@CB85 It shouldn't have to be, as most people in Scandinavia play games in English, even when given the choice to select their native language. In fact, most games (including Nintendo games) are not translated for us at all, because they know no one cares.
If localization is the culprit, it must be an organizational or bureaucratic problem, not a resource one.
Edit: Miitomo is a different kind of product, though, so maybe they do want to thoroughly translate that. It still doesn't explain why My Nintendo won't be available in all countries at launch, though.
All of this smells a bit half-baked, in my opinion. Import your Mii from Wii U by scanning a QR code? It should just sync the Mii(s) once you've connected your NNID to the My Nintendo account. I really hope they don't mess up this chance to finally have a unified account system.
It sounds like they're lumping together non-competitive with "calm/stress-free", which doesn't sound accurate to me. For example, I play less multiplayer games nowadays, but I play a lot of Bloodborne, and other "stressful" single player games.
VR seems very non-Nintendo to me; isolating experience (unless used for social virtual worlds), expensive technology, and only useful for a few specific types of games (like sitting in a cockpit).
@Krisi I love the way the wall jump is a "hidden" ability in Super Metroid. The game is designed to not reveal the wall jump to the player until later, which wouldn't work if it was easily executed by mistake. Yes, it's a bit tricky to learn, but after some practice it's not too hard to pull off consistently. And it's so cool when you first learn it and realise you had that ability all the time, and the possibilities it unlocks when you play the game from the beginning again.
To the people saying it looks awful, keep in mind this is a prototype two people whipped together in a matter of days. It was meant as a proof of concept. Given a full development cycle, I'm sure they could've made it into a really solid SMB3 port.
I can see the similarity in a sense. Nintendo doesn't compete in terms of the biggest teams, the largest budgets, and the most realistic visuals. Instead, they focus on the mechanics of the game, sometimes leveraging new ideas by one person or a few people (Splatoon, Box Boy, A Link Between Worlds). If "indieness" is a scale, Nintendo would be somewhere in the middle.
I didn't really like the portrayal of Samus, but I've gotta give them credit for the CGI. The scenario was pretty cool, too. Like a mix of Alien and 2001.
@Ralizah Industry leading in mobile is still not at the same level as PS4. Mobile CPUs are more power efficient, and less capable (but not by much, really).
@wazlon Third party support is more about getting a decent install base, I think. If you mean getting ports of all the AAA games, I doubt that will happen on a Nintendo console. I just hope they have something with NX that is more easily "graspable", and has a much better online infrastructure.
"...Nintendo has posted a new trailer which shows off some of the best user-made stages..."
Only those didn't look like good levels. Some fun gimmicks, but not good levels that I would enjoy playing multiple times and discovering all the tricks. It's a shame even Nintendo are promoting only the gimmick aspect of the game.
@Steel76 I think it's inaccurate to compare software sales like you do between Wii and Wii U. There's a huge difference in the install base.
Also, Mario Maker is a creation kit. It won't sell to everyone who wants a new 2D Mario.
That said, now that they've kinda summed up 2D Mario in a fantastic (imo) package, I hope are ready to make some bigger changes in the series going forward.
On the topic of the game itself, I liked the first one, but it felt a little too basic to really stand out, imo. Are there more interesting mechanics and things in the sequel?
I agree. Romance rarely works in games. In Gunman Clive, I doubt it's even meant to be a romance story that "works", though. He's just reusing a trope from basically every other game: rescue the girl. This time, he apparently put a twist on it. No problems there, in my opinion.
True about the bible. It's pretty clear on same-sex relationships. Not being christian myself, I can thankfully stay clear of the conflicts between the bible and modern, progressive society, and go on what seems right.
Regarding romance in action games, sure. But did you complain about Clive kissing the girl at the end, before?
I'd love to see an in-house Metroid approached similarly to A Link Between Worlds; keep and refine the classic core gameplay of Super Metroid, but experiment with the progression structure and add new mechanics.
@Noelemahc Being a 2D Castlevania, I expected Mirror of Fate to have some of what I love about the Igarashi games, but it was much more like a 2D God of War. I guess that's fine if you're into that, but nothing I'd like from a Metroid game.
The Wii U is the least powerful of the current gen consoles, yet it's the only one that runs most of its games at 60 frames per second.
Specs isn't everything. Priorities are more important.
The fact that the big publishers have different priorities than Nintendo is a problem, but I don't know if the solution is to make a much more expensive console that the first party developers won't fully take advantage of, anyway.
@BXXL I'm sure they've taken their time to come up with ways to freshen up the formula. Sure, they could whip out a small 2D Metroid in a year or two, but it'd be another Fusion or Zero Mission, which honestly didn't add much to the template set by Super Metroid. Good games, especially Zero Mission, but I'd rather see a more progressive 2D Metroid at this point, and that's something you don't just slap together.
They have a really decent budget at this point, counting the $4.5 million they're getting from the publisher. I just hope they don't bite off more than they can chew in terms of development time with all those extra modes.
Don't worry. I never back a Kickstarter fully expecting the dev team will succeed. That's the nature of Kickstarter, after all. I back for the potential, and only projects involving people with a track record that proves they finish stuff, such as Iga and Inti Creates. I've backed several games and many have had a good end result. Some have not. At least they were given a shot at it. And yes I've played most Castlevanias, and the story was never the highlight for me.
@Yorumi
I can certainly see the problem you're highlighting with publishers abusing Kickstarter, but I'm honestly just happy we're getting an Iga metroidvania again. I don't know how much truth there is to other Kickstarters getting starved because of the big ones. I've backed both huge ones and smaller ones. The only thing I want is for the team to be known and have a track record that proves something. I'm usually not backing the really small games with completely unknown teams behind them. Kickstarter is full of risk and uncertainty, but even more so when I know nothing about the people and their capabilities.
@Yorumi I completely agree about your point that a Kickstarter seems to be a pretty strange method for a publisher to assess a market. It's very possible the publisher just saw a chance to increase the budget "for free". If that is the case, the publisher is to blame, but some people seem to be mad at the Kickstarter team.
@Windy $3 million dollars isn't nearly enough to pay for 100 employees for 2 years. Not even 50. Plus a big chunk of the Kickstarter money goes immediately to fees of different kinds.
The reason Wii U is a stretch goal, I'm guessing, is that they're making the game using Unreal Engine 5, and it doesn't support Wii U, so they will have to create separate technology just for Wii U.
@Yorumi I guess they could lying, but I'm not going to assume that. It could also be the publisher just wanting to get a bigger budget by telling them to Kickstart it first, but that would be on the publisher, eh?
@Yorumi If you're still talking about Bloodstained, the whole reason they took it to Kickstarter is no publisher wanted to fund the game, unless they could prove there was a market for the game. Iga and Ben Judd explained this in several interviews. They would get 4.5 million dollars from a publisher (now revealed, it seems) if they could make the 500k Kickstarter goal. Any extra money would go to extra features.
Kickstarters never were investments. It's donating money to an idea you like. In the case of many games, this including, ideas that wouldn't bear fruit without donations.
I think the gameplay makes a real Iga Castlevania more than the lore, but that's just me.
@CharlyDunst Understandable. I personally back Kickstarters for the potential alone, when something awesome enough shows up (with the right people behind it). I never 100% expect they will be able to pull it off. Like buying a lottery ticket with a high chance of winning something great.
Comments 617
Re: Video: New Bloodstained Development Update Blurs The Line Between 3D And 2D Art
@Bender I remember that looking more like a 2D God of War.
Re: Miitomo Preregistration is Now Open in 16 Countries
@CB85 Yeah, it's probably something like that.
Re: Poll: Vote for Your Favourite Legend of Zelda Games - 30th Anniversary Edition
ALBW, ALTTP, Zelda 2.
Re: Miitomo Preregistration is Now Open in 16 Countries
@CB85 It shouldn't have to be, as most people in Scandinavia play games in English, even when given the choice to select their native language. In fact, most games (including Nintendo games) are not translated for us at all, because they know no one cares.
If localization is the culprit, it must be an organizational or bureaucratic problem, not a resource one.
Edit: Miitomo is a different kind of product, though, so maybe they do want to thoroughly translate that. It still doesn't explain why My Nintendo won't be available in all countries at launch, though.
Re: Miitomo Preregistration is Now Open in 16 Countries
All of this smells a bit half-baked, in my opinion. Import your Mii from Wii U by scanning a QR code? It should just sync the Mii(s) once you've connected your NNID to the My Nintendo account. I really hope they don't mess up this chance to finally have a unified account system.
Re: Nintendo Download: 18th February (Europe)
A Direct would be fun. I'd like to hear more about the new account system.
Re: Research Highlights That Older Gamers Drift Away From Competitive Gaming But Still Enjoy Strategy
It sounds like they're lumping together non-competitive with "calm/stress-free", which doesn't sound accurate to me. For example, I play less multiplayer games nowadays, but I play a lot of Bloodborne, and other "stressful" single player games.
Re: Nintendo Is "Looking At" Virtual Reality, But Don't Expect Details Any Time Soon
VR seems very non-Nintendo to me; isolating experience (unless used for social virtual worlds), expensive technology, and only useful for a few specific types of games (like sitting in a cockpit).
Re: Review: The Legend of Legacy (3DS)
Here is another interesting take on this game: http://gamasutra.com/blogs/ChristianNutt/20160122/264111/The_secret_of_The_Legend_of_Legacy.php
This review and that article makes this game sound like a must-try for me.
Re: Final Fantasy Explorers Producer Explains What Inspired its Design
"To that, we tried to add a fresh take by having the players choose specific roles like Attacker, Tank, and Healer."
Wow. Such a fresh take...
Re: Video: See What it's Like to Play Super Metroid on its Side
@Krisi I love the way the wall jump is a "hidden" ability in Super Metroid. The game is designed to not reveal the wall jump to the player until later, which wouldn't work if it was easily executed by mistake. Yes, it's a bit tricky to learn, but after some practice it's not too hard to pull off consistently. And it's so cool when you first learn it and realise you had that ability all the time, and the possibilities it unlocks when you play the game from the beginning again.
Re: Video: Check Out the Super Mario Bros. 3 Port That Never Was
To the people saying it looks awful, keep in mind this is a prototype two people whipped together in a matter of days. It was meant as a proof of concept. Given a full development cycle, I'm sure they could've made it into a really solid SMB3 port.
Re: Nintendo of Europe Launches Its Cyber Deals Weekend With Four Major eShop Discounts
Maybe it's finally time to pick up 3D Land.
Re: Chief NES Designer Describes Nintendo as an Indie Studio
I can see the similarity in a sense. Nintendo doesn't compete in terms of the biggest teams, the largest budgets, and the most realistic visuals. Instead, they focus on the mechanics of the game, sometimes leveraging new ideas by one person or a few people (Splatoon, Box Boy, A Link Between Worlds). If "indieness" is a scale, Nintendo would be somewhere in the middle.
Re: Video: Jessica Chobot Is Samus Aran In This Lavish Fan-Made Metroid Short
I didn't really like the portrayal of Samus, but I've gotta give them credit for the CGI. The scenario was pretty cool, too. Like a mix of Alien and 2001.
Re: This Is How Nintendo's First Smartphone Game Miitomo Will Work
There has to be something more to this. Sounds too thin of a concept.
Re: Sources Suggest Nintendo NX Is A Fusion Of Home And Mobile Hardware Powered By "Industry-Leading" Tech
@Ralizah Industry leading in mobile is still not at the same level as PS4. Mobile CPUs are more power efficient, and less capable (but not by much, really).
Re: Haptic Feedback Patent Could Hint At Full Touchscreen Interface On NX
@wazlon Third party support is more about getting a decent install base, I think. If you mean getting ports of all the AAA games, I doubt that will happen on a Nintendo console. I just hope they have something with NX that is more easily "graspable", and has a much better online infrastructure.
Re: Haptic Feedback Patent Could Hint At Full Touchscreen Interface On NX
If Nintendo drops physical buttons, I drop Nintendo. I don't want to have to look down to see whether or not my fingers are on the buttons.
But I would be very surprised if they did. This technology could be combined with any other, like buttons.
Re: New Nintendo Controller Patent Features Rotational Shoulder Buttons
Elegant! I'm excited to see what NX brings.
Re: More Than A Million Super Mario Maker Levels Have Been Uploaded In A Week
"...Nintendo has posted a new trailer which shows off some of the best user-made stages..."
Only those didn't look like good levels. Some fun gimmicks, but not good levels that I would enjoy playing multiple times and discovering all the tricks. It's a shame even Nintendo are promoting only the gimmick aspect of the game.
Re: Super Mario Maker Tops The Charts In Japan, Causes Wii U Sales To Double
@Steel76 I think it's inaccurate to compare software sales like you do between Wii and Wii U. There's a huge difference in the install base.
Also, Mario Maker is a creation kit. It won't sell to everyone who wants a new 2D Mario.
That said, now that they've kinda summed up 2D Mario in a fantastic (imo) package, I hope are ready to make some bigger changes in the series going forward.
Re: Chieftain Bob Meets Gunman Clive, You Won't Believe What Happens Next
@JakeOfAllTrades
Morals change all the time, and for good reason. A while back, women couldn't vote. Further back, Africans weren't considered people.
Re: Chieftain Bob Meets Gunman Clive, You Won't Believe What Happens Next
On the topic of the game itself, I liked the first one, but it felt a little too basic to really stand out, imo. Are there more interesting mechanics and things in the sequel?
Re: Chieftain Bob Meets Gunman Clive, You Won't Believe What Happens Next
I agree. Romance rarely works in games. In Gunman Clive, I doubt it's even meant to be a romance story that "works", though. He's just reusing a trope from basically every other game: rescue the girl. This time, he apparently put a twist on it. No problems there, in my opinion.
Re: Chieftain Bob Meets Gunman Clive, You Won't Believe What Happens Next
@Kalmaro
True about the bible. It's pretty clear on same-sex relationships. Not being christian myself, I can thankfully stay clear of the conflicts between the bible and modern, progressive society, and go on what seems right.
Regarding romance in action games, sure. But did you complain about Clive kissing the girl at the end, before?
Re: Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS
@WarlockNem "Sure IGA's metroidvania games were great but some of the earlier strait forward linear classic Castlevanias are better"
True enough. But Mirror of Fate isn't a good linear Castlevania either, in my opinion.
Re: Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS
@RonF
I'd love to see an in-house Metroid approached similarly to A Link Between Worlds; keep and refine the classic core gameplay of Super Metroid, but experiment with the progression structure and add new mechanics.
Re: Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS
@Noelemahc Being a 2D Castlevania, I expected Mirror of Fate to have some of what I love about the Igarashi games, but it was much more like a 2D God of War. I guess that's fine if you're into that, but nothing I'd like from a Metroid game.
Re: Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS
@KO-Cub I'm pretty picky with my Metroidvanias.
@Nomad What tells you Federation Force won't be pretty good, as well?
Re: Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS
I hope they got turned down. Their 3D Castlevanias are OK, I guess, but Mirror of Fate was a pretty awful take on the 2D "Metroidvania" genre.
Re: Weirdness: Female UFC Champ Was A Huge Pokémon Fan, Doesn't Like Zelda: Majora's Mask All That Much
Her description of Jak and Daxter made me want to try it.
Re: Rumour: Nintendo NX Won't Be As Powerful As PlayStation 4
The Wii U is the least powerful of the current gen consoles, yet it's the only one that runs most of its games at 60 frames per second.
Specs isn't everything. Priorities are more important.
The fact that the big publishers have different priorities than Nintendo is a problem, but I don't know if the solution is to make a much more expensive console that the first party developers won't fully take advantage of, anyway.
Re: Rumour: Nintendo NX Won't Be As Powerful As PlayStation 4
@StarDust4Ever I thought Wii U was Nintendo's Dreamcast.
Re: Rumour: Nintendo NX Won't Be As Powerful As PlayStation 4
Nintendo has never successfully played the power game, so it's not surprising. Since NES, they've been applying modest technology in creative ways.
I just hope NX sells less on a gimmick and more on features that make it accessible and practical.
Re: Monolith Soft Open To Helping Get Zelda Wii U Ready For Launch
Nope. Please don't touch Zelda. I don't like the Xenoblade games at all.
Re: Reggie Fils-Aime Tackles Metroid Prime: Federation Force and amiibo Criticism
@BXXL I'm sure they've taken their time to come up with ways to freshen up the formula. Sure, they could whip out a small 2D Metroid in a year or two, but it'd be another Fusion or Zero Mission, which honestly didn't add much to the template set by Super Metroid. Good games, especially Zero Mission, but I'd rather see a more progressive 2D Metroid at this point, and that's something you don't just slap together.
Re: Bloodstained Is Officially Kickstarter's Most Successful Video Game Campaign
They have a really decent budget at this point, counting the $4.5 million they're getting from the publisher. I just hope they don't bite off more than they can chew in terms of development time with all those extra modes.
Re: Nintendo Download: 11th June (Europe)
Pre-E3 drought?
Re: Video: RIVE's Latest Explosive Trailer Invents An Entirely New Word For Destruction
I guess they wanted to make something fast after Toki Tori 2.
Re: Splatoon Storms to Top Spot in Japanese Charts With Six Figure Sales
Yeah, lots of japanese players online. And surprisingly few problems with lag despite that.
Re: Despite the Rumours, Nintendo NX Will Not be Android Based
Good to hear. Android seems like a bad choice for a game console.
Re: Splatoon Grabs Second Place in UK Chart Début
@Nintendian And maybe they'll inspire the rest of the industry to not rehash, as well.
Re: Deep Silver Parent Company Koch Media Trademarks Bloodstained, Will Most Likely Publish The Game
@OMC79
Don't worry. I never back a Kickstarter fully expecting the dev team will succeed. That's the nature of Kickstarter, after all. I back for the potential, and only projects involving people with a track record that proves they finish stuff, such as Iga and Inti Creates. I've backed several games and many have had a good end result. Some have not. At least they were given a shot at it. And yes I've played most Castlevanias, and the story was never the highlight for me.
@Yorumi
I can certainly see the problem you're highlighting with publishers abusing Kickstarter, but I'm honestly just happy we're getting an Iga metroidvania again. I don't know how much truth there is to other Kickstarters getting starved because of the big ones. I've backed both huge ones and smaller ones. The only thing I want is for the team to be known and have a track record that proves something. I'm usually not backing the really small games with completely unknown teams behind them. Kickstarter is full of risk and uncertainty, but even more so when I know nothing about the people and their capabilities.
Re: Deep Silver Parent Company Koch Media Trademarks Bloodstained, Will Most Likely Publish The Game
@Yorumi I completely agree about your point that a Kickstarter seems to be a pretty strange method for a publisher to assess a market. It's very possible the publisher just saw a chance to increase the budget "for free". If that is the case, the publisher is to blame, but some people seem to be mad at the Kickstarter team.
Re: Deep Silver Parent Company Koch Media Trademarks Bloodstained, Will Most Likely Publish The Game
@Windy $3 million dollars isn't nearly enough to pay for 100 employees for 2 years. Not even 50. Plus a big chunk of the Kickstarter money goes immediately to fees of different kinds.
The reason Wii U is a stretch goal, I'm guessing, is that they're making the game using Unreal Engine 5, and it doesn't support Wii U, so they will have to create separate technology just for Wii U.
Re: Deep Silver Parent Company Koch Media Trademarks Bloodstained, Will Most Likely Publish The Game
@Yorumi I guess they could lying, but I'm not going to assume that. It could also be the publisher just wanting to get a bigger budget by telling them to Kickstart it first, but that would be on the publisher, eh?
Re: Deep Silver Parent Company Koch Media Trademarks Bloodstained, Will Most Likely Publish The Game
@Yorumi If you're still talking about Bloodstained, the whole reason they took it to Kickstarter is no publisher wanted to fund the game, unless they could prove there was a market for the game. Iga and Ben Judd explained this in several interviews. They would get 4.5 million dollars from a publisher (now revealed, it seems) if they could make the 500k Kickstarter goal. Any extra money would go to extra features.
Re: Deep Silver Parent Company Koch Media Trademarks Bloodstained, Will Most Likely Publish The Game
@OMC79
Kickstarters never were investments. It's donating money to an idea you like. In the case of many games, this including, ideas that wouldn't bear fruit without donations.
I think the gameplay makes a real Iga Castlevania more than the lore, but that's just me.
Re: ​Bloodstained: Ritual of the Night Gets a Wii U Stretch Goal
@CharlyDunst Understandable. I personally back Kickstarters for the potential alone, when something awesome enough shows up (with the right people behind it). I never 100% expect they will be able to pull it off. Like buying a lottery ticket with a high chance of winning something great.