Oh Look, Tatsunoko vs. Capcom Sold Better Than Expected

Anything beats "zero," we suppose

It took some minor licensing miracles for Capcom to get Tatsunoko vs. Capcom: Ultimate All-Stars outside of Japan and to a Wii near you. It was a critical and community success, but how about financially?

Capcom community manager Seth Killian appeared on a Destructoid podcast to talk about the upcoming HD-bound Marvel vs. Capcom 3 and the Vs. series in general. The conversation eventually came around to the Wii-exclusive fighter and how it's performed at the checkout counter. Pretty well, as it turns out:

[The game] certainly beat the initial expectations. It didn't set any land speed records, but it was a success. And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce.

We certainly enjoyed the game quite a bit in our Tatsunoko vs. Capcom review and feel it deserves all the success it can get, but given its niche nature we can only imagine sales goals were quite modest to begin with.

If a fighting game with a funny name can perform reasonably well in a culture mostly in the dark about half of its roster on a console considered primarily to have a casual audience, we would expect something like Marvel vs. Capcom 3 to burn up the Wii charts. But, it would seem, it won't have the chance. Puzzling.

[via destructoid.com]