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smashbrolink

smashbrolink

Zelda veteran and Adventurer.

Male, 30, United States

I'm 29, male, into anime, manga, and video games[obviously]. I also own a PS3, but my Nintendo stuff is my big mainstay. Just call me Smash or Link, if that's easier for you.^_^

Joined:
Sun 24th February, 2013

Recent Comments

smashbrolink

#2

smashbrolink commented on Talking Point: The Watch_Dogs Wii U Delay Demo...:

@gatorboi352

@GunstarHero234 " I keep stating this on the W_D page instead of having one console get a secondary system jesus what's so hard about that"

"Uhhh different financial situations? Some of us would like to enjoy an all in one console experience. Shocker concept, I know."

I managed to keep saving up while under threat of becoming homeless.
You don't get much more dire than that.
If I can do it, anyone can. Being cheap and wanting everything on one system is not a good excuse to wish death-by-dropping-out-of-consoles on Nintendo.
Man up, save up, then get the games on the systems they were meant to be played on.

smashbrolink

#3

smashbrolink commented on Award Winning Short Film Shows the Power of Ze...:

I'm going to make the effort to ensure that my own future children never have to use gaming as an escape from me and my future wife.
If anything, I'll make sure that gaming becomes a family thing for everyone to enjoy together regardless of what we're playing.

smashbrolink

#5

smashbrolink commented on A Third-Party "Secret Developer" Gives an Insi...:

@King47 It's also third-party-developers' faults for not taking the time needed to understand the system.
It's got enough power to create great exclusive games, they just don't want to try it because it doesn't work the way the other systems do.
They actually have to learn a new system, heaven forbid right?

smashbrolink

#8

smashbrolink commented on News Site Claims That Zelda "Takes A Dim View ...:

You know you've got some mental issues when you dig this deeply into something just to find flaws that weren't even intentional in design, then proceed to demonize whatever contains them as one of the worst things on earth.
Over 10 Years after it first came out.

smashbrolink

#9

smashbrolink commented on Sword 'N' Board Confirmed For Wii U:

It feels a bit clunky, to me....I mean, I'm all for sword beams, but when enemies die in one hit from them and you have to wait for the slow-moving shot to reach them?
I dunno, I just can't see myself getting into it when there's no hit detection for the actual blade itself.
Unless that was all pre-alpha stuff and he's done much improvement since then...

I will give him credit for the great music and the whimsical plot being used, though.

smashbrolink

#10

smashbrolink commented on Video: Want To See Just How Much Better Zelda:...:

@Kirk IIRC, Nintendo confirmed themselves that they went back and remade the majority of the game's visuals from the ground up in addition to the mechanics for the new items and the revamp of the Triforce quest.
The models, due to the new visuals, move differently and feel more fluid as well.
This is not just a touched-up port. Not by any stretch other than the base gameplay, island positions in the overworld, and plot being the same.

smashbrolink

#15

smashbrolink commented on Interview: Hideki Kamiya on The Wonderful 101,...:

I hope that the end bit of this interview has made at least a few of the more vocal people who whined about this being exclusive to Wii U feel properly bad about how they acted.

As Kamiya said, Nintendo swooped in and saved the day for our favorite Umbran Witch.
Kamiya took the deal for the sake of the fans, believing that they'd be happy that the sequel was going to live on.
Instead, he got a huge amount of flak for it.
How is that fair to him, his team, OR Nintendo?
Hint: it wasn't.
Those screaming anti-Nintendo fan jerks should be ashamed of themselves.

smashbrolink

#16

smashbrolink commented on Peter Molyneux Reveals His Favourite Zelda Tit...:

Why am I not surprised that Mol chose the realistic-looking Zelda?
Don't get me wrong, I loved the game almost as much as the next Zelda fan[I felt that many of the areas were too pointlessly huge with not enough to do during traveling through them], but there are so many other Zelda games that, IMO, have a better art style...

smashbrolink

#36

smashbrolink commented on Heavy Fire: Black Arms 3D Blasting To The 3DS ...:

Rail shooters aren't as popular a genre as they once were, so I don't expect this to sell well.
The one that did best recently was Sin & Punishment: Star Successor, and that was because it had a few unique aspects to it.
Well, that and Kid Icarus, but I digress; this just feels too plain. I doubt it'll get any attention.

smashbrolink

#46

smashbrolink commented on Review: Castlevania: Lords of Shadow - Mirror ...:

I wasn't sold on Lords of Shadow.
I owned the game but gladly traded it in soon after beating it.
If I wanted God of War, I'd have played God of War; I expect more than that out of my Castlevania titles.
An emphasis on exploration, platforming, and item collection is what sold me on the series in the first place, and replacing the majority of that with just deeper combat doesn't feel like a positive trade-off, so I'll likely be saving my money for the next Metroid-vania style entry in the acclaimed series.

smashbrolink

#48

smashbrolink commented on Ocarina of Time Speedrunner Explains How To Be...:

@Big_Gamer It's not making use of any outside influences. Everything done is possible in-game. Hence, an exploit, not a cheat.
If this were a multiplayer game and he were using it to gain an advantage over other human players, it would be too close to being cheating to be allowed, but as that isn't the case....