@samuelvictor Yup! I own them all on Steam 😀. I basically like all of Tomb Raider, and I get people wanting to play the early originals (but those were really designed around keyboard control). I hope they found a good in-between for the controls, or like you can set it either way
@rushiosan The Ultrahand controls are great. It’s crazy the stuff you can build without an actual separate grid loading up like other vehicle editors. (There is a snapping system but the grid is hidden)
Also FUSE fixes a lot of things about breakable weapons
To make it even more fun, I purposefully try to build up characters based on ones from Castlevania, so like “what upgrades would Simon Belmont have vs Sypha Belnades vs Alucard”. It’s fun to see how much I can shape the avatar into those Castlevania characters. I also sometimes turn off the Vampire Survivors soundtrack and pump some Bloody Tears through Spotify 😀
Just like the first one: it’s as hard as you make it to be. Nintendo’s ‘difficulty settings’ are in the many tools at your disposal to tackle the task at hand, and from what I’m hearing the tools are very, very vast this time around
@Vexx234 I’d say stuck in beta. It needs a much larger budget and variety, and speed (in the zone levels) but the 3D control is the best it has ever been and the freedom of exploration is a complete breeze.
@smithyo It’s because SotN is an amazing game that continues to age very well. It’s also infinitely replayable.
But also Simon’s Quest was an early open world action RPG too, although it didn’t have many stats to grow. This is why the genre is beholden to this series, as much as Metroid is
@OldManHermit
Metroid (NES) did all that first. Also Simon’s Quest is closer in design to Super Metroid than Symphony of the Night. Except Symphony does have the super-jump (like the dash jump). Neither SQ nor SM had actual RPG stats, other than health and in SQ’s case a very basic Leveling system.
Symphony was the first Castlevania to use RPG stat modifiers
@Olliemar28 Oh I totally do that too; I even go so far as to turn down the game’s soundtrack and pump Castlevania music through a portable speaker under the TV. I do this with Elden Ring and Vampire Survivors too 😀. Castlevania LoI and Curse of Darkness especially have versatile tracks that fit well.
For Elden Ring, once I found where the whip was located, I restarted a new game, created Sonia Belmont and pumped that music, changing tracks per area. It is great fun, and the Soulsborne series takes a lot from Castlevania anyway.
@Hwatt also, though we lose the mirror reflection (which always looked tacked on), we gain amazing ice reflections of the morph ball and even surface light refraction. The thick ice instances look awesome in the remaster
@Truegamer79 Yeah that bugged the hell outta me with the Wii version; THANKFULLY the water and the way it ripples looks way better than ever before, featuring full specularity and wave deformation on (most) bodies of water. (If the original didn’t have wave physics for a specific body of water, it remains without it in the Remaster.)
It looks so good I find myself just randomly shooting my charge shot into water frequently; just to see those gorgeous ripples. It even has secondary ripples when hitting the edge of a wall
I was thrown by the music one because the Zelda 1 Final Dungeon music chords do play in Eldin region, but not the normal Dungeon theme . In addition the main Zelda 1 Overworld theme also plays while riding a horse long enough.
I had no idea about Hestu preferring Link naked. I also couldn’t recall any large eggs in Rito town, and I would not have remembered the one chick mentioning them.
@Hopeful_Cynic I did the same shizz in a little known brick breaker DS indie gem called Alpha Bounce; I would choose my next level by making sure I “surrounded” the proverbial enemy’s planet from all sides, and pretend their main base is at the center or wherever. It always felt like higher stakes when I took their “base”.
Sometimes you have to use your imagination to fill in all those meandering seconds of video game minutiae you take for granted
Comments 1,548
Re: Review: Castlevania Legends - A 'Vania So Poor It Got Booted From Canon
@Fizza I still think nothing beats the original:
https://youtu.be/r6xpEV-W60I?si=e0OeDcs6GYs3ZhqZ
Re: Review: Castlevania Legends - A 'Vania So Poor It Got Booted From Canon
@MasterGraveheart To be fair, they were going to give Sonia another game with Castlevania Resurrection, but you know how that went
I disagree with the music being bad in Legends, there are some great tracks on there, but they’re too short before looping.
It has an awesome boss theme: https://youtu.be/tiPLBm8QU8M?si=DVPFeVBGd6fr7J81
Re: Random: Nintendo Pulls Drink Driving Game From Switch eShop
@UltraZelda64 Just because you’re not 13 years-old anymore doesn’t mean ***** to 13 year olds.
Re: 'Worldless' Mixes Metroidvania Exploration And Innovative Combat On Switch Next Month
@somnambulance I’d imagine the use of turn-based battles would mess with the flow of the Metroidvania formula and pacing
Re: Random: Unused Mario Sprites Spotted In Classic Behind-The-Scenes Footage Of Nintendo
Removed
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
@samuelvictor Wow. You’re ‘first place’ sounds amazing. I love it when games can recreate feelings of past times and places, differently for everyone
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
@samuelvictor Yup! I own them all on Steam 😀. I basically like all of Tomb Raider, and I get people wanting to play the early originals (but those were really designed around keyboard control). I hope they found a good in-between for the controls, or like you can set it either way
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
@brandonbwii Yeah. Why not just release that one first
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
@samuelvictor Ah ok. They look so similar.
Maybe they are analog but just include a lock-forward button to line up jumps
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
@brandonbwii If it is based off this release, like I think it is:
https://store.steampowered.com/app/8000/Tomb_Raider_Anniversary/
Which was fantastic and controlled great.
But I’m not positive, because this new collection is also listed at Steam:
https://store.steampowered.com/app/2478970/Tomb_Raider_IIII_Remastered/
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
@brandonbwii It’s full analog control; none of that tank control crap.
Re: The Original Tomb Raider Trilogy Is Getting Remastered For Switch
Isn’t this just the Anniversary edition released a decade ago on PC?
Re: Super Mario Bros. Wonder Online Multiplayer Revealed, No Online Co-op
@Ade117 Yes it’s reminiscent of the Mario99 game’s asynchronous multiplayer.
Re: Super Mario Bros. Wonder Direct - All Announcements, Features, Power-Ups, Worlds
@Chlocean Demon Souls/Dark Souls did the asynchronous multiplayer first
Re: Super Mario Bros. Wonder Direct - All Announcements, Features, Power-Ups, Worlds
@Gamer83 It’s because of the equipable badges; those change the play style now
Re: Super Mario Bros. Wonder Direct - All Announcements, Features, Power-Ups, Worlds
@luciobar1980 Yeah they did show a lot of things
Re: Zelda: Tears Of The Kingdom Update Now Live (Version 1.2.1), Here Are The Full Patch Notes
@rushiosan The Ultrahand controls are great. It’s crazy the stuff you can build without an actual separate grid loading up like other vehicle editors. (There is a snapping system but the grid is hidden)
Also FUSE fixes a lot of things about breakable weapons
Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms
@Dimjimmer More like: “Find out over the next 20 episodes of Dragon Ball Z”
Re: Review: Vampire Survivors - Kiss Healthy Sleep Goodbye With This Must-Play Roguelike
To make it even more fun, I purposefully try to build up characters based on ones from Castlevania, so like “what upgrades would Simon Belmont have vs Sypha Belnades vs Alucard”. It’s fun to see how much I can shape the avatar into those Castlevania characters. I also sometimes turn off the Vampire Survivors soundtrack and pump some Bloody Tears through Spotify 😀
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@demacho Good to hear
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@demacho Define big
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@PlasmaticSnake Blows it outta the water in boringness
Re: Poll: Box Art Brawl: The Legend Of Zelda
Wow! Look how evenly our choices split 😎
Re: Soapbox: These Everyday Items Trigger Me Now, And I Blame Zelda: Tears Of The Kingdom
Smiled at the fuse-dog-with-stick part. Spoiler: You actually can’t do that in game… but now I wish you could! 😂
Re: Nintendo Expands Switch Online's Game Boy Color Library With Two Zelda Classics
@Zeldawakening Swap the titles and you’re correct
Re: Nintendo Expands Switch Online's Game Boy Color Library With Two Zelda Classics
@Serpenterror They are completely separate adventures (with special linked pass codes); it isn’t akin to Red/Blue at all.
But yes they were both released at the same time. It is one of the few multi-releases that is actually worth buying both for
Re: Gex Trilogy Collection Announced For Nintendo Switch
@MysteryCupofJoe
I mean he musta asploded
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@rjejr
Just like the first one: it’s as hard as you make it to be. Nintendo’s ‘difficulty settings’ are in the many tools at your disposal to tackle the task at hand, and from what I’m hearing the tools are very, very vast this time around
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@OldManHermit Sounds like an excellent Switch commercial in the making
@AlienigenX This is the way
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@k8sMum I hear ya 🫠
@Doomcrow Was Majora’s Mask a DLC 🤔
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@Jhena Many, many sites gave it a 10 and absolutely lovely things to say about it
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@Grandiajet 12am EST / 9pm PST in USA
Re: Round Up: The Previews Are In For The Legend Of Zelda: Tears Of The Kingdom
@ChromaticDracula that’s the downstab and it first appeared in Zelda 2 Adventure of Link.
Re: Hands On: Zelda: Tears Of The Kingdom Indulges Your Idiocy In The Very Best Way
@Uncle_Franklin “my rumpy doppelgänger”
Re: Talking Point: Which Is Your Favourite 3DS Theme?
@Goofonzo That’s such an awesome little game
Re: Talking Point: Which Is Your Favourite 3DS Theme?
Star Fox Zero. I love the tune that plays
Runner up is Mario theme for that super quirky music
Re: 'Captain Pikachu' Revealed For The New Pokémon Anime
@Mauzuri https://images.app.goo.gl/LRA4nB8Luikf1ukS6
He’ll show up only when needed
Re: 'Captain Pikachu' Revealed For The New Pokémon Anime
@bippity_bop https://24.media.tumblr.com/tumblr_ltjf1iRJ011qzmprzo1_500.gif
Maybe he’ll reign in a renaissance of all Pokémon in all hats
@RubyCarbuncle
Oh yeah? Well Eevee can go eat a sack of sh—!
Re: 'Captain Pikachu' Revealed For The New Pokémon Anime
@EVIL-C https://youtu.be/DaOgZwk9rN8
I wonder how much labor goes into a new hat
Re: Sonic Frontiers' Sales "Greatly Exceeded" Expectations
@Vexx234 I’d say stuck in beta. It needs a much larger budget and variety, and speed (in the zone levels) but the 3D control is the best it has ever been and the freedom of exploration is a complete breeze.
The desert area on PS5 is also beautiful
Re: Ubisoft Bringing Reboot Of Classic RTS 'The Settlers' To Switch Next Month
@spacely_sprockets Yeah… “love” 😡
Re: Soapbox: As A Colour Blind Gamer, I Can Now Finally Beat Metroid Prime
I’m happy you are able to play and understand it like it should be
Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)
@smithyo It’s because SotN is an amazing game that continues to age very well. It’s also infinitely replayable.
But also Simon’s Quest was an early open world action RPG too, although it didn’t have many stats to grow. This is why the genre is beholden to this series, as much as Metroid is
@OldManHermit
Metroid (NES) did all that first. Also Simon’s Quest is closer in design to Super Metroid than Symphony of the Night. Except Symphony does have the super-jump (like the dash jump). Neither SQ nor SM had actual RPG stats, other than health and in SQ’s case a very basic Leveling system.
Symphony was the first Castlevania to use RPG stat modifiers
Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)
@Olliemar28 Oh I totally do that too; I even go so far as to turn down the game’s soundtrack and pump Castlevania music through a portable speaker under the TV. I do this with Elden Ring and Vampire Survivors too 😀. Castlevania LoI and Curse of Darkness especially have versatile tracks that fit well.
For Elden Ring, once I found where the whip was located, I restarted a new game, created Sonia Belmont and pumped that music, changing tracks per area. It is great fun, and the Soulsborne series takes a lot from Castlevania anyway.
Re: Pre-Purchase Zelda: Tears Of The Kingdom At GameStop And Get A Free Wooden Plaque
@Snatcher It’s nice enough… until you realize it’s bark scrap stamped with a vague image
Re: Video: Digital Foundry's Technical Analysis Of Metroid Prime Remastered
@Hwatt also, though we lose the mirror reflection (which always looked tacked on), we gain amazing ice reflections of the morph ball and even surface light refraction. The thick ice instances look awesome in the remaster
Re: Video: Digital Foundry's Technical Analysis Of Metroid Prime Remastered
@Hwatt The look-down-when-jumping thing is actually available to turn on in the options (listed as “foot checking”). Guess DF didn’t notice that.
However, it can definitely get in the way of combat situations with the dual stick controls setup. That’s why it’s off by default
Re: Review: Metroid Prime Remastered - A Long-Awaited And Stunning Return Of A Legend
@Truegamer79 Yeah that bugged the hell outta me with the Wii version; THANKFULLY the water and the way it ripples looks way better than ever before, featuring full specularity and wave deformation on (most) bodies of water. (If the original didn’t have wave physics for a specific body of water, it remains without it in the Remaster.)
It looks so good I find myself just randomly shooting my charge shot into water frequently; just to see those gorgeous ripples. It even has secondary ripples when hitting the edge of a wall
Re: Quiz: Are You Ready For Zelda: Tears Of The Kingdom? Find Out With Our Fiendishly Hard BOTW Quiz
8 of 16 🙁
I was thrown by the music one because the Zelda 1 Final Dungeon music chords do play in Eldin region, but not the normal Dungeon theme . In addition the main Zelda 1 Overworld theme also plays while riding a horse long enough.
I had no idea about Hestu preferring Link naked. I also couldn’t recall any large eggs in Rito town, and I would not have remembered the one chick mentioning them.
Re: Random: Did You Know That Pokémon's HM 'Cut' Could Be Used On Tall Grass?
@Hopeful_Cynic I did the same shizz in a little known brick breaker DS indie gem called Alpha Bounce; I would choose my next level by making sure I “surrounded” the proverbial enemy’s planet from all sides, and pretend their main base is at the center or wherever. It always felt like higher stakes when I took their “base”.
Sometimes you have to use your imagination to fill in all those meandering seconds of video game minutiae you take for granted