Comments 2,581

Re: Review: Dragon Crystal (3DS eShop / GG)

rolLTheDice

@SportyMarioSonicMix
1), 2), 4) Nope.
6) That may depend on which kind of 3DS system you have. I'd look for a manual online.
7) As far as i remember there's a crapload of games that are so awfully bad it ain't funny anomore.

Re: Review: Fortified Zone (3DS eShop / GB)

rolLTheDice

I guess i'm just overwhelmed by the sheer number, quality and diversity of games nowadays. For the most part i get my fill out of two android-games and don't really find the time for much else gaming anymore.

Re: Review: Fortified Zone (3DS eShop / GB)

rolLTheDice

@SportyMarioSonicMix
I don't even know if i ever bought this game.
9) I guess they left. I'm practically never here anymore either. I just didn't delete my account and i'm really only responding to you because i get mails when someone writes something where i wrote something i guess.

Re: Review: Dragon Crystal (3DS eShop / GG)

rolLTheDice

@SportyMarioSonicMix
1) It depends on how you look at it i guess. If you want to get every item once, no matter how many playthroughs it takes you, i'd look for a guide online. I'm not sure if i ever even beat it in the roughly 20 hours i played it..
2) The levels could be called floors and aside from its aesthetics everything is randomly generated in each one of 'em.
3) I think that's random each playthrough.
4) 50 blocks, 2.99
5) A 7 'cause i really like Dungeon Crawlers.

Re: Nintendo Download: 11th January (Europe)

rolLTheDice

[addition to my post above]

Just to clarify, i've looked for it in the special demo section of the eShop and the eShop site for the game (where you can continue to the buying screen and add it to your wishlist). Normally there's a button to download the demo version too.

Re: Mobile Developers Extremely Positive About Nintendo's Move Into The Smart Device Space

rolLTheDice

Kristian_Segerstrale wrote:

It's great to see that more core game developers are taking mass market touch screens seriously as a primary gaming device.

While i'm not sure Nintendo sees it that way i do hope they give it their all. When a game doesn't profit from a TV screen, button contols, two screens or 3D i don't see any good reason for it not being on a smart device.


And kudos to Nancy Lu for her beautiful words on what i was talking about here.

Re: Shigeru Miyamoto Sheds Light on His Development Philosophies and More

rolLTheDice

his favourites to work on were the Nintendo DS and Wii because of the challenges presented with the new styles of play

That's why i'd love to see him work on a smart device killer app for Nintendo.
I mean he'd be confronted with the largest userbase they ever had.
If he can make a game that both typical smart device players and "more serious" gamers enjoy so much that it becomes a classic over the years i don't know what to call him anymore.

Re: Satoru Iwata Insists Smart Device Game Pricing Won't "Hurt Nintendo’s Brand Image", Aims for "Several" Simultaneous Hits

rolLTheDice

What i don't like in any game these days is when paying more money gives you any gameplay advantages over others (so it becomes the new "cheating").
Now while games on smart devices aren't the only ones guilty of that (see a lot of multiplayer shooters on home consoles) there's too many where you basically have to buy extra items to have any chance in beating the single-player mode.