Comments 447

Re: Shin Megami Tensei V Tops 1 Million Sales Worldwide

DashKappei

Fantastic sales for a great game, it’ll double or close the 2nd best entry when all is said and that just with NSW’s sales. I’m sure the game will also perform well when the PC version release (assuming Steam and not ES exclusiveness). Might even triple SMTIV’s LTD with a well done pc port.

Re: You Need To Buy DLC To Play Otome 'Taisho x Alice All In One' In English On Switch

DashKappei

There is a licensing reason. They were also able to make the DLC region-free. The bundle includes the translation and is 1$ more. I don’t think there is a physical release here (iirc) but it’s hardly the first game where translations are tied to DLC (free tho). Rotlf and sad at the guy saying this was a bit racist hahahaha c’mon. Anyway the publisher should’ve disclosed the reason for this and be clear instead of going silent. I don’t think they’ll lose any sales for this, but they’ve handled it horribly.

Re: Review: Slipstream - A Neat, Sonic-Obsessed Homage To Sega's Super Scaler Tech

DashKappei

edit: Looks at review score: Oh wait it’s 7/10… for some reason I was sure it had been scored 6/10. I agree with the score then (add 1 point if you’re into retro racers like I am) tho the review is way too harsh imo.
——
I’m glad I went ahead and disregarded this review, I bought this and I think that it’s a great little game, and different than the other attempts at “retro” 2d arcade racing. Definitely prefer SS to Horizon Chase Turbo (tho I haven’t tried the Senna expansion). Only thing I agree with is that the soundtrack is disappointing and a more memorable soundtrack would have made the experience better. It’s designed with 80/90s arcade sensibilities in mind, meant to be replayed a ton, and while I think you can still get further and shave those corners even without knowing every inch, you do need to learn the tracks and how far to push on the gas/drift for the harder turn-to-turn segments. exactly like with Outrun. I’m really enjoying it, and with better backgrounds variety/flair for the various stages (which basically have a theme and just repeat those tiles for the whole stage 90% of the time) and soundtrack, it would’ve been even better. Considering the price, if you like Yu Suzuki’s racing output I feel safe in recommending it!

Also, who gives a hoot about the Sonic references so much as to bash the game so hard because of that, for several lines even, in a review like this? C’mon.

Re: Review: Nobody Saves The World - A Thrilling Action-RPG For Fans Of Old-School Zelda

DashKappei

Will definitely check it out once some harder difficulty/hardcore mode update drops. I’ve learned that I’m more likely to be able to enjoy a game that is perhaps too difficult (but fair) than something devoid of challenge. It’s the reason the only Kirby games I’ve truly enjoyed are the Paintbrush/Canvas duo. I get bored if I’m not challenged gameplay-wise. But definitely on my radar! Nice review.

Re: Live A Live Switch Remake Shows Off 'Prehistory' And 'Imperial China' In New Trailers

DashKappei

I’m really looking forward to this release, however, the price is steep compared to all other previous remaster by Squenix if the only new things are the graphics and qol changes. Is this a full on remake? What else has been changed? Does it “only” have the og SFC soundtrack or has it been re-arranged and recorded, what about gameplay fixes/improvemts? Any extra content?

Re: Capcom Arcade 2nd Stadium Announced For Switch, Will Include 32 Classic Games

DashKappei

@zbinks Trojan is already in Stadium 1 (JPN-only rom so different name).

Anyway, surely and hopefully (most wanted, excluding super unlikely licensed stuff like Punisher, AvP, Cadillacs & Dinosaurs etc.):

Led Storm
Last Duel
Mars Matrix
Gun.Smoke
Speed Rumbler
Black Tiger
Dimahoo
Pang!

@CharlieGirl n1 reason is that it’s obviously easier to market, to generate more interest in both releases, to get new reviews, and maybe there is also a technical reason with RE engine.

Re: Ron Gilbert Is Back With Return To Monkey Island, Out This Year

DashKappei

I’m so happy 🥲 I already don’t like the artstyle (love the 3 games’ looks, and I think 2 and 3 both look absolutely incredible in their own way) but I’ll keep an open mind… I would’ve signed for this blindly and I’m sure it’ll look good in the end. RG at the helm on a new SOMC, incredible… best gaming news ever. Now gimme Zac MacKracken 2!

Re: Agent Intercept

DashKappei

Are you not reviewing this? This is a great game, and the 00 super spy power fantasy sadly doesn’t have many (if any) titles of its ilk out there. But seriously, please give a spotlight to hidden gems

Re: Grand Mountain Adventure Wonderlands

DashKappei

It’s a bummer you guys didn’t review this, I keep hearing how it’s an undiscovered gem and most definitely Microids’ best published title (not that hard to believe considering their output lol). But again, it’s disappointing because it’s at least something different than you didn’t see before on Switch.

Re: Is 'Capcom Arcade 2nd Stadium' On The Way To Switch?

DashKappei

OMG YEAHHHHH YES YES YES!!! I had given up hope, hopefully there are also optional packs as DLC for the first wrapper, but I’m so happy either way.
Besides the obvious high profile requests, please include Gun Smoke, Last Duel, Mars Matrix, and The Speed Rumbler

Re: 2D Beat-Em-Up 'Wonder Momo' Joins The Arcade Archives Collection On Switch

DashKappei

@KnightRider666 @CharlieGirl i’ve had the game for almost a week actually. Grabbed it from the polish eShop. It’s a neat little game that I’m quite nostalgic over (arcade version, not the NES port).

Don’t really care for Wonder Momo although it clearly inspired Kamiya’s seminal Viewtiful Joe which I’d love to see ported to modern systems even tho I still have 1&2 on Gamecube and the NDS game.

Re: Toaplan's Coin-Op Classic 'Snow Bros.' Is Coming To Switch This May

DashKappei

@AtlanteanMan actually they didn’t break the streak because there was an ACA release this week too, maybe it didn’t come out in your eShop region? It’s Seibu Kaihatsu’s Empire City 1931 and I like it quite a bit, played a ton back in the old days at the arcade. Currently in the leaderboards (High Score mode of course) top 10!

Re: Toaplan's Coin-Op Classic 'Snow Bros.' Is Coming To Switch This May

DashKappei

I hate the new artstyle, yet another case of monkey paw, sigh. Not every release of this ilk can be as glorious as Tengo Project’s work but this looks like a 2D/3D conversion gone wrong where they applied an early 2000’s “Eagle 2x” filter 🤢🤢 I thought M2 bought all of Toaplan’s licenses and library? Well, looks like the og arcade version isn’t included, and while it’d be glorious I sure don’t wanna see a $60 Snow Bros M2 compilation with a gazillion ported versions, gimme Hamster’s ACA or even included as a bonus (with online leaderboards) with this release would suffice :,-(

I know that I’ll get neither of course, ugh.

Re: The Legend Of Zelda: Breath Of The Wild 2 Delayed To Spring 2023

DashKappei

Called it (like many did). Either they have something big cooked up for fall season, or for the love of god have it launch with a more powerful… something (hate this chips shortage). I dunno, between this delay that we all saw coming or at least speculated on, and MK8DX last booster pack, something’s cooking imo. Dunno what but, something. Please spare me from the bad takes that “it’s because of Elden Ring”, seen that already and my eyes fell on the floor they were rolling so fast

Re: Wreckfest Screeches Onto Switch Later This Year

DashKappei

@Savino yes, they’re taken from the teaser trailer which has been captured on docked Switch.
I hope the crashing physics have remained fully intact and not introduced a bunch of pre-determined destructions, and do whatever they need (like reducing the numbers of cars on track) to hit locked 30. It’s too bad that these “impossible” ports never have demos. After Dying Light (amazing) my standards for these ports are a bit higher.

Re: Random: Smash Ultimate Rollback Netcode Mod "Proof Of Concept" Up And Running On Switch

DashKappei

@Rambler “ This guy hasn't implemented it either.” I never said they did? Read my post again, I was commenting on your assumption that Sakurai could go either way but decided that delay-based netcode works best, from a gameplay perspective for Smash Bros and to make the experience as lag-free as possible; That ain’t the case, Sora and Bandai Namco simply couldn’t work it out to implement rollback in an efficient way, but there’s no doubt whatsoever that given the budget (time and money) and coding talent, rollback is the way to go for any fighting game, and when I say any I mean every. @RennanNT explains it fairly well and in simple terms.

Considering Bamco couldn’t even put it in Tekken7, how Japanese devs have resisted rollback due to not really being familiar with it and not having the coding chops, I’m not surprised. Luckily this has changed and lately we’re seeing more and more japanese fighting games implement rollback and even patching it in for already released games: it’s that much important if you want an enjoyable and fair online Vs. experience.

Re: Random: Console Modder Makes "Fake Portable GameCube" Mock-Up A Reality

DashKappei

Amazing work. My hands hurt just by looking at the thing lol

@Matty1988 you remember wrong! Amazing console built for gaming, library, tech and controller (d-pad notwithstanding lol). Also inexpensive, especially in PAL land. Got mine at US launch with Wave Race BS, Rogue Squadron II and Luigi’s Mansion. ‘Twas a cozy gaming Christmas that year, yep!

Re: Review: Taito Milestones - An Oddly Meagre Collection Of Coin-Op Classics

DashKappei

Just get Qix on Arcade Archives stat!

I don’t like arcade games collections anyway, I treat my retro arcade games as I was in front of a cab dropping quarters, I just want access to a game as quickly as possible whenever I feel like having a go. Unless they are like Capcom Stadium Arcade which I wish had been a success and released new DLC, sigh

Re: Mother 3 Producer Would "Love To See" GBA Entry Receive A Worldwide Release

DashKappei

@GrailUK because its content is problematic, especially towards lgbtq people with its depiction of genders among many other unfortunate things that luckily we handle with different sensibilities now compared to 2006 (but that is still somehow “normal” in Japanese media, although change seems to be slowly coming there too and it’ll keep getting hopefully better because they are 10 years behind). Mind you, MOTHER 3 is a very special game to me and without a doubt one of my favorite of all time, and that is also thanks to its masterful fantranlation, I absolutely adore the story, the gameplay, the audiovisual, and how it handles being a “sequel”, but the script and plenty of sections do put Nintendo in a weird spot. I mean, I loved it so much that I own both the official jpn release and a repro-cart with the English patch on it, and I can’t see them ever releasing the game as it is (for god’s sake it would’ve happened by now, we got a freaking Famicom Detective Club localization!) while also knowing that changes would not sit well with the vast majority of the audience. It’s a burning hot potato to handle. I get wanting an official release, I do to and I’d pay good money for (one of the few games I’d pay for an uber expensive Collector’s Edition), but if you really are interested in playing this masterpiece then the fan-translation is of Treehouse’s quality and above 99% of what you find in official releases, it’s a labor of love by a team led by a renowned industry professional (Tomato) and it runs on a toaster. Its been available for 13 years, I’m sure by now if you’re really interested in Mother 3 then you have found a way to play it and can just look forward to a possible official release to own.

Re: Japan's Top 100 Best-Selling Video Games Of 2021, According To Famitsu

DashKappei

See what happens when BAMCO tries, Harada? Little Nightmares II NSW outsold the PS4 version 3:1 despite the franchise arriving way later (and with a price hike nontheless) on Switch and the series having “great gfx/atmosphere” as a dev focus and selling point, but when the port is good and there day 1 you get the numbers. Still ridiculous that no Soul Calibur port exists.

Re: Hori Wants To Release A Retro Game Controller That Can Be Used To Play Hamster's Arcade Archives Series

DashKappei

OMG I want it. Paddle for Arkanoid… I loved playing Arkanoid DS, Puzzle Bubble Galaxy and especially Space Invaders Extreme 1/2 with my Hori Paddle Controller for the Nintendo DS!

Too bad we’ll never get Marble Madness, Missile Command and Atari games on Arcade Archives to use that tasty trackball :/

While you’re at it, dear Hori, please release a proper D-pad Joycon WITH wireless capabilities so I can use one with Flip Grip. Modding a dpad to existing Left Joycons in place of the buttons feels awful.

Re: Random: Pandemic Shooter's eShop Page Makes You Wonder If Anyone At Nintendo Checks These Things

DashKappei

Nintendo has been unfortunately awful at gate keeping bottom of the barrel asset flips that would look awful on Google Play since the WiiU days, that being said this dumpsterfire of a “game” is getting a few NOVAX moroons riled up on Twitter and reddit so its existence is worth it just to expose the sorry state of humanity and gets two thumbs up. Still, I get what they were going for, but they could’ve done without the “frogs making people gay - joke”

Re: Bub Is Back! Taito Is Developing A New Puzzle Bobble Game

DashKappei

@FatWormBlowsASparky
I hate that BB arcade (super barebones with no online leader/scanlines/etc.) is still exclusive to the kinda horrid BB4F (and Baron is back expansion/rerelease) game… there’s also an Arcade Archives version that has been exclusive to the PS4 since… 2016 I think.

I’d easily pay $50 to get an M2 done collection with BB/SBB/NES Bubble Bobble 2/Rainbow Island/Parasol Stars/Bubble Symphony.

og Sega/Westone/Escape ‘s arcade Wonder Boy is even worse, the ACA release is exclusive to JPN PS4, and instead we got the awful Wonder Boy Returns/Remix+.

These two have been on my Most Wanted wishlist for almost 6 years, lol

Anyway, everyone go get Hamster/TAITO ACA LIQUID KIDS! It’s delightful and a good way to show there’s an audience for this releases!

Re: Mini Review: DoDonPachi Resurrection - Same Great Game, Same Old Problems

DashKappei

@riccyjay You’re definitely mistaken, every DDPR guide worth its salt, or any player familiar with the game really, will tell you that Hyper Mode’s bullet canceling is survival’s main mechanic and fundamental if you want to beat the game without credit feeding a lot.

On the 1st loop (I doubt that someone playing for survival is so good at the game to even rach 2nd loop easily, and when you do you’ll have improved and refined your skills so it’s a non-issue) the hyper rank resets at every stage and it also goes back to 1 eveytime you die. It’s also unlikely that on stage 4/5 a survive player will raise their hyper rank so fast while also getting close to full chaining the stages that the hyperrank will make buller super fast and suggest a different tactic to survive than HM bullets canceling… and if it were to happen, then you’re scoring great and also getting lives, so by dying you just get back to rank1 of HM.
The game is completely built around chaining and hm bullet challenging and unless you want to get to end by clicking in continue a bunch of times you need to learn that. It’s probably the easiest CAVE stg ever as far as playing for survival goes.

Here’s a great guide to the game:
https://shmups.system11.org/viewtopic.php?t=44187

@MasterLeon also mentioned some great resources like HCG101 and STG weekly in their post above

Re: Rumour: Assassin's Creed: The Ezio Collection Is Coming To Switch

DashKappei

@Gwynbleidd it’s 100% going to require an additional download. Revelations alone with DLC was 9GB and that was on PS3. Ezio Collection without patches is circs 38GB on PS4/Xbox. Even if Ubisoft uses only PS3 assets (hopefully they won’t, I’m positive it’ll be a port of the Ezio Trilogy and not of the 3 og releases) a 16GB cart would not be enough and they sre not going to pay for a 32GB cart.

Re: Mini Review: DoDonPachi Resurrection - Same Great Game, Same Old Problems

DashKappei

I think the worst thing is its eShop banner, with that art and the name only in japanese it won’t attract anyone who isn’t already looking for it.

The game is incredible, just remember that to learn and survive you should start with choosing Strong type for your ship. Build combo/hyper mode, engage hyper mode to bullet cancel and try to keep your combo/hyper up, use it, build it again rinse and repeat. When you learn how to do that efficiently, as far surviving goes it’s one of the easier DDP and Cave games out there.

Re: The Horrifically Brilliant Mega Drive Shmup 'Gynoug' Is Coming To Switch

DashKappei

@Vyacheslav333 not even close, I own a JPN X360 with an almost (99%) full shmup lineup digital and physical, the NSW currently has more than DOUBLE the number of releases and even quality-wise it is at a minum comparable, probably better. If Muchi Muchi Pork/Pink Sweets, Futari, Raiden Fighter Aces and Bullet Soul IB come (Guwange, Radiant Silvergun and DDP SDJJ might be tricky) I’d say I might decide to sell my collection for a lot of moolah and not regret it one bit.

NSW has way more shmups than PS4 too, the latter “just” holds onto Dangun Feveron, Battle Garegga and Ketsui’s exclusivity which I wouldn’t be surprised to see coming sometime in the future (even tho Battle Garegga might have to wait for NSW 2). There’s a TON of all time greats missing on PS4 that are on NSW, although obviously without the ShotTriggers treatment.

Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds

DashKappei

@Yorumi “ Why are credits such a big deal? I mean outside movies, music, and video games there aren't huge lists of credits for the work people do. How often have you seen a list of credits on the house someone built, or the people who stocked the shelves at the local grocery store?”

lol
Because you don’t sign NDAs and there’s nothing secret about working for Walmart or building a house while for games/movies/ent. the inability to share your work and secrecy on clients and projects are a big part of the job and your curriculum is literally your portfolio and credits you appear on?

What a weird take.

@meteoroid “Nobody is going to be looking at the credits to offer you a job opportunity. You seriously think companies that are interested in hiring you are going to play a game and then reach the credits, or even watch a YouTube video of the credits, to find out if you are actually on them? That's absolute nonsense.”

This is nonsense. “they won’t play a game till the end to watch credits” well duh?? I mean, obviously no they won’t, no sheeī. That’s not how it works, you’re in the entertainment industry yourself so kinda weird you’d think that. It’s to avoid NDAs especially at the beginning (0/5years) of your career and being credited undoubtedly gives you a jumpstart to get hired over other people at basically any AAA dev out there, especially wheb you don’t work in assets creation but game logic/design.

Re: Review: BUTCHER (Switch eShop)

DashKappei

@XenoShaun wow 4 years and I got a reply the same day amazing haha XD I will start from the bottom: about the reviews, I agree they’ve improved their usefulness info-wise and feel bad because I’ve called them out twice in the matter of 2 days (I think I criticized the text -never the score of course- of a review just a couple times before over a 10 years span), with the Hot Wheels review and this one.
As for the game, well I play handheld myself like 99.5% of my time with the console has been in portable mode. I was just curious if the downgrade was on playability (Joycons vs Pro C?) on performance (framerate, slowdowns…) or on graphics, maybe effects/particles-wise?

Regardless, next time this goes on sale (and I see that a lot) I will grab it, it’s crazy that I own 300+ NSW games and I always thought this was a mediocre title that got a boost from the relatively small library at the time.

Re: Review: BUTCHER (Switch eShop)

DashKappei

@XenoShaun I’m 4 years late lmao but did you ever find out what was inferior about handheld mode?
What a review… ‘hey you know what’s so important that I will highlight it in the Pro/Cons score card? That it’s inferior in hh mode!’

: proceeds to not saying a word about it :

So informative, thank you, will read again.

Re: Review: Steel Assault - A Quick Bite To Savour With Classic Castlevania Flavour

DashKappei

Price is fine to me, it’s an arcade game and 1 hour is not that short at all. Reminds me of people complaining they beat such and such shmup in 1 hour and then you find you they credits fed the whole thing and think that’s it.

What is making me hesitant tho, is the lack of scoring. That, with leaderboards, would have gave the game a huge boost in replayability. Sucks there’s none :-/