@FlyingDunsparce lol what? According to whom, are you the standards- bearer? It’s subjective and according to the reviewer, and I agree, 1080p docked for a PSP game and not using at all docked mode’s significantly more powerful clocks it’s definitely a con especially when it’s the same as portable mode. Hard to argue it’s not a “con” not taking advantage of the NS2’s specs to make a game even better, we could’ve stuck with the NS1 version then instead of spending 500 bucks to upgrade.And it’s not like they docked points from the score, rhey gave it 9/10. According to your (low, on my opinion) standards it’s not even a con to be mentioned, well luckily nobody is stopping you from writing your own review.
@Scirocco7 @Reztobi you do realize this version is the same price on all platforms and includes the 40 bucks expansion? It seems that you don’t.
You CANNOT buy this content at much lower price on other consoles, you’re wrong.
At most on other platforms you can save 5 bucks by getting the base game on its best sales price plus Shadow of Erdtree expansion.
Elden Ring’s all time low sale on PSN store is $35.99.
Expansion has never had a sale yet and it’s $39.99. Do the math. You also get some exclusive bonuses on the Tarnished Ed. You can purchase that as a DLC pack for $4.99 on the other platforms, so in the end it’s exactly the same price.
@Exerion76 @-wc- 100% co-signed.
and I “love” how people still haven’t understood that smoother framerate is a gameplay feature first and foremost and not graphical prowess bs, ties into game feel and makes everything play so much better. Even better is people still mentioning “bbbbuhhh my movies 24fps duur” false equivalence when movies are shot with slow, controlled camera motion and tons and tons of motion blur when fast paced actions kick in and visual clarity gets non-existent, and you don’t have a controller in your hand to freely move you camera around and see everything fall apart. It’s a lost cause anyway. Personally give me the original PS4 graphics at 60 fps any day of the week instead of all these bells & whistles added on top but a halved framerate.
@Galaxy2IsTheGOAT Bloodborne is Sony’s IP so unfortunately there’s 0 chance that one happens, it’d be like asking Hyrule Warriors to come out on PS5. But I’d love for AC6 and Dark Souls trilogy (well, DS2&3) to get ported to NS2!
@StorminNorman it seems I need to spell it out because you just don’t get it or are trolling, either way: We. Don’t. Care.
This is an article on a tech analysis, we talk and discuss numbers and performance, resolution and framerate: you are off topic. We don’t care that you don’t care, or that it’s good enough for you or how it doesn’t impact your enjoyment of a game: we’ve read it all a million times already. Instead of derailing the discussion by pushing your agenda, either stay on topic if you care about the analysis or stay out of the conversation if it’s not meaningful to you, it’s as simple as that. All the other nonsense I’m not even gonna engage with (Lol I have 40 hours on Doom Eternal on Switch just this month)
I wish Mitch had at least mentioned the loading times. It should always be mentioned because for me they can be as impactful as a low framerate or even more: I remember PixekJunk Monsters 2 and Little Nightmares on Switch 1 pre-patches… made
me completely drop those games! Loading times were atrocious on ER PS4, so hopefully it loads closer to the current-gen version than old-gen
Called it in the other article. GKC ain’t so bad now, is it? I would’ve at least been able to grab the game used at half price if it had been on GKC (portable COD would be great fun, especially in local co-op!)
@StorminNorman wow you’re projecting hard mate. I meant revolutionary graphics-wise, because yes we’ve been in an era of diminishing returns ever since we’ve hit PS4 gen. Now console games introduced graphics options that were never there before and finally settled for 60fps as standard baseline, like it was up until the 16-bits era. It’s not a logical fallacy to say that a game performing better is more fun than the same game performing worse lol.
There’s a reason COD embraced 60 fps for the last 20 years: casual players might not know what a frame is but they will FEEL how much better a smoother and more responsive game is and enjoy it more, because better performance elevates gameplay and that is a fact not my “opinion”, you wouldn’t see devs trying every trick in the book to hit that baseline otherwise, and if you take that as a me imposing my “opinion” I don’t know what to tell you lol
Talking about logical fallacies, it’s hilarious how you’re suggesting I’m complaining about the same thing I’m supposedly doing, newsflash: we’re on an tech-focused article reviewing a game’s performance, my comments are on-topic, it’s those who don’t care about the subject that should maybe refrain from pointless posts contributing nothing, not the other way around… that’s some backwards thinking. Same thing happens every time a Digital Foundry article is posted. Do you go around interjecting on people’s discourses at parties just to inform them that you don’t care about what they’re talking about? That’s fun (not)!
and who says I don’t remember how awful the framerate on Goldeneye (and Perfect Dark, omg) was? No sh”!t I loved both despite their woes, they were two of the very best games ever created! How many games can claim that? Yet I still hated their low framerate and that of most 3D N64 games, I was used to the 3D games at the arcade with super smooth 60fps and at home coming from the 8bit/16bit gen where most games were 60fps, it felt so jarring and backwards… but I accepted it like I accepted and marveled at Stunt Car Racer going at 8 fps on my Amiga because that sheez was revolutionary. There’s nothing revolutionary today, we’re in the age of optimization and have been for a while, so what was acceptable back then isn’t now, if something like Perfect Dark came out today it would be panned for how it runs, no question about it and rightly so, standards change otherwise we’d still be all playing on our Commodore 64s…
@StorminNorman I don’t where you’ve seen me stating my opinions as fact, when I say “to each their own” and end with “my two cents”? Also why do you say that I should move on, when the article is about a game’s technical performance and I’m commenting on it… If anything it’s those who don’t care about performance that should move on and spare us the usual comments about how “it’s fine and doesn’t matter”? Gets tiring, after a while… we get it, you think we’re nerds and only you get the true joy of gaming, gotcha, now let us have our discussions thanks.
@Luigia the world changes, you’d never praise a fps running at 15fps today, would you? Or why not 5 fps if it doesn’t matter? Regardless, to each their own but if you come into an article specifically talking about a game’s performance to tell us that you don’t care about it because it doesn’t matter, what’s your contribution? To say we can have fun with just bleeps and blops like back in the day… well I can’t roll my eyes any harder. Also, I didn’t say that you can’t have any fun with it, I said that especially for fast moving games where readability is key, a smooth framerate and visual clarity is gonna make you enjoy the game more = more fun. My first console was a Magnavox Odyssey in 1981 btw and have been multiplatform ever since up until this gen: nowadays I only own a Switch 2 and Xbox Series S (as a media player lol) (and countless retro consoles) so it’s not like I’m fixated with graphics, on the contrary I don’t care much about gfx (artistic direction trumps tech, imo), but I care about performance instead because it ties directly into gameplay… which is what makes a game fun. My two cents ofc. 🤷♂️
@RoboCube I loved the Wii ports of Reflex (COD4) and WaW! Man the pointer controls were incredible, I played a ton of them despite also having a 360 with MW/MW2…
Hopefully the final release will be significantly improved, at the moment this port is not on par with the best we’ve seen from 3rd party releases on Switch 2.
@repsahj 0% chance to be a full physical release. GKC or a code-in-box.
@Otimus it’s actually using DLSS (and from
a very low resolution).
@PushMyGran86 campaign runs at 30fps
@Luigia the issue with your stance is that a low framerate and resolution do make a game less fun because it impacts gameplay and it’ll be more/less impactful depending on the game/genre, it’s as simple as that (I’m saying in general, not specifically for COD4 here, however resolution and framerate are especially important for mp fps)
@Deadringer80 it’s actually the opposite of what your saying mate.
More power isn't going to solve the issues it has because of the way the game was built. Oblivion literally only loads a portion of the game at a time and when u walk far enough it streams in a new area thats one reason for the hitches and it did this on original platforms aswell. Blame the creation engine is what it is
The game has been ported to Unreal 5, it’s not running on the creator engine, completely rebuilt from a visual standpoint and streaming assets, open world etx, and from that (UE5) comes the bad performance and frame pacing issues plaguing all releases no matter the platform (even monstre PCs), while the crashes are than to the logic/physics code base which is Gamebryo’s And Oblivion never was on the CE, it was built on used Gamebryo (specifically NetImmerse/Gamebryo), developed by Emergent Game Technologies. Bethesda later built their proprietary Creation Engine for Skyrim by heavily modifying it. If they had done that, like Skyrim Anniversary, the consoles etc would have been able to run it better, just without the new graphics so to each their own.
Personally, I would have preferred a 4k 60fps port of the og version with added available higher quality assets, lighting etc (a remaster so to speak, instead of a visual remake), and especially so on Switch 2 where the jump in performance would be very significant going from unstable 30 to 25 with almost constant hitches to 60 locked, which gives a pretty big boost in how much the gameplay gets more and more enjoyable (to me), navigating the world, all that even including eye strain…
Tried it on Game Pass and it’s pretty great! Truly mashup of balatro x inscryption x slot. It’s pretty addictive, but all I could think of was “I wish this was on Switch” because it works better for me as a portable game. I just wish they’d also port YELLOW TAXI GOES VROOM, their previous game!
@jsty3105 these people are embarrassing. They lack even the most basic logical thinking, know nothing about game development, most of them haven’t worked a day in their lives and feel entitled to insult anyone and everyone just because “W3 R HaRdC0R3 GAMeRz1!! . But if it was only that, I wouldn’t care because they’re just making a fool of themselves, the issue is that they’re actively hurting good working people with their bs, people who by and large are pressured to work crazy hours with low pay to deliver the experiences we all love and care for. These internet bullies seem to think developers make these decisions (and that alone shows how dumb they are) when it’s all up to the publisher dictating budget, dev time, physical or not, post-launch support and so on and on… and what has that to do with laziness?! Nothing, zero, zilch. Mods here do nothing, NL comment section has been a cesspool for ages and nothing changes, most communities and websites will rightfully perma ban idi -ots daring to call devs lazy, but here…
@Znake 2026 and yet there are still ignorant know-nothing nerds hiding behind a keyboard and shamefully bashing hard workers with the “lazy devs” rhetoric… NL comments section never fails to disappoint.
@Key19 why is it scummy? Everything’s clear upfront, if people didn’t want to partake in it the KS would’ve failed, and YCG would’ve gotten no money at all. I for one didn’t support it this time, I was content waiting for the game to be released fully, and then see. Besides, I doubt the KS money funded more than 30% of the costs, likely less because going by:
5 years of dev, the studio’s headcount and being LA based, costs overhead;
the game must have had a budget of 10M+/-
@SalvorHardin Many classic arcade shoot-em-ups have their game logic and physics strictly tied to their framerate. When these are forced to run at 60fps on modern displays, the game logic speeds up by roughly 11%, making the game incredibly difficult because bullets, enemies, etc are all sped up. This is the case with the games in Remix.
Now, on CRT tv/monitors there’s no issue because classic arcade CRT tubes can natively sync to the odd 54fps/15kHz signals .
On modern displays tho, you’ll get the following issues:
Stuttering (Judder): On fixed 60Hz or 120Hz monitors, there is a mismatch. The 54fps game loop and the 60Hz monitor refresh rate fall out of sync, leading to uneven frame pacing, or micro-stutters.
Screen Tearing: Without V-Sync, the game may tear because it updates faster than the display can show the frames.
So yeah, without VRR you’ll get either tearing or micro stuttering or both depending on the 54fps implementation but at least the games will play properly now and can actually be 1cc by a human, lol
For everybody else, you can still play at sped up 60.
I was waiting for this! The games are phenomenal, and although it still doesn’t compare to the Aces collection for X360 (never released for PAL regions), it’s good enough for me to finally buy Remix on Switch.
Great review Ollie, downloading it as I type! Presentation is impeccable, first time in a long time that a twin stick shooter manages to feel and look fresh despite what at first glance seemed to be yet another unoriginal effort built on the abused “neon” visuals and heavily inspired by Geo-Wars’ canvas.
Can’t wait to play it when I’m off work!!
Still too much.
I love 64 but this looks like on of those yucky hyper realistic UE4-era mod more than a “remake”. I could get behind it but man the characters look like a$$
Nice impressions, finally a writer who understands that giving at least a few technical/gfx/performance/comparison details for Switch 2 ports of previously released games is important for many of us, no matter how many comments you see here bashing any critic highlighting lesser performance/gfx as if they were Nintendo’s stockholders, and especially so for handheld play. I just grabbed Intergrade (had to wait to get a 512GB SD Express) that is on sale for 40% off, fantastic deal, so I’ll wait a a bit before purchasing Rebirth. Square-Enix gets it, really appreciate how they didn’t apply any Switch tax or charged full fat launch price for these years old games.
@kendomustdie Good review! Have you had a chance to try the demo? Does the final release have better image-quality in portable mode? Because you’ve mentioned that only when docked the IQ is a bit blurry (which we know to be 1080p -upscaled from 540p with DLSS), but from my experience with the demo it’s in handheld that the image is really, really soft (probably upscaled 720p with DLSS, while the screen is 1080p thus making the image blurry), and was hoping it’d be improved for the final release. Is that the case?
I’m buying it regardless, but it’s disappointing that the IQ is not as good as RE9 Requiem’s despite running on the same engine and what seems to be a less graphically intensive game
Updating the assist mode for characters other than Nabbit and Yoshi but as a paid-exclusive feature is bollocks and should be called out. My nephew hated being forced to choose Nabbit over Mario but he can’t keep up with the game otherwise.
As far as performance/gfx, if played in handheld with boost mode the difference is negligible since there is no 120fps upgrade anyway… despite using Wonder as a showcase for 120fps in their reels back at NS2’s launch!
@TyGuy yes. Even if it’s removed from the eShop, even if your “saves corrupt”, even if you change consoles or sell the console used for the purchase. You can still redownload any delisted game/dlc and play them on new Nintendo Switch 1 and 2 systems. Lots of misinformation as usual.
Imaging being so delusional in their anti-GKC crusade to try pushing out a narrative for Pokopia’s physical sales falling due to being a GKC instead of the game being sold out everywhere 🤣🤣🤣
Astebreed has also finally been fixed and this time for good! It was listed way back as working but in reality it wasn’t. Now it doesn’t glitch anymore on Stages 5 and 6 (it was severe and unplayable) and it looks and plays absolutely AMAZING with Handheld Boost Mode activated!
Ghosts n Goblins Resurrection now looks absolutely stunning in portable mode, what a huge difference when you switch back and forth it’s super noticeable
@PJOReilly
Great review, but can you comment on text size in portable mode and can it be customized? And about mouse mode is it J2-exclusive or also supports USB mouse?
Also, about the expansion Aiko’s Choice coming out on the same day, is it standalone (not needing the main game)?
I own the Deluxe and the lack of any rumble feature whatsoever (nevermind proper FFB) is a real buzzkill. However, this is the only Switch-compatible wheel that lets you properly map L and R analog sticks to the pedals to have analog gas/break, so for me it’s still the only sensible choice
@Automated_Unit_4937 they offered him that “special protection” but not to the other workers. Just because they can, hence union contracts. When you’re easily replaceable you have no rights and someone willing to do it without asking for AI protection, or a fair salary, etc. will take your place. And so on and on. That’s why unions are so important. Some people here a are literally cheering and siding with corporations over workers, smh
@RupeeClock FPG made it clear they have no intention of refunding me the 60€ I paid for Goodboy Galaxy GBA. Believe me I’ve tried, but nothing worked. They still mantain it’ll be fulfilled soon (LMAO). However, the devs weren’t exactly that nice and professional either: I ordered the day the KS ended and that’s only because the devs mentioned it would still help them out and count towards stretch goals. So I was super pi S S ed that after hearing the devs found a new publisher for the physical copy post FPG’s debacle, I’ve contacted their support but they’ve told me they can’t do anything for me, I expected that I would at least be entitled to a copy of the game myself… they offered NOTHING, not even a digital code (not that it would’ve made me happy but at least it’d be something). Lost all respect for them.
@hanzel
There you go. Despite being from not-to-be-trusted VG Chartz, the rankings list below is close enough (from other analys based on financial reports/official statements/statistics) that even with the variables it shouldn’t change much, especially so ranking-wise (well, I definitely wouldn’t bet my life on the data below for the more esoteric/historic consoles, or even Xbox’s, being correct). However when you buy a PS4 game on your PS5 console, it’ll count as a PS4-made purchase, contributing to its tie-ratio. PS4 games have been selling on PS5 consoles far longer than NS games have been selling on NS2 consoles, and that will mean the PS4’s tie ratio (and Xbone One’s) is kinda boosted by that and it’ll keep growing.
1 PlayStation 4 (PS4)
12.11
2 Xbox 360 (X360)
11.76
3 PlayStation 3 (PS3)
11.43
4 Xbox (XB)
11.01
5 Nintendo Switch (NS)
9.75
6 PlayStation 2 (PS2)
9.61
7 GameCube (GC)
9.59
8 PlayStation (PS)
9.39
9 Nintendo Wii (Wii)
9.07
10 Sega Saturn (SAT)
8.64
11 Nintendo Entertainment System (NES)
8.08
12 Super Nintendo Entertainment System (SNES)
7.72
13 Nintendo Wii U (WiiU)
7.64
14 Dreamcast (DC)
7.11
15 Nintendo 64 (N64)
6.83
16 Nintendo DS (DS)
6.16
17 PlayStation Vita (PSV)
5.22
18 Nintendo 3DS (3DS)
5.17
19 Sega Genesis (GEN)
5.16
20 Sega Advanced Pico Beena (Beena)
4.88
21 Game Boy Advance (GBA)
4.63
22 Game Boy (GB)
4.22
23 PlayStation Portable (PSP)
4.01
24 ColecoVision (CV)
4.00
25 Atari 2600 (2600)
4.00
26 GameGear (GG)
3.60
27 Sega Pico (Pico)
3.29
28 WonderSwan (WS)
2.86
29 Nintendo Switch 2 (NS2)
2.32
30 Atari Jaguar (AJ)
1.36
Comments 510
Re: Mini Review: Metal Gear Solid: Peace Walker - Master Collection Version (Switch 2) - The Unsung Hero Of The Series
@FlyingDunsparce lol what? According to whom, are you the standards- bearer? It’s subjective and according to the reviewer, and I agree, 1080p docked for a PSP game and not using at all docked mode’s significantly more powerful clocks it’s definitely a con especially when it’s the same as portable mode. Hard to argue it’s not a “con” not taking advantage of the NS2’s specs to make a game even better, we could’ve stuck with the NS1 version then instead of spending 500 bucks to upgrade.And it’s not like they docked points from the score, rhey gave it 9/10. According to your (low, on my opinion) standards it’s not even a con to be mentioned, well luckily nobody is stopping you from writing your own review.
Re: Video: Elden Ring Side-By-Side Graphics Comparison (Switch 2 & PS5)
@Scirocco7 @Reztobi you do realize this version is the same price on all platforms and includes the 40 bucks expansion? It seems that you don’t.
You CANNOT buy this content at much lower price on other consoles, you’re wrong.
At most on other platforms you can save 5 bucks by getting the base game on its best sales price plus Shadow of Erdtree expansion.
Elden Ring’s all time low sale on PSN store is $35.99.
Expansion has never had a sale yet and it’s $39.99. Do the math. You also get some exclusive bonuses on the Tarnished Ed. You can purchase that as a DLC pack for $4.99 on the other platforms, so in the end it’s exactly the same price.
Re: The Witcher 3 Remastered Resolution And Frame Rate For Switch 2 Revealed
@Exerion76 @-wc- 100% co-signed.
and I “love” how people still haven’t understood that smoother framerate is a gameplay feature first and foremost and not graphical prowess bs, ties into game feel and makes everything play so much better. Even better is people still mentioning “bbbbuhhh my movies 24fps duur” false equivalence when movies are shot with slow, controlled camera motion and tons and tons of motion blur when fast paced actions kick in and visual clarity gets non-existent, and you don’t have a controller in your hand to freely move you camera around and see everything fall apart. It’s a lost cause anyway. Personally give me the original PS4 graphics at 60 fps any day of the week instead of all these bells & whistles added on top but a halved framerate.
Re: Here's What The Witcher 3: Wild Hunt Remastered Looks Like On Switch 2
@Samshell No, I’m sorry to say that they’ve said that remastered and its new features will not come to Switch 1.
Re: Round Up: The Reviews For Elden Ring: Tarnished Edition On Switch 2 Are In
@Galaxy2IsTheGOAT Bloodborne is Sony’s IP so unfortunately there’s 0 chance that one happens, it’d be like asking Hyrule Warriors to come out on PS5. But I’d love for AC6 and Dark Souls trilogy (well, DS2&3) to get ported to NS2!
Re: Round Up: The First Impressions Of Call Of Duty: Modern Warfare 4 Switch 2 Are In
@StorminNorman it seems I need to spell it out because you just don’t get it or are trolling, either way: We. Don’t. Care.
This is an article on a tech analysis, we talk and discuss numbers and performance, resolution and framerate: you are off topic. We don’t care that you don’t care, or that it’s good enough for you or how it doesn’t impact your enjoyment of a game: we’ve read it all a million times already. Instead of derailing the discussion by pushing your agenda, either stay on topic if you care about the analysis or stay out of the conversation if it’s not meaningful to you, it’s as simple as that. All the other nonsense I’m not even gonna engage with (Lol I have 40 hours on Doom Eternal on Switch just this month)
Re: Review: Elden Ring: Tarnished Edition (Switch 2) - An Outstanding Achievement In Open-World Design
I wish Mitch had at least mentioned the loading times. It should always be mentioned because for me they can be as impactful as a low framerate or even more: I remember PixekJunk Monsters 2 and Little Nightmares on Switch 1 pre-patches… made
me completely drop those games! Loading times were atrocious on ER PS4, so hopefully it loads closer to the current-gen version than old-gen
Re: PSA: Modern Warfare 4's Switch 2 Retail Version Is Apparently A Code-In-A-Box
Called it in the other article. GKC ain’t so bad now, is it? I would’ve at least been able to grab the game used at half price if it had been on GKC (portable COD would be great fun, especially in local co-op!)
Re: PSA: Modern Warfare 4's Switch 2 Retail Version Is Apparently A Code-In-A-Box
@Maxz 10/10 mate 👏🏼 👏🏼😂😂
Re: PSA: Modern Warfare 4's Switch 2 Retail Version Is Apparently A Code-In-A-Box
They wouldn’t be able to fit the game in a proper cart even if they wanted to, but COD-have been a GKC at least!
Re: Round Up: The First Impressions Of Call Of Duty: Modern Warfare 4 Switch 2 Are In
@StorminNorman wow you’re projecting hard mate. I meant revolutionary graphics-wise, because yes we’ve been in an era of diminishing returns ever since we’ve hit PS4 gen. Now console games introduced graphics options that were never there before and finally settled for 60fps as standard baseline, like it was up until the 16-bits era. It’s not a logical fallacy to say that a game performing better is more fun than the same game performing worse lol.
There’s a reason COD embraced 60 fps for the last 20 years: casual players might not know what a frame is but they will FEEL how much better a smoother and more responsive game is and enjoy it more, because better performance elevates gameplay and that is a fact not my “opinion”, you wouldn’t see devs trying every trick in the book to hit that baseline otherwise, and if you take that as a me imposing my “opinion” I don’t know what to tell you lol
Talking about logical fallacies, it’s hilarious how you’re suggesting I’m complaining about the same thing I’m supposedly doing, newsflash: we’re on an tech-focused article reviewing a game’s performance, my comments are on-topic, it’s those who don’t care about the subject that should maybe refrain from pointless posts contributing nothing, not the other way around… that’s some backwards thinking. Same thing happens every time a Digital Foundry article is posted. Do you go around interjecting on people’s discourses at parties just to inform them that you don’t care about what they’re talking about? That’s fun (not)!
Re: Round Up: The First Impressions Of Call Of Duty: Modern Warfare 4 Switch 2 Are In
@Luigia thanks for lovely reply mate! And yeah the ‘80s and ‘90s those were the times, golden era and I’m so glad to have lived through all of it! 🤟🤟🤟
Re: Round Up: The First Impressions Of Call Of Duty: Modern Warfare 4 Switch 2 Are In
and who says I don’t remember how awful the framerate on Goldeneye (and Perfect Dark, omg) was? No sh”!t I loved both despite their woes, they were two of the very best games ever created! How many games can claim that? Yet I still hated their low framerate and that of most 3D N64 games, I was used to the 3D games at the arcade with super smooth 60fps and at home coming from the 8bit/16bit gen where most games were 60fps, it felt so jarring and backwards… but I accepted it like I accepted and marveled at Stunt Car Racer going at 8 fps on my Amiga because that sheez was revolutionary. There’s nothing revolutionary today, we’re in the age of optimization and have been for a while, so what was acceptable back then isn’t now, if something like Perfect Dark came out today it would be panned for how it runs, no question about it and rightly so, standards change otherwise we’d still be all playing on our Commodore 64s…
Re: Round Up: The First Impressions Of Call Of Duty: Modern Warfare 4 Switch 2 Are In
@StorminNorman I don’t where you’ve seen me stating my opinions as fact, when I say “to each their own” and end with “my two cents”? Also why do you say that I should move on, when the article is about a game’s technical performance and I’m commenting on it… If anything it’s those who don’t care about performance that should move on and spare us the usual comments about how “it’s fine and doesn’t matter”? Gets tiring, after a while… we get it, you think we’re nerds and only you get the true joy of gaming, gotcha, now let us have our discussions thanks.
Re: Round Up: The First Impressions Of Call Of Duty: Modern Warfare 4 Switch 2 Are In
@Luigia the world changes, you’d never praise a fps running at 15fps today, would you? Or why not 5 fps if it doesn’t matter? Regardless, to each their own but if you come into an article specifically talking about a game’s performance to tell us that you don’t care about it because it doesn’t matter, what’s your contribution? To say we can have fun with just bleeps and blops like back in the day… well I can’t roll my eyes any harder. Also, I didn’t say that you can’t have any fun with it, I said that especially for fast moving games where readability is key, a smooth framerate and visual clarity is gonna make you enjoy the game more = more fun. My first console was a Magnavox Odyssey in 1981 btw and have been multiplatform ever since up until this gen: nowadays I only own a Switch 2 and Xbox Series S (as a media player lol) (and countless retro consoles) so it’s not like I’m fixated with graphics, on the contrary I don’t care much about gfx (artistic direction trumps tech, imo), but I care about performance instead because it ties directly into gameplay… which is what makes a game fun. My two cents ofc. 🤷♂️
@RoboCube I loved the Wii ports of Reflex (COD4) and WaW! Man the pointer controls were incredible, I played a ton of them despite also having a 360 with MW/MW2…
Re: Round Up: The First Impressions Of Call Of Duty: Modern Warfare 4 Switch 2 Are In
Hopefully the final release will be significantly improved, at the moment this port is not on par with the best we’ve seen from 3rd party releases on Switch 2.
@repsahj 0% chance to be a full physical release. GKC or a code-in-box.
@Otimus it’s actually using DLSS (and from
a very low resolution).
@PushMyGran86 campaign runs at 30fps
@Luigia the issue with your stance is that a low framerate and resolution do make a game less fun because it impacts gameplay and it’ll be more/less impactful depending on the game/genre, it’s as simple as that (I’m saying in general, not specifically for COD4 here, however resolution and framerate are especially important for mp fps)
Re: Review: EA Sports Madden NFL 27 (Switch 2) - Returns In Fine Form, With Boosted Performance & New Features
@0_Cassiel_0 wow seriously? FC27 is again stuck at 30fps?! No buy then, but man this sucks
Re: Video: Digital Foundry Breaks Down Oblivion's "Frustrating Performance" On Switch 2
@Deadringer80 it’s actually the opposite of what your saying mate.
The game has been ported to Unreal 5, it’s not running on the creator engine, completely rebuilt from a visual standpoint and streaming assets, open world etx, and from that (UE5) comes the bad performance and frame pacing issues plaguing all releases no matter the platform (even monstre PCs), while the crashes are than to the logic/physics code base which is Gamebryo’s And Oblivion never was on the CE, it was built on used Gamebryo (specifically NetImmerse/Gamebryo), developed by Emergent Game Technologies. Bethesda later built their proprietary Creation Engine for Skyrim by heavily modifying it. If they had done that, like Skyrim Anniversary, the consoles etc would have been able to run it better, just without the new graphics so to each their own.
Personally, I would have preferred a 4k 60fps port of the og version with added available higher quality assets, lighting etc (a remaster so to speak, instead of a visual remake), and especially so on Switch 2 where the jump in performance would be very significant going from unstable 30 to 25 with almost constant hitches to 60 locked, which gives a pretty big boost in how much the gameplay gets more and more enjoyable (to me), navigating the world, all that even including eye strain…
Re: Nintendo Switch 2: All Mouse Mode Compatible Games
There are many more arcade archives 2 releases btw (including big ones like Arkanoid 1 & 2, Cameltry, etc.)
Re: This Balatro-Meets-Slot-Machine Mash-Up Will Eat Our Spare Time On Switch Next Month
Tried it on Game Pass and it’s pretty great! Truly mashup of balatro x inscryption x slot. It’s pretty addictive, but all I could think of was “I wish this was on Switch” because it works better for me as a portable game. I just wish they’d also port YELLOW TAXI GOES VROOM, their previous game!
Re: Round Up: The Previews Are In For Lies Of P On Switch 2
@jsty3105 these people are embarrassing. They lack even the most basic logical thinking, know nothing about game development, most of them haven’t worked a day in their lives and feel entitled to insult anyone and everyone just because “W3 R HaRdC0R3 GAMeRz1!! . But if it was only that, I wouldn’t care because they’re just making a fool of themselves, the issue is that they’re actively hurting good working people with their bs, people who by and large are pressured to work crazy hours with low pay to deliver the experiences we all love and care for. These internet bullies seem to think developers make these decisions (and that alone shows how dumb they are) when it’s all up to the publisher dictating budget, dev time, physical or not, post-launch support and so on and on… and what has that to do with laziness?! Nothing, zero, zilch. Mods here do nothing, NL comment section has been a cesspool for ages and nothing changes, most communities and websites will rightfully perma ban idi -ots daring to call devs lazy, but here…
Re: Round Up: The Previews Are In For Lies Of P On Switch 2
@Znake 2026 and yet there are still ignorant know-nothing nerds hiding behind a keyboard and shamefully bashing hard workers with the “lazy devs” rhetoric… NL comments section never fails to disappoint.
Re: Nintendo Will Stop Selling The Original Switch From February 2027
@Aquinas I hope you forgot the “/s” because if you seriously think that… yikes! 🙄
Re: Opinion: By Definition, Pokémon TCG Is No Longer A Hobby
I don’t even play or particularly care about Pokemon TGC, I just want to say that I’ve enjoyed reading this article a lot, it’s very well written.
Re: Mina The Hollower Sold 300,000 Copies In Its First Three Days
@Key19 wow, are you for real? Man that’s embarrassing…
Leave it to NL commenters to equate a corp worth $5+ BILLION and 4000+ headcount with Yacht Club Games’s 16 people team 🤣 🤦♂️
Re: Mina The Hollower Sold 300,000 Copies In Its First Three Days
@Key19 why is it scummy? Everything’s clear upfront, if people didn’t want to partake in it the KS would’ve failed, and YCG would’ve gotten no money at all. I for one didn’t support it this time, I was content waiting for the game to be released fully, and then see. Besides, I doubt the KS money funded more than 30% of the costs, likely less because going by:
5 years of dev, the studio’s headcount and being LA based, costs overhead;
the game must have had a budget of 10M+/-
Re: Review: R-Type Dimensions III (Switch) - A Novel Remaster But A Purist's Nightmare
What a trainwreck of a release, will give it a go when/if it gets some good patches under the belt, too bad but for now it’s a pass
@FredsBodyDouble good thing it’s 35 bucks then, and not 60
Re: Raiden Fighters Remix Collection Just Added A "54 FPS Setting"
@SalvorHardin Many classic arcade shoot-em-ups have their game logic and physics strictly tied to their framerate. When these are forced to run at 60fps on modern displays, the game logic speeds up by roughly 11%, making the game incredibly difficult because bullets, enemies, etc are all sped up. This is the case with the games in Remix.
Now, on CRT tv/monitors there’s no issue because classic arcade CRT tubes can natively sync to the odd 54fps/15kHz signals .
On modern displays tho, you’ll get the following issues:
Stuttering (Judder): On fixed 60Hz or 120Hz monitors, there is a mismatch. The 54fps game loop and the 60Hz monitor refresh rate fall out of sync, leading to uneven frame pacing, or micro-stutters.
Screen Tearing: Without V-Sync, the game may tear because it updates faster than the display can show the frames.
So yeah, without VRR you’ll get either tearing or micro stuttering or both depending on the 54fps implementation but at least the games will play properly now and can actually be 1cc by a human, lol
For everybody else, you can still play at sped up 60.
Re: Raiden Fighters Remix Collection Just Added A "54 FPS Setting"
I was waiting for this! The games are phenomenal, and although it still doesn’t compare to the Aces collection for X360 (never released for PAL regions), it’s good enough for me to finally buy Remix on Switch.
Re: Review: Sektori (Switch 2) - The New King Of Twin-Stick Shooters
Great review Ollie, downloading it as I type! Presentation is impeccable, first time in a long time that a twin stick shooter manages to feel and look fresh despite what at first glance seemed to be yet another unoriginal effort built on the abused “neon” visuals and heavily inspired by Geo-Wars’ canvas.
Can’t wait to play it when I’m off work!!
Re: My Nintendo Store Is Changing Its Name This Month
“Drop the MY, it’ cleaner”. Great reference Jim!
Re: So, Will You Be Getting Star Fox For Switch 2?
Why do these polls almost always forget to include “on sale”
Re: Star Fox Is Finally Getting Another Game, Out June 2026 Exclusively On Switch 2
@squiddu-real not wrong at all. It’s 59 physical and 49 digital
Re: Star Fox Is Finally Getting Another Game, Out June 2026 Exclusively On Switch 2
@Kazman2007 it’s 50 bucks, not 70.
Still too much.
I love 64 but this looks like on of those yucky hyper realistic UE4-era mod more than a “remake”. I could get behind it but man the characters look like a$$
Re: Star Fox Is Finally Getting Another Game, Out June 2026 Exclusively On Switch 2
:sees Fox;
“Look how they massacred my boy”
Re: Final Fantasy XIV Online Director Confirms Mouse And Keyboard Support For Switch 2 Version
Yes!! Awesome news
Re: Hands On: Is Final Fantasy VII Rebirth's Switch 2 Port The Most Ambitious Yet?
Nice impressions, finally a writer who understands that giving at least a few technical/gfx/performance/comparison details for Switch 2 ports of previously released games is important for many of us, no matter how many comments you see here bashing any critic highlighting lesser performance/gfx as if they were Nintendo’s stockholders, and especially so for handheld play. I just grabbed Intergrade (had to wait to get a 512GB SD Express) that is on sale for 40% off, fantastic deal, so I’ll wait a a bit before purchasing Rebirth. Square-Enix gets it, really appreciate how they didn’t apply any Switch tax or charged full fat launch price for these years old games.
Re: Review: Pragmata (Switch 2) - A Dazzling Puzzle-Shooter Driven By A Heartfelt Friendship
@kendomustdie Good review! Have you had a chance to try the demo? Does the final release have better image-quality in portable mode? Because you’ve mentioned that only when docked the IQ is a bit blurry (which we know to be 1080p -upscaled from 540p with DLSS), but from my experience with the demo it’s in handheld that the image is really, really soft (probably upscaled 720p with DLSS, while the screen is 1080p thus making the image blurry), and was hoping it’d be improved for the final release. Is that the case?
I’m buying it regardless, but it’s disappointing that the IQ is not as good as RE9 Requiem’s despite running on the same engine and what seems to be a less graphically intensive game
Re: Review: Genki Covert Dock 3 And ShadowCast 3 - A Surprisingly Compact Mobile Capture Duo For Your Switch 2
“ can handle 14K/120 video”
Good, 8k would have been unacceptable! lol
I said daaaaaaamn we in the future boyyyz🤣🤣
Re: Review: Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park - Inessential Bells & Whistles
Updating the assist mode for characters other than Nabbit and Yoshi but as a paid-exclusive feature is bollocks and should be called out. My nephew hated being forced to choose Nabbit over Mario but he can’t keep up with the game otherwise.
As far as performance/gfx, if played in handheld with boost mode the difference is negligible since there is no 120fps upgrade anyway… despite using Wonder as a showcase for 120fps in their reels back at NS2’s launch!
Re: Acclaimed Arcade Racer 'Horizon Chase Turbo' Being Delisted From Switch eShop
@TyGuy yes. Even if it’s removed from the eShop, even if your “saves corrupt”, even if you change consoles or sell the console used for the purchase. You can still redownload any delisted game/dlc and play them on new Nintendo Switch 1 and 2 systems. Lots of misinformation as usual.
Re: UK Charts: Pokémon Pokopia Continues To Slip, As A Newcomer Grabs The Gold
Imaging being so delusional in their anti-GKC crusade to try pushing out a narrative for Pokopia’s physical sales falling due to being a GKC instead of the game being sold out everywhere 🤣🤣🤣
Re: Multiple Switch Games Receive Switch 2 Compatibility Fixes
Astebreed has also finally been fixed and this time for good! It was listed way back as working but in reality it wasn’t. Now it doesn’t glitch anymore on Stages 5 and 6 (it was severe and unplayable) and it looks and plays absolutely AMAZING with Handheld Boost Mode activated!
Re: Review: Shadow Tactics: Blades Of The Shogun (Switch 2) - A Stealthy Gem That's Both Tough & Approachable
Does anyone know if mouse mode is Joycon 2 exclusive, or does it also support USB mouse (like Arcade Archives games, to name one example)?
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
Ghosts n Goblins Resurrection now looks absolutely stunning in portable mode, what a huge difference when you switch back and forth it’s super noticeable
Re: Review: Shadow Tactics: Blades Of The Shogun (Switch 2) - A Stealthy Gem That's Both Tough & Approachable
@PJOReilly
Great review, but can you comment on text size in portable mode and can it be customized? And about mouse mode is it J2-exclusive or also supports USB mouse?
Also, about the expansion Aiko’s Choice coming out on the same day, is it standalone (not needing the main game)?
Re: Mario Kart World Hori Racing Wheels Releasing For Switch 2 This Month
I own the Deluxe and the lack of any rumble feature whatsoever (nevermind proper FFB) is a real buzzkill. However, this is the only Switch-compatible wheel that lets you properly map L and R analog sticks to the pedals to have analog gas/break, so for me it’s still the only sensible choice
Re: "I Need A Union Contract To Feel Safe" - Mega Man 11 Voice Actor Not Returning For Dual Override
@Automated_Unit_4937 they offered him that “special protection” but not to the other workers. Just because they can, hence union contracts. When you’re easily replaceable you have no rights and someone willing to do it without asking for AI protection, or a fair salary, etc. will take your place. And so on and on. That’s why unions are so important. Some people here a are literally cheering and siding with corporations over workers, smh
Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor
@RupeeClock FPG made it clear they have no intention of refunding me the 60€ I paid for Goodboy Galaxy GBA. Believe me I’ve tried, but nothing worked. They still mantain it’ll be fulfilled soon (LMAO). However, the devs weren’t exactly that nice and professional either: I ordered the day the KS ended and that’s only because the devs mentioned it would still help them out and count towards stretch goals. So I was super pi S S ed that after hearing the devs found a new publisher for the physical copy post FPG’s debacle, I’ve contacted their support but they’ve told me they can’t do anything for me, I expected that I would at least be entitled to a copy of the game myself… they offered NOTHING, not even a digital code (not that it would’ve made me happy but at least it’d be something). Lost all respect for them.
Re: Japanese Charts: Resident Evil Requiem Scares Off The Competition
@hanzel
There you go. Despite being from not-to-be-trusted VG Chartz, the rankings list below is close enough (from other analys based on financial reports/official statements/statistics) that even with the variables it shouldn’t change much, especially so ranking-wise (well, I definitely wouldn’t bet my life on the data below for the more esoteric/historic consoles, or even Xbox’s, being correct). However when you buy a PS4 game on your PS5 console, it’ll count as a PS4-made purchase, contributing to its tie-ratio. PS4 games have been selling on PS5 consoles far longer than NS games have been selling on NS2 consoles, and that will mean the PS4’s tie ratio (and Xbone One’s) is kinda boosted by that and it’ll keep growing.
1 PlayStation 4 (PS4)
12.11
2 Xbox 360 (X360)
11.76
3 PlayStation 3 (PS3)
11.43
4 Xbox (XB)
11.01
5 Nintendo Switch (NS)
9.75
6 PlayStation 2 (PS2)
9.61
7 GameCube (GC)
9.59
8 PlayStation (PS)
9.39
9 Nintendo Wii (Wii)
9.07
10 Sega Saturn (SAT)
8.64
11 Nintendo Entertainment System (NES)
8.08
12 Super Nintendo Entertainment System (SNES)
7.72
13 Nintendo Wii U (WiiU)
7.64
14 Dreamcast (DC)
7.11
15 Nintendo 64 (N64)
6.83
16 Nintendo DS (DS)
6.16
17 PlayStation Vita (PSV)
5.22
18 Nintendo 3DS (3DS)
5.17
19 Sega Genesis (GEN)
5.16
20 Sega Advanced Pico Beena (Beena)
4.88
21 Game Boy Advance (GBA)
4.63
22 Game Boy (GB)
4.22
23 PlayStation Portable (PSP)
4.01
24 ColecoVision (CV)
4.00
25 Atari 2600 (2600)
4.00
26 GameGear (GG)
3.60
27 Sega Pico (Pico)
3.29
28 WonderSwan (WS)
2.86
29 Nintendo Switch 2 (NS2)
2.32
30 Atari Jaguar (AJ)
1.36