In late 2020, Level-5 shuttered its operations in the West and effectively ended its business outside of Japan, leaving Western fans of franchises such as Yo-Kai Watch and Professor Layton wondering if they would ever see English versions of new entries in their favorite series. Fortunately, the company has since reinvigorated its efforts in the West and one of the new projects to emerge is Megaton Musashi W: Wired. As an enhanced re-release of a previously Japan-only action RPG, this mech battler brings a lot of style, charm, and raw action to the table, marking a strong return to form for Level-5.
Megaton Musashi W begins by introducing us to Yamato Ichidaiji, a lonely and headstrong teen haunted by unfocused memories of a house fire that apparently killed his little sister. Yamato has a penchant for picking fights with other kids in the quiet suburban streets of Akagicho, often landing him in hot water with the law, and he’s soon offered a way out of his legal troubles when he’s approached by some mysterious agents who see great potential in his fighting capabilities. Yamato begrudgingly accepts their offer to join their “Oblivion Bay” program, only to quickly learn the awful truth that he’s been unknowingly living his whole life in a fortified shelter on a devastated Earth, which was ravaged when aliens called Draktors invaded and killed nearly the entire human population. The aliens are hellbent on finishing the job, but they’re held at bay by the fists and firepower of mighty piloted mech robots called Rogues, one of which is granted to Yamato to continue the fight.
Though it can come off as being a little too reliant on tired anime tropes, Megaton Musashi W mostly spins an interesting yarn here. There are some genuine twists as the story unfolds and the moral grayness of the central conflict comes more into focus, while the characters follow predictable but earned personal growth as their story arcs and relationships develop. The plot is ultimately nowhere near as engrossing or ambitious as something like 13 Sentinels: Aegis Rim, but what’s here is nonetheless quite satisfying and gives the alien-punching action just enough emotional weight.
Gameplay is ultimately split into two primary game types: visual novel and hack ‘n’ slash. In the former, you simply guide your current character around various semi-3D environments and strike up conversations to progress the central plot. You also later have the option to engage in side narratives that delve more into various support characters, a bit like the Social Link system in recent Persona games. Although the actual gameplay here consists of little more than running around to trigger the next cutscene, we nonetheless appreciated how these segments slowed down the pace and gave you time to appreciate the worldbuilding and cast; it really helps elevate Megaton Musashi W from feeling hollow and superficial, like a lesser Dynasty Warriors release.
When you’re not busy making friends, you’ll find yourself at the controls of a godlike Rogue robot, blasting your way across the ruins of a scorched Earth as you deliver furious justice to the alien invaders. Here, you have a variety of ground and air combos you can chain together with myriad melee and ranged weapons, while you can also trigger up to four equippable active skills that kick off some especially flashy and devastating attacks which all but clear the battlefield. The power fantasy here is off the charts, and while Megaton Musashi W can sometimes feel like it skews towards being a bit too easy for too long, it generally feels quite satisfying to clear out the enemy hordes and blow up massive alien bosses in spectacular set piece moments.
After completing a mission, you’ll be absolutely soaked in all sorts of colorful loot pickups that easily satisfy that monkey-brain need for cooler, shinier things. Everything from weapons to cosmetics to armor is at play here, and you’re almost always guaranteed to get a piece of loot that’ll help round out your Rogue’s build back at the hangar.
It can feel a little overwhelming sometimes with all the gear options at your fingertips, but we appreciated how there’s a strong Monster Hunter-esque design philosophy here of picking the right tool for the job. Depending on the mission, you may need to completely change your loadout to account for the unique enemy weaknesses you’ll encounter, and even though the generally easy difficulty means you don’t have to maximize your combat potential every time, many of the latter missions and difficulty levels will put the pressure on you to put more thought into your build than just going with whatever has a bigger number.
There’s more than simple weapons and armor to consider in progression, as there’s also an enormous Sphere Grid-like skill tree you can develop with materials you nab from fallen enemies. Here, you can unlock and upgrade active skills to use in battle, along with a litany of passive stat boosts that offer various situational benefits. To keep you from getting too overpowered, however, you have to install these components on a Motherboard to make use of them, and here you have to engage in some strategic puzzle-solving as you figure out how to best optimize how many pieces you can cram into limited space. Again, there’s a ton of depth to dive into here with how you load up, which keeps missions from getting stale as you continuously experiment and upgrade different build types.
Though the single-player content is more than sufficient, there’s also a multiplayer component for those who want to link up with others either in co-op missions or competitive matches. Co-op missions allow you to have some allies give you an edge in the tougher battles, while competitive matches toss you into a medium-sized arena for 3v3 deathmatches. Though this online concept is enjoyable in theory, we had a difficult time finding players to connect with, even during peak times and with crossplay enabled, and the small player pool leads to a lot of balancing issues where you aren’t being matched with others of a similar skill level.
For example, one of the first competitive matches we participated in (with crossplay enabled) took over 10 minutes for the matchmaking to find just five other players, one of whom was a Japanese player who had no-lifed the game and almost singlehandedly annihilated our team of fresh players while their two allies got in occasional hits. Fortunately, the multiplayer feels more like a nice extra than the main focus of the experience, but we still wish the lobbies were more populated so this component could be given its chance to shine. As it stands, there simply aren’t enough logs on the fire for multiplayer to feel like something you check out a couple of times and then never return to.
As an ‘ultimate’ release that collects all the content from a few Japanese-only Megaton Musashi games, there is a lot to dive into with Megaton Musashi W, to the point that it can sometimes feel overwhelming. We were most frequently reminded of the Monster Hunter series when playing through, as there are a lot of parallels as you keep taking trips around the Ferris wheel of upgrading your character, rushing out on brief and enjoyable missions, then returning to grab more upgrades with all the stuff you got from your run so you can do it again. This is the sort of game that, if it really gets its hooks in you, will easily last you for dozens of hours as you grind out gear and clear missions.
Megaton Mushashi W does feature some microtransaction and live service elements, though these luckily aren’t too invasive. There are things like a battle pass and daily login rewards to drive player engagement, though we noted that the rewards being offered are mostly limited to upgrade materials and cosmetics. It feels a little out of place having such things in a story-driven action game like this, but it ultimately feels like their inclusion is relatively harmless.
As for its graphics, Megaton Musashi is an impressively smooth and well-animated visual feast that comfortably matches the level of quality that Level-5 has maintained with most of its releases. The visual novel sequences are characterized by high production value anime cutscenes, smoothly animated character sprites, and dynamic, comic book-esque panels, while the mech battling portions are packed with explosive skill animations that dazzle. We’re pleased to note, too, that everything runs at a smooth and consistent frame rate, and though the resolution can feel a little fuzzy around the edges in handheld mode, it’s nice to play a new Switch release that doesn't crash or drop frames all over the place.
Conclusion
Megaton Musashi W: Wired proves to be a strong return to form for Level-5, offering up addictive mech-battling action that feels like the most slept-on release of the year. Its heartfelt story, dumb-but-fun combat missions, and in-depth character progression offer up an experience that’s tough to put down, even if some elements—like the lackluster online—drag it down a bit. If you’re at all a fan of action RPGs or that distinct Level-5 charm you can find in all the beloved company’s games, we’d encourage you to pick up Megaton Musashi W as soon as possible.
Comments 40
If we're getting this, I hope that means Yokai Watch 4 isn't too far away. Who am I kidding? That's just not happening. Lol
Hmmm... Might actually be worth it to get this for my kid. A pity there's no splitscreen mode though.
I would love for videos or trailers to be embedded in Nintendo Life reviews. Sometimes the pictures don’t quite capture what to expect from the gameplay.
I’m intrigued not only because I haven’t played a mech fighter in a while but because I would enjoy a relatively easy game with a consistent gameplay loop. If I can convince my partner to try it, I’ll look forward to the co-op.
Why they would release this in English & not Yo-Kai Watch 4 baffles me completely. Like how many is this going to sell, already the online is a barren wasteland.....They can release at least 6 Yo-Kai Watch games physically in English on the 3DS but they won't even release 1 Yo-Kai Watch game on the better selling Switch console. What gives?
The ability to play as classic robots like Combattler-V, Voltus-5, Getter-1, amd Mazinger-Z each with its own classic weapon ans super move from the show really bring the rating up to highest score for me (despite these robots body proportion a bit off since these are basically skin of the original Megaton Rogues).
I heard that there is Grendizer as well but I havent got any of the parts yet
Rocket Punch! Getter Beam! Chodengi Spin! Tenku Ken!
Hoping Limited Run Games does a physical release of this, been waiting years to play.
I don’t know when PS2 graphics are intentional anymore.
@IronMan30 «That's just not happening. Lol»
Yeah. The same thing can be said about Ushiro...
Will eventually get it for sure then - unfortunately this seems to be digital-only at least at the moment so I couldn't preorder it discounted from my trusty retailer unlike Fantasy Life, Inazuma Eleven and Layton (they didn't have Decapolice either, but that could be just because it's too early) -, so happy to see Level-5 back outside of Japan and in full force!
@Hanchen Forgot that there are also classic robots in this game, one more reason for me to get it although I might wait to see if it ends up getting a physical release at some point, especially considering it's relatively big being almost 17 GB.
Thanks for the reminder!
this is out?
I've seen no trailers and I see no listings for the game on amazon
@Hanchen Grendizer’s collab was announced for X (trailer released etc.) but never released afaik, hopefully it’s coming down the line for Wired because it’s my most wanted robot together with Kotetsu Jeeg.
Anyway, enjoying the game A LOT and looks and runs great on Switch. No reason to pick up the Deluxe Edition honestly, you’re better off going with the much cheaper standard edition.
@Mando44646 digital only worldwide
@Mando44646 it's digital only
YOU! DIG! Giant robots!
I! DIG! Giant robots!
WE! DIG! Giant robots!
CHICKS! DIG! Giant robots!
Thank the heavens this reviewed well.
@_Figo_ ah well thats not a buy for me then
great review, thanks!
one quick thing:
"Gameplay is ultimately split into two primary game types: visual novel and hack ‘n’ slash. In the former, you simply guide your current character around various semi-3D environments and strike up conversations to progress the central plot."
your use of the term "visual novel" almost triggered an automatic "pass" for me, but reading on, it sounds like you are looking at a JRPG and calling it a Visual Novel. how is it different?
my definition of a visual novel (of which ive played very few because i have no interest) is that you specifically DON'T "simply guide your current character around various semi-3D environments" but instead cut straight to "conversations to progress the central plot."
I dont know what a JRPG (normally I just call them RPGs) is, then, if not "wandering around striking up conversations until you advance the plot, with occasional battles in between."
@OwenOtter NICE!!!
@Solomon_Rambling Up this!
@Solomon_Rambling I can help you with that: https://www.youtube.com/watch?v=4S2G-i4mm2Y
While I'm curious about this game since I would like to support Level-5, not sure I'll bother unless there's a physical release down the line.
Fortunately I don't really care about playing games online so that negative about the online being a barren wasteland doesn't bother me. So I'll definitely buy this eventually. On the wishlist it goes!
this looks positively awesome, defo picking it up
Yessss Level 5 is definitely back, guys!
I'll get this eventually because it looks rather fun and I'm not into online play.
Now let's go for Fantasy Life, Decapolice and Profesor Layton!
@OwenOtter
@-wc- Yeah, I'd say that aside from the art style and the 2.5 D angle (similar to beat' em ups) it's your typical RPG and not actually a visual novel. You have freedom to engage in missions, you can explore, customize and do optional content instead of just constantly being forced to advance the plot which would be my concept of a visual novel. Maybe it's a hybrid.
To everyone interested: The game is great, it's combat is really satisfying and the story is engaging with likeable characters. As for the Online aspect lacking players already, I actually didn't have much problem getting help to do a mission at about 1 A.M in the morning. Besides there's crossplay for more options and people are probably still advancing the story.
If you like robots/mechas, satisfying hack n' slash and/or engaging character/part collecting RPGs consider giving it a chance. Level 5 did Zero marketing which is a shame because the game deserves attention.
Physical physical physical
Looks pretty good to me.
Not a fan of paying full physical price for a digital game.... But on the other hand, I can wishlist for now.
If the wait for Gundam Breaker 4 doesn't get to me first, I can hold out for a sale.
Sounds nice, would have been more interested if the main story would let you create your own character like the Monster Hunter games. If they're going to have a narrative where your character's personality isn't that important, might as well go all the way and make the avatar customizable.
A small nitpick, but plenty of games with just as much depth and customization have that feature, so it's enough to put this one in the 'maybe' pile.
I bought it 2 days ago. Impossible to put thé Switch down, it is soooo good !!!
I've been playing it non stop these past few days. I agree that it is a bit on the easy side, but I think I also overpowered my mech too much. I really got into the customization with finding legendary parts and experimenting with mods and motherboards, so I ended up being way too strong for the story level.
Fortunately more missions and higher difficulty levels open up as you go on.
Absolutely rules. 🤘🏻
Is the online system better than Xenoverse 2 at least? I want to co-op with my brother and having the maximum amount of steps for the least amount of play time isn't fun.
What really impressed me about this was the same thing that really shocked me about the 3DS LBX game, and it's that they adapted the anime's story to a tee, only this one added to the ending and made it more satisfying.
@ndunsmo Man LBX was a fun time.
This game is an absolute blast. Simply Amazing.
About the online part, in coop missions I can find rooms very quick, its weird that the reviewer didnt find anyone to play, and about the pvp part it take idk a 1 minute or Maybe two to find a match. You can even create rooms in coop with the option to let ppl join even if you start the mission. I dont have any problems to find and play the game online with my friends or even randoms.
@IronMan30 I mean, yeah. Yokai Watch will return- but not with 4. If they launched 4 in the west, it would kill the franchise again. It's why Ghost Craft is releasing instead.
Where the heck was the marketing for this game? I totally forgot about it until I chanced upon a memory of it.
anyone else getting Xenoblade 2 vibes from the UI?
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