Comments 217

Re: L.A. Noire Is The Latest Game To Fall Foul Of The Dreaded "Switch Tax"

Beechbone

I wanted to go back and replay L.A. Noire at some point and this re-release seems like as good occasion as any. Still, I'm torn now between Switch version and Xbox version. Features exclusive to Switch sound really cool and they fit the design of the game, but then again having a sizeable graphical upgrade on Xbox is tempting as well. The price might also play a big part in decision making.

Re: Video: Nintendo Comes Out Swinging With New ARMS Footage

Beechbone

I have to admit, these trailers present the game in a lot better way than reveal trailer and TV ads. You can see the variety of fighters and some customisation options, which should greatly affect gameplay. I'm really liking what I see here. Hope it will a good showcase for HD rumble as well.

Re: ​Reggie Fils-Aime on Why the Wii U Was Misunderstood

Beechbone

@SanderEvers Can't quite agree with you first 3 recommendations.

1. "Start with a 8, 32 and 64GB console."
Making multiple SKUs always adds to the confusion. That's why barely anyone bought the white model, and that's why both Xbox One and PS4 launched with only one version.

2. "Make the 8GB console 150 euro's, with no gamepad."
Agree that the pricing was too high but selling the WiiU without a gamepad would make that version dead on arrival. Why would you get rid of your biggest selling point that would make some games not compatible with the system they were designed for?

3. "Allow 2 GamePads to connect to a single Wii U."
That would be cool, but I think that it comes down to pricing. For games that would potentially support/require 2 gamepads you would have to buy a costly standalone gamepad on top of the console and game purchase. Can't see any developer willing to take a risk and design a game for multiple gamepads.

Re: Nintendo Download: 10th March (Europe)

Beechbone

WiiU is getting GBA games, and 3DS is getting SNES games. Somebody at Nintendo likes to watch the world burn, haha Nothing to complain really, but I whish some of the VC stuff was a cross-buy. I already have Super Metroid and Super Mario World on WiiU, but would love to get them on the go.

Re: Analyst Firm DFC Believes a 2016 Nintendo NX Launch "Would Be a Mistake"

Beechbone

As we now know the price for both Oculus and HTC Vive, it's pretty safe to assume that these devices will have little to no impact on console sales. That's a PC-enthusiast tech for now, and it will remain like that for a while. Not sure about PlayStation VR, the price will be very important, but if it will be higher than the console itself, the NX will probably get more attention. A matter of spending significant amount of money on an accessory with very limited library of games vs the whole new system that gives access to gaming not available on any other platform.

Re: Splatoon And Super Mario Maker Honoured At The Game Awards 2015

Beechbone

I do think Splatoon deserves best multiplayer just because how innovative it is. Also, CD Projekt RED absolutely deserves best developer this year. They not only made an outstanding game but also were great with post-launch support. Witcher 3 could never run on Wii U, but maybe they will do their next game also on NX?

Re: Wii U Version Of Indivisible Not Possible, But NX Is Up For Consideration

Beechbone

@Kaze_Memaryu Of course I'm not developing the game, so I'm just guessing. Maybe it's because Skullgirls only had to handle one small area at a time, and Indivisible, from what I see, is a game where you travel through the levels and encounter many various enemies along the way? It's a bit of a shame, but it's good they are open to bringing the game to Nintendo platform at all.

Re: Wii U Version Of Indivisible Not Possible, But NX Is Up For Consideration

Beechbone

I think it's reasonable. If they want to get it running at 60fps, it might be really hard to make the game for Wii U while developing for systems which much higher specs.

And I know this is (partially) 2D game but they also can be very demanding. Look at something like Child of Light, which had severely lowered resolution for its Wii U version, or an Xbox platformer Ori and the Blind Forest which was visually stunning and still struggled at the most intesive moments to keep the framerate rock-solid.

Re: Nintendo Download: 29th October (Europe)

Beechbone

Pleasantly surprised there's a trial version of Project Zero. Since the physical edition is already sold-out here (world is a cruel place) I'll probably go with digital if the first levels will make a positive impression. Only need to delete... well, pretty much most of the stuff I have on internal memory. Or maybe it's time to get an HDD?

Either way, I'll be getting the NN3DS version of Binding of Isaac... finally.

Re: Soapbox: It's A Tragedy That Rare Replay Isn't On A Nintendo Console

Beechbone

Sure, it's a shame it's not on Wii U but there are two reasons for that. One is obviously the business reason. Rare is owned by Microsoft so they only develop for them. The other reason is technical. There are a number of Xbox 360 exclusives in the collection, including some N64 games like Perfect Dark or Banjo, which in Rare Replay are emulated on Xbox One from their Xbox 360 releases, just like Viva Piñata. Making Wii U version would require to port each and every of these games from 360 to Wii U. And here comes the business again: it's just not worth it.

Re: Nintendo NX Might Be The First Social VR Platform, Claims Analyst Firm Digi-Capital

Beechbone

NX could potentially support VR in the future but I don't see it being designed around it. They want to show the system next year so they already have more or less finalized design for its inner tech and peripherals. I would rather expect Nintendo going really heavy on cross-platform features between NX and New 3DS or whatever handheld device is going to replace it. I think they are going to once again change the controller to something unusual.

There's some talk of NX being some sort of hybrid, maybe its controller will be the next Nintendo handheld at the same time? That would be interesting.

Re: Satoru Iwata Didn't Apologise For Nintendo's E3 Digital Event, Says Reggie Fils-Aime

Beechbone

I think that Nintendo has some good content this year, they just failed to show it during Digital Event. Too much time was focused on small scale games like the AC Home Designer or that controversial Metroid spin-offs, while the Treehouse and trailers show awesome stuff like SMT x FE, Yoshi's Wooly World, Fast Racing Neo, there's incredible Fatal Frame trailer and Devil's Third I think is in schedule. So yeah, the problem was not content and Nintendo should not apologise for it. Iwata seems to acknowledge that what they showed at Digital Event was not the stuff people wanted to see during the main presentation.

Re: Splatoon 1.2.0 Update Promises A More Pleasant Gaming Experience

Beechbone

@Pinkman Yeah, I mean, I still win a lot of matches, and those I lose I feel I deserved it but it felt painful to go against Kraken trio with a team of low-level players. Then again, you have to know how to make the best use of secondaries and abilities so it's not just about unlocks. As you go you get better at playing the game, and it's a lot of playtime till level 15-20. By the way, is there a level cap?

Re: Splatoon 1.2.0 Update Promises A More Pleasant Gaming Experience

Beechbone

I think I'd like to see patched is the matchmaking. I had no trouble finding people to play with but it would be good if matchmaking was better at matching people of similar level. It really shows when level 20 players play with, say, level 5 players. Higher levels have access to better gear so it messes up the balance a little bit.

Re: Review: Splatoon (Wii U)

Beechbone

Splatoon is a great fun and surprisingly both online and in singleplayer. I have not yet played the battle dojo but the rest is awesome. The graphics, the music, the characters. I hope that additional modes and maps will be made available soon.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

Beechbone

@firstnesfan Fair enough. But GT was designed for PS3, just like Forza 4 was desinged for X360, and just like Mario Kart 8 was designed for Wii U. Each of these titles looks and runs great on their respective systems but to port them over would require some serious work because each system uses very different architecture. They clearly were building Project CARS for PC and new consoles share a lot of similiarities with modern PC's. They probably didn't think about how their code would translate onto Wii U and now it's too late to achieve similar effect on all systems. Even if they downgrade the visuals it will still run at 30 fps, which is half of what ideal performance on PC/X1/PS4 is.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

Beechbone

I understand why everybody is angry but quality of Project Cars on Wii U would be seriously compromised. Worse graphics, worse framerate and worse controls than on other current gen platforms. Maybe it's for the better. Hey, at least they don't say something like "haha, screw Nintendo" but look to the future to support the next console with what can become the best version of the game. And every Wii U fan will eventually buy NX anyway.

Re: Weirdness: Super Meat Boy Is Calling For Your Votes In The Smash Bros. Fighter Ballot

Beechbone

I would like to see him appear in Smash just because I like Super Meat Boy and they could surely come up with some cool moves for him. Not gonna happen, because he's not that popular amongst Nintendo fans, and he is, you know, a chunk of meat with no skin, bleeding constantly, can't see it being a good fit for Smash.

I'd love to see Shovel Knight, though. And Rayman, and Bayonetta, and ... there's so many to choose from. Hell, I would even like to see a boy from Little Inferno