Nintendo's most recent financial report, covering the first three quarters of the financial year, certainly qualifies as one of the most contradictory the company has issued. On the one hand there have been increases in 3DS sales across both hardware and software, while on the flipside overall sales revenues are terribly low. Yet revenues from sources that have never been a factor in the past have helped matters, even emboldening Nintendo to boost its projected profits.
Contrasting Fortunes
To start with a key figure that's concerning, net sales fell 26.9% compared to the equivalent period last year, coming out at 311,121 million Yen. If you want an idea of just how bad that figure is, the equivalents for the past five years are below, with consecutive drops.
- 2012/2013 - 543,033 million Yen
- 2013/2014 - 499,120 million Yen
- 2014/2015 - 442,920 million Yen
- 2015/2016 - 425,664 million Yen
- 2016/2017 - 311,121 million Yen
Importantly, though, Nintendo is holding firm on its prediction that the year end net sales will be 470,000 million Yen, with the Nintendo Switch launch undoubtedly being a primary driving force in that; that's still lower than last year, though, so don't break out the bunting. In keeping the same net sales projection, though, it does make us wonder whether many extra Switch systems that'll supposedly get manufactured will be targeting that launch month - the financial year ends on 31st March, while Nintendo may be anticipating a second post-launch boost in demand for the system with titles like Mario Kart 8 Deluxe, ARMS and Splatoon 2 in April and beyond into Summer.
Another area down on the equivalent period from last year is operating profit, and the end of year projection for that has actually fallen, meaning Nintendo will make less money than it previously thought in the core business of making and selling goods. Yet it's predicting far higher net profit at the end of the year than before - its estimate has changed from 40,000 million Yen to 90,000 million Yen, more than doubling the previous projection. If that comes true at the end of the year it'd be a 445.3% increase on the profit of 2015/2016 - to break it down, Nintendo now thinks it'll make a profit of about $790 million, instead of roughly $350 million.
That's terrific news for the company, of course, though quite how that's happened is both a one-off and conceivably part of the big N's broader strategy. The one-off, acknowledged as a key factor by Nintendo, is the sale of a stake in the Seattle Mariners baseball team. Another driver has been Nintendo's share in revenue from Pokémon GO, with the app still performing reasonably according to various metrics. As for Super Mario Run, it's now hit 78 million downloads, with the percentage then buying it being at around 5%, so let's say four million to take the positive angle. The revenues from this aren't to be sniffed at, but aren't exactly setting the house on fire.
With Super Mario Run it could have been better in terms of paid numbers, it's fair to say, and it'll be interesting to see whether the same in-app upgrade tactics are taken with the Android version.
Pokémon Powering 3DS and the End of Wii U
The excellent year for Pokémon Sun and Moon, meanwhile, was a huge factor for the 3DS, with the Summer release of GO also bringing increases in sales of older series entries before that. In Nintendo's breakdown of million-sellers in the first nine months of the year, for example, there's an extraordinary gap between Sun / Moon and everything else.
- Pokémon Sun and Moon - 14.69 million copies (3.81 in Japan, 10.88 elsewhere)
- Super Mario Maker for Nintendo 3DS - 2.01 million copies (1.04 in Japan, 970,000 elsewhere)
- Pokémon Omega Ruby and Alpha Sapphire - 1.84 million copies (180,000 in Japan, 1.66 million elsewhere)
- Mario Kart 7 - 1.56 million copies (90,000 in Japan, 1.47 million elsewhere)
- Pokémon X & Y - 1.36 million copies (70,000 in Japan, 1.29 million elsewhere)
- Kirby: Planet Robobot - 1.32 million copies (580,000 in Japan, 740,000 elsewhere)
What's interesting here, beyond the importance of Pokémon, is the gulf in sales of older titles in Japan and elsewhere. While the Japanese market has limited capacity to find late adopters to games, it's very different in the 'West', where older Pokémon games flourished off the back of GO and Mario Kart 7 kept flying off shelves. Bundles are a factor, of course, and it all adds up to show that audiences flock to familiar brands when dipping in late with a system. It's tempting to also wonder whether the global 3DS sales for the last nine months of 6.45 million systems could have been higher with better stock management. In North America, in particular, supply of budget 'Black Friday' New 3DS models was evidently below demand, while there was a spell of general low stock of the hardware as newcomers or upgraders rushed to pick up the ageing portable.
We should mention Wii U, of course, which was predictably grim. There were no million-seller Wii U games over the last nine months, and just 760,000 hardware units were shipped; Nintendo is sticking to its estimate of 800,000 for the financial year, meaning only another 40,000 are expected to go out of the door. It's a system that is, sadly, stumbling over the finish line after just over four years on the market.
Another area that needs a pick-me-up is amiibo, while Nintendo's download revenues were also modest:
amiibo sales remained limited to 6.5 million units for figure-type and 6.6 million units for card-type. In addition, there were relatively fewer offerings of downloadable content during this period, so digital sales were also down to a large extent on the same period last year.
As for The Nintendo Entertainment System: NES Classic Edition, the financial report mentions the popularity of the system but dodges referencing the stock problems that frustrated consumers.
The Big Picture
So, what's the big picture? Nintendo's sales for the year have been poor, and would have been absolutely dreadful were it not for the extraordinary selling power and appeal of the Pokémon series. The Wii U is finished, whether we like it or not, but the Switch is on track to deliver a late boost to Nintendo's coffers in March.
Thanks to those Pokémon revenues, the boost from Super Mario Run and the one-off sale of Seattle Mariners stock, though, Nintendo is even more cash rich than before. That boost in projected profit should keep shareholders happy (as their dividends are expected to go up), while the company's total assets have also climbed. Its 'cash and deposits' climbed from 570,448 million Yen to 660,476 million Yen. As we've pointed out repeatedly in the past, Nintendo is a company not only with plenty of tangible assets, but also a lot of actual cash in the bank. On top of that the past couple of years have shown profits squeezed out of falling revenues, so the company has also streamlined effectively. It has enough resources to get past failures, as it's had to with Wii U, and in theory has the money to invest big to revive projects if it needs to.
Nintendo keeps broadening its outlook, too. More mobile releases, theme park attractions, talk of movies and TV - some of these plans are solid, others are speculated, but the big N is evidently looking beyond simply making and selling games and consoles for its revenues.
The most recent financial reports can fit whatever agenda you want. They can be construed as worrying and a sign of a company in difficult times, or interpreted as a demonstration of Nintendo's strength and positive prospects. There are numbers to support both sides of the argument - the reality is that they represent a company still in transition, modernising its approach, utilising and boosting successes, while also dealing with mistakes and failures. The 3DS thrives, the Wii U dies, revenues comes from an app in which Nintendo had limited involvement, and all of this with Switch and more mobile games to come.
It's a rollercoaster ride for Nintendo, well ahead of the Universal attractions even opening.
[source nintendo.co.jp]
Comments 74
Did someone say (yeah, I'm afraid this is my running gag for today) "roller coaster ride of financial reports"?
(I was looking for the "Disney Stock Ride" gag, but this works as well so it will have to do.)
Sad that robobot a great game still sold less than an old repetitive series (X & Y, ORAS).
Speaks words about pokemon's sales potential and pokemon go's hype.
On the other side I hope they make a full blown new engine (Maybe 3D?) on kirby switch. So far its sequels have been half assed imo.
Nintendooooooooooooomed!!!!
I've been saying for months Nintendo is currently doing terrible and people yell at me on here.
If not for Pokemon, imagine how bad this year would be.... yikes.
I sure hope Nintendo has a plan in place to sell Switches after Day 1. I don't see anyone on Twitter or Facebook complaining they were unable to preorder a Switch if they wanted one.
Meaning: Nintendo already reached saturation point with Switch and we're going to see WiiU like sales after month 1 unless the games are super appealing in a party setting.
Mario Kart 8's sold 8.4 million units. About 60% of Wii U owners own this game.
Mario Kart 8, New Super Mario Bros. U, Super Mario 3D World, Nintendo Land, and Super Smash Bros. for Wii U each sold at least 5 million units.
The other top 5 best selling Wii U games also hit at least 2 million units sold, with Mario Party 10 at the end of the list selling 2.04 million units.
@ieatdragonz
Planet Robobot was awesome and I'm willing to fight people over that.
Also, I'm convinced that since that and Triple Deluxe were essentially complementary to each other, if those two were combined into a single game we would have not only a perfect portable counterpart to Return To Dreamland / Adventure Wii, but also a perfect Kirby game period!
Did they give financial numbers for people selling the $60 NES Mini for $200 on eBay?
OK seriously, did they at least give NES Mini number, b/c it feels like 2 million, but it could have EASILY been 5 million, maybe 6 or 8 or even 10. At $60 each that's a lot of money that was simply their's for the taking.
And more importantly going forward, did they make future predictions for it or say it's done as it was only a gap filler until the Switch launched? They just keep everybody in limbo for way too long on everything, it's amazing they have any investors at all. How do you invest in a company that won't tell you anything about their product?
Nintendos plan for 4th quarter profit, sell 2 million $300 Switch at cost, sell 2 million $90 docks at 80% profit. And 90% profit on 2 million $20 cases. Switch is a platform of accessories. Probably also why 1 2 Switch is so expensive, their numbers are terrible.
I think 2017 is going easily going to be a better year that 2016. NES mini, Mario Run on Android and of course the Switch, which I firmly believe will have a good start and will do well end of the year.
2018 is the big test. A SNES mini will be a very good release and Nintendo can annouce some blinder games for 2018, and something Pokemon related they'll be fine again.
They have the assests, they just need to convince the people!
@rjejr I'm pretty sure Nintendo does not expect everyone to get even a third of the accessories on offer. I'm probably just going to get the car mount and an extra pair of Joy-Cons for now.
The Switch isn't a "console of accessories". It really doesn't have that many more than your average console.
Early Switch news are encouraging, and I hope it keeps delivering. I really think they should do an extensive Direct before launch to address every tiny detail about the system.
@Mega_Yarn_Poochy Yes, I know
@AlexSora89 A classic!
Hope the Switch does good! So far with the pre-orders, it is.
Hm... I understand why Nintendo is pricing Switch and its accessories quite expensive. Nintendo's financial is in Danger. They need tons of money to cover their loss. Hang on, Nintendo. Switch will try to cover your loss.
As Eshop revenue increases - this has a higher profit than physical release. Here profits are higher but selling fewer copies.
I haven't bought anywhere near as many games in 2016 as I did in 2015. I expect that to increase in 2017 significantly!
Also, (lol) I will be spending a LOT more on Hardware and accessories this year as I expect the entire core fanbase will be also!
I'm sure Animal crossing Mobile will bring in a large amount of revenue as will FireEMblem Heroes - and this is Revenue that Nintendo hasn't had before. . . . .so - It's all looking good !
Shows the 3DS is were the money is for Ninty and why the dual screen wonder will be staying for a while yet.
So by the end of this new year, we'll see a large stock climb...actually, by March 3rd, we'll see a climb, but that could go down. If the Switch becomes a hit (which even with preorders selling out, does not mean that it will be a hit) and their next mobile game becomes a hit and Amiibo figures continuing selling like what they did (meaning some games need to come out that use all of them for Switch), then I see nintendo doing pretty good. However, the stock figures mean nothing if nintendo is gaining a lot of revenue. I'm not really into the stock exchange, wall street thing, but I think nintendo is one of those that climbs then plummets, only to climb again...and to the Universal Studios rides coming...that's still a ways away, so that shouldn't even really be counted yet. I don't know about Japan's, but Florida's doesn't open for a while yet.
Nintendo would have sold more NES Mini's if there were more NES Mini's to buy. Nintendo would have sold more 3DS + Sun/Moon bundles if there were more 3DS + Sun/Moon bundles to buy. Same old story with Nintendo, if I were an investor I'd be pretty annoyed.
Pokemon is clearly the bread winner here. If the Pokemon Stars rumour turns out to be false, I'd seriously begin to question Nintendo's judgement.
@BensonUii @LUIGITORNADO People are quick today with their one word negative responses. It's not all bad, Nintendo is ramping up Switch production and Pokemon helped out greatly. If Nintendo plays their cards right, then they could still do well with the Switch.
Tbh this really isn't surprising considering the few AAA titles Nintendo has released over the last year. The WiiU recieved no AAA titles whatsoever (StarFox and Paper Mario are B tier titles at best) so its no shock that it sold so few consoles.
The 3DS is where Nintendo put their effort and it seems to have paid off sales wise (although i wonder how this will impact the Switch)
As for amiibo is it any wonder that the sales aren't through the roof when both the figures and their uses in game have been so mediocre.
Im more than sure that the Switch will turn the financial year around for them though, and next years sales should be much more impressive.
I have a great idea to aide sales. Make more hardware. I tried to buy my daughter a 2DS yesterday, "sorry we don't have any 2DS or 3DS." How about an NES mini for my brother, nope. O I know, I'll talk a friend into getting a Switch, wait no more preorders. How can they constantly always be out of everything? Maybe use some of that cash to make some more consoles.
@Claytonbob: Excellent point. I'm in the US and want to pre-order a Switch in the worst way, but nada to be had.
@XCWarrior just play the games they do release and enjoy them bud.
@XCWarrior I will never understand "if it wasn't for Pokemon" statements. Pokemon is an IP that Nintendo actually own a part of. It is there freaking right as a company to use there IP as they see fit to do.
@DonkeyKongBigBoy I'm doing that with my 3DS and when Switch is $200 with a pack in some 2018, maybe I'll get it then.
But I'm really worried that $300 plus super expensive accessories and overpriced games like 12 Switch, Arms and Bomberman are going to cause a very soft launch after Day 1 sales.
@Malakai Read the article. Pokemon was basically the sole thing that made 2016 a decent year. I'm not saying don't use them, but they need to find another source of revenue.
Pokemon Go did great, Super Mario Run bombed. Outside of Pokemon Sun/Moon, no 3DS did gangbusters. FE Birthright/Conquest beat expectations, but they certainly didn't sell 14 million units.
And a million sales for those few other 3DS games isn't setting the world on fire, it's just a nice small bag of cash.
So yes, Pokemon counts, but my gosh Nintendo needs more than IP to make them money.
@XCWarrior but they aren't that expensive. Unless you don't have a job I guess
@XCWarrior
Who cares that Pokemon was the so call sole thing. The year is what the year is. Who cares "if it wasn't for XYZ". Guess what, in this reality that we are currently in, Nintendo had Pokemon. Nintendo made money. The end. You see Nintendo will have a new system on the market the next fiscal year. You see Nintendo is expanding into other ventures.
Super Mario Run didn't bomb. Considering the typical mobile game have a 2% conversion rate. Super Mario Run is double that conversion rate. Plus, it haven't even been released on Android yet.
Furthermore, that game probably didn't even cost $500,000 USD to make...
I'm really hoping that ninty have some surprises to show of on E3 because if not than this year will be the same.
@XCWarrior 4 million sales at $10 a pop? $40m is nothing to sneeze at, and it hasn't hit Android yet, where it could do a lot more than iOS.
And also it's going to be a great advert for the Switch, just as Pokemon Go sold alt of 3DSs and Pokemon games.
2017/2018 - 1 Yen
@Malakai As I already pointed out, I didn't say you should take Pokemon out, but Nintendo needs more than 1 big selling IP. As this article shows, Nintendo's net sales have gone done 5 years in a row. No guarantee Switch is going to change that. Time will tell.
@MadAdam81 4 million at $10 a pop is $40 million.
Call of Duty needs to sell just 666k copies to make that much. That's not factoring in limited editions, DLC, season pass, etc. It had a down year this year but still did better than SMR. Yes, the dev cost is WAY higher, but SMR probably cost more than $500k to make since NIntendo has not using their own hardware.
But SMR is already out of the top 50 grossing mobile games, and its only been out like 6 weeks. https://thinkgaming.com/app-sales-data/
It doesn't have ever green life like a typical Mario game does. That's concerning.
Pokémon Sun and Moon is Nintendo's fastest selling game. Shipping 14.7 million copies in a single financial quarter is a record for Nintendo.
Total 3DS hardware sales will exceed 70 million when all said and done.
Total 3DS software sales have surpassed 300 million (320 million to be exact). GBA and SNES software sales are around 370-380 million. Expect the 3DS's final lifetime software sales to fall within that range.
As for the Wii U, its done. Hardware sales will bot surpass 14 million, and software sales will just barely surpass 100 million thanks to Zelda BOTW.
What I find amazing is that they managed only a 26.9% drop in net sales considering they pretty much completely abandoned one half of their hardware product line and suspended/deferred the majority of their software as a result, mostly publicly announced they were doing so. How many companies can effectively halt sales on half their core products, and release only a small handful of software products on their remaining platform, and still maintain 73% of their sales?
That tells us not only how insigificant WiiU was for total sales, but that they're also selling lots of software (Sun&Moon a big part of that) without having even released much software.
A 26% drop in sales sounds devastating (because it is) but the bigger takeaway is they can strip down to 40% of their typical product offerings and still sell 73% as much volume. That bodes well for Switch and a large library.
@rjejr Because Nintendo's investors endlessly demonstrate they have zero knowledge of the actual business they've invested in, but also have zero knowledge of the entire industry segment and how it operates, and therefore react in unexpected ways at every piece of news. "String them along with smoke and mirrors" is pretty much the only way they get anywhere. If you ask me, going public was Yamauchi's greatest error. It's not a business that works well in public trade, and it's been endless knuckle dragging ever since.
Fortunately, Nintendo's greatest strength/failing is they think long term even at the cost of the short term. While many investors freak out at that and are interested only in short term gains, the majority of Nintendo shareholders are banks and such using them not for gains but as a reliable money sink as they are predictable over the long term, and they don't really care so much about operating profit/cost year on year so long as the 10-20 year prospects remain in tact.
@AlexSora89 sorry for the late reply but I agree, together the two would be the best kirby experience to date. But Nintendo seems to have a new buisness strategy for their high profile series. Releaseing one game to make the basic engine and then making a easy to produce sequel using the same engine.
Dont believe me? Ask Fire emblem awakening to fates, New super mario bros u to luigi u, New leaf to HHD, Dream team to Paper Jam, Nes Remix to remix 2, even 3D World to Treasure Tracker.
Now with the nintendo switch we actually have the same game (Mario Kart) and splatoon 2 which looks almost identical.
In general its probably a good marketing idea but damn does it feel lazy.
Don't forget that the sale of the Mariners are also factored into these results. It's a once off payment and helps to paper over the cracks. The various Pokémon games too helped. Nintendo need to get their act together. Still, I think they'll do much better next year. But long term I don't know.
@ieatdragonz
That's a time honored system for making HD games. People complain about sequel-itis but it's the only really affordable way to produce that content, and is what the Western studios have been doing for many years. Not much to complain about as a fan and customer though. It gives us more good content at a steadier clip. Nobody ever complained about MORE Fire Emblem and Mario. Maybe they could do the same for, I don't know, Metroid, to silence the fan base
@XCWarrior net sales down 5 consecutive years coincides with both the steady decline of the WiiU (and the company support for it in terms of releasing product) but also the winding down of Wii/DS sales as it phased out. The Wii/DS era showed them having higher than typical net sales however, so it's a little misleading to show a decline from an anomalous spike. We'd have to look at a longer term spanning prior to the launch of those two atypically successful product to get a better picture of their position.
SMR, is concerning from a mobile space perspective. That was the "big guns", and mostly it demonstrated a rejection of flat rate pricing in the mobile space. That's a travesty in general, and for Nintendo's strategy on mobile. OTOH, so far it is exclusively an iOS app, so it's not fair to compare it's total mobile earnings when it's yet to reach the largest mobile market (by far.) We'll have a better picture in May or so after it's been on Android for a while if it's just a rejection of flat payments, or if the Google market is more conducive to that model than the Apple market. I think there's a fair possibility of better success there. The Apple market definitely has some weird behavioral trends. Nothing guaranteed though.
With regards to Super Mario Run, unless a special deal was reached, Apple took 30% of that 40 million.
Goddamit I wish the 3DS would die (I don't like playing on handhelds and want their full support behind Switch)
@NEStalgia Maybe if the graphics were a little bit improved, like country returns to tropical freeze, but in general its not enchanced much if at all. Not saying western developers are much different (except bethesda bless their innocent soul) but its still something that irks me.
On the plus side it does make me come back to the game more but im sure Nintendo doesnt really care if im on my 3rd playthrough of triple deluxe or not
@XCWarrior
lol thanks for that. Where did you get your analysis degree from? That's some pretty air-tight, totally logical reasoning you got there.
Also, Mario Kart 8 Deluxe, ARMS, Splatoon 2, Snipperclips, Mario Odyssey, and Skyrim were just confirmed to, in fact, NOT be games coming out for the Switch after launch.
@ThomasBW84
It's not like Disney ever had a bad stock crisis, but hey, FOX shows can't resist taking a jab at Disney for some reason. I only wanted to find a GIF of that rollercoaster because the visual joke was funnier there. Thankfully the Simpsons also reuse jokes from time to time, hence the second stock rollercoaster gag.
@ieatdragonz
Yep, plenty of mission-pack-sequels all around, what with also the A Link Between Worlds engine being the backbone of Triforce Heroes (which by the way ended up being the one Zelda game that I bought at a discounted price as I wanted to, so there's that... Hyrule Warriors, both versions, will have to wait) and most likely Majora's Mask 3D similarly recycling assets from the previous N64 remake.
Come to think of it, Super Mario 3D World's visuals bear more than a passing resemblance to the astonishing graphics seen in Mario Kart 8...
Nintendo has always had a roller coaster since the introduction of Sony to the genre.
They will always remain, they will always take there time to release titles, they will always do it there way!
As for E3 I feel will just see more of what we have yet to get released. Splatoon, odessey, xenoblade 2, dragon quest, the only new titles will be the ones we are aware of....mario rabbits etc.
I won't say I understand the nikkei, nor do I understand the rationale behind half of the investors moves. I will say that Pokémon and the 3ds made the lions share of profit for the big N. now that's worrisome to some, but I counter- the Wii U looks to have contributed next to nothing. Do we expect the Switch to only contribute the same amount he Wii U did?
E3 needs to bring out the big guns. There needs to be at least one bundle for the holidays( Mario?) and I think Ninty goes into 2018 in a good position. Of course a 2018 Pokémon switch announcement would be a 🎤 dropper.
@ieatdragonz This year IS Kirby's 25th Anniversary. I would be very surprised if a new anniversary game or collection wasn't announced for Switch at E3.
@NEStalgia
'OTOH, so far it is exclusively an iOS app, so it's not fair to compare it's total mobile earnings when it's yet to reach the largest mobile market (by far.) We'll have a better picture in May or so after it's been on Android for a while if it's just a rejection of flat payments, or if the Google market is more conducive to that model than the Apple market. I think there's a fair possibility of better success there. The Apple market definitely has some weird behavioral trends. Nothing guaranteed though.'
And why do you think it was released on iOS first and why it's been an exclusive for the time that it has been? It had nothing to do with similar 'walled-garden' philosophies. Nintendo had a decent idea about how their quarterly results were going, so they release the app where it had the greatest chance of generating revenues. iOS features pay conversions rates much higher than Android; that's why iOS consistently gets apps first and for longer periods of exclusivity from paid app developers despite having a much lower market share.
Android is a pay-for-play paradise where flat-fee expensive apps go to die.
@Rumncoke25
Yea, I don't understand why people try to rationalize and say Nintendo is doing well JUST because of Pokémon or whatever the hot game is at the moment.
"Well if it wasn't for Pokémon..."
"Well if it wasn't for Mario Kart..."
"Well if it wasn't for Smash..."
lol... I mean, nobody points at Microsoft/Sony and says,
"Well if it wasn't for Gears..."
"Well if it wasn't for CoD...."
"Well if it wasn't for GTA..."
Overall, Nintendo saw a nice bump in profits. Pokémon helped a lot this time around. Next time it will be another franchise, most likely. End of story. It's not some sign that Nintendo can only rely on Pokémon.
@LegendOfPokemon I would hope so. I remember there being an announcement for a stream on the anniversary and then... nothing. I just hope its not a rainbow curse sequel or worse a mass attack sequel
@AlexSora89 Its actually almost a conspiracy with how much you can dig up. I swear the libraries of the wii u and 3ds are so incestous... Sometimes its not even confined to their own libraries like sticker star to 8colour splash or 3d land to 3d world albiet with a little more effort.
However lazy I'm hoping for more of those marketing decisions for 3ds to switch because back then playing an actual animal crossing or an actual kirby on the Wii U would've been sweet.
@rallydefault My personal favourite excuse: Wii and DS don't count, because they were flukes!
I wonder what would happen if Nintendo did ONE, exclusive game for ps4, just one, with an air tight agreement where 80% profits go to Nintendo and 20% to Sony.
Would it work? Just one game. No more. Which game would it be? Not a cross over or anything. Maybe fire emblem or animal crossing?
Wouldn't be Mario that's for sure. But it would be interesting to see what would happen (even though I know it would never happen).
Thank Pokémon S/M and piracy for the huge boost in 3DS sales in the West.
@ieatdragonz Hey, I think Mass Attack is great!
@ieatdragonz
What's so incestous about Nintendo? Nothing about Nintendo has themes of incest in it!
NOTHING I SAY!
@JohnGrey
Maybe so. Though I think the iOS-first situation also has to do with special promotional opportunities, and ease of deployment and support for your maiden voyage. But I don't know if there's much precedent for this product type in this price class before. Fixed price apps on iOS aren't exactly common, and certainly not at higher price points. Both are pay-to-play paradises. I just think iOS's gaming store tends to be more dominated by kids, where a $10 flat fee is is going to sit poorly with the "ok dear, buy another $.99 game" crowd, versus the more adult oriented Android where a broader audience may actually see value in fixed pricing. But it does cost more to support the product there, that's a fact.
Ultimately, they were very clear that the game existed more as a marketing front than as an actual significant revenue stream. So long as the free downloads are high, it's really accomplishing its goal of showing Mario to iOS kids. They'd much rather you take that new-found love for everything Nintendo and buy a 3DS and Pokemon than actually pay $10 for Mario Run.
Fire Emblem Heroes on the other hand is built as a revenue generator. Not that I think FE will be a true success on phones....
@ieatdragonz Yeah, though usually sequels on the same hardware don't do much with graphics, they focus on expanding the world. PC oriented games are as often tech demos for an engine as they are a game, so yeah they keep tweaking that. Nintendo fixes themselves to a console cycle more so "this is what Mario looks like on Wii, this is what he looks like on Switch" is more their speed. Returns to TF made sense since it was a console jump. As long as they're re-using engines for producing quality content, not much to complain about. At least it produces stable games. How's the Assassin's Creed clone engine going with that? (I'm a fan of the series...but dang, that engine....)
Nintendo and Bethesda seem like the only two companies that actually expect you to play the game many times. It's a refreshing twist from the "blockbuster movie that's obsolete in a month" games out there!
@XCWarrior I haven't been able to pre order a Switch. Could you point me in the direction of a store where it is still available?
At least Nintendo is still operating in the green, that is the most important thing. Hopefully Switch and restocking 3ds will turn the sales numbers around.
Doomed
@AlexSora89 You're quite the attention seeker. Since you're perfectly capable of posting eloquent and insightful posts, why do you bother posting lame memes?
Just as I stated last week, nintendo has forgotten how to win. Relying on Pokemon go and the one off sale of a baseball team and still having its worst fiscal year in ages is an absolute disaster.
As far as Switch goes? I suspect a good number of those Wii U owners will be purchasing Zelda on that instead. As for Mario Kart and Splatoon boosting switch sales for next fiscal year? If people didn't buy into Wii U because of those titles, why would it be any different for switch?
Thomas says these numbers can spin any narrative positive or negative that you want, but that is simply the words of a man who is a fan of Nintendo first. These numbers are objectively terrible.
@LemonSlice
I've read all of my comments on this article and I don't think any one of them is a meme by the traditional, "no-true-scotsman" 4chan definition of the term. Enlighten me.
@Mega_Yarn_Poochy "The Switch isn't a "console of accessories". It really doesn't have that many more than your average console."
Really? Which console has that many? I think even w/ PSVR PS4 doesn't have that many.
Switch
$90 dock
$15 Grip
$30 charging grip
$50 Joycon
$80 pair of Joycon
$8 Joycon straps - not sure why
carrying case
screen protector
$70 Pro controller
PS4
$60 controller
$60 camera
$399 PSVR
$40 Move (I actually have no idea how much they are)
I may have missed 1 or 2 here or there, but you'd be hard pressed to even those 2 lists out. In fairness, Switch can function as both a home or portable, but that's exactly why it does need more.
@NEStalgia I liked your statistical breakdown of the numbers, but while you correctly removed Wii U from the equation I didn't see you mention mobile anywhere. I know Ninteod didn't kill it w/ SMR but if they sold 4 million @ $10 each that's still $40 mil, and they probably made something off of those PokemonGo Plus $35 wristbands.
So while they effectively killed their home console the past 9 months they did get a new income stream from mobile. Probably helped a little w/ their balance sheet, I seriously doubt Super Mario Run cost more than $40 mil to make. So the comparison to 2015 isn't strictly Wii U+3DS vs only 3DS, it's Wii U+3DS vs 3DS +mobile.
@rjejr I totally agree the Switch is definitely a console of accessories with all you just mentioned as well there is a wheel accessory for racing titles like MK 8 D and all the ones to come will be mind boggling I'm sure, it's a portable console with attachable and detachable controllers the Switch just screams accessories LoL .
@Romeo-75 Oh man, I forgot the wheel.
I mean, uh, I just left the wheel off b/c it won't be available at launch, not until April when MK8D releases. Yeah, that its.
Thanks for the catch.
@rjejr I was thinking of the 3DS in particular, but you do have a fair point. The Switch has to have to accessories of a handheld and a console.
Extra Styli
2 Screen Protectors
Case
Charging Cradle
Circle Pad Pro (3DS)
Faceplates (n3DS)
Charging Cable (n3DS)
Some of the comments about Nintendo not knowing what they are doing make me laugh it seems to me they know what they are doing they just dropped the Wii U without even flinching like it didn't even exist to begin with and still made profits and not small insignificant profits they made some bank. I could understand that they could do better but who or what company wouldn't fall in that category I can tell you none, Nintendo has a pretty good idea of what they are doing especially now with their strategic move to the mobile market and all the different directions and avenues they seem to be embracing they also are very well aware of the fact that they are a very very Nostalgic company for millions of people the world over and they seem to be embracing this more than ever befor which in my opinion is genus., All and all I think it is pretty safe to say Nintendo knows what it's doing.
@XCWarrior Maybe because you're wrong. Here's a more digestible breakdown from Nintendo Today:
"Nintendo announced its quarterly earnings report today, where the company revealed that business is good, to put it bluntly: they raked in $1.5 billion in revenue and made $569 million in profit on that."
On top of Nintendo Life's line: "to break it down, Nintendo now thinks it'll make a profit of about $790 million, instead of roughly $350 million [for FY17]."
Yes, Pokemon carried them. The conclusion, regardless of if one franchise saved them, is that they're not doing poorly for the fiscal year. Revenue is naturally down because the Wii U has been killed; it'll shoot back up with the Switch, if pre-order numbers are any indication. The fact that revenue is at a low, yet they can more than quadruple their profits from a year ago is absurdly impressive.
Also, that's not what that means. You're going to definitively say it reached "saturation point" because YOU haven't seen people talk about pre-ordering it lately? That's as anecdotal as it gets. Just for fun, I looked at how many times the Switch has been mentioned on Twitter at work (I work in analytics and have social tools for this). With my half-assed Switch query, I see roughly 2.2 million mentions. The daily average over the last week is still almost 16,000. Now, these aren't necessarily ALL pre-ordering talk, but I did include "Switch" and every variation of ordering/pre-ordering in there, and news of them upping production is being shared a ton right now. Needless to say, it's still one of the more talked about things you'll find on Twitter. Outside of Trump-related things, of course.
@Mega_Yarn_Poochy "Charging Cable (n3DS)"
You win, b/c only Nintendo is insane enough to sell a $200 electronic device w/o a way to power it out of the box.
My wife and 2 kids each have an original 3DS, we have 2 cases for the boys and and all 3 have screen protectors, but I don't recall a lot of other stuff, not like this. They just used old "fanny pack" type bags we had to carry them around in.
As I said before though, Switch really is 2 systems in 1, or 3 or 4, so there's a reason for all of the accessories, it's like buying a 3DS and Wii U at the same time, or a PS3 and Vita. But it still looks like a lot to me all at once at launch. I think there are more launch accessories than launch games.
This should be expected considering Nintendo's transition strategy. While Pokemon was selling millions on 3DS, their mobile content slowly grew, and WiiU sputtered along.
From March onwards is when we'll see Nintendo back in full swing again. Not only will their mobile be growing with Fire Emblem and SMRun on android, but a new Zelda releases alongside the Switch. Even the amiibo seem to get a breath of (the wild) fresh air in March.
@rjejr That's an excellent point. It doesn't really change the equation TOO much though in that they still dumped a very large chunk of their actual core product line and replaced it with what could be considered a "line of accessories" in a traditional consumer goods industry. At $10 each, SMR is certainly a much lower tier product than their normal $200-300 hardware + $40-60 games they much abandoned. And SMR wasn't even terribly successful commercially. Poke+ is certainly a big deal, and is truly an accessory, but that's certainly more in their traditional market, so it's a lot easier to incorporate that. Either way, considering the core product line gutted, it's an astonishing sales reality. Imagine Ford dropping their SUV & light truck lines and maintaining 74% of sales, even if they also added a new line of air fresheners and wheel covers!
Why not just say 470 billion yen? Why 470,000 million?
@Masurao Haha, thanks, but I'd hardly be qualified. I know enough to not know nothing, and nothing more
Your writeup was far more succinct at saying what I was otherwise trying to say!
@NEStalgia "Ford dropping their SUV &am p; light truck lines and maintaining 74% of sales, even if they also added a new line of air fresheners and wheel covers!"
And Ford started selling Segways. SMR is a Segway.
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