Within seconds of starting Bahnsen Knights, the third in LCB Game Studio's ‘Pixel Pulps’ series of games, we found ourselves inspired. We turned the lights down low, put on some headphones and, with the clear aim of savouring every moment, held the Switch’s OLED screen so close to our face that we became fully immersed in this visual novel’s rich four-colour pixel graphics and oscillating, unnerving chiptune soundscape.
Our slightly obsessive behaviour was no surprise considering how much this writer enjoyed the previous two Pixel Pulps, Mothmen 1966 and Varney Lake, visual novels of genre-defining quality in the most crucial of ways—that they were a lot of fun to play (especially Mothmen). These predecessors were hyper-imaginative horror stories told to an impressive storytelling standard, seemingly inspired by the retro likes of Weird Tales magazine. To our tastes, this series already deserves to be the standard bearer for visual novels as a whole. They’re the kind of idiosyncratic, quality production that can elevate a genre out of what is a fairly small niche.
Bahnsen Knights hits the same high standards from its opening scene. Story-wise, its broad-strokes horror narrative might seem familiar. The Wicker Man and other stories and films come to mind. All feature the same setup: someone has gone missing in a creepy, rural location with the responsibility seemingly falling squarely at the feet—or should that be cars—of a strange cult.
This version tells the story of Boulder, an undercover police officer trying to find his partner, who went missing while investigating a gang—the Bahnsen Knights, a group of car-driving, brooding psychopaths, whose main pastimes include: painting red crosses on their cars; ‘exorcising the road’; a deep mental entwinement with tornadoes; being under the spell of their enigmatic leader, Toni; and generally posing a massive threat to Boulder’s sanity and life. If they discover you’re a mole, then your life is over. There’ll be no going back to your deeply-missed wife and kid.
So much about the Pixel Pulps makes them feel genuinely special. In Bahnsen Knights, the first thing that jumped out at us was the tightness of the storytelling. The game is told in skilfully dramatised scenes. The writing sucked us in with strong moment-by-moment characterisation, elevating that semi-familiar story set up just the way strong writing always should. In no time, you’ll forget any similarities to other stories. Bahnsen Knights has more than enough personality of its own.
Next are the visuals—the beautifully atmospheric illustrations are rendered in the colour palette of a Spectrum ZX, and they make the game feel in some ways like a low-bit graphic novel. Yet, the animations, pacing, and interactivity inherent in the visual novel medium ensure that Bahnsen Knights is its own beast entirely. It's still very much a game.
Like Mothmen 1966 before it, this features a near-constant, mesmeric cicada sound that’s so hypnotic that we started wondering if the games were designed with some bi-aural relaxing beta-wave trickery, pushing us into a dream state where our imaginations became a little more vulnerable to the inspired dreamy nightmarishness of the story.
We’ve heard plenty of complaints that visual novels don’t have quite enough actual gameplay—that they’re more reading experiences—but we found Bahnsen Knights had a nice balance between story and interactivity. As with the other Pixel Pulps, the main bulk of this interactivity appears as minor dialogue choices along the way, but this time there’s also a light roleplaying element. At times Bahnsen Knights feels almost like a point-and-click adventure—the investigation into your partner’s disappearance is well-realised as you search for and interpret clues.
The most notable interactivity comes during the action sequences, which, whether depicting a brawl or a high-speed chase, feel like simple but tonally appropriate diversions that you might have played as their own games on an alternate-dimension Grindhouse-edition of a Game & Watch. Their retro feel fits perfectly with the art style, and they weave directly into the story—or, in the case of darts and solitaire minigames, flesh out the world and make it ever more believable. These sequences are well-timed. They add a little burst of adrenaline-inducing action and often risk giving you one of the death endings if you fail—then they’re done, and the story moves on as swift as ever. Notably, there's touchscreen control throughout the game, and in these moments it often feels more responsive than using the joystick and buttons.
Argentine developer duo Nico Saraintaris (writing and game design) and Fernando Martínez Ruppel (art and music) both come out of these games leaving positive impressions that they are high-achieving artists of excellent and universally enjoyable taste. We want more from them, and we’re not bothered how they go about it. They have a smattering of other games available online too, and as always they nail the really important stuff. LCB makes high-quality and engaging work.
A quick look at the screenshots will tell you that Bahnsen Knights, unsurprisingly, runs incredibly well on the Switch. During its two-and-a-half hour runtime, you can feel confident that nothing will get in your way of delighting in this most enjoyable of visual novels. The creativity on show is such that you’ll likely be tempted to reload and tick off all the extra achievements once you’re done.
It’s not essential that you play the Pixel Pulp games in order, although one character who does appear in each instalment gets his most thorough introduction in Mothmen 1966, which is then followed up in Varney Lake. And there’s at least one other backward reference, too. For the most part, however, Bahnsen Knights is a standalone story,
Conclusion
If you’re intrigued by visual novels and their potential to delight, then the Pixel Pulps series is arguably the best possible place to start. Bahnsen Knights is the third entry and it’s pretty damn wonderful. With its tighter emphasis on gameplay, it's arguably the best of the three, though that would be like choosing your favourite child. It’s okay to love them all. Bahnsen Knights is an easy recommendation, and one which becomes even stronger if you’re interested in horror and weird tales.
Comments 32
Never heard of this series before, but I may check it out based on this review. The visuals remind me of Milk Inside a Bag of Milk Inside a Bag… and its sequel. I got a kick out of those bizarre visual novels, and Bahnsen Knights seems to have a similar tone and runtime.
I love the feel and look but visual novels are just a really low form of storytelling to me, it can be OK in doses, but I'd rather read, or play a real game.
I've seen the previous 2 games on the eshop and thought they looked beautiful, Mothmen in particular. But I had assumed they were more akin to proper point and click style gmes. Not sure I'm interested in playing a visual novel.
I loved Fighting Fantasy books when I was a kid (I've still got about 20 originals somewhere round here) but by comparison the Choose Your Own Adventure line were weak, with very little interactivity.
I'm not at all convinced that transposing the limited interactions of CYOA to a video game is going to hold my interest, when I could just read a book if I feel like reading, or play a game if I feel like playing.
Shame because all 3 of these games look gorgeous but I just don't just think they're for me.
@Woderwick oh man, a modern quality point and click adventure with this look would be so much fun!
Thanks for highlighting this game. I had seen the name dropped, but seeing the style and knowing it’s a pulpy horror VN of sorts it’s right up my alley.
@canaryfarmer
I know. I'm a bit gutted. The visuals give it the feel of a feverish neo noir pulp paperback and the throwback to full-screen pixel art games of my youth make me love the screenshots. But I just don't think the gameplay will hold my interest.
Seems absurd seeing people say they like video games and they like reading but can't see the appeal of a visual novel.
If you like video games and you like reading, I suggest you don't dismiss VNs until you've at least tried a couple of reputable examples.
This reads more like a paid for ad for the franchise than it does a review.
Not a genre I've dabbled in before, but I am a horror fan, and I love the aesthetic of this. Perhaps I'll give it a look see.
Never heard of this series either, but these games sound really good based on this review and definitely don't mind that they're visual novels - after all, I love Ace Attorney and Zero Escape for example - so to the wishlist they go!
@gcunit I like reading, and games, yet visual novels just don’t do it for me. Maybe because arcades were pretty much my first experience. I’ve tried a few ace attorney and other ones and am always quickly bored, just not for me xxxx
I'm old, and this game piqued my interest because the art style reminds me of the Trillium/Telarium games like Fahrenheit 451, Amazon, and Rendezvous with Rama that I played on the Commodore 64.
Noticed this is Oliver Revolta's first review on here - I'm always glad to see new contributors so we can have a wider variety of games covered.
@Dragonslacker1 As much as I enjoy and respect the Ace Attorney titles, they are not what I would normally recommend as a starter visual novel - there's too much interaction, which disrupts the flow of the writing. For me the best examples of visual novels have little in the way of interaction and focus on the writing, artwork and sound design.
@gcunit
I'm not sure why you think it's absurd. I like steak and I also like apple pie, but I don't want them mixed together.
As I said in my first comment, I disliked the lack of interactivity of choose your own adventure books so it's not like I'm going to prefer it on a screen with even less interaction.
As to the audio and images, that's not what I want to accompany written fiction. Part of what I enjoy about reading is having all of that plastered across the inside of my own skull, conjured up from the words I'm reading.
And that's not even addressing the fact that most writing in games is mediocre at best. You also don't appear to have considered that visual novels may not tell the sort of stories that I'm interested in reading.
@gcunit Do you like Anime, as a general rule?
I really appreciate this review. I saw this on the e-shop, got drawn in by the screenshots and seriously intrigued by the trailer. But really there was no way to tell whether this was a 20-minute amateur experiment in visual aesthetics or a solid and satisfying work of art. And it's exactly the kind of release which slips through the cracks and never gets reviewed. So it's great to read here that it's not just good but really good. The review itself may be going overboard a bit with its praises... But perhaps not. I think I owe it to myself to find out.
I saw a trailer for this a little while ago and was really intrigued. The color palette and car theme made me think of Mandy. The pixel art looks top-tier, if you’re into that (which I am). I think this review sold me on this; I’m gonna give it a shot.
@MSaturn
Nice to see another fan of Mandy. Fantastic film. Like someone mixed a prog rock album with a pulp biker novel and crammed it into a VHS tape laced with hallucinogens. With added Nicholas Cage.
The cameo from Bill Duke was cool too.
@Poodlestargenerica As a general rule I would say yes. I've always liked animation and grew up on many Japanese drawn cartoons. I'm not particularly knowledgeable about modern day anime, but as a medium I think it's great. How about you? Why do you ask?
Don't sleep on these! I'm not really a fan of visual novels but I absolutely love these. The atmosphere alone totally engulfs you in a way that's rarely seen. It's almost tangible, it's weird. There's also just enough "game" to break up the reading. All three games are less than 3 hours long too, which makes repeat playthroughs to see the different scenarios and grab the achievements a really easy ask.
@gcunit I was just asking because people who REALLY love anime are not going to understand why I don't really think highly of VNs. I am also generally an animation fan, and there was tons of good Japanese stuff, and the same goes for manga, but I would never call myself a fan of either as a general rule. Not of the sort of established formula anyways. Something like Snatcher or Policenauts a bit of a different story.
I can imagine a visual novel I enjoy, but it's unlike ones I've encountered so far. I don't really consider them games, unless they're heavily choice based, which is fine they don't have to be, there's a reason people call them visual novels. I don't really like clicking through lots of text, it feels like a cutscene that never ends, like I'm waiting to play a game forever. Or like a story that someone is trying to tell me but I have to press a button to advance it every handful of seconds.
I also typically read heavier wordier literature (Poe, Bradbury, Lovecraft, PKD) if something Is lighter I will usually listen to an audiobook, because I don't get much pleasure from just reading lots of words, I tend to appreciate brevity where possible, if the prose isn't particularly florrid.
I've played a few hybrid games which aren't true VNs like the above mentioned Phoenix Wright, Layton, and some Persona 3.
Feel free to recommend games though, I'm always willing to look into and try stuff. Please don't recommend Fata Morgana though, I've watched some of that and it does not appeal to me.
@MSaturn @Woderwick Mandy was incredible, I still listen to the soundtrack from time to time. Was lucky enough to catch it in the theatre when it came out. This game does seem to share it's colour palette.
@Poodlestargenerica You know when you watch a TV series with a bit of an ensemble cast? I'm thinking things like Friends, Cheers, Frasier (sorry, I don't watch much TV nowadays so my references are a bit out of date).
Friends for instance, particularly in the latter half of its run, was rarely that funny, I thought, but that didn't matter too much because it was just nice getting to hang out with them and see where their relationships went etc.
And that's the sort of thing I'm enjoying with the visual novels I've been reading. I've not read many, but WorldEnd Syndrome and Clannad both satisfy me in the way that you just get to watch an ensemble cast evolve into a gang of friends in that cosy, wholesome kinda way I seem to like. You can't get that with films, they're too short, and you don't get it with books in the same way because you don't get as much dialogue or the voice acting, or the humorous illustrations.
Clannad, I don't know much about it, I've avoided finding anything out and just gone in cold. I've clocked 30 hours or so and nothing particularly memorable or dramatic has happened, it's been very low-key, but it tickles me regularly. It's just a fun, light-hearted time. I don't even like the character artwork, it was positively off-putting to me when I started, but the voice acting (Japanese) is entertaining and the character interactions just often make me laugh. It's like a low-key sitcom you get in the UK sometimes, like Royle Family or something - no big plot lines or anything, but just cosy and mildly funny throughout, so having spent 30 hours with it, I've formed quite an attachment to it.
VNs perhaps have a reputation for fixating a bit on horror and romance, so I can see why someone might prejudge the genre and steer clear, but like any other entertainment medium, there's probably something on offer to suit your tastes if you dare to try it out and experiment a bit.
And I can't speak for all VNs, but it seems common that you can put them autoplay, so if clicking really turns you off you can just sit back and let the VN do it for you.
I am not into visual novels at all, but I absolutely adored Mothman 1966. I haven't tried Varney Lake or this one yet, but I most definitely will.
I guess a visual novels appeal is entirely the story, writing, setting and vibe. At least in the case of Mothman 1966, it was written incredibly well, and was totally 50s/60s pulp; a vibe I love. It also reminded me a little of The Twilight Zone and The Outer Limits, with a bit of The X Files in there too.
If you're into all of the above, then I would say you'll enjoy these. I know what's in store for me from this series, so I'll be grabbing Varney Lake and Bahnsen Knights at some point.
You won't catch me investing any time into a modern anime-style VN. Characterization of modern anime characters is something I find incredibly off-putting. Gimme Snatcher, Dead of the Brain and all the classic anime movies any day.
The very first line immediately had my interest. I could'nt stop. This game is super cool and deserves the score.
@Solomon_Rambling
Dude I've just searched milk inside a bag of milk inside a bag of milk and it's horrifying💀
First images were interesting but then I saw some really weird images and I was like what is this thing
@Wiiiiiiiiiii
They’re definitely a trip! They never quite get full-on horrifying but unsettling for sure. I wouldn’t recommend the games to everyone, but if you like surreal stuff, they’re worth a look.
I'm glad I played the demo of this. I like visual novels, and this one drew me right in. I will definitely pick this up on the cheap if it goes on sale. Might even go back and look up Moth Men 1966 and Varney Lake if I enjoy it enough.
Mr. Revolta, are you sure you aren't colorblind? Those are some of the worst graphics I've ever seen! Not only is a four-color palette used on a full-sized screen really ugly in the first place, but those four specific colors they chose clash horribly with each other!
@gcunit It depends on how much and what gameplay is involved. If there's actually a good amount of fun gameplay involved, then visual novels are fine.
However, if it's mostly just reading scenes with little animation, or the gameplay isn't fun or only minimally involved, then actual books are much more entertaining, as it's very annoying to have to press a button every time you want to move to the next piece of text. Even turning actual pages is much less intrusive and annoying.
Also, more interaction like in "Ace Attorney" is better, BECAUSE it disrupts the flow of the monotonous button-pressing reading you're forced to do into shorter, more digestible segments. If you want to focus on the writing and illustrations, then just read an actual picture book as a much less annoying format, which don't pause and force you to continue it every 5 darn seconds or less. Autoplay (if it's even available) has its own problems, as you still don't get to choose the pace you get to read, which could well still be too slow, or even worse, too fast for various readers.
If you want a full multimedia experience that is long enough to have a lot of character development like on "Friends," then that is exactly what TV series like "Friends" are for in the first place! If you mostly only care about the novel aspect, then TV series are generally a much superior format. If the series is already completed and available for you to binge watch, then they're equal or superior in every way!
@BulbasaurusRex De gustibus, a lot of people including me think it looks great. You must be one of those people looking at modern art/paintings and saying “my 3y old son could’ve done that!”. Also your visual novels < books < tv series comparison is pure nonsense. Different mediums for different experiences, it sounds like VNs aren’t for you (and that you also have a very limited view on what they offer) and you should leave it a that. It’s ok to not like every genre. I don’t care for Farm games but don’t go around saying that those games are boring and also useless since real farming exists.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...