Comments 1,530

Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)

Antraxx777

@smithyo It’s because SotN is an amazing game that continues to age very well. It’s also infinitely replayable.

But also Simon’s Quest was an early open world action RPG too, although it didn’t have many stats to grow. This is why the genre is beholden to this series, as much as Metroid is

@OldManHermit

Metroid (NES) did all that first. Also Simon’s Quest is closer in design to Super Metroid than Symphony of the Night. Except Symphony does have the super-jump (like the dash jump). Neither SQ nor SM had actual RPG stats, other than health and in SQ’s case a very basic Leveling system.

Symphony was the first Castlevania to use RPG stat modifiers

Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)

Antraxx777

@Olliemar28 Oh I totally do that too; I even go so far as to turn down the game’s soundtrack and pump Castlevania music through a portable speaker under the TV. I do this with Elden Ring and Vampire Survivors too 😀. Castlevania LoI and Curse of Darkness especially have versatile tracks that fit well.

For Elden Ring, once I found where the whip was located, I restarted a new game, created Sonia Belmont and pumped that music, changing tracks per area. It is great fun, and the Soulsborne series takes a lot from Castlevania anyway.

Re: Review: Metroid Prime Remastered - A Long-Awaited And Stunning Return Of A Legend

Antraxx777

@Truegamer79 Yeah that bugged the hell outta me with the Wii version; THANKFULLY the water and the way it ripples looks way better than ever before, featuring full specularity and wave deformation on (most) bodies of water. (If the original didn’t have wave physics for a specific body of water, it remains without it in the Remaster.)

It looks so good I find myself just randomly shooting my charge shot into water frequently; just to see those gorgeous ripples. It even has secondary ripples when hitting the edge of a wall

Re: Quiz: Are You Ready For Zelda: Tears Of The Kingdom? Find Out With Our Fiendishly Hard BOTW Quiz

Antraxx777

8 of 16 🙁

I was thrown by the music one because the Zelda 1 Final Dungeon music chords do play in Eldin region, but not the normal Dungeon theme . In addition the main Zelda 1 Overworld theme also plays while riding a horse long enough.

I had no idea about Hestu preferring Link naked. I also couldn’t recall any large eggs in Rito town, and I would not have remembered the one chick mentioning them.

Re: Random: Did You Know That Pokémon's HM 'Cut' Could Be Used On Tall Grass?

Antraxx777

@Hopeful_Cynic I did the same shizz in a little known brick breaker DS indie gem called Alpha Bounce; I would choose my next level by making sure I “surrounded” the proverbial enemy’s planet from all sides, and pretend their main base is at the center or wherever. It always felt like higher stakes when I took their “base”.

Sometimes you have to use your imagination to fill in all those meandering seconds of video game minutiae you take for granted

Re: Talking Point: It's About Time Castlevania: Symphony Of The Night Came To Switch

Antraxx777

@Kiwi_Unlimited Because Alucard is absolutely one of the best characters in the entire series: the internal dilemma with his familial ties and the love of his human mother; along with owning some useful vampire powers makes him so versatile to play and be. His incredible animation sees him gliding about like a gazelle while reigning all hell on his enemies. He fits with the aesthetic/audio of the SotN castle so well too.

That’s why SotN is so legendary; all the separate parts work together. And it all centers on Alucard. It is my third favorite videogame ever.

That’s not to take anything away from the Belmonts but they just would not make as much sense as the lead in SotN.

Re: Talking Point: What's The Worst Game That You Still Love For Some Reason?

Antraxx777

Two Worlds on Xbox 360. There’s something just cathartic about finding armors and stacking them to make a more powerful set. Yeah it makes no sense and the rest of the game is a broken, cheesy mess (except Harold Faltermeyer’s awesome songs), but I think it’s a really cool progression mechanic.

I still have my promotional T-shirt that says “Yeah, I like to kill” and I met the producer at Pax 2010 and he was so passionate about the upcoming sequel.

Re: 'The Legend Of Zelda: Tears Of The Kingdom' Launches In May 2023

Antraxx777

@AtlanteanMan There were 7 tears around that mysterious figure. I’m guessing there will be 7 main dungeons this time. They definitely emphasized that part of the trailer.

@UmbreonsPapa Whatever the “tears” are there’s seven of them around that figure. They are shaped like tears so it’s pretty safe to assume that’s what the title is referencing.