Comments 131

Re: Sektori's Switch 2 Launch Has Proven A Huge Success For Its Solo Developer

atepa

@Dr_Awkward There is direct quote on why he could make Switch 1 version. Quote is from this interview https://www.digitalfoundry.net/features/interview-sektoris-sole-dev-on-housemarque-past-tuning-unity-to-60fps

"One issue he could not overcome, sadly, is Unity's CPU cost while trying to run on Nintendo Switch 1. "It ran at 30fps, but I can't release it at that," Lahtinen says. "It has to run at 60fps steadily all the way. That's quite a long leap still to fight, especially when the CPU time isn't going to my code - it's going to Unity code. So you have to find ways to hack around Unity and build your own rendering or whatever is taking time. I believe it could be possible, but it's so much work that it's not very tempting."