Comments 284

Re: The Pokémon Creative Team Has Been "Through A Lot" With Angry Fan Feedback

betterthanvegas

@Meteoroid I did say they were the outliers. No other Pokemon game has done this and I can only hazard a guess why. Probably something to do with AI programing being harder if they want them to be more competent. I don't think that would be easy to do now that there's 900 pokemon to strategize with. Look at Yu-Gi-Oh games on the DS. Some turns could take 3-5 minutes for the computer to make a move cause they had to parse every option they had available. This would infuriate Pokemon players to no end. I can see why they don't, but they still have proven they CAN, and that they can do it well. And they haven't said why, they just buried it under the rug and never talk about.

Re: The Pokémon Creative Team Has Been "Through A Lot" With Angry Fan Feedback

betterthanvegas

@Meteoroid Black and White 2 both had difficulty sliders that were unlockable bonuses from the first 2 games. Almost everyone I've ever heard or read from enjoyed this. It made the game have challenge for those who wanted it. Personally I loved it as well. Made me focus on teambuilding and I had to pay attention during fights and plan accordingly. It's a weird outlier cause everyone said, "yes, this is good. more of this pls." and GameFreak said no. It's not so much as the increased difficulty as the option to do so. Why are we denied what is the most basic video game option, the ability to choose difficulty, when they have shown they CAN do it? And they did it well.

Re: The Pokémon Creative Team Has Been "Through A Lot" With Angry Fan Feedback

betterthanvegas

Weird how no one mentions the games biggest problem; being tied to the other media forms. The reason these games aren't/will never be as good as they can is cause they have a stupid limited amount of time to make it. They have to match their games to whatever media that's going to release, usually the anime, and it forces them into terrible time constraints that drastically lowers the quality of the games. On the flip side, it is the single highest grossing IP on Earth and I'm not sure why they don't have the main crew focus on the engine and gameplay, so they can then hire teams to work on each Pokemon model and move-set animations. They keep their main studio at what, 200 people max? They have the money to afford more people to make the games better and they don't. Just seemingly terrible executive decisions all around.

Re: Vicarious Visions Staff Left "Blindsided" By Reported Merger With Embattled Blizzard

betterthanvegas

@Thatsalie One of the simplest ways to put it is contractually. Since all old legal documents would mention them as Vicarious Visions studios, they now have to remake the contracts and they don't even have to be present for it. New contracts could destroy them in a myriad of ways and the new contracts could be signed by a new head of "Blizzard Albany" instead of whomever leads the group currently which may...will not be in the best interests of those devs. Obviously personal contracts have to be signed as well but that's a mute point when the head no longer cares what happens to any employee.

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

betterthanvegas

IF, and that's a big if, Nintendo were to include the DLC as a bonus and it was yours forever, plus they kept rotating which DLC was available (AC 1st, then Pokemon, Hyrule Warriors, etc) then this would be a good deal.
They're not going to do that because that would be good for us. And it feels like Nintendo has joined the likes of Activision and EA with hatred and mockery of their fanbases.

Re: Video: Why Didn't Square Enix Port The Kingdom Hearts Collection To Switch?

betterthanvegas

Just want to point out to people, when they remastered the first 2 games they had lost all the source data for KH1/2. So they had to redo almost everything from scratch when they made the remaster otherwise the file size would have been smaller. I still don't agree with the cloud versions so I won't be buying them. Part of the problem also lies with Nintendo and not having an upgraded Switch (pro, 2, etc) since most companies don't want to make Switch versions of games like during the Wii days. And because so many of the companies nowadays only want to focus on "teh graphics" the switch keeps falling farther and farther behind when it comes to 3rd party. I want to play some modern games on my switch not just 10 year old rereleases from the 360/PS3 days.

Re: Pokémon GO's Raid Battles Are Changing - Here Are The Updates Arriving This Summer

betterthanvegas

@RupeeClock I agree with you. These are all completely useless unless they infer bonuses to you after getting the medals. Congrats weirdo, you kept bringing tall pokemon into raids so here's a defense boost. Good job swiper, you keep your pokemon alive longer so have a HP boost. Instead they'll just be medals that do literally nothing. I'd bet money that's how they start.

Re: Talking Point: amiibo Have Always Been Physical DLC, Skyward Sword HD Is No Different

betterthanvegas

The biggest problem I have with Amiibo is that they don't do enough. Each one works for like 2-3 games and that's it. And the games barely do anything with them. I want a Subspace Emissary game that plays like Diablo. You could load up your build into your Amiibo and bring it to a friends' house. When they use it, it gets items/money and when you hop on to play, you get what they've earned. Like Dragon's Dogma. That would be something to make Amiibo worth it. I do get why people don't like the paid physical DLC. It's scummy. At least with this DLC though if I no longer need it I can sell it and make some money back.

Re: Talking Point: When Was The Last Time A Game Cracked Your Top Five?

betterthanvegas

Pokemon HeartGold/SoulSilver
Tales of Symphonia
Legend Of Zelda Links' Awakening
Xenoblade Chronicles X
Diablo 3 for Switch

The only "recent" ones were XCX and D3. Exploration in XCX was so much fun and all the customization options from cosmetics to combat to mechs was perfect for me. My friend got me into D3 when it came out on the switch and I immediately sank 150+ hours into it. Otherwise, nothing has come close. Certain games hit high notes like BotW or the latest God of War but didn't completely pull me in like the others. And silly enough, Spider-Man 3 for the Wii is in the top ten cause the motion controls for web slinging were stupid fun.

Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer

betterthanvegas

Just want to make 2 points about this article;

1) I don't know how many of y'all have been on the internet, but most of it is run by algorithms now. And for search engines, and I'm really, REALLY, simplifying this, the biggest factors are essentially tiers and filters. Imagineer, a company that most won't know or have forgotten about, low tier. Very low tier. Nintendo on the other hand, global giant that they are, highest tier. If you want traffic to your site, especially from search results, mentioning Nintendo will do infinitely more than mentioning Imagineer. And, we'll revisit this point in a second cause

2) If you don't let people know there's a problem, how is it supposed to be fixed. If my computer just bursts into flames, I'm not going to go "Why can't I do my spreadsheets?" I'm going to the boss and telling them, "Hey boss? My computer was ON FIRE!" Cause I'll put it out of course. But until you let the people who can fix the problem know, the problem won't be fixed. Very simple. Which on my first point I was going to say, someone pointed out how the title seemed like "click-bait" because there was no direct reference to the information of the title. Now there's a picture and the tweets are viewable. By letting them know here, they fixed it. So the person who made the emulator is letting people know their stuff was stolen so the problem gets rectified. And reporting it to Nintendo is the smartest move they could make. They are informing them so they can hopefully change things from the top down, that way it doesn't happen again.

Finally, I hope to see an update to this article to see how things progress. This is fascinating to me and I want to see how it resolves.

Re: Best Game Boy Advance RPGs

betterthanvegas

SMT: DemiKids. Light and Dark versions. Has some heavy difficulty spikes per every SMT game but it's a little simpler than others. It's like if a Pokemon trainer was isekai'd to literal hell. Has branching evolution paths for your starter monster and all the usual SMT things; compendium, fusions, bargaining. I love it and still have a copy of Dark version.