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TeslaChippie

TeslaChippie

United States

Joined:
Tue 7th August, 2012

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TeslaChippie

#1

TeslaChippie commented on Guide: Master Splatoon's New Tower Control Mod...:

The squelchers/dual squelchers are great in this, if you have good aim. In particular, the Custom Dual Squelcher with the killer wail is excellent for both Tower Control and Splat Zones.

Also, when using a Blaster or other weapon that does not build up your special very fast, I recommend using gear with Tenacity, which will make your special gauge fill whenever anyone on your team is killed~

TeslaChippie

#5

TeslaChippie commented on Splatoon Version 1.3.0 Update Due on 30th June...:

@Kirk I guess I never encounter the issue much because I'm always either playing Turf War (in which case your "target" is really to big to miss :p) or in ranked with a long distance weapon (dual squelcher ftw), and the reticule movement is much less dramatic at long ranges. I imagine it would be a little tougher for those using short range weapons (although that doesn't explain why those Aerospray masters keep splatting me left and right) :)

TeslaChippie

#7

TeslaChippie commented on Splatoon Version 1.3.0 Update Due on 30th June...:

@Kirk Hmm. You have a point; I would prefer the cursor stayed in the center of the screen. And I can't honestly the say that the current setup has never screwed me over...

That said, I find it's functional enough that I can still enjoy the multiplayer ^-^~

TeslaChippie

#8

TeslaChippie commented on Splatoon Version 1.3.0 Update Due on 30th June...:

@Kirk Actually, it isn't auto-aim. The reticule in Splatoon shows where your ink will land, if it WILL hit a surface. Keep an eye on the color of the middle of the reticule: if it's gray or colorless, it means your ink will begin its downward trajectory BEFORE it hits whatever you're aiming at. If the center of the reticule is red, it means your ink will hit whatever you're aiming at. The location of the reticule changes based on the distance between you and the target, and reflects exactly where the ink will land. The reason it seems to "jump" when you aim at an enemy is because the enemy is obstructing the path of the ink, and so the reticule location updates.

I actually think the reticule in Splatoon gives you a lot more information than a lot of other shooters :) It takes a little to get used to, but it's worth it.

BTW, I'm listening to the soundtrack to Star Trek II right now. RIP James Horner.

TeslaChippie

#9

TeslaChippie commented on Nintendo Download: 25th June (North America):

Art Academy for me :3 All the games have been fantastic (I was especially impressed by Pokemon Art Academy. It starts simple enough for a young child to grasp the basics of drawing before moving on to some decently complex scenes)

TeslaChippie

#12

TeslaChippie commented on Splatoon Holds Onto Top 5 Territory in the UK ...:

I'm telling everyone I know how awesome Splatoon is :3 Like Souflee said, it's an experience reviewers are having a hard time getting across. It just FEELS like a great game, and I'm sure anyone who gave it a shot would have a great time. This is the game Nintendo needs to have in their Target/Best Buy demo systems, because it's their ace in the hole at the moment. What a success.

TeslaChippie

#16

TeslaChippie commented on Yooka-Laylee Sets a New Stretch Goal to Smash,...:

@EverythingAmiibo

http://www.theguardian.com/technology/2015/may/05/banjo-kazooie-successor-yooka-laylee-1m-kickstarter

"From here, according to Price, it’s all going to be about adding polish rather than major new features. One thing we’ve seen from several high-profile Kickstarter projects is the addition of ambitious new features, which slow down development and ratchet up costs."

"We’re going to try to do the opposite of what a lot of people have done on Kickstarter – if a stretch-goal feature is vital to the game, then why wasn’t it in there to begin with?"

TeslaChippie

#17

TeslaChippie commented on A Hat In Time Developer Claims Donkey Kong 64 ...:

Wow, I'm surprised at the comments here o.o I mean, my brothers and I played the crap out of that game and loved every second (and it took us six hours--SIX HOURS-- to beat Mad Jack, because we had a faulty controller that didn't allow full run speed). We found the exploration needed to find extra bananas exciting rather than tedious. Taking multiplayer breaks helped iron out the tension too. Hmm. Maybe we were just to sort of kids Rare understood~

TeslaChippie

#18

TeslaChippie commented on Feature: The Humble Origins of Animal Crossing:

@Funny_Moblin Nope! In fact I still have my launch-day Nintendo DS and my demo copy of Metroid Prime Hunters: First Hunt, and both work fine to this day. I'd recommend maintaining the contacts (metal bits) of your older games so that they don't deteriorate, but other than that it's just about responsible use. The number of times you pop a game in and out shouldn't matter one bit; I'd be more worried about the spring mechanisms that hold the card in place in the actual system. But again, my DS is almost a decade old and works fine when I need it to!

TeslaChippie

#21

TeslaChippie commented on Feature: The Humble Origins of Animal Crossing:

@Kirk Actually these graphics are quite good. They use the same shaders and lighting engine used in Super Mario 3D land, and in various videos there's evidence of reflection, refraction, and even bump mapping for surface textures (grass, snow) going on. I don't really see how they could push the art style much further without losing the integrity of its charm.

Also, New Leaf introduces more new gameplay mechanics than any entry in the series. There's a literally mind-boggling list of dialogue options, town settings, and occupations to experience and once you've done all that, you'll likely have spent more time in Animal Crossing than in many other games combined.

I know you're not just idly complaining, though, because both of your posts here were well-written. I'm curious; what sort of gameplay changes would you like to see in Animal Crossing? Be honest :) Thanks!

TeslaChippie

#22

TeslaChippie commented on Feature: The Humble Origins of Animal Crossing:

@Funny_Moblin Well, most of the events in your town (Halloween, tournaments) are based on the calendar and will occur whether you're connected to the internet or not. Your friends can participate in these with you on the day that they occur. Most events take place in your town, or on the island getaway you can get to later in the game. You have a small part in choosing the layout of your town at the beginning of the game, but other than that you don't have any control over the maps.

TeslaChippie

#23

TeslaChippie commented on Feature: The Humble Origins of Animal Crossing:

@Fronzy Sorry, but Animal Crossing is pretty one-of-a-kind. It's a very slow, chill game that serves a different purpose from any other game: it slows you down, lets you relax. It's like The Sims without the pressure. I say it's a very valuable game that'll get you laughing. Give it a shot!

TeslaChippie

#25

TeslaChippie commented on Feature: The Humble Origins of Animal Crossing:

@Funny_Moblin I haven't confirmed this with anybody yet, but the rate at which your town "decays" (weeds growing, flowers dying, etc.) seems much slower in this game than in Wild World. Also, there are a few "town ordinances" you can enact as mayor to help you out with certain town maintenance issues if you're going to be away for a while (on vacation or something). Residents can move in and out of the town whether or not you see them off, so you may come back to a completely new cast of characters after a few months. Other than that, your town should remain mostly unchanged over time. It's fairly forgiving... not that you'll want to stop playing it =P

TeslaChippie

#28

TeslaChippie commented on Feature: The Humble Origins of Animal Crossing:

@Funny_Moblin You'll find that you form a deeply personal connection to your town and losing that would be a significant bummer. Also, if you're going for a perfect town rating, or a complete collection of bugs, fish, and fossils, know that these things can take months--if not YEARS--to accomplish. So yeah, there's a lot to lose IF that stuff is important to you.

TeslaChippie

#29

TeslaChippie commented on Talking Point: Nintendo Should Aim to Produce ...:

You know, I wasn't totally blown away by the Uncharted series and I'm sure I won't be that impressed by The Last of Us, either. Games like Super Mario Galaxy and The Legend of Zelda: The Wind Waker give me a giddy feeling of timelessness that stays with me for a long time, a feeling I don't get from "mature" games like these. But it's why I play video games; if Nintendo sacrificed that feeling in favor of telling a more dramatic story, the quality of the industry would suffer. After all, OTHER STUDIOS ALREADY MAKE THE GAMES YOU WANT. Why do you need Nintendo to make even more of them?!

TeslaChippie

#30

TeslaChippie commented on Review: Animal Crossing: New Leaf (3DS):

@Mowzle If it's like the Fire Emblem special edition, the save is made to the game data itself on the SD card. The SD card can be used in other systems, but the game will ONLY BOOT in the system it came with, unless you perform a system transfer. This should only be a problem if you plan on buying another 3DS in the near future :)

TeslaChippie

#34

TeslaChippie commented on Guys, This Is How You Make A Live-Action Zelda...:

@ThomasBW84 I agree with RaymanFan, the Zelda series has always been more about fantasy and exploration than the combat itself, which is always downplayed and lighthearted even in the MOST mature Zeldas. I actually think the series is more mature in its occasional profound creepiness if anything.

This trailer would be for a movie that would please hardcore shooter players who maybe play a little Zelda. I'm not sure it's the movie "we all want to see.:

TeslaChippie

#36

TeslaChippie commented on Feature: Our Top 10 3DS Games - Summer 2013:

DKCR3D for me, and of course Kid Icarus has a permanent spot in my library. I don't think I've been as charmed by a video game in years; here's hoping Animal Crossing, Mario and Luigi, Pokemon, and Zelda continue the 3DS's tradition of excellence in the back half of this year!

Now if you'll excuse me... cryogenically freezes myself until 6/9

TeslaChippie

#38

TeslaChippie commented on Review: Super Metroid (Wii U eShop / Super Nin...:

If you guys haven't played Metroid Fusion on the GBA, give that one a shot too :3 It's one of my favorite portable games because it took so much of what made Super Metroid awesome! And it's the only 2D shooter to have ever legitimately scared me, with surprise bosses and that creeper Samus doppelganger. On such a small screen too!

TeslaChippie

#41

TeslaChippie commented on Pachter: Nintendo Made The Right Decision In S...:

@hydeks It's important to realize how small of a percentage of Nintendo's audience actually watch e3. I don't have the figure in front of me, but I'm sure it would surprise you. The excitement and press it generates is apparently not worth the extravagance of a large-scale presentation anymore, and I wouldn't be surprised if Sony and Microsoft follow suit next year.

TeslaChippie

#48

TeslaChippie commented on Review: Witch & Hero (3DS eShop):

I think this might have been better received if it were $1.99, but as a full $6 eShop title it sounds pretty disappointing >:

...I actually think the gameplay sounds fun from a sort of endless challenge sort of standpoint o.o