Super Mario All-Stars 2 would be the dream, man. I always wanted HD versions of the other 3D Mario games, and it would be nice to play Super Mario 3D World on the Switch. Seriously, there's only 4 and a half worthwhile titles that haven't been ported from the Wii U. May as well finish the job, yeah?
@ChromaticDracula Thank you for reminding me how embarassingly standoff-ish I was on this site 10 years ago.
...not that my opinion of Star Ocean has changed since. It really turned to be a dumpster fire of a series. 2 and 4 have fun combat and decent pacing, and Star Ocean 2's story was...salvageable...but overall, I feel like this series had squandered it's potential right from the on-set.
@misterMike Paragon failed due to mismanagement, it had good ideas at it's core. I'm only saying I don't like games that feel like it's going to require 1000s of hours before I start having fun. I put in plenty of time on the PC & PS4 versions, too, but only because as you pointed out, there aren't any other MOBAs on consoles. That doesn't mean I shouldn't demand higher standards from what's there, though. Especially from a live-service F2P game like this, where the game might make significant chages in a year or two to remain relevant. I already saw that with Paladins.
@misterMike I meant clunky in terms of controls, I went into it going from Paragon, which played like an Unreal Tournament game. Otherwise, yeah, I won't say it's a terrible game, just like how the Great Wall of China wasn't a terrible wall. It was just, you know, a massive waste of time and resources that failed to fullfill its purpose of being a fun game that I could play on my console and/or computer.
The only game to frustrate me to the point of destroying my own keyboard...and that happened twice. I'm sure there are people who dig these kinds of games, but this just felt like a clunky mess with a barrier to entry the size of the Great Wall of China. Last time I considered playing, I literally found myself resorting to watching well-put-together training videos, like it was a continuing-Ed class for a job. That's about the point when I realized this game was no longer worth my time.
Which just means to me that Bowsette is a separate, fan-made character. Which is for the best. It's just another take on the "evil Peach" ideas I've seen in fan art for years.
@MagnaRoaderWell, there is a story, but it's a work in progress. The New War will be adding the next chapter to the current "arc" we're in some time next year. It's a loot shooter, through & through, though so don't expect to be enthralled by a structured series of story missions. They exist, but they were never the point.
"ON/OFF Toggle for Mid-session Joining – When creating a lobby, there is now an option to turn off the ability for other players to join your in-game session"
Okay, I guess I can buy this now. Only feature I needed...except I would've preferred that be the default.
@DanteSolablood That's not the point, they already ruined the joke - Miss X was supposed to just be Iori, in girls clothes, and yet no one could figure out who he was, and fans were already joking about how feminine he always looked, so it was a one-two punch that made it both good fanservice, and a funny subversion of expectations. This just feels like they completely missed the point, a conclusion I've come to far too often when analyzing this game in general, but this really is the last straw for me. This game is, and has always been, a low-effort cash grab that reuses assets from KOF XIV and adds a cynically exploitative layer on top of it, while completely failing as both a parody, and as fanservice. I am sorry I ever gave it attention at this point.
Finally. I honestly would've traded all these genderbent characters for the return appearance of "Miss X" from Gal Fighters...and I still don't want to go anywhere near this game because they're in the game, so too late now. But I'm glad they at least remembered the old joke.
EDIT: No wait a minute, they actually made him a woman this time.
...I'm done. This game just outright offends me now.
@Gen0neD Oh man, what's with all these fighting games coming out with no English dub? I don't have time to read subtitles when I'm literally engaged in the action...that really put a damper on my enthusiasm for it...
...no you're not. Get off your high horse, Damien. You're just a molecule on a grain of sand in the universe-sized hourglass called "The Sands of Time." This shift was inevitable.
It's prohibitively expensive. It's not vying for Nintendo's audience, it just needs enough people to buy it to make back their investments, and even that'll be a challenge.
Warriors games are the potato chips of gaming. Just because they're called "crisps" now doesn't mean the flavor's all that different. I'll personally stick to my Triforce Lays and Wise Emblems, with the occasional One Pringles, thank you very much...though I do miss my Peerless Potato Gundams...
Dunno if it'd be any good with or without online, but as someone who flies solo whenever I play MMOs anyways...I'm glad they're at least considering the possibility of cutting out the middle man.
Aw man, I wish they had a game like this when I was a kid and into Beyblades. I don't care for gimmicky motion controls now, but in this case, it makes sense and really got the old fanboy in me going...
The original game's controls were unintuitive as ****, so I might give this a go. A lot of things about this game was stylish, in ways that I sometimes liked, so I'd like to actually be able to play it in ways that don't feel like I'm only partly in control of the situation.
@BlueOcean Good for you man, but I'm talking about Luigi's Mansion 1. Not 2. I mean, I got both, so my point still stands either way. I was hoping for new content and mechanics when it was announced, but that just wasn't the case.
On the one hand, I generally think its take on procedural generation is novel and far and above an improvement over what most Rogue-likes try to do, by making important parts of the game static so the game's progression and balance don't suffer.
...But if I'm being honest, they should've just stuck with designing the entire map themselves. It probably would've been less work, and they'd have an even better game because of it.
@Blizzia I figured they'd mention that somewhere, but they're playing it straight for now. I mean, maybe they want to play it up as a surprise, but...it's in the title. And a double-cross isn't automatically a clever twist, so I personally want an idea of where to look for it and they want to go with it...
...unless they just didn't know what "Double Cross" means when they cooked up that title.
The first Xenoblade Chronicles was one of the best RPGs I've ever played, and I was fine with Xenoblade Chronicles X going a different direction. Series could probably use a fresh new direction after XC2 and Torna, so I'm down with whatever they choose to do...so long as it focuses enough on exploration to hold my interest, and doesn't go overboard with moe pandering and common Tales tropes like XC2 did.
@raisenv And yet is still incredibly simplistic compared to most games I've played. I'll admit, I don't play a lot of any Musou game, but I've never really needed to plot my course or find the most effictient route - I just kill whatever was in front of me, and I seemed to be rewarded for it. If that's different on higher difficulties, then I've never experienced it, because why would I ever want a challenge out of a Warriors game? That would take the series out of the niche it currently occupies in my library, and it doesn't stack up well to the plethora of options I already have for more complex experiences.
I guess my point is simply that: The series is seen as shallow because it does reward you for button-mashing at its base difficulty, and that is not a bad thing.
@raisenv It doesn't help that Tecmo Koei has been trying to milk their fans for years in plainly obvious ways for years now, putting out expansions and iterations that don't really do much from game to game, all with fairly little competition - it really feels like they've carved out a monopoly for a type of game, and it's easy to be cynical about that.
With that said, Hack 'n' Slash games like the Musou franchise are best enjoyed as a gaming "snack food", at least from what I've played of 'em, and there I'm not really gonna overanalyze them or look for complexities that aren't obvious. I've been told by fans about their strategy elements, but if I cared about that, I have far more complex and interesting strategy games I'd play instead, like Total War. If I cared about the combat and its inherent challenge, I'd play character-action games like Devil May Cry, Ninja Gaiden, and most everything Platinum has made. And I want to min-max characters, I have Action-RPGs for days that give me far more incentive to do so while also giving me a compelling world to explore, and sometimes even an interesting story to follow.
I'm just saying: Warriors games work because they they keep things simple. They're ultimately fun games with simple character archetypes, with lots of shiny effects and animations tailor-made to make you feel powerful, which makes them great for blowing off steam. Some people might call that shallow, but then again, what is a jacuzzi, if not the ultimate Kiddy pool? Shallow doesn't have to equal bad, and there no reason not to embrace the fans that just look at it skin deep.
...unless that just causes Koei Tecmo to double down on all of its criticisms and put out a completely worthless piece of garbage that looks like the company interns hashed it out in a week while the rest of the dev team blew their budget at the races.
Time will tell if this changes literally anything. I'm not convinced, mostly because a lot of Ubisoft's antics started before this news arose. If this leads to an end to their "live service" initiative that has been poisoning their output for a while now, then this'll be great news...but considering how exploitative the video game whaling industry has been in and outside of the AAA space, I'd find it hard to believe Ubi has any incentive to stop, at least not before they've squeezed their consumers dry and burnt out all of their employees, like one big corporate wildfire...
@abe_hikura Was there really? I mean, that'd certainly explain a few things...let's just say there are already some products that seem way too intricate to have been done up in the very short span of time this meme has been popular. (Plus I'm sure I saw sketches months ago)
This isn't the first genderbent Mario character the fans have made. It unfortunately won't be the last. It's just silly how they took Toadette's Peach Crown and applied it to Bowser, Boo, etc. Nothing Nintendo really has to pay attention to, outside of their usual habit of occasionally referencing memes in a cheeky manner.
Your "lives" pretty much are your energy bar in Metal Slug, so I think it's fine so long as the game is balanced right. Metal Slug 7/XX were still fun, so...just don't screw it up, and I'm sure it'll still have a noteable audience. However, whatever they do, they should do something new while holding to the core of the series. I'm not saying that just to make it relevant to a new audience, but also as someone who already has access to every other entry in the franchise. It does get kinda same-y, so something to shake up the formula would be welcome, so long as the end result is still fast-paced, bombastic, and difficult-but-fair.
@Lthoise Yeah, no. MOBAs aren't my thing. That was mostly my point, the whole genre's tough to get into, and I've long come to the conclusion that it's not worth my time.
@Lthoise No, I read up on the basics, but the basics won't get you very far, and they won't make up for poor team composition and lack of coordination, on top of the fact that I don't even really understand what most roles are or what certain characters do, when I should use certain moves, when my team needs me in a team fight, how to last hit minions consistantly, what to build, etc. All these things are constantly evolving and require way, way too much effort for a game that doesn't have any sort of persistant story mode. I prefer my multiplayer games to provide bursts of fun, and could never get that out of Smite - it demanded too much to be decent just so I'm not holding my team back. I could try to screw around to at least make it fun, but then that ruins the experience for everyone else on my team. Besides, there are better games to mess around in, and I'd honestly rather play those...
Could never get into this one. Seems like MOBAs are a fad that passed me by, and their cutthroat nature meant there's little room for new players who don't want to play at competitive levels. I spent $30 on the Steam version and I wish I had gotten a refund. Petered out after a few days, culminating in me literally destroying my keyboard just trying to express my thoughts on the game in a forum - it was beyond frustrating for me! Never again...
I take it this version will be largely the same as the PS4 version, but with all the DLC characters added? Is so, I'd pass, since I've already spent waaay too much money on Blazblue iterations over the years...but it'd certainly be a great time to jump in for anyone new to the franchise. It's the best in the series, bar none, and the DLC characters include the much-request Jubei.
EDIT: Oh man, I didn't think about the possibility that this one might have English voice acting! I take it back, if that happens, I'd buy it in a heartbeat!
I had no interest in Xenoblades 2 because of its characters and how it was managing its blades and combat system. Every review so far has convinced me to give one a go. Probably the second prequel that convinced me it was a better story than the original, and certainly the first DLC I've seen that has the potential to surpass its main game.
I'm not a huge Beat 'em up fan, but this colections has all the ones I've wanted to get my hands on for ages. I'll be sure to give this a go when I can.
Comments 5,974
Re: Nintendo To Remaster 'Most Of Super Mario’s 35-Year Catalogue' For Switch in 2020, New Report Says
Super Mario All-Stars 2 would be the dream, man. I always wanted HD versions of the other 3D Mario games, and it would be nice to play Super Mario 3D World on the Switch. Seriously, there's only 4 and a half worthwhile titles that haven't been ported from the Wii U. May as well finish the job, yeah?
Re: Review: Star Ocean (SNES)
@ChromaticDracula Thank you for reminding me how embarassingly standoff-ish I was on this site 10 years ago.
...not that my opinion of Star Ocean has changed since. It really turned to be a dumpster fire of a series. 2 and 4 have fun combat and decent pacing, and Star Ocean 2's story was...salvageable...but overall, I feel like this series had squandered it's potential right from the on-set.
Re: Review: Smite - A Godly MOBA That Gives League Of Legends A Run For Its Money
@misterMike I wasn't arguing the review score man, I'm not 12. I think we're done here.
Re: Review: Smite - A Godly MOBA That Gives League Of Legends A Run For Its Money
@misterMike Paragon failed due to mismanagement, it had good ideas at it's core. I'm only saying I don't like games that feel like it's going to require 1000s of hours before I start having fun. I put in plenty of time on the PC & PS4 versions, too, but only because as you pointed out, there aren't any other MOBAs on consoles. That doesn't mean I shouldn't demand higher standards from what's there, though. Especially from a live-service F2P game like this, where the game might make significant chages in a year or two to remain relevant. I already saw that with Paladins.
Re: Review: Smite - A Godly MOBA That Gives League Of Legends A Run For Its Money
@misterMike I meant clunky in terms of controls, I went into it going from Paragon, which played like an Unreal Tournament game. Otherwise, yeah, I won't say it's a terrible game, just like how the Great Wall of China wasn't a terrible wall. It was just, you know, a massive waste of time and resources that failed to fullfill its purpose of being a fun game that I could play on my console and/or computer.
Re: Review: Smite - A Godly MOBA That Gives League Of Legends A Run For Its Money
The only game to frustrate me to the point of destroying my own keyboard...and that happened twice. I'm sure there are people who dig these kinds of games, but this just felt like a clunky mess with a barrier to entry the size of the Great Wall of China. Last time I considered playing, I literally found myself resorting to watching well-put-together training videos, like it was a continuing-Ed class for a job. That's about the point when I realized this game was no longer worth my time.
Re: Random: Nintendo Confirms Only Toadette Can Wear The Super Crown, Bowsette Officially Debunked
Which just means to me that Bowsette is a separate, fan-made character. Which is for the best. It's just another take on the "evil Peach" ideas I've seen in fan art for years.
Re: Review: Warframe - A Technical Marvel That Pushes The Boundaries Of Free-To-Play Action On Switch
@MagnaRoaderWell, there is a story, but it's a work in progress. The New War will be adding the next chapter to the current "arc" we're in some time next year. It's a loot shooter, through & through, though so don't expect to be enthralled by a structured series of story missions. They exist, but they were never the point.
Re: Reminder: Free-To-Play Sci-Fi Shooter Warframe Is Now Available On The Switch eShop
@Royalblues No cross-play unfortunately. It's something they'd like to do and have thought about, from what I've heard, but don't get your hopes up.
Re: Nintendo Will Remove Smash Bros. Ultimate's Offensive Depiction Of Native Americans
Change?! To my Nostalgia?! D:<
...wait, which one had a feather on it? I don't even remember that...was it always there? I seriously never noticed that before...
Re: The Capcom Beat 'Em Up Bundle Update You All Asked For Is Now Live
"ON/OFF Toggle for Mid-session Joining – When creating a lobby, there is now an option to turn off the ability for other players to join your in-game session"
Okay, I guess I can buy this now. Only feature I needed...except I would've preferred that be the default.
Re: Elder Scrolls Online Isn't Coming To The Nintendo Switch Because It "Will Not Fit"
Read: "One of the most bloated games ever made."
Re: MissX Bends The Rules In SNK Heroines: Tag Team Frenzy, Joins The Roster Next Month
@DanteSolablood That's not the point, they already ruined the joke - Miss X was supposed to just be Iori, in girls clothes, and yet no one could figure out who he was, and fans were already joking about how feminine he always looked, so it was a one-two punch that made it both good fanservice, and a funny subversion of expectations. This just feels like they completely missed the point, a conclusion I've come to far too often when analyzing this game in general, but this really is the last straw for me. This game is, and has always been, a low-effort cash grab that reuses assets from KOF XIV and adds a cynically exploitative layer on top of it, while completely failing as both a parody, and as fanservice. I am sorry I ever gave it attention at this point.
Re: MissX Bends The Rules In SNK Heroines: Tag Team Frenzy, Joins The Roster Next Month
Finally. I honestly would've traded all these genderbent characters for the return appearance of "Miss X" from Gal Fighters...and I still don't want to go anywhere near this game because they're in the game, so too late now. But I'm glad they at least remembered the old joke.
EDIT: No wait a minute, they actually made him a woman this time.
...I'm done. This game just outright offends me now.
Re: Nintendo Download: 25th October (North America)
@Gen0neD Oh man, what's with all these fighting games coming out with no English dub? I don't have time to read subtitles when I'm literally engaged in the action...that really put a damper on my enthusiasm for it...
Re: Soapbox: I'm Causing The Slow Death Of Gaming Magazines, And It Hurts
...no you're not. Get off your high horse, Damien. You're just a molecule on a grain of sand in the universe-sized hourglass called "The Sands of Time." This shift was inevitable.
Re: Famitsu Teasing "Possible Revival" For A Cancelled Level-5 Game
Dark Cloud 3 plz
Re: Soapbox: Huawei's Not The First Company To Vie For Nintendo's Portable Crown, And It Won't Be The Last
It's prohibitively expensive. It's not vying for Nintendo's audience, it just needs enough people to buy it to make back their investments, and even that'll be a challenge.
Re: Huawei Is Launching A New Gaming Phone To Rival The Switch, And It Costs Over $1,000
I could buy a Laptop with that kind of money. Seriously, you guys for real?
Re: Review: Warriors Orochi 4 - A Boisterous But Samey Sequel That Won't Win Over Naysayers
Warriors games are the potato chips of gaming. Just because they're called "crisps" now doesn't mean the flavor's all that different. I'll personally stick to my Triforce Lays and Wise Emblems, with the occasional One Pringles, thank you very much...though I do miss my Peerless Potato Gundams...
Re: Dragon Quest X Could Make It To The West As An Offline Version
Dunno if it'd be any good with or without online, but as someone who flies solo whenever I play MMOs anyways...I'm glad they're at least considering the possibility of cutting out the middle man.
Re: Hardware Review: NS Glasses 3D VR Headset for Switch
So it's $50 to look like an idiot while you're basically just wearing the Switch screen?
...Nyuck Nyuck Where do I sign up?! :B
Re: Video: First Beyblade Burst: Battle Zero Switch Trailer Shows Joy-Con Ripcord Motion
Aw man, I wish they had a game like this when I was a kid and into Beyblades. I don't care for gimmicky motion controls now, but in this case, it makes sense and really got the old fanboy in me going...
Re: Review: The World Ends With You: Final Remix - A Stylish Reimagining Of The DS Cult Classic
The original game's controls were unintuitive as ****, so I might give this a go. A lot of things about this game was stylish, in ways that I sometimes liked, so I'd like to actually be able to play it in ways that don't feel like I'm only partly in control of the situation.
Re: Review: Luigi's Mansion - Experience The GameCube Classic The Way It Was Meant To Be Played
@BlueOcean Good for you man, but I'm talking about Luigi's Mansion 1. Not 2. I mean, I got both, so my point still stands either way. I was hoping for new content and mechanics when it was announced, but that just wasn't the case.
Re: Review: Chasm - A Procedurally-Generated Metroidvania That Pleases Rather Than Dazzles
On the one hand, I generally think its take on procedural generation is novel and far and above an improvement over what most Rogue-likes try to do, by making important parts of the game static so the game's progression and balance don't suffer.
...But if I'm being honest, they should've just stuck with designing the entire map themselves. It probably would've been less work, and they'd have an even better game because of it.
Re: Review: Luigi's Mansion - Experience The GameCube Classic The Way It Was Meant To Be Played
Yeah, I think I'll stick with the Gamecube version. Minor 3D gimmicks aren't enough to make me plunk down $40 on a game I already own.
Re: Capcom Confirms That Monster Hunter's Live-Action Movie Adaptation Is Definitely Going Ahead
But why?
https://www.youtube.com/watch?v=y2weNM4JtME
Re: Nintendo Download: 4th October (North America)
Animated Jigsaw: Japanese Women = Game of the Year All YearsTM
Re: Feature: What Do You Want From A New Nintendo Switch?
A lower price point so I can actually afford to buy a Nintendo Switch.
Re: Subdivision Infinity DX Is A 3D "Next-Gen" Sci-Fi Space Shooter Headed To Nintendo Switch
Yes! I'm ready for this! Love me some space combat games.
Re: Upcoming Switch Platformer Double Cross Delayed Until 2019, Brand New Trailer Revealed
@Blizzia Oh wow, they already have multiple universes, that'd hardly be a stretch! Now I might be interested...
Re: Upcoming Switch Platformer Double Cross Delayed Until 2019, Brand New Trailer Revealed
@Blizzia I figured they'd mention that somewhere, but they're playing it straight for now. I mean, maybe they want to play it up as a surprise, but...it's in the title. And a double-cross isn't automatically a clever twist, so I personally want an idea of where to look for it and they want to go with it...
...unless they just didn't know what "Double Cross" means when they cooked up that title.
Re: Upcoming Switch Platformer Double Cross Delayed Until 2019, Brand New Trailer Revealed
...But why is it called Double Cross?
Re: SEGA AGES Thunder Force IV - The Mega Drive's Most Impressive Shmup Hits Switch
Definitely one of the better shmups I've played on the Genesis, and one I'm glad can be reexperienced on modern hardware.
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
There's no such thing as "too many games."
Re: Xenoblade Chronicles 2 Has Exceeded Expectations Following Strong Sales Outside Of Japan
The first Xenoblade Chronicles was one of the best RPGs I've ever played, and I was fine with Xenoblade Chronicles X going a different direction. Series could probably use a fresh new direction after XC2 and Torna, so I'm down with whatever they choose to do...so long as it focuses enough on exploration to hold my interest, and doesn't go overboard with moe pandering and common Tales tropes like XC2 did.
Re: Random: Switch Hack-And-Slash Game Warriors Orochi 4 Just Won A Guinness World Record
@raisenv And yet is still incredibly simplistic compared to most games I've played. I'll admit, I don't play a lot of any Musou game, but I've never really needed to plot my course or find the most effictient route - I just kill whatever was in front of me, and I seemed to be rewarded for it. If that's different on higher difficulties, then I've never experienced it, because why would I ever want a challenge out of a Warriors game? That would take the series out of the niche it currently occupies in my library, and it doesn't stack up well to the plethora of options I already have for more complex experiences.
I guess my point is simply that: The series is seen as shallow because it does reward you for button-mashing at its base difficulty, and that is not a bad thing.
Re: Random: Switch Hack-And-Slash Game Warriors Orochi 4 Just Won A Guinness World Record
@raisenv It doesn't help that Tecmo Koei has been trying to milk their fans for years in plainly obvious ways for years now, putting out expansions and iterations that don't really do much from game to game, all with fairly little competition - it really feels like they've carved out a monopoly for a type of game, and it's easy to be cynical about that.
With that said, Hack 'n' Slash games like the Musou franchise are best enjoyed as a gaming "snack food", at least from what I've played of 'em, and there I'm not really gonna overanalyze them or look for complexities that aren't obvious. I've been told by fans about their strategy elements, but if I cared about that, I have far more complex and interesting strategy games I'd play instead, like Total War. If I cared about the combat and its inherent challenge, I'd play character-action games like Devil May Cry, Ninja Gaiden, and most everything Platinum has made. And I want to min-max characters, I have Action-RPGs for days that give me far more incentive to do so while also giving me a compelling world to explore, and sometimes even an interesting story to follow.
I'm just saying: Warriors games work because they they keep things simple. They're ultimately fun games with simple character archetypes, with lots of shiny effects and animations tailor-made to make you feel powerful, which makes them great for blowing off steam. Some people might call that shallow, but then again, what is a jacuzzi, if not the ultimate Kiddy pool? Shallow doesn't have to equal bad, and there no reason not to embrace the fans that just look at it skin deep.
...unless that just causes Koei Tecmo to double down on all of its criticisms and put out a completely worthless piece of garbage that looks like the company interns hashed it out in a week while the rest of the dev team blew their budget at the races.
Re: Vivendi Set To Sell All Shares In Ubisoft By March 2019
Time will tell if this changes literally anything. I'm not convinced, mostly because a lot of Ubisoft's antics started before this news arose. If this leads to an end to their "live service" initiative that has been poisoning their output for a while now, then this'll be great news...but considering how exploitative the video game whaling industry has been in and outside of the AAA space, I'd find it hard to believe Ubi has any incentive to stop, at least not before they've squeezed their consumers dry and burnt out all of their employees, like one big corporate wildfire...
Re: Skullo Mania Joins The Cast Of SNK Heroines: Tag Team Frenzy
Nope.jpg
Re: Nintendo Has Nothing To Say About Internet Superstar Bowsette, So Stop Begging For Her
@abe_hikura Was there really? I mean, that'd certainly explain a few things...let's just say there are already some products that seem way too intricate to have been done up in the very short span of time this meme has been popular. (Plus I'm sure I saw sketches months ago)
Re: Nintendo Has Nothing To Say About Internet Superstar Bowsette, So Stop Begging For Her
This isn't the first genderbent Mario character the fans have made. It unfortunately won't be the last. It's just silly how they took Toadette's Peach Crown and applied it to Bowser, Boo, etc. Nothing Nintendo really has to pay attention to, outside of their usual habit of occasionally referencing memes in a cheeky manner.
Re: SNK's Yasuyuki Oda Unsure About One-Hit Mechanic In A Metal Slug Reboot
Your "lives" pretty much are your energy bar in Metal Slug, so I think it's fine so long as the game is balanced right. Metal Slug 7/XX were still fun, so...just don't screw it up, and I'm sure it'll still have a noteable audience. However, whatever they do, they should do something new while holding to the core of the series. I'm not saying that just to make it relevant to a new audience, but also as someone who already has access to every other entry in the franchise. It does get kinda same-y, so something to shake up the formula would be welcome, so long as the end result is still fast-paced, bombastic, and difficult-but-fair.
Re: Rumour: SMITE Patch Notes Suggest Hi-Rez Releasing Free-To-Play MOBA On Nintendo Switch
@Lthoise Yeah, no. MOBAs aren't my thing. That was mostly my point, the whole genre's tough to get into, and I've long come to the conclusion that it's not worth my time.
Re: Rumour: SMITE Patch Notes Suggest Hi-Rez Releasing Free-To-Play MOBA On Nintendo Switch
@Lthoise No, I read up on the basics, but the basics won't get you very far, and they won't make up for poor team composition and lack of coordination, on top of the fact that I don't even really understand what most roles are or what certain characters do, when I should use certain moves, when my team needs me in a team fight, how to last hit minions consistantly, what to build, etc. All these things are constantly evolving and require way, way too much effort for a game that doesn't have any sort of persistant story mode. I prefer my multiplayer games to provide bursts of fun, and could never get that out of Smite - it demanded too much to be decent just so I'm not holding my team back. I could try to screw around to at least make it fun, but then that ruins the experience for everyone else on my team. Besides, there are better games to mess around in, and I'd honestly rather play those...
Re: Rumour: SMITE Patch Notes Suggest Hi-Rez Releasing Free-To-Play MOBA On Nintendo Switch
Could never get into this one. Seems like MOBAs are a fad that passed me by, and their cutthroat nature meant there's little room for new players who don't want to play at competitive levels. I spent $30 on the Steam version and I wish I had gotten a refund. Petered out after a few days, culminating in me literally destroying my keyboard just trying to express my thoughts on the game in a forum - it was beyond frustrating for me! Never again...
Re: BlazBlue: Central Fiction Special Edition Has Been Revealed For Nintendo Switch
I take it this version will be largely the same as the PS4 version, but with all the DLC characters added? Is so, I'd pass, since I've already spent waaay too much money on Blazblue iterations over the years...but it'd certainly be a great time to jump in for anyone new to the franchise. It's the best in the series, bar none, and the DLC characters include the much-request Jubei.
EDIT: Oh man, I didn't think about the possibility that this one might have English voice acting! I take it back, if that happens, I'd buy it in a heartbeat!
Re: Xenoblade Chronicles 2: Torna - The Golden Country - So Much More Than Just DLC
I had no interest in Xenoblades 2 because of its characters and how it was managing its blades and combat system. Every review so far has convinced me to give one a go. Probably the second prequel that convinced me it was a better story than the original, and certainly the first DLC I've seen that has the potential to surpass its main game.
Re: Capcom Beat 'Em Up Bundle - Nirvana For Side-Scrolling Fighter Fans
I'm not a huge Beat 'em up fan, but this colections has all the ones I've wanted to get my hands on for ages. I'll be sure to give this a go when I can.