A Hat In Time Developer Claims Donkey Kong 64 Was Instrumental In Killing Off Collection Platformers
Posted by Andy Green
Believes modern platformers should strike a balance
Wind-Waker lookalike A Hat In Time is currently being developed by Gears for Breakfast after it smashed through its Kickstarter goal.
It's a cell-shaded homage to the classic N64 plaformers and though it's currently only down for a PC and Mac release, the developer has expressed its desire to bring it to Wii U. The N64 was full of great collect-a-thon platform adventures with the likes of Super Mario 64, Banjo-Kazooie and Conker's Bad Fur Day to name but a few, however, Jonas Kærlev, who heads up Gears for Breakfast, believes there was one title on the system that played a huge roll in killing off the genre: Donkey Kong 64.
In an interview with Polygon, Kærlev said Donkey Kong 64 wasn't fully to blame but that it certainly played its part:
Donkey Kong 64 did a lot of things wrong, in that it was very tedious to collect everything in order to move on. A lot of people don't want that. They want to be able to breeze through the game if they so desire, but there are also people who want to collect everything, and get stronger and better.
However, he wants to see the genre make a comeback as its now become a quick experience that features little in the way of collectables:
I think that modern games are sort of like a roller coaster, you start at A, and get to B. They've streamlined the experience as much as possible, and I just think studios don't consider that some people want to stick around and try everything.
Kærlev wants to make a collectable platformer that plays more like Banjo Kazooie rather than Donkey Kong 64 as he believes more people would be interested in playing a game that allows you to play through levels at your own pace.
The Kickstarter campaign currently has 18 days left to run and has raised more than $114,000 - impressive considering the original goal was a mere $30,000. All but one stretch goal has been met, should it reach $150,000 a new song will be created by Grant Kirkhope, the composer behind games such as Banjo Kazooie, GoldenEye and of course Donkey Kong 64.
At the beginning of Banjo Kazooie: Nuts & Bolts for the Xbox 360 L.O.G. removes collectables from the game claiming people don't want this type of gameplay anymore. We're not sure many wanted to play a Banjo game that featured Mumbo Jumbo as a car mechanic either but that's what we got.
Is Kærlev right? Did Donkey Kong 64 go too far in its collectable nature? Sound off in the comment section below.