In 2015 Nintendo will take its first major steps on games for smartphones and tablets, no doubt combining the expertise of partners DeNA and also lessons learned from some eShop experiments, such as free-to-play titles Pokémon Shuffle, Steel Diver: Sub Wars and Rusty's Real Deal Baseball. The first of those listed 3DS games has certainly been contentious, with its microtransactions not being universally popular.
Gaming on smart devices does carry some negative connotations, with some opinion tying these titles to manipulative and expensive free-to-play models, where the balance of gameplay and value can be hard to find. Part of the resistance, among fans, to Nintendo bringing its IPs to iOS and Android can be the concern that, in pursuing those models, the company's franchises will have their reputations damaged.
Satoru Iwata addressed that point in an interview with TIME, insisting that Nintendo will strive to find the correct balance to protect its iconic brands.
I understand that, unlike the package model for dedicated game systems, the free-to-start type of business model is more widely adopted for games on smart devices, and the free-to-start model will naturally be an option for us to consider. On the other hand, even in the world of smart device apps, the business model continues to change. Accordingly, for each title, we will discuss with DeNA and decide the most appropriate payment method. So, specifically to your question, both can be options, and if a new Nintendo-like invention comes of it, then all the better.
On the other hand, Nintendo does not intend to choose payment methods that may hurt Nintendo's brand image or our IP, which parents feel comfortable letting their children play with. Also, it's even more important for us to consider how we can get as many people around the world as possible to play Nintendo smart device apps, rather than to consider which payment system will earn the most money.
Though specifics on what these smart device experiences will be are under wraps, the Nintendo President is keen to emphasize that the company's approach to unique, interesting experiences will be a distinct part of its efforts on these new platforms.
Let me explain so that nobody will misunderstand: I have never intended to dismiss the entertainment experiences that people are enjoying on smart devices or any other media. On the other hand, my understanding is that, on smart devices, the main demand is for very accessible games which smart device users can easily start and easily finish. These are not necessarily the characteristics that people demand from games for dedicated video game systems. Actually, this is one of the reasons why we believe that we should not port games for dedicated game systems to smart devices just as they are because doing so will not fully satisfy the needs of the smart device consumers. In other words, even when multiple systems can run games, I believe the entertainment experiences that the consumers demand vary from system to system.
...We believe that we will be able to use smart devices in a very unique way so that they can be a bridge to our dedicated game systems, and at the same time, that we will be able to deliver unique experiences to the users of smart devices. As you know, even before the advent of smart devices, we employed touchscreens for our games with Nintendo DS, and we also adopted accelerometers for our Wii Remotes faster than smart devices did, and produced unique games. By utilizing our unique know-how in areas like these, I believe we will be able to come up with unique propositions for consumers.
When asked about what Nintendo will do 'right' in comparison to other developers in the smart device market, Iwata-san stated that we can expect multiple titles to arrive within a short space of time. Rather than go for one hit to be iterated in minor ways, multiple IPs will be used for a variety of experiences.
Most mobile game makers who have yielded tangible business results appear to be dependent on a single hit title. For Nintendo, being able to make use of the enormous IP library that we have carefully nurtured for more than 30 years is a major strength. We would like to create several hit titles simultaneously by effectively leveraging the appeal of Nintendo IP, which many people around the world are familiar with.
For those resistant to the idea of the likes of Mario, Legend of Zelda and Metroid on smartphones, this isn't exactly good news. As we have argued in a recent editorial, however, this is the reality in which we find ourselves.
Let us know what you think about these various comments from Satoru Iwata on Nintendo smart device plans.
[source time.com]
Comments 36
We get it. Nintendo are getting into the mobile scene, but it wont affect their console business blah blah, etc....
Glad Nintendo is making some changes
But how the heck are they planning to pump out so many mobile games without it affecting their output of Wii U and 3DS titles?! Until they answer this by acquiring new studios one can only imagine that the droughts will become even longer.
There's no doubt you can make great games on smart devices. Monument Valley is widely considered better than anything that came out on the 3DS or Vita last year. But... DeNA aren't known for games like Monument Valley.
The pricing is going to make or break this venture very quickly.
@Peach64 it's my understanding that ninty will be doing the bulk of the development and design
Nintendo has done handled the controversial subject of DLC brilliantly. So I have no doubt that they can handle In App Purchases and pricing great as well...
You know, with that IP library they've been "nurturing for more than 30 years", how many of them launched in the NES/SNES era? I feel like most of Nintendo's IP (excluding the blue ocean ones of the DS/Wii) came in two main waves: The NES/SNES era, or the GBA/GCN era. Between that came only a few franchises (Pokemon, Smash Bros, Sin & Punishment, Wave Race, Mario Party, Paper Mario).
@Neko_Rukiafan
If there is truth in amalgamating the handheld and home console market into one next generation, this could solve the problem partially. Imagine if you could play all the handheld titles (including all the 3rd party ones) on the home console. You may not be able to play console games on the handheld, but imagine being able to play smartphone games on your handheld. Good ones that Nintendo has developed. And then imagine in this unified system all retro games being available for both the handheld and the console at the same time. And maybe even being able to use your account to play a games save data across platforms. Also, by making it simple for developers to make one game that they can put on both systems must be appealing to them.
I think that goes a large way to making owning a Nintendo platform worthwhile.
So,it is business as usual at Nintendo.There will still be a home console and a handheld.They will still make big games only found on their platforms.The advertising plan kicks off in the fall.
Nintendo will get my $$$ if they create a dedicated mobile device and cell.
The NX should be a smartphone 3ds & Wii U controller.
I just hope that they don't "make people pay $0.99 to make Mario jump higher" or some other F2P concept where you can't actually get the entire experience without paying 99c here $2 there until you've spent over $100. Something like paying for more lives would be fine as it isn't forcing you to pay and you can still earn them in game without too much trouble, and if you're good enough, you wouldn't have to pay anything.
Glad to hear that Iwata-san.
Nintendo won't stop making consoles, it's in their DeNA.
Say what you will about the alliance itself, but Iwata-san has been projecting a remarkably considerate and responsible stance about it all.
Which, given the Nintendo principle, must mean that generally speaking, being considerate and responsible is remarkably out-of-date and doomed to fail. What a crappy world we live in! Gah!
@Peach64 @Neko_Rukiafan My guess is that Nintendo do the design and DeNA do the bulk of the programming, considering it is their Mobage platform.
If they make a new metroid game for smart devices I'm going to flip.
I think if we've learned anything from these past few years, it's that Nintendo can't please everyone and NIntendo critics are going to... critique. It's just fascinating to see the comments on this topic all over the web.
I'm looking forward to what Nintendo creates. I may not buy it, but I'm sure it will be solid.
@IceClimbers
Wii -franchise I would argue is a pretty big franchise that entered in the Wii -era. (Sports, resort, party, fit)
Animal crossing first entered for N64 if I recall correctly,
Dillon came for DS.
And then of course all those you mentioned... of which I would say Pokemon for example is a pretty big franchise to come up
There are quite a lot of franchises Nintendo has developed throughout the years. It's just that it's kinda hard to beat the plumber with thick moustache and the dazzling green tunic-clad warrior.
I hope this'll then keep F2P games like Pokémon Shuffle off the 'dedicated games consoles'. Shuffle is the first demo/game I've ever deleted from my 3DS - I don't like what it stands for and even seeing the icon irritated me!
As a 'dedicated gamer' I don't mind DLC and F2P on my console if it's in the form of Sub Wars or Iron Fall - but Pokémon Shuffle shouldn't have ever really made it to 3DS, it should have been better developed and launched on the Nintendo mobile platform.
Legend of Zelda: Angry Cucco's teehee
Metroid: Tower Defence
Pokemon virtual card game. No one's thought of a pokemon card game before.
Donkey Kong rhythm game.
F-Zero!
Star Fox!
These are good times!
I wonder how much their image is already hurt by not being there. What I mean is, mobile stores are full of Nintendo clone games, and most aren't that good. With most phone gamers not even knowing they're clones, and then to see the original characters, won't plenty of them just dismiss them as more crappy apps?
This will only strengthen their brand image. Most of my friends who are 30 somethings grew up loving Nintendo just like I do. Although, most of them will not go out and spend $200-$300 to play a Nintendo IP. But they all carry around iPhones and would love to play some Mario or Zelda games on it. This is a huge nostalgia market Nintendo has been missing out on. I'm excited for what is to come!
Insist on it all you want, Iwata, that doesn't make it any smarter, just more desparate.
@Neko_Rukiafan my impression is that mobile games are relatively easy to make.? Somebody enlighten me (us) on this.
I think this could be really good for getting them the exposure they need. It'll be interesting to see which IP they choose. Mario seems the obvious choice as the company mascot but arguably needs publicity the least while titles like DK, Kirby, Star Fox etc, could do with a bit if a boost (the amount of people I know with a WiiU who didn't realise there was a new DK is shocking, because it had pretty much zero exposure outside reviews).
And mobile versions don't have to be bad. Check out the mobile versions of Rayman if you're skeptical, they're fantastic!
@Yorumi The Rayman games are again the perfect example. They're great, but they're a taster, they're not the full experience you get on a console. But they keep that IP fresh in your mind, they remind you "hey, Rayman is a blast!", they keep you hyped for the IP.
Mobile isn't the only way to do it, despite having mostly average to terrible games recently (arguably I guess) both Pacman and Sonic have kept themselves relevant to the younger generations in particular with TV shows and comics. It's that constant exposure. (And after the Pikmin and Kid Icarus shorts I wish Nintendo would get back into TV too!)
Honestly I know not one single person who has said "I'm not buying Rayman I played the mobile game it was enough" but I know several who have said "I bought Legends/Origins because the mobile one was so much fun!". That's what they're doing here, they can be great games but they'll be very different games, they won't be replacements. Providing they do it right of course, which is why it's good they've partnered with someone who knows their stuff in this market.
And another way to look at it: Angry Birds - super popular mobile title, had games made for consoles off the back of it's mobile popularity. People didn't dismiss the console versions because they had the mobile version, they bought it because they had it.
Yeah, I don't care if Nintendo games are available on mobile devices, I just wont play those. What I do care about is Nintendo putting less time or effort into its own platforms, or games for them, or compromising either of those to appease the mobile gaming market. If none of that ends up happening, then kudos to Nintendo, but I don't exactly have high hopes.
@Peach64
it was great, but just as it started it was already over, the only unfortunate part of the game, is that it barely lasted an hour.
@Ogbert The Rayman mobile games are still not good enough. (And they have the perfect thing - the Murphy style of gameplay they used in the Wii U version of Legends.
I hope the new 3ds will not be the last INDEPENDENT handheld gaming system.
What i don't like in any game these days is when paying more money gives you any gameplay advantages over others (so it becomes the new "cheating").
Now while games on smart devices aren't the only ones guilty of that (see a lot of multiplayer shooters on home consoles) there's too many where you basically have to buy extra items to have any chance in beating the single-player mode.
@Yorumi it depends on the individual. As Iwata rightly points out the majority if the market for mobile are after something different entirely. But there are cross overs in the two markets and it's not all about pushing hardware, it's software too.
The kind of person satisfied with Candy Crush is not going to go and buy a 3DS because of, say, Pokemon Shuffle. But there are many people out there who own the consoles already just for the big titles everyone knows about like Mario and Zelda and also play mobile games. The kind who might not pay attention to Kirby Triple Deluxe but would play a Kirby Dash game on mobile because it's free and Nintendo so why not, decide they like this little guy and oh look there's a Kirby game on the 3DS "add to cart" (if they're really smart too this system DeNA are making will allow eShop purchases in app). Basically Nintendo can use their mobile games to expose those folk to their other IP, expanding the software library that sells to them. Hence my initial pondering of who they will choose, will they ease folk in with Mario or say he doesn't need the extra exposure and give it to Star Fox for example?
And there's the younger audiences who now have Minecraft, Lego games and Angry Birds wherever they go and so that's what they want more of. An audience Nintendo used to have locked down has suddenly moved into other things because those things are there wherever they look, where Nintendo isn't.
It's all about exposure, creating awareness, something they've suffered a lack of recently. They state this in the full presentation. But like I said, this is all if they do it right.
And the whole notion that they're taking away development resources from console games to make these mobile titles is kinda silly. Aside from the fact they've said they aren't several times, do people really not think that after investing several million in this deal they won't also be investing in a team (or several) of mobile devs? People with experience in the field Nintendo openly admit they lack?
And if it proves popular and profitable for them that doesn't mean taking away from console game dev to expand mobile, so long as the console market is also profitable enough - even if not as profitable - they will keep both going. You can expand the one without shrinking the other, in fact that's preferable! Only if the console development becomes unprofitable will they move away from it, but so long as it continues to rake in millions, it's not something you just abandon.
Iwata's comments hint at the fact that so many of Nintendo's beautiful 1st party hits were really meant to showcase what was possible with their hardware. It's natural that something designed for a TV or a NDS or what have you wouldn't really be a good fit for a single screen touch device. But think: what would it look like if Nintendo tried to create a game that showcased the possibilities of a single screen touch device? I know they're not going down the mobile path for this reason but it's fun to imagine Nintendo challenging established game design for mobile platforms.
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