
Update #2 []: id Software has now released an official statement noting how its team is "about the same size" as it was when making DOOM (2016). Here it is in full:
Thank you all for the support this week.
While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for. The team today is about the same size we were when making DOOM (2016). We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.
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We are focused on supporting each other and the team members impacted. We're going to keep building the great games and tech that have defined us for the past 35 years, and we're looking forward to seeing you at QuakeCon this August.
id
Update #1 []: Following the initial reports, Game Developer has obtained an official document confirming 96 redundancies are taking place at id Software's office in Richardson, Texas.
Additionally, 40 remote workers reporting to this location will be let go, resulting in the elimination of 136 roles in total.
Original Story: Xbox's new boss Asha Sharma is "resetting" Microsoft's gaming division and this week confirmed over 3,000 job cuts within the next 12 months, with approximately 1,600 positions already eliminated.
We already know multiple teams have been impacted, while other developers like Double Fine (Psychonauts) have regained their independence. In an update, more details about the layoffs are beginning to surface via now-former Xbox and Bethesda employees.
Over at id Software, aka the team behind the DOOM series, it's being reported the developer has lost "roughly 50%" of staff after this week's fallout. This information was shared by Michael Maynard, who worked as a Senior Gameplay Systems Programmer and had been in the industry for over 40 years.
Here's the post from his LinkedIn profile:
"I was part of the team (roughly 50% of the company) that was let go today. (I was there for OVER 20 years! RAGE through DOOM: Dark Ages) Sad but, I've been doing this (video games) for over 40 years so, not a huge surprise to me. Just really sad that this is how Id Software, the PIONEER/INNOVATOR of FPS action games is relegated to just another "reorganization" of assets."
Another source reportedly told Game Developer this percentage equates to "over 90 redundancies" at the company. This update follows reports Bethesda will shift its focus to its "biggest" franchises, including the id Software series DOOM and Quake.
The team at id recently released its "brutal" new DLC for its latest title DOOM: The Dark Ages. There has been no mention about this one coming to the Switch 2 at this stage, but the same developer previously released DOOM and DOOM Eternal on the Switch.










