@Altaria_97 If you're talking about 64 and GC Tennis, you're absolutely correct. But when they announced a story mode I think a lot of people got their hopes up for something like GBC and GBA.
Regarding the VR requirement, it's because the Virtual Boy never had a 2D mode. It's not like the 3DS where there's a slider to adjust depth or even disable it and software fully supports that. Games were hardcoded to output a fixed left eye and right eye image. The only potential way to flatten it would be to show left only or right only, but then that's going to look weird and askew.
I wish amiibo had just been figurines without the NFC chip. They're genuinely good collectibles, but paywalling game content behind them was always terrible. But now when they walk it back, people complain that they expected amiibo to do more. Damned if they do, damned if they don't.
I honestly think if they were just figurines, there wouldn't be any controversy and people would actually appreciate them more.
@HammerGalladeBro Space Invaders is arguably one of the most important milestones in arcade history. The Outfoxies is certainly a very cool game for the handful of people who know this obscure gem, but such a deep cut is not #500 material.
@EarthboundBenjy The problem with that comparison is that keyboard WASD uses three fingers rather than just one thumb.
Diagonals just don't feel good on the d-buttons, especially if you're doing frequent rolling movements. Try doing a Shoryuken or 360 input and you will feel it.
Pokemon is the most profitable media franchise in the world. They can afford to put more care into delivering a better product.
But the reason they don't is because the games aren't where the real money. It's the merchandise. The games exist as a marketing vehicle to sell merch, and they have to rush them out on schedule so that the merch can sell with it.
I don't understand why they bothered with this port when they could've just waited for Switch 2. Maybe then they could've given it crossplay, but I'm not buying a port I know will just be dead online.
@Kilroy I can count Tetr.io and JStris, because they're signficantly more active than any Puyo game. Right now the biggest problem facing Puyo is that Sega keeps splitting the playerbase. PuyoVS2 was a fanmade client that existed a long time ago and died off, I don't think a new client has a chance of succeeding right now because it would just further split things.
Tetris is able to keep multiple games active at once because Tetris is orders of magnitude more popular. What Puyo needs right now is just One True Definitive Game With Crossplay™, anything else makes the current situation worse. Puyo needs something that can actually grow its audience rather than a fork that only the most dedicated players will even look into.
(Also TGM is just a better game than Guideline, full stop, but that's a conversation I'm not particularly invested in right now. I'll just say if you're not happy with the zillion nearly identical Guideline games available to you and want something different to play, TGM actually offers something new and different.)
@Kilroy You're forgetting that TGM4 just came out, and that's huge considering how long TGM's been dormant for. You've got Effect, you've got 99, you've got Forever. You've also got Tetr.io and JStris. And all of those games are available in English.
The last time a mainline Puyo Puyo game was released outside of Japan was Fever in 2004. There was a time when I thought that PPT succeeding in the west would lead to bigger and better things for the series, would lead to actual mainline games getting localized. The reason I'm frustrated is because that never happened and instead we just got ctrl-c ctrl-v for the fourth time.
Compared to how we're doing, y'all seem to have it pretty good. I wish Puyo Puyo could have a fraction of everything Tetris has right now, I wish I could trade places with you.
@The21zonz That game is so dead that Sega had to fake the online with bots. I'm not acknowledging its existence until they put it on a platform people will actually play.
This game is an insult to all the Puyo Puyo fans who have been waiting nearly a decade for a proper new game, and all they keep doing is rehashing the crossover again and again. The main series is never coming back, is it?
@progx If you're on Switch 2, that's why you weren't experiencing any problems. 10.0.0 had known issues on Switch 1, particularly in Salmon Run, and that's what this patch is presumably addressing.
1 - Cool concept, but it's got that first game jank. Sequels have done it much better, can't recommend going back.
2 - Second half of the game is fantastic, but the first half is a horrible slog since so much is locked off. You're going to spend a long time waiting to be able to actually play the game.
Frontier - Maybe I would've enjoyed this game if Runeys didn't exist...
3 - Perfection. They nailed the formula, and there simply are no annoyances I can complain about. Best cast too.
4 - Largely the same as 3 with some small iterative improvements. But I didn't like the characters nearly as much, and the final story arc is infamously locked behind RNG in a way that walled me for far too long. I heard this may have been fixed in Special though, can anyone confirm?
@Blofse If it works on Switch 1 but not on Switch 2, that is Nintendo's issue. Anything that doesn't work exactly as Switch 1 does is a bug in the backwards compatibility layer.
I'm all for dunking on LRG, but for once this isn't on them.
This is an insult to Puyo Puyo fans. It's been eight years since PPT1S got localized, and that should have led to bigger and better things for the series. Instead, it has only led to them rehashing PPT over and over and over.
Let Puyo Puyo be its own game, dammit. We still haven't gotten a full standalone mainline game in the west after all this time, and that's heartbreaking. For those of you who have never played the rest of the series, you have no idea what you're missing out on, previous games were honestly so much better than PPT.
Not to mention what's happened to the online playerbase. Both PPT games have serious problems that make them unsuitable for competitive play, there's a reason the JP community stays on Puyo Puyo eSports/Champions. But each of these releases serves to further divide an already struggling playerbase, I'm not surprised to hear it's dead on arrival already. We need One True Definitive Game With Crossplay™ to fix this situation.
This is an insult to Puyo Puyo fans. It has been nine years since the last main series game, Puyo Puyo Chronicle. Nine years since the last time Sega did anything new with this series. And since that game didn't get localized, we're still waiting to get a standalone main game here at all.
But all Sega does is keep hitting ctrl-c ctrl-v, because they care more about making a quick buck off Tetris than they do about the long term future of their own IP.
Doubles existed back in Puyo Puyo 15th Anniversary, back in 2007. And that game is vastly better than this terrible crossover. It's just an insult to fans that Sega keeps rehashing this over and over, when we still haven't gotten a full standalone main series game in the west.
The fact that the Switch is much more popular in Japan than overseas means I would be very careful about trying to extrapolate those numbers. Especially since they're getting a cheaper model to compensate for the weak Yen.
Truly, there are too many unknown variables to act so certain about. The only thing I'm willing to bet on is that it won't break the Switch 1's records, that bar is way too high.
I thought Game Key Cards, while not something I would ever buy, weren't the end of the world if they were just meant to replace the existing practice of code-in-a-box for games that won't fit on a cart. It's actually less bad than that, so I didn't get out my pitchfork just yet.
But the number of games getting released in this format is alarming, far more than those rare, easily-ignored code-in-a-box titles. Many of them are games that easily could've fit on the cart, so why?
If they're pushing this hard to normalize these, I'm going to be sick.
This is an insult to Puyo Puyo fans. It's been eight years since PPT1 got localized, and in all that time all they've done since is ctrl-c ctrl-v. The last game that did anything new was in 2016, when Chronicle introduced Skill Battle. And we didn't get that game here. All we get is more crossovers, because Sega has sold the IP's soul to sell more Tetris.
Regarding Nintendo Puzzle Collection and Panel de Pon, you mention that they're more likely to put the original on SNES Online, but the original already is on there. That shouldn't be a reason not to release NPC though, because it's actually a brand new sequel (one that was supposed to be PdP64, but was silently canceled before eventually being incorporated into NPC). And IMO, NPC is by far the best game in the series!
Also worth noting that the NPC version of Yoshi's Cookie is original too. Only Dr. Mario 64 is a port.
This is the fourth time Sega has ctrl-c ctrl-v'd that damn crossover. It's been nine years since Puyo Puyo Chronicle, we're never ever ever getting a mainline game.
At this point, I just wish Sega would stop pissing on the IP's grave.
@axelhander
Shielding and blocking are two very, very, very different mechanics. By extension, mixups are totally different as a result. Smash does not have high/low/crossup, Street Fighter does not have shield break.
Besides the obvious detail about how inputs work, the way that special moves are classified in Street Fighter actually has a meaning since you can cancel normals into specials - but not the other way around, nor can either category of move cancel into themselves. In Smash, there is no real functional difference between normals and specials besides which button they use.
The timer is frequently relevant in Street Fighter. In Smash, timeouts are so rare that when someone does try to play the clock it ends up becoming a controversy.
Street Fighter does not have ringouts. This seems like a dead giveaway that you've not actually played Street Fighter!
Mario's uppercut is not an anti-air. SF-style anti-airs don't really exist in Smash.
The guest characters all had to be adapted to fit into Smash - the same way that any character does. You might as well say that Smash and Kirby are the same because Kirby's moves "translate into the game almost flawlessly".
A large part of the reason why the VC was discontinued was because no one bought games like Super Soccer. If the VC was selling, they'd have kept it going.
They'll never say it aloud, but I think both Nintendo and the third parties know that people will still get these games elsewhere, and it isn't worth trying to fight that just to make a few pennies from the tiny minority of people willing to go legit.
Word of warning that this was published by the same Maximum Entertainment that pulled the plug on Them's Fightin' Herds before the DLC was even finished, firing the entire development team and then just releasing a broken patch full of bugs that could never be fixed.
In a world where every mainstream social media platform is dying, it's funny to imagine trying to go back to something as quaint and whimsical as Miiverse.
But knowing what a poison social media has become, anything that was trying to be social-media-for-kids absolutely should not come back.
No mention of the framerate at all? Feel like that's something a review really should acknowledge.
I'd be all over this if they hadn't downgraded it compared to Wii, but any step backward is a dealbreaker. Can I hold out hope for a Switch 2 upgrade maybe?
Comments 64
Re: Poll: What's Your Favourite Gen 1 Pokémon?
Hey, I think you forgot one...
Re: Review: Mario Tennis Fever (Switch 2) - Slim For Singles, But An Addictive Core Gives It Online Legs
@Altaria_97 If you're talking about 64 and GC Tennis, you're absolutely correct. But when they announced a story mode I think a lot of people got their hopes up for something like GBC and GBA.
Re: Tales Of Arise - Switch 2 Performance And Resolution Revealed
Dammit Namco...
If they can't get this running at 60, port a game that can. Just give me performance patches for the S1 ports.
Re: Tales Of Arise Comes To Switch 2 In May, Includes Beyond The Horizon DLC
Framerate?
And when are the other ports getting performance updates? We know Namco has devkits now, no excuses.
Re: Two Cancelled Virtual Boy Games Coming To NSO In 2026, Including F-Zero Spin-Off
Regarding the VR requirement, it's because the Virtual Boy never had a 2D mode. It's not like the 3DS where there's a slider to adjust depth or even disable it and software fully supports that. Games were hardcoded to output a fixed left eye and right eye image. The only potential way to flatten it would be to show left only or right only, but then that's going to look weird and askew.
Re: Splatoon 3 Ver. 11.0.0 Update Launches This Week, Here Are The Full Patch Notes
Changing core mechanics this late in the game feels odd. You'd think they'd save this for S4.
Re: Opinion: I'm Happy amiibo Survived The Console Jump, But These Unlocks Are Getting Silly
I wish amiibo had just been figurines without the NFC chip. They're genuinely good collectibles, but paywalling game content behind them was always terrible. But now when they walk it back, people complain that they expected amiibo to do more. Damned if they do, damned if they don't.
I honestly think if they were just figurines, there wouldn't be any controversy and people would actually appreciate them more.
Re: Guilty Gear Strive Team Provides Update About "Future" Of Nintendo Switch Edition
I don't understand why they didn't just wait for Switch 2. This was too little, too late.
Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game
@HammerGalladeBro Space Invaders is arguably one of the most important milestones in arcade history. The Outfoxies is certainly a very cool game for the handful of people who know this obscure gem, but such a deep cut is not #500 material.
Re: "This Just Didn't Fit Into My Gaming Lifestyle" - Hideki Kamiya Isn't Happy About Switch 2's Lack Of A D-Pad
@EarthboundBenjy The problem with that comparison is that keyboard WASD uses three fingers rather than just one thumb.
Diagonals just don't feel good on the d-buttons, especially if you're doing frequent rolling movements. Try doing a Shoryuken or 360 input and you will feel it.
Re: PSA: Copy Your Save In Metroid Prime 4: Beyond Before You Enter The Endgame
@LightSpirit The final save room in Super Metroid is a point of no return, if you save there you can't go back.
Re: Opinion: City Trial Is Kirby Air Riders At Its Best, But It Needs More Maps To Thrive Long-Term
It's great that they brought back all the tracks from the first game. But it feels like a big omission that they didn't include the classic City too.
Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?
Pokemon is the most profitable media franchise in the world. They can afford to put more care into delivering a better product.
But the reason they don't is because the games aren't where the real money. It's the merchandise. The games exist as a marketing vehicle to sell merch, and they have to rush them out on schedule so that the merch can sell with it.
Re: Tales Of Xillia 2 Remastered On The Way, With More To Come
Will it be 60fps on Switch 2? Will they update Xillia 1 to be?
Re: Puzzle Quest: Immortal Edition Brings Match-3 RPG Fun To Switch This Month
Didn't this just get a remaster? Are they remastering the remaster?
Re: Tales Of Xillia Remastered Coming This October, Confirmed 30fps For Switch
I keep waiting for Graces F to get a 60fps patch for Switch 2. Sigh.
Re: Oops, Bandai Namco May Have Leaked The Next 'Tales' Series Remaster
Will it be 60fps? Will Graces get a Switch 2 patch?
Re: Guilty Gear Switch Edition Update And DLC Arriving Fall 2025
I don't understand why they bothered with this port when they could've just waited for Switch 2. Maybe then they could've given it crossplay, but I'm not buying a port I know will just be dead online.
Re: Sega Drops Another Small Puyo Puyo Tetris 2S Update On Switch 2
@Kilroy I can count Tetr.io and JStris, because they're signficantly more active than any Puyo game. Right now the biggest problem facing Puyo is that Sega keeps splitting the playerbase. PuyoVS2 was a fanmade client that existed a long time ago and died off, I don't think a new client has a chance of succeeding right now because it would just further split things.
Tetris is able to keep multiple games active at once because Tetris is orders of magnitude more popular. What Puyo needs right now is just One True Definitive Game With Crossplay™, anything else makes the current situation worse. Puyo needs something that can actually grow its audience rather than a fork that only the most dedicated players will even look into.
(Also TGM is just a better game than Guideline, full stop, but that's a conversation I'm not particularly invested in right now. I'll just say if you're not happy with the zillion nearly identical Guideline games available to you and want something different to play, TGM actually offers something new and different.)
Re: Sega Drops Another Small Puyo Puyo Tetris 2S Update On Switch 2
@Kilroy You're forgetting that TGM4 just came out, and that's huge considering how long TGM's been dormant for. You've got Effect, you've got 99, you've got Forever. You've also got Tetr.io and JStris. And all of those games are available in English.
The last time a mainline Puyo Puyo game was released outside of Japan was Fever in 2004. There was a time when I thought that PPT succeeding in the west would lead to bigger and better things for the series, would lead to actual mainline games getting localized. The reason I'm frustrated is because that never happened and instead we just got ctrl-c ctrl-v for the fourth time.
Compared to how we're doing, y'all seem to have it pretty good. I wish Puyo Puyo could have a fraction of everything Tetris has right now, I wish I could trade places with you.
Re: Nintendo's LEGO Game Boy Officially Revealed, Available 1st October 2025
Okay but where's my Atomic Purple GBC?
Re: Puyo Puyo Tetris 2S Updated For Switch 2, Here's What's Included
@The21zonz That game is so dead that Sega had to fake the online with bots. I'm not acknowledging its existence until they put it on a platform people will actually play.
Re: Puyo Puyo Tetris 2S Updated For Switch 2, Here's What's Included
This game is an insult to all the Puyo Puyo fans who have been waiting nearly a decade for a proper new game, and all they keep doing is rehashing the crossover again and again. The main series is never coming back, is it?
Re: Splatoon 3 Version 10.0.1 Is Now Live, Here Are The Full Patch Notes
@progx If you're on Switch 2, that's why you weren't experiencing any problems. 10.0.0 had known issues on Switch 1, particularly in Salmon Run, and that's what this patch is presumably addressing.
Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display
ITT "I didn't notice anything with the naked eye, therefore someone whose job it is to do in-depth technical analysis shouldn't do their job."
Re: Video: Get A "Bird's Eye View" Of Pinball Park In Tony Hawk's Pro Skater 3 + 4
Any word yet on if they'll patch 1+2 for 60fps on Switch 2?
Re: Best Rune Factory Games Of All Time
1 - Cool concept, but it's got that first game jank. Sequels have done it much better, can't recommend going back.
2 - Second half of the game is fantastic, but the first half is a horrible slog since so much is locked off. You're going to spend a long time waiting to be able to actually play the game.
Frontier - Maybe I would've enjoyed this game if Runeys didn't exist...
3 - Perfection. They nailed the formula, and there simply are no annoyances I can complain about. Best cast too.
4 - Largely the same as 3 with some small iterative improvements. But I didn't like the characters nearly as much, and the final story arc is infamously locked behind RNG in a way that walled me for far too long. I heard this may have been fixed in Special though, can anyone confirm?
Haven't played the rest.
Re: Limited Run Games Says It's Found The Cause Of Switch 2's Carbon Engine Issues
@Blofse If it works on Switch 1 but not on Switch 2, that is Nintendo's issue. Anything that doesn't work exactly as Switch 1 does is a bug in the backwards compatibility layer.
I'm all for dunking on LRG, but for once this isn't on them.
Re: Review: Puyo Puyo Tetris 2S (Switch 2) - A Disappointing Update For A Modern Puzzle Classic
This is an insult to Puyo Puyo fans. It's been eight years since PPT1S got localized, and that should have led to bigger and better things for the series. Instead, it has only led to them rehashing PPT over and over and over.
Let Puyo Puyo be its own game, dammit. We still haven't gotten a full standalone mainline game in the west after all this time, and that's heartbreaking. For those of you who have never played the rest of the series, you have no idea what you're missing out on, previous games were honestly so much better than PPT.
Not to mention what's happened to the online playerbase. Both PPT games have serious problems that make them unsuitable for competitive play, there's a reason the JP community stays on Puyo Puyo eSports/Champions. But each of these releases serves to further divide an already struggling playerbase, I'm not surprised to hear it's dead on arrival already. We need One True Definitive Game With Crossplay™ to fix this situation.
Re: PSA: 8BitDo Controllers Require A Firmware Update To Work On Switch 2
Doesn't look like there's an update for the Pro 2 yet. Also doesn’t look like the updater supports Linux, so I may be screwed...
Re: Video: Puyo Puyo Tetris 2S Shows Off Nintendo Switch 2 Camera Support
This is an insult to Puyo Puyo fans. It has been nine years since the last main series game, Puyo Puyo Chronicle. Nine years since the last time Sega did anything new with this series. And since that game didn't get localized, we're still waiting to get a standalone main game here at all.
But all Sega does is keep hitting ctrl-c ctrl-v, because they care more about making a quick buck off Tetris than they do about the long term future of their own IP.
Re: First Impressions: We've Played Three SEGA Games On Switch 2
Doubles existed back in Puyo Puyo 15th Anniversary, back in 2007. And that game is vastly better than this terrible crossover. It's just an insult to fans that Sega keeps rehashing this over and over, when we still haven't gotten a full standalone main series game in the west.
Re: Every Nintendo Switch 2 Game-Key Card Release
@pikachupikachup I'm glaring at Sega.
Re: Analyst Predicts Record-Breaking Launch Numbers For Switch 2
The fact that the Switch is much more popular in Japan than overseas means I would be very careful about trying to extrapolate those numbers. Especially since they're getting a cheaper model to compensate for the weak Yen.
Truly, there are too many unknown variables to act so certain about. The only thing I'm willing to bet on is that it won't break the Switch 1's records, that bar is way too high.
Re: Every Nintendo Switch 2 Game-Key Card Release
@pikachupikachup I know at least one title on this list that's less than 8GB. So even that excuse doesn't make sense.
Re: Every Nintendo Switch 2 Game-Key Card Release
I thought Game Key Cards, while not something I would ever buy, weren't the end of the world if they were just meant to replace the existing practice of code-in-a-box for games that won't fit on a cart. It's actually less bad than that, so I didn't get out my pitchfork just yet.
But the number of games getting released in this format is alarming, far more than those rare, easily-ignored code-in-a-box titles. Many of them are games that easily could've fit on the cart, so why?
If they're pushing this hard to normalize these, I'm going to be sick.
Re: Puyo Puyo Tetris 2S Gets Its First Nintendo Switch 2 Trailer
This is an insult to Puyo Puyo fans. It's been eight years since PPT1 got localized, and in all that time all they've done since is ctrl-c ctrl-v. The last game that did anything new was in 2016, when Chronicle introduced Skill Battle. And we didn't get that game here. All we get is more crossovers, because Sega has sold the IP's soul to sell more Tetris.
Re: Feature: 27 GameCube Games We'd Love To See On Nintendo Switch 2 NSO
Regarding Nintendo Puzzle Collection and Panel de Pon, you mention that they're more likely to put the original on SNES Online, but the original already is on there. That shouldn't be a reason not to release NPC though, because it's actually a brand new sequel (one that was supposed to be PdP64, but was silently canceled before eventually being incorporated into NPC). And IMO, NPC is by far the best game in the series!
Also worth noting that the NPC version of Yoshi's Cookie is original too. Only Dr. Mario 64 is a port.
Re: Nintendo Switch 2 Includes Support For Variable Refresh Rate Technology
Is the screen VRR, or this just support for VRR monitors when docked?
Re: Sega Announces Five Titles For Switch 2 "Launch Window"
This is the fourth time Sega has ctrl-c ctrl-v'd that damn crossover. It's been nine years since Puyo Puyo Chronicle, we're never ever ever getting a mainline game.
At this point, I just wish Sega would stop pissing on the IP's grave.
Re: "Nintendo Switch 2 Edition Games" Are A Thing, According To Official Website
It says that both Switch 2 Exclusive and Switch 2 Edition games can only run on Switch 2. So this can't be a case of Switch 1 SKUs being enhanced.
Re: After Copying Smash's Homework, MultiVersus Publisher Was Apparently Turning To Mario Kart Next
@axelhander I'm taking issue with literally every single point you tried to say is the same.
You've really been playing Street Fighter since the 90s and you didn't know there are no ring outs?
Re: After Copying Smash's Homework, MultiVersus Publisher Was Apparently Turning To Mario Kart Next
@axelhander
Shielding and blocking are two very, very, very different mechanics. By extension, mixups are totally different as a result. Smash does not have high/low/crossup, Street Fighter does not have shield break.
Besides the obvious detail about how inputs work, the way that special moves are classified in Street Fighter actually has a meaning since you can cancel normals into specials - but not the other way around, nor can either category of move cancel into themselves. In Smash, there is no real functional difference between normals and specials besides which button they use.
The timer is frequently relevant in Street Fighter. In Smash, timeouts are so rare that when someone does try to play the clock it ends up becoming a controversy.
Street Fighter does not have ringouts. This seems like a dead giveaway that you've not actually played Street Fighter!
Mario's uppercut is not an anti-air. SF-style anti-airs don't really exist in Smash.
The guest characters all had to be adapted to fit into Smash - the same way that any character does. You might as well say that Smash and Kirby are the same because Kirby's moves "translate into the game almost flawlessly".
Re: After Copying Smash's Homework, MultiVersus Publisher Was Apparently Turning To Mario Kart Next
@axelhander Smash and Street Fighter are nothing alike, and trying to compare them will make fans of both franchises mad at you.
Let's just say there's a reason there's been a longstanding cultural divide between the Smash community and the Fighting Game Community.
Re: Opinion: Nintendo, Let Us Buy The Games Being Delisted From Switch Online
A large part of the reason why the VC was discontinued was because no one bought games like Super Soccer. If the VC was selling, they'd have kept it going.
They'll never say it aloud, but I think both Nintendo and the third parties know that people will still get these games elsewhere, and it isn't worth trying to fight that just to make a few pennies from the tiny minority of people willing to go legit.
Re: 2v2 Fighter Diesel Legacy: The Brazen Age Now Has A Switch eShop Demo
Word of warning that this was published by the same Maximum Entertainment that pulled the plug on Them's Fightin' Herds before the DLC was even finished, firing the entire development team and then just releasing a broken patch full of bugs that could never be fixed.
Don't trust them.
Re: Talking Point: Which 'Tales' Game Will Come To Switch Next?
Anything that hasn't been made available in the west before, and anything that they can get running at 60fps.
Destiny DC+2, Rebirth, and the PSP remake of Phantasia are my top picks.
Re: Opinion: Miiverse Was Fine, But Does Anybody Really Want It Back In 2025?
In a world where every mainstream social media platform is dying, it's funny to imagine trying to go back to something as quaint and whimsical as Miiverse.
But knowing what a poison social media has become, anything that was trying to be social-media-for-kids absolutely should not come back.
Re: Sega eShop Puzzler 'Puyo Puyo Champions' Is Getting A Physical Switch Release
We are never, ever, ever getting an actual main series game, are we?
Re: Review: Tales Of Graces f Remastered (Switch) - The Characters Steal The Show In This JRPG Classic
No mention of the framerate at all? Feel like that's something a review really should acknowledge.
I'd be all over this if they hadn't downgraded it compared to Wii, but any step backward is a dealbreaker. Can I hold out hope for a Switch 2 upgrade maybe?