@Browny dekudeals is your friend. You’ll never miss another sale, I couldn’t do without, that website has saved me hundreds if not thousands.
This game has been on sale on eShop plenty of times, for the same price it is rn on Steam, less than 7 bucks. Like I said, dekudeals!
@Royalblues One? There are a gazillion great ones on Switch:
Layer Section & Galactic Attack S-Tribute (it has a demo) R-Type Dimensions (iirc has a demo?) R-Type Final 2 (demo), Arcade Archives Gradius III, Arcade Archives Thunder Dragon 2, ACA Neo-Geo Aero Fighters 2 (not exactly spaceships tho, but souped up airplanes lol) Andro Dunos 2, Thunderforce IV, Thunderforce AC, Super Hydorah, Zero Gunner 2-, Arcade Archives Raiden… and many more.
@thinkhector It’s great that is was a success! And I’m super happy that more cool games will be coming. That being said, it won’t come as new DLC for Stadium which is what I wanted but will be coming instead as a (yet another) separate collection, 2nd Stadium, and that was the whole reason of my post, that I don’t like collections.
@farrgazer awful lag on Xbox. No lag at all on NSW portable, while docked sometimes can have an hiccup with frameskipping on Pac-Man arrangement (same on PS). Actually, lag-wise this is a really great collection on Switch. Everything runs snappy as it should, including Pac-Man CE, Pac-Land and both Arrangement.
No TATE mode, awful implementation of online leaderboards, and the worst CRT “filter” I have ever seen. I don’t care about the overworld running at 20fps on Switch but the two issues I’ve mentioned (plus awful implementation of score uploading/online leaderboards) are a big bummer. Still it was cheap on the polish eShop and I love my pac-man, so I grabbed it.
Is the port as bad as it was when it launched? Did they add analog throttle/break to the right stick?
I love the game, but the port’s quality was super disappointing. I played it briefly and man was I glad I didn’t put down the money to get it. I do have the Xbox and PC versions but I only really play portables so it was a huge bummer when AoR released in its state.
Take all the time you need, TC! Plenty of great games to play in the meantime, and you guys are perfectionists, go for it! It’ll come when it’s ready, and I’m hopeful that it’ll be something special
@MPWolfie you can get it physical, with full EFIGS+ support, one and done. You don’t need a region-specific account to get patches. But just because I’m curious , what would be the problem about having a US specific account? And when you delete a game, you can archive it (the icon stays) and then you’re just a click away from redownloading, whatever account you’re currently using. I’ve done since 2017, changed 3 Switches, no issues whatsoever.
Amazing game. Brilliant port. Fantastic support. Honestly, if you didn’t play it already on a different platform, and value portability , this is absolutely a must-have for every Switch’s library. As far AAA 3rd party ports go, I find this the best as a game/port combo (I personally hate Alien Isolation’s severe deadzone and input lag, I know others don’t mind, too bad)
Btw, this review was a pleasure to read, one of the best I’ve ever seen on NL. Competent in discerning the technicalities (btw thanks for confirming the scanlines filter’s 4 degrees of intensity) and in discussing the art, gameplay mechanics, the intent of Tengo Project, what made the original magical and how this one compares, touched on difficulty and longevity, it had it all. It touched on everything I wanted to know, as a man in his forties who’s enamored with the series and with Tengo’s “remakesters”. You didn’t mention the framerate, and maybe you could’ve given it a few words, but I’m pretty sure it means that it’s locked 60 most of the times. Great job @Tom-Massey
Tengo Project is the absolute KING of 2D remaster/remakes, they nailed it outta the park with every release so far.
Ninja Saviors doesn’t get enough clout, imo it’s easily on par with SOR4, it’s a great, replayable, amazin-looking, way deeper than it seems, beat ‘em up!
Wild Guns Reloaded is absolutely stunning (minus the mandatory sharing of lives’ pool in mp! That sucks!).
This is going be a very looooong and hard wait -_- but I just can’t justify 45€ (either digital or physical, that’s what is going to cost me when all is said and done… I wish I had a japanese credit card to grab it straight from the eShop). Especially because I can get the western version for a good 17€ less than that.
@Gamer_Zeus lmao it’s pretty obvious you should inform yourself better on how game dev works and costs. If you think SMTV is a true AAA production with high-end budgeting I don’t know what to tell you. I’ve worked in the industry for close to 20 years, nodoby here knows the budget for SMTV but if you truly think it costed over 40M I don’t know what to tell you. There is no way it costed anything close to 80M, zero chance. 1M in 6 months on a single platform for this release is, without a doubt, a smashing success. The fact that the game might get ported to other platforms (for sure it’s coming to PC) later doesn’t mean anything, the same would have happened if it sold 5M. Doesn’t seem you have much of a grasp on the industry, sales and development/publishing.
@twztid13 how is that relevant? SMT V is an exclusive game. Soul Hackers 2 is not. @BloodyMurder lmao what? They’ve already more than recouped their money already, this is by a huuuge margin the best selling entry in the series.
Fantastic sales for a great game, it’ll double or close the 2nd best entry when all is said and that just with NSW’s sales. I’m sure the game will also perform well when the PC version release (assuming Steam and not ES exclusiveness). Might even triple SMTIV’s LTD with a well done pc port.
There is a licensing reason. They were also able to make the DLC region-free. The bundle includes the translation and is 1$ more. I don’t think there is a physical release here (iirc) but it’s hardly the first game where translations are tied to DLC (free tho). Rotlf and sad at the guy saying this was a bit racist hahahaha c’mon. Anyway the publisher should’ve disclosed the reason for this and be clear instead of going silent. I don’t think they’ll lose any sales for this, but they’ve handled it horribly.
edit: Looks at review score: Oh wait it’s 7/10… for some reason I was sure it had been scored 6/10. I agree with the score then (add 1 point if you’re into retro racers like I am) tho the review is way too harsh imo.
——
I’m glad I went ahead and disregarded this review, I bought this and I think that it’s a great little game, and different than the other attempts at “retro” 2d arcade racing. Definitely prefer SS to Horizon Chase Turbo (tho I haven’t tried the Senna expansion). Only thing I agree with is that the soundtrack is disappointing and a more memorable soundtrack would have made the experience better. It’s designed with 80/90s arcade sensibilities in mind, meant to be replayed a ton, and while I think you can still get further and shave those corners even without knowing every inch, you do need to learn the tracks and how far to push on the gas/drift for the harder turn-to-turn segments. exactly like with Outrun. I’m really enjoying it, and with better backgrounds variety/flair for the various stages (which basically have a theme and just repeat those tiles for the whole stage 90% of the time) and soundtrack, it would’ve been even better. Considering the price, if you like Yu Suzuki’s racing output I feel safe in recommending it!
Also, who gives a hoot about the Sonic references so much as to bash the game so hard because of that, for several lines even, in a review like this? C’mon.
Will definitely check it out once some harder difficulty/hardcore mode update drops. I’ve learned that I’m more likely to be able to enjoy a game that is perhaps too difficult (but fair) than something devoid of challenge. It’s the reason the only Kirby games I’ve truly enjoyed are the Paintbrush/Canvas duo. I get bored if I’m not challenged gameplay-wise. But definitely on my radar! Nice review.
I’m really looking forward to this release, however, the price is steep compared to all other previous remaster by Squenix if the only new things are the graphics and qol changes. Is this a full on remake? What else has been changed? Does it “only” have the og SFC soundtrack or has it been re-arranged and recorded, what about gameplay fixes/improvemts? Any extra content?
@zbinks Trojan is already in Stadium 1 (JPN-only rom so different name).
Anyway, surely and hopefully (most wanted, excluding super unlikely licensed stuff like Punisher, AvP, Cadillacs & Dinosaurs etc.):
Led Storm
Last Duel
Mars Matrix
Gun.Smoke
Speed Rumbler
Black Tiger
Dimahoo
Pang!
@CharlieGirl n1 reason is that it’s obviously easier to market, to generate more interest in both releases, to get new reviews, and maybe there is also a technical reason with RE engine.
The second best thing about this announcement is that this means we’ll get at least the first 2 games re-released on modern platforms and hopefully the 3rd one after Return comes out.
I’m so happy 🥲 I already don’t like the artstyle (love the 3 games’ looks, and I think 2 and 3 both look absolutely incredible in their own way) but I’ll keep an open mind… I would’ve signed for this blindly and I’m sure it’ll look good in the end. RG at the helm on a new SOMC, incredible… best gaming news ever. Now gimme Zac MacKracken 2!
Are you not reviewing this? This is a great game, and the 00 super spy power fantasy sadly doesn’t have many (if any) titles of its ilk out there. But seriously, please give a spotlight to hidden gems
It’s a bummer you guys didn’t review this, I keep hearing how it’s an undiscovered gem and most definitely Microids’ best published title (not that hard to believe considering their output lol). But again, it’s disappointing because it’s at least something different than you didn’t see before on Switch.
OMG YEAHHHHH YES YES YES!!! I had given up hope, hopefully there are also optional packs as DLC for the first wrapper, but I’m so happy either way.
Besides the obvious high profile requests, please include Gun Smoke, Last Duel, Mars Matrix, and The Speed Rumbler
@KnightRider666 @CharlieGirl i’ve had the game for almost a week actually. Grabbed it from the polish eShop. It’s a neat little game that I’m quite nostalgic over (arcade version, not the NES port).
Don’t really care for Wonder Momo although it clearly inspired Kamiya’s seminal Viewtiful Joe which I’d love to see ported to modern systems even tho I still have 1&2 on Gamecube and the NDS game.
@AtlanteanMan actually they didn’t break the streak because there was an ACA release this week too, maybe it didn’t come out in your eShop region? It’s Seibu Kaihatsu’s Empire City 1931 and I like it quite a bit, played a ton back in the old days at the arcade. Currently in the leaderboards (High Score mode of course) top 10!
I hate the new artstyle, yet another case of monkey paw, sigh. Not every release of this ilk can be as glorious as Tengo Project’s work but this looks like a 2D/3D conversion gone wrong where they applied an early 2000’s “Eagle 2x” filter 🤢🤢 I thought M2 bought all of Toaplan’s licenses and library? Well, looks like the og arcade version isn’t included, and while it’d be glorious I sure don’t wanna see a $60 Snow Bros M2 compilation with a gazillion ported versions, gimme Hamster’s ACA or even included as a bonus (with online leaderboards) with this release would suffice :,-(
Called it (like many did). Either they have something big cooked up for fall season, or for the love of god have it launch with a more powerful… something (hate this chips shortage). I dunno, between this delay that we all saw coming or at least speculated on, and MK8DX last booster pack, something’s cooking imo. Dunno what but, something. Please spare me from the bad takes that “it’s because of Elden Ring”, seen that already and my eyes fell on the floor they were rolling so fast
@Savino yes, they’re taken from the teaser trailer which has been captured on docked Switch.
I hope the crashing physics have remained fully intact and not introduced a bunch of pre-determined destructions, and do whatever they need (like reducing the numbers of cars on track) to hit locked 30. It’s too bad that these “impossible” ports never have demos. After Dying Light (amazing) my standards for these ports are a bit higher.
@Rambler “ This guy hasn't implemented it either.” I never said they did? Read my post again, I was commenting on your assumption that Sakurai could go either way but decided that delay-based netcode works best, from a gameplay perspective for Smash Bros and to make the experience as lag-free as possible; That ain’t the case, Sora and Bandai Namco simply couldn’t work it out to implement rollback in an efficient way, but there’s no doubt whatsoever that given the budget (time and money) and coding talent, rollback is the way to go for any fighting game, and when I say any I mean every. @RennanNT explains it fairly well and in simple terms.
Considering Bamco couldn’t even put it in Tekken7, how Japanese devs have resisted rollback due to not really being familiar with it and not having the coding chops, I’m not surprised. Luckily this has changed and lately we’re seeing more and more japanese fighting games implement rollback and even patching it in for already released games: it’s that much important if you want an enjoyable and fair online Vs. experience.
@rambler Sakurai & co didn’t “decide” that delay-based netcode worked better than rollback, they just could not implement the latter. Rollback is better for fighting games stat, it’s factual, no “ifs and buts”. It’d be like saying microwaving food works better for cooking some dishes than live fire.
I seriously hope this isn’t 30fps or has at least a 60fps mode, Overkill was 30fps and thar ruined it for me, light gun games just aren’t the same and as fun with low framerate. I wish they’d realese a VR version to be honest…
@Snakesglowcaps I don’t get it, you’re saying that I’ve misunderstood who and what? 🤔 I was talking about myself… I love the concept and thibk it’s amazing work and the guys has incredible talent, but that thing would give me hand cramps after 10 minutes with its form factor
Comments 471
Re: Random: Undertale Creator Wanted To Help Shigesato Itoi Make Mother 4
@IronMan30 @-Juice- like clockwork, lmao
Re: Footage Of Cancelled 'Epic Mickey' Spin-Off Starring Donald Duck Discovered
It made too much sense for a DD game to not exist… and now I want it!
Re: New Update For Metroidvania 'Monster Sanctuary' Accidentally Releases Early On Switch
@Browny dekudeals is your friend. You’ll never miss another sale, I couldn’t do without, that website has saved me hundreds if not thousands.
This game has been on sale on eShop plenty of times, for the same price it is rn on Steam, less than 7 bucks. Like I said, dekudeals!
Re: Exhilarating Shmup Duo 'Bullet Soul' And 'Bullet Soul: Infinite Burst' Land On Switch This Fall
@Royalblues One? There are a gazillion great ones on Switch:
Layer Section & Galactic Attack S-Tribute (it has a demo) R-Type Dimensions (iirc has a demo?) R-Type Final 2 (demo), Arcade Archives Gradius III, Arcade Archives Thunder Dragon 2, ACA Neo-Geo Aero Fighters 2 (not exactly spaceships tho, but souped up airplanes lol) Andro Dunos 2, Thunderforce IV, Thunderforce AC, Super Hydorah, Zero Gunner 2-, Arcade Archives Raiden… and many more.
Re: Review: Capcom Fighting Collection - An Essential Buy For One-On-One Fighting Fans
@Alckemy it does have online.
Re: Review: Capcom Fighting Collection - An Essential Buy For One-On-One Fighting Fans
@Tom-Massey this is an incredibly in-depth review. Fantastic work.
Re: Review: Taito Milestones - An Oddly Meagre Collection Of Coin-Op Classics
@thinkhector It’s great that is was a success! And I’m super happy that more cool games will be coming. That being said, it won’t come as new DLC for Stadium which is what I wanted but will be coming instead as a (yet another) separate collection, 2nd Stadium, and that was the whole reason of my post, that I don’t like collections.
Re: Capcom Arcade 2nd Stadium Brings 32 Classics To Nintendo Switch This July, Here's Your First Look
@MindOfAJ no online play at all, only leaderboards. If you want to play online then the Fighting Collection has roll back netcode.
Heck yesh Last Duel, Black Tiger, Side Arms, Gun.smoke, Led Storm, The Speed Rumbler!
Tho my most wanted game, Mars Matrix, is still missing sigh @SaikazuSTG
Re: Check Out The First Gameplay Footage For Wreckfest On Switch
Looks great, hopefully it performs well in portable mode while staying at 720p most of the time
Re: Review: PAC-MAN MUSEUM+ - A Gaming Legend's Best Collection Yet
@farrgazer awful lag on Xbox. No lag at all on NSW portable, while docked sometimes can have an hiccup with frameskipping on Pac-Man arrangement (same on PS). Actually, lag-wise this is a really great collection on Switch. Everything runs snappy as it should, including Pac-Man CE, Pac-Land and both Arrangement.
Re: Review: PAC-MAN MUSEUM+ - A Gaming Legend's Best Collection Yet
No TATE mode, awful implementation of online leaderboards, and the worst CRT “filter” I have ever seen. I don’t care about the overworld running at 20fps on Switch but the two issues I’ve mentioned (plus awful implementation of score uploading/online leaderboards) are a big bummer. Still it was cheap on the polish eShop and I love my pac-man, so I grabbed it.
Re: Review: Wonder Boy Collection - Four Well-Presented Wonders In a Stingy Standard Package
No online leaderboards at all I guess for the arcade games?
Re: Skyrim Anniversary Edition Has Been Rated For Switch In Taiwan, Sparking Rumours Of A Port
50m? Try more than double that, lol.
. No worries tho it’s been 1 hour and still hasn’t been fixed and imo you should.
Re: Art Of Rally Speeds Onto Switch With A Physical Release, Pre-Orders Now Live
Is the port as bad as it was when it launched? Did they add analog throttle/break to the right stick?
I love the game, but the port’s quality was super disappointing. I played it briefly and man was I glad I didn’t put down the money to get it. I do have the Xbox and PC versions but I only really play portables so it was a huge bummer when AoR released in its state.
Re: Nintendo Download: 12th May (Europe)
I wish you guys reviewed Wolfstride. Seems legit quirky and kinda cool!
Re: Nintendo Says It Wants To Avoid A Repeat Of Wii U With Switch's Successor
Except the translation was busted, and the “major concern” part wasn’t there. Not on point NL, tsk tsk
Re: Team Cherry (Kind Of) Shares Update About Development Status Of Hollow Knight: Silksong
Take all the time you need, TC! Plenty of great games to play in the meantime, and you guys are perfectionists, go for it! It’ll come when it’s ready, and I’m hopeful that it’ll be something special
Re: Dying Light Switch Patch Includes "A Number Of Tweaks, Updates, And New Features"
@Rainz dang, I’ve already updated! that sounds really bad
Re: Dying Light Switch Patch Includes "A Number Of Tweaks, Updates, And New Features"
@MPWolfie you can get it physical, with full EFIGS+ support, one and done. You don’t need a region-specific account to get patches. But just because I’m curious , what would be the problem about having a US specific account? And when you delete a game, you can archive it (the icon stays) and then you’re just a click away from redownloading, whatever account you’re currently using. I’ve done since 2017, changed 3 Switches, no issues whatsoever.
Re: Dying Light Switch Patch Includes "A Number Of Tweaks, Updates, And New Features"
Amazing game. Brilliant port. Fantastic support. Honestly, if you didn’t play it already on a different platform, and value portability , this is absolutely a must-have for every Switch’s library. As far AAA 3rd party ports go, I find this the best as a game/port combo (I personally hate Alien Isolation’s severe deadzone and input lag, I know others don’t mind, too bad)
Re: Review: Bugsnax - A Charming Idea That Struggles In Execution
Great review, too bad I was kinda interested
Re: Review: Pocky & Rocky Reshrined - A Thrilling New Interpretation Of A SNES Classic
Btw, this review was a pleasure to read, one of the best I’ve ever seen on NL. Competent in discerning the technicalities (btw thanks for confirming the scanlines filter’s 4 degrees of intensity) and in discussing the art, gameplay mechanics, the intent of Tengo Project, what made the original magical and how this one compares, touched on difficulty and longevity, it had it all. It touched on everything I wanted to know, as a man in his forties who’s enamored with the series and with Tengo’s “remakesters”. You didn’t mention the framerate, and maybe you could’ve given it a few words, but I’m pretty sure it means that it’s locked 60 most of the times. Great job @Tom-Massey
Re: Review: Pocky & Rocky Reshrined - A Thrilling New Interpretation Of A SNES Classic
Tengo Project is the absolute KING of 2D remaster/remakes, they nailed it outta the park with every release so far.
Ninja Saviors doesn’t get enough clout, imo it’s easily on par with SOR4, it’s a great, replayable, amazin-looking, way deeper than it seems, beat ‘em up!
Wild Guns Reloaded is absolutely stunning (minus the mandatory sharing of lives’ pool in mp! That sucks!).
This is going be a very looooong and hard wait -_- but I just can’t justify 45€ (either digital or physical, that’s what is going to cost me when all is said and done… I wish I had a japanese credit card to grab it straight from the eShop). Especially because I can get the western version for a good 17€ less than that.
Re: Shin Megami Tensei V Tops 1 Million Sales Worldwide
@Gamer_Zeus lmao it’s pretty obvious you should inform yourself better on how game dev works and costs. If you think SMTV is a true AAA production with high-end budgeting I don’t know what to tell you. I’ve worked in the industry for close to 20 years, nodoby here knows the budget for SMTV but if you truly think it costed over 40M I don’t know what to tell you. There is no way it costed anything close to 80M, zero chance. 1M in 6 months on a single platform for this release is, without a doubt, a smashing success. The fact that the game might get ported to other platforms (for sure it’s coming to PC) later doesn’t mean anything, the same would have happened if it sold 5M. Doesn’t seem you have much of a grasp on the industry, sales and development/publishing.
Re: Shin Megami Tensei V Tops 1 Million Sales Worldwide
@twztid13 how is that relevant? SMT V is an exclusive game. Soul Hackers 2 is not. @BloodyMurder lmao what? They’ve already more than recouped their money already, this is by a huuuge margin the best selling entry in the series.
Re: Shin Megami Tensei V Tops 1 Million Sales Worldwide
Btw thank you for rewarding your Switch fanbase with Soul Hackers 2, Atlus! -_-
Re: Shin Megami Tensei V Tops 1 Million Sales Worldwide
Fantastic sales for a great game, it’ll double or close the 2nd best entry when all is said and that just with NSW’s sales. I’m sure the game will also perform well when the PC version release (assuming Steam and not ES exclusiveness). Might even triple SMTIV’s LTD with a well done pc port.
Re: You Need To Buy DLC To Play Otome 'Taisho x Alice All In One' In English On Switch
There is a licensing reason. They were also able to make the DLC region-free. The bundle includes the translation and is 1$ more. I don’t think there is a physical release here (iirc) but it’s hardly the first game where translations are tied to DLC (free tho). Rotlf and sad at the guy saying this was a bit racist hahahaha c’mon. Anyway the publisher should’ve disclosed the reason for this and be clear instead of going silent. I don’t think they’ll lose any sales for this, but they’ve handled it horribly.
Re: Review: Slipstream - A Neat, Sonic-Obsessed Homage To Sega's Super Scaler Tech
edit: Looks at review score: Oh wait it’s 7/10… for some reason I was sure it had been scored 6/10. I agree with the score then (add 1 point if you’re into retro racers like I am) tho the review is way too harsh imo.
——
I’m glad I went ahead and disregarded this review, I bought this and I think that it’s a great little game, and different than the other attempts at “retro” 2d arcade racing. Definitely prefer SS to Horizon Chase Turbo (tho I haven’t tried the Senna expansion). Only thing I agree with is that the soundtrack is disappointing and a more memorable soundtrack would have made the experience better. It’s designed with 80/90s arcade sensibilities in mind, meant to be replayed a ton, and while I think you can still get further and shave those corners even without knowing every inch, you do need to learn the tracks and how far to push on the gas/drift for the harder turn-to-turn segments. exactly like with Outrun. I’m really enjoying it, and with better backgrounds variety/flair for the various stages (which basically have a theme and just repeat those tiles for the whole stage 90% of the time) and soundtrack, it would’ve been even better. Considering the price, if you like Yu Suzuki’s racing output I feel safe in recommending it!
Also, who gives a hoot about the Sonic references so much as to bash the game so hard because of that, for several lines even, in a review like this? C’mon.
Re: Review: Nobody Saves The World - A Thrilling Action-RPG For Fans Of Old-School Zelda
Will definitely check it out once some harder difficulty/hardcore mode update drops. I’ve learned that I’m more likely to be able to enjoy a game that is perhaps too difficult (but fair) than something devoid of challenge. It’s the reason the only Kirby games I’ve truly enjoyed are the Paintbrush/Canvas duo. I get bored if I’m not challenged gameplay-wise. But definitely on my radar! Nice review.
Re: Live A Live Switch Remake Shows Off 'Prehistory' And 'Imperial China' In New Trailers
I’m really looking forward to this release, however, the price is steep compared to all other previous remaster by Squenix if the only new things are the graphics and qol changes. Is this a full on remake? What else has been changed? Does it “only” have the og SFC soundtrack or has it been re-arranged and recorded, what about gameplay fixes/improvemts? Any extra content?
Re: Capcom Arcade 2nd Stadium Announced For Switch, Will Include 32 Classic Games
@zbinks Trojan is already in Stadium 1 (JPN-only rom so different name).
Anyway, surely and hopefully (most wanted, excluding super unlikely licensed stuff like Punisher, AvP, Cadillacs & Dinosaurs etc.):
Led Storm
Last Duel
Mars Matrix
Gun.Smoke
Speed Rumbler
Black Tiger
Dimahoo
Pang!
@CharlieGirl n1 reason is that it’s obviously easier to market, to generate more interest in both releases, to get new reviews, and maybe there is also a technical reason with RE engine.
Re: Upcoming Game Boy Advance Game 'Goodboy Galaxy' Is Getting A Goodboy Plush
Finally, was beginning to get worried… just 1 year late lol. Backed the GBA s.e., might double-dip on NSW if it’s really good.
Re: Ron Gilbert Is Back With Return To Monkey Island, Out This Year
The second best thing about this announcement is that this means we’ll get at least the first 2 games re-released on modern platforms and hopefully the 3rd one after Return comes out.
Re: Ron Gilbert Is Back With Return To Monkey Island, Out This Year
I’m so happy 🥲 I already don’t like the artstyle (love the 3 games’ looks, and I think 2 and 3 both look absolutely incredible in their own way) but I’ll keep an open mind… I would’ve signed for this blindly and I’m sure it’ll look good in the end. RG at the helm on a new SOMC, incredible… best gaming news ever. Now gimme Zac MacKracken 2!
Re: Agent Intercept
Are you not reviewing this? This is a great game, and the 00 super spy power fantasy sadly doesn’t have many (if any) titles of its ilk out there. But seriously, please give a spotlight to hidden gems
Re: Grand Mountain Adventure Wonderlands
It’s a bummer you guys didn’t review this, I keep hearing how it’s an undiscovered gem and most definitely Microids’ best published title (not that hard to believe considering their output lol). But again, it’s disappointing because it’s at least something different than you didn’t see before on Switch.
Re: Is 'Capcom Arcade 2nd Stadium' On The Way To Switch?
OMG YEAHHHHH YES YES YES!!! I had given up hope, hopefully there are also optional packs as DLC for the first wrapper, but I’m so happy either way.
Besides the obvious high profile requests, please include Gun Smoke, Last Duel, Mars Matrix, and The Speed Rumbler
Re: The Stanley Parable: Ultra Deluxe Is Coming To Switch In April
YES! y’all had enough time to get the “Don’t play for 5 years” achievement
Re: 2D Beat-Em-Up 'Wonder Momo' Joins The Arcade Archives Collection On Switch
@KnightRider666 @CharlieGirl i’ve had the game for almost a week actually. Grabbed it from the polish eShop. It’s a neat little game that I’m quite nostalgic over (arcade version, not the NES port).
Don’t really care for Wonder Momo although it clearly inspired Kamiya’s seminal Viewtiful Joe which I’d love to see ported to modern systems even tho I still have 1&2 on Gamecube and the NDS game.
Re: Toaplan's Coin-Op Classic 'Snow Bros.' Is Coming To Switch This May
@AtlanteanMan actually they didn’t break the streak because there was an ACA release this week too, maybe it didn’t come out in your eShop region? It’s Seibu Kaihatsu’s Empire City 1931 and I like it quite a bit, played a ton back in the old days at the arcade. Currently in the leaderboards (High Score mode of course) top 10!
Re: Toaplan's Coin-Op Classic 'Snow Bros.' Is Coming To Switch This May
@Roz1281 lol great minds and all that! …sigh
Re: Toaplan's Coin-Op Classic 'Snow Bros.' Is Coming To Switch This May
I hate the new artstyle, yet another case of monkey paw, sigh. Not every release of this ilk can be as glorious as Tengo Project’s work but this looks like a 2D/3D conversion gone wrong where they applied an early 2000’s “Eagle 2x” filter 🤢🤢 I thought M2 bought all of Toaplan’s licenses and library? Well, looks like the og arcade version isn’t included, and while it’d be glorious I sure don’t wanna see a $60 Snow Bros M2 compilation with a gazillion ported versions, gimme Hamster’s ACA or even included as a bonus (with online leaderboards) with this release would suffice :,-(
I know that I’ll get neither of course, ugh.
Re: The Legend Of Zelda: Breath Of The Wild 2 Delayed To Spring 2023
Called it (like many did). Either they have something big cooked up for fall season, or for the love of god have it launch with a more powerful… something (hate this chips shortage). I dunno, between this delay that we all saw coming or at least speculated on, and MK8DX last booster pack, something’s cooking imo. Dunno what but, something. Please spare me from the bad takes that “it’s because of Elden Ring”, seen that already and my eyes fell on the floor they were rolling so fast
Re: Wreckfest Screeches Onto Switch Later This Year
@Savino yes, they’re taken from the teaser trailer which has been captured on docked Switch.
I hope the crashing physics have remained fully intact and not introduced a bunch of pre-determined destructions, and do whatever they need (like reducing the numbers of cars on track) to hit locked 30. It’s too bad that these “impossible” ports never have demos. After Dying Light (amazing) my standards for these ports are a bit higher.
Re: Random: Smash Ultimate Rollback Netcode Mod "Proof Of Concept" Up And Running On Switch
@Rambler “ This guy hasn't implemented it either.” I never said they did? Read my post again, I was commenting on your assumption that Sakurai could go either way but decided that delay-based netcode works best, from a gameplay perspective for Smash Bros and to make the experience as lag-free as possible; That ain’t the case, Sora and Bandai Namco simply couldn’t work it out to implement rollback in an efficient way, but there’s no doubt whatsoever that given the budget (time and money) and coding talent, rollback is the way to go for any fighting game, and when I say any I mean every. @RennanNT explains it fairly well and in simple terms.
Considering Bamco couldn’t even put it in Tekken7, how Japanese devs have resisted rollback due to not really being familiar with it and not having the coding chops, I’m not surprised. Luckily this has changed and lately we’re seeing more and more japanese fighting games implement rollback and even patching it in for already released games: it’s that much important if you want an enjoyable and fair online Vs. experience.
Re: The Awesome Official Super Mario 64 Guide From 1996 Is Now Available Online
Awesome!! This is the kind of article I’m really grateful you’ve posted, thanks!
Re: Random: Smash Ultimate Rollback Netcode Mod "Proof Of Concept" Up And Running On Switch
@rambler Sakurai & co didn’t “decide” that delay-based netcode worked better than rollback, they just could not implement the latter. Rollback is better for fighting games stat, it’s factual, no “ifs and buts”. It’d be like saying microwaving food works better for cooking some dishes than live fire.
Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release
I seriously hope this isn’t 30fps or has at least a 60fps mode, Overkill was 30fps and thar ruined it for me, light gun games just aren’t the same and as fun with low framerate. I wish they’d realese a VR version to be honest…
Re: Random: Console Modder Makes "Fake Portable GameCube" Mock-Up A Reality
@Snakesglowcaps I don’t get it, you’re saying that I’ve misunderstood who and what? 🤔 I was talking about myself… I love the concept and thibk it’s amazing work and the guys has incredible talent, but that thing would give me hand cramps after 10 minutes with its form factor