Comments 1,530

Re: Nintendo Direct: Mario Kart World: Every Announcement - How Would You Rate It?

Antraxx777

@blindsquirrel The in between areas are to give you a place to practice moves and riskier driving before a real ranked match happens again. Besides you can still vie to win the in between races too— stick it to the second place rival that’s constantly on your tail from the real races.

More importantly, the in between areas really serve Knockout mode and give the whole thing an Outrun feel, and, like that series, it helps to gradually blend in new environments as you near new biomes and vistas

Re: Nintendo Direct: Mario Kart World: Every Announcement - How Would You Rate It?

Antraxx777

@SillyG That’s kinda what Lightning Bolt already accomplishes. Everyone else’s game becomes less fun for several seconds.

@Dinglehopper You can still probably race those back to back in VS / Quick Play mode

@GinMiguel What? Goombas have been a mainstay of the series since Super Mario Bros., and you don’t think they deserve to be playable? How can you not love that little Oscar-the-Grouch face?

Re: Review: Lunar Remastered Collection (Switch) - Two Of The Most Charming RPGs Ever Get A Fair, If Flawed, Port

Antraxx777

@Ulysses Yeah, I’d rather have localized damage to limbs and weak spots; like if you could use a cool down power to specifically aim your weapon or magic to stun or stagger or topple (and of course enemies can try to do this to you too), but they can also fake you out and make you miss. Let’s bring back Bushido Blade mechanics

@gsilver I guess the new inventory system will help you then.

Re: ICYMI: Nintendo's Keeping amiibo Alive On Switch 2 With New Zelda: TOTK Collection

Antraxx777

@Jam777 I collect a ton of Amiibo too but I also own the third party (bootleg) Amiibo mini cards; that way I can enjoy scanning for items but leave the Amiibo in their display boxes.

@Wisestfool The SF6 figures are very detailed: take a look at the complexity of their worn ‘fabric’

@Scarmucci How did the Sages abilities suck? You could have them all active in your party, and one of them essentially gives you infinitely replaceable weapons.

Re: Nintendo Direct: Mario Kart World: Time, Date, Where To Watch, What To Expect

Antraxx777

@WaveBoy I agree that 200cc feels unnatural on most of the courses, however keep in kind that you can brake during a drifting slide. I also wouldn’t mind a permanent mirror ui element but I bet that could stress the system (on Switch 1). I would also like the ability to time a good jump over shells, or bring the feather back.

I think having too many uses for all the weapons would be hard to balance (just look at the original Mario Kart), but there should be at least 1 more way to stop a blue shell (shoutout to the feather again).

Despite all this, Mario Kart 8 is by far my favorite in the series. It’s so polished and pretty and there’s so much awesome mayhem going on.

Re: Poll: Box Art Brawl: Tomodachi Life

Antraxx777

@MH4 Yeah they definitely didn’t care much about composition with these; the goal being to advertise what activities your Miis could perform or partake in.

I like the NA logo with its cute use of quote bubbles, but it’s way too busy. I like the color scheme of the JP one and the logo fits better with the rest of the design, so I went with that one.