Comments 405

Re: Nintendo Highlights Multiple Switch 2 And Switch Games Launching In July 2025

DashKappei

@Darthmoogle exactly, the only option for proper storage cartridges is 64GB and it costs 16$ from the publisher’s side. It’s a cost that makes sense for few games and that few publisher will be able to subsidize. Without GKC you’d see more “code in a box” releases, that’s even worse. GKC are less than ideal and I get the sentiment but it is what it is, buy them or avoid them, but the discourse has ran ita course. What’s bad is that publishers should offer upgrade patches (free or paid depending on the retail price) to the Switch 2 version for all Switch 1 releases, SEGA/ATLUS is especially guilty of this.

Re: Nintendo Highlights Multiple Switch 2 And Switch Games Launching In July 2025

DashKappei

@OldGamer999 what? Are Luigi’s Mansion 2 and 3 not Nintendo games? What a silly take. Retro Studios is fully owned by Nintendo, more so than any Pokemon game than (Game Freak + TPC)

Edit: I see you’ve already acknowledged it, all good. But still, do you consider SSB Ultimate a Nintendo game? That was developed by Bandai Namco (and Sakurai’s Sora) both not owned by Nintendo, and yet it would be absurd to say it’s not a Nintendo game. That distinction doesn’t make sense.

@Blast16 DKB is for all intents and purposes the next “Mario” game by the Odyssey team as much as Yoshi Island was the next “Mario” game and sequel to Super Mario World.

Re: Feature: 22 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2

DashKappei

@SabreLevant long story short that ain’t it, chief. You can say BOTW/TOTK updates should have also been free, and I would agree there, but that’s an entirely different matter than what you were complaining about in your original posts as the reason you didn’t get a Switch 2. Also there are thousands of games on PC with “arbitrary” (what?) framecaps but on PC you have modders doing the work for free to lift them (when possible). I feel I’m being trolled at this point, so… I’m out. Scummy Nintendo and its arbitrary framerate caps!

Re: Feature: 22 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2

DashKappei

@SabreLevant I don’t know why you would’ve expected that tho, it’s never been on the table because what you’re asking is technically infeasible due to how BOTW (or all the games with fps/rez cap) is built. If a game has a hard cap on framerate, there’s nothing you can do without an update. I’d love for Ace Combat 7 to play at 60fps and 1080p portable, but since that (great) port has a 30fps cap and 720p firm res, it won’t happen unless Bamco gives us either a proper S2 update or at least a patch with an uncapped framerate mode. Still, even without the upgrade, BOTW/TOTK have unstable fps on Switch 1 while it’s rock solid on Switch 2, resolution fluctuates on Switch 1 while it’s always at its max on Switch 2. On the other hand, a game like the above mentioned NEW STAR GP, that has 3 different gfx modes you can choose in-game where 2 of them have an uncapped framerate, runs at 30fps on Switch 1, or at 40/50 with lowered graphics settings, while it runs at 60 to 120fps on Switch 2 with no graphical downsides. Or Bayonetta 3, mostly 40fps that now plays locked 60 and better resolution with no update. And so on.
Also, BOTW and TOTK are the only two paid for upgrades out at the moment, all of others (Mario Odyssey, 3D World, Bowser’s Fury, Splatoon 3, Pokemon S/V….) are 100% free.
Anyway, here you can find hundreds of Switch 1 games tested on Switch 2 with all the improvements (if there are any) outlined: https://docs.google.com/spreadsheets/u/0/d/1sOYZRiOuD9Cnr-e_hlzhRuxuEq5X5Ptwq4yCfwxyfFk/htmlview#gid=0

Re: Feature: 22 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2

DashKappei

@SabreLevant yes, but it’s not even close to the results you get with the Switch 2 upgrade. It works exactly like with PS4 played on PS5 that don’t have a specific PS5 upgrade patch.

Basically without a specific update, a Switch 1 game will always* perform on Switch 2 at its maximum theoretical output.

Let’s take BOTW: on Switch 1 it uses a dynamic resolution that will scale lower to help maintain the framerate: resolution it’s 720p max in portable mode and can lower to 648p, while it’s 900p to 810p when docked. Framerate is capped at 30fps, with dips to 25fps in certain busy areas. On Switch 2 without the update it’s always 720p and 30fps portable and 900p when docked even in busy areas. Now, with the upgrade it boasts enhanced resolution of up to 4K (1080p in handheld) and rock-solid 60fps frame rate throughout. That’s because the game on Switch 1 has a capped 30 fps framerate and resolution up to 900p. For games (plenty of them!) with uncapped framerate (even if it mostly plays 30fps or lower) the Switch 2 will make it stable 60fps, and if the dynamic resolution is up to 1080p (even if, example, it drops to 600p in game) it’ll basically always* stay at that. Furthermore, loading times (especially for digital games located to the internal storage) can be more than halved, blazing fast. So, the Switch 2 functions exactly like you wished it to, but obviously to really take advantage of the new console’s power the games will need a free or paid specific update. There are many games that are almost unplayable on Switch 1 and now have been given new life and play awesome on Switch 2 without any update (basically what this article is talking about).

Re: Feature: 22 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2

DashKappei

@Jack_Goetz it really is a fantastic game and excellent Switch 2 showpiece for games getting boosted performance without being Switch 2 Edition (either free or paid upgrades). The game is super cool and addictive, it’s like getting a never-been-made VIRTUA RACING 2 (or 3, considering the improvements!) from SEGA! Probably my favorite arcade racing game of this whole gen! And for a fiver?! That’s a steal! Really glad you’re enjoying it!

Re: Feature: 22 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2

DashKappei

@SabreLevant ?? that’s exactly the case. All games are getting boost without any required S2 update. Of course, games with uncapped resolution (dynamic) and uncapped framerate, will be the ones where you’ll see the most dramatic improvements (such as the mentioned NEW STAR GP, going from 30fps locked or 40 gps unlocked, to 120fps.). It’s honestly my favorite feature of the Switch 2!

Re: Feature: 22 Games With 'Secret' Performance Bumps You Should Revisit On Switch 2

DashKappei

@PJOReilly Too bad you didn’t mention a fantastic game that has gotten the most dramatic upgrade of them all, and probably the first REAL game (Welcome Tour ain’t one) to display 120fps (and that’s WITHOUT a Switch 2 patch, and in portable mode!): NEW STAR GP! They’ve released a patch to give the game two modes with uncapped framerate in preparation of the Switch 2 coming, very smart of them:
It truly is an incredible thing to see just how smooth the game runs now, and how stark is the difference between Switch 1 and Switch 2, and it helps that the game is just a joy to play, sooo goood! There’s no need to set the mode with reduced draw distance on S2 either (that’s to boost fps on Switch 1) and can just select “standard/default”. I can only recommend this to anyone interested in arcade racing games with some deeper mechanics, so much personality. It also has split-screen multiplayer and runs like a dream as well. It’s very often on sale for less than a tenner!

Re: Drag X Drive Switch 2 eShop Price Revealed

DashKappei

@Zeebor15 lol again with this nonsense.
It’s been 20 years and I can still redownload all of my digital Wiiware and VC games.

You don’t like it, it’s more than fair to vote with your wallet, but spare us the demagoguery. At 20 bucks it’s definitely on the cheap side.

Re: Review: Gex Trilogy (Switch) - A Happy Throwback That Couldn't Be Any More '90s

DashKappei

Review should be updated because it’s been announced by LRG that UK’s VA is coming soon in an imminent update and will be included in the physical version.

Original announcement:

“ Thank you for making the launch of GEX Trilogy a huge success!

It’s been in the works for a while and we’re finally able to announce that the PAL versions of GEX 2 & GEX 3, featuring the voices of Leslie Philips and Danny John-Jules, respectively, will be added in an update!”

https://bsky.app/profile/did:plc:f3gdhgrhxzvysdlkmsxa23bn/post/3lrr2bt5xyd27?ref_src=embed

Follow up:

“ This update is being pushed live on Steam now and will show up on other platforms once the patch has completed certification.”

@Tom-Massey

Re: Review: Split Fiction (Switch 2) - Peerless, Visually Stunning Co-op Adventure With Boundless Variety

DashKappei

@Friendly No it doesn’t. You’re confusing image upscaling output (something that will merely make it so a 1080p image -or lower!- will fit the entire screen of a 4K panel) with proper rendering/output resolution.

It would be like saying BOTW on Switch is 1080p docked, while in reality it outputs a rendering resolution of 900p.

Split Fiction on Switch 2 outputs a rendering resolution of 1080p docked. Currently the only game to output 4k rendering docked is Fast Fusion iirc, while some games, such as the S2 Editions of BOTW/TOTK, output at 1440p. (Edit: Splatoon 3 is 4K! Dynamic, but it hits full 4k more often than not!)

Not even the home screen outputs at 4k when docked, only 1080p. Same as Switch 1 having the home screen at 720p even docked. That might be due to the instant dock/undock feature and thus matching the resolution of the console’s own screen, but it would’ve been appreciated if Nintendo found a more elegant solution to have the Home Screen in proper 4k.

Hope this helps clear things out!

Re: Review: Split Fiction (Switch 2) - Peerless, Visually Stunning Co-op Adventure With Boundless Variety

DashKappei

Too bad it doesn’t manage 60fps even in docked mode, because the gameplay (much more than It Takes Too) really benefits from 60fps with how frantic, fast and precision based it is. Xbox Series S managed 60fps at 1080p while looking incredible so I had hoped they’d be able to hit that on Switch 2 maybe aided by DLSS docked or maybe a 40fps VRR handheld mode similar to Cyberpunk 2077.

@Linnybhoy with the exception of Brothers, all of Hazelight’s games are strictly two-players only.

Re: Review: Arcade Archives NebulasRay (Switch) - A CGI Deep-Cut After Decades Of Waiting

DashKappei

Doing a separate post for visibility, I’ve received an official response from Hamster today, and it’s not good news:

“Arcade Archives NEBULASRAY" does not have a [Screen Filter] adjustment function. This is by design.
We apologize for any inconvenience caused and appreciate your understanding.
We have shared the information about the implementation of the [Screen Filter] function with our development team.
We will use this information as a reference for future development.”

So it was a deliberate choice. Really disappointing stuff. I wasted 15€ on this, dang.

Re: Review: Arcade Archives NebulasRay (Switch) - A CGI Deep-Cut After Decades Of Waiting

DashKappei

@Willo567 yeah if I had known before buying it. Scanlines and smoothing filter are both very important to display a better looking image on modern displays. (not much of a fan of the latter but I can see its useful on a case by case). CRT’s scanlines were used by graphics artists of these games as if they were a “pencil outline” to give the sprites more details and a more cohesive look and for this reason their presence in modern re-releases is very important.

Re: Review: Labyrinth Of The Demon King (Switch) - FromSoft & Horror Vibes Straight Out Of '97

DashKappei

Good review and interested in the game. But Mitch, has there been an issue with taking screenshots of the game for this article? Those picks don’t make any sense, don’t show anything about the game, if I didn’t know better I’d say the wrong folder has been uploaded 😂 hopefully you guys can rectify it asap

@Pigeon so disrespectful. Do you also call devs “lazy” when they don’t align with what you want?

Re: Don't Worry, 'Ori And The Blind Forest' Dev Probably Isn't Shutting Down

DashKappei

Still whining and crying wolf eh? Legitimate reviews lambasting the game’s issues and latest update ain’t review bombing. Also, I thought he was a “free speech can say anything I want” stan? As usual, only when it suits them.

@Hee-ho-master “apparently”? He’s genuinely a terrible person. Microsoft doesn’t want anything to do with him and his studio anymore because of how he runs the studio in the worst possible toxic/chud way. At least he doesn’t try to hide it, his Twitter profile’s pic represent him well enough.

Re: Virtua Fighter 5 R.E.V.O. Announced For Switch 2

DashKappei

@RiasGremory it has nothing to do with laziness (and also can we do away with the lazy devs argument, so disrespectful and so far removed from the truth… it’s lame af). Nintendo only offers 64GB cards or game-key for Switch 2. On Switch 1 they offered various cards from 4GB, 8GB, 16GB and 32GB. That’s not the case anymore. 64GB cards costs have been reported as around 15usd. PS4’s BRDs for comparison are a few cents. Videogames are a business and very few releases will be able to justify such cost.

Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?

DashKappei

On a case by case basis but yeah.
Yakuza 0 is one. While for SFVI, which I had preordered before knowing the physical release was going to be a GKC, I canceled and will go digital instead because at that point I prefer the convenience of a fully digital release. Some other games that might not really benefit from being on Switch 2 I’ll go with the physical Switch release (cases such as Lunar Remastered) instead of the SW2 GKC counterpart.

Re: PS5 Digital Edition Now More Expensive Than Switch 2 In UK & Europe

DashKappei

@Olliemar28 they likely haven’t, and shouldn’t, but that still doesn’t change the point: considering that game consoles haven’t been exempted and the vast majority of PS5s are made in China, that means being hit by the new 150% tariff. Sony is now redistributing to EU/UK the cost of what would otherwise be a humorous price hike in the US. I don’t think anyone can say with a straight face that this price hike and the timing to be unrelated to Trump’s tariffs war.

Re: Review: IGS Classic Arcade Collection (Switch) - An Excellent Selection, Poorly Presented

DashKappei

@Serpenterror wait, so this got a patch that now includes the ability to play the games in 4:3 aspect ratio? I guess no scanlines/filters/integer scaling options but that would still make me get. Can someone confirm, and if it got any other patch (or what else was included with this update)? Emulation/audio was pretty mediocre, is it still the same?

Edit: found a post on Game Faqs (still exist!) saying the audio is still horrible and also it has bad input lag. How bad are we talking for the former? First wave of Saturn Tribute games/Psikyo collection level of lag (8+ frames, basically unplayable) where it’s like ice-skating when moving your character?

Audio is horrible means crackling/out of sync/? Or more like low-output and wrong audio levels?

Re: Review: Snow Bros. Nick & Tom Special (Switch) - A Tired Bubble Bobble-Alike That's Finally Affordable

DashKappei

This just got a new DLC and it’s the original arcade game! Finally! I wish it was simply Arcade Archives Snow Bros or a separate release instead of DLC, but I’ll take it. I don’t like the new gfx and artstyle at all, they’re 10x worse than the original pixel art for my taste, so I I’ve very little of the main game (believe me I tried). That said, this must be one of the worst if not the worst review I’ve read on NL. Boggles my mind that the reviewer is on Retronauts. I also prefer Bubble Bobble, incidentally one of my fav games of all time, but Snow Bros. is still a classic, and even if you don’t like it this is review has zero analysis. Anyway, didn’t buy the DLC yet because I fear it won’t let you apply scanlines or have options/dip switches… screenshots on eShop look really bad. I’m looking around for info but I’ll probably cave in later today and buy it anyway if I don’t find someone talking about this DLC.

Re: Hamster's Arcade Archives Celebrates Eight Years Of Switch eShop Releases

DashKappei

Between ACA, ACA NeoGeo, and imports (such as ACA Macross), I’m closing in on my 200th titles.

Much prefer individual releases Vs. collections, unless you get 1 app for all the games. But we never do. It sucks having to remember which is on Stadium Arcade 1, 2, beat em up collection, fighting collection etc. etc

Currently own 192! Absolutely adore them, every week I can’t wait to know which game they’ll release. Without a doubt the number 1 reason I play my Switch(es) daily!

Re: Hamster Releases Its First Arcade Archives Switch Game Of 2025, Teases A Year Full Of "Surprises"

DashKappei

I own over 250 between ACA and Neo-Geo’s. No point asking for Atari Games, Sega’s (Congo Bongo!!), Activision’s (Pitfall 2!!!) etc. or spinner, trackball, wheel, light-gun based games. Or high-cost license releases, Alien, Marvel, WWF/WWE etc. Unfortunately. I wonder if Popeye coud get a release since it’s public domain now.

I would kill for HORI to make trackball/spinner “joycon” modules like they did on Nintendo DS, loved playing Arkanoid DS and Space Invaders Extreme 1&2 with the spinner, amazing experience.

However, please release Chequered Flag (can be played with digital controls/analog stick much better than Final Lap), Amidar, Roc ‘n Rope, a proper ACA of Wonderboy (stuck on PS4 and JPN-only iirc), Tetris arcade.

Re: Antonblast Has Recouped All Production Expenses In Less Than A Month

DashKappei

It hasn’t been eased at all as far as I’m concerned the Switch version is still awful with its headache-inducing constant stuttering. This is especially infuriating because I feel duped by Summitsphere’s social media”60fps” announcement and equally so by the smooth demo not being representative at all of the full game’s performance.

Re: Antonblast Receives Update On Switch With Performance Boost To 60fps

DashKappei

@N00BiSH I didn’t call your comment anything other than what it is. Btw, word of advice for the future: Sp311inG!! won’t make your comments look as smart as you think, quite the contrary. Also, being sensitive to a game’s smoothness doesn’t make us “nuts” either.

@Sylamp commented on what the real performance was even post-patch, because the devs’ announcement on X was very misleading. You @ him saying how the game was “running at 60 with rare dips” instead. If you had simply said “runs fine enough for me” nobody would have rebutted. So it was the other way around, you were the one who intervened. Straight up misinformation, and when called out your reply was “I’m not big on numbers”… really? ‘K. Anyway, I think people are aware of what the real performance is now, there are videos around, and they can make an informed decision if they want to buy it or not: that was all I wanted to contribute.

Re: Antonblast Receives Update On Switch With Performance Boost To 60fps

DashKappei

@N00BiSH if you don’t pay attention to framerate good for you, but why go one step further and spread misinformation for people who do care about performance and are waiting for improvements before putting down hard-earned cash? It’s not 60 fps. “it's been running at 60 frames for me, with only the rare bit of slowdown.” no it doesn’t, and no it’s not “rare” slowdowns. Game NEVER runs at 60fps, never goes higher than 53fps and it’s all over the place with constant dips. Again, it’s fine if you don’t care but shouldn’t correct on others reporting on real-world performance.