Comments 690

Re: Review: Shantae And The Pirate's Curse (Switch eShop)

khaosklub

MetroidVania? what? how is this metroidvania? There are different levels, each with very little exploration, aside from like a hard to reach room. Most places only need to be revisited once with a new powerup to get 1 thing you couldn't get before.

The game is fantastic, but calling it metroidvania? I guess it's like order of ecclesia, in that you have pretty straight forward mini levels that are selectable on the map.

Re: Super Smash Bros. For Switch Is Coming This Year, And It's Got Inklings

khaosklub

@MarinaKat
To be fair, they could end up changing things up similar to how melee drastically altered the smash 64 system, and brawl drastically changed up the melee system. Brawl was just terrible, but many of the features it introduced remain in smash 4, like the air dodge and footstool.

They could always add more systems like how rage was added and such.

I personally prefer an enhanced port though, they could add a new mechanic to the smash 4 engine, and that'd probably be fine.

Re: Super Smash Bros. For Switch Is Coming This Year, And It's Got Inklings

khaosklub

@rjejr

It's a port when they take the assets and code the comprises the first game and just adjusts it to make it work on a new platform, that being the switch in this case.

If they bring features from both version of smash 4, then it's both games ported into one.

I personally prefer an enhanced port over a new game, so long as they add in significant content... by significant content, I mean more characters, more custom moves, more smash run initial stages, more smash run challenges, more levels, and subspace. I think that'd definitely be worth $60

Re: Video: This New Hyrule Warriors: Definitive Edition Trailer Is Full To The Brim

khaosklub

I'm really curious about what has been improved. It looks like they altered gannondorf's broken attack to just hit forward instead of everywhere around him?

I'm most curious as to whether this has multiplayer (which the 3DS didn't) and if it's improved over the WiiU, as when you had 2 players on WiiU, if you were both fighting in separate areas with a lot of enemies, they'd really only spawn for one person. I would hope that you can play co-op with two switches, each using it's processing power to render enemies.

Re: Mega Man X Collection May Be Coming in Two Separate Releases

khaosklub

@subpopz
The ending of mega man 7 was cut from the classic collection.

As for the ending of X6 spitting in the face of X5's ending with Zero's death, that ending itself spits in the face of X3's ending, where "X's destiny has already been decided, to save humanity, he will have to destroy Zero". Which spits in the face of the events of X2, where Zero is resurrected after after blowing himself up! Picking on X6 for something like that is just asking for consistency in a series where there has historically been none!

X5 also throws a wrench in things by making the hologram of Dr. Light sentient. Is he alive or a hologram? depends on the game you play, but he is aware enough to know who Zero is! X5 even suggests that Wily is still alive as well, which can certainly explain how Zero was revived, since X was "killed" the exact same way as Zero, except he got to keep his legs.

Personally, X6 is my favorite of the PS1 X games. Where effort lacked in level design, they put more effort in the actual gameplay itself. Zero's sprites were ALL redone, and he is given more techniques in X6, and more original techniques than the two previous games. That and the customization system took the crappy one from X5 and made it amazing.

The only real issue with X6, which is why some people love it and some hate it, is because it gives you less options on how to play well. In previous X games, you could get by playing in many different ways, and lack of skill was very much forgiven. X6 isn't as forgiving with the nightmare things. You screw up, or play too slowly, and a reploid can be permanently killed, thus potentially forever locking away a great powerup. That, and there are 4 or so sections of the games that cannot be passed without the right setup. They are easily circumvented. Killing yourself repeatedly 10 times to exit is a pain, but they're easy enough to remember so that you won't face them again ill equipped.

The internet confounds me. Everyone is unaccepting of X6 because Inafune didn't work on it, but at the same time, the internet views him as the biggest charlatan and wants nothing to do with anything he creates...

Re: Mega Man X Collection May Be Coming in Two Separate Releases

khaosklub

@Elmarkos
It was certainly translated well enough to get the story, nowhere near as bad as zero wing. And which X5 ending does it spit in the face of? It actually fixes the timeline considering MMZ!

X6 was an interesting sidestory similar to the xtreme games, and even links elements of those games!

You want an X game that spits in the face of everything before it? X4 and X7 my friend, with X4 being the worst. Sigma virus eradicated? Dr Cain existing? Oh well! Total story reset and retcon!

Re: Mega Man X Collection May Be Coming in Two Separate Releases

khaosklub

@Heavyarms55
The most notable games are X1 and X2, along with X4.

X5 is important if you care about the lore.

X8 is great, though has many flaws and parts that may aggravate you into giving up, namely gravity antonion's midstage "boss". If you do end up playing it, I recommend regularly visiting the store and upgrading your characters.

X6 has the coolest armor for X. It has poor level design, but can be an enjoyable experience if you play around within the mechanics. While it is broken, you can actually take advantage of the brokenness of the design to accomplish some neat things.

If you play X7, mute the game when you reach the boss "flame hyenard".

Re: Mega Man X Collection May Be Coming in Two Separate Releases

khaosklub

@Elmarkos
yes, X6 had some poor stage design and boss design, but poor story? Have you been keeping up with the story in the past games? Which X game had a good story? X6 through X8 have the best stories in the series... and they aren't even that good!

X6 had a highly sympathetic villain and for the first time, Sigma is not pulling any strings!

X5 was certainly one of the laziest X games. Everything in that game was pretty much ripped off the previous games. X's armors are the rush adapters from MM6, most of your special weapons were from previous classic mega man games, like elec beam. They even reused soul body from X4! And bubble crab's theme fro X2! They bring back the yellow devil from classic, Rangda Bangda from X1, final boss is essentially Gamma from MM3 or the final boss from MMIV.

Re: Mega Man X Collection May Be Coming in Two Separate Releases

khaosklub

@WaveBoy
pfft, grouping X8 with X5 and X3? blasphemy.

X6 and X7 aren't that bad, but they certainly are the weakest titles in the series. I'd group X5 with them too, though that game is super easy, so people will be okay with how flawed it is.

X8 certainly has some flaws, but I adds so much to the series that makes up for any flaws.

Re: Mega Man X Collection May Be Coming in Two Separate Releases

khaosklub

First off, In the previous collection, they had to cut content. MM7 was missing it's ending. X6 cut the dialogue if I recall correctly from the collection. If they include all the content, maybe throw in Xtreme1 and 2, along with Command mission, then splitting it in 2 is just fine.

heck, maybe they'll include maverick hunter X? They didn't include powered up with the mega man classic legacy collections, but they can still make a legacy collection 3, there are still plenty of classic games left, like the Gameboy games, super adventure rockman (would be nice to get that stateside), Wily Wars (also nice to get stateside), mega man powered up (would be nice without lag), and even rockboard, though that can stay in japan.

Re: Gallery: Screenshots of Kirby on Nintendo Switch Roll Into View

khaosklub

@NintySnesMan
really? REALLY? I mean, they release tons of different games, like kirby rainbow curse, ARMS, federation force, breathe of the frickin wild.

If they keep making kirby games, obviously means a lot of people like more of the same kind of game with new content! And it's been 2 consoles since the last kirby console game! A whole six years! seriously, where do you get off with such a claim? there's valid criticism.... then there's this!

Re: Video: Take a Look At Knuckles Gliding Through Flying Battery Zone in Sonic Mania

khaosklub

@Baker1000
If they can fit ALL the old levels and just as many new levels, why not? Old levels take very little work to put in! all the assets exist! I'd rather have EVERY old level and new levels, especially because you couldn't play as knuckles or tails in sonic 1 levels, nor could tails fly in sonic 2 levels. It'd be much better than having to dig up the old games again, and having to buy new copies on the newer consoles to play them. I mean, when was the last time they ported Sonic 3 & Knuckles?

Re: Video: Take a Look At Knuckles Gliding Through Flying Battery Zone in Sonic Mania

khaosklub

@Baker1000
" It's lazy development, and this is why Sonic games have been sub par for years. "

I disagree. The 2D sonic games have been sub par because they made them in 3D, and changed up the physics. Everyone hated Sonic 4 because they physics were completely different. What made 2D sonic great before were 3 things:
1) speed: getting to go very fast at times, and trying to control that speed was a lot of fun! especially with super sonic, who was invulnerable, but very hard to control! in sonic 2, you would end up killing yourself a lot as super sonic by running off ledges! you moved faster than the camera could really keep up with, it was magnificent.
2) momentum: you couldn't stop on a dime and had to be a bit careful. downward slopes sped you up, upward slopes slowed you down. it was a physics game
3) acceleration: you start out painfully slow, and accellerate, and influence on direction was like this. when you managed to go fast, you felt accomplished, because you worked for it. avoiding obstacles was tough because you started slow. you couldn't dodge things at a moments notice.even moving from adjacent platforms was difficult because it had to be timed, you had to start moving before they lined up.

Now, 2D sonic has been about homing attacks, a quick dash button for instant speed and stopping on a dime. They got rid of the challenge of handling the speed, they got rid of the fun of momentum, and they made acceleration instantaneous. They understood "fans like to go fast, that's what sonic is about", so they took away all the barriers to going fast (the actual mechanics of the game) and just made basically a straight line where you run.. and gave you tricks so players actually had something to do.

tl;dr Sonic isn't about "going fast", it's a game about trying to go fast!

Re: Mario Kart 8 Deluxe and Nintendo Switch Stay on Top in Japan

khaosklub

Nintendo has an unfair advantage in terms of the software top 20.

1) switch games will be up there because there are only like 5 of them, so the masses who gobbled up all the switches will be getting those, while other systems have much larger libraries, thus the probability if everyone selecting one game in particular is fairly low.

2) nintendo switch by default can't hold many digital games, same with 3DS, though not as bad as the switch. Sony and Microsoft consoles come with space for a digital library, especially with digital sales and subscription insentives, people are far more likely to buy the game digitally. The charts are only for physical copies of the game.

personally, I find these software charts to be fairly worthless without digital sale numbers. I'm sure nintendo's software would not be dominating the chart as much if it were included.

Re: Meet The Mario Maker Player Nintendo Wants To Ban For Keeping The Game Alive

khaosklub

You don't give people a creative tool and tell them not to be creative.

I understand nintendo has a legal right, and in a security perspective, there may be system exploits or vulnerabilities...

But, you don't give your kids legos, then forbid they from building anything but what the instructions detail. You should have just given them A toy that is the actual thing you wanted them to build!

I can understand attempting levels that cannot be completed without exploiting a gameplay glitch, but these are levels created with glitches, but follow normal gameplay rules. This kind of thing is the point of making this kind of game! Don't like it? Then don't offer creative tools!

It's a poor decision on nintendo's side.

Re: Bill Trinen on the Addition of DLC to The Legend of Zelda: Breath of the Wild

khaosklub

It's simple. The higher definition, the higher the cost to make the game.

You can't raise the price of games past 60 units, or people flip out, and you can't use last gen quality graphics, or people flip out, and you can't make the game smaller/shorter or people flip out.

So, how do you offset the added cost of making games? You could sell more copies, which means pandering to casuals and pissing of core fans (like RE 5 AND 6) and/or going multiplat to reach the greatest audience. This is also why these expensive games get ported so much.

Another way is by dlc and microtransactions. It's not exploitative, just necessary.

Re: Nintendo Details Changes Being Made to Fire Emblem Heroes in Early March

khaosklub

If they sold 20 orbs for $5, they would get $60 out of me a year.

$2 for 3 orbs?!? Considering that we get 2 for free daily and 3 can be earned easily in a day, it is hard to justify spending the cash. I want to spend money on this game, I think it's really well made, but the pricing is redonkulous!

I mean, when an ingame mission gives you 5 orbs? Give us more orbs per $ and raise the orb cost to refill items, or lower the cost to summon!

Re: Super Smash Bros. Melee Match Touted as One of Greatest Ever

khaosklub

I dunno, they played kinda too safe to me, their speed was great, but fox's mixups were kinda weak. The problem with a lot of high level players is that they only use the "safest" options, and then learn to anticipate the safe option from their opponents. Doing the unexpected less safe maneuver can turn the tide of battle every now and then and I find it especially useful when recovering.

Re: Shovel Knight Is Coming To Nintendo Switch With Gender Swapping And Co-Op Modes

khaosklub

@Damo
Yeah, but the co-op on wiiU was that version's selling point. Microsoft still has battletoads, and the sony version had something too? WiiU version now has nothing exclusive. Hopefully the switch version gets link or something. link's awakening version! He had a shovel! Could be put on the wiiU and 3ds versions too.

Also, the sk amiibo is also used in gunvolt 2, so it's got uses besides early access co-op.

Re: Soapbox: You Should Probably Avoid Capcom's Mega Man Mobile Ports

khaosklub

@Oscarzxn
Because things in bulk are cheaper.

If you buy a larger amount of anything, it tends to be at a better value. Mobile games can be cheaper because the userbase is so much bigger. The expected sales are always a lot higher.

I mean, 90 mil downloaded super mario run. That's more than all number of current gen consoles combined I think.

Re: ​Newzoo Estimates Less Than Five Percent of Users Have Paid For Super Mario Run

khaosklub

@Tarzan
The point isn't that $30 mil is bad (though how much of a cut does apple take?). It is a very bad business perspective to look at it like that, focusing on short term gains.

The point is, nintendo is trying to break into the mobile market. The most important things for them right now are:

-exposure, the lower the price, the more people will consider trying it. 90 mil is too low a number in my opinion. They want to reach the people who don't care enough to go on websites like nintendolife, because that's the point of the mobile market. Just think about how many apple users aren't playing mario run!

-develop a following. The more people who buy the game, the more people will actually complete it, thus more people who will want a smr2 and will likely buy other nintendo smartphone games. They need mobile fanboys!

-establish brand recognition. This is their first mobile game, it's their first impression to the mobile market. They are showing everyone that they make premium mobile games that aren't for everyone. Who are their target audience? They are known as a family game company, but this high price point makes it difficult to make the game accessible to the whole family. $20+ to get your kids the game? At say $2, everyone in the household would have a copy.

I would argue that they would have made more than $30 mil at $2 or $5, but immediate profit is not the point, they are putting their worst foot forward into the mobile market. They continue to show that they are out of touch with the consumer and fail to consider their needs
Any halfway competent businessman can tell you that you'll end up failing if you don't consider the consumer's needs, because someone else will, and they'll steal the market share. Every other developer is watching nintendo to see how they do. All it takes is another major player to make quality games at a competitive price to muscle out nintendo