Comments 423

Re: Talking Point: What Are You Playing This Weekend? (June 29th)

CrimsonMoonMist

I finished the story mode of Super Dragon Ball Heroes yesterday. The general writing is pretty childish, at least when it comes to the ideals it preaches, but the interactions with characters that got little-to-no screen-time in the actual canon is still pretty endearing and there's a clear passion for the franchise present in those character interactions. It's more than adequate for a title that ultimately revolves around creating nutty dream-teams and matchups.

I hit a wall in arcade mode at Fusion Zamasu's boss fight some time ago, but I'm relatively confident that I can overcome it at this point.

Re: Japanese Developer Grezzo Handling The Switch Version Of Link's Awakening

CrimsonMoonMist

@Trajan The port made gameplay adjustments like changing up boss fights and changed the Deku's momentum on water after spinning as well as the Zora's speed while swimming unless the player uses magic. Plus some don't really like how being able to make permanent saves at any point puts less emphasis on planning out and executing a perfect three day cycle in one go.

I'd still say it's easily the better version (and I say that as someone who grew up with the N64 release and considers it my favorite game of all time), but it does make its share of changes that people didn't really expect after OOT 3D.

Re: Talking Point: What Are You Playing This Weekend? (June 15th)

CrimsonMoonMist

I've been wasting some time playing Super Dragon Ball Heroes. It's really basic and definitely not worth the full asking price, but there's still something engaging about trying to create a team where every character's abilities compliments each other. Plus being able to experience this weird phenomenon that the Western fanbase never got to play for themselves is kind of a trip.

Re: Talking Point: What Are You Playing This Weekend? (June 8th)

CrimsonMoonMist

I finally achieved the best ending (on normal mode anyway) in Metroid: Samus Returns. It was surprisingly tough since you have to chart out a route that allows you to get as many Metroids in one continuous run as possible instead of simply memorizing their individual locations in general (you don't want to find yourself backtracking just to get one metroid you left behind because it was the only one on that route that required a specific power-up to access after all). As someone who simply goes for speed and nothing else, this level of planning kind of makes me realize how difficult 100% runs are when you're also going for the speedrun endings in these games. It was a lot of fun, though!

Re: Talking Point: What Are You Playing This Weekend? (June 1st)

CrimsonMoonMist

@Donutsavant Let's see...
we have Mario Kart Double Dash, which is still worth experiencing thanks to its unique team mechanics.
Metroid Prime is a wonderfully immersive adventure title that anyone should be able to enjoy regardless of their tastes in FPS-style games.
There's Paper Mario The Thousand Year Door, which has a refreshingly sassy writing style and gives us a slightly less "sunshines-and-rainbows-y" take on the Mario universe.
Of course you've also got titles that have been rereleased on modern hardware like the unfailingly charming and timeless Wind Waker. Then there's the exceptional Resident Evil 4 and the remake of the original game, which would satisfy both the action fans and the survival-horror crowd respectively.
Plus you can also get the Game Boy Player Accessory, which opens up a whole new slew of possibilities.

Re: Talking Point: What Are You Playing This Weekend? (June 1st)

CrimsonMoonMist

I dug Samus Returns out of my backlog and did a 100% playthrough.
Dunno why I never played it before. I've had it since launch-day and I've always enjoyed me some 2D Metroid action (including the original Metroid II, which I thought was pretty dang impressive for its day).

I went into the game expecting it to be to Metroid II what Zero Mission was to the original Metroid (Fusion-style controls with mostly faithful level design beyond a handful of new areas sprinkled in here and there).
Needless to say, I was quite floored with the sheer scope of this remake.
The devs definitely weren't kidding when they called it "more of a reimagening than a remake".
Even the inherently more linear design of the world feels much less intrusive now that each main area is made up of several smaller environments with their own aesthetic and music, which manages to replicate that satisfying feeling you get in a traditional Metroid title when you discover a new area through your own incentive and curiosity even though you still have to visit each main area in a completely linear fashion.

In terms of where it lands on my list of Metroid titles... I'd probably put it around the same spot as Fusion, as both titles sacrificed certain parts of the Metroid experience in order to emphasize others. Fusion scaled down the exploration in order to more effectively communicate its story and atmosphere by sending the player through a predetermined path of rising tension and foreshadowing to future events. Samus Returns, on the other hand, underplays the minimalistic tone and some of the visual story-telling of its inspiration in order to better service the combat and aesthetic variety.

I'll agree with some critics in that the final fight, as spectacular as it is, doesn't really serve the story in any meaningful way and downright does a disservice to the original title's intent. However: the fight DOES serve an important real-world purpose, which is that it reafirms that Sakamoto truly does consider the Prime series to be a legitimate part of the franchise's narrative even though he himself has a very hands-off approach to that part of the mythos.

Re: 3DS System Update 11.10.0-43 Is Now Live

CrimsonMoonMist

I'm currently going through Metroid: Samus Returns on my 3DS.
Dunno why I never played it. I've owned it since release day and I always loved me some 2D Metroid action.

I've been prioritizing playing DS and 3DS titles in order to lessen the regret whenever the little guy finally stops working thanks to the passage of time.

Re: Talking Point: What Are You Playing This Weekend? (May 25th)

CrimsonMoonMist

I got the best (non-item completion based) ending in Metroid Fusion. It's been a long time since I last played that game, so I was interested in seeing what I thought of the game in a post-Other M world.

I was surprised to find that the game's linearity is more akin to a more intrusive version of what Prime had than the total hand-holding I assumed the game would deliver in that the game'll brief you on your ultimate goal within each sector, but usually won't tell you how to fullfil the steps to get there. Sure, you're confined to your current sector for most of the game, but you've at least got a sense of freedom within it.

Plus I get the feeling that the devs realized that the game needed an extra hook or two in order to make the game feel like more than a smaller-scale Super Metroid, and they certainly succeded thanks to the surprisingly tense and actively oppressive atmosphere.
You really do feel like you're being hunted, outmatched and outgunned while scurrying for equipment to even the odds as opposed to your average Metroid title where you're an adventurer uncovering the secrets of an abandoned world filled with strange creatures and secrets.

It sort of feels like the kind of style that Metroid II tried to go for but failed to deliver because of the hardware restraints put on it.
Actually, the more I think about it, the more Fusion feels more like a successor to Metroid II than Super Metroid with its scaled-down exploration, a focus on intense combat and a suffocatingly hostile atmosphere.

I also decided to do this particular playthrough on my actual GBA SP (the first console I ever owned), and I'm happy to say the little thing is still going strong even after all these years.

Re: Talking Point: What Are You Playing This Weekend? (May 18th)

CrimsonMoonMist

I got the best ending in Super Metroid on my SNES Mini last Sunday.
I still don't have a full grasp of Maridia's geography, but I surprisingly managed to make it through with plenty of time to spare just by going whichever way felt right.

Since then I've been waiting for my copy of Metroid Prime 2 to arrive. It'll be my first time owning that game personally, as I was stuck playing my friend's copy during my childhood because my mom thought the game was too dark.

Re: Sega Mega Drive Mini Games List: 10 More Titles Revealed

CrimsonMoonMist

Wily Wars, eh? Hopefully it's not based on the 50HZ PAL region's English release... Then again, I can't really imagine them going through the effort of editing in the translation from that release into the original Japanese one considering this isn't purely a Mega Man/Capcom themed collection.

Re: Talking Point: What Are You Playing This Weekend? (April 20th)

CrimsonMoonMist

I finally decided to take the plunge into Smash Ultimate while on a trip. And I must say, as someone who could never get into the slower pace and bleaker visuals Brawl introduced, this definitely rekindled my love for the series. I even liked collecting the spirits as they both give a feeling of progression to the single-player content and allows me to represent my favorite characters that aren't in the game through my collection.

Oh, and I also played through Mega Man 3 and X2 again,
because why not?

Re: Nintendo Download: 18th April (Europe)

CrimsonMoonMist

It's funny to think that Samsho V Special used to be something of a mystical holy grail of Neo Geo collecting that was never released on any other system. Yet in the span of a couple of years, we now have several rereleases of it to choose from.

Re: Talking Point: What Are You Playing This Weekend? (April 13th)

CrimsonMoonMist

I didn't really feel satisfied ending my Mega Man marathon without beating one of childhood favorites, so I went out and bought a Japanese copy of Mega Man & Bass for the Super Famicom to finish off what I started over a decade ago.

The game has some real bad enemy placement, particularly as Mega Man and its idea of teaching you a mechanic before throwing you off the deep end is to simply give you a respawning extra life before said section, which is an incredibly clumsy way to teach players through the level design. Still, I found the actual platforming to be perfectly servicable for most of the game, I enjoyed the extensive item shop and that satisfying feeling when you beat a tough stage still rings true in this title as well. Plus the game is an incredible technical achievement for the SNES' graphical capabilities.

After playing through this game as both Mega Man and Bass, I'd say my experience was a fairly pleasant one considering I went in expecting to hate it. I'd still replay any of the numbered entries before this one, though.

Re: Talking Point: What Are You Playing This Weekend? (April 6th)

CrimsonMoonMist

I recently beat Mega Man 10 as all three characters, which unfortunately means I'm finally done with all the mainline MM games. After beating MM9, I assumed that my great satisfaction with the title simply boiled down to it being an NES-styled MM game created with a modern touch of creativity. So I was rather surprised to find that I didn't enjoy 10 as much even though it has a truckload of content and more fair level design.

Re: Talking Point: What Are You Playing This Weekend? (February 23rd)

CrimsonMoonMist

I replayed Mega Man Zero 3 again in honor of the announcement of the hardcover rerelease of the MMZ Complete Works artbook (I'll take any excuse to play my favorite platformer). Annoyingly enough, I ended up overlooking one single disk, and of course, it was one of the missable resistance base ones too...

I also finally got around to building the Kotobukiya Zero model kit.
It's surprisingly sturdy for a model kit and captures the silhouette of the character better than the Figuarts one.

Re: Talking Point: What Are You Playing This Weekend? (February 16th)

CrimsonMoonMist

I beat Mega Man ZX for the first time since its release this week.
I was rather taken aback by how poorly the mission structure meshes with the metroidvania aspect of the title, but the actual gameplay is pretty fantastic.

The transformations feel like a natural evolution of the forms from Zero 2 without any of the penalties that made that system so situational. I'm definitely looking forward to trying out Advent again one of these days.

Re: Feature: The Big Nintendo Direct Summary - 13th February

CrimsonMoonMist

Dragon Quest XI S was definitely the highlight for me with its orchestral soundtrack, 16-bit graphics option from the 3DS version, both Japanese and English voices as well as several new story segments centered around each party-member.

The Link's Awakening remake also has me really excited, especially because its existence shows that both LBW-style isometric adventures as well as fully 3D Zelda titles can coexist on the Switch.