@JaxonH well to be fair it’s not just serious sim-racers, Trials (which I’ve sunk 100+hours on Switch) is much worse without it and you literally can’t pull off some moves because of lacking separate analog gas/breaking.
@JibberX in what way it’s superior?
Also, in racing you do hit breaks/gas at the same time.
Please support analog triggers/Gamecube controllers like GRID did on Switch!
I wish Nintendo would have included analog triggers at least on the Pro Controller 2… bums me out because I’d love ti play more racing games on Switch/2! Some are ok but some of Runner games for example are a pity imo because you can only go no gas/full throttle with digital triggers; putting gas/breaking on the right analog stick is at best a poor substitute (and how I play games such as Wreckfest on Switch).
@beltmenot I’m as calm as a cucumber, on the other hand your rudeness is uncalled for.
@zeeba Who am I? So I couldn’t talk because you thought I was a new member but now I can because you’ve seen I’ve been around 15 years longer than Johnny? What kind of gatekeeping hive mind logic is that?
Everyone is entitled to their opinion on both camps, what is getting old is seeing the usual two or three posters constantly calling out others because they criticize games for their technical performance and call it like it is. Technical specifications are not opinions, they are facts. What is subjective is the experience. I don’t see people here constantly commenting “wow you guys are such pushovers tech-illiterate enjoy your awful ports” when people comment on games failing to me certain criteria, yet it’s a constant seeing people in the comments, with the same people always there, gaslighting people who have different standards and it’s getting old.
@johnnymind, if you thought that was aggressive, instead of simply being a pushback to your rhetoric after the millionth similar post then I’m sorry you felt that way, wasn’t my intention, nuance is lost in written post sometimes, my bad. My point still stands tho, and you seem to have completely missed it, there is no issue in being ok with Tomb Raider or Age of Imprisonment or the MGS collection on Switch any other game, just accept you have lower standards instead of putting the blame on people who expect a Switch port of a PS2 game to not run at half the framerate or a PS3 game on Switch 2 being in many ways graphically inferior.
How could they launch it in this state? Really disappointed in Nightdive, although if I had to guess I’d pin it as a “nice” perk of being under ATARI’s ownership now, more than their decision…
Still, off to the wishlist it goes, hopefully they can get it to a much better state asap.
This recent slate of bad Switch 2 versions is baffling… I won’t support it with my money.
@johnnymind can we stop it with the gaslighting? I see you in every thread posting the same stuff over and over. Maybe “perfectly fine for you”, comparisons are out there and are undeniable facts as much as you want to make us look like we’re a bunch of entitled gfx nerds, the reality is that you just have way lower standards (I mean, Tomb Raider is perfectly fine? Sure…) and that’s ok, more power to you, but kindly avoid twisting the facts because there is no reason for the game to be so technically lacking compared to other platforms, we paid more than 500 bucks for a successor upgrade and the hardware is more than capable, we have reasonable expectations and we don’t have to bend and say grace just because a PS3 game runs with a better framerate…
you guys could’ve just stuck with the Switch 1 then
There is already a better option than GCK (or “just” the GKC) on the publishing side, and is that if a game is releasing on both S1 and S2, if there’s going to be a full game-on-cart physical release on S1 to go along with the S2 GKC, then you should offer a FREE digital upgrade path plain and simple. And thank you to those who are doing it! So players can have it physical on Switch 1 and still be able to play it with all the S2 goods. Not ideal, but still beats a GKC by a long shot.
@dskatter you do realize the “free upgrade” is only valid if you already own the game and for many others it is simply Divinity 2 for Switch 2? It’s more than fine to criticize this port for not supporting mouse controls, local co-op, or a performance-mode at 40fps handheld. You’re tired of people whining? May you should start yourself then, because what’s way worse is people patronizing others on how they should spend their hard earned money and for having different, higher standards. We can criticize whatever we want without the backseat modding police coming at us anytime someone dares to say they care about performance in a given game, thank you.
@HugoGED to be fair the cart has only
one size of 64GB, not “up to”, so even smaller games have to go with the 64GB cart, and of course the opposite is also true in that games have to be smartly compressed to fit… until they can’t. We also know from leaked documents that they cost around 18 bucks to the publishers, and that was pre-tariffs who knows now… a PS5 disc costs cents in comparison. Developers have also explained how the carts’ data streaming is way too slow and some games wouldn’t be able to get ported otherwise. And we can witness first hand how faster a game loads from internal memory>SD express >>>>> switch 2 cart Just because CP2077 managed to do it, doesn’t mean all can. The ease to port surely helps a few more projects to come over
Oh man a S2 patch could be glorious, Give me increased res and an option for 120fps handheld and I’m good haha Even if I had to pay a little upgrade fee (depending on what it would add ofc)
@Lord £50? It’s less than half that at £22.49 on eShop.
If you refuse to shop digital that it’s fair but it’s also fair that it should cost much more, hopefully more publishers follow this m.o. because we’ve been subsidizing physical releases long enough with digital prices, it never made sense and was anti-consumer to have digital and physical cost the same or close.
Hey Tom great review, keep it up because I appreciate your dedication to mentioning details that can still be important (such as the uneven sprite work), however it’s a bit lacking that you don’t mention at all framerate/performance/etc. I know people here get a seizure at the mere sight of Digital Foundry’s logo and still regurgitate patronizing fluff like “who cares about performance if the game is fun! Back in the old days…” (not realizing back in those days 95% of arcade games were 60fps lol! And that ports’ comparisons were super important since the dawn of VGs with Intellivision/Atari/etc) but please at least strike a good balance?
Mmmmh… reviewer praises the performance on S2 and yet everything I’ve read online and, more importantly, friends who have bought the game, suggest that image quality is very, very soft and blurry and that especially the framerate, in performance mode, is terriblly uneven with stuttering and constant drops to sub 30fps, making it a subpar experience. However, that is also true for the PS5 and PS5 Pro (!!) versions, so it seems to be an engine/optimization issue that is affecting the game on console.
@PikaPhantom
Yeah, I appreciate the review and I’m very interested in the game, but trust my friends more, so I’ll let this seat on my wishlist hoping for a quick turnaround/update.
The rubber under the right Joycon2’s analog stick has crumbled and is basically falling apart, I barely used it and it never happened before with the dozen Joycon 1 I have (well, concerning drifting, that’s a different issue. 😅) It’s something that I can hopefully get fixed under warranty since it hasn’t consumed itself by use, but still very annoying because the stick “trips” with the moving rubber and doesn’t travel smoothly anymore
I wish a S2 update was in the works, playing this at 120fps handheld/docked would be amazing for this game. Maybe they don’t have devkits… or lacked the resources, fair enough. Hopefully it’ll still come in the future
@Arkabed I’d say your take is weirder and imo makes little sense. Playing 20 hours out of a 100 hours epic behemoth and then dropping it is not the same as playing/beating a 20hours-contained game, not in the slightest. That’s such a weird and fallacious take.
@Smackosynthesis 100% agree but it ain’t limited to Nintendo, in fact Marvel Cosmic Invasion just did the same, locking hard mode behind a mandatory full play through at default difficulty which is mind bogglingly easy
@Tom-Massey I don’t understand what you’re asking? That’s my opinion, not yours, correct. I find the moveset lacking and combat system doesn’t have enough depth to hold my attention, I was expecting this to be a significant step-up from TMNT in that department and that isn’t the case at all imo; I wouldn’t personally stick with this game if it weren’t because of the license and fantastic visuals/artstyle.
Completely agree, it’s really too bad about the missed opportunity on having more (and more interesting) visual feedback, they’ve really missed the mark there. Game could EASILY have had a perfect storm of vfx without cluttering the screen or anything, just by adding what your review mentions (combo counter/onomatopoeia etc.). As for the game itself, I’m enjoying it for what it is but it’s a bit too mindless in a post SOR4 world, movesets are lacking, and being forced to play on medium makes it so you’re basically on cruise-control, what a dumb anachronism to lock hard mode… so far I actually prefer it to TMNT which I thought was good not great (I mean, visually it was amazing!) and this is similar but with an even better license for me. If they want to, they could patch easily the changing map dots and unlock hard mode. With enough feedback they might even introduce a proper combo meter who knows… but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast.
I rarely buy full price AAA these days (and thank god for the strong euro>yen and JP eShop/cards), and especially for digital releases (last one was TOTK) but I’m so glad I’ve bought into the great word of mouth because this game is a treat. I’ve only briefly played a couple of them after the first IE on NDS, so I’m not sure how much is new because the gameplay feels so incredibly polished and engaging, it’s also so different from anything else out now… it’s a refreshing experience and that is a positive that I’ll never understate
Can’t wait, COQ is an experience. It’s the ultimate “partner/kids sleeping, headphones on, house is silent, it’s 4am and the only source of light comes from my monitor… I’m fighting tooth and nail to stay alive” game
@Friendly there are still many games listed as compatible that unfortunately fall apart on Switch 2 when actually progressing further than just the beginning. E.g. Astebreed becomes literally unplayable from stage 5 forward (no leve’s background, visual mess/fully black screen, disappearing enemies, invisible bullets, etc.). I have little hope these will ever be addressed, there’s just too many and it’d need a team playing games to completion instead of quick checks… not gonna happen, imo. Still, I’m personally ok with S2 back-compat performance because I never expected 100% compatibility… although it sucks buying a game not knowing if it’s gonna be completely fine or not.
“It plays like a dream”.
So they’ve done a 180° from the demo? If that’s the case, great! The demo’s performance was shockingly awful considering the game ain’t that good looking, I haven’t tried it docked but in handheld mode it’s sub 25fps for quality mode and then there’s a sluggish performance mode never achieving “rock solid” 30fps and imo ruined by laggy controls. I’d maybe be ok with that if it were a Switch 1 port, but for Switch 2 is frankly unacceptable. Again, disregard all of above as fluff if the full game has been so much improved compared to the demo!
@JohnnyMind there is a generous demo on the eShop, I agree that the practice mechanic removes the sense of urgency a bit but I also find it an adequate solution gameplay-wise. At least it’s a pretty original game, different from the usual slop, will cop it on sale
Excellent review Tom, you’re the de facto resident shmup/arcade guy and I support this decisión. Glad this port turned out so well, but I wish there was a S2 version (or at least an announcement)… man I sure can’t wait to buy S2 releases of my fave shmups… again. ugh. :-/ I’ll still get it, happy to support City Connection the one time they release an eccellent port, although I’ll wait for electric underground’s review and frame lag tests before committing!
I hate lazy devs rhetoric, it’s harmful to the industry, and patently untrue. Maybe this port wasn’t the easiest to do for an indie studio on the ancient Switch, and maybe they don’t, or didn’t have access to Switch 2 devkits. They could also be excused for wanting to release their game to an audience of 150 million instead of 7 million. However, what they CAN’T BE EXCUSED of, is releasing a game with game-breaking bugs and glitches; I don’t doubt 99% of the time in cases like this the publisher calls the shots, but whatever the reason this is disheartening and I hope it gets no sales until a proper update is released, and hopefully a Switch 2 edition upgrade in the near future
@Shiryu Yes there’s a GKC in EU for all three K1, K2 and 0. K3 is coming in February also as a GKC.
@the_beaver @AussieMcBucket
Most will tell you 0, but I’ve found starting with Kiwami 1 the best, the story and twists hit much harder, it’s perfect because 0 is a direct prequel but it’d be a bit like watching SW Episode 1before the original trilogy, it works but it’s hardly the best way to experience the series imo.
So yeah, I’d recommend Kiwami 1, then Y0, then Kiwami 2 (and 3 later) for the best experience, but you can go either way it’s by no means a dealbreaker starting with 0.
@LightSpirit maybe you should (or not) read my post again, because you’ve misunderstood it completely…. I never said you’ve asked for very easy or very hard settings lol. Anyway, I’ve said everything already, not going to repeat myself again and again. It’s a shame people are so entitled nowadays…
@LightSpirit first, I didn’t tag you, but if you feel called out I have no qualms in stating that yes, you’re absolutely entitled. Like, the definition of if, and I haven’t forgotten a thing; Silksong is the game they’ve made and are selling, are you interested? Fine. You aren’t? Also fine. Did they advertise difficulty settings that weren’t in the game? No. The claim about Hollow Knight being perfect is also completely missing the point, you say it was perfect but there are countless players who have found the game too difficult and dropped it. I’ve dropped it a couple mandatory boss before beatin’ it because I didn’t want to give it the time it needed for me to get better. Should’ve they also added an easy settings to HK? What about people who’d find their “easy” mode still to difficult, should they also include a super easy one? What about people who don’t find a game challenging enough to be fun, are we entitled to a super hard setting as well, for we the public have spent our hard earned money? At what point does this foolish entitlement stop? Again, Silksong is game they are selling, with its art, music, and everything in it, including the way they’ve balanced how challenging it should be. The game has been completed by hundreds of thousands of people, it’s not like it can’t be beaten. You can definitely criticize if you think it’s unbalanced but it stops there, you can’t criticize them because they aren’t adding a new difficulty settings, they don’t owe you anything other than a (functional) game they’ve made.
Not every game has to be for you, or for me. Stop being so entitled and let artists craft their art the way they want to. It’s not for you or me to decide or demand anything, understand that and move on. And it’s laughable to moan that Cherry doesn’t “add an easy option” just like it’s the flip of a switch, to think adding another difficulty option wouldn’t be significant work that the team either do not wish to prioritize or, also totally fine, they straight up don’t want to, like Miyazaki doesn’t for his games. If you don’t like or it’s not for you, that’s ok I’m sure you can find another gazillion of games to play.
Pumped, already preordered because of a pricing error at 29€ shipped for the GKC. I also can’t wait for Kiwami 2, will grab that one digital tho since I put 100s hours on RGG games and can’t be ar**d to switch carts every time.
Performance/graphics are a pretty important part of the experience, and not word in this review. How does it run? Does it hold up on hectic end content? And on Switch 2, does it look good?
Resurrection is a masterpiece, you need to learn it and the game is built that way, retaining its arcade game roots, the more you learn the patterns and the more you can improvise as well and get into the flow of no-hit runs. You would die repeatedly in any title in the series that’s not called Super if you didn’t learn the patterns and how to approach the stage, and Resurrection isn’t any different. Ghost’n Goblins has still my favorite feel and balance in the series, but it’s the one where any lag introduced by an emulator is felt the worse, it stiffens the movement as well (Capcom Arcade Stadium release is not bad, it’s decent, well worth 2 Euros/USD. Seriously guys, this game and its sequel cost 2€ each, support them!. (@timp29 just 1.99€/$ on Switch! https://www.dekudeals.com/items/capcom-arcade-stadiumghouls-n-ghosts ) Ghouls ‘n Ghosts has the best look, the best stages, the best music and some of the best gameplay in the series but its flow suffers a bit with too many stop gaps and stop-and-go enemy encounters that fragments its flow too much imo. SGNG is the most approachable and “console-title” like, a fantastic entry in its own right. @milt @whitespy12 you have good taste sir, it just pains me to see how many don’t like it (fair) didn’t give a chance at all (usually the artstyle doesn’t gel with them) or say it has no flow and cheap death (pretty obvious they didn’t play it much). The artstyle budget-looking “flash-like” animation were such a bummer to me when the game was revealed, so I can relate, but turns out short videos don’t do it justice, you just gotta see the game in motion in a not compressed as heck youtube video. It’s glorious. What seemed flash-like is instead marionette-style animation and once you see how cool looking and artistic it is, chances are you’ll do a 180° like I did. The artstyle is magical, true to the series but with this new spin, unlike awful bad-cgi looking ***** like the new Bubble Bobble and Snow Bros. To be honest, it feels like a miracle this game was made at all, and they must have used their tiny budget to its max potential and beyond. I’ll support the series blindfolded if another one ever comes out.
Cool, but as much as it pains me, without crossplay I just can’t buy a fighter on Switch, especially legacy/retro releases: unfortunately the player base is just not there. On the other hand, I’ve bought SF6 on NS2 the minute they announced crossplay and features parity.
@betterman definitely. It’s kinda appropriate to say it’s usually a “ps4-level experience” if casually talking, but definitely not tech. Architecture is much more modern and has plenty of great features that are simply not possible on PS4/Pro.
@sixrings I think you misunderstood me mate, we’re on the same page. I was replying to the member making it look like if we care about framerate it means we’re gfx snobs, when in reality framerate is directly tied to having a better gameplay experience and not looks. I for one prefer a game to cut some bells and whistles if that means getting a smoother framerate, or at least give us options! We had 60fps for ages and on much lesser hardware, it’s a choice to go 30 fps and not a necessity due to hardware’s limitations. However, even tho I disagree with said choice, it still makes me cringe so hard reading “lazy devs”, so disrespectful and usually a comment made by people who haven’t worked a day in their life and have no idea how difficult and tricky gamedev is.
@Misima it’s 2025 and still equaling smoother framerate with better graphics? No sir, refuting 30 fps in favor of 60 has everything to do with gameplay and fun, and very little with graphics. In fact, it’s the opposite of being a graphics wh… err, “snob”: many of us would prefer to have less bells & whistles and appropriate gfx cuts in exchange for a smoother experience. This was true in 1982 when I got my first console, was true when Dreamcast gave us consistent 60fps for 3D games, and it’s still true today.
@Itsashame haven’t played HotD remake but gyro aiming (read above) is dreadful even on Switch 2 (tho a bit better than using Joycon 1). Unless you’re content with it to just casually “kinda work” as a side thing (personally, I could never enjoy these with mouse aiming or -ugh- the analog stick). Bear in mind that OW and OT require much more precise aiming than HotD too.
@BJQ1972 what? Of course they were light-gun games, they used a full Uzi replica, and it would recoil like mad (and was awesome)
@bimmy-lee go check the Sinden light-gun/tech! There are others as well now (Sinden came out a few years ago).
Personally, M2’s job on this was very disappointing. CRT filter is awful and a far cry from Gradius Origins (also M2’s). Gyro aiming is awful when used as full on replacement for “light -gun” aiming, even when using Joycon2 (improved accuracy). The review doesn’t mention the lack of rumble in all games, when recoil/shooting feedback (dat Uzi!) was a BIG part of the original experience. I contacted M2 and Squeenix/TAITO and they have no plans to support rumble at all (not even asking for HD Rumble). I absolutely ADORE OpWolf but I wish I hadn’t wasted money on this. What’s worse is that Gradius Origins included Salamander III while here the new Night Striker is tied to the uber expensive premium collector edition, and will release later as standalone for everyone else. Btw, Switch version also does not support the Cyberstick like the PS4 version does.
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Re: GRID Legends: Deluxe Edition Is Racing Onto Switch 2 In Early 2026
@JaxonH well to be fair it’s not just serious sim-racers, Trials (which I’ve sunk 100+hours on Switch) is much worse without it and you literally can’t pull off some moves because of lacking separate analog gas/breaking.
@JibberX in what way it’s superior?
Also, in racing you do hit breaks/gas at the same time.
Re: GRID Legends: Deluxe Edition Is Racing Onto Switch 2 In Early 2026
Please support analog triggers/Gamecube controllers like GRID did on Switch!
I wish Nintendo would have included analog triggers at least on the Pro Controller 2… bums me out because I’d love ti play more racing games on Switch/2! Some are ok but some of Runner games for example are a pity imo because you can only go no gas/full throttle with digital triggers; putting gas/breaking on the right analog stick is at best a poor substitute (and how I play games such as Wreckfest on Switch).
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
@Ganon821 sure it does, recent example is Skate Story. Awful performance even on PS5 Pro.
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
@beltmenot I’m as calm as a cucumber, on the other hand your rudeness is uncalled for.
@zeeba Who am I? So I couldn’t talk because you thought I was a new member but now I can because you’ve seen I’ve been around 15 years longer than Johnny? What kind of gatekeeping hive mind logic is that?
Everyone is entitled to their opinion on both camps, what is getting old is seeing the usual two or three posters constantly calling out others because they criticize games for their technical performance and call it like it is. Technical specifications are not opinions, they are facts. What is subjective is the experience. I don’t see people here constantly commenting “wow you guys are such pushovers tech-illiterate enjoy your awful ports” when people comment on games failing to me certain criteria, yet it’s a constant seeing people in the comments, with the same people always there, gaslighting people who have different standards and it’s getting old.
@johnnymind, if you thought that was aggressive, instead of simply being a pushback to your rhetoric after the millionth similar post then I’m sorry you felt that way, wasn’t my intention, nuance is lost in written post sometimes, my bad. My point still stands tho, and you seem to have completely missed it, there is no issue in being ok with Tomb Raider or Age of Imprisonment or the MGS collection on Switch any other game, just accept you have lower standards instead of putting the blame on people who expect a Switch port of a PS2 game to not run at half the framerate or a PS3 game on Switch 2 being in many ways graphically inferior.
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
How could they launch it in this state? Really disappointed in Nightdive, although if I had to guess I’d pin it as a “nice” perk of being under ATARI’s ownership now, more than their decision…
Still, off to the wishlist it goes, hopefully they can get it to a much better state asap.
This recent slate of bad Switch 2 versions is baffling… I won’t support it with my money.
@johnnymind can we stop it with the gaslighting? I see you in every thread posting the same stuff over and over. Maybe “perfectly fine for you”, comparisons are out there and are undeniable facts as much as you want to make us look like we’re a bunch of entitled gfx nerds, the reality is that you just have way lower standards (I mean, Tomb Raider is perfectly fine? Sure…) and that’s ok, more power to you, but kindly avoid twisting the facts because there is no reason for the game to be so technically lacking compared to other platforms, we paid more than 500 bucks for a successor upgrade and the hardware is more than capable, we have reasonable expectations and we don’t have to bend and say grace just because a PS3 game runs with a better framerate…
you guys could’ve just stuck with the Switch 1 then
Re: Rumour: A Game-Key Card Alternative? Nintendo May Have Smaller Switch 2 Carts In The Works
There is already a better option than GCK (or “just” the GKC) on the publishing side, and is that if a game is releasing on both S1 and S2, if there’s going to be a full game-on-cart physical release on S1 to go along with the S2 GKC, then you should offer a FREE digital upgrade path plain and simple. And thank you to those who are doing it! So players can have it physical on Switch 1 and still be able to play it with all the S2 goods. Not ideal, but still beats a GKC by a long shot.
Re: Mini Review: Divinity: Original Sin 2 - Nintendo Switch 2 Edition - A Great Upgrade That Misses A Few Wins
@dskatter you do realize the “free upgrade” is only valid if you already own the game and for many others it is simply Divinity 2 for Switch 2? It’s more than fine to criticize this port for not supporting mouse controls, local co-op, or a performance-mode at 40fps handheld. You’re tired of people whining? May you should start yourself then, because what’s way worse is people patronizing others on how they should spend their hard earned money and for having different, higher standards. We can criticize whatever we want without the backseat modding police coming at us anytime someone dares to say they care about performance in a given game, thank you.
Re: Surprise! Capcom Is Bringing Pragmata To Switch 2, amiibo And Demo Also Confirmed
@HugoGED to be fair the cart has only
one size of 64GB, not “up to”, so even smaller games have to go with the 64GB cart, and of course the opposite is also true in that games have to be smartly compressed to fit… until they can’t. We also know from leaked documents that they cost around 18 bucks to the publishers, and that was pre-tariffs who knows now… a PS5 disc costs cents in comparison. Developers have also explained how the carts’ data streaming is way too slow and some games wouldn’t be able to get ported otherwise. And we can witness first hand how faster a game loads from internal memory>SD express >>>>> switch 2 cart Just because CP2077 managed to do it, doesn’t mean all can. The ease to port surely helps a few more projects to come over
Re: Higround Launches Sonic & Dreamcast Keyboards, And They're Stunning
@trcsf hahahahaha! Agreed. They are indeed glorious tho! And I know those prices are nothing out of the ordinary for custom mechanical keyboards
Re: Capcom Surprises Mega Man 11 Players With A New Update
Oh man a S2 patch could be glorious, Give me increased res and an option for 120fps handheld and I’m good haha Even if I had to pay a little upgrade fee (depending on what it would add ofc)
Re: Review: Terminator 2D: NO FATE (Switch) - A Simplistic Yet Fascinating 16-Bit Love Letter
@Lord £50? It’s less than half that at £22.49 on eShop.
If you refuse to shop digital that it’s fair but it’s also fair that it should cost much more, hopefully more publishers follow this m.o. because we’ve been subsidizing physical releases long enough with digital prices, it never made sense and was anti-consumer to have digital and physical cost the same or close.
Re: Review: Terminator 2D: NO FATE (Switch) - A Simplistic Yet Fascinating 16-Bit Love Letter
Hey Tom great review, keep it up because I appreciate your dedication to mentioning details that can still be important (such as the uneven sprite work), however it’s a bit lacking that you don’t mention at all framerate/performance/etc. I know people here get a seizure at the mere sight of Digital Foundry’s logo and still regurgitate patronizing fluff like “who cares about performance if the game is fun! Back in the old days…” (not realizing back in those days 95% of arcade games were 60fps lol! And that ports’ comparisons were super important since the dawn of VGs with Intellivision/Atari/etc) but please at least strike a good balance?
Re: Review: Skate Story (Switch 2) – A Laid-Back Kickflip Through The Underworld
Mmmmh… reviewer praises the performance on S2 and yet everything I’ve read online and, more importantly, friends who have bought the game, suggest that image quality is very, very soft and blurry and that especially the framerate, in performance mode, is terriblly uneven with stuttering and constant drops to sub 30fps, making it a subpar experience. However, that is also true for the PS5 and PS5 Pro (!!) versions, so it seems to be an engine/optimization issue that is affecting the game on console.
@PikaPhantom
Yeah, I appreciate the review and I’m very interested in the game, but trust my friends more, so I’ll let this seat on my wishlist hoping for a quick turnaround/update.
Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?
The rubber under the right Joycon2’s analog stick has crumbled and is basically falling apart, I barely used it and it never happened before with the dozen Joycon 1 I have (well, concerning drifting, that’s a different issue. 😅) It’s something that I can hopefully get fixed under warranty since it hasn’t consumed itself by use, but still very annoying because the stick “trips” with the moving rubber and doesn’t travel smoothly anymore
Re: Madcap Platformer 'Antonblast' Is Getting One Final Update This Month
I wish a S2 update was in the works, playing this at 120fps handheld/docked would be amazing for this game.
Maybe they don’t have devkits… or lacked the resources, fair enough. Hopefully it’ll still come in the future
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
@Arkabed I’d say your take is weirder and imo makes little sense. Playing 20 hours out of a 100 hours epic behemoth and then dropping it is not the same as playing/beating a 20hours-contained game, not in the slightest. That’s such a weird and fallacious take.
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
You guys really need, imo, to start putting S1>S2 upgrades front and center in your reviews for games coming out with both versions.
A simple info box going:
No update path/free upgrade/paid upgrade would go a long way.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Smackosynthesis 100% agree but it ain’t limited to Nintendo, in fact Marvel Cosmic Invasion just did the same, locking hard mode behind a mandatory full play through at default difficulty which is mind bogglingly easy
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
@Tom-Massey I don’t understand what you’re asking? That’s my opinion, not yours, correct. I find the moveset lacking and combat system doesn’t have enough depth to hold my attention, I was expecting this to be a significant step-up from TMNT in that department and that isn’t the case at all imo; I wouldn’t personally stick with this game if it weren’t because of the license and fantastic visuals/artstyle.
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
Completely agree, it’s really too bad about the missed opportunity on having more (and more interesting) visual feedback, they’ve really missed the mark there. Game could EASILY have had a perfect storm of vfx without cluttering the screen or anything, just by adding what your review mentions (combo counter/onomatopoeia etc.). As for the game itself, I’m enjoying it for what it is but it’s a bit too mindless in a post SOR4 world, movesets are lacking, and being forced to play on medium makes it so you’re basically on cruise-control, what a dumb anachronism to lock hard mode… so far I actually prefer it to TMNT which I thought was good not great (I mean, visually it was amazing!) and this is similar but with an even better license for me. If they want to, they could patch easily the changing map dots and unlock hard mode. With enough feedback they might even introduce a proper combo meter who knows… but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast.
Re: Review: Inazuma Eleven: Victory Road Nintendo Switch 2 Edition - Packed To The Rafters, Level-5's Football RPG Returns
I rarely buy full price AAA these days (and thank god for the strong euro>yen and JP eShop/cards), and especially for digital releases (last one was TOTK) but I’m so glad I’ve bought into the great word of mouth because this game is a treat. I’ve only briefly played a couple of them after the first IE on NDS, so I’m not sure how much is new because the gameplay feels so incredibly polished and engaging, it’s also so different from anything else out now… it’s a refreshing experience and that is a positive that I’ll never understate
Re: Review: R-Type Delta: HD Boosted (Switch) - The Best R-Type? Possibly, And It's Never Looked Better
@Tom-Massey yeah unfortunately the port is busted because by removing the original slowdowns by brute forcing performance, the game now runs too fast and there are sections that are much much harder such as Stage 3, and what’s worse is that there are disappearing bullets, missing effects and music is sped up too. https://www.timeextension.com/news/2025/11/r-type-delta-hd-boosted-may-not-be-the-definitive-way-to-play-this-ps1-gem-after-all
Hopefully a patch is on the way!
Re: 15 Years In The Making, Caves Of Qud Is Finally Coming To Nintendo Switch
Can’t wait, COQ is an experience. It’s the ultimate “partner/kids sleeping, headphones on, house is silent, it’s 4am and the only source of light comes from my monitor… I’m fighting tooth and nail to stay alive” game
Re: NieR:Automata Finally Lands Switch 2 Compatibility Update
@Friendly there are still many games listed as compatible that unfortunately fall apart on Switch 2 when actually progressing further than just the beginning. E.g. Astebreed becomes literally unplayable from stage 5 forward (no leve’s background, visual mess/fully black screen, disappearing enemies, invisible bullets, etc.). I have little hope these will ever be addressed, there’s just too many and it’d need a team playing games to completion instead of quick checks… not gonna happen, imo. Still, I’m personally ok with S2 back-compat performance because I never expected 100% compatibility… although it sucks buying a game not knowing if it’s gonna be completely fine or not.
Re: Review: SpongeBob SquarePants: Titans Of The Tide (Switch 2) - A Great, If Overly Familiar, Platform Adventure
“It plays like a dream”.
So they’ve done a 180° from the demo? If that’s the case, great! The demo’s performance was shockingly awful considering the game ain’t that good looking, I haven’t tried it docked but in handheld mode it’s sub 25fps for quality mode and then there’s a sluggish performance mode never achieving “rock solid” 30fps and imo ruined by laggy controls. I’d maybe be ok with that if it were a Switch 1 port, but for Switch 2 is frankly unacceptable. Again, disregard all of above as fluff if the full game has been so much improved compared to the demo!
Re: Mini Review: Forestrike (Switch) - A Roguelite Kung-Fu Fighter That Lets You Plan The Perfect Takedown
@JohnnyMind there is a generous demo on the eShop, I agree that the practice mechanic removes the sense of urgency a bit but I also find it an adequate solution gameplay-wise. At least it’s a pretty original game, different from the usual slop, will cop it on sale
Re: Review: R-Type Delta: HD Boosted (Switch) - The Best R-Type? Possibly, And It's Never Looked Better
Excellent review Tom, you’re the de facto resident shmup/arcade guy and I support this decisión. Glad this port turned out so well, but I wish there was a S2 version (or at least an announcement)… man I sure can’t wait to buy S2 releases of my fave shmups… again. ugh. :-/ I’ll still get it, happy to support City Connection the one time they release an eccellent port, although I’ll wait for electric underground’s review and frame lag tests before committing!
Re: Marvel Cosmic Invasion Scores 'Deluxe' Physical Release On Switch And Switch 2
@Thomystic that rule hasn’t been a thing for years
Re: Review: Indika (Switch) - A Port That Makes You Lose Faith In An Indie Gem
I hate lazy devs rhetoric, it’s harmful to the industry, and patently untrue. Maybe this port wasn’t the easiest to do for an indie studio on the ancient Switch, and maybe they don’t, or didn’t have access to Switch 2 devkits. They could also be excused for wanting to release their game to an audience of 150 million instead of 7 million. However, what they CAN’T BE EXCUSED of, is releasing a game with game-breaking bugs and glitches; I don’t doubt 99% of the time in cases like this the publisher calls the shots, but whatever the reason this is disheartening and I hope it gets no sales until a proper update is released, and hopefully a Switch 2 edition upgrade in the near future
Re: Review: Yakuza Kiwami 2 (Switch 2) - One Of The Series' Very Best
@Shiryu it seems they’ve been delayed, Kiwami 1 and 2 GKC are coming out December 8th. Check your local Amazon.
Re: Review: Yakuza Kiwami 2 (Switch 2) - One Of The Series' Very Best
@Shiryu Yes there’s a GKC in EU for all three K1, K2 and 0. K3 is coming in February also as a GKC.
@the_beaver @AussieMcBucket
Most will tell you 0, but I’ve found starting with Kiwami 1 the best, the story and twists hit much harder, it’s perfect because 0 is a direct prequel but it’d be a bit like watching SW Episode 1before the original trilogy, it works but it’s hardly the best way to experience the series imo.
So yeah, I’d recommend Kiwami 1, then Y0, then Kiwami 2 (and 3 later) for the best experience, but you can go either way it’s by no means a dealbreaker starting with 0.
Re: 3D Pixel Wuxia RPG 'Wandering Sword' Announced For Switch 2 And Switch
Looks fantastic, I’m in!
Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes
@LightSpirit maybe you should (or not) read my post again, because you’ve misunderstood it completely…. I never said you’ve asked for very easy or very hard settings lol. Anyway, I’ve said everything already, not going to repeat myself again and again. It’s a shame people are so entitled nowadays…
Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes
@LightSpirit first, I didn’t tag you, but if you feel called out I have no qualms in stating that yes, you’re absolutely entitled. Like, the definition of if, and I haven’t forgotten a thing; Silksong is the game they’ve made and are selling, are you interested? Fine. You aren’t? Also fine. Did they advertise difficulty settings that weren’t in the game? No. The claim about Hollow Knight being perfect is also completely missing the point, you say it was perfect but there are countless players who have found the game too difficult and dropped it. I’ve dropped it a couple mandatory boss before beatin’ it because I didn’t want to give it the time it needed for me to get better. Should’ve they also added an easy settings to HK? What about people who’d find their “easy” mode still to difficult, should they also include a super easy one? What about people who don’t find a game challenging enough to be fun, are we entitled to a super hard setting as well, for we the public have spent our hard earned money? At what point does this foolish entitlement stop? Again, Silksong is game they are selling, with its art, music, and everything in it, including the way they’ve balanced how challenging it should be. The game has been completed by hundreds of thousands of people, it’s not like it can’t be beaten. You can definitely criticize if you think it’s unbalanced but it stops there, you can’t criticize them because they aren’t adding a new difficulty settings, they don’t owe you anything other than a (functional) game they’ve made.
Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes
Not every game has to be for you, or for me. Stop being so entitled and let artists craft their art the way they want to. It’s not for you or me to decide or demand anything, understand that and move on. And it’s laughable to moan that Cherry doesn’t “add an easy option” just like it’s the flip of a switch, to think adding another difficulty option wouldn’t be significant work that the team either do not wish to prioritize or, also totally fine, they straight up don’t want to, like Miyazaki doesn’t for his games. If you don’t like or it’s not for you, that’s ok I’m sure you can find another gazillion of games to play.
Re: Yakuza Kiwami 3 & Dark Ties Details Emerge Ahead Of February Launch
@Bizzyb no “basically”, it’s a proper Kiwami remake! Also with more content and hopefully restored content from the gutted western release of Y3
Re: Yakuza Kiwami 3 & Dark Ties Details Emerge Ahead Of February Launch
Pumped, already preordered because of a pricing error at 29€ shipped for the GKC. I also can’t wait for Kiwami 2, will grab that one digital tho since I put 100s hours on RGG games and can’t be ar**d to switch carts every time.
Re: Review: Once Upon A Katamari (Switch) – A Roll-'Em-Up Revival Done Right
Give me a Switch 2 patch for 60fps/1080p portable and I’m 100% in. This would’ve been a day1 purchase for me, but not like this.
Re: Hyrule Warriors: Age Of Imprisonment Trailer Sets Up The Imprisoning War
Hope they release a demo soon. Not going in blind. I wish they gave Calamity a S2 Edition/patch but I have a hunch on why they didn’t yet
Re: Review: BALL x PIT (Switch) - Ballsy, Beautifully Balanced, Mercilessly Addictive
Performance/graphics are a pretty important part of the experience, and not word in this review. How does it run? Does it hold up on hectic end content? And on Switch 2, does it look good?
Re: Dragon Ball FighterZ Update 1.40 Now Available For Switch, Here Are The Full Patch Notes
Cool! Now for a Switch 2 patch.
Re: Review: Final Fantasy Tactics: The Ivalice Chronicles - Nintendo Switch 2 Edition - An Excellent Port Of A Timeless Classic
I wish they had included Joycons2 Mouse support, and touch screen for portable play.
Re: Feature: Ghosts 'n Goblins Hit Arcades 40 Years Ago, And Its Recent Resurrection Is The Perfect Way To Celebrate
Resurrection is a masterpiece, you need to learn it and the game is built that way, retaining its arcade game roots, the more you learn the patterns and the more you can improvise as well and get into the flow of no-hit runs. You would die repeatedly in any title in the series that’s not called Super if you didn’t learn the patterns and how to approach the stage, and Resurrection isn’t any different. Ghost’n Goblins has still my favorite feel and balance in the series, but it’s the one where any lag introduced by an emulator is felt the worse, it stiffens the movement as well (Capcom Arcade Stadium release is not bad, it’s decent, well worth 2 Euros/USD. Seriously guys, this game and its sequel cost 2€ each, support them!. (@timp29 just 1.99€/$ on Switch! https://www.dekudeals.com/items/capcom-arcade-stadiumghouls-n-ghosts ) Ghouls ‘n Ghosts has the best look, the best stages, the best music and some of the best gameplay in the series but its flow suffers a bit with too many stop gaps and stop-and-go enemy encounters that fragments its flow too much imo. SGNG is the most approachable and “console-title” like, a fantastic entry in its own right. @milt @whitespy12 you have good taste sir, it just pains me to see how many don’t like it (fair) didn’t give a chance at all (usually the artstyle doesn’t gel with them) or say it has no flow and cheap death (pretty obvious they didn’t play it much). The artstyle budget-looking “flash-like” animation were such a bummer to me when the game was revealed, so I can relate, but turns out short videos don’t do it justice, you just gotta see the game in motion in a not compressed as heck youtube video. It’s glorious. What seemed flash-like is instead marionette-style animation and once you see how cool looking and artistic it is, chances are you’ll do a 180° like I did. The artstyle is magical, true to the series but with this new spin, unlike awful bad-cgi looking ***** like the new Bubble Bobble and Snow Bros. To be honest, it feels like a miracle this game was made at all, and they must have used their tiny budget to its max potential and beyond. I’ll support the series blindfolded if another one ever comes out.
Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies
Cool, but as much as it pains me, without crossplay I just can’t buy a fighter on Switch, especially legacy/retro releases: unfortunately the player base is just not there. On the other hand, I’ve bought SF6 on NS2 the minute they announced crossplay and features parity.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@betterman definitely. It’s kinda appropriate to say it’s usually a “ps4-level experience” if casually talking, but definitely not tech. Architecture is much more modern and has plenty of great features that are simply not possible on PS4/Pro.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@sixrings I think you misunderstood me mate, we’re on the same page. I was replying to the member making it look like if we care about framerate it means we’re gfx snobs, when in reality framerate is directly tied to having a better gameplay experience and not looks. I for one prefer a game to cut some bells and whistles if that means getting a smoother framerate, or at least give us options! We had 60fps for ages and on much lesser hardware, it’s a choice to go 30 fps and not a necessity due to hardware’s limitations. However, even tho I disagree with said choice, it still makes me cringe so hard reading “lazy devs”, so disrespectful and usually a comment made by people who haven’t worked a day in their life and have no idea how difficult and tricky gamedev is.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@Misima it’s 2025 and still equaling smoother framerate with better graphics? No sir, refuting 30 fps in favor of 60 has everything to do with gameplay and fun, and very little with graphics. In fact, it’s the opposite of being a graphics wh… err, “snob”: many of us would prefer to have less bells & whistles and appropriate gfx cuts in exchange for a smoother experience. This was true in 1982 when I got my first console, was true when Dreamcast gave us consistent 60fps for 3D games, and it’s still true today.
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
@Itsashame haven’t played HotD remake but gyro aiming (read above) is dreadful even on Switch 2 (tho a bit better than using Joycon 1). Unless you’re content with it to just casually “kinda work” as a side thing (personally, I could never enjoy these with mouse aiming or -ugh- the analog stick). Bear in mind that OW and OT require much more precise aiming than HotD too.
@BJQ1972 what? Of course they were light-gun games, they used a full Uzi replica, and it would recoil like mad (and was awesome)
@bimmy-lee go check the Sinden light-gun/tech! There are others as well now (Sinden came out a few years ago).
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
Personally, M2’s job on this was very disappointing. CRT filter is awful and a far cry from Gradius Origins (also M2’s). Gyro aiming is awful when used as full on replacement for “light -gun” aiming, even when using Joycon2 (improved accuracy). The review doesn’t mention the lack of rumble in all games, when recoil/shooting feedback (dat Uzi!) was a BIG part of the original experience. I contacted M2 and Squeenix/TAITO and they have no plans to support rumble at all (not even asking for HD Rumble). I absolutely ADORE OpWolf but I wish I hadn’t wasted money on this. What’s worse is that Gradius Origins included Salamander III while here the new Night Striker is tied to the uber expensive premium collector edition, and will release later as standalone for everyone else. Btw, Switch version also does not support the Cyberstick like the PS4 version does.
Re: Hitman: World Of Assassination Updated On Switch 2, Here Are The Patch Notes
Call me when they add gyro aiming