Comments 54

Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?

missingno_fgc

Pokemon is the most profitable media franchise in the world. They can afford to put more care into delivering a better product.

But the reason they don't is because the games aren't where the real money. It's the merchandise. The games exist as a marketing vehicle to sell merch, and they have to rush them out on schedule so that the merch can sell with it.

Re: Sega Drops Another Small Puyo Puyo Tetris 2S Update On Switch 2

missingno_fgc

@Kilroy I can count Tetr.io and JStris, because they're signficantly more active than any Puyo game. Right now the biggest problem facing Puyo is that Sega keeps splitting the playerbase. PuyoVS2 was a fanmade client that existed a long time ago and died off, I don't think a new client has a chance of succeeding right now because it would just further split things.

Tetris is able to keep multiple games active at once because Tetris is orders of magnitude more popular. What Puyo needs right now is just One True Definitive Game With Crossplay™, anything else makes the current situation worse. Puyo needs something that can actually grow its audience rather than a fork that only the most dedicated players will even look into.

(Also TGM is just a better game than Guideline, full stop, but that's a conversation I'm not particularly invested in right now. I'll just say if you're not happy with the zillion nearly identical Guideline games available to you and want something different to play, TGM actually offers something new and different.)

Re: Sega Drops Another Small Puyo Puyo Tetris 2S Update On Switch 2

missingno_fgc

@Kilroy You're forgetting that TGM4 just came out, and that's huge considering how long TGM's been dormant for. You've got Effect, you've got 99, you've got Forever. You've also got Tetr.io and JStris. And all of those games are available in English.

The last time a mainline Puyo Puyo game was released outside of Japan was Fever in 2004. There was a time when I thought that PPT succeeding in the west would lead to bigger and better things for the series, would lead to actual mainline games getting localized. The reason I'm frustrated is because that never happened and instead we just got ctrl-c ctrl-v for the fourth time.

Compared to how we're doing, y'all seem to have it pretty good. I wish Puyo Puyo could have a fraction of everything Tetris has right now, I wish I could trade places with you.

Re: Best Rune Factory Games Of All Time

missingno_fgc

1 - Cool concept, but it's got that first game jank. Sequels have done it much better, can't recommend going back.

2 - Second half of the game is fantastic, but the first half is a horrible slog since so much is locked off. You're going to spend a long time waiting to be able to actually play the game.

Frontier - Maybe I would've enjoyed this game if Runeys didn't exist...

3 - Perfection. They nailed the formula, and there simply are no annoyances I can complain about. Best cast too.

4 - Largely the same as 3 with some small iterative improvements. But I didn't like the characters nearly as much, and the final story arc is infamously locked behind RNG in a way that walled me for far too long. I heard this may have been fixed in Special though, can anyone confirm?

Haven't played the rest.

Re: Review: Puyo Puyo Tetris 2S (Switch 2) - A Disappointing Update For A Modern Puzzle Classic

missingno_fgc

This is an insult to Puyo Puyo fans. It's been eight years since PPT1S got localized, and that should have led to bigger and better things for the series. Instead, it has only led to them rehashing PPT over and over and over.

Let Puyo Puyo be its own game, dammit. We still haven't gotten a full standalone mainline game in the west after all this time, and that's heartbreaking. For those of you who have never played the rest of the series, you have no idea what you're missing out on, previous games were honestly so much better than PPT.

Not to mention what's happened to the online playerbase. Both PPT games have serious problems that make them unsuitable for competitive play, there's a reason the JP community stays on Puyo Puyo eSports/Champions. But each of these releases serves to further divide an already struggling playerbase, I'm not surprised to hear it's dead on arrival already. We need One True Definitive Game With Crossplay™ to fix this situation.

Re: Video: Puyo Puyo Tetris 2S Shows Off Nintendo Switch 2 Camera Support

missingno_fgc

This is an insult to Puyo Puyo fans. It has been nine years since the last main series game, Puyo Puyo Chronicle. Nine years since the last time Sega did anything new with this series. And since that game didn't get localized, we're still waiting to get a standalone main game here at all.

But all Sega does is keep hitting ctrl-c ctrl-v, because they care more about making a quick buck off Tetris than they do about the long term future of their own IP.

Re: Analyst Predicts Record-Breaking Launch Numbers For Switch 2

missingno_fgc

The fact that the Switch is much more popular in Japan than overseas means I would be very careful about trying to extrapolate those numbers. Especially since they're getting a cheaper model to compensate for the weak Yen.

Truly, there are too many unknown variables to act so certain about. The only thing I'm willing to bet on is that it won't break the Switch 1's records, that bar is way too high.

Re: Every Nintendo Switch 2 Game-Key Card Release

missingno_fgc

I thought Game Key Cards, while not something I would ever buy, weren't the end of the world if they were just meant to replace the existing practice of code-in-a-box for games that won't fit on a cart. It's actually less bad than that, so I didn't get out my pitchfork just yet.

But the number of games getting released in this format is alarming, far more than those rare, easily-ignored code-in-a-box titles. Many of them are games that easily could've fit on the cart, so why?

If they're pushing this hard to normalize these, I'm going to be sick.

Re: Puyo Puyo Tetris 2S Gets Its First Nintendo Switch 2 Trailer

missingno_fgc

This is an insult to Puyo Puyo fans. It's been eight years since PPT1 got localized, and in all that time all they've done since is ctrl-c ctrl-v. The last game that did anything new was in 2016, when Chronicle introduced Skill Battle. And we didn't get that game here. All we get is more crossovers, because Sega has sold the IP's soul to sell more Tetris.

Re: Feature: 27 GameCube Games We'd Love To See On Nintendo Switch 2 NSO

missingno_fgc

Regarding Nintendo Puzzle Collection and Panel de Pon, you mention that they're more likely to put the original on SNES Online, but the original already is on there. That shouldn't be a reason not to release NPC though, because it's actually a brand new sequel (one that was supposed to be PdP64, but was silently canceled before eventually being incorporated into NPC). And IMO, NPC is by far the best game in the series!

Also worth noting that the NPC version of Yoshi's Cookie is original too. Only Dr. Mario 64 is a port.

Re: After Copying Smash's Homework, MultiVersus Publisher Was Apparently Turning To Mario Kart Next

missingno_fgc

@axelhander
Shielding and blocking are two very, very, very different mechanics. By extension, mixups are totally different as a result. Smash does not have high/low/crossup, Street Fighter does not have shield break.

Besides the obvious detail about how inputs work, the way that special moves are classified in Street Fighter actually has a meaning since you can cancel normals into specials - but not the other way around, nor can either category of move cancel into themselves. In Smash, there is no real functional difference between normals and specials besides which button they use.

The timer is frequently relevant in Street Fighter. In Smash, timeouts are so rare that when someone does try to play the clock it ends up becoming a controversy.

Street Fighter does not have ringouts. This seems like a dead giveaway that you've not actually played Street Fighter!

Mario's uppercut is not an anti-air. SF-style anti-airs don't really exist in Smash.

The guest characters all had to be adapted to fit into Smash - the same way that any character does. You might as well say that Smash and Kirby are the same because Kirby's moves "translate into the game almost flawlessly".

Re: Opinion: Nintendo, Let Us Buy The Games Being Delisted From Switch Online

missingno_fgc

A large part of the reason why the VC was discontinued was because no one bought games like Super Soccer. If the VC was selling, they'd have kept it going.

They'll never say it aloud, but I think both Nintendo and the third parties know that people will still get these games elsewhere, and it isn't worth trying to fight that just to make a few pennies from the tiny minority of people willing to go legit.

Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev

missingno_fgc

The problem with reviving a long-dormant IP is that no matter how good the IP once was, the audience that still cares about it today gets smaller and smaller. You need to hook in a new audience to succeed, and it's easier to just do that with a brand new IP than a forgotten old one.

That said, the idea of dethroning Mario isn't as implausible as people might think. You could say that Mario is the Mickey Mouse of gaming... but how's Mickey doing today? He's around, but he hasn't actually been Disney's most important IP in a very long time. I could see a day eventually where Mario steps aside for whatever becomes the Frozen of this analogy.

But if that day arrives, it won't be Banjo. It won't be any retro IP revival, it'll be something new.

Re: Best Tetris Games, Ranked - Switch And Nintendo Systems

missingno_fgc

Despite its legacy, GB Tetris is one of the worst versions and I'm very annoyed to see it at the top of this list. The randomizer is bugged, it does not deal pieces evenly. It's also a lot slower, DAS is terrible. Just a worse version of NES, if you want classic rules play that instead.

Re: Rumour: One Of Kirby's 3DS Titles Will Return Next Year, It's Claimed

missingno_fgc

@Axecon Rainbow Curse would be a difficult one to port - how would it work docked?

As for the 3DS version being fine, problem is that it's no longer for sale. eShop's gone.

They may as well salvage a few titles as filler ports to pad the Switch's final days. I could see this being picked as an easy one to port since they can recycle HD models and textures from other Switch Kirby titles.

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