Updating the assist mode for characters other than Nabbit and Yoshi but as a paid-exclusive feature is bollocks and should be called out. My nephew hated being forced to choose Nabbit over Mario but he can’t keep up with the game otherwise.
As far as performance/gfx, if played in handheld with boost mode the difference is negligible since there is no 120fps upgrade anyway… despite using Wonder as a showcase for 120fps in their reels back at NS2’s launch!
@TyGuy yes. Even if it’s removed from the eShop, even if your “saves corrupt”, even if you change consoles or sell the console used for the purchase. You can still redownload any delisted game/dlc and play them on new Nintendo Switch 1 and 2 systems. Lots of misinformation as usual.
Imaging being so delusional in their anti-GKC crusade to try pushing out a narrative for Pokopia’s physical sales falling due to being a GKC instead of the game being sold out everywhere 🤣🤣🤣
Astebreed has also finally been fixed and this time for good! It was listed way back as working but in reality it wasn’t. Now it doesn’t glitch anymore on Stages 5 and 6 (it was severe and unplayable) and it looks and plays absolutely AMAZING with Handheld Boost Mode activated!
Ghosts n Goblins Resurrection now looks absolutely stunning in portable mode, what a huge difference when you switch back and forth it’s super noticeable
@PJOReilly
Great review, but can you comment on text size in portable mode and can it be customized? And about mouse mode is it J2-exclusive or also supports USB mouse?
Also, about the expansion Aiko’s Choice coming out on the same day, is it standalone (not needing the main game)?
I own the Deluxe and the lack of any rumble feature whatsoever (nevermind proper FFB) is a real buzzkill. However, this is the only Switch-compatible wheel that lets you properly map L and R analog sticks to the pedals to have analog gas/break, so for me it’s still the only sensible choice
@Automated_Unit_4937 they offered him that “special protection” but not to the other workers. Just because they can, hence union contracts. When you’re easily replaceable you have no rights and someone willing to do it without asking for AI protection, or a fair salary, etc. will take your place. And so on and on. That’s why unions are so important. Some people here a are literally cheering and siding with corporations over workers, smh
@RupeeClock FPG made it clear they have no intention of refunding me the 60€ I paid for Goodboy Galaxy GBA. Believe me I’ve tried, but nothing worked. They still mantain it’ll be fulfilled soon (LMAO). However, the devs weren’t exactly that nice and professional either: I ordered the day the KS ended and that’s only because the devs mentioned it would still help them out and count towards stretch goals. So I was super pi S S ed that after hearing the devs found a new publisher for the physical copy post FPG’s debacle, I’ve contacted their support but they’ve told me they can’t do anything for me, I expected that I would at least be entitled to a copy of the game myself… they offered NOTHING, not even a digital code (not that it would’ve made me happy but at least it’d be something). Lost all respect for them.
@hanzel
There you go. Despite being from not-to-be-trusted VG Chartz, the rankings list below is close enough (from other analys based on financial reports/official statements/statistics) that even with the variables it shouldn’t change much, especially so ranking-wise (well, I definitely wouldn’t bet my life on the data below for the more esoteric/historic consoles, or even Xbox’s, being correct). However when you buy a PS4 game on your PS5 console, it’ll count as a PS4-made purchase, contributing to its tie-ratio. PS4 games have been selling on PS5 consoles far longer than NS games have been selling on NS2 consoles, and that will mean the PS4’s tie ratio (and Xbone One’s) is kinda boosted by that and it’ll keep growing.
1 PlayStation 4 (PS4)
12.11
2 Xbox 360 (X360)
11.76
3 PlayStation 3 (PS3)
11.43
4 Xbox (XB)
11.01
5 Nintendo Switch (NS)
9.75
6 PlayStation 2 (PS2)
9.61
7 GameCube (GC)
9.59
8 PlayStation (PS)
9.39
9 Nintendo Wii (Wii)
9.07
10 Sega Saturn (SAT)
8.64
11 Nintendo Entertainment System (NES)
8.08
12 Super Nintendo Entertainment System (SNES)
7.72
13 Nintendo Wii U (WiiU)
7.64
14 Dreamcast (DC)
7.11
15 Nintendo 64 (N64)
6.83
16 Nintendo DS (DS)
6.16
17 PlayStation Vita (PSV)
5.22
18 Nintendo 3DS (3DS)
5.17
19 Sega Genesis (GEN)
5.16
20 Sega Advanced Pico Beena (Beena)
4.88
21 Game Boy Advance (GBA)
4.63
22 Game Boy (GB)
4.22
23 PlayStation Portable (PSP)
4.01
24 ColecoVision (CV)
4.00
25 Atari 2600 (2600)
4.00
26 GameGear (GG)
3.60
27 Sega Pico (Pico)
3.29
28 WonderSwan (WS)
2.86
29 Nintendo Switch 2 (NS2)
2.32
30 Atari Jaguar (AJ)
1.36
@Metazoxan yes they were, literally the very first post was already complaining about how others would possibly complain. It’s ridiculous and super annoying. Secondly, why the heck do you care about what other people think? Everyone’s entitled to have their own opinion, people are allowed to say they think game x doesn’t look good enough.
How annoying to read countless post saying “it looks good finally!” just to then add “I bet so and so will still complain”. You’re the ones bringing negativity and derailing discourse here, get real. Nobody complained, focus on your own feelings instead of always focus on how others behave…
@Znake I mean, I said I’m not excusing Capcom but that I would try to explain the possible reasons. It seems you just don’t want to hear them. I’ve said that in the case of Requiem the reason was either monetary or legit development constraints. The fact you keep bringing up Cyberpunk that runs off a completely different engine to other games, tells me you have zero actual knowledge about how important ease of development and porting from other platforms is, for NS2 to get the big games you all love, possibly date and day and at the same price than other consoles. I’m not going to engage point to point when it’s clear you know zilch about data streaming and how most modern engines and games relies on reading speeds/fast access that carts can’t provide (again, I’m talking in general, not Requiem’s case since I wouldn’t know, and you don’t either). We do know that without GKC, games like SW Outlaws or FF7 Remake trilogy literally wouldn’t have come to Switch 2. You just come off as not really looking to have an adult discussion based on facts. Already by point 1 it’s laughable, Nintendo should’ve created themselves new carts that goe way beyond what is actually POSSIBLE at this time? Also I hate to be the bearer of bad news, but there’s no need to wait: you can start already sell you NS2 and only buy PS5 games like you said… because Nintendo isn’t going to bunny-pop a new cart with sci-fi grade reading speeds into existence from their magic hat, lol
For most publishers, it simply comes down to cost and they don’t think it’s financially viable to charge 15$ more than on other platforms (or eat the cost themselves) versus the sales they’ll lose by going GKC, it is what it is and you can’t change reality.
Awesome! This should help with the soft image quality in hh mode. I really wish mouse-mode and gyro get implemented next, like Skyrim have
@AG_Awesome So many that it is hard to give a comprehensive answer. To name a few, Cyberpunk, SF6, Fast Fusion, RE7/8/9, SW Outlaws, AC Shadows, Skyrim AE,
Terf wizard game, The Touryst…
There are currently no first-party games using DLSS.
@Znake @Moroboshi876 There are no 4/16/32GB carts for Switch 2, unlike Switch 1; until now there only was 64GB option, with a new and cheaper 16GB (?) option debuting this May with R-Type Dimensions 3.
64GB NS2 cart costs around $17 for the publisher, compared to a few bucks for GKC and cents for Blu-ray discs. Even R-Type despite using the new cheaper cart, will still cost 10 bucks more than other platforms.
Not excusing anything, let it be clear, just explaining the math. Furthermore we don’t know if Requiem could’ve been released, or not, on full cart due to reading-speeds: FF7 Intergrade, AC Shadows and SW Outlaws, to name a few, even going past their size in GB, couldn’t be on physical cart due to its vastly reduced reading speeds compared to internal storage or SD Express. Comparing to Cyberpunk is apple and oranges, not all games and engines are created equal. Nintendo could’ve avoided this with mandatory full installs for all game carts (like Sony does since PS4), but evidently decided it wasn’t the right solution (we can only speculate if the reason is the reduced memory storage compared to other consoles).
@AJWolfTill Answering to “Can I play Requiem without the previous games’ knowledge, should play 7&8 first?” query:
Bear in mind I’m not some super knowledgeable RE lore-king! But I’ve played all of them since ‘98!
My two cents:
It really depends on if you want to play the entire series or are content with experiencing only some: TL;DR is that past the first two OG games, all RE games can be enjoyed without prior knowledge.
RE7 and RE8 are tied directly, Village is a direct sequel (rarely the case with Resi games!) and even then I’d say you could play Village (Re8) in a vacuum without having beaten RE7, however you’d get a more meaningful experience when played in tandem.
Requiem you can easily play without RE7 and Village.
Of course, if you’re really into lore and deep-dives, that will change your perspective.
The main reason you should play them is because they are all amazing games on their own terms.
As a gaming experience, Requiem is quite different than RE7 and Village, the latter two (especially RE7 with its eerie and claustrophobic environments) are slower-paced first person horror titles with hide-and-seek gameplay although Village picks the action up a notch, while Requiem is way more action-y, but without going full blown TPS like RE4 remake and to a less extent RE2R and RE3R.
I’d say if you want to start with Village, either play or watch a play through/recap of RE7 first.
For Requiem, you can go ahead and eventually come back later for RE7 and Village if you wanna play them (you should!).
I’m waiting for the Japanese release, I really hope it’s coming. I really can’t wait to play this, it’s rare that games as PC-centric and deep as COQ make the jump to consoles, the Switch is truly a remarkable platform… it made it possible for so many PC-focused games to come over and find an audience that didn’t (supposedly) exist in the past on PlayStation or Xbox
@Strawblaze what are you even talking about? What you said doesn’t make sense and it’s not the reality: the people who were saying that “they only cared about gameplay (as if performance didn't have an impact on it). Or that 60 FPS don't even exist.” are the same people who are now downplaying the issues with this update, not the other way around. They are also the same people who always complain when articles about Digital Foundry are posted, and so on. A quick glance at the usual names in the comments section is all you need.
@Olliemar28 are the decapitations there? I’ve noticed that the japanese eShop version includes all EFIGS+ languages (same for Re7 and RE9), which makes me think about it being a worldwide release, and although the description mentions it’s the so-called “uncut” Z version, that was still missing stuff in RE7 and RE8 compared to the ESRB/PEGI counterparts in the gory department, such as decapitations missing altogether.
Asking because of Dispatch, since that too had the EFIGS+ version in JPN eShop.
Man, these RE reviews are the definition of throwaway, I get that they are mini reviews, but at least let us know if S2 specific features are there or not? Do they have mouse mode/aiming? What about gyro? These are pretty essential info imo…
Never had a NES, in 1989 I was deep into the magnificent world of 8-bit and then 16bit home-computers (Vic-20, C-64 and then Amiga 500!) after my first console (Magnavox Odyssey /Philips Videopac) I didn’t get another until the Megadrive’s PAL release.
So, my point of entry was A LINK TO THE PAST, which is still my favorite Zelda and one of the reasons the SNES is still my GOAT console! Zelda is pure gaming bliss and helped shape gaming’s landscape forever.
Comments section never fails to disappoint. The mental gymnastics would be hilarious if they weren’t so disturbing, calling cultural differences or sensibilities when there’s a sex-offender in the game…. Oh yeah, that’s some culture you have there, a “total non-issue that only affects reactionary forums”. Wow 🤦♂️ Well written review Ollie, I received a code for the game myself yesterday (also have the GKC coming on launch day) and so far I’d say it sits between a 6 and a 7, the pacing is terrible indeed, the side content is bloated in the sense that so far there are soooo many meaningless interruptions when you’re out in the streets hunting for substories etc (RGG games are the only series I like to 100%), and it’s seriously affecting my enjoyment of the game. Every time that character shows up, it leaves me uneasy and it changes my mood playing… too bad. Again, thanks for the review, I didn’t notice any disconnect either, reads exactly like you’ve scored it. Y0 and Kiwami 1 are on a whole other level of amazing for me, unfortunately.
@kal_el_07241 did you even read the statement? They couldn’t, and can’t, release the game with the toggle at all. While it was a kinda logical assumption to think the issue was with not having two separate versions for Japan/ROTW, we now know that it had nothing to do with CERO rating (Japan’s rating system) and all with Nintendo’s guidelines that have changed. They even addressed the “what about CP2077, Witcher…”. Sounds like they will address some content (like censored flipping the bird etc) and work out a more elegant solution to cover bits than that awfully distracting art-ruining black bar
@JohnnyMind are people here/around really still claiming that? But… how? I mean, unless they didn’t actually read the full statement… anyway for once we 100% agree on something
@gcunit They didn’t highlight an issue or said “plays like cr@p without analog triggers” in the title tho? Simply says “plays best with GC controller”, what’s wrong with that? It’s also undeniably true. 🤷♂️
I 100% agree with you that they should have tested/mentioned if GC adapter also worked as GC NSO does.
@mbro @WheresWaveRace @Shwing To be fair to the reviewer, that’s pretty standard for all racing games since GT3 on PS2 to support putting gas/brake on the right analog stick even for the Switch racing games that don’t offer GC controller support (like Wreckfest), so I understand why they didn’t feel the need to mention it. It’s a nice option to have and I’m glad it’s there but it doesn’t make the lack of analog triggers moot: lacks the same control finesse and it’s way uncomfortable, you also lose ability to move your camera to check left/right overtaking and corners, and most importantly you can’t use analog gas/brake at the same time with the stick, which you’ll need to drift (and that’s also the reason Art of Rally is terrible on Switch or how many Extreme levels in Trials Fusion are utterly impossible to pass when played on Switch.
That being said, I can’t wait to start playing this tomorrow! Fair price too! Don’t really care about the lack of online multiplayer honestly, tho I know for others it’s important.
@Kiz3000 there are, and I own them (GameSir X5s, tho it’s a telescopic controller so can’t use them “Wii remote + nunchuck” style) but all 3rd party controllers on NS1&2 are treated as Pro Controllers and thus even if analog the triggers will still only operate digitally…unfortunately the analog triggers are only supported for the GC controller(s)
@gcunit I’d say controls are part of the trifecta of what makes a game, with gameplay and visuals/performance (yes music is important but hopefully you get what I mean).
Reviewer shared info relevant to the controls (which in a racing game affect gameplay), as they should, and addressing how that has impacted their experience regardless of how good or bad it was; I see nothing wrong with that nor think they made this overshadow the rest. It’s for us to take that info and their opinion, and try to get an idea as close as possible to what the reality of it would be. It’d be like asking to leave out of a review how poor AAA “game x” framerate is on Switch just because we wanted to see more AAA games on Switch 1 and not “scare them away”. No thanks, always highlight relevant info and I’ll decide myself how relevant it actually is to me… some don’t care at all about gfx/performance while for others it is super important, both opinions are valid. Same with controls, personally it will affect me and it sucks , however I’ll buy the game regardless because it’s not something that will make me skip this game (tho it did ruin Art of Rally for me and felt I had wasted my money).
@Kiz3000 errr no, it doesn’t work in handheld mode, you can’t divide the GC controller in two and attach them to the sides of the main console unit man 😅 what you’re referring to is actually tabletop mode.
Japan’s situation coupled with the collapse of the western Xbox market, going forward the Switch 2 is bound to get more and more third party support for the vast majority of AAA releases. We’ve already seen Capcom and Square Enix pivot to simultaneous AAA Switch 2 releases, as most of SEGA and Atlus, Ubisoft and 2K/EA Sports are also pivoting, Rockstar is supporting it with their legacy content, CD Project will at least support it with late ports, Bandai Namco hasn’t yet shown it believes in S2 simultaneous AAA content, nor Take Two and EA, but things will improve in my opinion especially with Take Two (bar GTA6 that seems to be the only “impossible port” so far). If customers will show up and buy these games, then the future is looking bright for S2’s AAA 3rd party support.
Sub 10k and tripled by Switch 1 despite having released the Japanese-only model, so price wasn’t the issue (as people paying attention always pointed out by looking at sales numbers for the weeks when PS5 had big discounts); there’s just no interest at all in Sony’s offerings as we knew that by looking at the abysmal software sales and attachment ratio.
Ac7 on S1 is an incredibile port (and game!) and they’ve implemented so many custom solutions (for example for the volumetric clouds) that making an S2 update comparable/superior to PS4/xbox would likely mean significant work/money. I’d be very happy to get “just” improved resolution and 60 fps.
About AC8, unless AC7 totally flopped on S1, I think it’ll come to S2. Like SEGA with Yakuza Kiwami 1, they probably tested the waters with AC7 and to build an audience and the console is capable enough.
@Shiryu seriously, I’m holding out playing my copy (well, played 10h or so) in hope that it’ll come, however, what S1 games has BAMCO given the S2 treatment so far? None besides One Piece W4? And that one was a special case because of the new DLC and PS5/XS versions… even new BAMCO games like the latest Katamari didn’t get a S2 port 😭
@Teksette the game already has japanese dub/text option. You don’t need to import it.
@Dimjimmer Chinese dub is exclusive to the PC and Xbox versions, missing from PS5/SW2, don’t know why
Too bad this nice review is so lacking in analyzing what’s the Switch 2 experience we can expect from a current-gen downport. The game itself has been out for a bit and while not everyone follows reviews or news for other platforms, and thus I appreciate the necessity of reviewing the game as a whole, a not insignificant part of the public will be here to hear about how the S2 port performs specifically. I will say that I’ve edited my post because either the review has been edited or for some glitch myself and others didn’t get to see at all the paragraph mentioning the “unlocked-fps toggle” before as we can see it now, weird! Even then, while I appreciate more context and the mention, it’s far from a mere “toggle for us to mess around with”: Origins offers a properly dedicated performance mode that hits 60fps and seems to hover above 50fps more often than not; a mode that was given the same care as the quality mode @30fps, to Tecmo-Koei’s credit. Furthermore, there is no mention about how the game runs in portable mode, yet that’s one of the main plus over other versions. It makes it so that we have to hunt for relevant information elsewhere instead of having read a Switch-specific review which is the reason I come to NL.
@GetontheStiix You nailed it!
I dunno man. I really didn’t like how the Warriors games running at 30fps felt, it was night and day with the ones that run at 60.
It does look very good on those trailers!
I understand this is a current-gen only game and quite demanding, and the CPU is the weakest link in the S2’s chain so I’m glad this has been ported but I wish they had managed a 40fps performance mode (you can unlock the framerate with a toggle but that’s different), especially for portable play since VRR is supported there in it makes a big difference in game feel… I’d definitely trade some graphics effects/detail/l or a lower resolution for 40fps VRR, especially since with the framerate unlocked the game goes beyond 30fps here and there but again maybe it was all CPU-bound.
For me, gameplay is king so 9 out of 10 I’d take lower graphical fidelity to hit better performance and thus a smoother game-feel: gfx don’t make a game more fun but better performance do, or at least for me they do.
I really hope this gets a demo like it did on other platforms, so we can test it ourselves even if it won’t be representative of late-game perf
@SBandy1 the nerve to now try and flip this on me. It was a simple question so I could look it up, the only way to do a search for UK GFK/Spain/Media Create/Famitsu sales etc is by the week # number. You could’ve told me or not, and that would be the end of it. Instead you’ve shown how awful your attitude to a stranger is, and now are still at it. But I’m done with you.
@SBandy1 NL comments section keeps being a cesspool, “prove it to you”, “dream on” wtf are you even talking about, I just asked a question. Thanks for the info, and congrats for your awful attitude, you fit well in here.
For the first time ever, a Nintendo console is the first platform for EA/FIFA FC. Never thought I’d see the day. EDIT: definitely NOT the first time ever, I just forgot and being old sucks lol
@Solid_Python on the contrary, it seems it was indeed too “deep” for you since it swoooshed over your head that I had already mentioned mysel it was for WT.
We can still criticize Capcom for that eyesore, it doesn’t excuse that “design”, I guarantee many hobby modders would make a much better job even by using WT chars edit.
Overdesigned? 🤦♂️ It’s not based off his Final Fight looks at all, simply because they haven’t designed anything at all, lol he’s so generic that you could say it was inspired but countless characters. Having similar hair doesn’t mean it was designed as FF1. But I’d still like to read the interview where this is confirmed, if you care to share a link.
There’s nothing more embarrassing than someone acting like a smarta** and having it backfire… it’s just two lines above the pic, do better next time
Man there really is a defense force for everything… what irks me is that you could have easily said the same just without being an ***. But I guess that’s expecting too much nowadays
Both look horrible, Alex looks super generic and lost his shredded-Tarzan looks, and menacing complexion. Even worse tho, is that I don’t know what they were thinking with making Jr Andore like that, looks worse than a Yakuza NPC from 2 gens ago…
They had him perfect (H. Andore and palette swaps for F., Jr., etc) on SF4
and even on the metro station’s poster in SF6 here he was ok:
it’s embarrassing they gave the go ahead to this, even if it was for World Tour mode:
Comments 471
Re: Review: Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park - Inessential Bells & Whistles
Updating the assist mode for characters other than Nabbit and Yoshi but as a paid-exclusive feature is bollocks and should be called out. My nephew hated being forced to choose Nabbit over Mario but he can’t keep up with the game otherwise.
As far as performance/gfx, if played in handheld with boost mode the difference is negligible since there is no 120fps upgrade anyway… despite using Wonder as a showcase for 120fps in their reels back at NS2’s launch!
Re: Acclaimed Arcade Racer 'Horizon Chase Turbo' Being Delisted From Switch eShop
@TyGuy yes. Even if it’s removed from the eShop, even if your “saves corrupt”, even if you change consoles or sell the console used for the purchase. You can still redownload any delisted game/dlc and play them on new Nintendo Switch 1 and 2 systems. Lots of misinformation as usual.
Re: UK Charts: Pokémon Pokopia Continues To Slip, As A Newcomer Grabs The Gold
Imaging being so delusional in their anti-GKC crusade to try pushing out a narrative for Pokopia’s physical sales falling due to being a GKC instead of the game being sold out everywhere 🤣🤣🤣
Re: Multiple Switch Games Receive Switch 2 Compatibility Fixes
Astebreed has also finally been fixed and this time for good! It was listed way back as working but in reality it wasn’t. Now it doesn’t glitch anymore on Stages 5 and 6 (it was severe and unplayable) and it looks and plays absolutely AMAZING with Handheld Boost Mode activated!
Re: Review: Shadow Tactics: Blades Of The Shogun (Switch 2) - A Stealthy Gem That's Both Tough & Approachable
Does anyone know if mouse mode is Joycon 2 exclusive, or does it also support USB mouse (like Arcade Archives games, to name one example)?
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
Ghosts n Goblins Resurrection now looks absolutely stunning in portable mode, what a huge difference when you switch back and forth it’s super noticeable
Re: Review: Shadow Tactics: Blades Of The Shogun (Switch 2) - A Stealthy Gem That's Both Tough & Approachable
@PJOReilly
Great review, but can you comment on text size in portable mode and can it be customized? And about mouse mode is it J2-exclusive or also supports USB mouse?
Also, about the expansion Aiko’s Choice coming out on the same day, is it standalone (not needing the main game)?
Re: Mario Kart World Hori Racing Wheels Releasing For Switch 2 This Month
I own the Deluxe and the lack of any rumble feature whatsoever (nevermind proper FFB) is a real buzzkill. However, this is the only Switch-compatible wheel that lets you properly map L and R analog sticks to the pedals to have analog gas/break, so for me it’s still the only sensible choice
Re: "I Need A Union Contract To Feel Safe" - Mega Man 11 Voice Actor Not Returning For Dual Override
@Automated_Unit_4937 they offered him that “special protection” but not to the other workers. Just because they can, hence union contracts. When you’re easily replaceable you have no rights and someone willing to do it without asking for AI protection, or a fair salary, etc. will take your place. And so on and on. That’s why unions are so important. Some people here a are literally cheering and siding with corporations over workers, smh
Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor
@RupeeClock FPG made it clear they have no intention of refunding me the 60€ I paid for Goodboy Galaxy GBA. Believe me I’ve tried, but nothing worked. They still mantain it’ll be fulfilled soon (LMAO). However, the devs weren’t exactly that nice and professional either: I ordered the day the KS ended and that’s only because the devs mentioned it would still help them out and count towards stretch goals. So I was super pi S S ed that after hearing the devs found a new publisher for the physical copy post FPG’s debacle, I’ve contacted their support but they’ve told me they can’t do anything for me, I expected that I would at least be entitled to a copy of the game myself… they offered NOTHING, not even a digital code (not that it would’ve made me happy but at least it’d be something). Lost all respect for them.
Re: Japanese Charts: Resident Evil Requiem Scares Off The Competition
@hanzel
There you go. Despite being from not-to-be-trusted VG Chartz, the rankings list below is close enough (from other analys based on financial reports/official statements/statistics) that even with the variables it shouldn’t change much, especially so ranking-wise (well, I definitely wouldn’t bet my life on the data below for the more esoteric/historic consoles, or even Xbox’s, being correct). However when you buy a PS4 game on your PS5 console, it’ll count as a PS4-made purchase, contributing to its tie-ratio. PS4 games have been selling on PS5 consoles far longer than NS games have been selling on NS2 consoles, and that will mean the PS4’s tie ratio (and Xbone One’s) is kinda boosted by that and it’ll keep growing.
1 PlayStation 4 (PS4)
12.11
2 Xbox 360 (X360)
11.76
3 PlayStation 3 (PS3)
11.43
4 Xbox (XB)
11.01
5 Nintendo Switch (NS)
9.75
6 PlayStation 2 (PS2)
9.61
7 GameCube (GC)
9.59
8 PlayStation (PS)
9.39
9 Nintendo Wii (Wii)
9.07
10 Sega Saturn (SAT)
8.64
11 Nintendo Entertainment System (NES)
8.08
12 Super Nintendo Entertainment System (SNES)
7.72
13 Nintendo Wii U (WiiU)
7.64
14 Dreamcast (DC)
7.11
15 Nintendo 64 (N64)
6.83
16 Nintendo DS (DS)
6.16
17 PlayStation Vita (PSV)
5.22
18 Nintendo 3DS (3DS)
5.17
19 Sega Genesis (GEN)
5.16
20 Sega Advanced Pico Beena (Beena)
4.88
21 Game Boy Advance (GBA)
4.63
22 Game Boy (GB)
4.22
23 PlayStation Portable (PSP)
4.01
24 ColecoVision (CV)
4.00
25 Atari 2600 (2600)
4.00
26 GameGear (GG)
3.60
27 Sega Pico (Pico)
3.29
28 WonderSwan (WS)
2.86
29 Nintendo Switch 2 (NS2)
2.32
30 Atari Jaguar (AJ)
1.36
Re: Pokémon Winds & Waves Announced For Switch 2, Launching Next Year
@Metazoxan yes they were, literally the very first post was already complaining about how others would possibly complain. It’s ridiculous and super annoying. Secondly, why the heck do you care about what other people think? Everyone’s entitled to have their own opinion, people are allowed to say they think game x doesn’t look good enough.
Re: Pokémon Winds & Waves Announced For Switch 2, Launching Next Year
How annoying to read countless post saying “it looks good finally!” just to then add “I bet so and so will still complain”. You’re the ones bringing negativity and derailing discourse here, get real. Nobody complained, focus on your own feelings instead of always focus on how others behave…
Looks great, I’m glad they’re going S2-only, can’t wait!
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
@HalBailman no problem mate, I’m glad you’ve found it useful
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
@Znake I wish my uncle too worked at Nintendo
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
@Znake I mean, I said I’m not excusing Capcom but that I would try to explain the possible reasons. It seems you just don’t want to hear them. I’ve said that in the case of Requiem the reason was either monetary or legit development constraints. The fact you keep bringing up Cyberpunk that runs off a completely different engine to other games, tells me you have zero actual knowledge about how important ease of development and porting from other platforms is, for NS2 to get the big games you all love, possibly date and day and at the same price than other consoles. I’m not going to engage point to point when it’s clear you know zilch about data streaming and how most modern engines and games relies on reading speeds/fast access that carts can’t provide (again, I’m talking in general, not Requiem’s case since I wouldn’t know, and you don’t either). We do know that without GKC, games like SW Outlaws or FF7 Remake trilogy literally wouldn’t have come to Switch 2. You just come off as not really looking to have an adult discussion based on facts. Already by point 1 it’s laughable, Nintendo should’ve created themselves new carts that goe way beyond what is actually POSSIBLE at this time? Also I hate to be the bearer of bad news, but there’s no need to wait: you can start already sell you NS2 and only buy PS5 games like you said… because Nintendo isn’t going to bunny-pop a new cart with sci-fi grade reading speeds into existence from their magic hat, lol
For most publishers, it simply comes down to cost and they don’t think it’s financially viable to charge 15$ more than on other platforms (or eat the cost themselves) versus the sales they’ll lose by going GKC, it is what it is and you can’t change reality.
Re: Fallout 4 On Switch 2 Is Getting DLSS Support And Stability Improvements
Awesome! This should help with the soft image quality in hh mode. I really wish mouse-mode and gyro get implemented next, like Skyrim have
@AG_Awesome So many that it is hard to give a comprehensive answer. To name a few, Cyberpunk, SF6, Fast Fusion, RE7/8/9, SW Outlaws, AC Shadows, Skyrim AE,
Terf wizard game, The Touryst…
There are currently no first-party games using DLSS.
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
@Znake @Moroboshi876 There are no 4/16/32GB carts for Switch 2, unlike Switch 1; until now there only was 64GB option, with a new and cheaper 16GB (?) option debuting this May with R-Type Dimensions 3.
64GB NS2 cart costs around $17 for the publisher, compared to a few bucks for GKC and cents for Blu-ray discs. Even R-Type despite using the new cheaper cart, will still cost 10 bucks more than other platforms.
Not excusing anything, let it be clear, just explaining the math. Furthermore we don’t know if Requiem could’ve been released, or not, on full cart due to reading-speeds: FF7 Intergrade, AC Shadows and SW Outlaws, to name a few, even going past their size in GB, couldn’t be on physical cart due to its vastly reduced reading speeds compared to internal storage or SD Express. Comparing to Cyberpunk is apple and oranges, not all games and engines are created equal. Nintendo could’ve avoided this with mandatory full installs for all game carts (like Sony does since PS4), but evidently decided it wasn’t the right solution (we can only speculate if the reason is the reduced memory storage compared to other consoles).
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
@AJWolfTill Answering to “Can I play Requiem without the previous games’ knowledge, should play 7&8 first?” query:
Bear in mind I’m not some super knowledgeable RE lore-king! But I’ve played all of them since ‘98!
My two cents:
It really depends on if you want to play the entire series or are content with experiencing only some: TL;DR is that past the first two OG games, all RE games can be enjoyed without prior knowledge.
RE7 and RE8 are tied directly, Village is a direct sequel (rarely the case with Resi games!) and even then I’d say you could play Village (Re8) in a vacuum without having beaten RE7, however you’d get a more meaningful experience when played in tandem.
Requiem you can easily play without RE7 and Village.
Of course, if you’re really into lore and deep-dives, that will change your perspective.
The main reason you should play them is because they are all amazing games on their own terms.
As a gaming experience, Requiem is quite different than RE7 and Village, the latter two (especially RE7 with its eerie and claustrophobic environments) are slower-paced first person horror titles with hide-and-seek gameplay although Village picks the action up a notch, while Requiem is way more action-y, but without going full blown TPS like RE4 remake and to a less extent RE2R and RE3R.
I’d say if you want to start with Village, either play or watch a play through/recap of RE7 first.
For Requiem, you can go ahead and eventually come back later for RE7 and Village if you wanna play them (you should!).
Re: Review: Caves Of Qud (Switch) - A Roguelike About Making Stories Through Unfathomable Systemic Interactions
I’m waiting for the Japanese release, I really hope it’s coming. I really can’t wait to play this, it’s rare that games as PC-centric and deep as COQ make the jump to consoles, the Switch is truly a remarkable platform… it made it possible for so many PC-focused games to come over and find an audience that didn’t (supposedly) exist in the past on PlayStation or Xbox
Re: Fans Are Asking Nintendo To Refund Xenoblade Chronicles X's Switch 2 Upgrade
@Strawblaze what are you even talking about? What you said doesn’t make sense and it’s not the reality: the people who were saying that “they only cared about gameplay (as if performance didn't have an impact on it). Or that 60 FPS don't even exist.” are the same people who are now downplaying the issues with this update, not the other way around. They are also the same people who always complain when articles about Digital Foundry are posted, and so on. A quick glance at the usual names in the comments section is all you need.
Re: Mini Review: Resident Evil Village Gold Edition (Switch 2) - A Solid First-Person Follow Up
@Olliemar28 are the decapitations there?
I’ve noticed that the japanese eShop version includes all EFIGS+ languages (same for Re7 and RE9), which makes me think about it being a worldwide release, and although the description mentions it’s the so-called “uncut” Z version, that was still missing stuff in RE7 and RE8 compared to the ESRB/PEGI counterparts in the gory department, such as decapitations missing altogether.
Asking because of Dispatch, since that too had the EFIGS+ version in JPN eShop.
Re: Mini Review: Resident Evil 7: Biohazard Gold Edition (Switch 2) - A Survival Horror Masterclass, Free From Cloud Prison
Man, these RE reviews are the definition of throwaway, I get that they are mini reviews, but at least let us know if S2 specific features are there or not? Do they have mouse mode/aiming? What about gyro? These are pretty essential info imo…
Re: Anniversary: The Legend Of Zelda Turns 40 Today - How Did You First Play It?
Never had a NES, in 1989 I was deep into the magnificent world of 8-bit and then 16bit home-computers (Vic-20, C-64 and then Amiga 500!) after my first console (Magnavox Odyssey /Philips Videopac) I didn’t get another until the Megadrive’s PAL release.
So, my point of entry was A LINK TO THE PAST, which is still my favorite Zelda and one of the reasons the SNES is still my GOAT console! Zelda is pure gaming bliss and helped shape gaming’s landscape forever.
Re: Metal Gear Solid: Master Collection Vol. 1 Update Now Available, Adds Switch 2 Support
Yes, finally a 60fps update/NS2 support! Definitely going to grab it now
Re: Review: Yakuza Kiwami 3 & Dark Ties (Switch 2) - Maybe It's Time To Take A Break
Comments section never fails to disappoint. The mental gymnastics would be hilarious if they weren’t so disturbing, calling cultural differences or sensibilities when there’s a sex-offender in the game…. Oh yeah, that’s some culture you have there, a “total non-issue that only affects reactionary forums”. Wow 🤦♂️ Well written review Ollie, I received a code for the game myself yesterday (also have the GKC coming on launch day) and so far I’d say it sits between a 6 and a 7, the pacing is terrible indeed, the side content is bloated in the sense that so far there are soooo many meaningless interruptions when you’re out in the streets hunting for substories etc (RGG games are the only series I like to 100%), and it’s seriously affecting my enjoyment of the game. Every time that character shows up, it leaves me uneasy and it changes my mood playing… too bad. Again, thanks for the review, I didn’t notice any disconnect either, reads exactly like you’ve scored it. Y0 and Kiwami 1 are on a whole other level of amazing for me, unfortunately.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@kal_el_07241 did you even read the statement? They couldn’t, and can’t, release the game with the toggle at all. While it was a kinda logical assumption to think the issue was with not having two separate versions for Japan/ROTW, we now know that it had nothing to do with CERO rating (Japan’s rating system) and all with Nintendo’s guidelines that have changed. They even addressed the “what about CP2077, Witcher…”. Sounds like they will address some content (like censored flipping the bird etc) and work out a more elegant solution to cover bits than that awfully distracting art-ruining black bar
@JohnnyMind are people here/around really still claiming that? But… how? I mean, unless they didn’t actually read the full statement… anyway for once we 100% agree on something
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@gcunit They didn’t highlight an issue or said “plays like cr@p without analog triggers” in the title tho? Simply says “plays best with GC controller”, what’s wrong with that? It’s also undeniably true. 🤷♂️
I 100% agree with you that they should have tested/mentioned if GC adapter also worked as GC NSO does.
@mbro @WheresWaveRace @Shwing To be fair to the reviewer, that’s pretty standard for all racing games since GT3 on PS2 to support putting gas/brake on the right analog stick even for the Switch racing games that don’t offer GC controller support (like Wreckfest), so I understand why they didn’t feel the need to mention it. It’s a nice option to have and I’m glad it’s there but it doesn’t make the lack of analog triggers moot: lacks the same control finesse and it’s way uncomfortable, you also lose ability to move your camera to check left/right overtaking and corners, and most importantly you can’t use analog gas/brake at the same time with the stick, which you’ll need to drift (and that’s also the reason Art of Rally is terrible on Switch or how many Extreme levels in Trials Fusion are utterly impossible to pass when played on Switch.
That being said, I can’t wait to start playing this tomorrow! Fair price too! Don’t really care about the lack of online multiplayer honestly, tho I know for others it’s important.
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@Kiz3000 there are, and I own them (GameSir X5s, tho it’s a telescopic controller so can’t use them “Wii remote + nunchuck” style) but all 3rd party controllers on NS1&2 are treated as Pro Controllers and thus even if analog the triggers will still only operate digitally…unfortunately the analog triggers are only supported for the GC controller(s)
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@gcunit I’d say controls are part of the trifecta of what makes a game, with gameplay and visuals/performance (yes music is important but hopefully you get what I mean).
Reviewer shared info relevant to the controls (which in a racing game affect gameplay), as they should, and addressing how that has impacted their experience regardless of how good or bad it was; I see nothing wrong with that nor think they made this overshadow the rest. It’s for us to take that info and their opinion, and try to get an idea as close as possible to what the reality of it would be. It’d be like asking to leave out of a review how poor AAA “game x” framerate is on Switch just because we wanted to see more AAA games on Switch 1 and not “scare them away”. No thanks, always highlight relevant info and I’ll decide myself how relevant it actually is to me… some don’t care at all about gfx/performance while for others it is super important, both opinions are valid. Same with controls, personally it will affect me and it sucks , however I’ll buy the game regardless because it’s not something that will make me skip this game (tho it did ruin Art of Rally for me and felt I had wasted my money).
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
@Kiz3000 errr no, it doesn’t work in handheld mode, you can’t divide the GC controller in two and attach them to the sides of the main console unit man 😅 what you’re referring to is actually tabletop mode.
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
Day 1 for me.
I wish it supported analog triggers for 3rd party controllers tho, especially because you can’t use GC controller in handheld mode
Re: Japanese Charts: Animal Crossing: New Horizons Digs Up A Win On Switch 2
Japan’s situation coupled with the collapse of the western Xbox market, going forward the Switch 2 is bound to get more and more third party support for the vast majority of AAA releases. We’ve already seen Capcom and Square Enix pivot to simultaneous AAA Switch 2 releases, as most of SEGA and Atlus, Ubisoft and 2K/EA Sports are also pivoting, Rockstar is supporting it with their legacy content, CD Project will at least support it with late ports, Bandai Namco hasn’t yet shown it believes in S2 simultaneous AAA content, nor Take Two and EA, but things will improve in my opinion especially with Take Two (bar GTA6 that seems to be the only “impossible port” so far). If customers will show up and buy these games, then the future is looking bright for S2’s AAA 3rd party support.
Re: Japanese Charts: Animal Crossing: New Horizons Digs Up A Win On Switch 2
Sub 10k and tripled by Switch 1 despite having released the Japanese-only model, so price wasn’t the issue (as people paying attention always pointed out by looking at sales numbers for the weeks when PS5 had big discounts); there’s just no interest at all in Sony’s offerings as we knew that by looking at the abysmal software sales and attachment ratio.
Re: The Marvellous 'Ace Combat 7' Has Sold 7 Million Copies In 7 Years
Ac7 on S1 is an incredibile port (and game!) and they’ve implemented so many custom solutions (for example for the volumetric clouds) that making an S2 update comparable/superior to PS4/xbox would likely mean significant work/money. I’d be very happy to get “just” improved resolution and 60 fps.
About AC8, unless AC7 totally flopped on S1, I think it’ll come to S2. Like SEGA with Yakuza Kiwami 1, they probably tested the waters with AC7 and to build an audience and the console is capable enough.
Re: The Marvellous 'Ace Combat 7' Has Sold 7 Million Copies In 7 Years
@Shiryu seriously, I’m holding out playing my copy (well, played 10h or so) in hope that it’ll come, however, what S1 games has BAMCO given the S2 treatment so far? None besides One Piece W4? And that one was a special case because of the new DLC and PS5/XS versions… even new BAMCO games like the latest Katamari didn’t get a S2 port 😭
Re: Review: Dynasty Warriors: Origins (Switch 2) - A Super-Solid Port Of A Fantastic Reboot
@Teksette the game already has japanese dub/text option. You don’t need to import it.
@Dimjimmer Chinese dub is exclusive to the PC and Xbox versions, missing from PS5/SW2, don’t know why
Re: Review: Dynasty Warriors: Origins (Switch 2) - A Super-Solid Port Of A Fantastic Reboot
Too bad this nice review is so lacking in analyzing what’s the Switch 2 experience we can expect from a current-gen downport. The game itself has been out for a bit and while not everyone follows reviews or news for other platforms, and thus I appreciate the necessity of reviewing the game as a whole, a not insignificant part of the public will be here to hear about how the S2 port performs specifically. I will say that I’ve edited my post because either the review has been edited or for some glitch myself and others didn’t get to see at all the paragraph mentioning the “unlocked-fps toggle” before as we can see it now, weird! Even then, while I appreciate more context and the mention, it’s far from a mere “toggle for us to mess around with”: Origins offers a properly dedicated performance mode that hits 60fps and seems to hover above 50fps more often than not; a mode that was given the same care as the quality mode @30fps, to Tecmo-Koei’s credit. Furthermore, there is no mention about how the game runs in portable mode, yet that’s one of the main plus over other versions. It makes it so that we have to hunt for relevant information elsewhere instead of having read a Switch-specific review which is the reason I come to NL.
@GetontheStiix You nailed it!
Re: Japanese Charts: Nintendo's Dominance Continues As Switch 2 Flies Past 4 Million Units Sold
Nintendo Switch 2 has now officially outsold the GameCube’s lifetime sales in Japan (by around 50k)!
Re: New Dynasty Warriors: Origins Trailer Showcases Heaps Of Switch 2 Gameplay Goodness
I dunno man. I really didn’t like how the Warriors games running at 30fps felt, it was night and day with the ones that run at 60.
It does look very good on those trailers!
I understand this is a current-gen only game and quite demanding, and the CPU is the weakest link in the S2’s chain so I’m glad this has been ported but I wish they had managed a 40fps performance mode (you can unlock the framerate with a toggle but that’s different), especially for portable play since VRR is supported there in it makes a big difference in game feel… I’d definitely trade some graphics effects/detail/l or a lower resolution for 40fps VRR, especially since with the framerate unlocked the game goes beyond 30fps here and there but again maybe it was all CPU-bound.
For me, gameplay is king so 9 out of 10 I’d take lower graphical fidelity to hit better performance and thus a smoother game-feel: gfx don’t make a game more fun but better performance do, or at least for me they do.
I really hope this gets a demo like it did on other platforms, so we can test it ourselves even if it won’t be representative of late-game perf
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
@SBandy1 the nerve to now try and flip this on me. It was a simple question so I could look it up, the only way to do a search for UK GFK/Spain/Media Create/Famitsu sales etc is by the week # number. You could’ve told me or not, and that would be the end of it. Instead you’ve shown how awful your attitude to a stranger is, and now are still at it. But I’m done with you.
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
@SBandy1 NL comments section keeps being a cesspool, “prove it to you”, “dream on” wtf are you even talking about, I just asked a question. Thanks for the info, and congrats for your awful attitude, you fit well in here.
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
@SBandy1 in Japan, yeah. In the UK? Which week #?
Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week
For the first time ever, a Nintendo console is the first platform for EA/FIFA FC. Never thought I’d see the day. EDIT: definitely NOT the first time ever, I just forgot and being old sucks lol
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
@LinktotheFuture omg tf you’re right and I can’t unseen it now 😂😂
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
Removed
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
@Solid_Python on the contrary, it seems it was indeed too “deep” for you since it swoooshed over your head that I had already mentioned mysel it was for WT.
We can still criticize Capcom for that eyesore, it doesn’t excuse that “design”, I guarantee many hobby modders would make a much better job even by using WT chars edit.
Overdesigned? 🤦♂️ It’s not based off his Final Fight looks at all, simply because they haven’t designed anything at all, lol he’s so generic that you could say it was inspired but countless characters. Having similar hair doesn’t mean it was designed as FF1. But I’d still like to read the interview where this is confirmed, if you care to share a link.
There’s nothing more embarrassing than someone acting like a smarta** and having it backfire… it’s just two lines above the pic, do better next time
Man there really is a defense force for everything… what irks me is that you could have easily said the same just without being an ***. But I guess that’s expecting too much nowadays
Re: Alex Turns Heel As 'The Man With No Allies' In Street Fighter 6 Trailer
Both look horrible, Alex looks super generic and lost his shredded-Tarzan looks, and menacing complexion. Even worse tho, is that I don’t know what they were thinking with making Jr Andore like that, looks worse than a Yakuza NPC from 2 gens ago…
They had him perfect (H. Andore and palette swaps for F., Jr., etc) on SF4
and even on the metro station’s poster in SF6 here he was ok:
it’s embarrassing they gave the go ahead to this, even if it was for World Tour mode:
Who the F is that monstrosity?!
Re: Dragon Quest VII: Reimagined Demo - Switch And Switch 2 Performance Investigated
@JohnnyMind https://youtu.be/FYjG5jm6MZc?si=fuJLJYs7elbiiETK
Above video has it: S1 vs S2 vs S1onS2
Re: Dragon Quest VII: Reimagined Demo - Switch And Switch 2 Performance Investigated
Yet another release that doesn’t support S1/S2 crossbuy/upgrade. Will wait for a sale then.