Speaking to Famitsu, Itagaki has revealed a few more details regarding the game's story, gameplay modes and the process of working with Nintendo. Itagaki's reputation for mature themes in his games has led to speculation that Nintendo may ask him to rein in his creative urges, but he insists that this simply isn't the case; in fact, Nintendo has been more than happy for Itagaki to get up to his usual tricks:
I've been working with Mr. Hitoshi Yamagami of Nintendo, and at one point he said to me 'Why don't you bring out more of the Valhalla distinctiveness, the Japanese developer distinctiveness!?' I asked him, 'Is it really okay?' to which he went as far as to tell me, 'Of course it is! There's no reason for you to be working on the game otherwise! Nintendo isn't about being a certain way 'because it's Nintendo.' It's about 'What is a game? What is play?' and for the past few years, all we've discussed is what players are looking for.
The man who famously rebooted Tecmo's Ninja Gaiden also took time to speak about the gameplay of Devil's Third:
The game isn't just a simple shooter. This time, it takes place in North America and players partake in the North American campaign and try to survive. At first, you start from the position of a citizen, and all you have as weapons are metal pipes and normal guns. Insurgencies are happening everywhere, so you can try the road of the lone mercenary, or you can find allies and build up your own vigilante group or armed organization – clans or guilds, you could call them. So it's a massive shooter where tens of thousands of people play trying to control the North American land.
Up to 16 player versus modes will be featured, and Itagaki has also revealed that added that there will be more casual modes, such as "chicken gathering" and sports.
Grabbing flightless birds and shooting terrorists. It's a winning combo.