Comments 617

Re: Developer Interview: WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise

hiptanaka

@Kirk I agree with you regarding the art styles. I especially don't like the goofiness of the new style, with huge bracelets, etc. Anyway, I have two things I want to say to you:

1. Regardless of a slightly different art style, I would use my energy to encourage people to back this game. It's a once-in-a-decade chance to get a really well designed and expansive "Metroidvania", and I'd like them to get millions of dollars if possible.

2. A better place to voice these opinions would be on the Kickstarter board, or in e-mail to WayForward, where you could actually make a change.

Re: First Impressions: Super Mario 3D World

hiptanaka

@Gamer83

It's not mind blowing, but it looks like a tight and really fun game. More "gamey" than Galaxy with its grid layout, but that's not necessarily bad.

What is development group 1 of EAD Tokyo doing, though? Could it be a grander Mario game?

Re: First Impressions: Super Mario 3D World

hiptanaka

I agree they should do more surprising and strange things, but they probably want to play their safe cards first.

Also, this one is really only very similar to one game: 3D Land. If this had come first, would you have liked it more?

Re: Miyamoto Focuses on New Gameplay Experiences Before New IPs

hiptanaka

Can't disagree with this. I think the thing is that most non-Nintendo AAA games focus so much on story and production, the way to make it fresh is to make a new story and a new world. For Nintendo, which is gameplay centric, the story is mostly unimportant (save the princess) and changing the gameplay is what matters to make it fresh. And I play games for gameplay most of the time, so, hats off to Miyamoto.

Re: Miiverse: Super Metroid - Too Taxing For Today's Gamers?

hiptanaka

@Ernest_The_Crab Well, I never used a guide for Super Metroid. I got stuck a couple of times, but figured it out after a while. I think half the fun is trying out different things and figuring out the rules of the game.

I agree though that this problem may seem bigger now that we have the internet.

Re: Konami: We Had To Take Risks With Castlevania To Prevent It Becoming Like Mega Man

hiptanaka

"It was appealing to only a very small hardcore base of fans. That's how franchises die."

Sad words. Why must every franchise appeal to the broadest possible audience, thereby losing the hardcore audience with the more specific needs? I think they could've kept the Metroidvania Castlevanias (and innovated within that formula) as a separate thread to the God of War clone Castlevania.