To make it even more fun, I purposefully try to build up characters based on ones from Castlevania, so like “what upgrades would Simon Belmont have vs Sypha Belnades vs Alucard”. It’s fun to see how much I can shape the avatar into those Castlevania characters. I also sometimes turn off the Vampire Survivors soundtrack and pump some Bloody Tears through Spotify 😀
Just like the first one: it’s as hard as you make it to be. Nintendo’s ‘difficulty settings’ are in the many tools at your disposal to tackle the task at hand, and from what I’m hearing the tools are very, very vast this time around
@Vexx234 I’d say stuck in beta. It needs a much larger budget and variety, and speed (in the zone levels) but the 3D control is the best it has ever been and the freedom of exploration is a complete breeze.
@smithyo It’s because SotN is an amazing game that continues to age very well. It’s also infinitely replayable.
But also Simon’s Quest was an early open world action RPG too, although it didn’t have many stats to grow. This is why the genre is beholden to this series, as much as Metroid is
@OldManHermit
Metroid (NES) did all that first. Also Simon’s Quest is closer in design to Super Metroid than Symphony of the Night. Except Symphony does have the super-jump (like the dash jump). Neither SQ nor SM had actual RPG stats, other than health and in SQ’s case a very basic Leveling system.
Symphony was the first Castlevania to use RPG stat modifiers
@Olliemar28 Oh I totally do that too; I even go so far as to turn down the game’s soundtrack and pump Castlevania music through a portable speaker under the TV. I do this with Elden Ring and Vampire Survivors too 😀. Castlevania LoI and Curse of Darkness especially have versatile tracks that fit well.
For Elden Ring, once I found where the whip was located, I restarted a new game, created Sonia Belmont and pumped that music, changing tracks per area. It is great fun, and the Soulsborne series takes a lot from Castlevania anyway.
@Hwatt also, though we lose the mirror reflection (which always looked tacked on), we gain amazing ice reflections of the morph ball and even surface light refraction. The thick ice instances look awesome in the remaster
@Truegamer79 Yeah that bugged the hell outta me with the Wii version; THANKFULLY the water and the way it ripples looks way better than ever before, featuring full specularity and wave deformation on (most) bodies of water. (If the original didn’t have wave physics for a specific body of water, it remains without it in the Remaster.)
It looks so good I find myself just randomly shooting my charge shot into water frequently; just to see those gorgeous ripples. It even has secondary ripples when hitting the edge of a wall
I was thrown by the music one because the Zelda 1 Final Dungeon music chords do play in Eldin region, but not the normal Dungeon theme . In addition the main Zelda 1 Overworld theme also plays while riding a horse long enough.
I had no idea about Hestu preferring Link naked. I also couldn’t recall any large eggs in Rito town, and I would not have remembered the one chick mentioning them.
@Hopeful_Cynic I did the same shizz in a little known brick breaker DS indie gem called Alpha Bounce; I would choose my next level by making sure I “surrounded” the proverbial enemy’s planet from all sides, and pretend their main base is at the center or wherever. It always felt like higher stakes when I took their “base”.
Sometimes you have to use your imagination to fill in all those meandering seconds of video game minutiae you take for granted
When I tried the demo recently, the signal stability was fine, but there was this screen-door like effect of grime and dust over the visuals… and actually it worked quite well with the content matter. The demo is way to short though, I barely got to the first zombie.
@Kiwi_Unlimited Because Alucard is absolutely one of the best characters in the entire series: the internal dilemma with his familial ties and the love of his human mother; along with owning some useful vampire powers makes him so versatile to play and be. His incredible animation sees him gliding about like a gazelle while reigning all hell on his enemies. He fits with the aesthetic/audio of the SotN castle so well too.
That’s why SotN is so legendary; all the separate parts work together. And it all centers on Alucard. It is my third favorite videogame ever.
That’s not to take anything away from the Belmonts but they just would not make as much sense as the lead in SotN.
Two Worlds on Xbox 360. There’s something just cathartic about finding armors and stacking them to make a more powerful set. Yeah it makes no sense and the rest of the game is a broken, cheesy mess (except Harold Faltermeyer’s awesome songs), but I think it’s a really cool progression mechanic.
I still have my promotional T-shirt that says “Yeah, I like to kill” and I met the producer at Pax 2010 and he was so passionate about the upcoming sequel.
@BloodNinja It’s a power that saves the kinectic states previously recorded while the power was first activated, and then it rewinds the states on second activation.
From what I can tell by the trailers and the known gameplay patents
@AtlanteanMan There were 7 tears around that mysterious figure. I’m guessing there will be 7 main dungeons this time. They definitely emphasized that part of the trailer.
@UmbreonsPapa Whatever the “tears” are there’s seven of them around that figure. They are shaped like tears so it’s pretty safe to assume that’s what the title is referencing.
@Pandy-the-Panda Whoa if the sliders thing is true, that’s a game changer for the series. If we can control the nuances of his speed it’ll make all the difference compared to past titles like SA & SA 2
I will wait for a steep sale but I’m a sucker for nostalgic FPS experiences (Ion Fury is an excellent halfway experiment) , and though I never played this, I still want to experience it at least once.
I wouldn’t mind playing William Shatner’s Tekwar again either
Don’t sleep on Grandia collection for $20: two fantastic JRPGs for their time. Grandia’s engine still impresses today with 3D camera movement and scaling sprites. It also features full voice acting (not much of it good) and awesome music by Langrisser alum Noriyuki Iwadare
Comments 1,530
Re: Review: Vampire Survivors - Kiss Healthy Sleep Goodbye With This Must-Play Roguelike
To make it even more fun, I purposefully try to build up characters based on ones from Castlevania, so like “what upgrades would Simon Belmont have vs Sypha Belnades vs Alucard”. It’s fun to see how much I can shape the avatar into those Castlevania characters. I also sometimes turn off the Vampire Survivors soundtrack and pump some Bloody Tears through Spotify 😀
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@demacho Good to hear
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@demacho Define big
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@PlasmaticSnake Blows it outta the water in boringness
Re: Poll: Box Art Brawl: The Legend Of Zelda
Wow! Look how evenly our choices split 😎
Re: Soapbox: These Everyday Items Trigger Me Now, And I Blame Zelda: Tears Of The Kingdom
Smiled at the fuse-dog-with-stick part. Spoiler: You actually can’t do that in game… but now I wish you could! 😂
Re: Nintendo Expands Switch Online's Game Boy Color Library With Two Zelda Classics
@Zeldawakening Swap the titles and you’re correct
Re: Nintendo Expands Switch Online's Game Boy Color Library With Two Zelda Classics
@Serpenterror They are completely separate adventures (with special linked pass codes); it isn’t akin to Red/Blue at all.
But yes they were both released at the same time. It is one of the few multi-releases that is actually worth buying both for
Re: Gex Trilogy Collection Announced For Nintendo Switch
@MysteryCupofJoe
I mean he musta asploded
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@rjejr
Just like the first one: it’s as hard as you make it to be. Nintendo’s ‘difficulty settings’ are in the many tools at your disposal to tackle the task at hand, and from what I’m hearing the tools are very, very vast this time around
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@OldManHermit Sounds like an excellent Switch commercial in the making
@AlienigenX This is the way
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@k8sMum I hear ya 🫠
@Doomcrow Was Majora’s Mask a DLC 🤔
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@Jhena Many, many sites gave it a 10 and absolutely lovely things to say about it
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?
@Grandiajet 12am EST / 9pm PST in USA
Re: Round Up: The Previews Are In For The Legend Of Zelda: Tears Of The Kingdom
@ChromaticDracula that’s the downstab and it first appeared in Zelda 2 Adventure of Link.
Re: Hands On: Zelda: Tears Of The Kingdom Indulges Your Idiocy In The Very Best Way
@Uncle_Franklin “my rumpy doppelgänger”
Re: Talking Point: Which Is Your Favourite 3DS Theme?
@Goofonzo That’s such an awesome little game
Re: Talking Point: Which Is Your Favourite 3DS Theme?
Star Fox Zero. I love the tune that plays
Runner up is Mario theme for that super quirky music
Re: 'Captain Pikachu' Revealed For The New Pokémon Anime
@Mauzuri https://images.app.goo.gl/LRA4nB8Luikf1ukS6
He’ll show up only when needed
Re: 'Captain Pikachu' Revealed For The New Pokémon Anime
@bippity_bop https://24.media.tumblr.com/tumblr_ltjf1iRJ011qzmprzo1_500.gif
Maybe he’ll reign in a renaissance of all Pokémon in all hats
@RubyCarbuncle
Oh yeah? Well Eevee can go eat a sack of sh—!
Re: 'Captain Pikachu' Revealed For The New Pokémon Anime
@EVIL-C https://youtu.be/DaOgZwk9rN8
I wonder how much labor goes into a new hat
Re: Sonic Frontiers' Sales "Greatly Exceeded" Expectations
@Vexx234 I’d say stuck in beta. It needs a much larger budget and variety, and speed (in the zone levels) but the 3D control is the best it has ever been and the freedom of exploration is a complete breeze.
The desert area on PS5 is also beautiful
Re: Ubisoft Bringing Reboot Of Classic RTS 'The Settlers' To Switch Next Month
@spacely_sprockets Yeah… “love” 😡
Re: Soapbox: As A Colour Blind Gamer, I Can Now Finally Beat Metroid Prime
I’m happy you are able to play and understand it like it should be
Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)
@smithyo It’s because SotN is an amazing game that continues to age very well. It’s also infinitely replayable.
But also Simon’s Quest was an early open world action RPG too, although it didn’t have many stats to grow. This is why the genre is beholden to this series, as much as Metroid is
@OldManHermit
Metroid (NES) did all that first. Also Simon’s Quest is closer in design to Super Metroid than Symphony of the Night. Except Symphony does have the super-jump (like the dash jump). Neither SQ nor SM had actual RPG stats, other than health and in SQ’s case a very basic Leveling system.
Symphony was the first Castlevania to use RPG stat modifiers
Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)
@Olliemar28 Oh I totally do that too; I even go so far as to turn down the game’s soundtrack and pump Castlevania music through a portable speaker under the TV. I do this with Elden Ring and Vampire Survivors too 😀. Castlevania LoI and Curse of Darkness especially have versatile tracks that fit well.
For Elden Ring, once I found where the whip was located, I restarted a new game, created Sonia Belmont and pumped that music, changing tracks per area. It is great fun, and the Soulsborne series takes a lot from Castlevania anyway.
Re: Pre-Purchase Zelda: Tears Of The Kingdom At GameStop And Get A Free Wooden Plaque
@Snatcher It’s nice enough… until you realize it’s bark scrap stamped with a vague image
Re: Video: Digital Foundry's Technical Analysis Of Metroid Prime Remastered
@Hwatt also, though we lose the mirror reflection (which always looked tacked on), we gain amazing ice reflections of the morph ball and even surface light refraction. The thick ice instances look awesome in the remaster
Re: Video: Digital Foundry's Technical Analysis Of Metroid Prime Remastered
@Hwatt The look-down-when-jumping thing is actually available to turn on in the options (listed as “foot checking”). Guess DF didn’t notice that.
However, it can definitely get in the way of combat situations with the dual stick controls setup. That’s why it’s off by default
Re: Review: Metroid Prime Remastered - A Long-Awaited And Stunning Return Of A Legend
@Truegamer79 Yeah that bugged the hell outta me with the Wii version; THANKFULLY the water and the way it ripples looks way better than ever before, featuring full specularity and wave deformation on (most) bodies of water. (If the original didn’t have wave physics for a specific body of water, it remains without it in the Remaster.)
It looks so good I find myself just randomly shooting my charge shot into water frequently; just to see those gorgeous ripples. It even has secondary ripples when hitting the edge of a wall
Re: Quiz: Are You Ready For Zelda: Tears Of The Kingdom? Find Out With Our Fiendishly Hard BOTW Quiz
8 of 16 🙁
I was thrown by the music one because the Zelda 1 Final Dungeon music chords do play in Eldin region, but not the normal Dungeon theme . In addition the main Zelda 1 Overworld theme also plays while riding a horse long enough.
I had no idea about Hestu preferring Link naked. I also couldn’t recall any large eggs in Rito town, and I would not have remembered the one chick mentioning them.
Re: Random: Did You Know That Pokémon's HM 'Cut' Could Be Used On Tall Grass?
@Hopeful_Cynic I did the same shizz in a little known brick breaker DS indie gem called Alpha Bounce; I would choose my next level by making sure I “surrounded” the proverbial enemy’s planet from all sides, and pretend their main base is at the center or wherever. It always felt like higher stakes when I took their “base”.
Sometimes you have to use your imagination to fill in all those meandering seconds of video game minutiae you take for granted
Re: Mini Review: Swordship - A Challenging, High-Speed, 'Dodge 'Em Up' With Style
@Type_Trubbish
Tell that to Vampire Survivors
Re: The Legend Of Zelda: Tears Of The Kingdom Has Been Rated For Nintendo Switch
@KBuckley27 Because they want to sell the new Pokemon over the holidays
Re: Review: Resident Evil 2 - Cloud Version - If This Is Your Only Way To Play, It's Not A Bad One
When I tried the demo recently, the signal stability was fine, but there was this screen-door like effect of grime and dust over the visuals… and actually it worked quite well with the content matter. The demo is way to short though, I barely got to the first zombie.
Re: Talking Point: It's About Time Castlevania: Symphony Of The Night Came To Switch
@Kiwi_Unlimited Because Alucard is absolutely one of the best characters in the entire series: the internal dilemma with his familial ties and the love of his human mother; along with owning some useful vampire powers makes him so versatile to play and be. His incredible animation sees him gliding about like a gazelle while reigning all hell on his enemies. He fits with the aesthetic/audio of the SotN castle so well too.
That’s why SotN is so legendary; all the separate parts work together. And it all centers on Alucard. It is my third favorite videogame ever.
That’s not to take anything away from the Belmonts but they just would not make as much sense as the lead in SotN.
Re: Talking Point: What's The Worst Game That You Still Love For Some Reason?
@Drew250 Sonic Heroes was awesome
Re: Talking Point: What's The Worst Game That You Still Love For Some Reason?
Two Worlds on Xbox 360. There’s something just cathartic about finding armors and stacking them to make a more powerful set. Yeah it makes no sense and the rest of the game is a broken, cheesy mess (except Harold Faltermeyer’s awesome songs), but I think it’s a really cool progression mechanic.
I still have my promotional T-shirt that says “Yeah, I like to kill” and I met the producer at Pax 2010 and he was so passionate about the upcoming sequel.
Re: How Many '80s References Can You Spot In This Upcoming, Nostalgic Point-And-Click?
@Funneefox Says the person with a questionable Tails avatar
Re: 'The Legend Of Zelda: Tears Of The Kingdom' Launches In May 2023
@BloodNinja It’s a power that saves the kinectic states previously recorded while the power was first activated, and then it rewinds the states on second activation.
From what I can tell by the trailers and the known gameplay patents
Re: 'The Legend Of Zelda: Tears Of The Kingdom' Launches In May 2023
@AtlanteanMan There were 7 tears around that mysterious figure. I’m guessing there will be 7 main dungeons this time. They definitely emphasized that part of the trailer.
@UmbreonsPapa Whatever the “tears” are there’s seven of them around that figure. They are shaped like tears so it’s pretty safe to assume that’s what the title is referencing.
Re: Evercade EXP Handheld Will Come Bundled With 18 Classic Capcom Titles
@KingMike Ashens is still my favorite YouTuber 😀
I thought pre-orders already opened for this? Or was that only the special black edition
Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom
@Pandy-the-Panda Whoa if the sliders thing is true, that’s a game changer for the series. If we can control the nuances of his speed it’ll make all the difference compared to past titles like SA & SA 2
Re: Review: Blossom Tales II: The Minotaur Prince - A Cute Zelda-Like Adventure That Lacks Fresh Ideas
@Baler Totally agree, and this looks like just more of the same.
Waiting for steep discount
Re: Review: Blossom Tales II: The Minotaur Prince - A Cute Zelda-Like Adventure That Lacks Fresh Ideas
@Krambo42 It relied heavily on spamming monsters. Yeah it got old and repetitive
Re: Horizon Chase Turbo Gets Blown Wide Open With New Free 'Adventures Mode'
@RubyCarbuncle Yup Sega needs to get off their asses and make a new one
Re: Review: Zero Tolerance Collection - A Significant 16-Bit FPS That's Hard To Take These Days
I will wait for a steep sale but I’m a sucker for nostalgic FPS experiences (Ion Fury is an excellent halfway experiment) , and though I never played this, I still want to experience it at least once.
I wouldn’t mind playing William Shatner’s Tekwar again either
Re: Reminder: Nintendo's "Super" Switch Sale Ends Soon, Up To 50% Off Some Huge Games (North America)
Don’t sleep on Grandia collection for $20: two fantastic JRPGs for their time. Grandia’s engine still impresses today with 3D camera movement and scaling sprites. It also features full voice acting (not much of it good) and awesome music by Langrisser alum Noriyuki Iwadare
Re: First 4 Figures Reveals Crash Team Racing Statue, Pre-Orders Now Open
One of the worst visually designed videogame mascots ever, imho. But at least they captured the action of a race here.
Re: Growbot Is A Charming Point-And-Click With A Children's Book Aesthetic
Wow guess I should play Mechinarium soon; I’ve had it for ages but never booted it