News Article

Miyamoto Not a Huge Fan of Mario Kart 7 Customisation

Posted by James Newton

But he came around

One of the biggest additions to Mario Kart 7 is the ability to change up your racer to suit the surroundings: big tyres, little tyres, that sort of thing. That's not to say that everyone within Nintendo was keen on including customisation though, with gaming genius Shigeru Miyamoto revealing he was against it initially.

Speaking to Famitsu (translated by 1up), Miyamoto said he didn't think winning money to buy new parts was in line with what makes Mario Kart fun:

I was actually pretty well against some of the customization features of the game, though. It can be fun to win money for racing and use it to buy parts and such, but I didn't think that had much to do with the core fun of the series. The idea for that came from the studio staff, though, and my final response was 'If you can build this customization on top of a solid control and gameplay foundation, then go ahead.'"

Seems the team was able to keep it all together, as Miyamoto relented and allowed the new feature to take centre stage in MK7.

If Miyamoto doesn't believe customisation is the big appeal of Mario Kart 7, then what is? Here he explains:

The core of Mario Kart is pretty solid by this point and I think it's safe to have it evolve in a pretty staid and traditional manner. The basic message here is 'Mario Kart's been powered up for the Nintendo 3DS,' and I think the online upgrades in particular are pretty neat. A lot of time was spent on how to get all the individual components working together — Wi-Fi and Street Pass, local and Internet play.

We'll see how they come together when it's released in two weeks. Here's a recent trailer in the meantime.

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User Comments (61)



NintyMan said:

So it seemed like he didn't like it because it would get in the way of good gameplay, which I can somewhat see. It can work out, but I have to play the game first to really know. The game comes out in another week, so the day's coming fast.



Burning_Spear said:

If I'm reading this correctly, you have to race a lot to earn the glue to buy kart enhancements. To me, that's not really significantly different than having unlockables tied to game-play achievements. There was a lot of stuff in Mario Kart Wii that was unlocked by simple triggers, such as reaching a certain number of races or, Rosalina, by simply playing Galaxy one time.



RVN said:

I thought this was going to mess up with gameplay, but as long as they're kind of collectables, it's a great excuse to race till 2 o'clock AM XD



Haywired said:

I don't really like the idea of customization in Mario Kart either. They should keep it simple. I don't think general Mario Kart players really want to get bogged down in that sort of stuff. Leave it to the realistic racing sims. But, I'll wait and see.



Supremeist said:

What's wrong with it? I always thought MK needed more customization and this seems like a perfect fit.



SLiM said:

I was wondering what the purpose of the coins were from the early trailers. Now I know



SpaceKappa said:

I don't necessarily agree with Miyamoto's sentiment, but I certainly respect it. He's very firm in his dedication to keeping games simple, which, in today's industry, is pretty admirable.



bezerker99 said:

I admire Shiggy for having the guts to allow customizable tracks. As long as it doesn't affect the gameplay, why not give the game some added depth?



LonelyGreyWolf said:

I have huge respect for Miyamoto, but seriously, he seem to disagree with everything other Nintendo devs says nowadays. I think Miyamoto is a bit too conservative.



MrArcade said:

I was hoping this game wasnt going to be too complicated, I thought customisation would be a bad thing, because I thought it would effect the quality of the game, I have no worries now though. And anyway, customisation isnt too complex, you only have 3 different types of parts.



Sh00kst3r said:

Or, he pulled a BF3 development team and worried about the almighty "Superkart." I understand that, I wouldn't want the kart customization to go to hell like it did with CoD (Unfair Lvl. 9001 Prestige weapons, etc.), but why sweat a game like MK7? If there's only like 5 parts for each customizable feature, it really shouldn't be a biggie.



theblackdragon said:

@Lan: Sorry it bothers you, but remember that Nintendo Life is first and foremost a UK-based website. UK spelling in our articles isn't going to go away. If you have any further comments about our choice of spelling conventions, please feel free to take it to the Contact Form. Thank you!



Punny said:

I'm fine with the customization. It should give the game a ton of replayability.



Odnetnin said:

I live for these picture captions.

Also Mario Kart is easily the safest buy for me on 3DS this year, so coins & customization or no I can't wait for it.



TheGreenSpiny said:

@18 shinesprite: I wondered why there was no "excite mode" with no weapons and just the ability to boost. The inclusion of ramps and bikes in MK Wii would have made that a perfect new addition.



Geonjaha said:

I agree with him actually. I enjoyed Mario Kart DS a lot, and I cant see me being able to make huge wheels on my kart making any difference to my enjoyment of the game at all.



Megumi said:

I think he doesn't like change...he didn't like Skyward Sword at first either. xD



DarkKirby said:

The pros of earning money to buy parts is a lot of added replay ability, even for single player and players love the customization ability. The cons are it complicates the previously simple "pick up and play" game which might be confusing for less experienced players and unforeseen balance issues are more likely to arise. Also, new players will possibly be at a significant disadvantage to long time players due to lack of parts.



Expa0 said:

With the way Nintendo is currently going, I wouldn't want to support them. But I suppose I have to get this eventually. It better not completely suck like Mario Kart Wii though.



SkywardLink98 said:

Well, another way it could have gone is instead of buying new parts when you unlock new karts you're allowed to use those pieces. So when selecting a kart you can use one made by nintendo, create a new one, a use one of your saved ones.



Spoony_Tech said:

I'm fine with it. As long as its not only cosmetic! I want the new parts to actually make your kart drive different! Not necessarily faster but bigger tires means better control in the mud!



Ernest_The_Crab said:

Well at least he's the modest and the honest type. A lot of people in his place would probably take the credit for the additions.

He's not really conservative, it's more like you have to show him something is worthwhile before he'll approve it. A reasonable sentiment if you think about it.



Traxx said:

@19/berzerker99: If it doesn't affect the gameplay why would you need custom cars at all? It actually HAS to affect the gameplay/handling. Noone complained about custom settings in F-Zero or Wave Race. Those different tire sizes featured here serve the same purpose.



Shirma_Akayaku said:

@10 the coins arent just for unlocking new parts but you can also gain speed while racing and the top speed you can get is 10 coins



Ramses said:

I actually like this feature. It makes the game more interesting, in my opinion.



Ramses said:

But hopefully this game is better than Mario Kart DS, I thought many of the new tracks in that game were bland, such as Yoshi Falls.



Freeon-Leon said:

The reason why he said that is because sometimes LESS is MORE. But it seems the customisation will be like fresh air to the series, also if this Mario Kart wouldn' t have this feature some would be complaining about that u.u



Super-Mario-Fan said:

It somehow really bugs me that the fact that Waluigi hasn't been announced in Mario kart 7 and since its almost out then he probably wont be in it. And I was looking forward to play Waluigi pinball with Waluigi himself.



Henmii said:

Sometimes you have to compromise! Miyamoto didn't like the upgrade idea, but the team wanted it so badly that in the end he allowed it. Wich is good, since it sounds like a cool feature!



XCWarrior said:

Glad Miyamoto didn't stop this. THe Mario Kart franchise needs additions with every new game. Without this, there would have been little reason to buy it.



StarDust4Ever said:

Hopefully, he lets us use play coins to buy goodies, instead of "win 1000 races". I'm sitting on a whopping pile of 300, and would have had more if they didn't cap the limit. I have nothing to spend them on.



Dizzard said:

I don't see why Nintendo has this negative outlook on unlockables. (same with achievement systems)

What harm is this customizing part of the game going to do? Do they think the fans are too dumb and strategically shallow they'll get stressed out by possibly having to make decisions like what wheels to use? :/



12345678a said:

@Expa0 If you hate Nintendo so much don't buy their consoles, or their games.

I find it disgusting how all of you want to jump on the back of a man who you probably have to thank for having video games to play.



DrCruse said:

Maybe they could've done that 14 years ago, back when customization was a new thing.



alLabouTandroiD said:

I love how people complain about his doubts ... People that would scream "FOUL" the first second it doesn't feel like a Mario Kart game anymore ...



LittleIrves said:

@MeloMan: Tough game yesterday. I hope Suh plays Kart 7, so I can beat him online and punish him for his blatant unsportsmanlike conduct.



GlasS said:

This game has the weirdest art style... I mean, as a Mario game it looks fine, but... so weird.



Nintendude92 said:

Eh if it's anything like the other entries in the series there will be a best character/kart combination.

Unless the terrain makes a substantial difference, for the best time trials "traditionally" there is a best kart. So I never took too much interest in this feature

So I agree with Miyamoto's initial hesitation but for different reasons..



J4m35 said:

You just put a mistake. It's tires, and the release date is December 1, 2011 in Japan.

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