between this and Battle Axe it’s not going well for the audiovisual feasts currently on my wishlist.

Re: Review: Spinch - A Deliciously Enjoyable Sugar Rush

DashKappei

@PoundShopOrwell sorry to page ya 😂 was this ever fixed? Has the game received any patches at all? I’m really interested and the game is on sale currently but I won’t buy if it’s still in such a dire state.

Iam8bit just released the physical edition, I don’t want to believe they’d release the game as it was at launch? I asked them but got no response. This should’ve never gotten an 8/10 imo.

Re: Review: Battle Axe - A Battling Throwback That Doesn't Land All Its Hits

DashKappei

Too bad. Although it seems this is the kind of project that just needed more time in the owen/funding/playtesting.
If sales are decent, hopefully together with the remaining KS funds, and they (well mainly H.N.) are smart about it, this could propel from mediocre to great with a hefty free update (adding content, reworking the enemy logic and rebalancing the weapons seem to be the 3 big ones by reading the review) and some performance fixes and become a cult “newretro” darling for years to come. Fingers crossed.

...now what should I spend that money on?🤔

Re: Monster Hunter Rise Ships Four Million Units In Opening Weekend

DashKappei

@Brummieendo90 good thing I haven’t said that anywhere ever then lol

But about the NEVER happening point you’re so sure about... let’s say I’m not as confident, will see if PS7/whatever console will even have physical storage readers.
We’re already at a point were 60% of most company’s software is bought digitally. I can see that going up to 90% or more in the next 15 years most definitely, don’t need a crystal ball to think that.

Re: Monster Hunter Rise Ships Four Million Units In Opening Weekend

DashKappei

@Giancarlothomaz
Who knows, if I’d have to speculate I’d say the Switch version could sell anything from 8 to 12m and another 4 to 6m on PC, maybe more but it’ll depend on how much Capcom
is going to support the game post launch, PC launch price and regional pricing.

I wouldn’t take a bet on “my” numbers haha, because at this point we can honestly just guess... I could be right but also way off in the end.
What’s sure is that if the stars align the sky’s the limit as other titles have recently shown in the era of Covid, it might explode in popularity. But beating World 17M+ is no joke, I mean it’s Capcom’s best selling game EVER by a lot.

Anyway, game is basically sold out everywhere at retail, which will boost digital but might also cripple some sales, hopefully Capcom has more shipments ready FAST.

Re: Monster Hunter Rise Ships Four Million Units In Opening Weekend

DashKappei

@Giancarlothomaz 10M minimum? It might, but consider that MHW is Capcom’s best selling game of all time (and by quite a margin) and that “only” sold 9M on PS4.

Also, it’s EXTREMELY unlikely it will only sell 2/3M on PC when World sold more than 6M on Steam and the game will keep selling for years and years on PC because that’s how that market works.

Btw, these are the ratio for World’s sales figures up to September 2020 (bolding Non-JPN totals since PC is a non entity in Japan and Xbox version didn’t even release there)
.
PC USA: 1.616 m
PC EU: 1.570 m
PC Asia: 2.531 m
PC NonJP Total: 5.717M
+
PC Japan: 236k

——
Sony USA: 2.392 m
Sony EU: 1.702 m
Sony Asia: 1.414 m
Sony NonJP Total: 5.509M
+
Sony Japan: 3.184m
——

Xbox WW: 1.789M

Re: Monster Hunter Rise Ships Four Million Units In Opening Weekend

DashKappei

@Exciter89 I’ll let it slide because you have a DM avvy (even tho it’s their second worst album) and I’m one of the biggest fan on Earth lol (seen them first in ‘89 and last in 2017 with 20 other times inbetween haha) BUT:

Apples and Oranges basically.
A Lynel fight goes for 3/4 minutes at best, a Monster fight can go on for 20+ minutes and it’s like if you were taking on Godzilla, you need to outsmart him and tire him and hit him and follow him if he tries to run away, get him out again, hit him more and more... etcetera. The whole point is that fight, that hunt is the quest itself. On Zelda, my GOAT btw, the big enemy is just a part of the quest.

On the other hand, Skyrim’s combat is just baaaaaaad.