@aaronsullivan Translation: "First time, I actually paid attention to sailing, now I just play 3DS while occasionally looking up. I do wish the sailing was actually fun and engaging rather than a tedious loading screen"
First time I played on gamecube, I stopped after dragon roost when I was required to sail again. The wiiu release allowed me to finish with fast sailing and the gamepad map. I took the gamepad over to the kitchen as I fixed myself a snack while watching links head move across the map, with occassional stops for giant octoroks. Sailing is the majority of the game. It's dull, nothing fun about it. Theraputic isn't fun either @loui. You know what would have made the game better? You tap the map, and are instantly transitioned there! Even the warp points were poorly placed!
@Dr_Corndog I would say it all applies to the first game too. It only looks like a classic game, but played completely differently. Just the ephasis on exploration alone made it vastly different
@Malakai Where there is a void, market forces will fill that vacuum. Do you want them to make fps' s to compete with AAA budget games? 2d is cheaper than 3D, and platformers are fairly rare outside of indie development.
@Tempestryke X3 faster paced? How? Everything took forever to kill! There's like one enemy that is defeated with a charge shot! Everthing has armor, or two forms to destroy! It is by far, the slowest paced X game ever. They even made the up dash really slow. Why is foward dashing instant, but up dash has a super long delay? Why not just give a double jump, which is what an up dash should be. Even your weapons are slow! The ice and drill weapons just suck! Gravity well is slow, everything else has a slow rate of fire, is really weak, or is the equivalent of using turbo. The games is just slow all around! The pace is crystal snail slow! Heck, X2 was still faster paced when fighting crystal snail or magna centipede!
@nhSnork I would call smb3 an evolution to smb, while smb is a spinoff of mario bros, which may be a spinoff of donkey kong.
A game is fundamentally it's mechanics. Evolution would be an improvement on those mechanics. Like street fighter 1 to 2.
Super mario 64, mechanic wise is completely different, particularly because of the 3D element. Tekken is not the evolution of street fighter, nor was street fighter ex, they're completely different games.
"So was it about WarioWare selling better or about Wario Land simply falling that far behind?" Replace warioware with federation force and wario land with metroid Prime, and you've just justified the backlash from prime fans.
Splatoon did well, without familiar character, while dinosaur planet didn't with familiar characters. Why is that? Dinosaur planet wasn't a very good game, nor was it a starfox game. Splatoon was a great game advertised well.
Mariokart could have done well as an original IP, with items that behaved the same way. Heck, it could have even had mario items, just new unique characters.
Smash bros might not have done well without the various characters, but what game is smash a spinoff anyway? It could be argued that it is a unique IP, it just features characters from nintendo games. I mean, is marvel vs capcom a mega man spinoff game?
Would epic yarn done better without kirby? Would symphony of the night do better as bloodstained? Would mega man X do better as mega man 7? There are examples on both sides, but games like symphony of the night are somewhat dishonest. People may have went in expecting an evolution of super castlevania 4's gameplay, which revolved around a whip mechanic... though you could play as richter, so it could be considered a proper sequel. It is eventually castlevania 1 with additional features.
Mega man 1 through 6 were vastly different, making great innovations to the base mechanic. Sliding and charged shots greatly changed the game, though the base mechanics and graphics were identical. Each street fighter numbered game was greatly different from the previous one, though general base mechanics were the same.
Sequels suggest the mechanics you enjoy. Tetris 3 would not make sense as a fighting game. It's not about nostalgia. People like a game series for a reason. They like the mechanics, otherwise they won't play much of the game. When you give them another game of the same title, they expect the same mechanics.
While federation force takes the combat mechanics of the prime games, and perhaps builds upon it, but the fundamental mechanic of the game is squad based combat... which is not considered a core mechanic of metroid prime. You may individually prefer squad based combat, but if you are a metroid prime fan, that certainly isn't what you play prime for. And you may even like squad based combat mechanics more than the standard prime mechanics, but it is a shame for this to be called "metroid prime", is just a slap to the face of metroid prime fans, and threatens the future of primes mechanics as fans know and love. Squad combat may become metroid prime's new core mechanic.
Calling it federation force (maybe added the pretext: metroid prime's rather than just metroid prime, though preferably not), or making it a new IP would at least not threaten the hope of getting a new game with metroid prime's core mechanics.
The X games were fundamentally different from the classic games. X games gave X more mobility options and greater speed.
While on the surface, X seems to be a graphically updated game, but they greatly differ in that X relies mostly on your ability to react, while mega man classic heavily relied on your ability to memorize and follow a routine.
In classic games, you had to be in the right place at the right time for the most part, while X gave you time the speed and mobility to react to most threats. Knowing what's coming next helps, but wasn't necessary like it was in the classic games. The Zero game sped up the player much more, making the game able to be played in a more reactive way...
@nhSnork
Mario kart isn't a mario game. Would the game be worse off if it was an original IP? Did wave race need mario characters? It could easily have been a mario spin off game.
Those games would have likely existed anway, but like smash bros, known characters were put in to help make the game popular.
There is also the fact that mariokart did not replace mario platforming games. They were still producing the 2D mario platformer games that fans actually wanted.
Super mario 64 worried some fans, because it too was a departure from the gameplay they had come to play.
This is also why fans draw the distinction between 2D mario games and the 3D mario games.
Mario maker is great for 2D mario fans, but you can't expect 3D mario fans to be satisfied with it because it's a "mario" game.
Should fans be happy if nintendo stops releasing mario platforming games and focuses on sport spinoffs? Should they buy mario badmitton 3: birdo's birdie, in hopes that a new mario game that they actually want might be made?
Case in point, there is already a beloved nintendo series that was replaced by it's more popular spin off. Wario land is dead, and they are just now releasing a classic wario amiibo for mario part. Warioware, a spinoff party game has proven more lucrative. No matter how many copies of warioware everyone buys, nintendo will not release wario land 5.
Capcom did it well, every new mechanic was an entirely new series somewhat related.
Mega man, mega man X, mega man legends, mega man battle network, all very different games, all distinctly different series's.
@EVIL-C And what kind of fans are the best? Those with no standards? Fans are fans for a reason, and those who got on the metroid train back in the NES days probably stayed for the gameplay, since exposition was nonexistant at the time. To those fans, there was nothing more than the platforming, exploration, powerups and search for secrets.
The popular super metroid had a prominant story, which some fans liked more than the gameplay. If you love fps' s and love the metroid lore, then prime was your wet dream. But believe it or not, but some people don't like fps' s! Those metroid fans will not like prime, because it's a vastly different game!
@WiltonRoots Hatred towards those games are still pretty strong.
I've gotten used to windwakers graphics, but honestly, it's not a very good game. The dungeons werr okay, but there were too few, and most of the game was a snore, even with fast sailing.
And prime, I like, but it's not what fans wanted. Hate died down a bit as those fans were given fusion and zero mission, but those fans haven't gotten a new game since then, and now that castlevania has gone lords of shadows, there are only a few subpar indie games and axiom verge scratching that metroidvania itch.
And then people wonder why the fans are so aversive to things like federation force. We're seeing a beloved genre all but dissappear. This is the same thing happening to the prime series
@XCWarrior People don't play games because they are high quality games, they play them because they like them.
If someone dislikes first person shooter games, no level of quality will win them over. This isn't so much the case here, but illustrates the point.
It's about knowing your audience. The smartest thing for them to do is to play off nostalgia, which mario and zelda will do forever, giving more of the same, or create new IP's like splatoon.
@jimi "Why is it so hard to give fans what they want?
Because fans are not unified.
Some love the lore but want something fresh gameplay wise. Some want more of the same."
This quote from my original post explains why "fans" didn't buy prime 2 or 3 to an extent. Many "fans" who liked the prime games like the lore, but want new experiences. They liked prime because it was something new. Prime 2 was more of the same.
Then there are fans who want more of the same. These are split into 2 major camps. Those who want more 2D metroid, and those who want more Prime, with some overlap. The fanbase is heavily divided, while before, there was only classic 2D metroid, so lore and gameplay fans had only one choice, and all metroid fans were united.
@Vincent294 You gotta pay the artist to design the aesthetic, then the modellers spend more time trying to recreate the style in 3D, all assets must be reviewed and revised. Significant cost involved
@RupeeClock Here's the issues with a home console version: 1 wiiu's small user base 2 wiiu's higher resolution, so a greater than $50 million budget 3 people would demand it look better than prime 3, like the complaints levied against the star fox zero trailer 4 there is no way it could turn a profit. I don't think there are even enough wiiu's!
I've been against federation force since it's announcement. I'm not happy it failed, I'm just frustrated about the situation we keep finding ourselves in with these old beloved franchises
Some love the lore but want something fresh gameplay wise. Some want more of the same.
No matter what they do, someone will be upset.
Most want HD graphics, which is the biggest problem. A lot of people complained about the aesthetics of this game. Better graphics cost more money, and is the most costly part of games, sending AAA budgets into double and triple digits of millions of dollars.
That's why nintendo is all about mario and zelda, which are worth the investment. Look at reactions to the star fox zero graphics. People will not accept graphics that do not blow away the previous gen but will buy $60 worth of super metroid!
Nintendo has no choice but to ruin these series's to make them appeal to casuals just to make the investment worthwhile.
@AfterAnAutopsy @faint @Geno-Beatdown Not saying they aren't garbage, but original graphics do not improve a game.
Whether he made the graphics himself or paid someone else to make the graphics has no bearing on the quality of the graphics. He could buy assets, or pay someone to have made those exact same assets had they not already existed.
Sure, it's lazy, but it's not the kind of laziness that lowers the quality of the graphics. It is no less visually appealing for it, nor would it be more visually appealing had he made those graphics himself.
It's as petty as complaining an author didn't create that font themselves, or used a typical generic book cover.
If they plagerize the story, okay, valid complaint. Clone games are pretty much plagerism, complain about the shovelware not being good. Why must he do everything? Axiom verge is a special case, and most have a dedicated perspn for graphics. Most who make games do not make graphics themselves, nor do graphic artists make games themselves.
The way I see it, people seem to want something to hate and criticize.
Make your own game first, then judge other's on their games. Whether he made the graphics himself, bought the rights to use them, or paid someone to make the graphics for him, what difference does it make? Criticize the game, not where it's assets come from. Such s trivial and petty concern.
Shame on all of you for making such a fuss, especially the author of this article.
@Undead_terror Yes, opinions are opinions, of which I expressed 1, that her attacks aren't fun.
The rest are all facts. Her attacks are on the slow side. Strong 1 is the same as darunia's except no explosions, and no juggle. Stong 2 is almost the same as medli's strong 2 minus some lag, strong 3 are just 3 strong hits ahead, okay in duel scenarios, that's about it. And strong 4 is the same as medli's stong 4, and she has the same element as medli.
Her strong attack is similar to darunia's without the capturing effect. This one may be fun, but not particularly useful, you're pretty much better off using her neutral combo in all scenarios, which is a less effective version of the master sword combo, which is also light element. At lest she can use weapon skills whereas the master sword cannot.
She's pretty much a lackluster combination of other people's less useful combos.
If she at least had a good keep clearing attack, or giant boss weakness gauge buster, but she doesn't. A good spin attack, in combo or strong attack would have been nice
@Undead_terror Is she? She's slow, her strong attacks aren't particularly fun nor useful except for the one she shares with medli... she's kinda a worse medli. They could at least have given her a dark element, being a phantom and all.
Overall, I'm dissappointed with how she turned out.
@Drumpler What version of typing was featured here? I loved that game! Still have the CD and run it through DOSbox, but I've never seen that cartoon mario, just the 3D animated mariosizing head, and the sound was fine.
I think a major factor is that the wiiU gave little to no reason to upgrade. If one cares for better graphics, they go for sony or microsoft. Pretty much every major player game on the wiiU is available on the wii. New super mario bros, smash, mariokart, donkey kong country, wind waker, mario party, etc.
Here comes another starfox zero. Just give fans what they want nintendo, or they'll go away.
The game is gonna flop. Too many people absolutely hate the game on principle, and too many people are on the fence, waiting to see what others think.
Very few are sold on the game, and many are going with low expectations to give it a chance. Unless the game is fantastic to play, the undecided won't bite.
The casuals are gone nintendo, they're alk playing pokemon go! Get over it already!
@PanurgeJr Actually, some people just like buying games and collecting a digital library.
It's odd, but not too odd if you compare it to people having massive libraries of books in days of yore. They likely had massive backlogs of books to read but kept buying the next big name book. Old habits die hard?
I'm gonna guess that the NX will work like the gcn gba combo, in that the handheld can work like the gamepad and can be connected to the nx. Not a bad idea, and allows for ds and wiiU vc
It's funny, many who complain about people getting up in arms over censorship would probably flip their lids if the new zelda game didn't allow link to wear his "bikini" in the west.
How dare they push sexuality on children in this family friendly game, either M rating for breath of the wild oats, or put some clothes on that boy!
Comments 690
Re: Random: Stranger Things Star Was In Smash Bros. Wii U Commercial
Read star wars too, thought star wars might've been in the background or something. That'd be more interesting than the actual article anyway
Re: Video: Here's How You Can Kill the Forbidden Woods Boss in One Hit in The Legend of Zelda: The Wind Waker
@aaronsullivan
Translation:
"First time, I actually paid attention to sailing, now I just play 3DS while occasionally looking up. I do wish the sailing was actually fun and engaging rather than a tedious loading screen"
First time I played on gamecube, I stopped after dragon roost when I was required to sail again. The wiiu release allowed me to finish with fast sailing and the gamepad map. I took the gamepad over to the kitchen as I fixed myself a snack while watching links head move across the map, with occassional stops for giant octoroks. Sailing is the majority of the game. It's dull, nothing fun about it. Theraputic isn't fun either @loui. You know what would have made the game better? You tap the map, and are instantly transitioned there! Even the warp points were poorly placed!
Re: Video: Here's How You Can Kill the Forbidden Woods Boss in One Hit in The Legend of Zelda: The Wind Waker
Get ready to make some sammiches whilest you sail! Most of this game was soooooi boring.
People probably remember it well because the actual fun parts were REALLY good.
Re: Dylan Cuthbert Voices His Thoughts on Star Fox Zero
Easy way to make a successful game based on nostalgia.
1) keep controls, core gameplay, aesthetics, music and sound style the same.
2) ignore everyone asking for changes in everything from 1
3) ignore the complaints, there are two types of complainers, those who will buy the game anyway (actual fans) and people who won't buy it regardless.
4) streamline user interface, add convenience options, remove lives system, improve multiplayer experience.
5) profit
Re: Sega 3D Classics Dev M2 Is Developing The Legend Of Dark Witch 3 For 3DS
As long as it still feels like a mega man knockoff, I'm game!
Re: WarioWare Smooth Moves Arrives on the North American eShop This Week
I'm waiting for shake it up...
Re: Review: Mega Man X2 (New 3DS / SNES)
@Dr_Corndog
I would say it all applies to the first game too. It only looks like a classic game, but played completely differently. Just the ephasis on exploration alone made it vastly different
Re: Feature: Future Nindie Hits for the eShop - October to December
@Malakai
Where there is a void, market forces will fill that vacuum. Do you want them to make fps' s to compete with AAA budget games? 2d is cheaper than 3D, and platformers are fairly rare outside of indie development.
Re: Review: Mega Man X3 (New 3DS / SNES)
@KO-Cub
Quick relative to games in general, but not compared to other X games. Most X games are like a 1 hour endeavor
Re: Review: Mega Man X3 (New 3DS / SNES)
@Tempestryke
X3 faster paced? How? Everything took forever to kill! There's like one enemy that is defeated with a charge shot! Everthing has armor, or two forms to destroy! It is by far, the slowest paced X game ever. They even made the up dash really slow. Why is foward dashing instant, but up dash has a super long delay? Why not just give a double jump, which is what an up dash should be. Even your weapons are slow! The ice and drill weapons just suck! Gravity well is slow, everything else has a slow rate of fire, is really weak, or is the equivalent of using turbo. The games is just slow all around! The pace is crystal snail slow! Heck, X2 was still faster paced when fighting crystal snail or magna centipede!
Re: Metroid Prime: Federation Force Flops on UK Debut
@nhSnork
I would call smb3 an evolution to smb, while smb is a spinoff of mario bros, which may be a spinoff of donkey kong.
A game is fundamentally it's mechanics. Evolution would be an improvement on those mechanics. Like street fighter 1 to 2.
Super mario 64, mechanic wise is completely different, particularly because of the 3D element. Tekken is not the evolution of street fighter, nor was street fighter ex, they're completely different games.
"So was it about WarioWare selling better or about Wario Land simply falling that far behind?"
Replace warioware with federation force and wario land with metroid Prime, and you've just justified the backlash from prime fans.
Splatoon did well, without familiar character, while dinosaur planet didn't with familiar characters. Why is that? Dinosaur planet wasn't a very good game, nor was it a starfox game. Splatoon was a great game advertised well.
Mariokart could have done well as an original IP, with items that behaved the same way. Heck, it could have even had mario items, just new unique characters.
Smash bros might not have done well without the various characters, but what game is smash a spinoff anyway? It could be argued that it is a unique IP, it just features characters from nintendo games. I mean, is marvel vs capcom a mega man spinoff game?
Would epic yarn done better without kirby? Would symphony of the night do better as bloodstained? Would mega man X do better as mega man 7? There are examples on both sides, but games like symphony of the night are somewhat dishonest. People may have went in expecting an evolution of super castlevania 4's gameplay, which revolved around a whip mechanic... though you could play as richter, so it could be considered a proper sequel. It is eventually castlevania 1 with additional features.
Mega man 1 through 6 were vastly different, making great innovations to the base mechanic. Sliding and charged shots greatly changed the game, though the base mechanics and graphics were identical. Each street fighter numbered game was greatly different from the previous one, though general base mechanics were the same.
Sequels suggest the mechanics you enjoy. Tetris 3 would not make sense as a fighting game. It's not about nostalgia. People like a game series for a reason. They like the mechanics, otherwise they won't play much of the game. When you give them another game of the same title, they expect the same mechanics.
While federation force takes the combat mechanics of the prime games, and perhaps builds upon it, but the fundamental mechanic of the game is squad based combat... which is not considered a core mechanic of metroid prime. You may individually prefer squad based combat, but if you are a metroid prime fan, that certainly isn't what you play prime for. And you may even like squad based combat mechanics more than the standard prime mechanics, but it is a shame for this to be called "metroid prime", is just a slap to the face of metroid prime fans, and threatens the future of primes mechanics as fans know and love. Squad combat may become metroid prime's new core mechanic.
Calling it federation force (maybe added the pretext: metroid prime's rather than just metroid prime, though preferably not), or making it a new IP would at least not threaten the hope of getting a new game with metroid prime's core mechanics.
Re: Review: Mega Man X2 (New 3DS / SNES)
@Dr_Corndog
The X games were fundamentally different from the classic games. X games gave X more mobility options and greater speed.
While on the surface, X seems to be a graphically updated game, but they greatly differ in that X relies mostly on your ability to react, while mega man classic heavily relied on your ability to memorize and follow a routine.
In classic games, you had to be in the right place at the right time for the most part, while X gave you time the speed and mobility to react to most threats. Knowing what's coming next helps, but wasn't necessary like it was in the classic games. The Zero game sped up the player much more, making the game able to be played in a more reactive way...
Re: Metroid Prime: Federation Force Flops on UK Debut
@sunrisensoul
By standards, I mean, you have your opinion, and refuse to accept something that isn't up to your standards.
Federation force may be good, but to many fans, it's not good enough.
A lot of people saying to give it a chance are telling those with standards to settle for less.
For some people, federation force meets their standards, they just have lower standards, and can't accept that others have higher standards.
Re: Metroid Prime: Federation Force Flops on UK Debut
@nhSnork
Mario kart isn't a mario game. Would the game be worse off if it was an original IP? Did wave race need mario characters? It could easily have been a mario spin off game.
Those games would have likely existed anway, but like smash bros, known characters were put in to help make the game popular.
There is also the fact that mariokart did not replace mario platforming games. They were still producing the 2D mario platformer games that fans actually wanted.
Super mario 64 worried some fans, because it too was a departure from the gameplay they had come to play.
This is also why fans draw the distinction between 2D mario games and the 3D mario games.
Mario maker is great for 2D mario fans, but you can't expect 3D mario fans to be satisfied with it because it's a "mario" game.
Should fans be happy if nintendo stops releasing mario platforming games and focuses on sport spinoffs? Should they buy mario badmitton 3: birdo's birdie, in hopes that a new mario game that they actually want might be made?
Case in point, there is already a beloved nintendo series that was replaced by it's more popular spin off. Wario land is dead, and they are just now releasing a classic wario amiibo for mario part. Warioware, a spinoff party game has proven more lucrative. No matter how many copies of warioware everyone buys, nintendo will not release wario land 5.
Capcom did it well, every new mechanic was an entirely new series somewhat related.
Mega man, mega man X, mega man legends, mega man battle network, all very different games, all distinctly different series's.
Re: Metroid Prime: Federation Force Flops on UK Debut
@EVIL-C
And what kind of fans are the best? Those with no standards? Fans are fans for a reason, and those who got on the metroid train back in the NES days probably stayed for the gameplay, since exposition was nonexistant at the time. To those fans, there was nothing more than the platforming, exploration, powerups and search for secrets.
The popular super metroid had a prominant story, which some fans liked more than the gameplay. If you love fps' s and love the metroid lore, then prime was your wet dream. But believe it or not, but some people don't like fps' s! Those metroid fans will not like prime, because it's a vastly different game!
Re: Metroid Prime: Federation Force Flops on UK Debut
@WiltonRoots
Hatred towards those games are still pretty strong.
I've gotten used to windwakers graphics, but honestly, it's not a very good game. The dungeons werr okay, but there were too few, and most of the game was a snore, even with fast sailing.
And prime, I like, but it's not what fans wanted. Hate died down a bit as those fans were given fusion and zero mission, but those fans haven't gotten a new game since then, and now that castlevania has gone lords of shadows, there are only a few subpar indie games and axiom verge scratching that metroidvania itch.
And then people wonder why the fans are so aversive to things like federation force. We're seeing a beloved genre all but dissappear. This is the same thing happening to the prime series
Re: Metroid Prime: Federation Force Flops on UK Debut
@nhSnork
The primary issue is though fans disagree on what a metroid game is or should be, they can greatly agree on what the series is not.
Metroid is not a squad based frantic multiplayer fps. If developers want to put out new ideas, they are usually overly welcomed to with new IP's.
Fans want that which lead them to be fans in the first place, which can differ between fans
Re: Metroid Prime: Federation Force Flops on UK Debut
@Souldin
It may be a fun game, but does it feel like metroid? Metroid had some frantic moments, but they were sparse and of a different nature.
Ultimately, would this game be better off as a new IP rather than being linked to metroid?
It could easily be a splatoon game, right?
Re: Metroid Prime: Federation Force Flops on UK Debut
@XCWarrior
People don't play games because they are high quality games, they play them because they like them.
If someone dislikes first person shooter games, no level of quality will win them over. This isn't so much the case here, but illustrates the point.
It's about knowing your audience. The smartest thing for them to do is to play off nostalgia, which mario and zelda will do forever, giving more of the same, or create new IP's like splatoon.
Re: Metroid Prime: Federation Force Flops on UK Debut
@yoshinatsu
Other M pretty much did it too, but this was the game where nintendo told us that they know better than us, pretty directly, in a direct.
Re: Metroid Prime: Federation Force Flops on UK Debut
@jimi
"Why is it so hard to give fans what they want?
Because fans are not unified.
Some love the lore but want something fresh gameplay wise. Some want more of the same."
This quote from my original post explains why "fans" didn't buy prime 2 or 3 to an extent. Many "fans" who liked the prime games like the lore, but want new experiences. They liked prime because it was something new. Prime 2 was more of the same.
Then there are fans who want more of the same. These are split into 2 major camps. Those who want more 2D metroid, and those who want more Prime, with some overlap. The fanbase is heavily divided, while before, there was only classic 2D metroid, so lore and gameplay fans had only one choice, and all metroid fans were united.
Re: Metroid Prime: Federation Force Flops on UK Debut
@yoshinatsu
It is a great transition, but it's certainly not the same
Re: Metroid Prime: Federation Force Flops on UK Debut
@yoshinatsu
A lot of people feel that way about the entire prime series
Re: Metroid Prime: Federation Force Flops on UK Debut
@Vincent294
You gotta pay the artist to design the aesthetic, then the modellers spend more time trying to recreate the style in 3D, all assets must be reviewed and revised. Significant cost involved
Re: Metroid Prime: Federation Force Flops on UK Debut
@RupeeClock
Here's the issues with a home console version:
1 wiiu's small user base
2 wiiu's higher resolution, so a greater than $50 million budget
3 people would demand it look better than prime 3, like the complaints levied against the star fox zero trailer
4 there is no way it could turn a profit. I don't think there are even enough wiiu's!
Re: Metroid Prime: Federation Force Flops on UK Debut
@jimi
I'm sure they know what the fans want, but it's likely not a profitable venture. Prime 4 is just too risky
Re: Metroid Prime: Federation Force Flops on UK Debut
I've been against federation force since it's announcement. I'm not happy it failed, I'm just frustrated about the situation we keep finding ourselves in with these old beloved franchises
Re: Metroid Prime: Federation Force Flops on UK Debut
Why is it so hard to give fans what they want?
Because fans are not unified.
Some love the lore but want something fresh gameplay wise. Some want more of the same.
No matter what they do, someone will be upset.
Most want HD graphics, which is the biggest problem. A lot of people complained about the aesthetics of this game. Better graphics cost more money, and is the most costly part of games, sending AAA budgets into double and triple digits of millions of dollars.
That's why nintendo is all about mario and zelda, which are worth the investment. Look at reactions to the star fox zero graphics. People will not accept graphics that do not blow away the previous gen but will buy $60 worth of super metroid!
Nintendo has no choice but to ruin these series's to make them appeal to casuals just to make the investment worthwhile.
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
@AfterAnAutopsy @faint @Geno-Beatdown
Not saying they aren't garbage, but original graphics do not improve a game.
Whether he made the graphics himself or paid someone else to make the graphics has no bearing on the quality of the graphics. He could buy assets, or pay someone to have made those exact same assets had they not already existed.
Sure, it's lazy, but it's not the kind of laziness that lowers the quality of the graphics. It is no less visually appealing for it, nor would it be more visually appealing had he made those graphics himself.
It's as petty as complaining an author didn't create that font themselves, or used a typical generic book cover.
If they plagerize the story, okay, valid complaint. Clone games are pretty much plagerism, complain about the shovelware not being good. Why must he do everything? Axiom verge is a special case, and most have a dedicated perspn for graphics. Most who make games do not make graphics themselves, nor do graphic artists make games themselves.
It's a petty criticism.
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
The way I see it, people seem to want something to hate and criticize.
Make your own game first, then judge other's on their games. Whether he made the graphics himself, bought the rights to use them, or paid someone to make the graphics for him, what difference does it make? Criticize the game, not where it's assets come from. Such s trivial and petty concern.
Shame on all of you for making such a fuss, especially the author of this article.
Re: Hyrule Warriors Legends Phantom Hourglass & Spirit Tracks DLC Pack is Out Today
@Undead_terror
Yes, opinions are opinions, of which I expressed 1, that her attacks aren't fun.
The rest are all facts. Her attacks are on the slow side. Strong 1 is the same as darunia's except no explosions, and no juggle. Stong 2 is almost the same as medli's strong 2 minus some lag, strong 3 are just 3 strong hits ahead, okay in duel scenarios, that's about it. And strong 4 is the same as medli's stong 4, and she has the same element as medli.
Her strong attack is similar to darunia's without the capturing effect. This one may be fun, but not particularly useful, you're pretty much better off using her neutral combo in all scenarios, which is a less effective version of the master sword combo, which is also light element. At lest she can use weapon skills whereas the master sword cannot.
She's pretty much a lackluster combination of other people's less useful combos.
If she at least had a good keep clearing attack, or giant boss weakness gauge buster, but she doesn't. A good spin attack, in combo or strong attack would have been nice
Re: Hyrule Warriors Legends Phantom Hourglass & Spirit Tracks DLC Pack is Out Today
@Undead_terror
Is she? She's slow, her strong attacks aren't particularly fun nor useful except for the one she shares with medli... she's kinda a worse medli. They could at least have given her a dark element, being a phantom and all.
Overall, I'm dissappointed with how she turned out.
Re: Hyrule Warriors Legends Phantom Hourglass & Spirit Tracks DLC Pack is Out Today
Update also raises the level cap to 200, and some "new" fairy skills that seem identical to some others, also, rainbow level skill?
Re: French Publisher Launches Kickstarter to Fund Gaming Books, Including Zelda: Archive of a Legendary Saga
Books? What are those?
Re: Video: These Five Mario Games Were Never Really Mario Games
This would have been better as a video about games where nintendo characters were added to boost appeal.
Dinosaur planet, epic yarn, doki doki panic, smash bros, kirby avalanche, etc
Re: Video: These Five Mario Games Were Never Really Mario Games
@Drumpler
What version of typing was featured here? I loved that game! Still have the CD and run it through DOSbox, but I've never seen that cartoon mario, just the 3D animated mariosizing head, and the sound was fine.
Re: Video: Take an Extended Look at Azure Striker Gunvolt 2 in Localised Showcase
I hope they make upgrades findable or just plain buyable rather than requiring parts, maybe just reward with parts based on rank?
Re: VVVVVV Returns To The North American 3DS eShop
How limitted is this time?
Re: Video: Rare Reminisces on the Development of It's Mr. Pants
I remember the ants as pants cheat in jet force gemini
Re: Another Quirky Pokémon Has Been Spotted for Pokémon Sun and Moon
@LUIGITORNADO
Took long enough for someone to say it
Re: Poll: Which Nintendo NX Games Do You Want to See in the Launch Window?
Screw it, I want an ice climbers game!
And another wario land game
Re: Reggie Fils-Aime on Why the Wii U Was Misunderstood
I think a major factor is that the wiiU gave little to no reason to upgrade. If one cares for better graphics, they go for sony or microsoft. Pretty much every major player game on the wiiU is available on the wii. New super mario bros, smash, mariokart, donkey kong country, wind waker, mario party, etc.
Even has less vc games!
Re: Video: Check Out Some Intriguing Metroid Prime: Federation Force Footage
Here comes another starfox zero. Just give fans what they want nintendo, or they'll go away.
The game is gonna flop. Too many people absolutely hate the game on principle, and too many people are on the fence, waiting to see what others think.
Very few are sold on the game, and many are going with low expectations to give it a chance. Unless the game is fantastic to play, the undecided won't bite.
The casuals are gone nintendo, they're alk playing pokemon go! Get over it already!
Re: Nintendo Download: 21st July (North America)
@PanurgeJr
Actually, some people just like buying games and collecting a digital library.
It's odd, but not too odd if you compare it to people having massive libraries of books in days of yore. They likely had massive backlogs of books to read but kept buying the next big name book. Old habits die hard?
Re: Yo-kai Watch 3 and New 3DS LL Lead The Charts in Japan
Funny how the ps3 greatly outsells the xbone.
Wonder how things will work with neo and scorpio
Re: Guide: How To Use Niantic's Ingress App To Discover Rare Pokémon In Pokémon GO
Correction, an android phone that isn't the samsung s6 or note 5. They went all apple on us with no removable battery and no sd card
Re: Pokémon GO Cyclists Aren't Thrilled About Being Penalised By Speed Limit
What about hoverboards?
Re: Sponsored Locations Are Coming To Pokémon GO
How would a business get in on this?
Re: FAQ: The GamePad Screen is, Tellingly, Largely Redundant in Breath of the Wild's Demo
I'm gonna guess that the NX will work like the gcn gba combo, in that the handheld can work like the gamepad and can be connected to the nx. Not a bad idea, and allows for ds and wiiU vc
Re: Fans Create Tokyo Mirage Sessions #FE Patch Which Uncensors Western Censorship
It's funny, many who complain about people getting up in arms over censorship would probably flip their lids if the new zelda game didn't allow link to wear his "bikini" in the west.
How dare they push sexuality on children in this family friendly game, either M rating for breath of the wild oats, or put some clothes on that boy!
Then again... great fairies?