Comments 617

Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes

hiptanaka

@Yoshi3 ’Also, yes, budget doesn’t mean quality in any way, I’m saying that through an economics lens. It’s like cinema, movies with higher budgets bet their returns on sales… not raising the ticket prices because they feel the movie “is the best”.’

Gotcha. But there are already ”tiers” of game prices, which come from subjective perception of value and expectations (and budget). I think Nintendo just upped their top tier to $80, rather than saying ”this is the best game”. I agree it is a steep increase though, and I don’t like it either. But I do think it will be the norm going forward. Hopefully Nintendo are serious about flexible pricing and we’ll see some $50-60 games as well.

Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes

hiptanaka

@Yoshi3 I get what you’re saying, but in the case of MKW, we’ll have to wait and see what it actually offers. If the free roaming is something like an extensive adventure mode, it’s practically two games in one.

I also don’t think it’s entirely fair just to look at game budgets. TotK, to me, is clearly a better game than something like Cyberpunk, which probably cost a lot more to make, so it also has a higher value. I am willing to (to an extent) reward thoughtful design and great ideas even if production wasn’t the most expensive.

Anyway, it’s a complex issue. In the end, I think it’s inevitable that AAA game prices are going up, and Nintendo are the ones that pulled the trigger.

Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility

hiptanaka

Iwata implied in 2014 that the Switch successors will be backwards compatible:

”Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.”

Source: https://www.nintendo.co.jp/ir/en/events/140130qa/02.html

Re: Zelda: Breath Of The Wild And Pokémon GO Feature In TIME's Best Games Of The Decade List

hiptanaka

@rockodoodle Because Dark Souls has been on most game developers' minds since its release? Even if it's not as played as something like Fortnite, its ideas about challenge, storytelling and risk/reward can be seen in so many games, from Shovel Knight to Hollow Knight and Jedi: Fallen Order. I'm willing to bet even Breath of the Wild took a page from Dark Souls, with the way combat works and hand holding being almost eliminated. On top of that, Dark Souls spawned an entire genre of games that almost directly lift systems from it, such as Nioh, Lords of the Fallen, Salt & Sanctuary and Code Vein.

Re: Devs Make Big Bucks On The Switch eShop By Drastically Reducing Game Prices

hiptanaka

”We just eclipsed 100,000 sales with our last discount of 99 percent off. Only 1 percent of those sales were made when the game was at full price.”

Those 99 percent of sales also accounted for only about 50% of the revenue, making about $9000. Nintendo’s cut is 30%, and I assume the publisher wants something. That doesn’t sound like ”big bucks” to me, if your goal is to sustain yourself doing game development.

Re: Nintendo Reveals The Best-Selling Indie Games On The Switch

hiptanaka

@PBandSmelly I'm the opposite. I really didn't like how Hollow Knight looks, so it took a while before I even tried it, but then I liked almost everything about it and was hooked.

@Scottwood101 Iconoclasts is completely different, but very good. It feels a bit like the gameplay of Metroid Fusion mixed with a SNES-era JRPG story.

Re: Random: A Tiny Animation Change In Mega Man 11 Is Leaving Some Players Unhappy

hiptanaka

@Cobalt I mean, I could also show you this screenshot from the demo level and say it looks pretty good:

https://apollo2.dl.playstation.net/cdn/UP0102/CUSA12385_00/FREE_CONTENTpAChGhh62YtpixlwIFkG/PREVIEW_SCREENSHOT1_168716.jpg

It also seems like sound visual design. Blue foreground on yellow background to separate the layers, outlines to make the enemies pop, etc.

Let's hope the rest of the full game is more like the demo and less like the screenshot you posted.

Re: Random: A Tiny Animation Change In Mega Man 11 Is Leaving Some Players Unhappy

hiptanaka

@Cobalt Hmm. I think Mega Man 11 has remarkably well made "2.5D". The art style is consistent, and there's a lot of attention to detail in enemy animations. The gameplay is snappy and things like explosions really pack a punch, which is usually not the case where smooth 3D animation is used. The art direction also makes the 2D plane clearly visible at all times, which is required for tight platforming. Capcom knows what it's doing with this one.

Personally, I also think it's quite beautiful at times, with popping colors and large, smoothly animated (but still 2D looking) enemies.

The music is very bland, though.

Re: Rumour: Yet Another Nintendo Direct To Air Tomorrow, Switch Online Details Incoming?

hiptanaka

@Cobalt So do I. I just mean that’s to be expected for bigger third party games.

If I hadn’t been into a bunch of indie games like Hollow Knight and Into the Breach, I would also be disappointed with the 2018 lineup. Lots of Wii U ports and ”usual suspects” from Nintendo. I hope next year is more surprising.

Objectively, though, Nintendo is having a great run. Many ”key” titles coming from various third parties, a steady stream of indie games that seem to do well, and some undeniably big crowd pleasers from Nintendo.

Re: Into The Breach Is The Turn-Based Pacific Rim Simulator You've Always Wanted

hiptanaka

It's super good. Don't miss out on this one if you like tactics games. It's a game where every turn matters, and each turn comes with hard decisions. It's still brisk, though, because each battle is only about 5 turns, so restarting after a failed campaign doesn't feel like a slog like in other, more drawn out roguelites. It almost feels more like a co-op board game (without the co-op).

Re: Switch Continues Its Hardware Dominance In Japanese Charts, Games Fill 16 Of Top 20 Spots

hiptanaka

@Agramonte It's interesting that you bundle the US and EU markets in your comment. I think the Switch has sold about as much in EU as in Japan. You could just as well have said "You're better off using marketing/development dollar to dominating the US/JP market before caring about the European one."

US is the biggest market, but they all count towards the total.

Edit: Being irrelevant in US would be worse than being irrelevant in Japan, but the best position is to be relevant in all regions, which seems to be the case for Switch.