NES/nintendo -> Super Nintendo -> Nintendo 64. clear progression of improved console. a super nintendo is obviously better than the regular nintendo, nintendo 64? that's like 64 x better than the regular nintendo right?
gamecube, obviously a different console from it's predecessors.
Wii -> WiiU, These are different?
gameboy -> gameboy pocket -> gameboy color. All different versions of the same thing, obviously stating in it's name why it's different, and though they actually had games that couldn't be played on older handhelds, they were essentially the same handheld with more perks.
gameboy -> gameboy Advance. obvious progression, the advanced one is more advanced!
DS -> 3DS. not so clear as a new handheld, especially after the DS lite and DSi coming out before, just seems like the same handheld with 3D effects.
3DS-> new 3DS. um, sounds like you're just buying a "new" replacement for your aging 3DS. shoot, 3DS advance would have been better I think.
of the families I know that have the Wii, they don't know what the WiiU is. it's a poorly named console. it just sounds like a wii with a tablet, which they already have, both a wii, and a tablet.
nintendo has become decidedly bad at naming things. Looking to soon purchase a new new 3DS. do you all have a new 3DS or a new new 3DS? it's a bad name! really annoying when searching on ebay too!
WiiU? sounds like an alternate version of a wii, like Iphone # S as opposed to the regular kind. Casuals didn't freak when they saw the gamepad, they just didn't see it, because in their mind, it's a Wii, and they all have or had Wii's. That and all the WiiU games are pretty much the same games that can be played on Wii! mario kart wii, new super mario bros, smash bros brawl, wind waker (gcn). up until splatoon, there really wasn't anything new. even the darned skylanders are on wii I think!
seriously... wtf peeps, he's just noting that this person's first pokemon experience is a freakin' spin-off fighter that looks to be a pretty shoddy fighting game.
The game looks like a shoddy fighting game made to appeal to pokemon fans. he's expressing the belief that no one who is into fighting games would value this game. it's a bizarre way to break into pokemon.
he's not complaining that the guy isn't playing the RPG so much as that the guy is interested in the poor representation of the series and poor excuse of a fighting game when he has no interest in pokemon. it makes no sense to start here. it's like being introduced to the legend of zelda through link's crossbow training, or to mega man by battle and chase.
then again, kirk doesn't take into account that shiryu may be a fan of the animated series or animated movies, or even just likes collecting figures or playing the card game, and there's a manga too right?. the only unfair assumption is that kirk assumed that shiryu was absolutely not a pokemon fan upto this point.
[edit] also, I guess I'm unfairly assuming all parties involved are male... apologies if one or more of you are female...
@rjejr they can always just release amiibo for every new game release. Federation force amiibo, starfox zero amiibo, Zelda U amiibo, maybe a hyrule warriors line to go with legends? They can just keep making new editions of the same characters, like how the smb line is mostly repeats of the smash line
@PlywoodStick because it's a means to an end. the actor is hired to provide a voice, not create art. while it doesn't have to not be art, it doesn't necessarily have to have "soul", just professionalism.
@PlywoodStick easy, they know the context of their work, but do not know what it will be used for. you can give enough information for them to do their job.
for instance, if I commission you to draw me mario, and you agree... you need more info, drawing mario doing what? what will I use this drawing for? well, I can describe the drawing I want exactly, and I don't have to tell you that I'll be copying them and taking them to Brasil to sell as postors, and you can draw a legit picture.
voice actors can be given the scenario, given the motivation and expected to perform without knowing if their work will be used in a game, animation, or even a bit of advertising and not at all in a game/animation.
ask for more, settle for less. I think the royalties thing might just be something to bargain down from.
really, I don't think voice actors really should have a right to know what their voice acting will be used for. If I hire you to paint something for me, you really don't need to know what it will be used for, your job is to paint that thing.
There SHOULD be, though, a set of criteria as to what the actual voice work will entail. perhaps something along the lines of: -yelling -religious blasphemy -explicit language -explicitly hetero/homo-sexual language etc.
then the voice actor can now beforehand if they'd be comfortable taking the job and saying things, and can't really complain afterwards.
my girl is currently enjoying happy home designer...
doesn't seem like much of a game though, more like some sort of virtual dollhouse with very lax rules and minimal requirements to designing a home. more of a toy than a game, like how minecraft is more of a toy than a game.
@Chaotic_Eevee well, region locking is also used for censorship reasons. because every country has it's own set of ideas on what can and cannot be shown, they lock versions to regions to avoid problems.
that and like Galenmereth suggested, it could effect localization, because if all impatient people import, a game may not be worth localizing.
there are pros and cons...though PS3 didn't seem to have much issues with region free... though select titles were region locked I believe.
@BinaryFragger There's still plenty to complain about. After zero mission, people will complain about ds and wii games not being released. If all those were released, then the neo geo/ turbo graphics games and such... maybe star fox too... eventually people will just start asking for new games to various series's
kirby love, not bad. got all those games already, so not interested.
here's a tip kiddies, check ebay for the games, search buy it now and newly listed for some great deals! dream collection goes for $35, not bad. and prices will keep going down with VC releases.
would be nice if they released zero mission on VC though.
@May_Nyan in that case, then it is used also in a smart way, because those stereotype accurately describes the majority of the market. if you appeal to the women who don't like fashion and men who don't like guns, then you're appealing to a smaller market than either women who like fashion or men who like guns.
women have testosterone. competition is pretty much fueled by testosterone. it's not a stereotype, it's scientific fact.
so, this is really to reach out to ladies who aren't interested in competitive games. nothing saying that all women are averse to competitive games, but this thing is specifically to those who are.
if nintendo boys game museum existed, it's discrimination against females.
nintendo girls game museum, probably also gonna get slammed as discrimination against females, or maybe it'll be praised as equality. one of the two, but boys version is always sexist
@Grumblevolcano I just wonder if it'd be more effective to tweet spam NOA twitter than to complain here... I mean, this is just Nintendo Life people... I think in europe...
then again.. nintendo doesn't seem to care what the fanbases want, and think they know what's best for us.
@Jetset neber tried rhythm heaven, have enough rhythm games. it does look good though.
meh, not at all interested in rockband 4. they're taking a huge step back and making it more arcade-like. taking away pro instruments, real guitar compatibility, no keytar. it's not for me. probably a good place to start for beginners though
@Koopa-King well, the thing is, ryu is capcom's IP. for nintendo to make figures of ryu, they probably need some sort of deal with capcom, same with mega man. I mean, mega man says Capcom on the bottom.
I'm sure there is a contract, and capcom can make demands there,such as minimum produced. whether they do or not is another story, but I'm sure that pacman, sonic, and mega man being common isn't just coincidence.
@JaxonH walmart enforcing any policy is a joke, employees there don't give any dams!
gamestop is probably the best one, I recommend everyone shop with them. I went in store for the in store pre-order debacle, waited for an hour before, and 3 after, first in line just to pre-order ness and pacman. lucina had long since been gone. ness was lost in transit, probably stolen. guy at gamestop HQ called me, got me another ness, and even found me a lucina! gamestop is on top of things with this.
I don't think the other companies really care so much. I don't think memos will be enforced by higher ups in that store, especially when higher ups are very often scalpers.
@Koopa-King when they stop releasing amiibo, the hype dies, when the hype dies, the sales will fall. they're really stuck in a terrible situation.
they stop to produce more of current wave, all the people who already have them are disinterested. they release newer ones, they keep interest, but everyone is mad because they can't find any.
what they really need to do for the fans, is to stop with store exclusives, particularly to best buy, who takes full advantage of the limited supply, and employees are more than willing to buy them up before the store opens.
open up pre-orders and ship straight to customers through nintendo stores specifically to people's nintendo account. pre-orders go live first for nintendo accounts, then for the stores that will get them and choose to do so, and then they are released in stores. scalper problem solved. one per account.
@JaxonH customer limits don't fix the issue, because for customer limits to work, they actually have to be enforced. those poor souls after the gold mario.
and then there's the fact that it's a customer limit... not an employee limit. a lot of scalpers are employees who make less than $10 an hour and wouldn't mind making a whole months pay with a few choice investments before the store even opens.
@Kaze_Memaryu is it better to have content locked behind amiibo,or to not have the content at all?
I suppose this is what it boils down to. because of amiibo, more effort is being put in to have them compatible with more titles. would these characters even be in the game without amiibo? I'd guess not, but I'm not too familiar with how fire emblem works.
I personally like the style of content in Kirby and wooly world through amiibo. but I don't know what to think of this and codename steam next door. I mean, if we get some other nintendo characters in hyrule warrior legends due to amiibo... would that be great? or terrible?
@Einherjar No, he's allowing people to put their money where their mouths are. 100k strong or getting him off the moon, so long as supporting the cause only requires clicking on "I support this". if it was "I donated $8 and support this", then it's be more like 100 strong.
he wants to appease the fans with risky games. he can either make a shoddy product, or make part of a great one using kickstarter. it's a good way to gauge interest in the game and actually fund a superior product.
mega man fans accepted legends, even though it was dramatically different from X and classic. I'm sure they can do with another dramatically different game that continues in MN9's universe. when it comes to trying to give the mega man fan community what it's been asking for.
@NintendoFan64 Mighty No. 9 has been done for a while now, they just teamed up with a publisher who set the release date for sept 15th. probably because they need to produce physical copies and ship it worldwide
@Jetset yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
@Jetset yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
@Jetset yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
@Jetset yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
@Jetset I'd say that VR is probably related to video GAMES as much as video games are related to movies. one came first and probably provided some sort of inspiration for the other. They are not one in the same though.
A "game" is just that, a game. The sims, minecraft, gary's mod, and the first segment of mario galaxy isn't technically a game. they're just toys/experiences. you wouldn't consider legos or a dollhouse a game. there has to be rules, a lose state, and a goal.
like in the VR video I sent you, you're just going through the experience. it's kinda like the pirates of the Caribbean theme park ride, except you get to control the pace. that's just atmosphere and nothing else.
The way I see it, atmosphere can enhance gameplay, but gameplay doesn't enhance atmosphere.
I mean, from what I've seen of the last of us, it's mainly an atmosphere that takes a break for a while in combat scenes, I've only seen a bit of it. but for the most part, you're walking along the lines of the story, and simply punished for either walking out of bounds or being too slow. the first part of it could hardly be called a game. If you took all combat out of the last of us, or made it into a cutscene, would the experience be worse? it would be a worse game, sure, but that'd just be because it'd no longer be a game. it'd essentially be a long movie with you controlling the pace, or a virtual experience.
Yes, Jord was claiming that mario 64 was a superior product to mario sunshine. it may be the case, it may not be, but what I've been saying this whole time is that people like him actually dislike the game because of their expectations following mario 64. Not everyone likes the water gun mechanics. so those that don't are disappointed by the sequel. some people liked the mechanics more, so they don't see the problem, because to them, it's a better game. some people didn't like the mechanics of super mario 64, but enjoyed the experience enough to play on. if mario sunshine provided more experience then gameplay, they'd be satisfied too.
I simply criticize making a sequel with drastically different mechanics. people who play mario more or less just want to jump on goombas and throw fireballs. Like I said before, if they made it a waluigi game, people would still be mad that there was no mario game on the gamecube, but there wouldn't be as much hate for it, since there is no expectation for a waLuigi game, and there'd probably be a fairly successful sequel to it on the 3DS today. maybe a waLuigi sunshine arcade cabinet, or luigi's mansion cross over.
@Jetset why take offense? I'm simply suggesting that there are better ways to experience atmosphere than games.
let's say I like music, right? I want to listen to some great music. Movies have some great scores. would it make sense for me to watch movies to get my music fix? yes! it would make sense since movies have some great music. would it be optimal? no, it would not. I would be better served with experiences that are focused more on music.
no need to take offense, I'm simply suggesting that you might be seeking atmosphere in the wrong place.
Also, go watch a movie with D-box motion code. I think you'd love it.
I've personally found books to be pretty immersive atmosphere wise. maybe you're just not reading the right books for you?
well, if it only focused on atmosphere, I wouldn't exactly call it a game. more like an interactive experience? nomenclature aside, yes, I think indeed it could be something amazing.
well, I said if the next galaxy game had F.L.U.D.D. (that's really annoying to type). the game would be built from the ground up around crazy spherical planet gravity physics along with the F.L.U.D.D. mechanics (ctrl + v for the win!).
"I think that all gamers are after something different when they game. some people want to be challenged and to think. some want to be told a story, and some like you just want to experience awe-inspiring atmosphere." -me "I know I've used the word a lot already, but atmosphere is the single most important factor to me in a game" -you
I'm not saying that all you want is atmosphere, but that atmosphere is why you game, as suggested by it being the "single most important factor to me in a game". I'm addressing people's motivation for playing games.
Like the example I used about music. If I watched movies, then my motivation for watching them would be music. I may enjoy the other aspects, but my primary focus was music. If the movie had no music, I wouldn't watch it.
"Not a good Mario game? Is that why it got Universal Acclaim? People loved Sunshine and they loved it's gameplay." -you "while it may have been a good game for whatever reason on it's own, it wasn't a very good mario game." -me
maybe because it was just a good game? it seems like you've argued these points before and are triggered by certain statements. I even admit it could be a good game, but it wasn't a good mario game, because of fan expectations after mario 64. The only legitimate reason for making a sequel is to fulfill fan expectation, otherwise, you should just make a new IP, thus my waluigi example. You're getting defensive when I've made no attacks. I understand that you've probably had to defend sunshine 1000 times, but I'm not attacking the game. simply rationalizing the negative reception the game has gotten.
"That's not at all the case. It felt more fun and deep controlling F.L.U.D.D. than your typical jumping moveset." well, thanks for clarifying. you only give me so much to go off of. I simply interpreted your words as they were written. I even say that I'm going off what the statement suggested.
also, I'm not criticizing sunshine, aside from saying that it didn't meet the fan expectation.
Also, to be completely honest, I did play sunshine way back when, but I only played a little. I sprayed a puddle of gunk, I think fought a piranha plant? used the F.L.U.D.D. as a jetpack, then got bored and stopped playing it. Long time ago, and don't remember the game so well. just wasn't for me.
@Jetset I feel that if atmosphere is the most important element for you, then games probably aren't the right media for you. sure, games can have atmosphere, but they aren't inherent to game, so if you're just looking for atmosphere, there are better ways to do so. Some movies can instill atmosphere, most books, and I think you'll probably love VR coming out eventually.
I think you'd be better served in VR simulation of an event, probably the best atmospheric experience you'll get outside of real life.
do you think you would have enjoyed mario galaxy without the game aspect? you simply wander around the world and experience story? basically if the entire game were an extension of the star festival experience?
what if the next galaxy game featured the F.L.U.D.D.?
anyway, all that aside, I don't think it's a generational thing as to why you prefer sunshine over 64, while most I know of prefer 64. you say that what you care about most is atmosphere. I think that all gamers are after something different when they game. some people want to be challenged and to think. some want to be told a story, and some like you just want to experience awe-inspiring atmosphere.
sunshine may excel at atmosphere, and you may prefer the F.L.U.D.D. mechanics, but I feel that when people want more games in a series, they're generally looking for a continuation of what they were looking for in the previous games.
Those who loved mario 64, probably didn't fall for it for it's atmosphere (though I think the boo mansion was great), and the story is well, one sentence long really. princess is kidnapped and hidden in paintings somewhere. So the only thing for that game to excel in, is the gameplay itself. The fans of 3D mario at this point are expecting another game with comparable gameplay, but with new environments, and new challenges, with some more game mechanics thrown into the mix perhaps.
so, when fans went into mario sunshine, they had gameplay expectations, which were not met. If the game were a new IP with the F.L.U.D.D. mechanics, it would have probably done better. while it may have been a good game for whatever reason on it's own, it wasn't a very good mario game.
for you, 3D mario is defined by sunshine. when you hear of a new mario game, you're hoping of more of the same atmosphere. well, not the exact same atmosphere perhaps, but the same quality of atmosphere.
the gameplay seems to be engaging to you because it is uncommon, rather than you personally liking the mechanic. as I suggested earlier, you don't seem to be into gaming for the actual gaming part. the F.L.U.D.D. was interesting for you because it was novel. each successive game with these mechanics would become more and more boring to you.
you even say " I definitely prefer the mechanics of F.L.U.D.D. over the usual jumping around normally", which suggests that the normal jumping around is boring because it's usual, or common.
I wouldn't say that sunshine is underrated, but rather than the majority of people rating it probably aren't interested in it for it's atmosphere, and were expecting mario 64 2.
I think sunshine would have been more successful as a unique IP. Maybe starring waluigi? maybe he was up to no good and is sent to serve out community service cleaning up the island. just like luigi's games are pretty much ghost hunting, waluigi's could be about wacky adventures while cleaning up locations with the F.L.U.D.D. The atmosphere could be the same I think (haven't actually played sunshine), and it would probably be given more of a chance. WaLuigi's Sunshine! people wouldn't have the expectations from Mario 64 for this game, so it would be judged on the merits of the mechanic, narrative, and atmosphere, AND not in comparison to Mario 64.
I think this would also be a great way to salvage federation force and calm the metroid fanbase down.
@shani well, newbies in smash, they will use either A or B, or the C-stick. along with holding the analog stick in direction of other characters. maybe jumping if you're lucky. more often than not, they just kill themselves. Some newbs will have fun, others will just quit playing such a stupid and not fun game.
Mariokart, you have signs everywhere telling you where to go, and warning that you are not going the right way, plus if you're doing terrible, a ton of items like bullet bill that essentially auto finish the race for you. Most people are very familiar with the concept of driving, so it's also fairly intuitive in terms of objective.
well, as the vastly weaker player, do you enjoy playing against the person you have no chance against? or did you enjoy watching him play? would it have been just as entertaining experience merely spectating? I mean, both smash and SF have modes for that right? just watching matches. maybe, may not be, but I suppose in most cases it isn't fun. there happen to be people out there that like remote chances of winning.
for the greater player, you might like teaching them, but that's if they're apparently even learning. if you go into street fighter and see the person is obviously button mashing, you'll probably groan as you sit back and let out some projectiles or light punch them when they wander too close to you or something. I mean VASTLY different.
there's a difference between an up and coming contender and someone who is just terrible at the game.
oh yeah, and nintendo needs to stop deciding what's best for gamers.
Comments 690
Re: Parent Trap: Does The Wii U Still Make Sense For Families?
NES/nintendo -> Super Nintendo -> Nintendo 64. clear progression of improved console. a super nintendo is obviously better than the regular nintendo, nintendo 64? that's like 64 x better than the regular nintendo right?
gamecube, obviously a different console from it's predecessors.
Wii -> WiiU, These are different?
gameboy -> gameboy pocket -> gameboy color. All different versions of the same thing, obviously stating in it's name why it's different, and though they actually had games that couldn't be played on older handhelds, they were essentially the same handheld with more perks.
gameboy -> gameboy Advance. obvious progression, the advanced one is more advanced!
DS -> 3DS. not so clear as a new handheld, especially after the DS lite and DSi coming out before, just seems like the same handheld with 3D effects.
3DS-> new 3DS. um, sounds like you're just buying a "new" replacement for your aging 3DS. shoot, 3DS advance would have been better I think.
Re: Parent Trap: Does The Wii U Still Make Sense For Families?
of the families I know that have the Wii, they don't know what the WiiU is. it's a poorly named console. it just sounds like a wii with a tablet, which they already have, both a wii, and a tablet.
nintendo has become decidedly bad at naming things. Looking to soon purchase a new new 3DS. do you all have a new 3DS or a new new 3DS? it's a bad name! really annoying when searching on ebay too!
WiiU? sounds like an alternate version of a wii, like Iphone # S as opposed to the regular kind. Casuals didn't freak when they saw the gamepad, they just didn't see it, because in their mind, it's a Wii, and they all have or had Wii's. That and all the WiiU games are pretty much the same games that can be played on Wii! mario kart wii, new super mario bros, smash bros brawl, wind waker (gcn). up until splatoon, there really wasn't anything new. even the darned skylanders are on wii I think!
Re: Video: This Pokkén Tournament Commercial Should Provide a Timely Reminder of Wii U Release Hype
also... where was an opinion being bashed? shiryu made a statement, none of which was opinion... so... what is everyone talking about exactly?
Re: Video: This Pokkén Tournament Commercial Should Provide a Timely Reminder of Wii U Release Hype
@Everyone blowing up on Kirk
seriously... wtf peeps, he's just noting that this person's first pokemon experience is a freakin' spin-off fighter that looks to be a pretty shoddy fighting game.
The game looks like a shoddy fighting game made to appeal to pokemon fans. he's expressing the belief that no one who is into fighting games would value this game. it's a bizarre way to break into pokemon.
he's not complaining that the guy isn't playing the RPG so much as that the guy is interested in the poor representation of the series and poor excuse of a fighting game when he has no interest in pokemon. it makes no sense to start here. it's like being introduced to the legend of zelda through link's crossbow training, or to mega man by battle and chase.
then again, kirk doesn't take into account that shiryu may be a fan of the animated series or animated movies, or even just likes collecting figures or playing the card game, and there's a manga too right?. the only unfair assumption is that kirk assumed that shiryu was absolutely not a pokemon fan upto this point.
[edit] also, I guess I'm unfairly assuming all parties involved are male... apologies if one or more of you are female...
Re: The Legend of Zelda: Symphony of the Goddesses - Master Quest Schedule Confirmed for 2016
No florida this time? Too bad
Re: Best Buy Opens Pre-Orders for Falco's amiibo Release in North America
@rjejr
they can always just release amiibo for every new game release. Federation force amiibo, starfox zero amiibo, Zelda U amiibo, maybe a hyrule warriors line to go with legends? They can just keep making new editions of the same characters, like how the smb line is mostly repeats of the smash line
Re: Six More Retro SEGA 3DS HOME Themes Are on the Way
No sega cd?
Re: Voice Actors Union Authorises Strike Action With Landslide 96.52 Percent Vote
@PlywoodStick
because it's a means to an end. the actor is hired to provide a voice, not create art. while it doesn't have to not be art, it doesn't necessarily have to have "soul", just professionalism.
Re: Voice Actors Union Authorises Strike Action With Landslide 96.52 Percent Vote
@PlywoodStick
easy, they know the context of their work, but do not know what it will be used for. you can give enough information for them to do their job.
for instance, if I commission you to draw me mario, and you agree... you need more info, drawing mario doing what? what will I use this drawing for? well, I can describe the drawing I want exactly, and I don't have to tell you that I'll be copying them and taking them to Brasil to sell as postors, and you can draw a legit picture.
voice actors can be given the scenario, given the motivation and expected to perform without knowing if their work will be used in a game, animation, or even a bit of advertising and not at all in a game/animation.
Re: Voice Actors Union Authorises Strike Action With Landslide 96.52 Percent Vote
ask for more, settle for less. I think the royalties thing might just be something to bargain down from.
really, I don't think voice actors really should have a right to know what their voice acting will be used for. If I hire you to paint something for me, you really don't need to know what it will be used for, your job is to paint that thing.
There SHOULD be, though, a set of criteria as to what the actual voice work will entail. perhaps something along the lines of:
-yelling
-religious blasphemy
-explicit language
-explicitly hetero/homo-sexual language
etc.
then the voice actor can now beforehand if they'd be comfortable taking the job and saying things, and can't really complain afterwards.
Re: The Team Behind Earthworm Jim Would Like to Make a Sequel
@rushiosan
except that's exactly what everyone is always asking for, ultra high def 4K 240fps with millions packed into 5 seconds of cutscene.
the majority wants games that are top of the line graphics and 3D, because for some reason, 2D is inherently inferior to 3D when it comes to games.
they also want these games for $20 and within 2 years...
Re: Animal Crossing: Happy Home Designer Makes Top 10 Chart Debut in UK
my girl is currently enjoying happy home designer...
doesn't seem like much of a game though, more like some sort of virtual dollhouse with very lax rules and minimal requirements to designing a home. more of a toy than a game, like how minecraft is more of a toy than a game.
Re: Chromophore: The Two Brothers is Still Heading to Wii U, Developer Explains Delay
2015... year of delays
Re: Nintendo Download: 17th September (North America)
Why is it that popular characters with arm cannons get shafted in gaming?
Re: Super Mario Maker Makes its Way to Super Smash Bros. for Wii U & 3DS
@SanderEvers
But they do occasionally offer free content... which is charitable.
Re: 3DS System Update 10.1.0-27 Available Now, Hackers Undaunted
@Nin98
I think it's more legal issue. Like how certain content is allowed under a certain rating that isn't acceptable elsewhere.
Also, some content is illegal elsewhere.
I also believe that nintendo hates america, and grudgingly does business with the west
Re: Super Mario Maker Makes its Way to Super Smash Bros. for Wii U & 3DS
@SanderEvers
people work for free, it's called charity/community service.
hoping it's for free isn't bad at all, nothing wrong with hoping to get something for nothing...
DEMANDING that something be for free is another story though...
Re: 3DS System Update 10.1.0-27 Available Now, Hackers Undaunted
@Chaotic_Eevee
well, region locking is also used for censorship reasons. because every country has it's own set of ideas on what can and cannot be shown, they lock versions to regions to avoid problems.
that and like Galenmereth suggested, it could effect localization, because if all impatient people import, a game may not be worth localizing.
there are pros and cons...though PS3 didn't seem to have much issues with region free... though select titles were region locked I believe.
Re: Nintendo Download: 3rd September (North America)
@BinaryFragger
There's still plenty to complain about. After zero mission, people will complain about ds and wii games not being released. If all those were released, then the neo geo/ turbo graphics games and such... maybe star fox too... eventually people will just start asking for new games to various series's
Re: Nintendo Download: 20th August (North America)
still no zero mission...
Re: Nintendo Download: 30th July (North America)
kirby love, not bad. got all those games already, so not interested.
here's a tip kiddies, check ebay for the games, search buy it now and newly listed for some great deals! dream collection goes for $35, not bad.
and prices will keep going down with VC releases.
would be nice if they released zero mission on VC though.
Re: If You're A Female In Japan, Then The Nintendo Girls Game Museum Is For You
@May_Nyan
in that case, then it is used also in a smart way, because those stereotype accurately describes the majority of the market. if you appeal to the women who don't like fashion and men who don't like guns, then you're appealing to a smaller market than either women who like fashion or men who like guns.
in closing, not being part of the flock sucks.
Re: If You're A Female In Japan, Then The Nintendo Girls Game Museum Is For You
@EmmatheBest
japanese like word salads. it doesn't have to make sense, just has to sound fun
Re: Devil's Third Will Be Released In North America, Just Not By Nintendo
@Mush123
I dunno, the whole roll to dodge everything and shoot mechanic was pretty bad.
and the switch to first person mode randomly to shoot missiles was also pretty bad.
gameplay wise, it was a bad game.
Re: If You're A Female In Japan, Then The Nintendo Girls Game Museum Is For You
@May_Nyan
http://blog.ihobo.com/2009/10/testosterone-and-videogames.html
women have testosterone. competition is pretty much fueled by testosterone.
it's not a stereotype, it's scientific fact.
so, this is really to reach out to ladies who aren't interested in competitive games. nothing saying that all women are averse to competitive games, but this thing is specifically to those who are.
Re: Say Hello To What Could Be The Most Obscure Piece Of Nintendo Hardware Ever Made
@FragRed
Past only?
Re: If You're A Female In Japan, Then The Nintendo Girls Game Museum Is For You
and here goes...
if nintendo boys game museum existed, it's discrimination against females.
nintendo girls game museum, probably also gonna get slammed as discrimination against females, or maybe it'll be praised as equality. one of the two, but boys version is always sexist
Re: Nintendo Download: 9th July (North America)
ooooooh, wheeeen willlll we get us soooome meeetroid zero misssion!
Re: Mario Tennis is Smashing Its Way to the Wii U Virtual Console This Week
@Grumblevolcano
I just wonder if it'd be more effective to tweet spam NOA twitter than to complain here... I mean, this is just Nintendo Life people... I think in europe...
then again.. nintendo doesn't seem to care what the fanbases want, and think they know what's best for us.
Re: How Fire Emblem amiibo Interact with Fates
@SamirMalik
ah, yeah, forgot about that game
Re: Keiji Inafune's RED Ash: The Indelible Legend Off to a Strong Start on Kickstarter, but Wii U Version is Doubtful
@MasterBombad
I'll take that over capcom stabbing nostalgia with pins and delivering a very awful product (Xover and legacy collection)
mediocre isn't bad, it's just not overly great... it's something and it's okay.
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset
neber tried rhythm heaven, have enough rhythm games. it does look good though.
meh, not at all interested in rockband 4. they're taking a huge step back and making it more arcade-like. taking away pro instruments, real guitar compatibility, no keytar. it's not for me. probably a good place to start for beginners though
Re: How Fire Emblem amiibo Interact with Fates
@Koopa-King
internet is acting up, it's been double posting.
in this case... quadrupal posting..... -_-'
wireless card is giving me grief.
Re: How Fire Emblem amiibo Interact with Fates
@Koopa-King
well, the thing is, ryu is capcom's IP. for nintendo to make figures of ryu, they probably need some sort of deal with capcom, same with mega man. I mean, mega man says Capcom on the bottom.
I'm sure there is a contract, and capcom can make demands there,such as minimum produced. whether they do or not is another story, but I'm sure that pacman, sonic, and mega man being common isn't just coincidence.
Re: How Fire Emblem amiibo Interact with Fates
@Koopa-King
yeah, I guess so.. there MUST be something wrong with the picture...
yeah, capcom won't let nintendo stiff them on ryu figures, it's good for them, and their character for the upcoming game...on PS4.
Re: How Fire Emblem amiibo Interact with Fates
@Koopa-King
it's okay, capcom knows a thing or two about making money with merchandise, they won't let nintendo stiff them
Re: How Fire Emblem amiibo Interact with Fates
@JaxonH
walmart enforcing any policy is a joke, employees there don't give any dams!
gamestop is probably the best one, I recommend everyone shop with them. I went in store for the in store pre-order debacle, waited for an hour before, and 3 after, first in line just to pre-order ness and pacman. lucina had long since been gone. ness was lost in transit, probably stolen. guy at gamestop HQ called me, got me another ness, and even found me a lucina! gamestop is on top of things with this.
I don't think the other companies really care so much. I don't think memos will be enforced by higher ups in that store, especially when higher ups are very often scalpers.
Re: How Fire Emblem amiibo Interact with Fates
@Koopa-King
when they stop releasing amiibo, the hype dies, when the hype dies, the sales will fall. they're really stuck in a terrible situation.
they stop to produce more of current wave, all the people who already have them are disinterested. they release newer ones, they keep interest, but everyone is mad because they can't find any.
what they really need to do for the fans, is to stop with store exclusives, particularly to best buy, who takes full advantage of the limited supply, and employees are more than willing to buy them up before the store opens.
open up pre-orders and ship straight to customers through nintendo stores specifically to people's nintendo account. pre-orders go live first for nintendo accounts, then for the stores that will get them and choose to do so, and then they are released in stores. scalper problem solved. one per account.
Re: How Fire Emblem amiibo Interact with Fates
@JaxonH
customer limits don't fix the issue, because for customer limits to work, they actually have to be enforced. those poor souls after the gold mario.
and then there's the fact that it's a customer limit... not an employee limit. a lot of scalpers are employees who make less than $10 an hour and wouldn't mind making a whole months pay with a few choice investments before the store even opens.
Re: How Fire Emblem amiibo Interact with Fates
@Kaze_Memaryu
is it better to have content locked behind amiibo,or to not have the content at all?
I suppose this is what it boils down to. because of amiibo, more effort is being put in to have them compatible with more titles. would these characters even be in the game without amiibo? I'd guess not, but I'm not too familiar with how fire emblem works.
I personally like the style of content in Kirby and wooly world through amiibo. but I don't know what to think of this and codename steam next door. I mean, if we get some other nintendo characters in hyrule warrior legends due to amiibo... would that be great? or terrible?
Re: Keiji Inafune's RED Ash: The Indelible Legend Off to a Strong Start on Kickstarter, but Wii U Version is Doubtful
@Einherjar
No, he's allowing people to put their money where their mouths are. 100k strong or getting him off the moon, so long as supporting the cause only requires clicking on "I support this". if it was "I donated $8 and support this", then it's be more like 100 strong.
he wants to appease the fans with risky games. he can either make a shoddy product, or make part of a great one using kickstarter. it's a good way to gauge interest in the game and actually fund a superior product.
mega man fans accepted legends, even though it was dramatically different from X and classic. I'm sure they can do with another dramatically different game that continues in MN9's universe. when it comes to trying to give the mega man fan community what it's been asking for.
Re: Keiji Inafune's RED Ash: The Indelible Legend Off to a Strong Start on Kickstarter, but Wii U Version is Doubtful
@NintendoFan64
Mighty No. 9 has been done for a while now, they just teamed up with a publisher who set the release date for sept 15th. probably because they need to produce physical copies and ship it worldwide
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset
yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset
yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset
yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset
yeah, people wouldn't be raging about federation force if it was it's own IP, but I'm not so sure people wouldn't really care. look at the hype around splatoon. a new IP that everyone went crazy for. people are pretty starved for content with nintendo. there aren't any alternatives as far as I know for this kind of game on the 3DS.
But also, I think it's an underhanded play to attach popular IP to attract the fans to a new game.
it's like star fox adventures, epic yarn, mario bros 2 and almost splatoon. those were all original ideas that would have been new IP's, and all but splatoon were given a popular IP. they did consider giving splatoon a mario skin too. it might have been a mario sunshine spinoff. then you'd be in the same position as prime fans are now. it'd be a mario sunshine spinoff, with no sign of you getting a proper sunshine sequel. It would be sunshine in name alone, and the atmosphere would be an empty shell of it's former self.
well, I suppose my favorite games would be mega man 10, mega man zero 3, Dance Dance Revolution Extreme, and Rockband 3. I suppose smash bros makes the list as well.still undecided if I like melee or sm4sh better, both are pretty awesome in their own right, and sm4sh has mega man....
for me, it's always been about pure gameplay. I also prefer games with a music focus, and memorized patterns and testing one's ability to follow the patterns precisely and test your coordination.
smash is an exception, but I love it for the tight controls and freedom.
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset
I'd say that VR is probably related to video GAMES as much as video games are related to movies. one came first and probably provided some sort of inspiration for the other. They are not one in the same though.
A "game" is just that, a game. The sims, minecraft, gary's mod, and the first segment of mario galaxy isn't technically a game. they're just toys/experiences. you wouldn't consider legos or a dollhouse a game. there has to be rules, a lose state, and a goal.
like in the VR video I sent you, you're just going through the experience. it's kinda like the pirates of the Caribbean theme park ride, except you get to control the pace. that's just atmosphere and nothing else.
The way I see it, atmosphere can enhance gameplay, but gameplay doesn't enhance atmosphere.
I mean, from what I've seen of the last of us, it's mainly an atmosphere that takes a break for a while in combat scenes, I've only seen a bit of it. but for the most part, you're walking along the lines of the story, and simply punished for either walking out of bounds or being too slow. the first part of it could hardly be called a game. If you took all combat out of the last of us, or made it into a cutscene, would the experience be worse? it would be a worse game, sure, but that'd just be because it'd no longer be a game. it'd essentially be a long movie with you controlling the pace, or a virtual experience.
Yes, Jord was claiming that mario 64 was a superior product to mario sunshine. it may be the case, it may not be, but what I've been saying this whole time is that people like him actually dislike the game because of their expectations following mario 64. Not everyone likes the water gun mechanics. so those that don't are disappointed by the sequel. some people liked the mechanics more, so they don't see the problem, because to them, it's a better game. some people didn't like the mechanics of super mario 64, but enjoyed the experience enough to play on. if mario sunshine provided more experience then gameplay, they'd be satisfied too.
I simply criticize making a sequel with drastically different mechanics. people who play mario more or less just want to jump on goombas and throw fireballs. Like I said before, if they made it a waluigi game, people would still be mad that there was no mario game on the gamecube, but there wouldn't be as much hate for it, since there is no expectation for a waLuigi game, and there'd probably be a fairly successful sequel to it on the 3DS today. maybe a waLuigi sunshine arcade cabinet, or luigi's mansion cross over.
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset why take offense? I'm simply suggesting that there are better ways to experience atmosphere than games.
let's say I like music, right? I want to listen to some great music. Movies have some great scores. would it make sense for me to watch movies to get my music fix? yes! it would make sense since movies have some great music. would it be optimal? no, it would not. I would be better served with experiences that are focused more on music.
so, with atmosphere, VR is a very good way to experience it. check out this video about an oculus rift experience.
https://www.youtube.com/watch?v=SM9s5cOKe8c
no need to take offense, I'm simply suggesting that you might be seeking atmosphere in the wrong place.
Also, go watch a movie with D-box motion code. I think you'd love it.
I've personally found books to be pretty immersive atmosphere wise. maybe you're just not reading the right books for you?
well, if it only focused on atmosphere, I wouldn't exactly call it a game. more like an interactive experience? nomenclature aside, yes, I think indeed it could be something amazing.
well, I said if the next galaxy game had F.L.U.D.D. (that's really annoying to type). the game would be built from the ground up around crazy spherical planet gravity physics along with the F.L.U.D.D. mechanics (ctrl + v for the win!).
"I think that all gamers are after something different when they game. some people want to be challenged and to think. some want to be told a story, and some like you just want to experience awe-inspiring atmosphere."
-me
"I know I've used the word a lot already, but atmosphere is the single most important factor to me in a game"
-you
I'm not saying that all you want is atmosphere, but that atmosphere is why you game, as suggested by it being the "single most important factor to me in a game". I'm addressing people's motivation for playing games.
Like the example I used about music. If I watched movies, then my motivation for watching them would be music. I may enjoy the other aspects, but my primary focus was music. If the movie had no music, I wouldn't watch it.
"Not a good Mario game? Is that why it got Universal Acclaim? People loved Sunshine and they loved it's gameplay."
-you
"while it may have been a good game for whatever reason on it's own, it wasn't a very good mario game."
-me
maybe because it was just a good game? it seems like you've argued these points before and are triggered by certain statements. I even admit it could be a good game, but it wasn't a good mario game, because of fan expectations after mario 64. The only legitimate reason for making a sequel is to fulfill fan expectation, otherwise, you should just make a new IP, thus my waluigi example. You're getting defensive when I've made no attacks. I understand that you've probably had to defend sunshine 1000 times, but I'm not attacking the game. simply rationalizing the negative reception the game has gotten.
"That's not at all the case. It felt more fun and deep controlling F.L.U.D.D. than your typical jumping moveset."
well, thanks for clarifying. you only give me so much to go off of. I simply interpreted your words as they were written. I even say that I'm going off what the statement suggested.
also, I'm not criticizing sunshine, aside from saying that it didn't meet the fan expectation.
Also, to be completely honest, I did play sunshine way back when, but I only played a little. I sprayed a puddle of gunk, I think fought a piranha plant? used the F.L.U.D.D. as a jetpack, then got bored and stopped playing it. Long time ago, and don't remember the game so well. just wasn't for me.
besides the point anyway.
Re: Talking Point: Nintendo's Approach to Transforming Franchises Clashes With Fan Expectations
@Jetset
I feel that if atmosphere is the most important element for you, then games probably aren't the right media for you. sure, games can have atmosphere, but they aren't inherent to game, so if you're just looking for atmosphere, there are better ways to do so. Some movies can instill atmosphere, most books, and I think you'll probably love VR coming out eventually.
I think you'd be better served in VR simulation of an event, probably the best atmospheric experience you'll get outside of real life.
do you think you would have enjoyed mario galaxy without the game aspect? you simply wander around the world and experience story? basically if the entire game were an extension of the star festival experience?
what if the next galaxy game featured the F.L.U.D.D.?
anyway, all that aside, I don't think it's a generational thing as to why you prefer sunshine over 64, while most I know of prefer 64. you say that what you care about most is atmosphere. I think that all gamers are after something different when they game. some people want to be challenged and to think. some want to be told a story, and some like you just want to experience awe-inspiring atmosphere.
sunshine may excel at atmosphere, and you may prefer the F.L.U.D.D. mechanics, but I feel that when people want more games in a series, they're generally looking for a continuation of what they were looking for in the previous games.
Those who loved mario 64, probably didn't fall for it for it's atmosphere (though I think the boo mansion was great), and the story is well, one sentence long really. princess is kidnapped and hidden in paintings somewhere. So the only thing for that game to excel in, is the gameplay itself. The fans of 3D mario at this point are expecting another game with comparable gameplay, but with new environments, and new challenges, with some more game mechanics thrown into the mix perhaps.
so, when fans went into mario sunshine, they had gameplay expectations, which were not met. If the game were a new IP with the F.L.U.D.D. mechanics, it would have probably done better. while it may have been a good game for whatever reason on it's own, it wasn't a very good mario game.
for you, 3D mario is defined by sunshine. when you hear of a new mario game, you're hoping of more of the same atmosphere. well, not the exact same atmosphere perhaps, but the same quality of atmosphere.
the gameplay seems to be engaging to you because it is uncommon, rather than you personally liking the mechanic. as I suggested earlier, you don't seem to be into gaming for the actual gaming part. the F.L.U.D.D. was interesting for you because it was novel. each successive game with these mechanics would become more and more boring to you.
you even say " I definitely prefer the mechanics of F.L.U.D.D. over the usual jumping around normally", which suggests that the normal jumping around is boring because it's usual, or common.
I wouldn't say that sunshine is underrated, but rather than the majority of people rating it probably aren't interested in it for it's atmosphere, and were expecting mario 64 2.
I think sunshine would have been more successful as a unique IP. Maybe starring waluigi? maybe he was up to no good and is sent to serve out community service cleaning up the island. just like luigi's games are pretty much ghost hunting, waluigi's could be about wacky adventures while cleaning up locations with the F.L.U.D.D. The atmosphere could be the same I think (haven't actually played sunshine), and it would probably be given more of a chance. WaLuigi's Sunshine! people wouldn't have the expectations from Mario 64 for this game, so it would be judged on the merits of the mechanic, narrative, and atmosphere, AND not in comparison to Mario 64.
I think this would also be a great way to salvage federation force and calm the metroid fanbase down.
Re: Nintendo Aims to Avoid 'Notorious' Smart Device Business Models With Its Releases
@shani
well, newbies in smash, they will use either A or B, or the C-stick. along with holding the analog stick in direction of other characters. maybe jumping if you're lucky. more often than not, they just kill themselves. Some newbs will have fun, others will just quit playing such a stupid and not fun game.
Mariokart, you have signs everywhere telling you where to go, and warning that you are not going the right way, plus if you're doing terrible, a ton of items like bullet bill that essentially auto finish the race for you. Most people are very familiar with the concept of driving, so it's also fairly intuitive in terms of objective.
well, as the vastly weaker player, do you enjoy playing against the person you have no chance against? or did you enjoy watching him play? would it have been just as entertaining experience merely spectating? I mean, both smash and SF have modes for that right? just watching matches. maybe, may not be, but I suppose in most cases it isn't fun. there happen to be people out there that like remote chances of winning.
for the greater player, you might like teaching them, but that's if they're apparently even learning. if you go into street fighter and see the person is obviously button mashing, you'll probably groan as you sit back and let out some projectiles or light punch them when they wander too close to you or something. I mean VASTLY different.
there's a difference between an up and coming contender and someone who is just terrible at the game.
oh yeah, and nintendo needs to stop deciding what's best for gamers.