Comments 617

Re: Hyrule Warriors Confirmed for 14th August in Japan, Producer Roles for Team Ninja Staff are Revealed

hiptanaka

@JaxonH I don't disagree with you. Just saying they're not dropping any surprise bombs. Sure, W101 was fresh (and fun), but it's pretty niche. Pikmin 3 was my first Pikmin, and I liked it a lot, but it's something most Nintendo fans have seen before. I'm with you, though. I want no game more than a new 2D Metroid, classic style but with just enough new stuff to make it feel fresh.

Re: Yoshio Sakamoto Striving For "New Entertainment" and "New Fun" for Franchises Both Old and New

hiptanaka

@Dreamz Which begs the question, why have the Varia suit at all? If we leave the story out of it, it fills no purpose, other than having you very slowly take damage for a very short section of the game.

It would've made more sense if you found the cold area early on (maybe against Adam's orders), but could only get so far because of the cold damage. Maybe you could get far enough to fetch an energy tank. Then, later, you enter the magma area as part of your objective and Adam unlocks your Varia Suit, after which you can return to the cold area to do more things there.

I'm not trying to bash the game, by the way. I like some of it, and dislike other parts of it. I just like to discuss game design.

Re: Yoshio Sakamoto Striving For "New Entertainment" and "New Fun" for Franchises Both Old and New

hiptanaka

@CaviarMeths

The gameplay grows on me as I gradually understand more what they were going for. At first it just felt completely messy because they've thrown precision shooting out the window, but there are some interesting observation/reaction things going on.

One thing I hate about the gameplay, though, is how even things like wall-jumping are contextualized. If there's a wall and you can wall-jump on it, you will need to. If there's a wall you don't need to wall-jump on, you can't wall-jump on it. It reduces the joy of exploring locations.

Re: Yoshio Sakamoto Striving For "New Entertainment" and "New Fun" for Franchises Both Old and New

hiptanaka

@CaviarMeths

OTHER M LIGHT SPOILER:

That's a shame. It's baffling the way they've done that. An especially strange example is the Varia Suit. In other Metroid games, you will encounter an area where heat or cold prevents you from entering without taking damage, sometimes with opportunities for sequence breaking. Then, later, you will receive the Varia Suit and can then come back to those areas. In Other M, you get to a hot area, but it's the only way to go. After a linear path of taking heat damage, Adam says "OK, here's your Varia Suit", and then the same linear path continues. So the Varia Suit has no function as a progression ability, in the sense that removing both the Varia Suit and heated rooms would not have changed the path you can take through the game. Very strange design. And from a story perspective it makes no sense, either. Why didn't he just unlock it as soon as the heat was encountered, if he was planning to, anyway?

Re: Yoshio Sakamoto Striving For "New Entertainment" and "New Fun" for Franchises Both Old and New

hiptanaka

@Aran

I'm a few hours into Other M, and my biggest complaint is that Adam seems to be more of the main character/hero than Samus. All she talks and thinks about is Adam. It's horrible. I also feel the generic team of badass marines makes it feel too much like an action B-movie. In Metroid, I want to feel isolated and self-dependent. Just me and a planet/ship/whatever to explore.

From a gameplay perspective, Other M has some strong ideas. I do prefer the 2D games, but at least it tries something different (and without aping other popular franchises).