A title like 50 Pinch Barrage!! will not inherently conjure up a lot of confidence in most players. Candidly, this reviewer started with a sense of dread upon hearing it, visions of recent lackluster download titles dancing about in the brain. But you know what they say about books and covers and all that: one shouldn't judge on appearances alone, with Mobile & Game Studio's quirky little game standing as a perfect example. 50 Pinch Barrage!! is a treat, demonstrating addictively simple gameplay and above-average production values for a title of its ilk.
The game's titular "pinches" are more accurately described as a gauntlet of 50 platforming micro-challenges. You'll progress through each of these in a linear fashion, moving from left to right across the screen with no stage select or ability to backtrack (unless, of course, you'd like to start all over again). With that said, you won't have much motivation to backtrack in the first place — while some levels are easier than others, the scale seems to stay between pretty challenging and diabolically brutal. This can be a difficult game, and you will die many times on your way to the finish line — you've been warned.
50 Pinch Barrage!! has an appealing simplicity in its design that's evident from the moment you start playing. Most of the gimmicks in the levels will be familiar to platforming fans: swinging vines, moving platforms, and even minecarts a la Donkey Kong Country are all here and accounted for. Despite the familiarity of these elements, however, the level design constantly finds new ways to challenge you — often, you'll enter a level with a preconceived notion of how to tackle an obstacle, only to be met with failure. That's a refreshing change of pace during a period in gaming history when so many major titles seem to throw everything at the wall and see what sticks; this one knows what works well and uses it. There's also a deliberate pace by which new gimmicks are introduced, preventing the game from revealing its hand too early.
That's not to say that it's perfect — it can be really frustrating, especially since there's a definite element of trial-and-error to most of the levels. It could be argued that this is part of its charm, since there are no tutorials to guide you, but some vital information simply has to be discovered by experimentation — the fact that you can brake the minecarts being an excellent example. That's not the main problem, though; most of the irritating parts of the game come from levels front-loaded with tediously easy segments. In these stages, you'll find yourself getting along just fine, only to be killed right before the goal and have to start all over. This is particularly grating in sections where there's not much of a challenge at all, such as a level where one must climb two exceedingly long vines in order to reach the challenging portion.
One common complaint we've had with indie titles on Nintendo platforms has been the shoddy production values. Luckily, that isn't the case at all here: 50 Pinch Barrage!! has one of the most pleasingly simple aesthetics in recent memory. The graphics and design on display won't blow anyone out of the water, but they're cleanly presented and make it easy to understand what's going on. In addition, this title has some of the most detailed sound design we've heard in an indie title — there are perfectly-chosen sound effects for almost everything happening onscreen. As a small nitpick, the screams your character lets out upon dying do wear on the ears after a while. However, this is easily remedied in the options menu, where you can pick and choose which sound elements play — another nice little detail in an overall great presentation.
Conclusion
Don't judge the merits of 50 Pinch Barrage!! on its title alone — the run through this gauntlet of mini platforming challenges is thoroughly worth the tiny price of admission. Game design this smart and simple is just plain refreshing in a market saturated with so much overcomplicated nonsense. The presentation is also surprisingly good, with major points going to the detailed sound effects. Frustration will be a problem at times, especially for players with low patience, but this is a treat if enjoyed in short sessions.
Comments 19
I have to admit, i wasn't expecting much from it but i might buy it now if it makes it to Europe.
Same here.
Review does not say anything about controls, so I guess they are tight and work fine.
Sounds a bit like Limbo, and so worth a go.
The game is really fun for the first time. BUT upon beating it, I just wish there was something else to do besides restarting all over again and climb your way up the leaderboard. Like maybe give us access to each individual stages, and make us go through Time Trials (perfect for these kind of games). Anything. Because for me, after my initial playtrhough (3:05 for 661 deaths, so I had my money worth), I was done forever with the game.
The only cool feature upon completion is that you can watch your ENTIRE playthrough and even play with the speed of it, skip between stages. It's really funny to watch. But gameplay-wise, you're really done (and also, beware, restart also mean deleting this replay. You're starting from scratch).
I'm loving this game right now. I've only had time to play through the first half, but I'll definitely see it to the end. And the little dude's death scream is actually one of my favorite parts of the game. Which is good, because I've heard it a LOT.
Thanks for the review, @HylianJowi. Will buy this weekend!
I am loving it. Taking it slow though so I dont go bald from ripping my hair out, lol. Did you guys like this more than the Zombie game you recently reviewed?
if you haven't purchased this, DO IT!! It's definitely a great challenge. I'm currently stuck on 38
Brutal difficulty + lack of content + ugly graphics = no thank you.
Good review @HylianJowi, but no mention of the most obvious inspiration, graphically and stylistically — Pitfall ?
https://www.youtube.com/watch?v=9FfC18AKTQQ
I mean, this game is a Pitfall revival in all but name.
I picked it up after reading this review and so far really like it! I'm more than halfway through, so it's definitely short, but for $3.50 it's pretty polished and can be replayed by people that like to speedrun games or compete on leaderboards.
@ChessboardMan
Made my day.
The game is great. The difficulty is not brutal. It gets hard, but never that hard. I managed to finish it in 1h40 with three hundred something deaths on my first run, on my second run I did 50 minutes with about a hundred deaths and on my third run I did 35 minutes with 54 deaths, and I don't consider myself a hardcore gamer. Don't let the apparent difficulty of the game bring you down. Compared to 1000 Spikes, this game is a walk in the park
Also, the music and sound effects are just perfect. At that price it is definitely a must-buy for anyone who likes a good platforming challenge.
Oh and the controls are pitch-perfect. I could never blame my frustration on them, which is quite a good thing.
it looks pretty good fun! would buy it if it comes out in Europe
I am stuck on Pinch 29 with no idea how to move forward...and I love it
Recommended this game to my brother as it's one of my fav eShop titles. Unfortunately it seems to have been taken down
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