News Article

Miyamoto: Pikmin 3 To Be More Like Series Original

Posted by Martin Watts

Legendary designer looking to increase the player's stress levels

In a recent interview with UK gaming publication, GamesMaster, Shigeru Miyamoto has claimed that he wants Pikmin 3's gameplay to have more in common with the first game of the series, rather than its sequel.

Miyamoto stated that he wasn't happy with the decision to make Pikmin 2 less stressful by removing the time limits that the first GameCube title was renowned for. When asked about what decisions his team had to make before starting development on Pikmin 3, he stated:

That's actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress.

Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.

The legendary game designer wants to go back to basics with this latest entry in the series, making it feel more strategic. It is worth noting that Miyamoto has not explicitly stated that time limits will be reappearing in this game and, therefore, other gameplay elements may be introduced to ramp up the stress factor.

What do you think about Miyamoto's decision to make Pikmin 3's gameplay feel more like the original game? Did you prefer the pacing of Pikmin 2? Let us know your thoughts in the comments section below.


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User Comments (81)



Seancy said:

I'm so glad to hear this! The time limit of Pikmin 1 gave me such a rush!



Bulbousaur said:

I really liked the gameplay styles of both 1 and 2, and both of the New Play Control versions were some of my favourite Wii games, but I think going back to the design of the first is the better decision.



Magnet_Man018 said:

Never played Pikmin 1, but I don't like the idea of strict time limits again. I loved Pikmin 2, and I want Pikmin 3 to be like it, not like the first one. :/



NintyMan said:

As a Pikmin newbie that tried to play the first game and was discouraged by the time-limit, this news might not be so good. But, this doesn't mean that there's no way that I could beat a strategy game like Pkimin within a time limit. I would just have to learn better.

And, besides, Miyamoto didn't say exactly that there will be one anyway.



47drift said:

Pikmin 1 was absolutely wonderful. I didn't care as much for Pikmin 2, though I did love all the real world objects in it so I hope that returns. The fact that 90% of Pikmin 2 was in dark, dimly lit caves was a huge turn off after the lush colorful maps of Pikmin 1. I warmly welcome back stress and time pressure. The sun being your biggest enemy in the first Pikmin was intense.



erv said:

Some of the dark caves were a bit much, but all of pikmin 2 really appealed to me. The challenge in finding your way through and making it before the end of the day was worth far more to me. The 30 day time limit felt quite limited to be honest. Nothing deal-breaking for me though



CanisWolfred said:

Just give us some leeway so we don't have to start the entire game over again, and I'll be fine wth this. The stress was indeed what made the first game good.



Whopper744 said:

I love this idea!! Great news! It's really a fun strategic part of the game for me.



ueI said:

I don't play Pikmin to get stressed, as I tend to be bad with timers.



Spoony_Tech said:

The first pikmin was a little better imo. I just like the overworld adventuring more then the under ground. Both were good but this is good news to hear!



gefflt said:

I wasn't a big fan of Pikmin because of the time limit. For that same reason, I enjoyed Pikmin 2 A LOT. I really hope they don't bring back the time limit as all I'd think about throughout the whole game would be to move as fast as possible, all the time, not taking the time to enjoy myself, look at the scenery, have fun killing enemies and building myself an army, etc.



BenAV said:

As long as it's not as short as the first game, that sounds good to me.
Please just come out already, I've been waiting forever! D:



edcomics said:

Time limits could kill the game for me. I don't want to be stressed when I'm playing a game.



EOTW said:

I loved both 1 and 2, and I don't mind the time limits of the first game. The only problem I had was that the first game was fairly short. I could beat it in 17 days (in-game time) which didn't take long at all. I hope 3 will have more extensive content like 2 had.



Auracle said:

Stress could also be generated by more enemies and greater threats. Losing Pikmin was also the most stressful part for me.



Megumi said:

Just keep the game very long, and the caves, because those were fun in 2. >.>



SirQuincealot said:

i honeslty don't care about the stress factor as long as we get a pikmin game ion 3ds, even a remake of one of the old ones would be nice



WingedSnagret said:

The time limit was actually something I missed in 2. It made the whole game seem like a cake walk to be honest. So in other words, I'm okay with 3 supposedly returning to the original's roots.



ShadJV said:

The caves had their own way of adding stress: every loss counted much more, as you were pretty much limited to the Pikmin you brought in with you.

Either way, once again Miyamoto has left some cryptic hints about his games that everyone will debate and rumors may start. I liked both Pikmin games for different reasons. I don't mine if the main game is a bit stressful, I just hope we get extra modes too like a challenge mode and a sandbox mode (seriously, if we could have an endless day to mess around in the different areas, that'd be sweet!)



WarioPower said:

I have to admit, the time limits did get kind of annoying after awhile, especially when you have to restart from the beginning. But I also like that, as Miyamoto stated, it raises stress levels. It makes you feel more accomplished when you get something done imo.



rjejr said:

I think a happy medium would be to just keep all the levels as day levels and lose the caves, but dont require a certain day limit. Or keep the cave levels but also keep the time gauge going.

Is there a date yet?



birthgirth said:

Pikmin 2 played much smoother, Olimar didn't feel as stiff, which is why I think it was better. I don't care how he makes it stressful, just make it smooth!



Mayonnaise said:

I love both Pikmins, but i really never was very happy with the time limit. I hope Miyamoto will do something else because that time limit got me frustrated, and I personally play video games to relax and unwind.



ArcanaXVI said:

Animal Crossing is for unwinding. I wouldn't mind a little more challenge in Pikmin.



grimbldoo said:

I like this a lot. Bringing back the "hardcore" to Nintendo games. They will most likely add a free time mode (probably after you beat the game) for the game, because that is also fun .

For those of you who only play video games to unwind, there's a lot you are missing out on in the core market.



ouroborous said:

I liked both but I probably did like the first one far better and have definitely played it many more times than the second one. Still, ANY more Pikmin is a welcome thing, they are some of my favourite games of all time, especially for the poor GameCube which despite a few stellar games, was mostly just a footnote in videogame history. I still have my GC just for the sake of playing Pikmin and Wind Waker now and again (those and Metroid Prime every once in a great while)



BlatantlyHeroic said:

Why does everyone hate time limits? They add more challange, and once you do beat it, then you feel over accomplished. Everyone has to stop letting things be served to them on a silver plate. A lot of today's games are WAY too easy, with hardly any challenge.



grimbldoo said:

@Mahe #31
Hardcore is(was) based on the game's difficulty. Obviously, hardcore now refers to games that are shoveled out like a factory line * cough * CoD * cough *



LexKitteh said:

Glad to hear it. As long as you explore, and check your map, you could make sure to claim enough ship parts for the day to be worth spending. If you didn't collect all you needed, you could easily chose not to save and try again, knowing where everything was for the next attempt. Games nowadays have too much handholding, glad to hear the challenge is back.



Doge said:




SCAR said:

They'll come up with something that makes 3 as interesting as 1. I liked 1 better than 2 by miles, because of the time limit that actually mattered, and the originality.



Emaan said:

I play video games partially to relieve real life stress, so I'm a bit unnerved that Miyamoto wants to make the game more stressful. Looking forward to it nonetheless.



SKTTR said:

Pikmin 1 was too easy and short, even with the time limit. It only lead to rush through most of the game, rush into enemies without much of a strategy, and I couldn't even appreciate most of the atmosphere because I had to press on all the time. Pikmin 1 was good and full of charm, and the time limit fit the plot and made for a nice diary, but I don't want it to repeat.

Pikmin 2 was a very long game, with much more to do and find. And it was a bigger challenge and more "stressing" even without a time limit, because of trickier enemies and stages. I liked that you had all the time in the world to watch enemies and build a strategy for them. I prefer Pikmin 2 by far. It was a sequel that made everything better that wasn't so good in the first game.



grimbldoo said:

@LexKitteh #36
I totally agree, it's ironic that a casual can pick up a "hardcore" game and beat it with ease but will struggle with the original Mario.

Your concern is caused by you lack of understanding of the word "stress."



MeloMan said:

Believe it or not, I have finally found time to play Pikmin and started with 1 and I have to say... it does suck currently knowing that I have a few more days and I WON'T be getting all 30 parts on time, BUT... I actually love it at the same time because it will force me to replay it. Miyamoto made good on the replay promise-- it hurts so good

I would've liked the ability to travel to another location while still in the same day, or, have the day unlimited, be stuck to one location, and have limits that keep me from finding "everything" in one location-- maybe this is the "limits" that Miyamoto was referring to for Pikmin 3. Either way, I'm just enjoying the ride for now.



Void said:

I hope the time limit is optional, because it was the only thing I didn't like about the first game, and why I enjoyed 2 much more.



LavaTwilight said:

I don't mind as long as they make it sensible. Pikmin 2 SHOULD have had a time limit. It only makes sense that this company should have to pay off the debt by a certain date (esp if the managerial director found it so necessary to hide under a bridge to escape the debt collectors) but you can easily reclaim the full cost of the debt within 15 days so it would have been nothing to include another 30-day time limit to collect the debt and then maybe another 30-day time limit when you return to the planet (for reasons I won't go into incase anyone hasn't played the second one yet). And to be honest, every time I've played the second game I struggle to keep the interest going for 60 in-game days. I felt the exclusion of the time limit was a needless aspect to 'please' consumers. Maybe that's why I prefer the first one.

Either way, Pikmin 3 is on my shopping list so let them make their magic



SparkOfSpirit said:

Meh, I'm out. I liked 2 WAY more due to things like the caves. I didn't have much fun with 1 at all.



Setrodox said:

That sounds great! Pikmin 2 was a longer game, and it was enjoyable. Then again, I liked the the strategy and time-management of the first a lot better. Without the strategy, collecting treasures in Pikmin 2 got kind of dull. I'd like to see the caves be taken out of the main quest but remain on the side for challenges and multiplayer.



K964 said:

In my opinion, the time limit in Pikmin 1 is like the time limit in New Super Mario Bros. It's there, and that's it. Is it really that hard to find just one ship part a day?



Dogpigfish said:

Pikmin 2 was definitely better than 1, but it had a lot of content that was never utilized. I don't want a reiteration, but something new. Pikmin on Nintendoland is pretty good, so hope this is refreshingly different, because I don't the same game twice.



Brando67854321 said:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ look at all this miyamoto no one will buy it now! miyamoto? really?!?!??!?!?!??!?!?? you are soooooooooooooooooooooooo out of touch with gamers if you're really thinking about putting back that stupid time limit that everyone hates!!!!!!



TotalHenshin said:

I loved both games, but Pikmin 2 was better. I don't want something short, though having to economize your day isn't necessarily a bad thing. However, this coupled with the recent info on Miyamoto being the one behind a lot of the direction of Sticker Star makes me think the guy's getting a little past his prime creatively.



Skotski said:

I don't think he was ever in touch with gamers. I think he was in touch with his own style.

Honestly, I'm fine with the time limit. I hated it in the first one... because it was difficult for me and I hate time limits - but if it's the style of the game, it's the style of the game. As long as it fits perfectly, I'm fine with it. People hated Majora's Mask. People hated Super Mario Sunshine. But both had an amazing fan following of their own due to their distinctly different style.
Yeah, they didn't appeal to the mass market - but they were masterpieces in their own way.

Pikmin 3 won't be my thing at all. But I know it's going to be great for others.



Brando67854321 said:

@Skotski sunshine had a time limit???? & p.s. super mario sunshine=worst 3d mario ever! What I meant by out of touch is he lost his magic touch.



MYCO said:




Brando67854321 said:

@MYCO online? lol miyamoto says there is no online but local play is fun - shigeru miyamoto
I feel insulted miyamoto for taking the franchise in the wrong direction!



brandonbwii said:

Pikmin 2 had a very relaxed pace that allowed me to play more casually with little worry. I wouldn't mind extra stress and challenge in this new installment though.

Now just up the stress level Majora's Mask style for the next Zelda please.



Dizzard said:

I much preferred Pikmin 2 because it didn't have the time limits. I don't feel I can enjoy a game properly if I'm being hounded by a ticking timer.

I might as well just do something with a deadline that's more productive.

I'm starting to really dislike Miyamoto's decisions, he's like a bull in a china shop these days.



Taya said:

On one hand, I did like the go-at-your-own pace aspect of Pikmin 2, but I also loved the desperation of the original game.



BlatantlyHeroic said:

@Dizzard The thrill is what should make you enjoy the game. Games are centered around certain things, not all are centered around being relaxing and having great scenery.



BulbasaurusRex said:

If I were a fan of the Pikmin series, I would've much prefered the lack of a time limit in Pikmin 2. I hate being rushed in my video games.

One of the things I love about Xenoblade Chronicles is the ability to reset the time to whenever you want just about whenever you desire to do so with no consequences. That along with the quick travel feature makes it a lot easier to get things done without much frustration or stress.



AlbertoC said:

Bulbasaurusrex: Except that world is colossal and days aren't like in TLoZ: OOT. It would be frustrating otherwise.



Gridatttack said:

Pikmin 2 was kinda like the 1st one. With the oveworld detailed like in the first games, but with "dungeon like" caves.

I guess they will go back to the first game, but without that annoying time limit thing.



billychaos said:

I hated the time limit. But I do think they should give you both options. Perhaps have multiple endings or secret unlockables if you beat it on time. I hate having to start completely over in games. It makes it to repetitive. Even Zombie U doesn't make you start completely over.



MitchVogel said:

I think Miyamoto's beginning to lose his touch. The timer in the first game made it waaaaaaaaaaaaay too short...



AugustusOxy said:

No dungeon diving like in the second game. Nearly ruined it for me. I want lush lavish and well thought out landscapes, not randomly generating dungeon bs.



Zombie_Barioth said:

I don't really care too much for time limits in games, especially ones where I want to take my time with. I like that the time limit in Pikmin 1 made sense story-wise but I think the day-night cycle is enough.

I'd prefer they made it challenging in other was. Include fewer caves so we have to explore above ground more and make the ones that are there more challenging. Have trickier enemies and enemy placement and a better emphasis on multitasking, I hardly felt like I even needed Louie most of the time.



citizenerased said:

Time limits in game are one of my biggest pet peeves. Unlike to buy this now.

Why not make it optional, Miyamoto? Or people who want a challenge can just post their record times online or something.



SomeBitTripFan said:

I HATE time limits. They subtracted the fun of Pikmin 1 for me greatly. I'm okay with the day time limit, but giving me 30 days was stressful. I recall playing the same days ENDLESSLY to make enough progress without losing too many Pikmin. Miyamoto! WHAT ARE YOU DOING!? I do worse with time limits because I'm so tense.



SteveBosman said:

I really hope the time limits are back - I loved and replayed the original Pikmin several times just to get the number of days down. The lack of time limits in Pikmin 2 meant I never bothered finishing the game. I like a bit of challenge to my gaming.



Moshugan said:

@Swiket #25 Oh, you're bringing back the voices of all those little Pikmin dying...
I thought I had gotten over it already...

The latest Japanese Nintendo Direct trailer was a murder. Stressful nights of Pikmin, here we come.



WolfyWardark said:

Sounds good! I've been playing Pikmin Adventure on Nintendo Land to try and bridge the gap between now and Pikmin 3.



citizenerased said:

They should really just add 2 game modes. A relaxing one and a Challenge mode. That way everyone should be happy.



eirikr said:

I am looking forward Pikmin 3 and that "stress mode" excites me! If it is too easy I wouldn't enjoy it really, let's remember it is a strategy game.



Vallu said:

I'm not going to buy this if it will have a time limit. The time limit was the only reason I didn't finish pikmin 1. Pikmin 2 was one of my favourite games becauce it didn't have a limit. Why does Miyamoto ruin everything these days?



LittleKing said:

I hope they don't put another ludicrous 30 day time limit in the game and make you start all over again. I hated that. I never wanted to explore because I knew I'd run out of time. The result was a Pikmin game where I just ran to the ship parts as fast as I could and returned them to the ship. The Pikmin army building, berry/spray farming or treasure hunting from Pikmin 2 made it far more enjoyable for me. I could take my time and explore the area, getting as much treasure as possible within the constraints of each day. I didn't like that a great deal of the game was spent underground, though.

If they put a time limit like in Pikmin 1 I may just skip Pikmin 3. Half the fun is exploring the lush colorful world and figuring out how to get treasures, not scrambling under a time limit for the whole dang game. It didn't really add that much strategy anyways. As long as you know where a ship part is and bring the correct Pikmin types you were good to go unless you were an idiot and got them all eaten.

Most of the people I know who liked the time limit replayed it to try to get the days lower. That's nice, but Pikmin 2 tracked your days too, didn't it? What the hell stops people from trying to beat Pikmin 2 as fast as they can? Do they need a timer ticking down to get their speed run juices flowing or something?



2Sang said:

I love the idea of a stressed amount of time. Now please make each thing you bring back to the dolphin unique as well, similar to the uniqueness of ship parts.



mikeyman64 said:

I was literally just talking about this with someone while playing Pikmin 2. I got Pikmin 1 on release day when I was 11 years old, and I absolutely loved it. The first play through I got 29 parts in 30 days. Now I'm down to getting, I think 30 parts in 10 days (haven't worked hard enough to get the famous 8-day).

The major problem I had with 2 was the fact that you never felt rushed. It was like playing Tetris, only the blocks never dissappeared, and there was never a ceiling to hit. It was fun, inspiring, and a very good game, but it seriously lacked in giving the player a feeling of urgency, purpose, or satisfaction, if compared to the first game.

I am waiting on Pikmin 3 to buy my Wii U. I played the demo at the pre-release expo thing a few months ago, and as far as the standard Pikmin functionality goes, the game feels great (and looks fantastic in HD). I can't wait to see how well the old feel is implemented again. Way to go, Miyamoto, for bringing back the true feel of your series!



FritzFrapp said:

I adored both Pikmin and Pikmin 2 and loved the way they complemented each other. I thought Pikmin 2 was definitely the harder game and had one of the greatest end bosses of all time. Pikmin had such a wonderful atmosphere, though.
Whatever route they go down, I'll be lapping up the results. Do hope the Piklopedia makes a return.



mikeyman64 said:

Another thing I noticed about the time limit was that it, at least for me, greatly increased the replay value of the game. 1 is definitely shorter than 2, however after adding up the time spent on improving my score with 1, it greatly exceeds the time I've spent on 2.

One of my favorite elements of a game is the replay value. Beyond getting a bigger bang for your buck, if a game has greater replay value, it tends to stick with you through the years.



Dezsi said:

I am so glad that Miyamoto realized this, and that they will make the game similar to Pikmin rather than Pikmin 2.

I liked Pikmin 2, but it just didn't feel right, precisely because of the lack of the time limit.



Leager said:

To be frank, a hard time limit (such as the one in the first Pikmin game) isn't just a turn-off to a lot of players, it's really bad design. Think about how cheap of a tool a hard time-limit is: instead of developing new, interesting mechanics that fit your game and challenge the players, you tell the audience that you have to complete the goal in a set amount of time, or start completely over. As an example, Dark Souls and/or Demon Souls could have given you a set amount of time in which to beat the game, at the end of which you get sent back to the beginning to try again if you fail. That isn't fun, or interesting. Even the Demon Souls brand of gameplay — dying and dying until you can win — is more interesting and dynamic than a timer.

In essence (for the TL;DR crowd), what I'm saying is that there are plenty of ways to keep Pikmin tense without adding a hard timer back into the mix. I know the caves in Pikmin 2, as mentioned by a lot of folks above me, were fairly intense. Personally, I don't think that they will bring back a timer. Nintendo isn't stupid, and they'll realize that alienating the younger/less-skilled/less interested in tension crowd largely defeats the purpose of a Nintendo device. There are ways to use a timer well... there are just very few of them, and even fewer developers who realize the best way to use them.

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