User Profile

kensredemption

kensredemption

Stay briny, squiddies. #Splatoon

United States

I play games a lot. When I do, I can be competitive, relaxed, calculative or festive. I will play all platforms, and I have no bias towards any since I can afford to play them all. That said, I damn any and all who practice console elitism and xenophobia.

Joined:
Tue 14th January, 2014
Website:
http://www.ign.com/blogs/kensredemption/2013/11/03/following-up-on-my-previous-entry

Recent Comments

kensredemption

#1

kensredemption commented on PewDiePie Fans May Recognise "Coolest Puzzle G...:

Hmm...I knew people hate Pewds, but not this many and for such petty reasons. Frankly, the guy annoys the Hell out of me and he squeals at a higher pitch than my 3-year-old nephew, but above all that he whined about Nintendo wanting to get a cut of his royalties for playing their games.

Some people saw that as greed on Nintendo's part, but knowing just how popular Pewds is, how influential he is and how he's constantly showered with money and gifts: Not wanting to pay the royalties to Nintendo is just plain greed on his part.

Do you even spare change, bro?

kensredemption

#5

kensredemption commented on Nintendo Download: 30th July (Europe):

You guys don't have Mario Tennis yet? I've been playing it for a week-

...Oh, wait, this is Europe. Maybe you guys should complain to NoE. I don't think Reggie has anything to do with your releases.

At least you'll get the Just Dance 2016 demo...for what that's worth. I wonder if you guys will get a multiplayer demo for Devil's Third soon?

kensredemption

#7

kensredemption commented on Tomonobu Itagaki Outlines His Goals With Devil...:

@Einherjar How is it revolutionizing shooters? Well, for one, the clan system in Devil's Third is far more complex than a Call of Duty or Battlefield clan system by incorporating alliances and territory control. At the same time, DT is "backwards-compatible" by incorporating a standard mode that people used to playing FPSs can still get in on before they test out the new multiplayer.

As far as Red Steel and Shadow Warrior goes...well, the both of them seem to follow a more Doom-like formula which really doesn't differentiate themselves from other games in the genre other than incorporating flashier melee attacks. I'd know, I've played both.

Reading the context of the interview with Itagaki-San, he doesn't seem overly defensive about Devil's Third. He seems more determined about pleasing his fans and motivating his staff to finally see a project through to the end. If memory serves, they've been working on DT for almost half a decade now.

The fact that the studio can make a game look this realistic on the Wii U is a testament of their skill as well as their determination. I'm not going to cast that off just because of a few bad reviews from people who may or may not be competent gamers.

kensredemption

#9

kensredemption commented on Tomonobu Itagaki Outlines His Goals With Devil...:

Wow...I had no idea that Itagaki-san was so determined to finish Devil's Third. Other developers were even asking for funds through Kickstarter, basically coercing people to pay more than retail just for vanity items and without a guarantee that the game they backed would make it on their console of choice (Looking at you, Slighty Mad).

Itagaki-san really does seem like he has a lot of passion for Devil's Third and he seems to be as earnest as Nintendo to make games challenging, revolutionary and fun at the same time. I wasn't swayed by the negativity around DT before, and I never will be now.

kensredemption

#12

kensredemption commented on Nintendo TVii Service Ends In North America On...:

Shame...I'm gonna miss it. I actually liked TVii. The only real problem I had with it was how long it took to update through an episode I was watching. A group chat feature during an episode would've been good too - especially during The Walking Dead and Better Call Saul.

kensredemption

#15

kensredemption commented on Video: Translation of Tomonobu Itagaki's Devi...:

Glad they've finally made a translation for this. Took long enough.

Addendum: Oh. My. God.

Now that I can finally understand EVERYTHING Itagaki-san said in the video, I'm just...giddy. There's no other word for it. I really, really, REALLY can't wait for DT to come Stateside.

kensredemption

#16

kensredemption commented on Donkey Kong Nearly Missed Out On Pixels Stardom:

I don't trust critics who review movies Adam Sandler's in. They seem to denounce everything he does by default, and it annoys the Hell out of me. Grown Ups wasn't that bad, but I digress. I love video games. Billy Madison loved Donkey Kong, and now he's going toe-to-toe with the big guy himself. Count me in.

kensredemption

#19

kensredemption commented on Super Smash Bros. Creator Pays Tribute To His ...:

I'm also fearful of what might happen to Nintendo next. Iwata may have made choices that many viewed as naive or misguided, but it's everything Sakurai stated about Iwata that commands a lot of respect as a leader. I doubt many other companies can say the same about their leaders.

kensredemption

#20

kensredemption commented on Exclusive: Project CARS "Simply Too Much For W...:

@Quorthon Dude, you're such a walking contradiction that it's not even funny...it's actually kind of sad. The Wii U version was part of the KS goals, if I recall correctly, so the whole project has basically been a bait-and-switch. I commend Slightly Mad for at least proposing to bring the game to NX, at least. However, your attitude towards this is worse than NL's poor, and short-sighted, reception to Devil's Third.

kensredemption

#21

kensredemption commented on Devil's Third is Being Published by Nintendo o...:

@ikki5 It's my understanding that Valhalla is self-publishing the PC version.

Though, since MP only uses keyboards to chat...does that mean Devil's Third's multiplayer is going to be cross-platform with PC? If so, that'd be pretty sweet and populations would never be lacking.

kensredemption

#24

kensredemption commented on Video: Summing Up The Good And Bad Of Devil's ...:

"The frame rate has the consistency of David Bowie's haircut."

Okay, I actually know who David Bowie is and I couldn't help but laugh my arse off at that. It's funny AND true. Hadn't laughed that hard since before Iwata-san's passing...

Anyway, I didn't expect an engrossing narrative from Itagaki-san's games. I'm going in expecting Ninja Gaiden levels of vapidness and the same share of T&A.

Controls I can get used to. That's just what gamers do, and as far as visuals go...could be better, but considering the diminishing quality of games coming to PS4 and XBO and how they're beating a majority of software sales on the Wii U, maybe it's time to just get a few unpolished games out into the market and patch them later - much as it pained me to say it.

Bottom line? Let's just hope the brutality, machismo and admittedly revolutionary multiplayer sells more Wii Us. Looks more promising that AC Syndicate and Black Ops III, at least.

kensredemption

#25

kensredemption commented on Negative Reception For Devil's Third Is Due To...:

I mentioned before that I don't like LP's and reviews because I don't honestly feel like I'm the one playing the game. Saying the game's bad based on a preview is a bit excessive, I think, as you only really give yourself an hour or so to learn the game. Working at NL as long as you guys have and it's hard not to develop preferences, and if you're dealing with a genre you don't really like or haven't mastered and you're going to be in for one bad surprise after another.

Arin Hanson, a.k.a. Egoraptor, claimed in his Sequelitis video last year that Ocarina of Time was boring and broken. Made the same claim about Skyward Sword. Does that make it true? If you hear the words he says and you've played the game countless times as I have you realize that he's just whiny and full of crap (To be fair, it did seem like he forced himself to play every Zelda game EVER before making the video, so I should cut him some slack).

It's the same thing with any reviewer, really. People will become sycophantic to reviewers they like just to get a pat on the head and a stroke to their ego via the like button from their peers for sharing an opinion they may or may not actually believe in. That's the kind of world we live in today, filled with sheeple with needy egos.

When I saw the preview video you guys did for Devil's Third I couldn't help but feel the same way Itagaki-san did about early previewers. The general lack of awareness, the running around helpless, the nonessential adventurousness, etc. No offense to you guys, but as far as action games go I agree with Itagaki-san. I'm proud to have such a diverse portfolio of games from countless genres. It keeps me from getting bored, but it also keeps me familiar with everything new that comes out so it's not too overwhelming.

Besides, Itagaki-san has had plenty of controversy follow him, and his attitude has always been blunt. Don't believe me? Just do a little research on him. He's been like this since he created Dead or Alive.

kensredemption

#28

kensredemption commented on Tomonobu Itagaki Explains Why the Pro Controll...:

I wasn't planning on using the gamepad for Devil's Third. If the gameplay is anything like Ninja Gaiden's (and I know it will be), I'd have to use the Pro Controller anyway. A couple reasons why:

1) The placement of the face buttons in relation to the joysticks on the gamepad are at a steeper angle compared to the Pro Controller. That, plus they are proximal to the sticks on the gamepad than the controller. Command input in an action-heavy game where timing is everything is absolutely vital.

2) Battery life in the controller is important, and since I normally play action games in a marathon I'll need something I won't need to constantly plug in to charge. The Pro Controller has lasted me almost three months of continuous play without ever needing to be recharged. I play Splatoon with my gamepad for a little over three hours and the red light comes on. Still a long time to play, but it gets annoying having to do that several times a day, especially at a crucial moment. The Pro Controller also automatically goes into standby mode when input isn't detected for about a minute or so. The gamepad, however, is on all the time.

I can understand the argument for the gamepad over the Pro Controller. For God's sake, it's my preferred method of playing games since I can barely stand to look into my TV at the end of a long day. However, I remember how severely my hand cramped when I played Ninja Gaiden 3: Razor's Edge because of the placement of the face buttons, and I'd really rather not go through that again for Devil's Third.

Still waiting on a North American release date, in any case.

kensredemption

#29

kensredemption commented on Nintendo Offers Humble Thanks For Condolences ...:

Ever since Iwata-san's passing I've been using my Wii U every night and carrying my 3DS around with me every day. There's still this cloud of melancholy over my head, but going through all of the games in my backlog I kept thinking about him. So much so that I could've sworn I heard something like, "Please understand that this is not the end" in that pleasant accent of his. I can't play with enthusiasm, but it's the only way I know how to honor Iwata-san given everything that's happened.

kensredemption

#33

kensredemption commented on First Impressions: Trying to Believe in Devil'...:

That voice acting makes me laugh so hard, and the glitches are equally entertaining. I've seen worse single player campaigns...much worse. People seem to be forgetting just how broken Battlefield 4 was. I haven't, and I never will. Devil's Third trumps it by a long shot, and for a game using an engine that's been in use for the better half of a decade it's not bad at all. Mass Effect 3 on the Wii U still has the glitch on the Citadel where you can fall off the rails in the embassy sector (Can't remember what it was called, I've just been playing multiplayer), so air-suspended guards are the least of my concern. It's not as broken or dumbed-down as SOCOM 4, at least.

kensredemption

#34

kensredemption commented on First Impressions: Trying to Believe in Devil'...:

@Bowser908 Did I say I gave a damn what anyone else thought? I didn't invite anyone's opinion on the matter, let alone yours...whoever you are. If I wanted another tired statement about the hype train or any criticism about whether or not I like the game, I'll ask for it. Until that time, go pester someone else, you knapsack of redundancies.

kensredemption

#35

kensredemption commented on First Impressions: Trying to Believe in Devil'...:

I love going against the grain with you people and your overwhelmingly nagging negativity. If graphics really bother you that much then go ahead and jump ship with all of the other Sony Ponys. I'm still picking this up day one...two copies in fact, one for my brother and I. Thing about LP's and reviews is that more often than not the reviewers specialize in only certain types of games or lack the know-how to tackle a game even though a tutorial is provided for them...no offense to the NL crew. I was just addressing IGN in general.

kensredemption

#36

kensredemption commented on Multiple Sources Point to Nintendo of America ...:

I don't give a damn either way as long as I get to play Devil's Third in America. Sega screwed me over by not at least releasing a digital version of the Ryu Ga Gotoku collection for the Wii U in the west. I want to play games I KNOW I'll have fun with on my Wii U, and both titles I've mentioned I'm certain will do more than that...

What would Iwata do?

kensredemption

#39

kensredemption commented on Nintendo President Satoru Iwata Passes Away Ag...:

I...honestly did not expect this. He said he had been operated on and that he was fine last year...I thought the weight loss was just a result of the rehabilitation process, but this...

People have been back-handing Iwata-sensei for years, calling his leadership misguided, but he truly kept video games the way I've known them for twenty years - carrying on a legacy that many were quick to abandon. It's a shame, and it's heartbreaking, that there wasn't more I could do personally to follow in his footsteps...

Iwata-sensei...kyotsukete. Until we meet again...

kensredemption

#40

kensredemption commented on Editorial: Nintendo's Strategy Needs to be Glo...:

It would be nice to have more collaborative efforts between Japan and the west, but I'd rather not see Nintendo adopt the same business models that Sony and Microsoft are so relentless about. I abhor the idea of premium services just to play games online when the connection quality is hardly on par with last-gen consoles, and the DLC cash-grab is becoming far too commonplace that games look like they're barely out of their beta phase. You need look no further than Planetside 2 and Assassin's Creed Unity to see what I mean. Turning a game into an RPG grind-fest does not make it a good game by default.

kensredemption

#43

kensredemption commented on Talking Point: Raw Power Isn't Vital to Ninten...:

My stance on the topic of hardware power:

The NX doesn't need to blow the competition away with superior hardware.

It'll cost a lot for the consumer and if we try to retain backwards-compatibility it will cost more in the long run if you're trying to have your cake and eat it too. Just look at the PS3s launch if you don't believe me. No one's going to shell out $700 for a system now. At least not willingly.

However, the NXs hardware has to at least be able to keep up with competitors.

The lack of third party support has crippled the Wii U. I thought the Wii U could get by without them, relying on absolutely superb first party titles, of which there has been PLENTY. Even though the Wii U has Smash, Splatoon, Bayonetta, Devil's Third, Ryu Ga Gotoku, Xenoblade X, StarFox Zero, Fatal Frame V and MANY other superb first-party titles, the stigma of the console being geared to children is being perpetuated by trolls and ignorantly consumed by...well, consumers.

I still believe the Wii U is capable of a great many things, however. There's just some pattern in developer behavior that I've still yet to discern. Sonic Boom: Rise of Lyric has shown that the CryEngine will work on the Wii U, just that the game itself was rushed to meet demand. Activision has consistently used the same Call of Duty engine since Modern Warfare 3 and still runs great on the Wii U. Even Frostbite 3 has been said to work on the Wii U, though not to DICEs expectations.

Just what is really keeping third parties away from the Wii U? Is it because the other companies are buying exclusivity from them like Sony and Microsoft? Or is it because Nintendo has their own agenda to try and eradicate competition by making new franchises of more genres of games?

Third party games indeed sell on other consoles, that much is undeniable. However, Sony is barely breaking even from PS4 sales, making only $12 after production costs - and that's not even counting the retailer's cut. It's even worse for the XBO. First party productions from Sony and Microsoft are paltry at best, relying more on re-releases of last-gen games to make income rather than making new IPs or making good, or even adequate sequels to existing ones.

Yet the only games that sell - are guaranteed to sell - are games from EA, Ubisoft and Activision. Does it cost them anything other than development and advertising costs to make games? They don't have to worry about making hardware AND games. PC gamers buy their own components and Sony and Microsoft make their hardware through third-parties as well.

Developers? Well, aside from advertising, PC hardware and employee salaries, I doubt they're taking much of a hit financially.

So, when I try to think of what will save these top console dogs in the future, I can't conceive of much. Consoles are going to become an antique, that's undeniable. Technology is constantly evolving. Nintendo's hardware release patterns are indicative of that. They're trying to move forward while many are stuck in the past, at least when it comes to gameplay. This Quality of Life plan Iwata's talking about...I can only hope it'll raise the bar by leaps and bounds and change gaming the way we know it forever - implement gaming into our lives like smartphones have become a vital part of ours already.

Anyway, I was too lazy to read the article or the comments of this thread. I just wanted to have my opinion on display...unless of course some miscreant decides he doesn't like how I think and report my post.

-CoughCoughQuorCoughThonCoughCoughHACK-

kensredemption

#44

kensredemption commented on Prototype SNES PlayStation Found In The Wild, ...:

@MightyKrypto I really hope you stopped typing after awhile. You never, ever, EVER make the blatant assumption that Nintendo's the last choice any gamer would make.

A lot of the 360 dudebros were duped into buying a PS4 because of Microsoft's missteps when the XBO was announced. Now it's hardly more than a turd-party machine as Activision, EA and Ubisoft have dominated the platforms while Sony and MS barely make any games of their own.

Off the top of my head I can name at least half a dozen games Nintendo has made exclusively for the Wii U since its launch. They can afford to make that many. You can't say the same for Sony and MS, however. They're barely breaking even from hardware sales. Just look at what's been released for the PS4 and XBO since launch.

If Nintendo really was every gamers' last choice, they'd have bit the dust a long time ago. Hell, five years ago I'd have told you I didn't care for Nintendo. I played mostly on my 360 and PS3 back then. I only bought the Wii to play Twilight Princess and Skyward Sword. When I discovered that the original creator of Final Fantasy was making a game for the Wii, I was ecstatic. The Last Story was one of the most impressive RPGs I've ever played.

Since then I've come to expect a lot out of Nintendo in terms of quality and I haven't been disappointed since the Wii Us launch. I can't stop going back to it. I'll admit that the Wii U may be the CONSUMERS last choice, as people STILL are not aware of what it is, but calling it a gamers last choice? Well...

Any gamer worth their pixels would get a Wii U and not even bother with this console war nonsense. I didn't care for it then, but I just root for the underdog this time around.

kensredemption

#45

kensredemption commented on ​Shigeru Miyamoto Defends Star Fox Zero's Co...:

People didn't exactly like the Wii Zapper controls for Call of Duty at first. Now you hear about how vastly superior the scheme is to conventional controls. They're far more responsive and far more accurate than the regular control scheme ever was.

Sure, they'll whine about it at first, but the goal for StarFox Zero, it seems, is complete immersion with this control scheme. Bring it on, Miyamoto-san. I can take it. Let the brine-y noobs crawl through the ink back to their gamepads, keyboards and mice.

kensredemption

#46

kensredemption commented on Pokémon Shuffle is Heading to Android and iOS...:

This may not have gone the way people wanted, but at least Nintendo's finally branching out. Maybe with the extra income they can buy exclusives like Sony and MS have.

Also, doesn't anyone remember PlayStation Mobile and how it crashed and burned? I'm guessing Nintendo's learned a way to perfect it with DeNA.

kensredemption

#47

kensredemption commented on Talking Point: The Mystery of Devil's Third an...:

After reading this article I've come to draw up two possible reasons why Devil's Third has been low-key here in America.

1) As a religiously-correct nation, many would be unsettled to see the word "devil" in marketed products - unless they're eating it, I guess (ie. Deviled Eggs), so Devil's Third may go through a branding change for the U.S., at least. Odd, since there's some games with obscenities in their titles.

2. Splatoon has only just recently been released, and given American gamers' tendencies to jump ship from one franchise to another (I swear, it's like gamers here have had mass-induced ADHD) Nintendo of America may postpone the release of Devil's Third to around the same time Black Ops III or Star Wars Battlefront comes out to give the game a fighting chance in the U.S..

I'm aware that Nintendo's trying really hard to win over European gamers and announcing DTs release in the region may or may not pay off for them. Considering how whiny and cynical most European gamers are (No offense/offence/off-fence/of-ends), their attitude toward the game may be unpredictable...unless, of course, DTs narrative involves the mass-destruction of the American nation and we pretty much get the gist of how much the world disapproves of America.

kensredemption

#48

kensredemption commented on Working On F-Zero Wouldn't Have Been My Idea O...:

On one side of this argument, game developers should be revered as artists and should have freedom to do what they want to make a living. On the other, game developers are supposed to cater to fans wants and needs to survive as a company.

So what are video games, in this respect? Forms of art for aesthetic pleasure? Or are they little more than gold sinks for consumers to throw their money into?

Criterion may not have wanted to work on a pre-existing IP, but would it be so bad if they were given complete creative control that Nintendo also assured Platinum Games and Vallhalla Studios? New IP or not, you're not going to be herded into developing the same type of game that Infinity Ward, Treyarch and DICE have gotten themselves into. Hell, you could run wild as long as the game was fun in the end. That's all that matters to Nintendo, it seems.

kensredemption

#49

kensredemption commented on Tablets Stole The Wii U's Thunder, Laments Shi...:

"Although he didn't say much about the Wii U's successor, the Nintendo NX, Miyamoto did state that he had high hopes for the platform - but maintained that affordability and innovative remain Nintendo's primary goals."

That's pretty much all I expected out of Nintendo in my entire gaming career. The branding never mattered to me. People who judge the system based on that alone are vapid and shallow. The PS4 and XBO are great, powerful pieces of hardware, sure, but the games have always been underwhelming. Playing games on those now still feel like playing them on the PS2 and Xbox, save for social and streaming features.

The Wii U may be lacking, as is indicated from laziness of turd-party developers who refuse to master the infrastructure of the system and perpetuate this stream of lack of quality games, but the games have always defined the company best. Nintendo has always had the best games, and with the release of Splatoon adds one more genre that they've effectively perfected.

Whether or not the Wii U is a failure in the end doesn't matter to me. After 20 years of experiencing a vast array of all gaming has to offer, I've developed a keen eye for quality gaming products. I don't usually back something technological without seeing the potential in the hardware. It's why I favor the Wii U's hardware for what it has the potential to do for games more than VR and AR headsets (Admit it, Microsoft. Hololens is augmented-reality), and I will back it until the end of this generation.

kensredemption

#50

kensredemption commented on Video: Star Fox Zero - What We Know So Far:

Ha! I can't believe all the whining about SF0. I've waited for a new StarFox game for almost a decade and now that I have one to look forward to I can't imagine playing much else. Sure, I lament the lack of more planets, but alternate missions don't sound so bad, and as long as I get the same shoot-em-up action I got from StarFox 64 with the same campy dialogue and allies crying for me to save their tails: I can be happy with it. Playing the SF64 remake on the 3DS was satisfying, but the real kick that brought me back to the game more often than not was beating my high score over and over again. Platinum has done phenomenally with Bayonetta 2 into baiting me to do so, so I don't doubt I'll be playing StarFox Zero as much as I can. Oh, and to complain about the logo is the dumbest thing I've ever heard.