Comments 617

Re: Poll: Six Months of the Switch - What Do You Think of Nintendo's Console Hybrid?

hiptanaka

Love the hardware. The results of this poll showing that an equal amount of people are using it as a handheld, as a console and as a hybrid is testament to the success of the design. It's versatility makes it speak to more people.

On the games side, it doesn't have a game I completely love yet, but it has many I like, with some of my most anticipated ones still on the horizon.

Re: Hands On: Super Mario Odyssey Looks Set To Continue Switch’s Year of Hits

hiptanaka

The game looks very promising. I just hope there are puzzles and challenges that go a bit deeper than what we've seen so far. Most of what they've shown is on the shallow and easy side. With an open structure, they have the opportunity to put harder and more complicated stuff even in earlier kingdoms, instead of saving it for a final, secret world or something like that. I hope that's the case.

Re: Splatoon 2 Designer Explains Why The Maps Rotate And Salmon Run Is Time-Limited

hiptanaka

@gatorboi352 I don't think that's correct. They borrowed the idea of an open world, popularized by western developers, but most of the execution follows a different design philosophy than the typical open world game.

Everything about the game plays into the idea of exploration: You can go anywhere, if you can figure out how. There's no set order to do things, and in fact no things you have to do (except kill Ganon). There are no automatic map markers. Instead, elevation is made into a means of exploration, of observing your surroundings and carving your own path to your goal. Quests have no quest compass, also to make you observe and explore instead of following blindly. Weapons break in order to incite you to constantly look for new ones. Quick travel exists, but the game encourages you to travel "by hand" by giving you a fast and fun way to traverse the world (paragliding), which by the way also plays into finding elevation, which helps exploration. Etc.

It doesn't succeed perfectly in everything it tries, but it's an impressive execution of a focused take on the open world concept. Oh, and its abuse of collectibles is almost as bad as in western open world games. At least finding koroks is fun the first few times you encounter a new puzzle type.

Re: Splatoon 2 Designer Explains Why The Maps Rotate And Salmon Run Is Time-Limited

hiptanaka

He comes off as a bit arrogant, but I respect this way of designing games. The designer has a vision, and doesn't compromise it because of conventions or outside pressure.

The situation of breaking weapons in Zelda is similar. It's not the typical way of doing things, and some people hate it, but others really like it for how it fits into the bigger picture of what Zelda is trying to do.

Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch

hiptanaka

I knew about Oddworld, but if I had wanted it I would've already bought it on PS4, as it was release way later on Wii U. With the Switch it's different. If a game is released on several platforms - a game that I want - I will probably chose the Switch version, even if it's a bit later than the other ones, because it's a more flexible console. If it's a simultaneous release, it's a no brainer.

Re: Streets Of Rage And Etrian Odyssey Composer Isn't Sure Why The Switch Exists

hiptanaka

I love how the Switch is a quite conventional console, only much more flexible. It's my platform of choice for any multiplat indie I want. Other platforms just pale in comparison when it comes to indie games.

As for Koshiro's comments on a lighter and smaller Switch, I'm pretty sure we will see that in the future. Iwata talked about it back when the talk about NX started. He wanted one common software platform for all their games, even comparing it to iOS and Android. I think Switch 2 will be backwards compatible, and I think there will be a more portable device running (mostly) the same games.

Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop

hiptanaka

@RedMageLanakyn

I don't think it is two steps back. This curation thing in the early days is probably meant to ensure a regular release schedule. A quality indie title every week is a lot better than what I remember from the Wii U launch period.

It's unfortunate that some indie devs feel burned, and that could be a problem in the long run, but so far I think the strategy is working. Maybe one step forward, one step back?

Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop

hiptanaka

I think Nintendo's idea is to be very selective in the launch window, to be able to give proper support to each developer and make sure the games hit their release dates in a plan of regular releases. They can't give that treatment to everyone, so some will be left out.

I think it seems to work, so far. Basically one quality indie game every week. Hopefully, though, the less privileged indies won't be so disgruntled that they won't support the Switch later on when the eShop becomes more free for all.

Re: Nintendo Sure Has Booked A Lot Of Floor Space For E3 2016

hiptanaka

I don't think they ever said they're only showing one game. If I remember the quote correctly, they said Zelda will be the only playable game on the floor.

Edit: Here's the quote, from this very site:

"The Wii U version of the game will be playable for the first time on the E3 show floor, and it will be the only playable game Nintendo presents at the show, in order to provide attendees a complete immersion"

Re: Rumour: NX Software Lineup Will "Blow Away" Wii U, Controller Streaming Gimmick "Was Made Up"

hiptanaka

Emily's reasoning on the controller gimmick is sound. Why would they make something that is a continuation of Wii U? I think Kimishima even said at one point that he tought Wii U was too similar to Wii, and that the new console is something different.

On the other hand, the low-latency video streaming was the most impressive feature of Wii U, so I can see why they would want to use it in some form with NX. Streaming over the internet, however, will not be low-latency.

Re: Rumour: Nintendo Is Planning A Series Of Wii U Remasters For NX

hiptanaka

@kyuubikid213 It's not trivial to make a console backward compatible. In this case, it would most likely require Nintendo to use a PowerPC CPU similar to those that were used in GC, Wii and Wii U. If they chose to do that, the problem would remain that Nintendo's hardware differs a lot from the competitors', which is - I assume - one of the reasons Nintendo usually get mediocre third party support.

Re: Rumour: Nintendo Is Planning A Series Of Wii U Remasters For NX

hiptanaka

@ROBLOGNICK Backward compatibility probably is out the door, since it seems (based on rumors) Nintendo are using a completely new architecture for NX. The good side of that is the opportunity to really re-think their platform in terms of current and future requirements, without legacy constraints.