Comments section never fails to disappoint. The mental gymnastics would be hilarious if they weren’t so disturbing, calling cultural differences or sensibilities when there’s a sex-offender in the game…. Oh yeah, that’s some culture you have there, a “total non-issue that only affects reactionary forums”. Wow 🤦♂️ Well written review Ollie, I received a code for the game myself yesterday (also have the GKC coming on launch day) and so far I’d say it sits between a 6 and a 7, the pacing is terrible indeed, the side content is bloated in the sense that so far there are soooo many meaningless interruptions when you’re out in the streets hunting for substories etc (RGG games are the only series I like to 100%), and it’s seriously affecting my enjoyment of the game. Every time that character shows up, it leaves me uneasy and it changes my mood playing… too bad. Again, thanks for the review, I didn’t notice any disconnect either, reads exactly like you’ve scored it. Y0 and Kiwami 1 are on a whole other level of amazing for me, unfortunately.
@kal_el_07241 did you even read the statement? They couldn’t, and can’t, release the game with the toggle at all. While it was a kinda logical assumption to think the issue was with not having two separate versions for Japan/ROTW, we now know that it had nothing to do with CERO rating (Japan’s rating system) and all with Nintendo’s guidelines that have changed. They even addressed the “what about CP2077, Witcher…”. Sounds like they will address some content (like censored flipping the bird etc) and work out a more elegant solution to cover bits than that awfully distracting art-ruining black bar
@JohnnyMind are people here/around really still claiming that? But… how? I mean, unless they didn’t actually read the full statement… anyway for once we 100% agree on something
@gcunit They didn’t highlight an issue or said “plays like cr@p without analog triggers” in the title tho? Simply says “plays best with GC controller”, what’s wrong with that? It’s also undeniably true. 🤷♂️
I 100% agree with you that they should have tested/mentioned if GC adapter also worked as GC NSO does.
@mbro @WheresWaveRace @Shwing To be fair to the reviewer, that’s pretty standard for all racing games since GT3 on PS2 to support putting gas/brake on the right analog stick even for the Switch racing games that don’t offer GC controller support (like Wreckfest), so I understand why they didn’t feel the need to mention it. It’s a nice option to have and I’m glad it’s there but it doesn’t make the lack of analog triggers moot: lacks the same control finesse and it’s way uncomfortable, you also lose ability to move your camera to check left/right overtaking and corners, and most importantly you can’t use analog gas/brake at the same time with the stick, which you’ll need to drift (and that’s also the reason Art of Rally is terrible on Switch or how many Extreme levels in Trials Fusion are utterly impossible to pass when played on Switch.
That being said, I can’t wait to start playing this tomorrow! Fair price too! Don’t really care about the lack of online multiplayer honestly, tho I know for others it’s important.
@Kiz3000 there are, and I own them (GameSir X5s, tho it’s a telescopic controller so can’t use them “Wii remote + nunchuck” style) but all 3rd party controllers on NS1&2 are treated as Pro Controllers and thus even if analog the triggers will still only operate digitally…unfortunately the analog triggers are only supported for the GC controller(s)
@gcunit I’d say controls are part of the trifecta of what makes a game, with gameplay and visuals/performance (yes music is important but hopefully you get what I mean).
Reviewer shared info relevant to the controls (which in a racing game affect gameplay), as they should, and addressing how that has impacted their experience regardless of how good or bad it was; I see nothing wrong with that nor think they made this overshadow the rest. It’s for us to take that info and their opinion, and try to get an idea as close as possible to what the reality of it would be. It’d be like asking to leave out of a review how poor AAA “game x” framerate is on Switch just because we wanted to see more AAA games on Switch 1 and not “scare them away”. No thanks, always highlight relevant info and I’ll decide myself how relevant it actually is to me… some don’t care at all about gfx/performance while for others it is super important, both opinions are valid. Same with controls, personally it will affect me and it sucks , however I’ll buy the game regardless because it’s not something that will make me skip this game (tho it did ruin Art of Rally for me and felt I had wasted my money).
@Kiz3000 errr no, it doesn’t work in handheld mode, you can’t divide the GC controller in two and attach them to the sides of the main console unit man 😅 what you’re referring to is actually tabletop mode.
Japan’s situation coupled with the collapse of the western Xbox market, going forward the Switch 2 is bound to get more and more third party support for the vast majority of AAA releases. We’ve already seen Capcom and Square Enix pivot to simultaneous AAA Switch 2 releases, as most of SEGA and Atlus, Ubisoft and 2K/EA Sports are also pivoting, Rockstar is supporting it with their legacy content, CD Project will at least support it with late ports, Bandai Namco hasn’t yet shown it believes in S2 simultaneous AAA content, nor Take Two and EA, but things will improve in my opinion especially with Take Two (bar GTA6 that seems to be the only “impossible port” so far). If customers will show up and buy these games, then the future is looking bright for S2’s AAA 3rd party support.
Sub 10k and tripled by Switch 1 despite having released the Japanese-only model, so price wasn’t the issue (as people paying attention always pointed out by looking at sales numbers for the weeks when PS5 had big discounts); there’s just no interest at all in Sony’s offerings as we knew that by looking at the abysmal software sales and attachment ratio.
Ac7 on S1 is an incredibile port (and game!) and they’ve implemented so many custom solutions (for example for the volumetric clouds) that making an S2 update comparable/superior to PS4/xbox would likely mean significant work/money. I’d be very happy to get “just” improved resolution and 60 fps.
About AC8, unless AC7 totally flopped on S1, I think it’ll come to S2. Like SEGA with Yakuza Kiwami 1, they probably tested the waters with AC7 and to build an audience and the console is capable enough.
@Shiryu seriously, I’m holding out playing my copy (well, played 10h or so) in hope that it’ll come, however, what S1 games has BAMCO given the S2 treatment so far? None besides One Piece W4? And that one was a special case because of the new DLC and PS5/XS versions… even new BAMCO games like the latest Katamari didn’t get a S2 port 😭
@Teksette the game already has japanese dub/text option. You don’t need to import it.
@Dimjimmer Chinese dub is exclusive to the PC and Xbox versions, missing from PS5/SW2, don’t know why
Too bad this nice review is so lacking in analyzing what’s the Switch 2 experience we can expect from a current-gen downport. The game itself has been out for a bit and while not everyone follows reviews or news for other platforms, and thus I appreciate the necessity of reviewing the game as a whole, a not insignificant part of the public will be here to hear about how the S2 port performs specifically. I will say that I’ve edited my post because either the review has been edited or for some glitch myself and others didn’t get to see at all the paragraph mentioning the “unlocked-fps toggle” before as we can see it now, weird! Even then, while I appreciate more context and the mention, it’s far from a mere “toggle for us to mess around with”: Origins offers a properly dedicated performance mode that hits 60fps and seems to hover above 50fps more often than not; a mode that was given the same care as the quality mode @30fps, to Tecmo-Koei’s credit. Furthermore, there is no mention about how the game runs in portable mode, yet that’s one of the main plus over other versions. It makes it so that we have to hunt for relevant information elsewhere instead of having read a Switch-specific review which is the reason I come to NL.
@GetontheStiix You nailed it!
I dunno man. I really didn’t like how the Warriors games running at 30fps felt, it was night and day with the ones that run at 60.
It does look very good on those trailers!
I understand this is a current-gen only game and quite demanding, and the CPU is the weakest link in the S2’s chain so I’m glad this has been ported but I wish they had managed a 40fps performance mode (you can unlock the framerate with a toggle but that’s different), especially for portable play since VRR is supported there in it makes a big difference in game feel… I’d definitely trade some graphics effects/detail/l or a lower resolution for 40fps VRR, especially since with the framerate unlocked the game goes beyond 30fps here and there but again maybe it was all CPU-bound.
For me, gameplay is king so 9 out of 10 I’d take lower graphical fidelity to hit better performance and thus a smoother game-feel: gfx don’t make a game more fun but better performance do, or at least for me they do.
I really hope this gets a demo like it did on other platforms, so we can test it ourselves even if it won’t be representative of late-game perf
@SBandy1 the nerve to now try and flip this on me. It was a simple question so I could look it up, the only way to do a search for UK GFK/Spain/Media Create/Famitsu sales etc is by the week # number. You could’ve told me or not, and that would be the end of it. Instead you’ve shown how awful your attitude to a stranger is, and now are still at it. But I’m done with you.
@SBandy1 NL comments section keeps being a cesspool, “prove it to you”, “dream on” wtf are you even talking about, I just asked a question. Thanks for the info, and congrats for your awful attitude, you fit well in here.
For the first time ever, a Nintendo console is the first platform for EA/FIFA FC. Never thought I’d see the day. EDIT: definitely NOT the first time ever, I just forgot and being old sucks lol
@Solid_Python on the contrary, it seems it was indeed too “deep” for you since it swoooshed over your head that I had already mentioned mysel it was for WT.
We can still criticize Capcom for that eyesore, it doesn’t excuse that “design”, I guarantee many hobby modders would make a much better job even by using WT chars edit.
Overdesigned? 🤦♂️ It’s not based off his Final Fight looks at all, simply because they haven’t designed anything at all, lol he’s so generic that you could say it was inspired but countless characters. Having similar hair doesn’t mean it was designed as FF1. But I’d still like to read the interview where this is confirmed, if you care to share a link.
There’s nothing more embarrassing than someone acting like a smarta** and having it backfire… it’s just two lines above the pic, do better next time
Man there really is a defense force for everything… what irks me is that you could have easily said the same just without being an ***. But I guess that’s expecting too much nowadays
Both look horrible, Alex looks super generic and lost his shredded-Tarzan looks, and menacing complexion. Even worse tho, is that I don’t know what they were thinking with making Jr Andore like that, looks worse than a Yakuza NPC from 2 gens ago…
They had him perfect (H. Andore and palette swaps for F., Jr., etc) on SF4
and even on the metro station’s poster in SF6 here he was ok:
it’s embarrassing they gave the go ahead to this, even if it was for World Tour mode:
I’d be interested if it actually spoofed as NSO NGC controller so that I could use the analog triggers but I very much doubt that’ll be the case, will likely get recognized by the system as a Pro Controller
Man I wish we’d get a Trials game ported to S2 with analog triggers support via NGC controller.
But this was already possible on S1 and in the end no other game supported them afaik… but hey a man can dream!
@JaxonH well to be fair it’s not just serious sim-racers, Trials (which I’ve sunk 100+hours on Switch) is much worse without it and you literally can’t pull off some moves because of lacking separate analog gas/breaking.
@JibberX in what way it’s superior?
Also, in racing you do hit breaks/gas at the same time.
Please support analog triggers/Gamecube controllers like GRID did on Switch!
I wish Nintendo would have included analog triggers at least on the Pro Controller 2… bums me out because I’d love ti play more racing games on Switch/2! Some are ok but some of Runner games for example are a pity imo because you can only go no gas/full throttle with digital triggers; putting gas/breaking on the right analog stick is at best a poor substitute (and how I play games such as Wreckfest on Switch).
@beltmenot I’m as calm as a cucumber, on the other hand your rudeness is uncalled for.
@zeeba Who am I? So I couldn’t talk because you thought I was a new member but now I can because you’ve seen I’ve been around 15 years longer than Johnny? What kind of gatekeeping hive mind logic is that?
Everyone is entitled to their opinion on both camps, what is getting old is seeing the usual two or three posters constantly calling out others because they criticize games for their technical performance and call it like it is. Technical specifications are not opinions, they are facts. What is subjective is the experience. I don’t see people here constantly commenting “wow you guys are such pushovers tech-illiterate enjoy your awful ports” when people comment on games failing to me certain criteria, yet it’s a constant seeing people in the comments, with the same people always there, gaslighting people who have different standards and it’s getting old.
@johnnymind, if you thought that was aggressive, instead of simply being a pushback to your rhetoric after the millionth similar post then I’m sorry you felt that way, wasn’t my intention, nuance is lost in written post sometimes, my bad. My point still stands tho, and you seem to have completely missed it, there is no issue in being ok with Tomb Raider or Age of Imprisonment or the MGS collection on Switch any other game, just accept you have lower standards instead of putting the blame on people who expect a Switch port of a PS2 game to not run at half the framerate or a PS3 game on Switch 2 being in many ways graphically inferior.
How could they launch it in this state? Really disappointed in Nightdive, although if I had to guess I’d pin it as a “nice” perk of being under ATARI’s ownership now, more than their decision…
Still, off to the wishlist it goes, hopefully they can get it to a much better state asap.
This recent slate of bad Switch 2 versions is baffling… I won’t support it with my money.
@johnnymind can we stop it with the gaslighting? I see you in every thread posting the same stuff over and over. Maybe “perfectly fine for you”, comparisons are out there and are undeniable facts as much as you want to make us look like we’re a bunch of entitled gfx nerds, the reality is that you just have way lower standards (I mean, Tomb Raider is perfectly fine? Sure…) and that’s ok, more power to you, but kindly avoid twisting the facts because there is no reason for the game to be so technically lacking compared to other platforms, we paid more than 500 bucks for a successor upgrade and the hardware is more than capable, we have reasonable expectations and we don’t have to bend and say grace just because a PS3 game runs with a better framerate…
you guys could’ve just stuck with the Switch 1 then
There is already a better option than GCK (or “just” the GKC) on the publishing side, and is that if a game is releasing on both S1 and S2, if there’s going to be a full game-on-cart physical release on S1 to go along with the S2 GKC, then you should offer a FREE digital upgrade path plain and simple. And thank you to those who are doing it! So players can have it physical on Switch 1 and still be able to play it with all the S2 goods. Not ideal, but still beats a GKC by a long shot.
@dskatter you do realize the “free upgrade” is only valid if you already own the game and for many others it is simply Divinity 2 for Switch 2? It’s more than fine to criticize this port for not supporting mouse controls, local co-op, or a performance-mode at 40fps handheld. You’re tired of people whining? May you should start yourself then, because what’s way worse is people patronizing others on how they should spend their hard earned money and for having different, higher standards. We can criticize whatever we want without the backseat modding police coming at us anytime someone dares to say they care about performance in a given game, thank you.
@HugoGED to be fair the cart has only
one size of 64GB, not “up to”, so even smaller games have to go with the 64GB cart, and of course the opposite is also true in that games have to be smartly compressed to fit… until they can’t. We also know from leaked documents that they cost around 18 bucks to the publishers, and that was pre-tariffs who knows now… a PS5 disc costs cents in comparison. Developers have also explained how the carts’ data streaming is way too slow and some games wouldn’t be able to get ported otherwise. And we can witness first hand how faster a game loads from internal memory>SD express >>>>> switch 2 cart Just because CP2077 managed to do it, doesn’t mean all can. The ease to port surely helps a few more projects to come over
Oh man a S2 patch could be glorious, Give me increased res and an option for 120fps handheld and I’m good haha Even if I had to pay a little upgrade fee (depending on what it would add ofc)
@Lord £50? It’s less than half that at £22.49 on eShop.
If you refuse to shop digital that it’s fair but it’s also fair that it should cost much more, hopefully more publishers follow this m.o. because we’ve been subsidizing physical releases long enough with digital prices, it never made sense and was anti-consumer to have digital and physical cost the same or close.
Hey Tom great review, keep it up because I appreciate your dedication to mentioning details that can still be important (such as the uneven sprite work), however it’s a bit lacking that you don’t mention at all framerate/performance/etc. I know people here get a seizure at the mere sight of Digital Foundry’s logo and still regurgitate patronizing fluff like “who cares about performance if the game is fun! Back in the old days…” (not realizing back in those days 95% of arcade games were 60fps lol! And that ports’ comparisons were super important since the dawn of VGs with Intellivision/Atari/etc) but please at least strike a good balance?
Mmmmh… reviewer praises the performance on S2 and yet everything I’ve read online and, more importantly, friends who have bought the game, suggest that image quality is very, very soft and blurry and that especially the framerate, in performance mode, is terriblly uneven with stuttering and constant drops to sub 30fps, making it a subpar experience. However, that is also true for the PS5 and PS5 Pro (!!) versions, so it seems to be an engine/optimization issue that is affecting the game on console.
@PikaPhantom
Yeah, I appreciate the review and I’m very interested in the game, but trust my friends more, so I’ll let this seat on my wishlist hoping for a quick turnaround/update.
The rubber under the right Joycon2’s analog stick has crumbled and is basically falling apart, I barely used it and it never happened before with the dozen Joycon 1 I have (well, concerning drifting, that’s a different issue. 😅) It’s something that I can hopefully get fixed under warranty since it hasn’t consumed itself by use, but still very annoying because the stick “trips” with the moving rubber and doesn’t travel smoothly anymore
I wish a S2 update was in the works, playing this at 120fps handheld/docked would be amazing for this game. Maybe they don’t have devkits… or lacked the resources, fair enough. Hopefully it’ll still come in the future
@Arkabed I’d say your take is weirder and imo makes little sense. Playing 20 hours out of a 100 hours epic behemoth and then dropping it is not the same as playing/beating a 20hours-contained game, not in the slightest. That’s such a weird and fallacious take.
@Smackosynthesis 100% agree but it ain’t limited to Nintendo, in fact Marvel Cosmic Invasion just did the same, locking hard mode behind a mandatory full play through at default difficulty which is mind bogglingly easy
@Tom-Massey I don’t understand what you’re asking? That’s my opinion, not yours, correct. I find the moveset lacking and combat system doesn’t have enough depth to hold my attention, I was expecting this to be a significant step-up from TMNT in that department and that isn’t the case at all imo; I wouldn’t personally stick with this game if it weren’t because of the license and fantastic visuals/artstyle.
Completely agree, it’s really too bad about the missed opportunity on having more (and more interesting) visual feedback, they’ve really missed the mark there. Game could EASILY have had a perfect storm of vfx without cluttering the screen or anything, just by adding what your review mentions (combo counter/onomatopoeia etc.). As for the game itself, I’m enjoying it for what it is but it’s a bit too mindless in a post SOR4 world, movesets are lacking, and being forced to play on medium makes it so you’re basically on cruise-control, what a dumb anachronism to lock hard mode… so far I actually prefer it to TMNT which I thought was good not great (I mean, visually it was amazing!) and this is similar but with an even better license for me. If they want to, they could patch easily the changing map dots and unlock hard mode. With enough feedback they might even introduce a proper combo meter who knows… but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast.
I rarely buy full price AAA these days (and thank god for the strong euro>yen and JP eShop/cards), and especially for digital releases (last one was TOTK) but I’m so glad I’ve bought into the great word of mouth because this game is a treat. I’ve only briefly played a couple of them after the first IE on NDS, so I’m not sure how much is new because the gameplay feels so incredibly polished and engaging, it’s also so different from anything else out now… it’s a refreshing experience and that is a positive that I’ll never understate
Comments 447
Re: Metal Gear Solid: Master Collection Vol. 1 Update Now Available, Adds Switch 2 Support
Yes, finally a 60fps update/NS2 support! Definitely going to grab it now
Re: Review: Yakuza Kiwami 3 & Dark Ties (Switch 2) - Maybe It's Time To Take A Break
Comments section never fails to disappoint. The mental gymnastics would be hilarious if they weren’t so disturbing, calling cultural differences or sensibilities when there’s a sex-offender in the game…. Oh yeah, that’s some culture you have there, a “total non-issue that only affects reactionary forums”. Wow 🤦♂️ Well written review Ollie, I received a code for the game myself yesterday (also have the GKC coming on launch day) and so far I’d say it sits between a 6 and a 7, the pacing is terrible indeed, the side content is bloated in the sense that so far there are soooo many meaningless interruptions when you’re out in the streets hunting for substories etc (RGG games are the only series I like to 100%), and it’s seriously affecting my enjoyment of the game. Every time that character shows up, it leaves me uneasy and it changes my mood playing… too bad. Again, thanks for the review, I didn’t notice any disconnect either, reads exactly like you’ve scored it. Y0 and Kiwami 1 are on a whole other level of amazing for me, unfortunately.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@kal_el_07241 did you even read the statement? They couldn’t, and can’t, release the game with the toggle at all. While it was a kinda logical assumption to think the issue was with not having two separate versions for Japan/ROTW, we now know that it had nothing to do with CERO rating (Japan’s rating system) and all with Nintendo’s guidelines that have changed. They even addressed the “what about CP2077, Witcher…”. Sounds like they will address some content (like censored flipping the bird etc) and work out a more elegant solution to cover bits than that awfully distracting art-ruining black bar
@JohnnyMind are people here/around really still claiming that? But… how? I mean, unless they didn’t actually read the full statement… anyway for once we 100% agree on something
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@gcunit They didn’t highlight an issue or said “plays like cr@p without analog triggers” in the title tho? Simply says “plays best with GC controller”, what’s wrong with that? It’s also undeniably true. 🤷♂️
I 100% agree with you that they should have tested/mentioned if GC adapter also worked as GC NSO does.
@mbro @WheresWaveRace @Shwing To be fair to the reviewer, that’s pretty standard for all racing games since GT3 on PS2 to support putting gas/brake on the right analog stick even for the Switch racing games that don’t offer GC controller support (like Wreckfest), so I understand why they didn’t feel the need to mention it. It’s a nice option to have and I’m glad it’s there but it doesn’t make the lack of analog triggers moot: lacks the same control finesse and it’s way uncomfortable, you also lose ability to move your camera to check left/right overtaking and corners, and most importantly you can’t use analog gas/brake at the same time with the stick, which you’ll need to drift (and that’s also the reason Art of Rally is terrible on Switch or how many Extreme levels in Trials Fusion are utterly impossible to pass when played on Switch.
That being said, I can’t wait to start playing this tomorrow! Fair price too! Don’t really care about the lack of online multiplayer honestly, tho I know for others it’s important.
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@Kiz3000 there are, and I own them (GameSir X5s, tho it’s a telescopic controller so can’t use them “Wii remote + nunchuck” style) but all 3rd party controllers on NS1&2 are treated as Pro Controllers and thus even if analog the triggers will still only operate digitally…unfortunately the analog triggers are only supported for the GC controller(s)
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@gcunit I’d say controls are part of the trifecta of what makes a game, with gameplay and visuals/performance (yes music is important but hopefully you get what I mean).
Reviewer shared info relevant to the controls (which in a racing game affect gameplay), as they should, and addressing how that has impacted their experience regardless of how good or bad it was; I see nothing wrong with that nor think they made this overshadow the rest. It’s for us to take that info and their opinion, and try to get an idea as close as possible to what the reality of it would be. It’d be like asking to leave out of a review how poor AAA “game x” framerate is on Switch just because we wanted to see more AAA games on Switch 1 and not “scare them away”. No thanks, always highlight relevant info and I’ll decide myself how relevant it actually is to me… some don’t care at all about gfx/performance while for others it is super important, both opinions are valid. Same with controls, personally it will affect me and it sucks , however I’ll buy the game regardless because it’s not something that will make me skip this game (tho it did ruin Art of Rally for me and felt I had wasted my money).
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@Kiz3000 errr no, it doesn’t work in handheld mode, you can’t divide the GC controller in two and attach them to the sides of the main console unit man 😅 what you’re referring to is actually tabletop mode.
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
Day 1 for me.
I wish it supported analog triggers for 3rd party controllers tho, especially because you can’t use GC controller in handheld mode
Re: Japanese Charts: Animal Crossing: New Horizons Digs Up A Win On Switch 2
Japan’s situation coupled with the collapse of the western Xbox market, going forward the Switch 2 is bound to get more and more third party support for the vast majority of AAA releases. We’ve already seen Capcom and Square Enix pivot to simultaneous AAA Switch 2 releases, as most of SEGA and Atlus, Ubisoft and 2K/EA Sports are also pivoting, Rockstar is supporting it with their legacy content, CD Project will at least support it with late ports, Bandai Namco hasn’t yet shown it believes in S2 simultaneous AAA content, nor Take Two and EA, but things will improve in my opinion especially with Take Two (bar GTA6 that seems to be the only “impossible port” so far). If customers will show up and buy these games, then the future is looking bright for S2’s AAA 3rd party support.
Re: Japanese Charts: Animal Crossing: New Horizons Digs Up A Win On Switch 2
Sub 10k and tripled by Switch 1 despite having released the Japanese-only model, so price wasn’t the issue (as people paying attention always pointed out by looking at sales numbers for the weeks when PS5 had big discounts); there’s just no interest at all in Sony’s offerings as we knew that by looking at the abysmal software sales and attachment ratio.
Re: The Marvellous 'Ace Combat 7' Has Sold 7 Million Copies In 7 Years
Ac7 on S1 is an incredibile port (and game!) and they’ve implemented so many custom solutions (for example for the volumetric clouds) that making an S2 update comparable/superior to PS4/xbox would likely mean significant work/money. I’d be very happy to get “just” improved resolution and 60 fps.
About AC8, unless AC7 totally flopped on S1, I think it’ll come to S2. Like SEGA with Yakuza Kiwami 1, they probably tested the waters with AC7 and to build an audience and the console is capable enough.
Re: The Marvellous 'Ace Combat 7' Has Sold 7 Million Copies In 7 Years
@Shiryu seriously, I’m holding out playing my copy (well, played 10h or so) in hope that it’ll come, however, what S1 games has BAMCO given the S2 treatment so far? None besides One Piece W4? And that one was a special case because of the new DLC and PS5/XS versions… even new BAMCO games like the latest Katamari didn’t get a S2 port 😭
Re: Review: Dynasty Warriors: Origins (Switch 2) - A Super-Solid Port Of A Fantastic Reboot
@Teksette the game already has japanese dub/text option. You don’t need to import it.
@Dimjimmer Chinese dub is exclusive to the PC and Xbox versions, missing from PS5/SW2, don’t know why
Re: Review: Dynasty Warriors: Origins (Switch 2) - A Super-Solid Port Of A Fantastic Reboot
Too bad this nice review is so lacking in analyzing what’s the Switch 2 experience we can expect from a current-gen downport. The game itself has been out for a bit and while not everyone follows reviews or news for other platforms, and thus I appreciate the necessity of reviewing the game as a whole, a not insignificant part of the public will be here to hear about how the S2 port performs specifically. I will say that I’ve edited my post because either the review has been edited or for some glitch myself and others didn’t get to see at all the paragraph mentioning the “unlocked-fps toggle” before as we can see it now, weird! Even then, while I appreciate more context and the mention, it’s far from a mere “toggle for us to mess around with”: Origins offers a properly dedicated performance mode that hits 60fps and seems to hover above 50fps more often than not; a mode that was given the same care as the quality mode @30fps, to Tecmo-Koei’s credit. Furthermore, there is no mention about how the game runs in portable mode, yet that’s one of the main plus over other versions. It makes it so that we have to hunt for relevant information elsewhere instead of having read a Switch-specific review which is the reason I come to NL.
@GetontheStiix You nailed it!
Re: Japanese Charts: Nintendo's Dominance Continues As Switch 2 Flies Past 4 Million Units Sold
Nintendo Switch 2 has now officially outsold the GameCube’s lifetime sales in Japan (by around 50k)!
Re: New Dynasty Warriors: Origins Trailer Showcases Heaps Of Switch 2 Gameplay Goodness
I dunno man. I really didn’t like how the Warriors games running at 30fps felt, it was night and day with the ones that run at 60.
It does look very good on those trailers!
I understand this is a current-gen only game and quite demanding, and the CPU is the weakest link in the S2’s chain so I’m glad this has been ported but I wish they had managed a 40fps performance mode (you can unlock the framerate with a toggle but that’s different), especially for portable play since VRR is supported there in it makes a big difference in game feel… I’d definitely trade some graphics effects/detail/l or a lower resolution for 40fps VRR, especially since with the framerate unlocked the game goes beyond 30fps here and there but again maybe it was all CPU-bound.
For me, gameplay is king so 9 out of 10 I’d take lower graphical fidelity to hit better performance and thus a smoother game-feel: gfx don’t make a game more fun but better performance do, or at least for me they do.
I really hope this gets a demo like it did on other platforms, so we can test it ourselves even if it won’t be representative of late-game perf
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
@SBandy1 the nerve to now try and flip this on me. It was a simple question so I could look it up, the only way to do a search for UK GFK/Spain/Media Create/Famitsu sales etc is by the week # number. You could’ve told me or not, and that would be the end of it. Instead you’ve shown how awful your attitude to a stranger is, and now are still at it. But I’m done with you.
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
@SBandy1 NL comments section keeps being a cesspool, “prove it to you”, “dream on” wtf are you even talking about, I just asked a question. Thanks for the info, and congrats for your awful attitude, you fit well in here.
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
@SBandy1 in Japan, yeah. In the UK? Which week #?
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
For the first time ever, a Nintendo console is the first platform for EA/FIFA FC. Never thought I’d see the day. EDIT: definitely NOT the first time ever, I just forgot and being old sucks lol
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
@LinktotheFuture omg tf you’re right and I can’t unseen it now 😂😂
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
Removed
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
@Solid_Python on the contrary, it seems it was indeed too “deep” for you since it swoooshed over your head that I had already mentioned mysel it was for WT.
We can still criticize Capcom for that eyesore, it doesn’t excuse that “design”, I guarantee many hobby modders would make a much better job even by using WT chars edit.
Overdesigned? 🤦♂️ It’s not based off his Final Fight looks at all, simply because they haven’t designed anything at all, lol he’s so generic that you could say it was inspired but countless characters. Having similar hair doesn’t mean it was designed as FF1. But I’d still like to read the interview where this is confirmed, if you care to share a link.
There’s nothing more embarrassing than someone acting like a smarta** and having it backfire… it’s just two lines above the pic, do better next time
Man there really is a defense force for everything… what irks me is that you could have easily said the same just without being an ***. But I guess that’s expecting too much nowadays
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
Both look horrible, Alex looks super generic and lost his shredded-Tarzan looks, and menacing complexion. Even worse tho, is that I don’t know what they were thinking with making Jr Andore like that, looks worse than a Yakuza NPC from 2 gens ago…
They had him perfect (H. Andore and palette swaps for F., Jr., etc) on SF4
and even on the metro station’s poster in SF6 here he was ok:
it’s embarrassing they gave the go ahead to this, even if it was for World Tour mode:
Who the F is that monstrosity?!
Re: Dragon Quest VII: Reimagined Demo - Switch And Switch 2 Performance Investigated
@JohnnyMind https://youtu.be/FYjG5jm6MZc?si=fuJLJYs7elbiiETK
Above video has it: S1 vs S2 vs S1onS2
Re: Dragon Quest VII: Reimagined Demo - Switch And Switch 2 Performance Investigated
Yet another release that doesn’t support S1/S2 crossbuy/upgrade. Will wait for a sale then.
Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts
I’d be interested if it actually spoofed as NSO NGC controller so that I could use the analog triggers but I very much doubt that’ll be the case, will likely get recognized by the system as a Pro Controller
Re: GRID Legends: Deluxe Edition Switch 2 Graphics And Performance Mode Detailed
Man I wish we’d get a Trials game ported to S2 with analog triggers support via NGC controller.
But this was already possible on S1 and in the end no other game supported them afaik… but hey a man can dream!
Re: GRID Legends: Deluxe Edition Is Racing Onto Switch 2 In Early 2026
@JaxonH well to be fair it’s not just serious sim-racers, Trials (which I’ve sunk 100+hours on Switch) is much worse without it and you literally can’t pull off some moves because of lacking separate analog gas/breaking.
@JibberX in what way it’s superior?
Also, in racing you do hit breaks/gas at the same time.
Re: GRID Legends: Deluxe Edition Is Racing Onto Switch 2 In Early 2026
Please support analog triggers/Gamecube controllers like GRID did on Switch!
I wish Nintendo would have included analog triggers at least on the Pro Controller 2… bums me out because I’d love ti play more racing games on Switch/2! Some are ok but some of Runner games for example are a pity imo because you can only go no gas/full throttle with digital triggers; putting gas/breaking on the right analog stick is at best a poor substitute (and how I play games such as Wreckfest on Switch).
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
@Ganon821 sure it does, recent example is Skate Story. Awful performance even on PS5 Pro.
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
@beltmenot I’m as calm as a cucumber, on the other hand your rudeness is uncalled for.
@zeeba Who am I? So I couldn’t talk because you thought I was a new member but now I can because you’ve seen I’ve been around 15 years longer than Johnny? What kind of gatekeeping hive mind logic is that?
Everyone is entitled to their opinion on both camps, what is getting old is seeing the usual two or three posters constantly calling out others because they criticize games for their technical performance and call it like it is. Technical specifications are not opinions, they are facts. What is subjective is the experience. I don’t see people here constantly commenting “wow you guys are such pushovers tech-illiterate enjoy your awful ports” when people comment on games failing to me certain criteria, yet it’s a constant seeing people in the comments, with the same people always there, gaslighting people who have different standards and it’s getting old.
@johnnymind, if you thought that was aggressive, instead of simply being a pushback to your rhetoric after the millionth similar post then I’m sorry you felt that way, wasn’t my intention, nuance is lost in written post sometimes, my bad. My point still stands tho, and you seem to have completely missed it, there is no issue in being ok with Tomb Raider or Age of Imprisonment or the MGS collection on Switch any other game, just accept you have lower standards instead of putting the blame on people who expect a Switch port of a PS2 game to not run at half the framerate or a PS3 game on Switch 2 being in many ways graphically inferior.
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
How could they launch it in this state? Really disappointed in Nightdive, although if I had to guess I’d pin it as a “nice” perk of being under ATARI’s ownership now, more than their decision…
Still, off to the wishlist it goes, hopefully they can get it to a much better state asap.
This recent slate of bad Switch 2 versions is baffling… I won’t support it with my money.
@johnnymind can we stop it with the gaslighting? I see you in every thread posting the same stuff over and over. Maybe “perfectly fine for you”, comparisons are out there and are undeniable facts as much as you want to make us look like we’re a bunch of entitled gfx nerds, the reality is that you just have way lower standards (I mean, Tomb Raider is perfectly fine? Sure…) and that’s ok, more power to you, but kindly avoid twisting the facts because there is no reason for the game to be so technically lacking compared to other platforms, we paid more than 500 bucks for a successor upgrade and the hardware is more than capable, we have reasonable expectations and we don’t have to bend and say grace just because a PS3 game runs with a better framerate…
you guys could’ve just stuck with the Switch 1 then
Re: Rumour: A Game-Key Card Alternative? Nintendo May Have Smaller Switch 2 Carts In The Works
There is already a better option than GCK (or “just” the GKC) on the publishing side, and is that if a game is releasing on both S1 and S2, if there’s going to be a full game-on-cart physical release on S1 to go along with the S2 GKC, then you should offer a FREE digital upgrade path plain and simple. And thank you to those who are doing it! So players can have it physical on Switch 1 and still be able to play it with all the S2 goods. Not ideal, but still beats a GKC by a long shot.
Re: Mini Review: Divinity: Original Sin 2 - Nintendo Switch 2 Edition - A Great Upgrade That Misses A Few Wins
@dskatter you do realize the “free upgrade” is only valid if you already own the game and for many others it is simply Divinity 2 for Switch 2? It’s more than fine to criticize this port for not supporting mouse controls, local co-op, or a performance-mode at 40fps handheld. You’re tired of people whining? May you should start yourself then, because what’s way worse is people patronizing others on how they should spend their hard earned money and for having different, higher standards. We can criticize whatever we want without the backseat modding police coming at us anytime someone dares to say they care about performance in a given game, thank you.
Re: Surprise! Capcom Is Bringing Pragmata To Switch 2, amiibo And Demo Also Confirmed
@HugoGED to be fair the cart has only
one size of 64GB, not “up to”, so even smaller games have to go with the 64GB cart, and of course the opposite is also true in that games have to be smartly compressed to fit… until they can’t. We also know from leaked documents that they cost around 18 bucks to the publishers, and that was pre-tariffs who knows now… a PS5 disc costs cents in comparison. Developers have also explained how the carts’ data streaming is way too slow and some games wouldn’t be able to get ported otherwise. And we can witness first hand how faster a game loads from internal memory>SD express >>>>> switch 2 cart Just because CP2077 managed to do it, doesn’t mean all can. The ease to port surely helps a few more projects to come over
Re: Higround Launches Sonic & Dreamcast Keyboards, And They're Stunning
@trcsf hahahahaha! Agreed. They are indeed glorious tho! And I know those prices are nothing out of the ordinary for custom mechanical keyboards
Re: Capcom Surprises Mega Man 11 Players With A New Update
Oh man a S2 patch could be glorious, Give me increased res and an option for 120fps handheld and I’m good haha Even if I had to pay a little upgrade fee (depending on what it would add ofc)
Re: Review: Terminator 2D: NO FATE (Switch) - A Simplistic Yet Fascinating 16-Bit Love Letter
@Lord £50? It’s less than half that at £22.49 on eShop.
If you refuse to shop digital that it’s fair but it’s also fair that it should cost much more, hopefully more publishers follow this m.o. because we’ve been subsidizing physical releases long enough with digital prices, it never made sense and was anti-consumer to have digital and physical cost the same or close.
Re: Review: Terminator 2D: NO FATE (Switch) - A Simplistic Yet Fascinating 16-Bit Love Letter
Hey Tom great review, keep it up because I appreciate your dedication to mentioning details that can still be important (such as the uneven sprite work), however it’s a bit lacking that you don’t mention at all framerate/performance/etc. I know people here get a seizure at the mere sight of Digital Foundry’s logo and still regurgitate patronizing fluff like “who cares about performance if the game is fun! Back in the old days…” (not realizing back in those days 95% of arcade games were 60fps lol! And that ports’ comparisons were super important since the dawn of VGs with Intellivision/Atari/etc) but please at least strike a good balance?
Re: Review: Skate Story (Switch 2) – A Laid-Back Kickflip Through The Underworld
Mmmmh… reviewer praises the performance on S2 and yet everything I’ve read online and, more importantly, friends who have bought the game, suggest that image quality is very, very soft and blurry and that especially the framerate, in performance mode, is terriblly uneven with stuttering and constant drops to sub 30fps, making it a subpar experience. However, that is also true for the PS5 and PS5 Pro (!!) versions, so it seems to be an engine/optimization issue that is affecting the game on console.
@PikaPhantom
Yeah, I appreciate the review and I’m very interested in the game, but trust my friends more, so I’ll let this seat on my wishlist hoping for a quick turnaround/update.
Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?
The rubber under the right Joycon2’s analog stick has crumbled and is basically falling apart, I barely used it and it never happened before with the dozen Joycon 1 I have (well, concerning drifting, that’s a different issue. 😅) It’s something that I can hopefully get fixed under warranty since it hasn’t consumed itself by use, but still very annoying because the stick “trips” with the moving rubber and doesn’t travel smoothly anymore
Re: Madcap Platformer 'Antonblast' Is Getting One Final Update This Month
I wish a S2 update was in the works, playing this at 120fps handheld/docked would be amazing for this game.
Maybe they don’t have devkits… or lacked the resources, fair enough. Hopefully it’ll still come in the future
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
@Arkabed I’d say your take is weirder and imo makes little sense. Playing 20 hours out of a 100 hours epic behemoth and then dropping it is not the same as playing/beating a 20hours-contained game, not in the slightest. That’s such a weird and fallacious take.
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
You guys really need, imo, to start putting S1>S2 upgrades front and center in your reviews for games coming out with both versions.
A simple info box going:
No update path/free upgrade/paid upgrade would go a long way.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Smackosynthesis 100% agree but it ain’t limited to Nintendo, in fact Marvel Cosmic Invasion just did the same, locking hard mode behind a mandatory full play through at default difficulty which is mind bogglingly easy
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
@Tom-Massey I don’t understand what you’re asking? That’s my opinion, not yours, correct. I find the moveset lacking and combat system doesn’t have enough depth to hold my attention, I was expecting this to be a significant step-up from TMNT in that department and that isn’t the case at all imo; I wouldn’t personally stick with this game if it weren’t because of the license and fantastic visuals/artstyle.
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
Completely agree, it’s really too bad about the missed opportunity on having more (and more interesting) visual feedback, they’ve really missed the mark there. Game could EASILY have had a perfect storm of vfx without cluttering the screen or anything, just by adding what your review mentions (combo counter/onomatopoeia etc.). As for the game itself, I’m enjoying it for what it is but it’s a bit too mindless in a post SOR4 world, movesets are lacking, and being forced to play on medium makes it so you’re basically on cruise-control, what a dumb anachronism to lock hard mode… so far I actually prefer it to TMNT which I thought was good not great (I mean, visually it was amazing!) and this is similar but with an even better license for me. If they want to, they could patch easily the changing map dots and unlock hard mode. With enough feedback they might even introduce a proper combo meter who knows… but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast.
Re: Review: Inazuma Eleven: Victory Road Nintendo Switch 2 Edition - Packed To The Rafters, Level-5's Football RPG Returns
I rarely buy full price AAA these days (and thank god for the strong euro>yen and JP eShop/cards), and especially for digital releases (last one was TOTK) but I’m so glad I’ve bought into the great word of mouth because this game is a treat. I’ve only briefly played a couple of them after the first IE on NDS, so I’m not sure how much is new because the gameplay feels so incredibly polished and engaging, it’s also so different from anything else out now… it’s a refreshing experience and that is a positive that I’ll never understate
Re: Review: R-Type Delta: HD Boosted (Switch) - The Best R-Type? Possibly, And It's Never Looked Better
@Tom-Massey yeah unfortunately the port is busted because by removing the original slowdowns by brute forcing performance, the game now runs too fast and there are sections that are much much harder such as Stage 3, and what’s worse is that there are disappearing bullets, missing effects and music is sped up too. https://www.timeextension.com/news/2025/11/r-type-delta-hd-boosted-may-not-be-the-definitive-way-to-play-this-ps1-gem-after-all
Hopefully a patch is on the way!