If we let our minds think back to simpler times, when our beloved purple cube of joy was consistently hooked up to our TVs, several games instantly pop into view. Of course there are the GameCube favourites like Super Smash Bros. Melee, The Legend of Zelda: The Wind Waker, and Metroid Prime, but there was also Super Monkey Ball. Oh, how we love Super Monkey Ball.
This 2001 Sega hit saw AiAi and friends monkeying around in a Labyrinth-like series of platform levels for the main game, and even had them taking part in various mini-games such as racing, fighting, and bowling. It holds a score of 87 on Metacritic and was a commercial success worldwide, but the game's creator, Toshihiro Nagoshi, doesn't understand why it did so well.
Speaking to Famitsu (and translated by Siliconera), Nagoshi talks about the game's disappointing sales in Japan which were followed by a surprising level of success abroad.
“Personally, I wanted to gain experience by making Super Monkey Ball. But then it didn’t sell locally. I thought, 'Now we’ve done it', but then it took off overseas. Still, honestly I don’t know why it sold well."
We'd argue that it sold as well as it did because it was wonderfully fun and deserved the success, and seeing a Sega-published game on a Nintendo console for the first time was probably enough for plenty to be curious, too. Nagoshi shared a little anecdote about the overseas success which gave us a little chuckle:
"In the midst of that, Sega’s president called and praised me, saying, “You really took the overseas market into account!”, and of course, I said yes. (laughs)”
Do you have any memories of playing Super Monkey Ball? Are you hoping the newly discovered trademark means more monkey madness is on the way? Share your thoughts in the comments.
[source siliconera.com]
Comments 53
Cos Monkeys + Balls = winz
one of those games that I never got to play. remake please. I love monkeys!
Because it was a well made and fun game that anyone could pick up and play and enjoy immediately but was still difficult to master and had a cool mascot character(s) and pleasing presentation. It had all the ingredients required to become popular at that time.
It was amazing but incredibly difficult as well
Just because it doesnt work in Japan does NOT mean it is a failure. Wish other developers would learn this.
Loved that game though, played it to death
It was FUN!!! the controls were responsive and tight. If you messed up it was your fault not the monkey’s. The mini games were all hilarious, again with good controls.
They should do a best of remake but bung the Donkey Kong lot in there. Some Online multiplayer and rankings along with all them local multiplayer games would be a (drum roll) perfect fit for the Switch. Instant crossover success (probably).
One of the games I bought with my GameCube on U.K. Launch day. Never played many better on the system (including sequels unfortunately).
The multiplayer mini games kept me and my house mate occupied for ages. Great game and one I've been championing for switch since the console released. It just fits on it.
They could just release the Mini Game Collection and I'd be all over it
I loved this game. It was great fun and great multi local player. Fond memories of early gamecube days!
There's a good interview with Naghoshi in EDGE magazine somewhere last year. He talks about how Nintendo wanted to see the source code for F-zero GX because they were so impressed by the technical feat the SEGA team pulled off!
I loved the game because it was fun in a simple arcadey sort of way, and I also loved the music and surreal look of the game, which future entries really lacked.
Got this when I got my cube and loved it even the mrs would ask to play monkey targets it was cool and the controls were spot on if you try it on ps2 feels loose and not quite right
A collection of the first two GameCube titles would make me happy....with maybe more monkey target stages! Monkey target is actually all I really want to play....
Super monkey ball deserves the sonic mania treatment, or at least a good new game.
MONKEY TARGET!!!
I had so much fun playing this with my brother on Gamecube.
It did well because in every game store crowds of people were playing the amazing monkey target and buying it on that mini game alone. The main game is not all that so they should just concentrate on monkey target.
I bought this and Star Wars at launch of the Gc. I also helped promote the game by handing out branded bananas for Atari / Infogrammes in London. Ah good times!
I’d like a version for the switch even though I may be at risk of hurling my precious machines across a room in frustration.
The original was a classic, number 2 was also very good and then the series gradually got worse from Super Monkey Ball Adventure.
A deluxe collection of the first two would go down nicely on Switch.
I still have my copy of Super Monkey Ball 2 from all those years ago. (I never had the first one.) Loved playing it as a kid, both the main game and the minigames. I remember me and my dad playing the heck out of billiards, as well. Oh yeah and Monkey Target was awesome too!
Monkey Billiards. That is all.
Weird, Nagoshi can't figure out why it sold so well outside Japan. I can't figure out why it didn't sell so well inside Japan. Everything about it seems like a game that would have excelled there.
As others have noted, it was the right game at the right time for the GC. One we continually returned to play over the years.
Still one of my favourite GameCube games of all time.
Sometimes a game selling well is just luck because of right timing. Lots of factors can't be calculated when launching a product.
However, Monkey Ball also did quite a few things very right like the character design, unique gameplay, superb accessibility and control, etc.
I didn't care for this game, but it's remembered fondly by many for good reasons.
Had a lot of fun with the kids playing the first game back then. I also remember my son playing a lot of Billy Hatcher too. That was a decent game too.
I got the GameCube and Wii games as well as the GBA ports of them but after that the series seems to just went downhill from there.
@MysticGengar ever heard of rolled out? Looks amazing https://www.indiegogo.com/projects/rolled-out-a-love-letter-to-super-monkey-ball#/updates/all
What happened to this game series? I would buy at launch if they made another!
Back then Japanese gaming companies had this policy were if a game doesn't sell well in Japan, they won't release it overseas, but that clearly doesn't work well with the modern day gaming community we have now since for quite sometime many games became popular and sell highly well only OUTSIDE Japan while in the home country it did poorly. Not sure what that says about Japanese players, but is clear that worldwide releases is the way to go nowadays. At least lately a lot of games being released Japan only are being release with import sales in mind by adding multi-language support since all systems are region-free now which is a very smart marketing idea.
#Playasia
I have the same mindset about Billy Hatcher & the Giant Egg. Its fanbase just mystifies me. But as long as they're having fun, right?
@Bigmuc
Oooooh, that looks good. Only issue is how terrible my PC is, but if it comes to switch i'm all in!
My brother, my friend and I played the very first one on the GameCube to death. Loved Monkey Target!
We played the sequel too but something felt lost in translation with that one. I played the paid mobile version some years ago and that was pretty good too.
Would love a Switch version that matched the experience of the first one.
Hey, SEGA...do you think you can give us a SEGA AGES release of Super Monkey Ball Deluxe? Because that'd be lovely...
I still have the Super Monkey Ball 1 & 2 on Gamecube.
I would definitely buy a sequel on the Switch. A proper sequel, without micro-transactions, day-one DLC, and all of that terrible stuff.
"Super Monkey Ball 3" on Switch, Xbox, PS4, and PC. So everybody can support it and allow the franchise to roll full-steam.
@Iacobus SMB 1 is absolutely a blast in single or multiplayer, but I've got to say SMB 2 is better in terms of minigames because they're all simultaneous. Monkey Target is super fun in the first game, but even better in the second game because everyone launches at once in 2 to 4 player split screen at 60 fps and you can even knock someone off the landing platform like you're playing billiards on the landing island (of course that takes amazing aim!).
I do agree that the basic levels of the main single player game seemed more compelling in Super Monkey Ball 1.
@BigBluePanda
I would rather have a full-on sequel, but I would still settle for the collection you mentioned over nothing at all. Those games were so fun.
Super Monkey Ball 1 & 2 are two of the best games ever made. Perfect graphics, gameplay, music, and variety. They even have an anti-fascist level. There's that level called "Fascism" where huge circles are smashing down all over the place knocking you flying into space. So I guess it's perfect politically too : )
I still to this day have no idea why I chose Super Street Fighter 4 for the Nintendo 3DS as my launch game instead of Super Monkey Ball. I don't even like Street Fighter.
Monkey Ball 1&2 are truely great, it's kind of sad that all (or most) later entries in the series were just ok.
The series had an easily understood yet unique and dynamic gimmick. Don't need much more to be a hit.
A Sega Ages version of SMB Deluxe would be grand.
I'm really surprised it didn't do that well in Japan. They usually are all about cute, strange, fun, super challenging games.
Also, Super Monkey Ball 1 and 2 are in my top 10 GOAT list. Along with F-Zero GX. God Amusement Vision was great.
It’s fun and addictive. Me and my friends played the Deluxe version on Xbox back in the day. Good times.
One of my three favorite modes in the first two Super Monkey Ball, is the main game's Normal Mode (which got called Challenge Mode in the 2nd game). Trying to reach the green goal felt really rewarding since some of these optional goals were difficult but in return, you could jump 2 floors/levels or more. Not to mention the red goals, which were more challenging but makes you jump even more levels. I also loved the Extra Levels.
It sold well because it was fun. But more importantly than that, it sold well because it was the only game besides Luigi's Mansion worth buying when the Gamecube launched. Depending on your region, there were only about 4 launch titles. Super Monkey Ball was one of them.
Super Monkey Ball is a great game series!
To this day when I get together with my brothers and parents, it is a long marathon of the Original Monkey Target.
Never played it. Seems like a 3D game of irritating stick.
Really needs to come back. Imagine how great this would be on Switch
For anyone interested, there's an indie game called 'Rolled Out' set to release later this year for PC that's basically... it's basically just this.
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