After Capcom released the initial Mega Man Legacy Collection, it seemed likely that the company would eventually release the rest of the series in another collection. Sure enough, Mega Man Legacy Collection 2 came to pass, and while it mostly does the same things its predecessor did, the experimental and varying nature of the games included make for a much more inconsistent experience in terms of quality. Once again, we’ll just be sharing our general thoughts on the games included, while individual reviews can be found under the respective game pages.
Mega Man 7 was certainly a confusing release when it came out, seeing as how it saw a launch on the Super Nintendo after Mega Man X had already shown how the Mega Man formula could be evolved for a new generation, which made Mega Man 7 feel like a step back in many ways. It would rather be like if Nintendo were to follow up The Legend of Zelda: Breath of the Wild with an Ocarina of Time 2; not necessarily unwelcome, but puzzling given the new ideas introduced in the previous game.
Sadly, Mega Man 7 doesn’t do a great job of doing the classic series gameplay justice, and it comes off as a bit fumbling in places. The sprite sizes of Mega Man and the various enemies he encounters feel like they’re just a little too big for the available screen size, which lends the game a rather claustrophobic feel. Corridors are tight and there are some attacks from both common enemies and Robot Masters that feel harder to dodge than they should be, simply because there isn’t much room to maneuver. Though this isn’t game breaking, it is an annoyance that never really goes away, and may hinder your enjoyment if you’re coming off of playing the previous games in the series.
In spite of this, Mega Man 7 still does plenty of things right. The graphics are suitably buffed up with the additional resolution of 16-bit, Robot Master and stage designs are memorable and fun (when you aren’t fighting the sprites), and series mainstays like a shop and Bass & Treble make their first appearance. There’s plenty of secrets and collectibles to be found in each stage, too, giving you reason to replay stages you’ve already beaten. Mega Man 7, then, is a rather uneven experience; it feels like the developer got close, but didn’t quite stick the landing in bringing the classic series to a new console.
Mega Man 8 is arguably the most infamous entry in the whole classic series, and stands as easily the weakest entry in the series. In terms of what it gets right, the 32-bit graphics are a gorgeous sight to behold and stand up remarkably well even by today’s standards, and the occasional Saturday morning cartoon-like cutscenes are hilarious in a 'so bad, it’s good' sort of way, especially with how high Mega Man’s voice is and how Dr. Light just can’t pronounce his L’s. Stage designs are unique and interesting as well, but this is where the positives end.
Unfortunately, the gameplay of Mega Man 8 is all over the place, with strange physics and random shifts in gameplay style making for an experience that tries to do a lot and doesn’t do a great job at any one thing. The issue of sprite sizes has thankfully been fixed, but there’s something about the way Mega Man controls which just feels off, which is disappointing given how tight its predecessors controlled. And though the vehicle sections in some levels do their best to try to introduce variety to gameplay, they just come off as tacked on sections that are more of a slog than they are enjoyable. Mega Man 8 is another entry in the series that’s fun to play through for the sake of seeing the full series in all its highs and lows, but ultimately comes off as being sloppy in its execution. It’s pretty to look at, but that’s about it.
Mega Man 9 marked a return to form for the series, with Capcom going back to the roots and making another entry in retro 8-bit. Though Mega Man 9 does a fantastic job of emulating the look and feel of the original six games, it rather noticeably ratchets up the difficulty to a considerable degree; we’d even go so far as to say that this is the hardest entry in the series. Expect plenty of surprising enemies jumping out of pits, knocking you off ladders, and jumping at you from off screen, and we lost count of the amount of times that we had to jump over pits that Mega Man barely has the hops to clear. Mega Man 9 is a fantastic game, but it’s also extremely difficult in the 'hard, but fair' vein. If you struggled at all with beating any of the original games, you likely won’t hold up too well here.
Mega Man 9 also sees the inclusion of 'Challenges' to the series, in-game achievements which carry over between runs. These can range anywhere from restricting the time or damage taken in boss fights, to limiting how many energy pellets you can consume in one run. Given the relatively short length of Mega Man 9 (probably about two hours), this is a welcome inclusion that helps to bolster replay value as you aim for different goals in each new run. They don’t add much else than a sense of satisfaction, but completionists will find plenty to love in knocking all of these out. Also, Proto Man can be unlocked – featuring the charge shot and slide that were removed from Mega Man – and he helps to make these subsequent runs more interesting in the different playstyle being encouraged.
Mega Man 10 is a direct sequel to Mega Man 9 that carries on the 8-bit aesthetic and makes adjustments where needed for an overall tighter experience. Level designs overall feel more approachable, and while the Robot Masters may be a little weird (Sheep Man?), this is one of the finest entries in the retro series. Challenges make a return here, along with additional challenge rooms that task you with clearing short courses designed around specific constraints, like taking away your ability to jump. Couple these challenges with all the original DLC – like a playable Bass – and Mega Man 10 feels like a worthy entry in the 8-bit lineage, fans of the original games definitely won’t want to miss out on this gem.
Now, if you’ve been counting, that’s just four games in this collection, compared to the previous six. Indeed, it feels like Mega Man Legacy Collection 2 has less to offer than its predecessor, and this isn’t helped by how the few games included aren’t consistently great in the same way that the first six games were. It would’ve been nice if Capcom had included the spin-off Mega Man & Bass, or perhaps some of the portable games, to offset this perceived lack of value, as the feeling of cheapness extends into other areas of the collection, too.
For one thing, the rewind feature of Mega Man Legacy Collection is bizarrely nowhere to be found, and given that the more difficult Mega Man games are present in this collection, it’s sorely missed. This isn’t helped by the fact that save states aren’t as helpful as they were before, either; rather than taking a straight snapshot of your game, the save system only utilises in-game checkpoints for reference, so saving and loading right before a difficult platforming section isn’t really viable. Adding on to this, the museum section can still be used to view concept and character art, but there’s no database section to view bios and stats on enemies. It’s this absence of welcome features in the previous collection that stings; none of these things are game breaking, but their omission feels strange and makes the collection as a whole feel rather rushed.
Even so, the extra challenges that appeared in the previous collection make their return here, and help to pad out the lighter amount of content. Each game has a series of special stages that do things like either mash up different levels or pit you against bosses in special conditions, and while they don’t really add anything substantial to the package, there’s still several hours of content to master across all four games. And once again, those of you that have the Mega Man amiibo can unlock additional challenges, which are exclusive to this Switch version.
Conclusion
All told, Mega Man Legacy Collection 2 feels like a letdown compared to the stellar presentation of its predecessor. Missing features and lower quality games easily make this the more skippable of the two, although that doesn’t necessarily mean that this is a bad collection. We’d recommend this to any fans of the Mega Man series – 9 and 10 just about justify the collection on their own – but those who are looking to get their feet wet may want to pass on this and just get the first collection. Mega Man Legacy Collection 2 is good, but it’s not great, so think twice before taking the plunge.
Comments 57
I'm a lot more interested in this collection than the first one, considering how often the original Mega Man games have been re-released over the years. This is, notably, the first time 9 and 10 have officially been released on a portable system.
Different team. LC1 was done by Digital Eclipse, LC2 was done internally at Capcom. That's why the UI, functionality, and bonus content is so different between them.
So far pretty happy with both ports-- both are matching up to the other versions, except you can take them on the go or play on the TV as you like (Sadly, Steam LC2 can't be played offline.)
Never played 9 and 10. This collection is the highlight of the pack for me. Dr. Wahwee is pretty cool, too.
I'm so torn on buying this. Mega Man 7 is my favourite title in the series (and the first Mega Man game I ever played), but I'm really not that bothered to own 9 or 10. I played both 9-10 on PS3, but that NES style doesn't do it for me at all (despite having made the effort to beat 1-6 in more recent years).
Wouldn't mind 8, though - the only way I have to play 8 at the moment is a chipped PS2 with a US collection.
Really disappointed about the lack of Mega Man and Bass. Considering how much I loved 7 as a kid, I only really got to experience MM&B through emulation, and I loved it as a sequel. It's a shame the game has had such a rough time in terms of translations and ports. It wasn't perfect, but it was a direct continuation of 7, and I loved playing as Bass.
So at the moment, it's more a matter of, do I think Mega Man 7 is worth £12? I kind of want to show my support for the series, but I'm really only interested in a quarter of the package.
I own both 9 and 10 for my Wii, so, I'll definitely be passing on this meanspirited collection. Should have launched with the option to purchase games individually where I possibly would have picked up 7 and 8 at some point down the line, at a reduced price only I might add.
If I were to buy it -and I probably won't, because I already have 3 of the 4 games, missing the 7th, that I could put into my SNES Mini-, I'd do it on Xbox One when it's on sale -again- and costs small change.
Unfortunately it really looks like a worse compilation than the first one, less games and worse at that (and they chose PlayStation's version of 8, although Saturn's is regarded as better!), and should be way cheaper. On top of that, being on Switch it will never go below 5€, so...
I'm not sure. MM Collection 1 and MMX Collection 1 are both certain buys for me. But I don't know if I'm curious enough about MM9 and 10 to get the second one too.
Not to mention getting collections can be a bit daunting. I've still not even finished the first Mercenary Saga game, I got bored with it near the end. I dunno if I want to get into the other two. And this is 10 Mega Man games we're talking about here...
@Moroboshi876
Various Capcom games on 3DS and Wii U had their prices permanently reduced and in addition partcipated in sales that took 50% off the already lowered price.
There are constantly games on sale on the Switch's eShop, with some game's prices being reduced by 50%..
I don't see why these collections sould never get a price reduction or go on sale.
@EmirParkreiner I look every week, usually there are 30% sales, but 50 is more of an extraordinary thing. Anyway, 50% would be more expensive than getting them on Xbox One. In this case, however, the problem is I'm not interested in this half-baked compilation, so if I were to get it it would be at the cheapest price possible.
I'm a big Mega Man fan, but I'll be passing on this. Omitting MM&B is inexplicable. I went through it on the GBA and I remember it being pretty enjoyable. It might have redeemed the collection as a whole.
I never really had interest in MM9 or 10 either. I grew up on the originals, and after playing 7, 8 and the MMX games on Playstation, I didn't want to go back to 8-bit, not for Mega Man.
So overall, not worth it.
Would have liked single ‘con support.
Also I can finally try 9/10 after years of hearing about them.
Also I love MM8! Too bad &Bass isn’t here too
That lack of rewind and save states is just barbaric.
Still, glad to have 9 and 10 on Switch
3.2 Gigs though...
It's too bad Capcom never made it so you could lock Mega Man & Bass onto Mega Man 3 thus giving you Mega Man 3 & Bass.
Hard to compete with mega Man maker honestly, especially with old rehashes
I was looking forward to this collection until I found out Capcom isn't making the 2nd half physical. So much for owning 9 and 10.
It's funny, because for me it's exactly the other way around. LC1 is not so interesting for me because I have 1-6 on NES and can play them through in no time, because MM2 was my first video game ever and after that I played everyone of them till 7.And I played them a lot because I had not so many other games. I have never played MM8 and 9 and 10 I played just a couple of times, so this collection is my chance to go deeper into these games.
@LordVal I'd never played 8 till doing this review either, and it had been a minute since I'd played the other three. 9 and 10 were just as good as I remembered, but the other two are 'eh'. Still worth getting for trying them out tho!
I hated Mega Man because I played it right after Super Metroid. My fist thought was: I can only shoot forward!!!! And my second one: This is stupid hard! So I’ll probably pass on this. It’s just not that fun for me, and I have other things to play
I'm waiting for the X collections. I'm not the biggest Megaman fan, and I find the older games pretty basic and simplistic. Plus I much prefer the 16/32-bit aesthetic. The NES stuff just does nothing for me.
YAY! Actual retro games on Switch! Meh... not exactly the ones I was hoping for...
But still YAY! Real retro games! Not some lazy "I'll just make a super basic platformer, make it pixelly and call it retro" nonsense!
Reviewer should've played MM8 before trying to critique it.
Seriously, the main problem with this collection is the number of games, not their quality. MM7 is good, MM8 is great, and MM9 is one of the best in the whole series. If you want the true nadir of the classic series, check out MM5 in the first legacy collection.
Solid review. I'd agree, having both the 1st and 2nd collection, there's no consistency in presentation quality. Diehards have likely already purchased a lot of these comps over the years and little was added here other than the convenience of having these particular titles together.
Really, I'd just love to see the arcade Power Battles and the Genesis The Wily Wars get some recognition. Worth it for 9 and 10, though.
How does the lack of the d-pad affect playing these games?
@LinktotheFuture can't be too terrible since Mighty Gunvolt Burst and Azure Striker Gunvolt felt pretty natural with the Switch buttons for me at least.
@SmaggTheSmug Yeah, but at least you could pick up and play through a complete mega man title in a night fairly easily on a good chunk of these.
Personally, I would have wanted both on a single cartridge. But on a marketing perspective, this (half-cartridge/half download in US) solution makes sense. Legacy 1 on cart, means physical lovers get something, and Capcom some retail space on Walmart / Gamestop /etc.
The download portion guarantees Capcom a shot at the bestseller list on EShop. After all, unless your game makes the list, pretty much the only way you can get publicity (once your game get bumped from the new list - around two weeks) is to cut the price. Games that gets on the bestseller list pretty much guarantees better return on investments.
@moroboshi the more I play my NES games, the more I realize most of them are not "timeless classics". I enjoy them since I grew up with them, but if presented with Megaman as a 4 year old today, would I enjoy it as much? For that matter, does my love of Shovel Knight rely on my love for Megaman as a kid? Hard to tell, but I'll ride my nostalgia coaster to the bitter end and argue with anyone that somehow, to me at least, American Gladiators NES is a great game. Also Megaman 2-6. The first is really hard! 😋 edit hoping 7-10 are fun to sit down and play or at least enjoyable for curiousity's sake!
MM7 is not that great, however, MM8 is probably my absolute favorite of the original MM games, for many reasons. It's a bit of an odd duck and also a rare gem. It has gorgeous visuals, the music is phenomenal, its fun and rewarding without being punishing in most places, and even the lousy areas and lame voiceovers are just so bad that you kind of love them anyway. Add to that the very very hard but very cool MM9 & 10 and this is a pretty cool package. I think this is the very first time that MM8 has ever been available in a Portable format and I am totally stoked about that. I can't wait to play it again on-the-go this summer! Long-time Megaman fans should be very pleased in the long run.
I want this one instead of collection 1. I played 1-6 on the NES, Gamecube, and VC. I am just over them. I played 9 on Wii and loved it. I think 10 is similar. I cannot wait to get it.
MM 9 and 10 portable is worth it to me. I honestly don’t remember 7 and 8 too well, and I’ll play them too.
Sure, it’s not nearly as cool as 1-6...but it’s still worth buying if you dig Mega Man games.
As much as I want all these on Switch, I have them all on 3DS, PS3, PS4, WiiWare, Wii U, PSTV... you get the idea. I’ll hold off for now and wait for Mega Man 11. I’m more excited about the X games. Of course, this all could be that I’m ultra excited about Bloodstained this Thursday!
Question: I downloaded this. Am enjoying it okay—but! Is there any way to go back to the top menu screen after choosing one of the games?!
It seems like a ridiculous possible oversight, but all I can do is return to the title screen of the selected game! Tell me I’m missing something 🤯
Edit: Solved. I had to scroll down for a single line of text. >blush<
I’d have bought this today if it was 1-10 all on one cart. I’m not participating in this half download idiocy though.
"Mega Man 8 is arguably the most infamous entry in the whole classic series, and stands as easily the weakest entry in the series"
Lost me there. MM5, 6, and 10 are easily worse than MM8 by a long shot. My opinion of course, but it really sounds like a classic case of this being the first time the reviewer has ever played MM8, and was thrown off by the (mostly) positive changes.
I will buy this if it's real.
9 and 10 are the best Mega Man games, IMO. But it is disappointing that the rewind feature is missing.
Wait. The headline to review is:
'Meh'ga Man
Though he gives the game an overall "good" rating? When is "meh" good? This writer is all over the place. Focus, boy.
Meh as it may, I'm happy to finally be able to play MM8 at an good price to finally say I'll beat them all.
must have
@RobotReptile just press the minus button scroll down to quit and it take you back to the pre confirmation screen then just press B to go back to the game selection
Didn't they colorize the GB titles for a never-released GBA collection? Maybe they're holding everything else back for a hidden gems compilation or something.
Holy crap. I wasn't scrolling all the way down after the ZL disruption menu. I swear I'm not new to this. 100% durp moment.
Thanks! @Mr_Pepperami
@SpeedRunRocks think the gameboy ones are just the NES ones but amalgamated. The only original one is Mega man 5 on the game boy which is totally original I think. They really should have put mega man and bass on that second collection
@RobotReptile Hahahaha no worries. We’ve all had those moments
Wow, how do you fail to balance the quality of MMLC1 & 2...? Only Capcom. I guess this means I'll have to look forward to head scratching imbalances between MMXLC1 & 2 as well. I just want to play MMX7 and 8, butb I'm sure Capcom will find a way to botch "something".
I prefer this over the first collection simply because the games are more enjoyable to play, the save and rewind features are not needed at all. All the four games aged pretty well and (except for, maybe, Mega Man 7) always had a built-in save feature. I really don’t get all the hate and complaints this version is getting.
So I broke down and got Legacy Collection 2. Does anybody know how to access the DLC on MM9 and MM10? I know you can get it by beating the game, but theres also a code which doesn’t seem to be working on this version. I like to fight the Mega Man Killers and get their powers before starting the game.
Whatever. Even though 7 is the only "good" game in the pack in my eyes, it's still an instabuy for me. Same goes for the previous Legacy Collection.
Im loving these collections on my Switch!!! Im also really excoted for the X Legacy Collections however the reviews are going ti be the same. X1 and X4 are on Legacy 1 while all the eh ones are in Legacy 2. I Think just having these is amazing. Hopefully ine day they’ll acknowledge the Game Boy series, Mega Man & Bass, Battle N Chase, Soccer, Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Mega Man: Powered Up. Now that i list this a Spin Off Legacy Collection would be pretty cool!!!
So far it reeks of Frost Man having gone overdrive in robot hell. Fully Charged (the series), X legacy (generation 21xx on the history charts) and a real #11 (emphasis REAL this time) cant move soon enough.
(Sadly, Steam LC2 can't be played offline.)
Actually, there's a file hack to deal with the issue. Not going to go into that because coverage and ethics, and because I don't have the info with me right now.
@SpeedRunRocks they lost the f....ing source code of that collection so the only proof of its existence is the commercial it had (which is in youtube). I’m still very, VERY mad at Capcom from screwing fans the opportunity to enjoy the colored entries of the GB, specially V.
Anyway for those saying this is the first time 8 is portable, it is not. You can actually buy the PS1 classic on your PSP or Vita and play to your heart content.
@Kmno More accurately, Capcom lost the source code for the five GB games, and Atomic Planet wasn't skilled enough to reverse engineer and rebuild the games from the binaries-- and Capcom wasn't going to allow it to be just a straight emulation package after AP promised recoloring and so forth.
@Firehawke ah interesting, I thought they lost the source code for the collection itself, not the individual games, that is worse. Freaking Capcom...
@Firehawke This whole thing sounds like a job for Inti Creates. In fact, I'd like to see Capcom let those guys just remake the GB games. Not only would we get color, but they could make better versions of those games.
Not really feeling this review especially since he considers Megaman 9 & 10 to be superior to 7 & 8.... which they are not. Megaman 7 has big sprites, yes, but it is one of the few "classic" Megaman games where enemy weapons were not only used for enemies but revealed secrets and additional pathways in meaningful ways by manipulating objects on the stage.
Megaman 8 is, in my opinion, the best classic Megaman game to date hands down. Megaman's controls feel the tightest in this entry so I don't know what the author is talking about. I even think this game's shop probably has the best upgrades then any previous, or future installment.
Megaman 9 and 10 are good games but very difficult (even by Megaman standards) and unnecessarily removed the slide and charge buster. I'm not sure how removing a main character's signature abilities improves gameplay but it certainly doesn't do it for these games at all. I don't even think these games are better than one single game in the original NES 6 except maybe Megaman 1.
I wish Megaman & Bass was included (great series entry), but 8 is still the best after all these years!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...