I wish a S2 update was in the works, playing this at 120fps handheld/docked would be amazing for this game. Maybe they don’t have devkits… or lacked the resources, fair enough. Hopefully it’ll still come in the future
@Arkabed I’d say your take is weirder and imo makes little sense. Playing 20 hours out of a 100 hours epic behemoth and then dropping it is not the same as playing/beating a 20hours-contained game, not in the slightest. That’s such a weird and fallacious take.
@Smackosynthesis 100% agree but it ain’t limited to Nintendo, in fact Marvel Cosmic Invasion just did the same, locking hard mode behind a mandatory full play through at default difficulty which is mind bogglingly easy
@Tom-Massey I don’t understand what you’re asking? That’s my opinion, not yours, correct. I find the moveset lacking and combat system doesn’t have enough depth to hold my attention, I was expecting this to be a significant step-up from TMNT in that department and that isn’t the case at all imo; I wouldn’t personally stick with this game if it weren’t because of the license and fantastic visuals/artstyle.
Completely agree, it’s really too bad about the missed opportunity on having more (and more interesting) visual feedback, they’ve really missed the mark there. Game could EASILY have had a perfect storm of vfx without cluttering the screen or anything, just by adding what your review mentions (combo counter/onomatopoeia etc.). As for the game itself, I’m enjoying it for what it is but it’s a bit too mindless in a post SOR4 world, movesets are lacking, and being forced to play on medium makes it so you’re basically on cruise-control, what a dumb anachronism to lock hard mode… so far I actually prefer it to TMNT which I thought was good not great (I mean, visually it was amazing!) and this is similar but with an even better license for me. If they want to, they could patch easily the changing map dots and unlock hard mode. With enough feedback they might even introduce a proper combo meter who knows… but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast.
I rarely buy full price AAA these days (and thank god for the strong euro>yen and JP eShop/cards), and especially for digital releases (last one was TOTK) but I’m so glad I’ve bought into the great word of mouth because this game is a treat. I’ve only briefly played a couple of them after the first IE on NDS, so I’m not sure how much is new because the gameplay feels so incredibly polished and engaging, it’s also so different from anything else out now… it’s a refreshing experience and that is a positive that I’ll never understate
Can’t wait, COQ is an experience. It’s the ultimate “partner/kids sleeping, headphones on, house is silent, it’s 4am and the only source of light comes from my monitor… I’m fighting tooth and nail to stay alive” game
@Friendly there are still many games listed as compatible that unfortunately fall apart on Switch 2 when actually progressing further than just the beginning. E.g. Astebreed becomes literally unplayable from stage 5 forward (no leve’s background, visual mess/fully black screen, disappearing enemies, invisible bullets, etc.). I have little hope these will ever be addressed, there’s just too many and it’d need a team playing games to completion instead of quick checks… not gonna happen, imo. Still, I’m personally ok with S2 back-compat performance because I never expected 100% compatibility… although it sucks buying a game not knowing if it’s gonna be completely fine or not.
“It plays like a dream”.
So they’ve done a 180° from the demo? If that’s the case, great! The demo’s performance was shockingly awful considering the game ain’t that good looking, I haven’t tried it docked but in handheld mode it’s sub 25fps for quality mode and then there’s a sluggish performance mode never achieving “rock solid” 30fps and imo ruined by laggy controls. I’d maybe be ok with that if it were a Switch 1 port, but for Switch 2 is frankly unacceptable. Again, disregard all of above as fluff if the full game has been so much improved compared to the demo!
@JohnnyMind there is a generous demo on the eShop, I agree that the practice mechanic removes the sense of urgency a bit but I also find it an adequate solution gameplay-wise. At least it’s a pretty original game, different from the usual slop, will cop it on sale
Excellent review Tom, you’re the de facto resident shmup/arcade guy and I support this decisión. Glad this port turned out so well, but I wish there was a S2 version (or at least an announcement)… man I sure can’t wait to buy S2 releases of my fave shmups… again. ugh. :-/ I’ll still get it, happy to support City Connection the one time they release an eccellent port, although I’ll wait for electric underground’s review and frame lag tests before committing!
I hate lazy devs rhetoric, it’s harmful to the industry, and patently untrue. Maybe this port wasn’t the easiest to do for an indie studio on the ancient Switch, and maybe they don’t, or didn’t have access to Switch 2 devkits. They could also be excused for wanting to release their game to an audience of 150 million instead of 7 million. However, what they CAN’T BE EXCUSED of, is releasing a game with game-breaking bugs and glitches; I don’t doubt 99% of the time in cases like this the publisher calls the shots, but whatever the reason this is disheartening and I hope it gets no sales until a proper update is released, and hopefully a Switch 2 edition upgrade in the near future
@Shiryu Yes there’s a GKC in EU for all three K1, K2 and 0. K3 is coming in February also as a GKC.
@the_beaver @AussieMcBucket
Most will tell you 0, but I’ve found starting with Kiwami 1 the best, the story and twists hit much harder, it’s perfect because 0 is a direct prequel but it’d be a bit like watching SW Episode 1before the original trilogy, it works but it’s hardly the best way to experience the series imo.
So yeah, I’d recommend Kiwami 1, then Y0, then Kiwami 2 (and 3 later) for the best experience, but you can go either way it’s by no means a dealbreaker starting with 0.
@LightSpirit maybe you should (or not) read my post again, because you’ve misunderstood it completely…. I never said you’ve asked for very easy or very hard settings lol. Anyway, I’ve said everything already, not going to repeat myself again and again. It’s a shame people are so entitled nowadays…
@LightSpirit first, I didn’t tag you, but if you feel called out I have no qualms in stating that yes, you’re absolutely entitled. Like, the definition of if, and I haven’t forgotten a thing; Silksong is the game they’ve made and are selling, are you interested? Fine. You aren’t? Also fine. Did they advertise difficulty settings that weren’t in the game? No. The claim about Hollow Knight being perfect is also completely missing the point, you say it was perfect but there are countless players who have found the game too difficult and dropped it. I’ve dropped it a couple mandatory boss before beatin’ it because I didn’t want to give it the time it needed for me to get better. Should’ve they also added an easy settings to HK? What about people who’d find their “easy” mode still to difficult, should they also include a super easy one? What about people who don’t find a game challenging enough to be fun, are we entitled to a super hard setting as well, for we the public have spent our hard earned money? At what point does this foolish entitlement stop? Again, Silksong is game they are selling, with its art, music, and everything in it, including the way they’ve balanced how challenging it should be. The game has been completed by hundreds of thousands of people, it’s not like it can’t be beaten. You can definitely criticize if you think it’s unbalanced but it stops there, you can’t criticize them because they aren’t adding a new difficulty settings, they don’t owe you anything other than a (functional) game they’ve made.
Not every game has to be for you, or for me. Stop being so entitled and let artists craft their art the way they want to. It’s not for you or me to decide or demand anything, understand that and move on. And it’s laughable to moan that Cherry doesn’t “add an easy option” just like it’s the flip of a switch, to think adding another difficulty option wouldn’t be significant work that the team either do not wish to prioritize or, also totally fine, they straight up don’t want to, like Miyazaki doesn’t for his games. If you don’t like or it’s not for you, that’s ok I’m sure you can find another gazillion of games to play.
Pumped, already preordered because of a pricing error at 29€ shipped for the GKC. I also can’t wait for Kiwami 2, will grab that one digital tho since I put 100s hours on RGG games and can’t be ar**d to switch carts every time.
Performance/graphics are a pretty important part of the experience, and not word in this review. How does it run? Does it hold up on hectic end content? And on Switch 2, does it look good?
Resurrection is a masterpiece, you need to learn it and the game is built that way, retaining its arcade game roots, the more you learn the patterns and the more you can improvise as well and get into the flow of no-hit runs. You would die repeatedly in any title in the series that’s not called Super if you didn’t learn the patterns and how to approach the stage, and Resurrection isn’t any different. Ghost’n Goblins has still my favorite feel and balance in the series, but it’s the one where any lag introduced by an emulator is felt the worse, it stiffens the movement as well (Capcom Arcade Stadium release is not bad, it’s decent, well worth 2 Euros/USD. Seriously guys, this game and its sequel cost 2€ each, support them!. (@timp29 just 1.99€/$ on Switch! https://www.dekudeals.com/items/capcom-arcade-stadiumghouls-n-ghosts ) Ghouls ‘n Ghosts has the best look, the best stages, the best music and some of the best gameplay in the series but its flow suffers a bit with too many stop gaps and stop-and-go enemy encounters that fragments its flow too much imo. SGNG is the most approachable and “console-title” like, a fantastic entry in its own right. @milt @whitespy12 you have good taste sir, it just pains me to see how many don’t like it (fair) didn’t give a chance at all (usually the artstyle doesn’t gel with them) or say it has no flow and cheap death (pretty obvious they didn’t play it much). The artstyle budget-looking “flash-like” animation were such a bummer to me when the game was revealed, so I can relate, but turns out short videos don’t do it justice, you just gotta see the game in motion in a not compressed as heck youtube video. It’s glorious. What seemed flash-like is instead marionette-style animation and once you see how cool looking and artistic it is, chances are you’ll do a 180° like I did. The artstyle is magical, true to the series but with this new spin, unlike awful bad-cgi looking ***** like the new Bubble Bobble and Snow Bros. To be honest, it feels like a miracle this game was made at all, and they must have used their tiny budget to its max potential and beyond. I’ll support the series blindfolded if another one ever comes out.
Cool, but as much as it pains me, without crossplay I just can’t buy a fighter on Switch, especially legacy/retro releases: unfortunately the player base is just not there. On the other hand, I’ve bought SF6 on NS2 the minute they announced crossplay and features parity.
@betterman definitely. It’s kinda appropriate to say it’s usually a “ps4-level experience” if casually talking, but definitely not tech. Architecture is much more modern and has plenty of great features that are simply not possible on PS4/Pro.
@sixrings I think you misunderstood me mate, we’re on the same page. I was replying to the member making it look like if we care about framerate it means we’re gfx snobs, when in reality framerate is directly tied to having a better gameplay experience and not looks. I for one prefer a game to cut some bells and whistles if that means getting a smoother framerate, or at least give us options! We had 60fps for ages and on much lesser hardware, it’s a choice to go 30 fps and not a necessity due to hardware’s limitations. However, even tho I disagree with said choice, it still makes me cringe so hard reading “lazy devs”, so disrespectful and usually a comment made by people who haven’t worked a day in their life and have no idea how difficult and tricky gamedev is.
@Misima it’s 2025 and still equaling smoother framerate with better graphics? No sir, refuting 30 fps in favor of 60 has everything to do with gameplay and fun, and very little with graphics. In fact, it’s the opposite of being a graphics wh… err, “snob”: many of us would prefer to have less bells & whistles and appropriate gfx cuts in exchange for a smoother experience. This was true in 1982 when I got my first console, was true when Dreamcast gave us consistent 60fps for 3D games, and it’s still true today.
@Itsashame haven’t played HotD remake but gyro aiming (read above) is dreadful even on Switch 2 (tho a bit better than using Joycon 1). Unless you’re content with it to just casually “kinda work” as a side thing (personally, I could never enjoy these with mouse aiming or -ugh- the analog stick). Bear in mind that OW and OT require much more precise aiming than HotD too.
@BJQ1972 what? Of course they were light-gun games, they used a full Uzi replica, and it would recoil like mad (and was awesome)
@bimmy-lee go check the Sinden light-gun/tech! There are others as well now (Sinden came out a few years ago).
Personally, M2’s job on this was very disappointing. CRT filter is awful and a far cry from Gradius Origins (also M2’s). Gyro aiming is awful when used as full on replacement for “light -gun” aiming, even when using Joycon2 (improved accuracy). The review doesn’t mention the lack of rumble in all games, when recoil/shooting feedback (dat Uzi!) was a BIG part of the original experience. I contacted M2 and Squeenix/TAITO and they have no plans to support rumble at all (not even asking for HD Rumble). I absolutely ADORE OpWolf but I wish I hadn’t wasted money on this. What’s worse is that Gradius Origins included Salamander III while here the new Night Striker is tied to the uber expensive premium collector edition, and will release later as standalone for everyone else. Btw, Switch version also does not support the Cyberstick like the PS4 version does.
@Anti-Matter you’re right it’s not bad, saying they’re bad would be the understatement of the year, PS5 sales are an absolute trainwreck. Base PS5, by far the most sold sku, barely managed 10k over 2 weeks, and the entire PS5 family sold roughly 40% of Switch 1 family over the same period. That’s absolutely tragic. What’s even worse is that software is not selling at all on PS5. It’s a very dire situation and it will only get worse into 2026.
@molkom there is a bit of a misunderstanding. Ollie hasn’t docked point to this port for missing on 120fps, because the Switch 1 can’t even support >60 framerates. They simply pointed out that it’s a shame there’s is not a Switch 2 native release for this, Switch 1 games running on back compatibility aren’t nearly as performing and we do miss out on features such as 120fps, where high framerates are a pretty big plus for these games especially.
@molkom why shouldn’t we? technology doesn’t stand still, we got a new (and kinda expensive) hardware that is perfectly capable of outputting 120fps like these games run on the other platforms, so I’m not sure why should we settle for lesser versions?
I’m honestly puzzled at why would such a tiny and fair remark in a review, scored 9/10, bother you in any way?
And remember, 60fps took off because there was a push for it and pro better performance in games, asking for performance/quality modes and such. Otherwise we would still get sub-30 fps in the vast majority of games. It sounds like the latter was good enough for you, nothing wrong with that but let others push for games to get better and better where it counts.
@sixrings Opinions. Again, I could kinda excuse it (but I didn’t buy it) on Switch due to it being a weak hardware and EA releasing a fully (?) featured FiFA for the first time on Switch. Can’t make that excuse for their Switch 2 release. Previous ones where merely roster updates for basically FIFA 15 on PS360, so I can see why NL review them like that: the score definitely reflected that and they’ve explained it in the review’s text.
@JJtheTexan Word game, together with UFO 50, looks the most interesting of the bunch and we’re not getting it, seems a very hard endeavor indeed to localize it. Dang. Looks super creative, original, out there… deffo my cup of tea, except I don’t speak a lick of Japanese
Also a bummer that Herdlings (or whatever is called) doesn’t have an Switch 2 version. Onto my wishlist it goes until/if it makes NS2.
I wanted more new announcements and even for ports I really wanted YELLOW TAXI GOES VROOM but nope
If EA FC26 is confirmed to be 30/40 as well, as it seems from previewes, then EA will never see a dime from me… I could somehow excuse it on Switch 1, after years of legacy versions, but there’s no legit situation where a properly budgeted port of THE football ⚽️ game trades 60fps for something else when the power is there.
If it ends up being 60fps then I’ll ***** up and give them money on day 1, something I haven’t done in years for FIFA/EA FC
@Axecon why the concern trolling? Independency is ALWAYS a good thing btw.
Also they’re a tech focused outlet focused on their niche and an audience mainly made of enthusiasts, don’t see what pretentiousness and elitism has anything to do with that and being independent.
God I hope for VF6 they remake Ryo’s face into something not resembling of a Yakuza/Like a Dragon NPC, he ugly af, RGGS completely ruined VF’s main character, it’s crazy that design was approved and they went with it
@RemyMartin I mean, I’m sure Hori will probably make one in the future, but it’s not like the Game Chat button is that important to justify a new purchase for me, you can just use Switch 1’s arcade sticks…
@Vyacheslav333 Not even close. As cool as Quest mode was, No VF5 player would choose vanilla over Final Showdown, Ultimate Showdown or R.E.V.O.
@ people saying it runs at 60 fps. Yes, the framerate is unlocked, and if you play with the camera tilted looking straight down to the floor it does reach 60 FPS -__-
In normal gameplay the game runs at uneven sub-25 fps with constant stuttering and framepacing issues (handheld mode, no interest in playing it docked), and looks like dogpoop. This was a day 1 buy for me (despite being 50 bucks and me having a Series S and the game on Game Pass), I’m a sucker for portability and I’m ok with diligent graphical cutbacks to get that “on-the-sofa/on-the-go” experience (loved the Doom(s), Wolfenstein, The Witcher, Ace Combat 7, Wreckfest, Nier, etc. on Switch 1!) But there ain’t nothing “diligent” here, to me this is unacceptable as a gameplay experience, I’m honestly puzzled at how bad it looks (and my god that awful sharpening filter, make it optional at least!) and runs, props to Koei Tecmo for putting out a demo so that we could try it tho. Awful performance, poor image quality, low geometry, pop-in, many low res textures (those tree logs! omg) reminiscent of Pokemon V/S. Well, to be fair the models/monsters are really nice at least, such a stark contrast with everything else! even if you don’t care about graphics (again, plenty of 3rd party ports I’ve bought and loved on Switch 1 despite having other consoles) man that framerate is headache inducing. But hey you don’t have to take my word as gospel, just download the demo and see for yourself. If you’re satisfied with that, more power to you! But in no way, shape or form this runs at anything close to 40/60 FPS.
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Re: Madcap Platformer 'Antonblast' Is Getting One Final Update This Month
I wish a S2 update was in the works, playing this at 120fps handheld/docked would be amazing for this game.
Maybe they don’t have devkits… or lacked the resources, fair enough. Hopefully it’ll still come in the future
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
@Arkabed I’d say your take is weirder and imo makes little sense. Playing 20 hours out of a 100 hours epic behemoth and then dropping it is not the same as playing/beating a 20hours-contained game, not in the slightest. That’s such a weird and fallacious take.
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
You guys really need, imo, to start putting S1>S2 upgrades front and center in your reviews for games coming out with both versions.
A simple info box going:
No update path/free upgrade/paid upgrade would go a long way.
Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond
@Smackosynthesis 100% agree but it ain’t limited to Nintendo, in fact Marvel Cosmic Invasion just did the same, locking hard mode behind a mandatory full play through at default difficulty which is mind bogglingly easy
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
@Tom-Massey I don’t understand what you’re asking? That’s my opinion, not yours, correct. I find the moveset lacking and combat system doesn’t have enough depth to hold my attention, I was expecting this to be a significant step-up from TMNT in that department and that isn’t the case at all imo; I wouldn’t personally stick with this game if it weren’t because of the license and fantastic visuals/artstyle.
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
Completely agree, it’s really too bad about the missed opportunity on having more (and more interesting) visual feedback, they’ve really missed the mark there. Game could EASILY have had a perfect storm of vfx without cluttering the screen or anything, just by adding what your review mentions (combo counter/onomatopoeia etc.). As for the game itself, I’m enjoying it for what it is but it’s a bit too mindless in a post SOR4 world, movesets are lacking, and being forced to play on medium makes it so you’re basically on cruise-control, what a dumb anachronism to lock hard mode… so far I actually prefer it to TMNT which I thought was good not great (I mean, visually it was amazing!) and this is similar but with an even better license for me. If they want to, they could patch easily the changing map dots and unlock hard mode. With enough feedback they might even introduce a proper combo meter who knows… but I can’t say I’m not disappointed by the lack of depth in the combat system and the short number of moves, I can see this getting old very fast.
Re: Review: Inazuma Eleven: Victory Road Nintendo Switch 2 Edition - Packed To The Rafters, Level-5's Football RPG Returns
I rarely buy full price AAA these days (and thank god for the strong euro>yen and JP eShop/cards), and especially for digital releases (last one was TOTK) but I’m so glad I’ve bought into the great word of mouth because this game is a treat. I’ve only briefly played a couple of them after the first IE on NDS, so I’m not sure how much is new because the gameplay feels so incredibly polished and engaging, it’s also so different from anything else out now… it’s a refreshing experience and that is a positive that I’ll never understate
Re: Review: R-Type Delta: HD Boosted (Switch) - The Best R-Type? Possibly, And It's Never Looked Better
@Tom-Massey yeah unfortunately the port is busted because by removing the original slowdowns by brute forcing performance, the game now runs too fast and there are sections that are much much harder such as Stage 3, and what’s worse is that there are disappearing bullets, missing effects and music is sped up too. https://www.timeextension.com/news/2025/11/r-type-delta-hd-boosted-may-not-be-the-definitive-way-to-play-this-ps1-gem-after-all
Hopefully a patch is on the way!
Re: 15 Years In The Making, Caves Of Qud Is Finally Coming To Nintendo Switch
Can’t wait, COQ is an experience. It’s the ultimate “partner/kids sleeping, headphones on, house is silent, it’s 4am and the only source of light comes from my monitor… I’m fighting tooth and nail to stay alive” game
Re: NieR:Automata Finally Lands Switch 2 Compatibility Update
@Friendly there are still many games listed as compatible that unfortunately fall apart on Switch 2 when actually progressing further than just the beginning. E.g. Astebreed becomes literally unplayable from stage 5 forward (no leve’s background, visual mess/fully black screen, disappearing enemies, invisible bullets, etc.). I have little hope these will ever be addressed, there’s just too many and it’d need a team playing games to completion instead of quick checks… not gonna happen, imo. Still, I’m personally ok with S2 back-compat performance because I never expected 100% compatibility… although it sucks buying a game not knowing if it’s gonna be completely fine or not.
Re: Review: SpongeBob SquarePants: Titans Of The Tide (Switch 2) - A Great, If Overly Familiar, Platform Adventure
“It plays like a dream”.
So they’ve done a 180° from the demo? If that’s the case, great! The demo’s performance was shockingly awful considering the game ain’t that good looking, I haven’t tried it docked but in handheld mode it’s sub 25fps for quality mode and then there’s a sluggish performance mode never achieving “rock solid” 30fps and imo ruined by laggy controls. I’d maybe be ok with that if it were a Switch 1 port, but for Switch 2 is frankly unacceptable. Again, disregard all of above as fluff if the full game has been so much improved compared to the demo!
Re: Mini Review: Forestrike (Switch) - A Roguelite Kung-Fu Fighter That Lets You Plan The Perfect Takedown
@JohnnyMind there is a generous demo on the eShop, I agree that the practice mechanic removes the sense of urgency a bit but I also find it an adequate solution gameplay-wise. At least it’s a pretty original game, different from the usual slop, will cop it on sale
Re: Review: R-Type Delta: HD Boosted (Switch) - The Best R-Type? Possibly, And It's Never Looked Better
Excellent review Tom, you’re the de facto resident shmup/arcade guy and I support this decisión. Glad this port turned out so well, but I wish there was a S2 version (or at least an announcement)… man I sure can’t wait to buy S2 releases of my fave shmups… again. ugh. :-/ I’ll still get it, happy to support City Connection the one time they release an eccellent port, although I’ll wait for electric underground’s review and frame lag tests before committing!
Re: Marvel Cosmic Invasion Scores 'Deluxe' Physical Release On Switch And Switch 2
@Thomystic that rule hasn’t been a thing for years
Re: Review: Indika (Switch) - A Port That Makes You Lose Faith In An Indie Gem
I hate lazy devs rhetoric, it’s harmful to the industry, and patently untrue. Maybe this port wasn’t the easiest to do for an indie studio on the ancient Switch, and maybe they don’t, or didn’t have access to Switch 2 devkits. They could also be excused for wanting to release their game to an audience of 150 million instead of 7 million. However, what they CAN’T BE EXCUSED of, is releasing a game with game-breaking bugs and glitches; I don’t doubt 99% of the time in cases like this the publisher calls the shots, but whatever the reason this is disheartening and I hope it gets no sales until a proper update is released, and hopefully a Switch 2 edition upgrade in the near future
Re: Review: Yakuza Kiwami 2 (Switch 2) - One Of The Series' Very Best
@Shiryu it seems they’ve been delayed, Kiwami 1 and 2 GKC are coming out December 8th. Check your local Amazon.
Re: Review: Yakuza Kiwami 2 (Switch 2) - One Of The Series' Very Best
@Shiryu Yes there’s a GKC in EU for all three K1, K2 and 0. K3 is coming in February also as a GKC.
@the_beaver @AussieMcBucket
Most will tell you 0, but I’ve found starting with Kiwami 1 the best, the story and twists hit much harder, it’s perfect because 0 is a direct prequel but it’d be a bit like watching SW Episode 1before the original trilogy, it works but it’s hardly the best way to experience the series imo.
So yeah, I’d recommend Kiwami 1, then Y0, then Kiwami 2 (and 3 later) for the best experience, but you can go either way it’s by no means a dealbreaker starting with 0.
Re: 3D Pixel Wuxia RPG 'Wandering Sword' Announced For Switch 2 And Switch
Looks fantastic, I’m in!
Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes
@LightSpirit maybe you should (or not) read my post again, because you’ve misunderstood it completely…. I never said you’ve asked for very easy or very hard settings lol. Anyway, I’ve said everything already, not going to repeat myself again and again. It’s a shame people are so entitled nowadays…
Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes
@LightSpirit first, I didn’t tag you, but if you feel called out I have no qualms in stating that yes, you’re absolutely entitled. Like, the definition of if, and I haven’t forgotten a thing; Silksong is the game they’ve made and are selling, are you interested? Fine. You aren’t? Also fine. Did they advertise difficulty settings that weren’t in the game? No. The claim about Hollow Knight being perfect is also completely missing the point, you say it was perfect but there are countless players who have found the game too difficult and dropped it. I’ve dropped it a couple mandatory boss before beatin’ it because I didn’t want to give it the time it needed for me to get better. Should’ve they also added an easy settings to HK? What about people who’d find their “easy” mode still to difficult, should they also include a super easy one? What about people who don’t find a game challenging enough to be fun, are we entitled to a super hard setting as well, for we the public have spent our hard earned money? At what point does this foolish entitlement stop? Again, Silksong is game they are selling, with its art, music, and everything in it, including the way they’ve balanced how challenging it should be. The game has been completed by hundreds of thousands of people, it’s not like it can’t be beaten. You can definitely criticize if you think it’s unbalanced but it stops there, you can’t criticize them because they aren’t adding a new difficulty settings, they don’t owe you anything other than a (functional) game they’ve made.
Re: Hollow Knight: Silksong Update Announced, Here Are The Patch Notes
Not every game has to be for you, or for me. Stop being so entitled and let artists craft their art the way they want to. It’s not for you or me to decide or demand anything, understand that and move on. And it’s laughable to moan that Cherry doesn’t “add an easy option” just like it’s the flip of a switch, to think adding another difficulty option wouldn’t be significant work that the team either do not wish to prioritize or, also totally fine, they straight up don’t want to, like Miyazaki doesn’t for his games. If you don’t like or it’s not for you, that’s ok I’m sure you can find another gazillion of games to play.
Re: Yakuza Kiwami 3 & Dark Ties Details Emerge Ahead Of February Launch
@Bizzyb no “basically”, it’s a proper Kiwami remake! Also with more content and hopefully restored content from the gutted western release of Y3
Re: Yakuza Kiwami 3 & Dark Ties Details Emerge Ahead Of February Launch
Pumped, already preordered because of a pricing error at 29€ shipped for the GKC. I also can’t wait for Kiwami 2, will grab that one digital tho since I put 100s hours on RGG games and can’t be ar**d to switch carts every time.
Re: Review: Once Upon A Katamari (Switch) – A Roll-'Em-Up Revival Done Right
Give me a Switch 2 patch for 60fps/1080p portable and I’m 100% in. This would’ve been a day1 purchase for me, but not like this.
Re: Hyrule Warriors: Age Of Imprisonment Trailer Sets Up The Imprisoning War
Hope they release a demo soon. Not going in blind. I wish they gave Calamity a S2 Edition/patch but I have a hunch on why they didn’t yet
Re: Review: BALL x PIT (Switch) - Ballsy, Beautifully Balanced, Mercilessly Addictive
Performance/graphics are a pretty important part of the experience, and not word in this review. How does it run? Does it hold up on hectic end content? And on Switch 2, does it look good?
Re: Dragon Ball FighterZ Update 1.40 Now Available For Switch, Here Are The Full Patch Notes
Cool! Now for a Switch 2 patch.
Re: Review: Final Fantasy Tactics: The Ivalice Chronicles - Nintendo Switch 2 Edition - An Excellent Port Of A Timeless Classic
I wish they had included Joycons2 Mouse support, and touch screen for portable play.
Re: Feature: Ghosts 'n Goblins Hit Arcades 40 Years Ago, And Its Recent Resurrection Is The Perfect Way To Celebrate
Resurrection is a masterpiece, you need to learn it and the game is built that way, retaining its arcade game roots, the more you learn the patterns and the more you can improvise as well and get into the flow of no-hit runs. You would die repeatedly in any title in the series that’s not called Super if you didn’t learn the patterns and how to approach the stage, and Resurrection isn’t any different. Ghost’n Goblins has still my favorite feel and balance in the series, but it’s the one where any lag introduced by an emulator is felt the worse, it stiffens the movement as well (Capcom Arcade Stadium release is not bad, it’s decent, well worth 2 Euros/USD. Seriously guys, this game and its sequel cost 2€ each, support them!. (@timp29 just 1.99€/$ on Switch! https://www.dekudeals.com/items/capcom-arcade-stadiumghouls-n-ghosts ) Ghouls ‘n Ghosts has the best look, the best stages, the best music and some of the best gameplay in the series but its flow suffers a bit with too many stop gaps and stop-and-go enemy encounters that fragments its flow too much imo. SGNG is the most approachable and “console-title” like, a fantastic entry in its own right. @milt @whitespy12 you have good taste sir, it just pains me to see how many don’t like it (fair) didn’t give a chance at all (usually the artstyle doesn’t gel with them) or say it has no flow and cheap death (pretty obvious they didn’t play it much). The artstyle budget-looking “flash-like” animation were such a bummer to me when the game was revealed, so I can relate, but turns out short videos don’t do it justice, you just gotta see the game in motion in a not compressed as heck youtube video. It’s glorious. What seemed flash-like is instead marionette-style animation and once you see how cool looking and artistic it is, chances are you’ll do a 180° like I did. The artstyle is magical, true to the series but with this new spin, unlike awful bad-cgi looking ***** like the new Bubble Bobble and Snow Bros. To be honest, it feels like a miracle this game was made at all, and they must have used their tiny budget to its max potential and beyond. I’ll support the series blindfolded if another one ever comes out.
Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies
Cool, but as much as it pains me, without crossplay I just can’t buy a fighter on Switch, especially legacy/retro releases: unfortunately the player base is just not there. On the other hand, I’ve bought SF6 on NS2 the minute they announced crossplay and features parity.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@betterman definitely. It’s kinda appropriate to say it’s usually a “ps4-level experience” if casually talking, but definitely not tech. Architecture is much more modern and has plenty of great features that are simply not possible on PS4/Pro.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@sixrings I think you misunderstood me mate, we’re on the same page. I was replying to the member making it look like if we care about framerate it means we’re gfx snobs, when in reality framerate is directly tied to having a better gameplay experience and not looks. I for one prefer a game to cut some bells and whistles if that means getting a smoother framerate, or at least give us options! We had 60fps for ages and on much lesser hardware, it’s a choice to go 30 fps and not a necessity due to hardware’s limitations. However, even tho I disagree with said choice, it still makes me cringe so hard reading “lazy devs”, so disrespectful and usually a comment made by people who haven’t worked a day in their life and have no idea how difficult and tricky gamedev is.
Re: Review: NBA 2K26 (Switch 2) - Brilliant B-Ball Has A Disappointing Debut On Switch 2
@Misima it’s 2025 and still equaling smoother framerate with better graphics? No sir, refuting 30 fps in favor of 60 has everything to do with gameplay and fun, and very little with graphics. In fact, it’s the opposite of being a graphics wh… err, “snob”: many of us would prefer to have less bells & whistles and appropriate gfx cuts in exchange for a smoother experience. This was true in 1982 when I got my first console, was true when Dreamcast gave us consistent 60fps for 3D games, and it’s still true today.
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
@Itsashame haven’t played HotD remake but gyro aiming (read above) is dreadful even on Switch 2 (tho a bit better than using Joycon 1). Unless you’re content with it to just casually “kinda work” as a side thing (personally, I could never enjoy these with mouse aiming or -ugh- the analog stick). Bear in mind that OW and OT require much more precise aiming than HotD too.
@BJQ1972 what? Of course they were light-gun games, they used a full Uzi replica, and it would recoil like mad (and was awesome)
@bimmy-lee go check the Sinden light-gun/tech! There are others as well now (Sinden came out a few years ago).
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
Personally, M2’s job on this was very disappointing. CRT filter is awful and a far cry from Gradius Origins (also M2’s). Gyro aiming is awful when used as full on replacement for “light -gun” aiming, even when using Joycon2 (improved accuracy). The review doesn’t mention the lack of rumble in all games, when recoil/shooting feedback (dat Uzi!) was a BIG part of the original experience. I contacted M2 and Squeenix/TAITO and they have no plans to support rumble at all (not even asking for HD Rumble). I absolutely ADORE OpWolf but I wish I hadn’t wasted money on this. What’s worse is that Gradius Origins included Salamander III while here the new Night Striker is tied to the uber expensive premium collector edition, and will release later as standalone for everyone else. Btw, Switch version also does not support the Cyberstick like the PS4 version does.
Re: Hitman: World Of Assassination Updated On Switch 2, Here Are The Patch Notes
Call me when they add gyro aiming
Re: Japanese Charts: Mario Kart World Gets Back To Demolishing The Competition
Removed
Re: Japanese Charts: Mario Kart World Gets Back To Demolishing The Competition
@Anti-Matter you’re right it’s not bad, saying they’re bad would be the understatement of the year, PS5 sales are an absolute trainwreck. Base PS5, by far the most sold sku, barely managed 10k over 2 weeks, and the entire PS5 family sold roughly 40% of Switch 1 family over the same period. That’s absolutely tragic. What’s even worse is that software is not selling at all on PS5. It’s a very dire situation and it will only get worse into 2026.
Re: Review: Heretic + Hexen (Switch) - Two FPS Cult Classics Masterfully Revamped
@molkom there is a bit of a misunderstanding. Ollie hasn’t docked point to this port for missing on 120fps, because the Switch 1 can’t even support >60 framerates. They simply pointed out that it’s a shame there’s is not a Switch 2 native release for this, Switch 1 games running on back compatibility aren’t nearly as performing and we do miss out on features such as 120fps, where high framerates are a pretty big plus for these games especially.
Re: Review: Heretic + Hexen (Switch) - Two FPS Cult Classics Masterfully Revamped
@molkom why shouldn’t we? technology doesn’t stand still, we got a new (and kinda expensive) hardware that is perfectly capable of outputting 120fps like these games run on the other platforms, so I’m not sure why should we settle for lesser versions?
I’m honestly puzzled at why would such a tiny and fair remark in a review, scored 9/10, bother you in any way?
And remember, 60fps took off because there was a push for it and pro better performance in games, asking for performance/quality modes and such. Otherwise we would still get sub-30 fps in the vast majority of games. It sounds like the latter was good enough for you, nothing wrong with that but let others push for games to get better and better where it counts.
Re: Review: Heretic + Hexen (Switch) - Two FPS Cult Classics Masterfully Revamped
Fantastic review, and I’m with you hoping for a native Switch 2 version @120fps!
Re: Review: EA SPORTS Madden NFL 26 (Switch 2) - EA's Gridiron Series Finally Plays Ball On A Switch Console
@sixrings Opinions. Again, I could kinda excuse it (but I didn’t buy it) on Switch due to it being a weak hardware and EA releasing a fully (?) featured FiFA for the first time on Switch. Can’t make that excuse for their Switch 2 release. Previous ones where merely roster updates for basically FIFA 15 on PS360, so I can see why NL review them like that: the score definitely reflected that and they’ve explained it in the review’s text.
Re: Nintendo Indie World Showcase August 2025 - Every Announcement, Game Reveal & Trailer
@JJtheTexan Word game, together with UFO 50, looks the most interesting of the bunch and we’re not getting it, seems a very hard endeavor indeed to localize it. Dang. Looks super creative, original, out there… deffo my cup of tea, except I don’t speak a lick of Japanese
Also a bummer that Herdlings (or whatever is called) doesn’t have an Switch 2 version. Onto my wishlist it goes until/if it makes NS2.
I wanted more new announcements and even for ports I really wanted YELLOW TAXI GOES VROOM but nope
Re: Review: EA SPORTS Madden NFL 26 (Switch 2) - EA's Gridiron Series Finally Plays Ball On A Switch Console
If EA FC26 is confirmed to be 30/40 as well, as it seems from previewes, then EA will never see a dime from me… I could somehow excuse it on Switch 1, after years of legacy versions, but there’s no legit situation where a properly budgeted port of THE football ⚽️ game trades 60fps for something else when the power is there.
If it ends up being 60fps then I’ll ***** up and give them money on day 1, something I haven’t done in years for FIFA/EA FC
Re: Review: EA SPORTS Madden NFL 26 (Switch 2) - EA's Gridiron Series Finally Plays Ball On A Switch Console
No cross-play, always online and 30/40fps.
Sure sounds like an 8… oh wait
Re: "We Answer To Nobody But You, The Audience" - Digital Foundry Is Now Fully Independent
Great news!
@Axecon why the concern trolling? Independency is ALWAYS a good thing btw.
Also they’re a tech focused outlet focused on their niche and an audience mainly made of enthusiasts, don’t see what pretentiousness and elitism has anything to do with that and being independent.
Re: Video: Sega Unveils New Virtua Fighter 5 R.E.V.O. World Stage Trailer
God I hope for VF6 they remake Ryo’s face into something not resembling of a Yakuza/Like a Dragon NPC, he ugly af, RGGS completely ruined VF’s main character, it’s crazy that design was approved and they went with it
@RemyMartin I mean, I’m sure Hori will probably make one in the future, but it’s not like the Game Chat button is that important to justify a new purchase for me, you can just use Switch 1’s arcade sticks…
@Vyacheslav333 Not even close. As cool as Quest mode was, No VF5 player would choose vanilla over Final Showdown, Ultimate Showdown or R.E.V.O.
Re: Random: We're Big Fans Of This Switch 2 Summer Gaming Solution
@Divide_and_Wander Icy what you did there!
Anyway it’s too risky, no d-ice
Re: Koei Tecmo Releases New Switch 2 Demo For Wild Hearts S
@ people saying it runs at 60 fps. Yes, the framerate is unlocked, and if you play with the camera tilted looking straight down to the floor it does reach 60 FPS -__-
In normal gameplay the game runs at uneven sub-25 fps with constant stuttering and framepacing issues (handheld mode, no interest in playing it docked), and looks like dogpoop. This was a day 1 buy for me (despite being 50 bucks and me having a Series S and the game on Game Pass), I’m a sucker for portability and I’m ok with diligent graphical cutbacks to get that “on-the-sofa/on-the-go” experience (loved the Doom(s), Wolfenstein, The Witcher, Ace Combat 7, Wreckfest, Nier, etc. on Switch 1!) But there ain’t nothing “diligent” here, to me this is unacceptable as a gameplay experience, I’m honestly puzzled at how bad it looks (and my god that awful sharpening filter, make it optional at least!) and runs, props to Koei Tecmo for putting out a demo so that we could try it tho. Awful performance, poor image quality, low geometry, pop-in, many low res textures (those tree logs! omg) reminiscent of Pokemon V/S. Well, to be fair the models/monsters are really nice at least, such a stark contrast with everything else! even if you don’t care about graphics (again, plenty of 3rd party ports I’ve bought and loved on Switch 1 despite having other consoles) man that framerate is headache inducing. But hey you don’t have to take my word as gospel, just download the demo and see for yourself. If you’re satisfied with that, more power to you! But in no way, shape or form this runs at anything close to 40/60 FPS.
Re: Review: Kunitsu-Gami: Path Of The Goddess (Switch 2) - Tower Defence With A Twist In Capcom's Gorgeous, Yokai-Slaying Hybrid
@SirLink err, you do know that OKAMI 2 has been announced by Capcom and Kamiya is back directing it, right?
https://www.capcom-games.com/o-kami_newproject/en-us/